To the team at Linus Tech Tips: WSGF is not dead, they moved to Discord/Reddit since Google flagged fixes as malware! You can still find and request countless fixes, especially on the Discord. Being in the WSGF community is a must have as ultrawide user.
I always found them to be unnecessarily niche for gaming outside of alittle extra peripheral vison I don't see the point of ultrawide over a proper 1080p/4K display cause games often times just do not support it and of the games that do there more modern which means anything pre 2014-2016 and your basically forced to rely on hacky solutions to get it to work. That id only use it to break it up into multiple screens instead of 1 ultrawide screen. Also you can get cheaper monitors at 1080p more catered to gaming for way cheaper if not that a 4k monitor for similar prices once again catered to gaming and with greater support since older games and emulators actually support uprezzing to that resolution and aspect ratio as a 4k is a more standard aspect ratio thus its way more reliable to play on that then a Ultrawide.
I think I’m already in them but just to make sure + I didn’t think of it that way that google is flagging fixes I though whatever in the form is whatever is fixed and nothing more Didn’t realize the fixes was in Reddit and discord
@@derekfurst6233 Discord has features that function basically like a forum, it works great for it. It allows us to better separate different discussions and collect all fixes in one easy to search location. I would advice you actually look into how we are doing things before writing it off out of hand.
I adopted 21:9 pretty early on, and I had to use a program called flawless widescreen for most of my games. But then all of a sudden 21:9 became extremely popular and now it's just a standard.
@@frappy3300 Funny thing, Elden Ring does support 21:9 screens, but the devs, in their infinite wisdom, decided to add black bars on the sides because they thought we'd get the advantage over the 16:9 users
I work in this industry. Have used that exact display. Fun fact we used it in a daisy chained format of 3wide by 8 high with glass shelves in between. Looked pretty cool!
Very cool idea for a wall of these! I never liked how narrow this model is but it's a great match for shelving like that. I used to deal with mostly NEC video wall panels. When LG Ultrastretch came out I was like oh great it's like an NEC but even worse to handle and just as fragile on the bezels. Do they at least have better mounts now? I cringe at the thought of trying to do a 3x8 wall with the originally recommended mounts that were a kitbash of pre-existing SKUs instead of properly fit video wall mounts.
@@Greezy42 from experience with these we always went with UNICOL, or custom rail mounts 😂 Not cheap, but customer wants, customer gets. 😂 Salesmen loved these systems because when you add 20% for profit on these displays they’re big numbers haha
LG Ultrastretch displays are a result of 98" full-frame 3840x2160 panels having manufacturing defects so they slice off the good parts of the defective panels to make either this 86" at 3840x600 or an 88" at 3840x1080. I've worked with these for digital signage and this was confirmed by LG sales and tech people. edit: Hijacking my own comment to add that there is a "Multi Screen" mode they did not test, which supports up to 4 separate inputs, so the best use case for it in the rec center could be as a 4-way, side-by-side-by-side-by-side gaming setup, LMG check your email for the code to the secret menu
@@stevethepocketit is pretty much how all panels are made and why new panel technologies are so expensive at first as they prioritise the bigger panels to mature the technology and get the most money until they can reliably cut the displays down to smaller sizes and ramp production up which then drives prices down generally until they get the next technology ready, rinse repeat.
@@2muchjpop I agree, it's better both practically and aesthetically, and the 32:9 aspect doesn't look wonky like the 58:9, although the unusual shape of the display can also be considered an eye-catching feature in the digital signage use case. The 88" vs 86" diagonal seems deceptively minimal but the actual size difference is huge. Almost double.
@@bionicgeekgrrl The flipside of that is how we got 1366x768 in many HDTVs and small/laptop monitors, instead of the 720p HDTV standard, because manufacturing of 768-tall panels was mature and could be extended to widescreen panels, they added resolution to the panels to create the new aspect ratio instead of removing resolution like LG has done here.
Consumer monitors probably should cost as much as their commercial counterparts; however, their consumer price is subsidized by advertising and data collection. You pay for what you get.
What looked like a bit of weird tech fun turned into one of my favourite ever videos from LTT. As a triple monitor user I can relate to all of this lol. Fascinating to find out why many game dont 'just work' at 11520x2160.
From far enough away that res is just fine, I think it would work great as a dynamic marquee somewhere. Also wonderful example of how to turn a video about something that seems really silly into useful content.
This may be my favorite lmg video. The amount of research and time into the script of this is clear as day. I absolutely loved all the history with actual examples of ultra wide gaming. 11/10 truly exceptional work
@@ChrisWijtmans it is a joke that java is very used on enterprise software, and enterprise code have lots of abstraction, so you need long class names.
Love this video format; feels less like a normal "check out this weird monitor video" and more like a fun high quality educational video. Learning Entertainment - Awesome.
4:46 If you're curious about how many inches that monitor would be if it wasn't "all long" here's the math: Assuming it is 85 inches long, as it's listed under the "Mechanical" specifications of the monitor We have the base being "x" so, x = 85 inches (215.9 cm) The angle would be 90° as it is a right triangle, we'll call the angle "z" And side y, which is the presumed height if it was a 16:9 ratio So y = (9/16) * 85 = 47.8125 inches (121.44375 cm) Given all of this data, we can now calculate the triangle's hypotenuse ("h"), which is the inches the monitor would be if it was 16:9, as follows: h = √(y² + x² - 2 * x * y * cos(z)) h = √(47.8125² + 85² - 2 * 47.8125 * 85 * cos(90°)) h = √(2286.035156 + 7225 - 2 * 47.8125 * 85 * cos(90°)) h = √(2286.035156 + 7225 - 2 * 47.8125 * 85 * 0) h = √(2286.035156 + 7225) h = √(9511.035156) h = 97.52453617 inches (247.7123218718 cm) So, assuming the monitor had the same base length, but a 16:9 aspect ratio, the inches corner-to-corner would be 97.52453617 inches
Haha! The camera transitions "Linus look into this camera; Linus look into that camera" was over done in this video 🤣 I wonder how Anno would have looked on this?
I could see it being pretty fun to have it above my setup and just display live information about the system. basically have graphs and slider all over the place like in old movies.
An issue not talked about in this video is the lack of multi-vector rendering support. 3D images translated onto a 2D surface will always cause warping of the image. It's called the pincushion effect and it's the opposite of the fisheye effect, where the edges of the image will be stretched as opposed to condensed. This is not developers being lazy. It's math and physics. There is a reason why our eyeballs are round. Developers usually hide this effect by limiting the FoV, but all games have it to some degree. There is a solution that Nvidia first introduced in the 1000 series generation called multi-vector rendering, but it requires support from game developers, similar to DLSS and Ray Tracing. Finding games that actually support multi-vector rendering is very, very rare.
3D rendering does not generate the pincushion effect, as it is a phenomenon of non-linear effects in optics, and the whole point of multi-vector rendering is to *add* non-linear optical effects - without it, rendering is restricted to purely linear mathematics, and pincushion could only be introduced by a post-processing effect. The distortion seen is because the image is projected to a flat plane, and the FoV this plane is viewed at does not match what it was rendered at. If you sit the correct distance from your screen that the FoVs match, then there is no distortion, even at the absurd aspect ratio of this screen - which is why Linus comments near the start he can't notice it super-close in. It's just that no-one actually views from that distance. What multi-vector rendering introduces is barrel projection - the opposite of pincushion - to reduce the perceptual error seen. Fundamentally, this is creating an incorrect image, but it is one that tolerates the FoV mismatch better. If you view from the correct FoV distance, however, the image will be *more* distorted as a result. This is part of the reason support for it is rare - as well as being more costly to render, and requiring more complex setup to calibrate it to the real-world FoV.
@@iskierka8399 That makes a lot of sense, I've always noticed the FoV 'artifacts' more after changing my setup and thus my monitor-to-eyes distance. How does one go about finding the right distance for a specific setting?
@@iskierka8399I concur, GPU are mostly linear math accelerators afaik. I found it fascinating how you could go from a local space vertex to any other special coordinate space using a single matrix (e.g. Local->World -> View -> Projection). I know it's just math but it's so cool. en.wikipedia.org/wiki/Viewing_frustum
A biiiiig reason why digital signs are more expensive is that there’s no data collection for them to do post-purchase capitalization. They sell TVs at a loss knowing you’ll let them farm your data which they can sell to the highest bidder. It’s also why gaming monitors are on the more expensive end of the same display technology for the same size screen.
@@thekwoka4707 Also, funny story, they literally publish this fact in their annual reports sooooooo if you don’t believe it, take it up with their documents literally admitting to it. 🤷🏻♂️🤣
@@Kumoiwa A *small* portion of the upcharge on a gaming monitor is things like the high refresh rate stuff that TVs don’t bother too much with, buuuut not nearly as much as one would think, like maybe a total of $20-30 in increased costs per unit for the internal electronics and QA validation. But considering that the dramatically higher yields per piece of mother glass, that should come out as a wash. But for a more direct comparison, look up those oddball 55” and 65” gaming monitors, and compare them to TVs of the same size and panel tech. The TVs are like $1k cheaper. There’s no universe where that can make sense financially *without* data farming being the thing that makes up that size of a gap. So your data is worth at least $1k to them over the expected useful life of the TV as they calculated it.
Really detailed and well-written script on this one. Cool stuff! I was aware of some of these issues during the worst of the growing pains and that's the main reason I never considered one.
CS2 has an option to change where the UI elements display. For example, if you are running nvsurround, you can use the option to make the UI elements display on the centre screen.
19:25 Well, I think Genshin Impact wouldn't have a problem with that as all cutscenes seem to be rendered from the 3D graphics. But I don't know about the 2D animations when e.g. you read the story book Amber gives you instead of the glider instructions book or when Venti tells you Stormterror's history.
0:27 Jack/Pikatea Long Boi Gang!!! Great to see custom keyboards, especially based ones like Jack's designs on a vid like this for exposure. Great lad and great board
Glad you guys have finally taken a proper look at digital signage. This is my job now. I work for a IT install company, hospitality and retail. Screens for McDonald’s and Starbucks etc. You guys should take a look at digital signage media players too. Basically NUC’s.
As someone who has installed many sets of 3 to 4 "Digital Menu Boards" (TVs) as menus in Subway, McDonalds, Baskin Robbin, etc. Something like this would be a great replacement if it were bigger. They would only need one media player with possibly a backup instead of one for each panel, and the installers wouldn't have to line up four TV mounts to have the displays in a perfect row.
Used to do a lot. This even has built in media player (license through LG) and had GREAT multizone options for menu boards. Our company installed a few. Main use was definitely dashboards above row of desks, as chosen by a manager trying to show off fancy tech to the boss, not the IT guy who would’ve said “I’ll just get you 4 monitors we have spare” 😂
4:46 It's width-equivalent to a ~97.5" 16:9 display (or four 25" 16:9 displays side-by-side), and size equivalent to one--fourth of a ~100.2" 16:10 display.
I really enjoyed this video. I thought the writing was top-notch (thanks, Tanner!). Everything was explained in layman's terms and in an educational manner without being patronizing. Great job, y'all!
As things stand ltx is effectively dead. That may change I the future, but a lot of the work place issues that some staff reported seemingly came from having to cram ltx planning alongside the fast video production, so that is one reason ltx24 is not a thing. Most likely they will focus on smaller events when the badminton/lan centre is open, probably focusing on the whale lan aspects.
I know plenty of games nowadays that will bug out if you try to use a monitor *narrower* than 16:10. One example is Scrap Mechanic by Axolot Games, which in survival mode, has the healthbars locked to the bottom left corner, and they will go *behind* the hotbar on 4:3. Luckily, only the top 25% is cut off so you still know about how well you're doing.
"Should we test a game like Death Stranding that advertises its ultra-wide screen option? Nah." F1 is still a great option, would love to see WRC or a rally game on that
I've not noticed it in videos before, but I really enjoyed the multi-angle camera work here. Swapping between the over-monitor and over-shoulder framing during talking head bits was smooth. Kudos.
See if you can play terraria on it with the world scrolling in from your peripheral vision. The day I see somebody do this is the day I buy an ultra wide. It sounds so awesome
Many years ago nvidia announced something called Simultaneous Multi-Projection, or SMP. Essentially it's designed to alleviate that distorted stretching at the far ends of your ultrawide display by allowing you to configure multiple screen projections positioned at different angles. It's something that would most benefit multi-monitor setups, but it also is used in VR and could, theoretically be used on something like this. It was something I'd been greatly looking forward to when they announced it, but unfortunately not many games actually support it.
Great video! Really interesting fact about the history of widescreen gaming. Just a small feedback: I basically liked the angle of Linus talking to the viewer "behind" the monitor, but I feel like you overused this different angle and it felt weird when you switched back the normal angle midsentence.
They addressed it in one of their videos, it's just not worth it getting a license for each and every combination of mobo+cpu that they build for a shoot.
They've done a video on it. Because of the way windows works now you can't expect them to purchase windows for every single build they do. I do wish they would just use a windows cracker though, to get rid of the message.
4:45 To answer your question Linus, at the same pixel density per square inch and assuming a full resolution of 3840x2160 (*le classic 4K), it would be the same as a tv that's 97.5" (rounding to the nearest half inch, as a viewable size) at a diagonal. Factoring for bezels could make it a 100" TV easily. What I did to come up with that answer is translate the 86" diagonal length of the signage display into a "pixel measurement" to match the 3840x600 resolution of the viewable area then used that figure divided by 86 to see the pixels per inch on the diagonal, then used that figure to translate the pixel dimensions of the vertical and horizontal axes into inches, then multiplied the vertical by 3.6 (as 2160 is 3.6X greater than 600) to get the true vertical height of a hypothetical TV of the same horizontal length at 4K and then simply found the hypotenuse length using those two other side figures by using the Pythagorean theorem a^2 + b^2 = c^2. And you told your math teacher you would never need to know this after you graduated....
Sharing footage of using roms? Nintendo lawyers are grease up their fingers, creep up on you, and stick their fingers deep into your most private area. Your wallet.
I honestly expect them to be super ready to prove how they've legally dumped every single ROM shown in every LTT video from legal copies the company owns. Would be a fun moment at court, having Nintendo lawyers back down on an emulation case.
In the floatplane exclusive, Tanner says that he owns a crazy number of copies of Mario Kart and, if a Nintendo lawyer turned up at his place, he will throw them.
Linus was half right about the scalability when talking about PSP games. How UI elements are scaled is all dependent on the game engine, and how the UI was constructed. So how well it works will still be on a game by game basis.
Control over serial and network stuff is not restricted. I work in the A/V industry doing programming, I have yet to encounter a TV of any type made in the last 10 years that doesn't allow some sort of ethernet or serial based control out of the box. I really don't know what your talking about that's not a thing as far as I know. Signage hardware is that expensive for a few reasons. 1. it's generally a limited run of hardware so it's more difficult to make a profit. 2. The signage hardware is designed to run 24/7 where as a consumer grade Tv is only designed to run a maximum of about 11 hours per day. 3. Generally if it's called a signage TV it will either have some sort of built in computer designed to run...signage, or it will have an upgrade slot to add one. 4. Often times (like the one you got) they have a non standard aspect ratio or some other consideration that is not desirable in a standard display. 5. Frequently they will have additional functionality not found in most displays such as a motion sensor that can be programmed to trigger a specific function when someone walks up to the sign. a lot of it really depends but, you are partially correct that it comes down to feature set for a lot of the displays. Some of them have touch screen functionality for kiosk or wayfinding functions. I really never do get used to the pricing that is in the industry though. it's a sticker shock to say the least.
Scored a pair of 60" LG signage 1080p screens for $100/ea. and they rapidly became my favorite presentation monitors. viewing angle is insane, as is the color accuracy. No problems with refresh rate of 60hz. I play games on it but not FPS competitive stuff. Satisfactory, Rimworld, Cities Skylines, etc.
As far as WSGF executable downloads: Not all of them needed to be sourced this way. Many provided a guide as to what modifications were made for you to follow along in a hex editor.
the best part of 86" wide monitor is i wont notice the "activate windows" nearly as often
They can't afford windows on any pc apparently.
In case you're not joking, you'll notice the 'activate windows' a lot less often if you just go into Regedit and get rid of it.
@@gopnikolai7483 *laughs in kmspico
Just use kms pico
that's true till something like 19:00 shows up
To the team at Linus Tech Tips:
WSGF is not dead, they moved to Discord/Reddit since Google flagged fixes as malware! You can still find and request countless fixes, especially on the Discord. Being in the WSGF community is a must have as ultrawide user.
widescreen gf
@@turbochargedfilms 😭😭
I always found them to be unnecessarily niche for gaming outside of alittle extra peripheral vison I don't see the point of ultrawide over a proper 1080p/4K display cause games often times just do not support it and of the games that do there more modern which means anything pre 2014-2016 and your basically forced to rely on hacky solutions to get it to work. That id only use it to break it up into multiple screens instead of 1 ultrawide screen.
Also you can get cheaper monitors at 1080p more catered to gaming for way cheaper if not that a 4k monitor for similar prices once again catered to gaming and with greater support since older games and emulators actually support uprezzing to that resolution and aspect ratio as a 4k is a more standard aspect ratio thus its way more reliable to play on that then a Ultrawide.
Tried to download a patch to make Far Cry 4 work on 16:10 without black bars. Windows Defender immediately quarantined it.
Yep that and flawless widescreen are a must.
WSGF IS NOT DEAD, we moved to discord and reddit due to google flaging fixes as malware.
Oh cool to know
Mind if you link me the discord and Reddit ?
I have a 32:9 monitor
I think I’m already in them but just to make sure + I didn’t think of it that way that google is flagging fixes I though whatever in the form is whatever is fixed and nothing more
Didn’t realize the fixes was in Reddit and discord
@@MrFaleh1129 I don't know what LTTs auto mod settings are set to so. But you can find links to both on the main site under the login bar.
Reddit is fine. Discord is a terrible place to do something like that
@@derekfurst6233 Discord has features that function basically like a forum, it works great for it. It allows us to better separate different discussions and collect all fixes in one easy to search location.
I would advice you actually look into how we are doing things before writing it off out of hand.
I adopted 21:9 pretty early on, and I had to use a program called flawless widescreen for most of my games. But then all of a sudden 21:9 became extremely popular and now it's just a standard.
tell that Bethesda :D
Or fromsoftware😂
@@frappy3300 Funny thing, Elden Ring does support 21:9 screens, but the devs, in their infinite wisdom, decided to add black bars on the sides because they thought we'd get the advantage over the 16:9 users
@@elporquito7680 bruh, how
Probably a mod out there to be rid of the bars @@minepro2929
I work in this industry. Have used that exact display. Fun fact we used it in a daisy chained format of 3wide by 8 high with glass shelves in between. Looked pretty cool!
Very cool idea for a wall of these! I never liked how narrow this model is but it's a great match for shelving like that.
I used to deal with mostly NEC video wall panels. When LG Ultrastretch came out I was like oh great it's like an NEC but even worse to handle and just as fragile on the bezels.
Do they at least have better mounts now? I cringe at the thought of trying to do a 3x8 wall with the originally recommended mounts that were a kitbash of pre-existing SKUs instead of properly fit video wall mounts.
I'd love to see Linus buy two more and make an 86" wide vertical eyefinity stack
@@Greezy42 from experience with these we always went with UNICOL, or custom rail mounts 😂
Not cheap, but customer wants, customer gets. 😂 Salesmen loved these systems because when you add 20% for profit on these displays they’re big numbers haha
LG Ultrastretch displays are a result of 98" full-frame 3840x2160 panels having manufacturing defects so they slice off the good parts of the defective panels to make either this 86" at 3840x600 or an 88" at 3840x1080.
I've worked with these for digital signage and this was confirmed by LG sales and tech people.
edit: Hijacking my own comment to add that there is a "Multi Screen" mode they did not test, which supports up to 4 separate inputs, so the best use case for it in the rec center could be as a 4-way, side-by-side-by-side-by-side gaming setup, LMG check your email for the code to the secret menu
I wonder if they make their ultrawide monitors the same way, by slicing 48" 4K sets in half.
3840x1080 makes a lot more sense
@@stevethepocketit is pretty much how all panels are made and why new panel technologies are so expensive at first as they prioritise the bigger panels to mature the technology and get the most money until they can reliably cut the displays down to smaller sizes and ramp production up which then drives prices down generally until they get the next technology ready, rinse repeat.
@@2muchjpop I agree, it's better both practically and aesthetically, and the 32:9 aspect doesn't look wonky like the 58:9, although the unusual shape of the display can also be considered an eye-catching feature in the digital signage use case.
The 88" vs 86" diagonal seems deceptively minimal but the actual size difference is huge. Almost double.
@@bionicgeekgrrl The flipside of that is how we got 1366x768 in many HDTVs and small/laptop monitors, instead of the 720p HDTV standard, because manufacturing of 768-tall panels was mature and could be extended to widescreen panels, they added resolution to the panels to create the new aspect ratio instead of removing resolution like LG has done here.
the irony of a signage display most likely destined to show ads having an OS specifically devoid of ads is not lost on me
would you want ads when you pay 8times the price ? nope
except every $4000 tv on the market still serves ads. it almost sounds criminal
Consumer monitors probably should cost as much as their commercial counterparts; however, their consumer price is subsidized by advertising and data collection. You pay for what you get.
@@testing2517the problem is that you can't pay for consumer features without ads.
Finally a monitor that can fit all my tabs of 8K Tentacle Poetry
The greatest monitor that’s ever lived
No way, The Greatest Technician That's Ever Lived
Something something greatest technician
Eyyy the greates techningian thats ever lived
the greatest technician thats ever lived has appeared
What looked like a bit of weird tech fun turned into one of my favourite ever videos from LTT. As a triple monitor user I can relate to all of this lol. Fascinating to find out why many game dont 'just work' at 11520x2160.
From far enough away that res is just fine, I think it would work great as a dynamic marquee somewhere. Also wonderful example of how to turn a video about something that seems really silly into useful content.
Put it in portrait mode.
When you need to read a "terms of service" without scrolling.
it is an 8' wide monitor, which is basically floor to ceiling in my office in portrait mode. I would find a way to use it.
Would look something like this 0:23
This but played with doodle jump
Good for discord
Finally, a monitor that supports the spreadsheets from work.
I still rather press delete on those spreadsheets files than to ask my coworkers whats in column XY :D
@@nonamenosurname8516 quite useful! If the spreadsheet doesn't exist, no work done is needed :d
Fucking forbid you have lots of vertica data.
Fucking love that shit
@@635574just put it vertical with a Vesa mount. Like sure you need a step ladder to check the top ribbon but needs must!
Imagine owning that monitor with a linus wallpaper, dang every-time im gonna turn on my pc, the first thing that i would see is linus face.
Good face
I almost choked on my tea when I saw wide wide linus.
Wide Linus is a modern masterpiece, I'll use it as my wallpaper.
Imagine having eyes. You would see!
You can do that anyway, y'know.
I choked drinking water when he said "A number." at 5:03 lmao
This may be my favorite lmg video. The amount of research and time into the script of this is clear as day. I absolutely loved all the history with actual examples of ultra wide gaming. 11/10 truly exceptional work
Finally enough screen to read Java class names
Very important for my LigmaPrototypeAbstractFactorySugmaBuilderHandler
does java not have namespaces?
@@ChrisWijtmans it is a joke that java is very used on enterprise software, and enterprise code have lots of abstraction, so you need long class names.
@@rj7250a More like long namespaces.
widenus
Wiiiiiiiiiiiiiiidenus
widenus
It cracked me up so bad...!
That wallpaper is cursed 💀
w i d e a n u s e x t i p s
Love this video format; feels less like a normal "check out this weird monitor video" and more like a fun high quality educational video. Learning Entertainment - Awesome.
Edutainment! They already came up with a word for it!
It does .. I Iike it more than their usual style
I enjoyed the more techhy info on this one. Getting into memory addresses and plenty of examples to talk about.
4:46 If you're curious about how many inches that monitor would be if it wasn't "all long" here's the math:
Assuming it is 85 inches long, as it's listed under the "Mechanical" specifications of the monitor
We have the base being "x" so, x = 85 inches (215.9 cm)
The angle would be 90° as it is a right triangle, we'll call the angle "z"
And side y, which is the presumed height if it was a 16:9 ratio
So y = (9/16) * 85 = 47.8125 inches (121.44375 cm)
Given all of this data, we can now calculate the triangle's hypotenuse ("h"), which is the inches the monitor would be if it was 16:9, as follows:
h = √(y² + x² - 2 * x * y * cos(z))
h = √(47.8125² + 85² - 2 * 47.8125 * 85 * cos(90°))
h = √(2286.035156 + 7225 - 2 * 47.8125 * 85 * cos(90°))
h = √(2286.035156 + 7225 - 2 * 47.8125 * 85 * 0)
h = √(2286.035156 + 7225)
h = √(9511.035156)
h = 97.52453617 inches (247.7123218718 cm)
So, assuming the monitor had the same base length, but a 16:9 aspect ratio, the inches corner-to-corner would be 97.52453617 inches
21:56 Linus mentioned my favorite game of all time by a wide margin for like the second time on the channel and I am very happy.
Finally, an upgrade from my triple monitor setup.
imagine using 3 of these
@@Pleezath Nah you need 6 of these.
@@AdamDelFante Copy the firmware from a gba and put it in a DS. Did it work? No.
@@Pleezathdo you just stack them on top of each other lol?
@@Pleezath 3 stacked on top of each other XD
Haha! The camera transitions "Linus look into this camera; Linus look into that camera" was over done in this video 🤣 I wonder how Anno would have looked on this?
Thank you. I thought I was the only one. It was really hard to watch with all the camera changes
I only came to the comments to look for this comment. It felt ...... too much.
It was very distracting! Almost felt like a meme with the constant turning to face the next camera.
@@jono6379 it's a good idea, it just needs some polishing.
@@jono6379How is watching hard? What went wrong with you
Linus doing the F1 car noise while driving is the most relatable thing ever. I do this every time I see an F1 car drive, too!
i can do that with the pat & mat kabriolet trying to fly noise
3:20 LG's marketing department coud've chosen to go absolutely ham on social media with the term Simplink. Absolute stonks!!
I could see it being pretty fun to have it above my setup and just display live information about the system. basically have graphs and slider all over the place like in old movies.
Destiny 2 actually has incredible support for non-standard display ratios. The UI remains in a 16:9 area and the game renders to the full size.
The single person I know that plays destiny 2 happens to also be the only person gaming on an ultrawide I know.
An issue not talked about in this video is the lack of multi-vector rendering support.
3D images translated onto a 2D surface will always cause warping of the image. It's called the pincushion effect and it's the opposite of the fisheye effect, where the edges of the image will be stretched as opposed to condensed. This is not developers being lazy. It's math and physics. There is a reason why our eyeballs are round. Developers usually hide this effect by limiting the FoV, but all games have it to some degree. There is a solution that Nvidia first introduced in the 1000 series generation called multi-vector rendering, but it requires support from game developers, similar to DLSS and Ray Tracing. Finding games that actually support multi-vector rendering is very, very rare.
3D rendering does not generate the pincushion effect, as it is a phenomenon of non-linear effects in optics, and the whole point of multi-vector rendering is to *add* non-linear optical effects - without it, rendering is restricted to purely linear mathematics, and pincushion could only be introduced by a post-processing effect.
The distortion seen is because the image is projected to a flat plane, and the FoV this plane is viewed at does not match what it was rendered at. If you sit the correct distance from your screen that the FoVs match, then there is no distortion, even at the absurd aspect ratio of this screen - which is why Linus comments near the start he can't notice it super-close in. It's just that no-one actually views from that distance.
What multi-vector rendering introduces is barrel projection - the opposite of pincushion - to reduce the perceptual error seen. Fundamentally, this is creating an incorrect image, but it is one that tolerates the FoV mismatch better. If you view from the correct FoV distance, however, the image will be *more* distorted as a result. This is part of the reason support for it is rare - as well as being more costly to render, and requiring more complex setup to calibrate it to the real-world FoV.
@@iskierka8399 Well your understanding clearly is deeper than mine, so I defer to you on the subject.
@@iskierka8399 That makes a lot of sense, I've always noticed the FoV 'artifacts' more after changing my setup and thus my monitor-to-eyes distance. How does one go about finding the right distance for a specific setting?
Any games you know of off the top of your head that support this? Curious bc i have a superwide sorta like the one shown
@@iskierka8399I concur, GPU are mostly linear math accelerators afaik. I found it fascinating how you could go from a local space vertex to any other special coordinate space using a single matrix (e.g. Local->World -> View -> Projection). I know it's just math but it's so cool.
en.wikipedia.org/wiki/Viewing_frustum
A biiiiig reason why digital signs are more expensive is that there’s no data collection for them to do post-purchase capitalization. They sell TVs at a loss knowing you’ll let them farm your data which they can sell to the highest bidder. It’s also why gaming monitors are on the more expensive end of the same display technology for the same size screen.
This isn't true.
@@thekwoka4707 Oh? Which TV Manufacturer did you work for in the past 20 years?
@@thekwoka4707 Also, funny story, they literally publish this fact in their annual reports sooooooo if you don’t believe it, take it up with their documents literally admitting to it. 🤷🏻♂️🤣
I knew something was up lol no way OLED TVs at 55" inches could cost the same as a 32" inch gaming monitor.
@@Kumoiwa A *small* portion of the upcharge on a gaming monitor is things like the high refresh rate stuff that TVs don’t bother too much with, buuuut not nearly as much as one would think, like maybe a total of $20-30 in increased costs per unit for the internal electronics and QA validation. But considering that the dramatically higher yields per piece of mother glass, that should come out as a wash. But for a more direct comparison, look up those oddball 55” and 65” gaming monitors, and compare them to TVs of the same size and panel tech. The TVs are like $1k cheaper. There’s no universe where that can make sense financially *without* data farming being the thing that makes up that size of a gap. So your data is worth at least $1k to them over the expected useful life of the TV as they calculated it.
Here's a theory: Linus is secretly CEO of DBrand.
Even though it is incredibly wide, it still cant fit a picture of your mom.
Really detailed and well-written script on this one. Cool stuff!
I was aware of some of these issues during the worst of the growing pains and that's the main reason I never considered one.
Enough width for Linus to stretch to the ends of my field of view... And then some. I am deeply discomforted. lmao
Its all linus in front of you
LMAO
I died when I saw it on the wiiiiiiiiide monitor
I swear, this is like a reference to Long Island from One Piece
I don't remember where else I saw you but I thought you got bullied off of it
4:57 wtf linus XD
CS2 has an option to change where the UI elements display. For example, if you are running nvsurround, you can use the option to make the UI elements display on the centre screen.
I played CS2 on a CRT monitor at 4:3, ended up first place on deathmatch.
19:25 Well, I think Genshin Impact wouldn't have a problem with that as all cutscenes seem to be rendered from the 3D graphics. But I don't know about the 2D animations when e.g. you read the story book Amber gives you instead of the glider instructions book or when Venti tells you Stormterror's history.
0:27 Jack/Pikatea Long Boi Gang!!! Great to see custom keyboards, especially based ones like Jack's designs on a vid like this for exposure. Great lad and great board
Really great video! Good idea to not only make it about the monitor, but also the history of (ultra)widescreen support in gaming.
Tons of good little info bits in this video. So much more than just a video about a 'stupidwide' display. Love it!
That's webOS comment hits hard. You pay $2k for a 65" OLED TV, yet you still get ads if you decide to use the built in "smart" TV functions...
Finally a monitor wide enough to show a complete picture of you mom.
Still not enough for yours though
0:10 Widus Linus Sebastus 😂
Glad you guys have finally taken a proper look at digital signage.
This is my job now. I work for a IT install company, hospitality and retail. Screens for McDonald’s and Starbucks etc.
You guys should take a look at digital signage media players too. Basically NUC’s.
The gray-scale screens for medical imaging I thought seemed weird. I wonder if they are RGB or variable brightness white LEDs only.
Finally I can fit my java class names in a single line
First thing I did when I plugged in my G9 was execute a complex GitLab CI pipeline without horizontal scrolling
5:13 Linus, it's shit like this that make people say you're out of touch because you get given all your tech.
As someone who has installed many sets of 3 to 4 "Digital Menu Boards" (TVs) as menus in Subway, McDonalds, Baskin Robbin, etc. Something like this would be a great replacement if it were bigger. They would only need one media player with possibly a backup instead of one for each panel, and the installers wouldn't have to line up four TV mounts to have the displays in a perfect row.
Used to do a lot. This even has built in media player (license through LG) and had GREAT multizone options for menu boards. Our company installed a few.
Main use was definitely dashboards above row of desks, as chosen by a manager trying to show off fancy tech to the boss, not the IT guy who would’ve said “I’ll just get you 4 monitors we have spare” 😂
5:57 i love the fact that Linus accurately voiced the gear change
Rev matched
4:46 It's width-equivalent to a ~97.5" 16:9 display (or four 25" 16:9 displays side-by-side), and size equivalent to one--fourth of a ~100.2" 16:10 display.
Loved the addition of how older games used to handle different resolutions, good job Tanner!
1:32 not gonna lie i ended up buying two of LTT largest size mousepad. one for at work and one at home and 11/10 would buy another
I really enjoyed this video. I thought the writing was top-notch (thanks, Tanner!). Everything was explained in layman's terms and in an educational manner without being patronizing. Great job, y'all!
That would make a sick Highset Score Leader Board on LTX
As things stand ltx is effectively dead. That may change I the future, but a lot of the work place issues that some staff reported seemingly came from having to cram ltx planning alongside the fast video production, so that is one reason ltx24 is not a thing.
Most likely they will focus on smaller events when the badminton/lan centre is open, probably focusing on the whale lan aspects.
I didn't get the Simplink joke for a good couple seconds lmfao
I was eagerly waiting for the joke to be made
It hit me immediately and thought it was hilarious 🤣
Don't blame yourself. Not everyone can be smart
Explain plz
Profile picture checks out
The amount of research done for this video is impressive. Great stuff!
I know plenty of games nowadays that will bug out if you try to use a monitor *narrower* than 16:10. One example is Scrap Mechanic by Axolot Games, which in survival mode, has the healthbars locked to the bottom left corner, and they will go *behind* the hotbar on 4:3. Luckily, only the top 25% is cut off so you still know about how well you're doing.
"Should we test a game like Death Stranding that advertises its ultra-wide screen option? Nah."
F1 is still a great option, would love to see WRC or a rally game on that
Finally a monitor wide enough for Wide Putin
We need a Wide Linus video walking up with his socks and sandals
Dl dl dl dl dl dl dl
that SimpLink burn is somewhere between pure gold and dad joke
I've not noticed it in videos before, but I really enjoyed the multi-angle camera work here. Swapping between the over-monitor and over-shoulder framing during talking head bits was smooth. Kudos.
I don't find it practical for gaming but for productivity (CAD, music, you name it), on a beefy workstation, this is dream-like!
I like the camera switching here
Nice shoutout to Based Pikatea, long boi is work of love!
The two cameras recording and continuous switching in the video is very cool; feels very professional and engaging.
See if you can play terraria on it with the world scrolling in from your peripheral vision. The day I see somebody do this is the day I buy an ultra wide. It sounds so awesome
Many years ago nvidia announced something called Simultaneous Multi-Projection, or SMP. Essentially it's designed to alleviate that distorted stretching at the far ends of your ultrawide display by allowing you to configure multiple screen projections positioned at different angles. It's something that would most benefit multi-monitor setups, but it also is used in VR and could, theoretically be used on something like this.
It was something I'd been greatly looking forward to when they announced it, but unfortunately not many games actually support it.
Bro, i think 4ra’s new ads show their commitment to quality. love seeing their dedication.
Love how educational this video turned out to be!
04:05 Me too, TV, me too...
*Cries in 32:9*
I feel so inadequate now.
Amazing video!! The monitor is very neat 🤩 the editing on this video was so great 😍
My wife said I can't buy one. :(
Same 😢
My wallet said I can't buy one... 😢
Gf said no too 😅
Don't let your wife tell you what you can and cannot do. Just buy it and show your dominance
Ask her boyfriend to get one for you
4:58 Hmm, interesting hand sign Linus
Great video! Really interesting fact about the history of widescreen gaming.
Just a small feedback: I basically liked the angle of Linus talking to the viewer "behind" the monitor, but I feel like you overused this different angle and it felt weird when you switched back the normal angle midsentence.
That "Activate Windows" message bothers my soul
They addressed it in one of their videos, it's just not worth it getting a license for each and every combination of mobo+cpu that they build for a shoot.
They've done a video on it. Because of the way windows works now you can't expect them to purchase windows for every single build they do. I do wish they would just use a windows cracker though, to get rid of the message.
@@shinyhappyrem8728there’s a really easy to fool Windows with a simple command in Windows Powershell
@@shinyhappyrem8728that's why KMS loaded with their licenses is the right solution for their use case
Playing a psp game, on a PC with an xbox controller. What world are we living in
5:58 LInus making F1 noises with "eh" is the most Canadian thing I've ever heard. lol
4:45
To answer your question Linus, at the same pixel density per square inch and assuming a full resolution of 3840x2160 (*le classic 4K), it would be the same as a tv that's 97.5" (rounding to the nearest half inch, as a viewable size) at a diagonal. Factoring for bezels could make it a 100" TV easily.
What I did to come up with that answer is translate the 86" diagonal length of the signage display into a "pixel measurement" to match the 3840x600 resolution of the viewable area then used that figure divided by 86 to see the pixels per inch on the diagonal, then used that figure to translate the pixel dimensions of the vertical and horizontal axes into inches, then multiplied the vertical by 3.6 (as 2160 is 3.6X greater than 600) to get the true vertical height of a hypothetical TV of the same horizontal length at 4K and then simply found the hypotenuse length using those two other side figures by using the Pythagorean theorem a^2 + b^2 = c^2. And you told your math teacher you would never need to know this after you graduated....
The guy who did subtitles is such a giga-chad. Please congratulate him and then fire the guy.
The only setup where you can see the entire game and still have room for snacks on the sides
You need to play rustys retirement in this, awesome video
thanks for some real technical info mixed into the fun
Sharing footage of using roms? Nintendo lawyers are grease up their fingers, creep up on you, and stick their fingers deep into your most private area. Your wallet.
The moment He said “Standard Rom” I shook my head. Dude is just trying to get Linus into a Lawsuit.
I honestly expect them to be super ready to prove how they've legally dumped every single ROM shown in every LTT video from legal copies the company owns. Would be a fun moment at court, having Nintendo lawyers back down on an emulation case.
In the floatplane exclusive, Tanner says that he owns a crazy number of copies of Mario Kart and, if a Nintendo lawyer turned up at his place, he will throw them.
5:58 Linus became Posy for a few seconds.
Posy Tech Tips
sorry, sorry, sorry...
Ah yes finally, Wiiiiiiidus
Broo, even if we lose, it's gonna be okay because we'll still have Finch. He makes everything more enjoyable.
No geometry Dash 😢
19:51 activate windows?
A proper Asian monitor.
Viva la rape
Nice vid
Grow back your beard, bro.
First
First
Stolen
@@iakess What are you even talking aboot?
"Hacking the Gibson" looks like someone finally finished watching Hackers.
the cut to the full screen at 0:24 is hilarious
Is no one gonna talk about that WIDE upset Linus on the screen unironically💀💀💀💀💀I’m dying😂
Yeah, man 4ra’s explanations are so clear. even newbies can start easily now.
3:40 randomly goes full Patrick Bateman for one phrase 😂
Linus was half right about the scalability when talking about PSP games. How UI elements are scaled is all dependent on the game engine, and how the UI was constructed. So how well it works will still be on a game by game basis.
Control over serial and network stuff is not restricted. I work in the A/V industry doing programming, I have yet to encounter a TV of any type made in the last 10 years that doesn't allow some sort of ethernet or serial based control out of the box. I really don't know what your talking about that's not a thing as far as I know.
Signage hardware is that expensive for a few reasons.
1. it's generally a limited run of hardware so it's more difficult to make a profit.
2. The signage hardware is designed to run 24/7 where as a consumer grade Tv is only designed to run a maximum of about 11 hours per day.
3. Generally if it's called a signage TV it will either have some sort of built in computer designed to run...signage, or it will have an upgrade slot to add one.
4. Often times (like the one you got) they have a non standard aspect ratio or some other consideration that is not desirable in a standard display.
5. Frequently they will have additional functionality not found in most displays such as a motion sensor that can be programmed to trigger a specific function when someone walks up to the sign.
a lot of it really depends but, you are partially correct that it comes down to feature set for a lot of the displays. Some of them have touch screen functionality for kiosk or wayfinding functions. I really never do get used to the pricing that is in the industry though. it's a sticker shock to say the least.
Scored a pair of 60" LG signage 1080p screens for $100/ea. and they rapidly became my favorite presentation monitors. viewing angle is insane, as is the color accuracy. No problems with refresh rate of 60hz. I play games on it but not FPS competitive stuff. Satisfactory, Rimworld, Cities Skylines, etc.
Finally an ultrawidescreen without distortion due to curvature! Flat is >>>> you just need to be in the middle
As far as WSGF executable downloads: Not all of them needed to be sourced this way. Many provided a guide as to what modifications were made for you to follow along in a hex editor.