This is one of my favorite things about Yu-gi-oh. Other card games do it too, but the often have flavor text on top of the effects. Yu-gi-oh has to tell the stories through effects and card relationships. Archtypes are a given, and lore arcs like Albaz and Visas generally have whole cards which explain the lore, but are other wise not really playable. Even still there are more details to find. Spirit monsters return to hand because they can't remain in the living plane. Suships are all toppings for Shari. Shari is necessary for all the plays, and their Continuous spell has your opponent select a topping for a ship after you first give them the chef's recommendation. It even has your opponent pay the bill. This seems like a good series to continue. I'll be keeping my eye out.
I'll do you one better; an entire archetype based on Armored Core series with Nine Ball Seraph being either a main deck boss monster or extra deck boss monster.
Great vid but wanted to point out Runick Fountain isn’t the first effect that lets you play quick-play spells from hand during the opponent’s turn, the entire magical musketeer archetype revolves around playing spell/traps from your hand during the opponent’s turn.
One of my fav ones is the super quant cards based on supersentai/power rangers. A fav deck of mine, the mechanic is that you can sum a super quant xyz on top of their same colored ranger meaning he got on its zord, then all of their effects become quick if their corresponding ranger is attached to them cause they know how to use their sword better, and the zords cant attack without material cause theres no pilot inside. Then they can attach a ranger from hand or field meaning the pilot came back inside. Then when you over lay the boss you need 3 of the 4 xyz monsters to sum him meaning the swords actually combined into one. In my opinion super quants is the archetype that best adapted its source material to effs. Including how support was the 6th ranger introduced later in the season and the link is the megazord now including the 6th rangers zord.
Without Generaider on context, I always thought Runick as the "Generic isekai Main Character with OP cheat". The first-person artwork in the spell cards tells us that "we are the MC". Then I look Runick Fountain's effect as that "cheat regeneration skill". All the ED monsters are like generic isekai partners (Fairy, pet dog, etc.). To top it off, generic isekai MC is commonly that obnoxious, "Oo i didn't realize I am OP" type of attitude, and runick effects insufferably banishing cards whilst avoiding battle phase is accurate. TL;DR : If runick was a generic cheap Isekai manga / LN, it would go with "I was Summoned into Nordic-Culture Otherworld with Multi-Elemental Sacred Weapons and Quick Mana Regeneration Cheat Skill, so I Exhaust Enemies Mana Instead of Direct Battle".
The funny thing is that the MC is technically fighting you as the opponent. The deal is that the MC does damage via a concept known as "life-decking", which essentially is using the number of cards in your deck as HP, hence why you die via deckout rather than via damage. There's a video essay somewhere on here that discusses the concept in card games and why it's not implemented all that much due to how annoying it is for players.
The real question here is: while all of these event happen, where tf is Harr? He isn't in any card art except his own, his crows help the enemy, and the fountain has his own eye. Where is he?
I get the feeling that the twist will be that the quest exists to either let Harr or someone else take control by getting the other bosses out of the way in some power struggle, OR it is supposed to make the player grow stronger and go mad with power until they become a new Generaider. The latter seems more in line with typical YGO storylines and also would explain why Loptr and Harr, who *should* be your enemies, seem to be involved with helping you on your quest instead.
@@drewbabeI agree. Munin and Hugin are the companions of the main character from Runick, and are the Ravens that accompany Odin. Harr is the Generaider stand in for Odin, so it is entirely plausible that the main character *is* Harr since he’s the only Generaider without a Runick spell showing his defeat. Laevatein is Loptr, so maybe after defeating the other Generaiders and becoming one, Loptr reveals he was just helping you to become more powerful and betrays you. Curious to see how Vala and Jorm fit into this, hopefully both will get future support (Generaider needs it more than Runick tbh, give them some better spell/traps and potentially another ED monster).
The fact that both the Runick Fountain and Harr have a single glowing red eye implies a connection, and it's the opposite eye too, almost implying that Harr's using his left eye to remotely view you through the Fountain. It seems like it's a setup, like he's controlling things behind the scenes with Loptr's help. But idk.
@@HazeEmry they're not, the person who posted this is wrong. A lot of people think that the anniversary celebration animation that came out a few months ago was an announcement of an anime, but it's not, it's just a little OVA. They do, however, have a manga that covered the Sky Striker lore and is now covering the Endymion lore.
1:02 Never before is sort of an overstatement, I mean we have magical muskets, the only thing is, the magical muskets can be impermed, the field spell cannot be The difference is Runik was actually a good deck
The lore connection is genuinely amazing... only thing I don't like about runick is how it banishes from the top of my deck and how much fountain is... a stupid card, draw 3 for free and cast spells whenever Amazing connection/representation of the game abilities, it's just so bothering to play against
Ok minor disparity, you state a few times that fountain is the very first time quick play spells could be used during the opponents turn from the hand, but magical musketeers were doing that for years. Otherwise, great video, i never noticed that the guy on allure was strikingly similiar to loptr.
I don’t understand how so much love, care and attention went into this archetype from a lore/design perspective yet the cards themselves were so underbaked. I love Runick combo decks - but there’s no shot in hell that the design team intended for these cards to be used as a way to synchro climb into Baronne using Guiding Quem or Naturia Camelia, and I can’t imagine the design team envisioned them as an advantage engine in Stun that draws you into/protects your 15 floodgates. The deck seems to be designed as a dedicated mill strategy intended to be played pure, but the cards in a vacuum just… don’t.. do very much? Like how do you design a deck where your big power plays are your archetypal versions of MST, Chalice and Offerings To The Doomed? And why do they all have hard once per turns??? Why deprive the deck of an in-archetype wincon, but make the cards generic enough to be used as flexible extenders in Fur Hire and Ghoti? I have a blast playing Runick variant, but every time I try a new one my immediate thought is “well this isn’t what Konami intended, is it?”. Somewhere out there, there’s an alternative universe where these cards didn’t need to be paired with another archetype or engine to compete, and gained actually viable effects in exchange for the fountain draws/hugin protection to only be live if all cards you control are runicks.
If they make it generic, then it IS intended. They're more than capable of cutting the legs and arms of cards if they want to make them avarage, look how many cards and archetypes are wasted just by having stupid conditions. Runick was supposed to be speshable, otherwise it would have had limitations on summoning and effects activations; and let's be real, even without the effects being HOP it would have been utter garbage.
It couldn't have been more intended. They literally printed a deck that's full of Instant Fusions. What on earth did you think Instant Fusion was used for during its legality? They also fully intended it to have synergy with Xyz strategies, given that most of the ED monsters are levels that are normal summonable. And while one of the two that aren't level 4 or lower is level 5, kinda awkward to work with, the other is level 9 and goes great with the Generaider Xyz bosses by obvious design. (Honestly I think Freki only exists to help you make a level 10 synchro with a yokai girl hand trap normal summon, but idk.) What's more surprising is that the deck has the alt win condition of deckout with BP lockout as the drawback. Avoiding battle is not a very "RPG protagonist" thing to do. But maybe the twist, lorewise, is that this obnoxiousness is meant to make you grow powerful in an evil way, which is why Loptr and Harr seem to be behind the whole thing. Or maybe it's supposed to be, like, trying to survive a boss' attack pattern until they run out of steam, idk. Or maybe it's not lore connected at all and is just the way they balanced the deck around the fact that it's full of Instant Fusions... the only other way I could see it being balanced is if they took out Fountain entirely while also taking out the BP lockout and milling, so that the cards don't recur so the 1-for-1 trades they are don't give you advantage, and then make it so that you could only summon a Runick ED monster once per turn using one of the spells. That probably doesn't go well with the story they're trying to tell, so...
Very well made video, but you mentioned Fountain was the first way to activate quickplay spells from your hand during your opponent's turn. Ebon High Magician exists, and he was the first to allow you to activate quick play spells (and traps! ) from hand, at the cost of detaching a material. Just thought I'd point it out.
I like the lore theory that loptr is actually sleipnirs human form since they both share the same colour scheme
Loptr is another name for Loki, and please do not look up how Loki and Sleipnir are related.
@@theburger1072 oh no 💀
@@theburger1072 too late😔
@@theburger1072 Bit late for me, I knew that years ago
@@theburger1072 TIL Loki is a horse girl
"Never before seen way to activate quick play spells from hand during opponents turn..."
Magical Musketeers: "Gonna pretend I didn't hear that."
This is one of my favorite things about Yu-gi-oh. Other card games do it too, but the often have flavor text on top of the effects. Yu-gi-oh has to tell the stories through effects and card relationships. Archtypes are a given, and lore arcs like Albaz and Visas generally have whole cards which explain the lore, but are other wise not really playable. Even still there are more details to find. Spirit monsters return to hand because they can't remain in the living plane. Suships are all toppings for Shari. Shari is necessary for all the plays, and their Continuous spell has your opponent select a topping for a ship after you first give them the chef's recommendation. It even has your opponent pay the bill. This seems like a good series to continue. I'll be keeping my eye out.
Condemned Maiden: "First time?"
Condemned Witch: *nodding*
Thank you! The whole time I was like “what about magical musket?
When I did play Branded, whenever I would go for Albaz's effect I always pictured him tackling the Fusion target to fuse with them
Nahhhh not bro tackiling his waifu to fuse into Sanctifire 😭😭😭
@@straypaper and I wouldn't have it any other way
This is not everything if you have zoomed on "Generaider Boss Fight" card you will see the characters that are on "Runick despelling card"
Who else wants a dark souls type game based off this lore
I think ashened was supposed to be the dark souls archetype
@@danielparsley3675thats not what they said. they want a game inspired by yugioh lore, not the other way around
I'll do you one better; an entire archetype based on Armored Core series with Nine Ball Seraph being either a main deck boss monster or extra deck boss monster.
I've had this idea for years in my head😢
"An entire game based off the card gradius" 😂
They can make a field spell that enables quickplay runick cards from hand but not a field spell that enables aesir effects on opponents turn
Or makes the nordic relic traps into equip spells
Runick: Legends of the Generaiders
Great vid but wanted to point out Runick Fountain isn’t the first effect that lets you play quick-play spells from hand during the opponent’s turn, the entire magical musketeer archetype revolves around playing spell/traps from your hand during the opponent’s turn.
And before that, we also had Condemned Maiden.
And Pacifis the Phantasm City
Paleozoic Opabinia also let you play traps from the hand on either players turn within archetype.
One of my fav ones is the super quant cards based on supersentai/power rangers. A fav deck of mine, the mechanic is that you can sum a super quant xyz on top of their same colored ranger meaning he got on its zord, then all of their effects become quick if their corresponding ranger is attached to them cause they know how to use their sword better, and the zords cant attack without material cause theres no pilot inside. Then they can attach a ranger from hand or field meaning the pilot came back inside. Then when you over lay the boss you need 3 of the 4 xyz monsters to sum him meaning the swords actually combined into one. In my opinion super quants is the archetype that best adapted its source material to effs. Including how support was the 6th ranger introduced later in the season and the link is the megazord now including the 6th rangers zord.
I love super quantal, I think they are very funsies
Without Generaider on context, I always thought Runick as the "Generic isekai Main Character with OP cheat". The first-person artwork in the spell cards tells us that "we are the MC". Then I look Runick Fountain's effect as that "cheat regeneration skill". All the ED monsters are like generic isekai partners (Fairy, pet dog, etc.).
To top it off, generic isekai MC is commonly that obnoxious, "Oo i didn't realize I am OP" type of attitude, and runick effects insufferably banishing cards whilst avoiding battle phase is accurate.
TL;DR : If runick was a generic cheap Isekai manga / LN, it would go with "I was Summoned into Nordic-Culture Otherworld with Multi-Elemental Sacred Weapons and Quick Mana Regeneration Cheat Skill, so I Exhaust Enemies Mana Instead of Direct Battle".
The funny thing is that the MC is technically fighting you as the opponent. The deal is that the MC does damage via a concept known as "life-decking", which essentially is using the number of cards in your deck as HP, hence why you die via deckout rather than via damage.
There's a video essay somewhere on here that discusses the concept in card games and why it's not implemented all that much due to how annoying it is for players.
i think the isekai one is adventure, since you are summoned to that world and are the token
Great video and love home editing style lighting the cards and making the effects easy to read and follow along!!
Keep this going I been waiting on someone to do it consistently
More already on the way!
I really liked this format of video. I don't like any of those archetypes, but I really enjoy this story.
The real question here is: while all of these event happen, where tf is Harr?
He isn't in any card art except his own, his crows help the enemy, and the fountain has his own eye.
Where is he?
i think loptr is actually tricking you and harr is the one whos actually trying to help you in the journey but idk
I get the feeling that the twist will be that the quest exists to either let Harr or someone else take control by getting the other bosses out of the way in some power struggle, OR it is supposed to make the player grow stronger and go mad with power until they become a new Generaider. The latter seems more in line with typical YGO storylines and also would explain why Loptr and Harr, who *should* be your enemies, seem to be involved with helping you on your quest instead.
@@drewbabeI agree. Munin and Hugin are the companions of the main character from Runick, and are the Ravens that accompany Odin.
Harr is the Generaider stand in for Odin, so it is entirely plausible that the main character *is* Harr since he’s the only Generaider without a Runick spell showing his defeat. Laevatein is Loptr, so maybe after defeating the other Generaiders and becoming one, Loptr reveals he was just helping you to become more powerful and betrays you.
Curious to see how Vala and Jorm fit into this, hopefully both will get future support (Generaider needs it more than Runick tbh, give them some better spell/traps and potentially another ED monster).
I think the extradeck generaiders are the secret bosses of the game
2:37 ermmm akchually magical musket ☝🤓
Sleipnir, the eight legged horse, not winged. Yes I know I’m a nerd.
Wow, beautiful video. I like the generaider deck, but after I know it was connected in lore and strategy with runick i love the deck too much.
I am a huge fan of those two archetype (maining Generaider actually), and the lore behind this is really really cool ! thanks for the video !
Does that mean Harr is a world boss that just spawns whenever he wants because he isn't apart of the main quest?
The fact that both the Runick Fountain and Harr have a single glowing red eye implies a connection, and it's the opposite eye too, almost implying that Harr's using his left eye to remotely view you through the Fountain. It seems like it's a setup, like he's controlling things behind the scenes with Loptr's help. But idk.
He might be a secret boss or something like that
Still can't get over konami animation 😍 😫 😭 😢 😩 ❤️
I'm glad they're making an anime based off card lore. Hopefully this makes people more interested in playing new archetypes.
Wait they are??? Which archetype?
@@HazeEmry they're not, the person who posted this is wrong. A lot of people think that the anniversary celebration animation that came out a few months ago was an announcement of an anime, but it's not, it's just a little OVA. They do, however, have a manga that covered the Sky Striker lore and is now covering the Endymion lore.
But they are making manga for these though.
Skystriker is over and now magistus arc is going on
Wish Konami really continue this crossover idea !
to be honest as nerd I want a manga based on yugioh monsters writting by Odia and illustrated by Murata
I have always wanted a yugioh deck that let me be an anime protaganist in a JRPG myself, and I had no idea that was literally runik
Awesome
Generaider is my favorite deck 💛
1:02
Never before is sort of an overstatement, I mean we have magical muskets, the only thing is, the magical muskets can be impermed, the field spell cannot be
The difference is Runik was actually a good deck
Shouldn't the "Generaider" be the plyer using the "Runick" system to fight the bosses?
@0:55 dont magical muskets do the same thing?
@@melvinbrookins6313 you caught that real fast lol
Despite the thumbnail. When you said one of the archetypes from tactical masters. I was hoping it would be vaylantz.
I love this galo please more content like this❤
The Buster Blader's story was saddest based on art 😢
"IM ON A QUEST TO RESCUE MY BOYFRIEND!!" is the first thing that came to kind.
The lore connection is genuinely amazing... only thing I don't like about runick is how it banishes from the top of my deck and how much fountain is... a stupid card, draw 3 for free and cast spells whenever
Amazing connection/representation of the game abilities, it's just so bothering to play against
Ok minor disparity, you state a few times that fountain is the very first time quick play spells could be used during the opponents turn from the hand, but magical musketeers were doing that for years. Otherwise, great video, i never noticed that the guy on allure was strikingly similiar to loptr.
Definitely capitalize on this series! 🔥
I don’t understand how so much love, care and attention went into this archetype from a lore/design perspective yet the cards themselves were so underbaked. I love Runick combo decks - but there’s no shot in hell that the design team intended for these cards to be used as a way to synchro climb into Baronne using Guiding Quem or Naturia Camelia, and I can’t imagine the design team envisioned them as an advantage engine in Stun that draws you into/protects your 15 floodgates.
The deck seems to be designed as a dedicated mill strategy intended to be played pure, but the cards in a vacuum just… don’t.. do very much? Like how do you design a deck where your big power plays are your archetypal versions of MST, Chalice and Offerings To The Doomed? And why do they all have hard once per turns??? Why deprive the deck of an in-archetype wincon, but make the cards generic enough to be used as flexible extenders in Fur Hire and Ghoti?
I have a blast playing Runick variant, but every time I try a new one my immediate thought is “well this isn’t what Konami intended, is it?”. Somewhere out there, there’s an alternative universe where these cards didn’t need to be paired with another archetype or engine to compete, and gained actually viable effects in exchange for the fountain draws/hugin protection to only be live if all cards you control are runicks.
If they make it generic, then it IS intended. They're more than capable of cutting the legs and arms of cards if they want to make them avarage, look how many cards and archetypes are wasted just by having stupid conditions. Runick was supposed to be speshable, otherwise it would have had limitations on summoning and effects activations; and let's be real, even without the effects being HOP it would have been utter garbage.
It couldn't have been more intended. They literally printed a deck that's full of Instant Fusions. What on earth did you think Instant Fusion was used for during its legality? They also fully intended it to have synergy with Xyz strategies, given that most of the ED monsters are levels that are normal summonable. And while one of the two that aren't level 4 or lower is level 5, kinda awkward to work with, the other is level 9 and goes great with the Generaider Xyz bosses by obvious design. (Honestly I think Freki only exists to help you make a level 10 synchro with a yokai girl hand trap normal summon, but idk.) What's more surprising is that the deck has the alt win condition of deckout with BP lockout as the drawback. Avoiding battle is not a very "RPG protagonist" thing to do. But maybe the twist, lorewise, is that this obnoxiousness is meant to make you grow powerful in an evil way, which is why Loptr and Harr seem to be behind the whole thing. Or maybe it's supposed to be, like, trying to survive a boss' attack pattern until they run out of steam, idk. Or maybe it's not lore connected at all and is just the way they balanced the deck around the fact that it's full of Instant Fusions... the only other way I could see it being balanced is if they took out Fountain entirely while also taking out the BP lockout and milling, so that the cards don't recur so the 1-for-1 trades they are don't give you advantage, and then make it so that you could only summon a Runick ED monster once per turn using one of the spells. That probably doesn't go well with the story they're trying to tell, so...
Adventurer Generaider Nordic Runick sounds like a super jank deck now that I think about it... Has anyone actually tried to make that work yet...?
gene raiderrrrrrrrrrrrrrrrrrrrrr. Jean-Raider, from ジェネレイド (Jenereido). "Generator"
Literally Dino pop the baby lol
Did you forget about magical musket dude?
great video
Using quick plays on your opponent’s turn is never before seen? What about MAgical Musketeer?
Laevateinn is a dlc boss
Such cool lore for such a toxic archetype... damnit, lol
More please
Runick=solo leveling anime
Very well made video, but you mentioned Fountain was the first way to activate quickplay spells from your hand during your opponent's turn.
Ebon High Magician exists, and he was the first to allow you to activate quick play spells (and traps! ) from hand, at the cost of detaching a material. Just thought I'd point it out.
w hat zbout hArr
I don’t know he ain’t lore 😎