26:20 Both players can ignore the opponent who starts playing there first. Black can also get a free move if white plays first and he ignores. Therefore, the result is not the same, but no one wants to start it.
My advice to you is to intentionally start 1000-year Kos just to practice them. Whenever I suck at something in Go, I intentionally do it over and over again to fix my mistake. I used to suck at Dragon fights, then I got into a lot of games where I played influential and fixed my weakness there
in the first seven pt area ~26 minutes, you always have black ignore a ko threat relatively soon. But it seems to me that generally black can answer the threats, waiting for white to remove the liberty.
Unremovable ko threats are not really a thing in japanese rules, this is what the rules state: "In the confirmation of life and death after the game stops in Article 9, recapturing in the same ko is prohibited. A player whose stone has been captured in a ko may, however, capture in that ko again after passing once for that particular ko capture. " Which means unremovable ko threats can be answered to and that does not enable a recapture of the original ko.
@@drivejapan6293 You mean besides me being sure that you've made four different comments so far and still have yet to make any point whatsoever? I would suggest getting to this supposed point you have and stop trying to play these weak mind games because they won't work.
The "gun group" looks a bit like a Game of Life "glider gun". Maybe that's what it's referring to?
26:20 Both players can ignore the opponent who starts playing there first. Black can also get a free move if white plays first and he ignores. Therefore, the result is not the same, but no one wants to start it.
My way of handling the 10000 year ko is to hope that it never comes up in my game. So confusing
My advice to you is to intentionally start 1000-year Kos just to practice them. Whenever I suck at something in Go, I intentionally do it over and over again to fix my mistake. I used to suck at Dragon fights, then I got into a lot of games where I played influential and fixed my weakness there
The video should have been called tricky corners and rule set discrepancies.
A good review! I guess my reading just sucks. ;)
NICK SIBICKY DIDN'T GET a "My hovercraft is full of eels" JOKE!
jk thanks for the vids!
=8)-DX
in the first seven pt area ~26 minutes, you always have black ignore a ko threat relatively soon. But it seems to me that generally black can answer the threats, waiting for white to remove the liberty.
Unremovable ko threats are not really a thing in japanese rules, this is what the rules state: "In the confirmation of life and death after the game stops in Article 9, recapturing in the same ko is prohibited. A player whose stone has been captured in a ko may, however, capture in that ko again after passing once for that particular ko capture.
"
Which means unremovable ko threats can be answered to and that does not enable a recapture of the original ko.
But that could mean go is a game of parity rather than teritory.
What do you mean by parity here?
Yay instructive video
In your next video can you explain tromp taylor rules?
I've really got to stop getting sucked down these rulesets wormholes in class as it is!
@@NickSibicky Since this was my first ruleset wormhole it was fun
Man this is really a frustrating way of teaching. Couldn't even finish the video.
@@drivejapan6293 You mean besides me being sure that you've made four different comments so far and still have yet to make any point whatsoever? I would suggest getting to this supposed point you have and stop trying to play these weak mind games because they won't work.
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