They have agrarian (market) socialism, in many similar to what anarcho-mutualists propose: free exchange, occupancy and use, no profit from other's wage labour/no wage exploitation, no big firms (no firms at all), no hierarchy, and they even have communal land, which isn't mutualist thing necceasarly, but doesn't contradicts it.
I have (as an amateur mc theorist myself) to correct you in trading between villages. There's no evidence against wandering traders allowing trade between villages, or them not hauling items outside those that they trade with the player. About toolsmiths and the likes, they do keep working and restocking, and I don't think game mechanics allow for tilling dirt with one's hands, so perhaps the reason villagers got only like 4 stacks of inventory is that the rest is job-dependent tools that they obtain from the "gossip" interaction they have nearing the end of the day or by trading with wandering traders IF that theory is correct. I don't think villages are "stuck in time" or "isolated" in the grand scheme of things, because 1.14 update does exist and depending on wether the "reverse timeline" or the "natural timeline" theories are correct then there's either an evolution of the villages (given the updates tell the story of a natural timeline) or a slow decay (given the updates form a timeline by going in reverse). I could explain this but it'd take me too long for such an out-of-topic concept. Also, there does in fact seem to exist poverty. The farmer villager will try to trade with the "hungriest" villager, but many times that will be impossible simply for the distance the hungry villager in question has to the farmer or their workplace. In that sense, there seems to be small imaginary subdivisions of the village we can make where everyone is poorer in the sense that they receive less food than those immediately closer to the farmer's workplace. Of course, this is all due to logistics, but an existing problem in villager society nonetheless. Great video though, this was the kind of content I wanted to watch as a kid when I thought I could actually solve minecraft lore all by myself (despite it being literally impossible).
I agree - I don't think you should look at Minecraft lore purely through the lens of what is possible in the game to the player, but instead what the game implies. Sure, to the player, wandering traders only carry a few mostly useless things, but who's to say they don't engage in long-distance travel carrying goods between villages (supported by the fact that there is a little-known mechanic where llama "caravans" can form behind leashed llamas) There is a problem when considering the roles of weaponsmiths, for example, whose profession is of no apparent use to the villagers since they canonically don't use weapons and neither do iron golems. Their sole purpose seems to be trading with the player, and in the Minecraft universe everything is supposed to have come about and already be in place without the need for a player.
Villagers don't mind if the player steals their stuff, so i guess they're kind of a communist society? But they're also ok with their houses being destroyed or them being enslaved, i don't know about that.
Since you brought up automatic farms, I now want a redstone engineer villager. Except, I’m pretty sure that would let us actually redstone engineers to break the game even more.
They have agrarian (market) socialism, in many similar to what anarcho-mutualists propose: free exchange, occupancy and use, no profit from other's wage labour/no wage exploitation, no big firms (no firms at all), no hierarchy, and they even have communal land, which isn't mutualist thing necceasarly, but doesn't contradicts it.
And they have no government, laws or state either, so their politically system can be safely called anarchy
wow, nice anarcho-socialist commune, would be a shame if i walked into the town square with the mad omen effect
Idk where bro’s getting those video ideas from but this the type shi I wanna watch 🔥
Honestly they just spawn in my head
I have (as an amateur mc theorist myself) to correct you in trading between villages. There's no evidence against wandering traders allowing trade between villages, or them not hauling items outside those that they trade with the player.
About toolsmiths and the likes, they do keep working and restocking, and I don't think game mechanics allow for tilling dirt with one's hands, so perhaps the reason villagers got only like 4 stacks of inventory is that the rest is job-dependent tools that they obtain from the "gossip" interaction they have nearing the end of the day or by trading with wandering traders IF that theory is correct.
I don't think villages are "stuck in time" or "isolated" in the grand scheme of things, because 1.14 update does exist and depending on wether the "reverse timeline" or the "natural timeline" theories are correct then there's either an evolution of the villages (given the updates tell the story of a natural timeline) or a slow decay (given the updates form a timeline by going in reverse). I could explain this but it'd take me too long for such an out-of-topic concept.
Also, there does in fact seem to exist poverty. The farmer villager will try to trade with the "hungriest" villager, but many times that will be impossible simply for the distance the hungry villager in question has to the farmer or their workplace. In that sense, there seems to be small imaginary subdivisions of the village we can make where everyone is poorer in the sense that they receive less food than those immediately closer to the farmer's workplace. Of course, this is all due to logistics, but an existing problem in villager society nonetheless.
Great video though, this was the kind of content I wanted to watch as a kid when I thought I could actually solve minecraft lore all by myself (despite it being literally impossible).
I agree - I don't think you should look at Minecraft lore purely through the lens of what is possible in the game to the player, but instead what the game implies. Sure, to the player, wandering traders only carry a few mostly useless things, but who's to say they don't engage in long-distance travel carrying goods between villages (supported by the fact that there is a little-known mechanic where llama "caravans" can form behind leashed llamas)
There is a problem when considering the roles of weaponsmiths, for example, whose profession is of no apparent use to the villagers since they canonically don't use weapons and neither do iron golems. Their sole purpose seems to be trading with the player, and in the Minecraft universe everything is supposed to have come about and already be in place without the need for a player.
This was the exact video I needed right now
i didn't know this was something i needed to learn. Better than irl economics
Man Is already running out of content 🙏🏻
This makes me wonder, after a certain amount of time, will every village eventually go extinct to zombies if no player interaction occurs?
Cool, now do economy of a Small kingdom in Year 200 in WorldBox
Damn this is a really deep video on not so deep subject 😂 as always love youre videos keep it coming ❤
Hope you can get more subscribers, It's nice that I found this out of no where lol
Very professional imo
Бытие, бесконечная борьба в тшетных попытках предотвратить неизбежное, обреченная на поражение с самого своего старта...
good video
Blud suddenly became a minecrafter
Always have been
This is a great video but I feel that you take game mechanics as part of the “lore”.
Villagers don't mind if the player steals their stuff, so i guess they're kind of a communist society?
But they're also ok with their houses being destroyed or them being enslaved, i don't know about that.
You sound like an AI voice
is this AI?
Look in the description
Since you brought up automatic farms, I now want a redstone engineer villager. Except, I’m pretty sure that would let us actually redstone engineers to break the game even more.
Less goo 1st view and first like lol
This is a great video but I feel that you take game mechanics as part of the “lore”.