New Early Game Shotgun for Fallout 4 (The .410 Varmint Shotgun)
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- Опубликовано: 8 мар 2024
- Check the mod out here!
PC: www.nexusmods.com/fallout4/mo...
Patreon if you'd like to donate to the channel:
/ degeneratedak
Streambeats by Harris Heller
#fallout4 #modding Игры
Been on a roll with the weapon mods, Dak. Glad to have you back
Immediately recognized it as the silver eagle .410 semi auto shotgun, saw one at my local gunstore and really liked it because it was different, but as usual with modern shotguns, made in turkiye.
not gonna lie, it might be worth a look again; i picked up a turkish girsan regard, the berretta 98 clone and a few years later and a few hundred rounds its a very solid shooter
Damn, Dak. 3 new weapons in 7 days?
I'd love to see your take on a pump-action (like an 870) and traditional-design semi-auto 12G shotgun (something like the 11-87, featured in No Country for Old Men), though. Not too many of those floating around.
LET THIS GUY COOK!
always wanted to see the 11-87 from the movie in FO4
0:41 damn, Dak is COLD
bro was begging for his life
Thank you ) I so glad that you recover yourshelf , and now back . Sorry for mistakes , literraly not writing on english for long time
Ngl I’ve heard native English speakers speak worse than that so good job man keep it up
You’re sounding great Dak, glad to hear you back to your old self.
Nice, I've been liking all the new editions for munitions on Xbox. Would like to see more, especially some more munition variants of vanilla weapons like the new Combat rifle recambered into .30 Cal. Though that rifle still needs a little bit of work instead of a .308 recamber, maybe a 12.7mm recamber instead.
Another amazing mod as always Dax. Hats off to you and Pig.
This is going into my load order ASAP
I’m loving the idea of these weapon mods being made as kind of a set! (Like the .22 Weapons and now these Varmint Weapons).
Great to have you back, Dak! :)
You should make a “poor man’s slug” ammo variant which does ALMOST the damage of a regular slug but hurts your range a good bit and accuracy a bit but it would take less items to craft. (It would also be cool if the weapon would appear with the poor man’s slug as an upgrade in the leveled lists more than regular slugs)
if only there was a way to model those hillbilly slugs with the cut shells
Hey, whats going on Dak and welcome back to another Fallout 4 modding comments section
Love to see Dak back in action. I wish he could make a laser rifle based on the Terminator Resistance game mod it would be cool for both institute and brotherhood forces
i smell an all in one mod in the works
I love this guy's mods
Those Third Party Brands are typically all made in the same Turkish factory and imported by a bunch of different importers.
That’ll def be a good companion to the Judge for sure!
It be good if the team start working on some outfits to fit the weapons, like vanilla mashups with Daks textures.
Really loving all these weapon mods. I play on console, and I think the porter compresses them a lil, but holy shit, your mods make it so it's actually possible you have more than like 5 guns because they're not massive like most. Amazing work dude.
Should add the shotgun ammo types to the attachment pack for the sweet consistency
Amazing work as always!
Very Nice Work Dak and Crew.
sweet another .410 shotgun. will you make a single shot break action one? my dad inherited one from papa and it's pretty fun.
Single and double barrel break action .410 gauge shotguns would be great to have for early to mid game to have as a option as well.
Love following your modding journey, hope we see more of the old modding community content. Keep up the good work!
good to have you back dak
Man. You came back in full swing with all these mods you've been pumping out.
Beautiful work!
Can't wait until Munitions hopefully adds in 4 bore so we can get some beast shotguns.
Like the overcompensating for being vaguely shaped as a machinegun😊 neat
This looks so cool
The reason you've not heard of many name brand semi-auto .410s is because the loads available are pretty underpowered. Most semi auto .410s are from Turkey where shotguns are legally easy to acquire in comparison to other types of firearms.
Love all your showcases, you and your crew do amazing work, bless you 🙏
However, will this be making it's way over to Xbox, like most of your other fantastic works?
Its already been ported
Yeah baby! Fresh dak action
I still wish we had a sentry bot headlamp for a laser rifle. It's strange that it wasn't in the game, flashlights generally would be good, Like an infrared flashlight that won't break stealth. Also a laser pointer for laser rifles that is visible to the player but doesn't break stealth. I would like disintegration on critical hits to be more reliable or even partial disintegration of limbs. The only laser weapon that truly needed help was the garbage muskets. Liking everything you do though and glad your better
Laser musket is a good idea, but they could have done more with it. Handgun, Rifle, LMG and Heavy weapon version of the Laser Musket, Laser guns and Plasma guns would have been great. As well as Scrap tech and Makeshift tech versions of them(think Zap Laser Handgun mod, but it it vanilla/part of the game by default) and then the Pre war Military, Brotherhood of Steel and and Institute variant of them. Minutemen as well.
What I said, the Institute has a Collection of Weapon mods that would be great to have by default. Now imagine if all the factions had some of their own variants of the weapons.
for the CWE, will you combine all of the weapon into one weapon pack?
the "Overcompensating" reminds me of the Abzats from Metro
This mod looks so good!
Looks very similar to the AR Lever Action Rifle that uses a detachable Box Mag instead of a Tube Fed Mag, just without the Lever.
Glad your back dak by the way is your discord server available
Awesome mod! 🔥
Ever thought about making something like the Robinson SR-9 for Fallout? This weapon would fit perfectly into the Fallout universe. .50cal shoulder firing anti material rifle
Awww man! tickled my beanbag!
only thing i'd say that should be changed for it, is the recoil. .410 from a shotgun that large wouldn't have very much recoil compared to the other shotguns. other than that though, neat mod, nice model, cool uniques.
Personally I would of made this pump action, so in the game you had double-barrel, pump-action and mag fed shotguns and of course this doesn't mean the shotgun couldn't also utilize a mag or full auto ether.
ah, but what about a version of a .410 gauge and a12gauge pump action to mod in?
Hello there! Thank you for all your and Pig's wonderful modifications. I wanted to ask you a question:
Have you and Pig thought about starting to model melee weapons? And recycle the old one. Thanks in advance for the reply.
I'm so glad you guys make your uniques ya know.. unique lol it's one of my least favorite things about vanilla weapons you go through a dungeon find a supposed one of a kind weapon and it just looks like everything else
Ever thought about a handmade hand crank minigun I thought it would be possible because someone made one in 22 mag or 22 long
You know... I was originally going to skip this one, but then I got to see "Overcompensating" firing, and now I'm going to install the mod.
I know this is a stupid idea but a minigun shotgun the unholy combination of a shotgun and a minigun
It exists, the Heavy Select Shotgun
The "Overcompensating" seems like a poor man's BAR
Any chance your gonna cover the new service rifle pack that was uploaded?
3:30 "... value of 69 caps NICE". I see what You did there.
I'm guessing Dak doesn't plan to stop after this one
Any plans to make a Bullpup SMG?
Or maybe something similar to the 12.7mm SMG?
Suggestion for xbox users n everyone use the vanilla reanimation pack that came out recently. The gun is awesome with them. Props dak loving everything you're doing
Does that not conflict with the attachment pack due to its 10mm reanimation?
@@PeachedCrane no it all works as far as I know.
Hi Dak have you ever considered making an overhaul mod that replaces and adds weapons ?
What sound mod are you using? For me this gun is using combat shotgun sounds.
Is there going to be an all in one package for Commonwealth weaponry expanded?
I noted your have a mod that changes Gun Nut to Gunsmith. If one follows the other naming conventions of perks in Fo4 - armorer, blacksmith, ect - then gunsmith is the proper name.
What mod is that? Pretty please?
Or is it possible to change it in FO4edit?
You should make a dart gun mod for fallout 4
Is there animations for Power Armor?
I'm confused how a vanilla ammunition version wouldn't be balanced. It starts spawning at level 7 and double barrels seem to spawn at like.. level 2 so the ammo wouldn't really be scarce or anything.
@degeneratedak Obviously, anyone can answer, but awhile ago, you made an immersive mods vid outlining a Bounty Hunting business where you can run your own leads, hire an assistant, and there's a workshop in the office space. I can't find it again, but do you remember? What was it called?
Dak, will you develop you own foregrip system later ?
Dak Meister D!
These weapons might be better if you make leveling take longer.
hey um dak why dont your pump shotgun mods with bcr not work like they should
This is definitely cool but 410 isn't very common for me
Overcompensating ironically does not come with a compensator
Dak, can You share your personal mod load order list with US gently please? 😊
Loving all these weapon mods. Finally building my modded playthrough while going through this vanilla melee playthrough and I'm using most of yours and cseps stuff, plus some jkruse, deadpool, thing's, and a few random additions that finish fleshing things out, really makes the sandbox feel fleshed out and how it should have been all along.
I do want to ask, any thoughts on adding the different shell types to the double barrel/ combat shotgun through the attachment pack?
Also the new scopes are awesome! Any chance of a scope pack similar to your west-tek optics pack?
I wonder if I've been kinda ruining the game for myself with all the modern stuff I put in. Part of me thinks I should do a playthrough with just lore friendly mods.
Unique full auto shotgun? Can you say crowd control?
Too bad can’t use assault rifle animations for the overcompensating so we can use modded animations to make use of that handle
Do I need to even say it I will anyways I already had it lmao
Hey, Degenerate Dak can you make a hair color mod that add the rainbow colors and anime hair color for the community because the vanilla and nuka world hair colors are pretty boring and the only one we have is Zella's hair dye collection 1 & 2 which is good, but only gives us ten and we can only pick one of the two. So, can you make one for us?
you might have to commission someone else for that, dak doesn't mod player/npc models
Will you eventually make a mod with all your weapons put together?
Yo
Does it break after fifty rounds? No? Non-immersive.
now bullpup it.
😉
This mod sucks. Why don’t we have AR-15 shotgun
same lame joke over and over🥱
@@Yodel7744 ur mama lame
Is it just me. Or is this thing on almost everyone. I'm level 55 and so far I have found so many of these. On only 1 vanilla combat shotgun.