I've been using Daz Studio for years and had no idea about the Active Pose tool because I was using the Hollywood Blvd workspace. I can't believe how much easier it's made it to create animations when you can pin a bone and have it actually stay pinned, unlike the pin tool on the Universal tool.
Thanks for making these tutorials, DAZ! Pinning in Active Pose doesn't seem to work properly with the Genesis 3 figures though, their hands and feet don't stay in place when they are pinned.
+Garand-3D - In the Scenetab expand the G3 figures to show all the bones. You will see there are several extra bones in the armateur, and some of them are meant for specific types of movement. This is likely why these figures don't work as expected with the pinning function. I suggest using the scene tab with the figure fully expanded like above to find the specific bone you want to pin and select it there. Then try pinning it to see if it will work. Also make sure you are using the pinning option you need, as there are two or three of them. Right click on the Pin icon next to the bone you have selected in the scene to see the different options available. Hope this helps.
@@Hun73rdk Does animate2 make it usable for character animation? I'm trying to decide between Daz + animate2, iClone 7, or Blender for character animation
I second that. Things that are broken in Daz, work in blender... and things that work in Daz are just so much faster in Blender. Takes a while to get used to the unique way Blender works though, and it's hotkey-heavy interface is certainly daunting at first - but your workflow just goes so much faster once you're used to it. Blender was designed by creators, for creators. So everything about it is designed to not disrupt workflow. Add to that all the scripting you can do inside of it, and it really does become an ideal tool. And free? what's not to love ; )
Thank you! Daz is great but it doesn't have the pull tool from Poser, which let you manipulate a single part by itself. I knew about pinning but wasn't sure how it worked. This was a great help :)
The demand for a user guide has been ongoing for as long as I have had DAZ Studio. I found that though one gets begun, it soon falls by the wayside incomplete, and much is left out of what can be found. Most of what I now know has come from 3rd party tutorials and experimentation. DAZ is more focused on upgrading the software, rather than providing a comprehensive guide for DAZ Studio. And recent developments have vendors making tutorials for sale; a thing I never thought I'd see.
This is horrendous software, I've used Max for 10 years for animation and this this is positively alien, over convoluted, restrictive, undocumented and undeveloped. I thought this would be simple and quick way to get cheap animated prefab people into Max, this software doesn't seem to want you to export it's content, and when you do there is issue after issue after issue. It serves it's purpose as store front software and little else.
+Richard Missin - Just to get this out of the way, I will say this, and it's not intended as an insult or to be disrespectful: You want figures that are made for DAZ Studio and Poser for use in MAX, but you ran into a lot of problems when you tried it? Thing is the MAX system in my admittedly limited experience uses different formats, and most of those formats are not compatible with DAZ Studio or Poser. The only one I know of that is compatible across most 3D mesh using applications is .obj. This is true for most applications of this type. Almost all of them have their own native formats that are not compatible with other applications. This includes but is not limited to MAX, DAZ Studio, Poser, Blender, and yes even the CAD programs. As for rigged figures, the rigging armateur is more often than not going to be compatible with only one or two applications, and if it is two, not all rigging will work in both. This is because of differences in weightmapping, and again formatting. If you do not know what that is, look it up. Also each application that is worthy of use is going to have it's own file compression system format. For Poser that is .obz for the geometry. This can be used in DAZ Studio also, but it is better to have the uncompressed .obj format for the geometry when using Poser formatted content in DAZ Studio. Now as for the figures that are made for use in DAZ Studio and Poser, there are only a couple of other applications available that they can be converted for, and no matter which they are, there is going to be a lot of work needed to make them work in those other applications. This is true in the other direction as well. This is because the person or team that created a particular figure or model did so for the specified applications it is made to be used in. For a content creator to have to create a figure or model for use in multiple applications it would be far more work than most want or even need to do. If you ask for something that was never meant to be used in your favorite application to be simple and easy to convert, you are going to be disappointed 99% of the time. That however does not make the application you wish to get the content from any less valid than the one you like to use. And if you do not like using an application, you obviously won't know as much about it as someone that does like using it. So making baseless claims about something you know little about is an exercise in futility. You said "This is horrendous software", and you obviously do not like it. All that you needed to say is you don't like it, and be done with it, rather than saying something like what you said. I am not saying anything like that about the application you like. We all use what we like and what we know the most about. That does not make the other applications any less than the one we like to use.
@@richardmissin3498 My comment comes several years late. The huge amount of figures, clothes, assets, morphs, sharpes, ... available for little price on Daz is not available for pure 3D software. Of course Disney, Marvel... they don't use Daz, because the characters created by these studios are created almost from scratch. Behind it there is a great team of professionals in modeling, texturing, animation, lighting. Of course you can't have all of that. Surely the worst watercolors marketed today are much better than those created in the middle ages. That didn't stop painters from creating beautiful works of art. Everything is in a wide knowledge, personal possibilities and perseverance.
Thank you, this is a wonderful tutorial, I learned a huge amount. I'm a postwork artist so even though I had dabbled in Poser for years and more recently Daz Studio there is as whole lot I dont know. Thank you again
So are you limited to having to select "pin at both ends" for all your body part selections or can you pin one body part at both ends and then pin another at either top or bottom on the same pose.
I select the ActivePose tool and select a bone on my character, but the toggle pin hotkey (used space as in tutorial) doesn't work. The bone gets highlighted in the scene pane and when I then click on the bone there, the keyboard shortcut works. But not if I only select the bone using the ActivePose tool. It worked the first time I set the keyboard shortcut as in the tutorial, but not after relaunching Daz. Is this a bug in Daz 3D 4.20?
There's so much amazingly useful information in 4 minutes. Thanks for doing so great tutorials. Amazing that I missed all those useful posing tools for so long !
How to intimidate a new user: “Are you serious about this? Learn everything” 😂😂 I appreciate what you’re saying and I do agree with it in a larger sense, but baby steps. You don’t want to scare off the untapped talent of a promising artist because he now has to study “eveything”. Let him fall in love with the tool and it’s potential and only then will he be receptive towards something else, maybe dabble with that, and something else after that. Growth comes through trial and error. One thing at a time.
This sounds like a lot of really great advice! I have one problem: None of my keyboard shortcuts work! Not even Ctrl>S for Save! What-the-heck? I cannot find any way or place to set this "preference." And it was the same way even *_before_* installing *4.9.10* Help, anyone?
Used Daz since 3.* I pose strictly with power pose and the rotational tool, takes a Lil while but it avoids the IK mangler I always seem to get, maybe with the pin Hot keyed I can try the active tool again.
Very helpful, thanks ;) Is there a way to pin the bones much accurately? Everytime I have to correct the position, especially for the hands. And sometimes the character rotates on the Y axis between a frame and the other.
I appreciate the tutorials, but the video icons are small and the colors are faded, making them hard to see. I'd like you to make videos that are easier to watch.If you lock the left hand of the G8M and rotate "HIP" in the Y direction, the left hand of the G8M will move around unlocked. What is it locking?
Looks like they've done away with "toggle pin" in the latest version (4.11). What I really want to know is how do you make a body part of one figure follow the body part of another figure. Let's say you wanted to do an animation of a couple holding hands, and when the hand of one moves, the other stays attached to it. I've done this many times in Poser (though it's something you can't undo there), but it seems impossible in DS.
yeah thats what im looking too but in my case the hand is on the hip and i want the both figures move at the same time with the things atached..th th :D
Still not working as of Jan 2018. Not with G3F, G3M, G8M, G2M, or M4. Gave up trying. Locking a bone just makes that bone a little slower to respond - but you can still freely move it.
@@WildStar2002 Daz is like a great program for 2005. And that's about where it's still at in 4.11. It needs a MAJOR update. And as much money as they sell assets for, I'm sure they could afford some upgrades.
One tool that works in a tutorial, but never works in real life, been struggling for weeks trying to keep the feet still on a figure while the body moves up and down, you have to go frame by frame to hold the feet in place, why you move the body, that's 30 times just for one foot, now add three figures, and we are looking at over an hour to sort out.and all to do with the HIP as the parent
This used to be bad, but now it doesn't work at all, the figure doesn't even pretend to be pinned any more! Why can't you guys make such a basic thing work?
i can't believe this software has been out for years & years, but you can't even make a simple animation with any precision. It's impossible to simply lock the feet and move the hip down so the knees are bent, without the feet moving.
I think they have to redo the software from scratch if they want to fix this issue, otherwise they would have done it since a while. Daz is just a pile of old code stack on top of each other.
Thanks for the tutorial, though... You COULD start the video by stating some of these tools are only available in specific layouts. I have to browse through the comment section for that little nugget. Thanks anyway!
Sorry for the noob question, but that sphere controller in the upper left corner, I don't see it. How do I activate it? (I use Daz Studio 4.9) Great tutorials, thank you for making them.
Good tutorial. The last advices are nice, but everyone says this kind of stuff, without recommending anything in detail. It´s like saying "Practice More"
of course there is no "tool settings" on the latest version yet you still have this "let's waste users time with this completely out of date video." gee, thanks. way to sell your product.
I've been using Daz Studio for years and had no idea about the Active Pose tool because I was using the Hollywood Blvd workspace. I can't believe how much easier it's made it to create animations when you can pin a bone and have it actually stay pinned, unlike the pin tool on the Universal tool.
1:00 making shortcut to lock bones with pins
1:20 pins are set to lock front and end for rigid lock
2:30 resetting only specific body parts
you forgot to mention the part that the fricking software just breaks your animation to crap =))
omg i never used it, and u professionally covered all these in 4 mins, thank u man.. keep teaching us
Thanks for making these tutorials, DAZ! Pinning in Active Pose doesn't seem to work properly with the Genesis 3 figures though, their hands and feet don't stay in place when they are pinned.
+Garand-3D I find the same thing, it's a massive bummer
+Garand-3D - In the Scenetab expand the G3 figures to show all the bones. You will see there are several extra bones in the armateur, and some of them are meant for specific types of movement. This is likely why these figures don't work as expected with the pinning function.
I suggest using the scene tab with the figure fully expanded like above to find the specific bone you want to pin and select it there. Then try pinning it to see if it will work. Also make sure you are using the pinning option you need, as there are two or three of them. Right click on the Pin icon next to the bone you have selected in the scene to see the different options available.
Hope this helps.
2 years later... still broken.
I thought after several years of animating in 3dsmax this would be a breeze... how wrong I was. Daz Keyframing is hell.
Everything related to animation in Daz is hell and they will not fix it
@@Hun73rdk Does animate2 make it usable for character animation? I'm trying to decide between Daz + animate2, iClone 7, or Blender for character animation
@@hookflash699 nope graphmate and keymate is better than animate2
if you want to learn blender anyway go with blender and export the chars from daz
I second that. Things that are broken in Daz, work in blender... and things that work in Daz are just so much faster in Blender. Takes a while to get used to the unique way Blender works though, and it's hotkey-heavy interface is certainly daunting at first - but your workflow just goes so much faster once you're used to it.
Blender was designed by creators, for creators. So everything about it is designed to not disrupt workflow. Add to that all the scripting you can do inside of it, and it really does become an ideal tool.
And free? what's not to love ; )
Thank you! Daz is great but it doesn't have the pull tool from Poser, which let you manipulate a single part by itself. I knew about pinning but wasn't sure how it worked. This was a great help :)
Great! ...and yes! DAZ is just a tool... ...and we need an userguide to know how to use this tool.
Thanks for your great tips!
The demand for a user guide has been ongoing for as long as I have had DAZ Studio. I found that though one gets begun, it soon falls by the wayside incomplete, and much is left out of what can be found. Most of what I now know has come from 3rd party tutorials and experimentation. DAZ is more focused on upgrading the software, rather than providing a comprehensive guide for DAZ Studio. And recent developments have vendors making tutorials for sale; a thing I never thought I'd see.
This is horrendous software, I've used Max for 10 years for animation and this this is positively alien, over convoluted, restrictive, undocumented and undeveloped.
I thought this would be simple and quick way to get cheap animated prefab people into Max, this software doesn't seem to want you to export it's content, and when you do there is issue after issue after issue.
It serves it's purpose as store front software and little else.
+Richard Missin - Just to get this out of the way, I will say this, and it's not intended as an insult or to be disrespectful:
You want figures that are made for DAZ Studio and Poser for use in MAX, but you ran into a lot of problems when you tried it? Thing is the MAX system in my admittedly limited experience uses different formats, and most of those formats are not compatible with DAZ Studio or Poser. The only one I know of that is compatible across most 3D mesh using applications is .obj. This is true for most applications of this type. Almost all of them have their own native formats that are not compatible with other applications. This includes but is not limited to MAX, DAZ Studio, Poser, Blender, and yes even the CAD programs. As for rigged figures, the rigging armateur is more often than not going to be compatible with only one or two applications, and if it is two, not all rigging will work in both. This is because of differences in weightmapping, and again formatting. If you do not know what that is, look it up. Also each application that is worthy of use is going to have it's own file compression system format. For Poser that is .obz for the geometry. This can be used in DAZ Studio also, but it is better to have the uncompressed .obj format for the geometry when using Poser formatted content in DAZ Studio.
Now as for the figures that are made for use in DAZ Studio and Poser, there are only a couple of other applications available that they can be converted for, and no matter which they are, there is going to be a lot of work needed to make them work in those other applications. This is true in the other direction as well. This is because the person or team that created a particular figure or model did so for the specified applications it is made to be used in. For a content creator to have to create a figure or model for use in multiple applications it would be far more work than most want or even need to do.
If you ask for something that was never meant to be used in your favorite application to be simple and easy to convert, you are going to be disappointed 99% of the time. That however does not make the application you wish to get the content from any less valid than the one you like to use. And if you do not like using an application, you obviously won't know as much about it as someone that does like using it. So making baseless claims about something you know little about is an exercise in futility.
You said "This is horrendous software", and you obviously do not like it. All that you needed to say is you don't like it, and be done with it, rather than saying something like what you said. I am not saying anything like that about the application you like. We all use what we like and what we know the most about. That does not make the other applications any less than the one we like to use.
@@richardmissin3498 My comment comes several years late. The huge amount of figures, clothes, assets, morphs, sharpes, ... available for little price on Daz is not available for pure 3D software. Of course Disney, Marvel... they don't use Daz, because the characters created by these studios are created almost from scratch. Behind it there is a great team of professionals in modeling, texturing, animation, lighting. Of course you can't have all of that. Surely the worst watercolors marketed today are much better than those created in the middle ages. That didn't stop painters from creating beautiful works of art. Everything is in a wide knowledge, personal possibilities and perseverance.
1:45 how do you bring it back to zero ?? you should mention that important part ..
Thank you, this is a wonderful tutorial, I learned a huge amount. I'm a postwork artist so even though I had dabbled in Poser for years and more recently Daz Studio there is as whole lot I dont know. Thank you again
Fix the foot sliding problem, please! Daz needs a better IK solver. You did it in Bridge to Blender add-on!
So are you limited to having to select "pin at both ends" for all your body part selections or can you pin one body part at both ends and then pin another at either top or bottom on the same pose.
I select the ActivePose tool and select a bone on my character, but the toggle pin hotkey (used space as in tutorial) doesn't work. The bone gets highlighted in the scene pane and when I then click on the bone there, the keyboard shortcut works. But not if I only select the bone using the ActivePose tool. It worked the first time I set the keyboard shortcut as in the tutorial, but not after relaunching Daz. Is this a bug in Daz 3D 4.20?
There's so much amazingly useful information in 4 minutes. Thanks for doing so great tutorials. Amazing that I missed all those useful posing tools for so long !
That last bit. It's so true.
How to intimidate a new user: “Are you serious about this? Learn everything” 😂😂 I appreciate what you’re saying and I do agree with it in a larger sense, but baby steps. You don’t want to scare off the untapped talent of a promising artist because he now has to study “eveything”. Let him fall in love with the tool and it’s potential and only then will he be receptive towards something else, maybe dabble with that, and something else after that. Growth comes through trial and error. One thing at a time.
For me doesn't work, feet never stay in place, G2, G3 or G8, it's the same.
Feet never stay in place because their PIN system is garbage.
Do you happen to know why a character's pinned body part moves when using preset poses? My character doesn't lock in place for some reason.
This sounds like a lot of really great advice! I have one problem: None of my keyboard shortcuts work! Not even Ctrl>S for Save! What-the-heck? I cannot find any way or place to set this "preference." And it was the same way even *_before_* installing *4.9.10* Help, anyone?
Used Daz since 3.* I pose strictly with power pose and the rotational tool, takes a Lil while but it avoids the IK mangler I always seem to get, maybe with the pin Hot keyed I can try the active tool again.
Great tutorial, thanks.
Almost nothing I pin stays where I put it, you really need to make this work better. Whatever is pinned needs to be the focal point, not the hips.
Very helpful, thanks ;)
Is there a way to pin the bones much accurately? Everytime I have to correct the position, especially for the hands.
And sometimes the character rotates on the Y axis between a frame and the other.
I appreciate the tutorials, but the video icons are small and the colors are faded, making them hard to see. I'd like you to make videos that are easier to watch.If you lock the left hand of the G8M and rotate "HIP" in the Y direction, the left hand of the G8M will move around unlocked. What is it locking?
Looks like they've done away with "toggle pin" in the latest version (4.11). What I really want to know is how do you make a body part of one figure follow the body part of another figure. Let's say you wanted to do an animation of a couple holding hands, and when the hand of one moves, the other stays attached to it. I've done this many times in Poser (though it's something you can't undo there), but it seems impossible in DS.
yeah thats what im looking too but in my case the hand is on the hip and i want the both figures move at the same time with the things atached..th th :D
Wish there was a way to export the model and the poses into blender would be a lot easier for us blender users.
Great stuff!
Thank you for the information.
I was going insane trying to use these tools thank you!
it's impossible to keep the feet in place while moving the hip.
💯
You sound a lot like the Riverwood merchant, Lucan Valerius, from Skyrim. lol. These tutorials are invaluable, btw.
Fantastic!
this does not work no matter what i do feet starts moving if i change pelvish or hip position
sadly it doesnt work
when i pin the leg and i move the other is still moving the whole thing..
Still not working with GF3, does this software ever get updated ?
Still not working as of Jan 2018. Not with G3F, G3M, G8M, G2M, or M4. Gave up trying. Locking a bone just makes that bone a little slower to respond - but you can still freely move it.
@@WildStar2002 Daz is like a great program for 2005. And that's about where it's still at in 4.11. It needs a MAJOR update. And as much money as they sell assets for, I'm sure they could afford some upgrades.
@@WildStar2002 - Also, the active pose pins become inactive when you choose another tool, like trans or rotate.
hello is there a way to make characters with beards and mustache in Daz studio ?
shortcuts for manipulating the activepostool ?
great tutorial thank you
One tool that works in a tutorial, but never works in real life, been struggling for weeks trying to keep the feet still on a figure while the body moves up and down, you have to go frame by frame to hold the feet in place, why you move the body, that's 30 times just for one foot, now add three figures, and we are looking at over an hour to sort out.and all to do with the HIP as the parent
The 'unpin all' is not working for me :/ Why is that?
did that model your using came with daz studio ?
very nice but once you move the hip even if everything is pinned the whole character comes apart
where do I find that little sphere control you show in the upper left? I've been pulling my hair out looking for it.
+Daz 3D found it! it does not show with the Hollywood Blvd layout. once I switched to City Limits BOOM there it was.
This will be very helpful! Thank you so much!
The Pin tool is garbage and hardly ever holds feet in place.
FIX IT
This used to be bad, but now it doesn't work at all, the figure doesn't even pretend to be pinned any more! Why can't you guys make such a basic thing work?
Thank you so much your helping so much.
How to undo? ctrl+z doesn't work
i can't believe this software has been out for years & years, but you can't even make a simple animation with any precision. It's impossible to simply lock the feet and move the hip down so the knees are bent, without the feet moving.
I think they have to redo the software from scratch if they want to fix this issue, otherwise they would have done it since a while.
Daz is just a pile of old code stack on top of each other.
Very inspirational at the end XD
Yeah, too bad our brush (Daz's pinning system), is a broken mess.
for me my charater start spinning wven I dont want that. :(
Thanks for the tutorial, though... You COULD start the video by stating some of these tools are only available in specific layouts. I have to browse through the comment section for that little nugget. Thanks anyway!
Sorry for the noob question, but that sphere controller in the upper left corner, I don't see it.
How do I activate it? (I use Daz Studio 4.9)
Great tutorials, thank you for making them.
He sounds like that other guy with the youtube channel Caleb?
Ive known about the active pose tool for years but did not realize how much better the pinning is compared to the universal tool....
I want a Daz program, especially the headshot
I don't even know how to display the active tool>active pose bar. 0/20.
I'm the worst animator ever. LOL...
Thanks for the help.
don't work for me on this lousy computer
It's not your computer. It's Daz's absolutely garbage PIN system.
god bless u
Well. Even now, this software is still a fricking nightmare when it comes to animation.
Good tutorial. The last advices are nice, but everyone says this kind of stuff, without recommending anything in detail. It´s like saying "Practice More"
of course there is no "tool settings" on the latest version yet you still have this "let's waste users time with this completely out of date video."
gee, thanks. way to sell your product.
Dont you just right click "Add Pane (Tab)" and then click "Tool Settings"
Sorry, but it's very abstract and unrealisting.