Video Game Director Answers Questions From Twitter | Tech Support | WIRED

Поделиться
HTML-код
  • Опубликовано: 14 ноя 2022
  • The Callisto Protocol director Glen Schofield answers the internet's burning questions about video game development and horror games. Why are horror video games scarier than horror movies? Why was Elden Ring so dang hard? How do you design levels in a horror game? How well does finger motion capture work? How do game physics work?
    Still haven’t subscribed to WIRED on RUclips? ►► wrd.cm/15fP7B7
    Listen to the Get WIRED podcast ►► link.chtbl.com/wired-ytc-desc
    Want more WIRED? Get the magazine ►► subscribe.wired.com/subscribe...
    Follow WIRED:
    Instagram ►► / wired
    Twitter ►► / wired
    Facebook ►► / wired
    Get more incredible stories on science and tech with our daily newsletter: wrd.cm/DailyYT
    Also, check out the free WIRED channel on Roku, Apple TV, Amazon Fire TV, and Android TV.
    ABOUT WIRED
    WIRED is where tomorrow is realized. Through thought-provoking stories and videos, WIRED explores the future of business, innovation, and culture.
  • РазвлеченияРазвлечения

Комментарии • 3,7 тыс.

  • @Cav723
    @Cav723 Год назад +24799

    The guy asking why independent developers don’t develop their own engine and calling them lazy for not doing so is such a smooth brain take.

    • @Chackravartin
      @Chackravartin Год назад +2928

      Spend 1000s of hours and 100,000s of dollars developing a game engine for a start up company with little money and little staff... ooooor use the unreal engine 5 which is free up to a point and is all there ready to go... hmm

    • @bravepotatoe7513
      @bravepotatoe7513 Год назад +1592

      @@Chackravartin and will most likely still be better than what you managed to create if by a miracle you finish it

    • @justinhearst
      @justinhearst Год назад +897

      It's a very smooth brain take. Guy doesn't know how hard engine development is. Let alone to develop a game itself.

    • @Beatofblues
      @Beatofblues Год назад +676

      probably the same type of people who thinks "graphics gets finished first" lol

    • @kindlin
      @kindlin Год назад +105

      @@Beatofblues I couldn't find the video, but someone was discussing a director that wouldn't review anything unless it was almost fully through the VFX department. He'd just complain about textures and lighting before he'd actually look at the content of a quick render made to try and ask/show something.

  • @matodragonespor5000
    @matodragonespor5000 Год назад +5366

    So, the creator of Dead Space just told us how his team used a Tiger Woods game to create a Lord of the Rings game... what a time to be alive

    • @alpha_9997
      @alpha_9997 Год назад +45

      +respect

    • @sambrown9475
      @sambrown9475 Год назад +122

      BROOO that honestly makes me appreciate the game even more lmao

    • @PooShPoP
      @PooShPoP Год назад +26

      Not a game the engine behind the game

    • @connermcgee15
      @connermcgee15 Год назад +9

      That was an amazing revelation. I love those games.

    • @opalatom
      @opalatom Год назад +1

      Two minute papers fan?

  • @arsnakehert
    @arsnakehert Год назад +5273

    Hearing the guy who led the making of Dead Space saying he wishes they would make more Silent Hill games somehow really warms my heart

    • @Dae2Day
      @Dae2Day Год назад +95

      Yes glad us gamers aren't the only ones who hold value in the franchise still.

    • @normansyawal2163
      @normansyawal2163 Год назад +15

      Konami already ruin PES & MGS, so I'm a bit sceptical if they release new SH

    • @5-Volt
      @5-Volt Год назад +50

      @@normansyawal2163 They actually announced a remake of SH2 & a brand new SH game like a month ago. With Konami's track record.. yeah.. a lot of people are skeptical but maybe they will redeem themselves like Capcom has been.

    • @scofield321
      @scofield321 Год назад +2

      They should‘ve never remake SH2. It‘s perfect how it is.

    • @Deftthekidd
      @Deftthekidd Год назад +3

      @@scofield321 mmm not really

  • @benbreuer4966
    @benbreuer4966 Год назад +3222

    I love how Glen looks and sounds like a trucker who owns a bar and has probably killed someone before. But he’s actually this really intelligent, articulate, nerdy teddy bear.

    • @StarWarsMatcha
      @StarWarsMatcha Год назад +39

      😂😂😂

    • @spartakush_6614
      @spartakush_6614 Год назад +49

      what u talking about this guy doesnt look dangerous to me. Theres actually something called looking masculine

    • @floofiestmuffin6945
      @floofiestmuffin6945 Год назад +155

      ​@@spartakush_6614 I don't think they said he wasn't masculine my guy.

    • @kamarwashington
      @kamarwashington Год назад +44

      @@floofiestmuffin6945I think he’s saying that the guy is mistaking being perceived as dangerous with masculinity. Not that the guy didn’t think that the dude is masculine

    • @balznack
      @balznack Год назад +29

      He just looks like a normal dude to me

  • @ThePersonNetwork
    @ThePersonNetwork Год назад +3000

    "It's not about my ideas always getting into the game, it's about the best ideas getting in the game." Spoken like a true professional S tier game dev

    • @kevinmills1318
      @kevinmills1318 Год назад +20

      This is the best way to play DnD 5e and other role playing games

    • @dvdtjeeh
      @dvdtjeeh Год назад +36

      Yeah I really appreciated that he said that. That shows you that someone wants the best for the game, not the best for themselves.

    • @xzeuii
      @xzeuii Год назад +4

      Joe Cecot should take notes.

    • @mahatmaniggandhi2898
      @mahatmaniggandhi2898 Год назад +9

      "my ideas are the best, everyone else is dogshit"

    • @psychophate
      @psychophate Год назад +11

      *cough cough* Niel Druckmann

  • @themauiwaui
    @themauiwaui Год назад +3475

    This could be a 10 hour interview and I would still not have enough of it

    • @channingtaintum
      @channingtaintum Год назад +53

      Highly recommend watching his Ars Technica interview, as well. Glen puts on an absolute masterclass on game directing and leadership in the industry.

    • @ozzysmith2571
      @ozzysmith2571 Год назад +41

      This dude could sell me a glass of ice while we're in the North Pole

    • @The_Ostrich
      @The_Ostrich Год назад +1

      No

    • @rumahfauna751
      @rumahfauna751 Год назад +1

      @@channingtaintum free dah

    • @themauiwaui
      @themauiwaui Год назад +4

      @@channingtaintum That interview is also a gem, as well as the shorter video focusing on his art
      Glen is a legend and truly passionate about his craft. Can't wait for December 2nd!

  • @Aiden-ov7gj
    @Aiden-ov7gj Год назад +2008

    More videos with glen plz, this guy is great and it's one of the few people in the gaming industry that I fully respect

    • @ThiccNicc
      @ThiccNicc Год назад +37

      This comment aged like milk and its only been 7 days lol

    • @zachsmith5766
      @zachsmith5766 Год назад +5

      he made advanced warfare ☠️

    • @fitmotheyap
      @fitmotheyap Год назад +3

      @@ThiccNicc what happened?

    • @gavriloradosavljevic8508
      @gavriloradosavljevic8508 Год назад

      @@fitmotheyap same here

    • @bambuu_
      @bambuu_ Год назад +25

      @@fitmotheyap Apparently the game he is advertising here (The Callisto Protocol) had a terrible release :( Glitches, performance issues, etc

  • @EdnovStormbrewer
    @EdnovStormbrewer Год назад +1239

    "I don't consider myself a writer, I consider myself a storyteller." That's someone that really enjoys his job.

    • @warcat2469
      @warcat2469 Год назад +14

      That's how it's supposed to be....Good story, in a game based around stories, wins customers.

    • @CalebM-kv9pi
      @CalebM-kv9pi Год назад +1

      @@warcat2469 are you war cat general on steam? Asking because I was reading replies on here while waiting on dead space 1 to download and saw war cat general on steam and you on RUclips.

    • @warcat2469
      @warcat2469 Год назад +2

      @@CalebM-kv9pi Nope. I have a different username on Steam. Sorry.

    • @CalebM-kv9pi
      @CalebM-kv9pi Год назад +1

      @@warcat2469 no problem, crazy coincidence though.

    • @Magic_beans_
      @Magic_beans_ Год назад +10

      To me it says that he sees a difference between those two things. He builds a structure and the writers make it beautiful.

  • @mavvynne444
    @mavvynne444 Год назад +6054

    The mastermind behind Dead Space. The man, the legend himself Glen Schofield.

    • @LegendFTP
      @LegendFTP Год назад +92

      One of them *

    • @skelepunner745sans5
      @skelepunner745sans5 Год назад +43

      SCOTT STERLING!!

    • @mavvynne444
      @mavvynne444 Год назад +3

      @@sam08g16 Huh?

    • @_justinoroz
      @_justinoroz Год назад +88

      Oh crap. At the part where he mentioned his favorite scary game I immediately thought Dead Space. Had no idea that was his own game, and I can understand why he wouldn’t pick his own masterpiece.

    • @SuperLocrian
      @SuperLocrian Год назад +15

      I Freakin' Love Dead Space (and 2 - but 1 is better). Played on PC in the dark with headphones.. Dead Space and Dead Space 2 are the only games I immediately replayed after first run through. I know Dead Space inside out and it still freaks me out!!!

  • @chiefbeef5906
    @chiefbeef5906 Год назад +2076

    Wired, I see you have reached out to Glen Schofield. This is what we in the biz call, a pro gamer move. Glen is an OG with so much love for his craft.

    • @keithws2779
      @keithws2779 Год назад +2

      What was it wired to?

    • @dan3458
      @dan3458 Год назад +8

      You aren't "in the biz" because you bought a console champ.

    • @davemccombs
      @davemccombs Год назад

      Only cringe little losers copy/paste ready-made phrases and say that

    • @Benri05
      @Benri05 Год назад +1

      @@dan3458 true and you can't also call yourself a gamer when you own a console

    • @sirmrguitardude
      @sirmrguitardude Год назад +6

      I assume Striking Distance Studios reached out to wired to get publicity leading up to the game's launch.

  • @elliotsharpe5448
    @elliotsharpe5448 Год назад +334

    This guy is great. I could listen to him talk for hours. His passion really comes through and he explains it so simply.

    • @SlothfulBastard
      @SlothfulBastard Год назад

      Watch his war story video about the development of Dead Space. Super awesome

    • @jays2551
      @jays2551 7 месяцев назад

      the true mark of someone with comprehensive knowledge in a particular subject. if you can explain something in as short & sweet a way as possible, then your body of knowledge on said subject is prolly very large

  • @vibaj16
    @vibaj16 Год назад +565

    About the physics: Yes, they do have to program things like calculating gravity. The hardest part is collisions. Calculating collisions is both extremely complicated and computationally expensive. To make it perform better without making the physics an unstable mess, it has to be even more complicated. But this is all done with a physics engine that usually isn't actually made by the people making the game.

    • @rickkim2931
      @rickkim2931 Год назад +24

      unreal and unity physics engines are amazing man, if i want to make something bouncy i can do that, if i want to make something sticky i can do that, if i want to make something a semi solid i.e. water i can do that. all of those features in a menu

    • @paulogaspar8295
      @paulogaspar8295 Год назад +3

      yes but the physic engines have logarithms that are obtained mathematically behind them. people just make the calculations one time and they can be used in the program.

    • @uraveragepianist7566
      @uraveragepianist7566 Год назад +2

      cmon now m1v1 initial+ m2v2 initial= m1v1 final+ m2v2 final collisions are a piece of cake😆😆Just kidding I can’t imagine creating an engine that is able to do all this. These guys are freaking genius

    • @hoang2312
      @hoang2312 Год назад +1

      that's why we have stuff like "the Wrath of Clang" in Space Engineers

    • @nothanks9503
      @nothanks9503 Год назад

      Best move is to make the physics buggy but in a consistent and fun way that better than realistic you want real go outside I play certain games for the iconic jankyness

  • @willyb6515
    @willyb6515 Год назад +4350

    This man is a national treasure. REBUILT his studio after EA ran them down. A unit, a chad An absolute beast. Can't say enough good things.

    • @carcrashjayson
      @carcrashjayson Год назад +51

      Too bad Sledgehmmer hasn't made anything good

    • @rollermixmax
      @rollermixmax Год назад +1

      @@carcrashjayson XXXXXXXXXDDDDDDDDDDDDDDDDDDDDD

    • @kls701
      @kls701 Год назад +5

      Totally agree!!!

    • @mohammedhaque7508
      @mohammedhaque7508 Год назад +55

      He’s coming back to be better than dead space👀

    • @gazzy9136
      @gazzy9136 Год назад +22

      @@mohammedhaque7508I dunno about better than dead space, but maybe on par with it in some aspects. Nobody knows until it’s released, like I said though, I highly doubt it’ll top dead space 1 and 2.

  • @HappyTheSandwich
    @HappyTheSandwich Год назад +4471

    a 10 hour campaign being like 5 movies worth of writing was something i hadnt thought about

    • @iangray1980
      @iangray1980 Год назад +254

      Not really. Unless it's a kojima game 70 percent of that is gameplay. For example forbidden West has a 40 hour campaign and like 67 minutes of cut scenes. Barely a TV episode

    • @iangray1980
      @iangray1980 Год назад +70

      A 10 hour game will have about 30 minutes of cut scenes roughly

    • @cysht
      @cysht Год назад +3

      @@iangray1980 are you stupid? writing isnt only in cutscenes

    • @iangray1980
      @iangray1980 Год назад +49

      @@cysht are you? My bad writing "maybe if i jump over there" for aloy 5000 times is the same as writing Lawrence of Arabia

    • @sixdegreesofgaming4719
      @sixdegreesofgaming4719 Год назад +26

      The Callisto Protocol is 14 hours! Or more if you take your time with it like I will

  • @ryanfries6237
    @ryanfries6237 Год назад +969

    This guy needs his own RUclips show. Honest, real and fair. Great job 👏

    • @Divintyrious
      @Divintyrious Год назад +7

      I think he's too busy with real world stuff to waste his time here, why waste his talent?

    • @alilweeb7684
      @alilweeb7684 Год назад +2

      @@Divintyrious well he did flop his latest game so maybe

    • @Divintyrious
      @Divintyrious Год назад +6

      @@alilweeb7684 "he did flop" is an over-exaggeration, I enjoyed Callisto but wouldn't praise it as a herald of a new coming age OR "he failed everything and I wasted my money on a let down".
      and you act like it was HIS fault and not the 200+ people that worked on it? think man.

    • @nothanks9503
      @nothanks9503 Год назад

      We need a Tod Howard show

    • @nothanks9503
      @nothanks9503 Год назад +1

      @@Divintyriousfor money?

  • @steelyknives6734
    @steelyknives6734 Год назад +159

    I love listening to this guy talk. He could read the back of a shampoo bottle and I would be totally enthralled. I’m so happy he and the Dead Space team are getting to fully realize their vision.

  • @Bigngreen
    @Bigngreen Год назад +621

    I like How Glen is like the biggest nerd and a wizard of software, but it looks like he'd run a New York deli.

    • @ch715dallat
      @ch715dallat Год назад +69

      hes not really a software wizard, he literally said himself he is an artist not a coder.

    • @excessoats
      @excessoats Год назад +32

      @@ch715dallat I promise you game artists use software

    • @jman0870
      @jman0870 Год назад +4

      @@excessoats tell us you don’t understand the difference between using software and coding software without telling us you don’t know the difference between using software without coding software 🤡🤣🤡🤣

    • @excessoats
      @excessoats Год назад +9

      @@jman0870 My brother he said he is a software wizard, mfs said nothing about coding vs usage. I doubt Glen is a "wizard" in either anyway, because hes a game director and probably isnt there producing game assets. Anyway, my point is that, I assume, the original comment is referring to how good he would be as an artist using the software.

    • @King_Usman92
      @King_Usman92 Год назад

      @@excessoats Im with you bro he seems like he enjoys making a game

  • @gregc.9313
    @gregc.9313 Год назад +868

    This is a game developer I’m happy to spend money on. More game companies need to have this level of passion for the art form.

    • @Tundra0128
      @Tundra0128 Год назад +8

      To be fair Activision had this type of passion before they became a god. Companies that aren’t there yet will always be humble and do exactly what the fans want. If they become massive companies, then who knows how they will act.

    • @gregc.9313
      @gregc.9313 Год назад +5

      @@Tundra0128 Glen and his team were already royally screwed over by a big company (EA) hence why we’re getting something even better with this project. Their hands aren’t as tied back now, but I see what you’re saying. All in all it seems to be turning out to be a good game in a sea of “meh” releases as of late. I’m thankful for that because games are getting dull

    • @youtubeuser84848
      @youtubeuser84848 Год назад +1

      god i need to consOOOM

    • @guilhermecaiado5384
      @guilhermecaiado5384 Год назад +1

      The game he made for real was Dead Space, it came out in 2008.

    • @Gwynbleidd_117
      @Gwynbleidd_117 Год назад +1

      Tons of game devs have this much passion for the art form….

  • @ConnorHammond
    @ConnorHammond Год назад +237

    Glen is a true G. You can tell by his enthusiasm to delve into each question with insider knowledge.
    Huge shout out to Akira Yamaoka for what he brings to a horror game experience. ie Silent Hill

    • @Hsaelt
      @Hsaelt Год назад

      Yes because the media persona people adopt is an actual representation of them as a person.

    • @MilkCurd
      @MilkCurd Год назад +2

      @@Hsaelt are you saying it can’t be? What a dumb comment🙂

    • @Hsaelt
      @Hsaelt Год назад

      @@MilkCurd yes because not taking everything at face value is very very dumb all smart people are believing everything they see 🤓

    • @Gesuspiece
      @Gesuspiece Год назад

      His game isn't good at all though.

    • @MilkCurd
      @MilkCurd Год назад +2

      @@Hsaelt but that’s not what I said tho. I said “are you saying it CAN’T be?”
      You’re telling me you somehow misread 6 words?
      “🤓” 🥱

  • @itzolie
    @itzolie Год назад +681

    I think, maybe, one factor as to why AAA video games have stayed at $60 for a decade is because the video game industry has skyrocketed significantly in the last 10. Where a $60 game might have sold 500,000 copies in 2010 it’s now selling 1,000,000 because the market has become so huge.
    But obviously this is not the case for all AAA titles. A lot rely on micro transactions to make that deficit back. Which then does beg the question “what happens to studios who don’t have micro transactions?”
    Don’t take anything I say seriously. These are just random thoughts I had while watching this. Please correct me if I’m way off base.

    • @aprince02
      @aprince02 Год назад +37

      That's very true I never thought about either point. The fact that $60 games have been $60 for damnear 2 decades and also the fact that the money the gaming industry is getting has ballooned. Also the accessibility of it. In a year, cod mobile made 1 billion. 250 million ppl downloaded it. The highest selling call of duty game, black ops, only sold 30 million copies. Some game like fornite are all microtransaction and they did the cartoon industry has been doing for years, make a toy. They are double dipping in the gaming revenue and toy revenue.

    • @alexandervlaescu9901
      @alexandervlaescu9901 Год назад +38

      Another huge reason why companies have decided with the $60 price tag is affordability. In the last decades wages haven't improved as much. If you just went and increased the price tag , then less people would be able to buy said games. This issue involves the whole gaming industry and those connected to it. By keeping a low cost of buying new games would ensure more people are interested in playing games. This benefits industries that sell the hardware you would need to play said games or even industries (like merch) would benefit after someone played said game.
      A good example of a company not following that norm is Paradox Interactive. The Grand Strategy genre isn't as big as the FPS one. Considering that they can't make up their loses through quantity , they went with a different route. They will sell the base game for a small price but add expansions that could result in quadruple or more total price tag. You could still have more than ten hours of gameplay with the base game , so you aren't outright scammed but this is how they are trying to continue existing.

    • @andrewcuster1143
      @andrewcuster1143 Год назад +9

      Tbh I think It's all hit or miss like tbh I would buy more games if they were not $60, I would also probably buy more micro transactions (like Booster packs for xp or in game currency) if the game wasn't $40 short of being $100

    • @4m4n40
      @4m4n40 Год назад

      They don’t care about money, they care about growth, results and constantly surpassing expectations.

    • @anselc366
      @anselc366 Год назад +14

      @@4m4n40 it seems like u have forgotten EA 💰😍

  • @RedNocturne
    @RedNocturne Год назад +2013

    I freaking love this guy! He’s so down to earth.

    • @JSilv3r
      @JSilv3r Год назад +47

      He did an hour interview about Dead Space on the Ars Technica RUclips channel. I’ve watched it twice. Highly recommend

    • @BillStrathearn
      @BillStrathearn Год назад +10

      I appreciate how someone can really sense how challenging video games are to make. Engineers and video game studio staff have pretty harrowing stories about needing to pull 14-hour days 6 days a week in order to finish a game on a tight deadline. I can totally see Glenn telling a team of people to shut the f****** and finish the f****** game.

    • @DimitriMoreira
      @DimitriMoreira Год назад +1

      Except for the cost part, yeah, he's down to earth.

    • @kn9300
      @kn9300 Год назад +19

      @@DimitriMoreira I mean he's right on the cost part. Costs have barely increased over the last 2 decades even with massive inflation. They have to make a profit and $60 isn't very expensive for 15 to 100 hours of entertainment.

    • @fynkozari9271
      @fynkozari9271 Год назад

      What's down to earth? I wanna be up to earth.

  • @ttaylor7604
    @ttaylor7604 Год назад +711

    I would love working on a game with this guy. I hope Callisto Protocol will be a hit and he can keep making games for a long time

    • @andu1854
      @andu1854 Год назад +21

      It looks very promising

    • @jackthecommenter2768
      @jackthecommenter2768 Год назад +8

      @@andu1854 for real the engine looks batshit crazy

    • @aureayamat4103
      @aureayamat4103 Год назад +3

      Weren't they using unreal for that?

    • @delta6855
      @delta6855 Год назад

      @@aureayamat4103 yes they are

    • @CWHolleman
      @CWHolleman Год назад +4

      He's been working on games since 1991.
      Deadspace was a masterpiece..Personally I'd say that even if Callisto Protocol is his last game, he's had an impact on the gaming World.

  • @Taisto-Perkele
    @Taisto-Perkele Год назад +67

    The sound design in Dead Space series is still the absolute best I've ever heard in a horror game. What I like most about it is, like Glen said, the "scary machinery". _Everything_ sounds like it can injure you if you misuse it and, when you think about it, it's also pretty realistic so it helps a lot with immersion.

  • @sleepinginmybed4782
    @sleepinginmybed4782 Год назад +206

    I really respect and love Glen's vision for horror and I wish more game devs were like him

    • @TheResidentevilfan99
      @TheResidentevilfan99 Год назад +2

      @@Gesuspiece A rocky launch does not equal bad game always. Look at CP 2077 now and tell me whether the launch really mattered?

    • @elliotjohnson9415
      @elliotjohnson9415 Год назад

      @@TheResidentevilfan99 exactly and they're quickly fixing the issues with CP too.

    • @paperclip6377
      @paperclip6377 Год назад +3

      @@TheResidentevilfan99 but cyberpunk is still bad though so bad example

  • @cyrusposting
    @cyrusposting Год назад +588

    "Its not about getting my ideas in the game, its about getting the best ideas in the game"
    This is I think, at the core of what makes Glen such a great director. Confidence and humility aren't opposites, and he has loads of both. He has a strong vision for the things he makes, but understands that its a team effort and that he couldn't possibly have all the best ideas on his own. Being a good director is about having the vision to drive the project but the humility to be a productive collaborator, and you can see which directors are able to do that and which ones aren't cut out for it. Proud to see him doing well, he's an example for everyone.

    • @chrisg0001
      @chrisg0001 Год назад +2

      Nah, we need to make sure that the ideas are as diverse as the employees. We need the black idea, the Latinx idea, the trans idea etc.

    • @OMEGALUL42069
      @OMEGALUL42069 Год назад +1

      i wonder who thought that putting death animation behind paywall was best ideas

    • @darkodev6961
      @darkodev6961 Год назад +11

      @@chrisg0001 why u say latinx my ancestors wouldn’t be fond of that. I and all my family here in La and TJ don’t like to be called Laninx, I’m Latino

    • @murk4552
      @murk4552 Год назад +1

      @@chrisg0001 what if most people who want to play these games aren't a diverse crowd? Black people and by extension others ain't playing horror games to this extent. As a Black man, the only survival horror I liked was Resident Evil as a series.

    • @gavo7911
      @gavo7911 Год назад +1

      @@murk4552 To be fair, Resident Evil is the GOAT of survival horror lol

  • @SeniorCharry
    @SeniorCharry Год назад +525

    Usually when a game director talks about their game it’s smart to take everything with a grain of salt, but this dude has delivered on pretty much everything he’s done.

    • @Shad0wmoses
      @Shad0wmoses Год назад +6

      like peter molyneux or todd howard lmao

    • @mog_3825
      @mog_3825 Год назад +24

      @@Shad0wmoses Todd Howard? No.

    • @Jrdarknessking
      @Jrdarknessking Год назад +19

      @@Shad0wmosesdefinitely not Todd haha

    • @glenrichardson8266
      @glenrichardson8266 Год назад +25

      @@Shad0wmoses Molyneux oversells great games creating unrealistic expectations. Howard oversold an underdeveloped disaster in Fallout 76. Howard is worse for that I think.

    • @mechanicalmonk2020
      @mechanicalmonk2020 Год назад +7

      @@glenrichardson8266 Todd made one misstep. Peter has made only missteps. There's a big difference.

  • @sasdrusbaslisto9538
    @sasdrusbaslisto9538 Год назад +1

    Love how all of the interviews I've watched show really committed professionals. Not only that, they've amazing personalities, not arrogant at all, just confident of their craft; deep, yet simple messages. Really encouraging!

  • @alc3062
    @alc3062 Год назад +83

    Man I'd love to hear his thoughts on the critics scores 😂

  • @priyasinha3889
    @priyasinha3889 Год назад +240

    This video struck me again that every aspect of a video game or any artwork has to be manufactured: nothing is accidental, everything you see on the stage is there for a reason, and someone had to make that decision. Incredibly interesting to get an insight into that process.

    • @reececaldwell722
      @reececaldwell722 Год назад +5

      Depends on the art I suppose. There’s also some happy accidents, but then there still has to be a conscious decision it looks better than the “non accident.”

    • @CallMeTheWaffle
      @CallMeTheWaffle Год назад +4

      I see you've never played an Elder Scrolls game

    • @Anfallhund
      @Anfallhund Год назад +2

      Lemme tell you about a company called riot games

    • @magicjohnson3121
      @magicjohnson3121 Год назад

      Not really if you’ve looked up the development of other titles especially older games.

  • @ErikSamuel1988
    @ErikSamuel1988 Год назад +138

    This guy is so likable by nature. And very knowledgable too about his creation. So cool will definitely support his project.

    • @thefearofg0ds758
      @thefearofg0ds758 Год назад +9

      He has that Cory Barlog or Hugo Martin vibe where he seems like just a normal guy who is a fan of video games and pop culture like us but just happened to catch a break and is able to create.

    • @limerslimer
      @limerslimer Год назад +1

      Dude's incredible at explaining concepts in plain relatable language, without overloading you with jargon

  • @GriffithFromBerk
    @GriffithFromBerk Год назад +28

    Thank you for having THE director of Gex on. Being the director of Gex does in fact make him the most powerful gamer and being.

    • @AndyGneiss
      @AndyGneiss Год назад

      Now that's a game I haven't thought about in a long time. Gex

    • @etonTEC
      @etonTEC Год назад +1

      Donkey Kong December donkey Kong December!

  • @gregr8301
    @gregr8301 Год назад +376

    This guy is awesome. Dead Space 1 is the most immersive game I have ever played IMO. You can tell there was a lot of passion involved . Haven't found many games that gave me that same suspense and fear, except maybe BioShock.

    • @xxxxxxxxxx6903
      @xxxxxxxxxx6903 Год назад +5

      Yes agreed! 💯 Find yourself a stable copy of S.T.A.L.K.E.R. shadow of Chernobyl (2009 complete) or better mod, I think you'll be pleasantly surprised on the immersion level given the vintage. Underground levels and X18/X19 labs are really creepy! Plus big-sandbox layout maps, not all tight indoor corridor linear progression. The Metro franchise is really cool, but definitely the latter.
      BTW, the audio production of Callisto seems more immediate to the lead character. While Dead Space 1 & 2 had enormous spatial reverberation and very convincing sound signatures of massive ship apparatus. In my HT playing DS1 was insane. The ambient cacophony of industrial noise was quite terrifying! Truly gave you the feeling of being just a tiny vulnerable life, stuck in the middle of a hellish massive city like space craft.

    • @carsontodd2443
      @carsontodd2443 Год назад +2

      He was in another video, maybe this channel I can't remember, where he was talking about the creation of Dead Space. It's worth a watch.

    • @thenewmev.2077
      @thenewmev.2077 Год назад +1

      The last of us

    • @flamingmanure
      @flamingmanure Год назад +6

      @@thenewmev.2077 lolololololol not even close XD i wouldnt even call naughty dog games immersive, atmospheric sure, but i dont feel immersed like im there, every resi evil or fromsoft game are several magnitudes more immersive tha any ND game.

    • @thenewmev.2077
      @thenewmev.2077 Год назад +1

      @@flamingmanure so you wouldn’t say any Uncharted or Last of Us game is immersive in any way?

  • @KizWhalifa.
    @KizWhalifa. Год назад +285

    I love the fact he went in depth with each question and didn’t brush over things with blunt answers

  • @Nasarex
    @Nasarex Год назад +2091

    *Glen Schofield* is an individual I have immense respect for. He's like the American *Hideo Kojima.*
    - After *Konami* stole his creation and kicked him down, he got right back up and became his own boss.
    Thank you both for flipping off the suits and corporations. Showing them that just because they own your ideas, doesn't mean they can recreate them.

    • @memento81
      @memento81 Год назад +120

      he is nowhere near as pretentious as Kojima. Actually he is quite the opposite with his grounded and straight talking nature.

    • @titanjakob1056
      @titanjakob1056 Год назад +66

      I’d more associate him as the john Carpenter of the gaming industry due to how much this man loves his body horror lol

    • @blastard8980
      @blastard8980 Год назад +18

      @@titanjakob1056 carpenter is a godfather of horror and popcorn flicks. Glen has one famous game.

    • @romoludjabari7765
      @romoludjabari7765 Год назад

      Dead On

    • @themastermind5638
      @themastermind5638 Год назад +31

      @Blastard well he's about to have 2 with The Callisto Protocol. Also isn't Dead Space not only considered one of the best horror games of all time, but one of THE best games ever made as well.

  • @thegreatcyrus1138
    @thegreatcyrus1138 Год назад +34

    I never get jump scared by anything like movies real life pranks sudden jumpscare videos but when I play horror games there is a feeling that at any moment something might happen and that feeling makes it really amazing I love horror games.

  • @AaronGallant
    @AaronGallant Год назад +11

    Thank you for the sound design shout out! I have been doing game sound design for over 15 years now and love it more and more everyday.

  • @thebunnybun
    @thebunnybun Год назад +252

    I really like how open and honest he is. Whole time every interview he just gives it to you straight.

  • @MisterK-YT
    @MisterK-YT Год назад +312

    Glen’s always had that charisma. Plus I love that he looks like a mob boss.

  • @jrhooman
    @jrhooman Год назад +18

    i love this guy's energy so much. he would be incredible to talk to

  • @vectoralphaAI
    @vectoralphaAI Год назад +296

    Glen Schofield is a Horror master. And great game developer. Love this guy. Looking forward to The Callisto Protocol and being scared shitless.

  • @luckyasmr1374
    @luckyasmr1374 Год назад +239

    I could listen to Glen Schofield read a phone book and be completely immersed. He’s genuinely one of the best creators in the industry with so much passion for making video games. Can’t wait for The Callisto Protocol!

  • @Freezyloen
    @Freezyloen Год назад +14

    Horror games aren't necessarily my thing, so I'd never heard of Glen, but gotta say I really like him, he seems like a great person, very nice, honest and passionate. I already really respect him

  • @ToveriJuri
    @ToveriJuri Год назад +29

    Gotta love the Pyramid head and Nemesis picks. It's not surprising considering Dead Space. Those two franchises were clearly some of the primary inspiration for the game.

  • @self_immolation
    @self_immolation Год назад +523

    Glen is great!! The detail he goes into for these questions just highlights his passion and he seems not to have lost it after all these years.
    Check out his interviews about Dead Space, fantastic insight into game development.
    Definitely been a top Tech Support video for me, would love to see him back for more!!
    Thanks Wired and Thank you Glen 😁

  • @brucescherrer1581
    @brucescherrer1581 Год назад +139

    A great story hooks me every time. I've played games and watched movies that were super rough, unpolished, poorly scored, etc just because the story was amazing. How compelling the story is will make or break a game or even a studio. Glen can talk his trade all day and I would listen to every minute of it.

    • @erdemalegoz1816
      @erdemalegoz1816 Год назад +5

      As someone who puts story and character development at first and most of the things second as well, I can't say I'd put myself through super unpolished game or movie. And zero to none developer will waste a great story to a buggy gameplay (Uhm...CDPR)

  • @CheeseOfString
    @CheeseOfString Год назад +41

    Games have been 60 since the NES days. Prices have stayed the same because the cost of physical distribution went down (carts to disks) and then distribution costs went way down (digital). Unfortunately, it hasn't kept up with development cost, which has now outpaced the distribution cost (can't go lower than effectively 0)
    Edit: that's why free-to-play with microtransactions is the proverbial meta rn

    • @ks30512
      @ks30512 Год назад +2

      The issue is now they are making games $70 but have even more microtransactions than before. Even at $60, plenty of games continuously break revenue records. Wanting to raise the price is just pure greed at this point. Notice how it's only the massive publishers asking for more money, instead of the smaller ones that actually need to make as much as possible.

    • @denimchicken104
      @denimchicken104 Год назад +5

      All of these things are true, however the real issue with AAA games is they are being made by companies owned by shareholders. They are constantly in need of more and more money or else the system collapses.

    • @valojj3197
      @valojj3197 Год назад +1

      how many people where buying games 10 years ago and how many more are buying today?

  • @Paul5013S
    @Paul5013S 7 месяцев назад +7

    Alien Isolation is a great example for the use of sound for horror. It raises the tension immensely and a sudden change of music is more scary in this game than running into the Alien sometimes

  • @otakoob
    @otakoob Год назад +175

    Glen is so humble when he answers that he's not a writer. Because to make a scary scene, he needs to know how to build up, suspense, distract and execute, and he thoroughly understands how that works and how to make players have that feeling the whole game. He also makes players want to know and explore furthermore. That is nothing short of great writing.

  • @TheDylls
    @TheDylls Год назад +44

    Tiger Woods into LoTR... Unreal! THAT'S a Director level move

    • @wcw07
      @wcw07 Год назад +4

      Loved this game back in the day and was genuinely surprised!

  • @TheAcePJH
    @TheAcePJH Год назад +8

    Nothing better than seeing someone passionately speaking about their careers/hobbies. This channel is excellent. And we definitely need more gamers q&a like this! ❤️

  • @mattvmani
    @mattvmani Год назад +96

    I really was hoping someone would ask how being part of video game development on any level effects your ability to enjoy video games as a whole let along playing the game you created? I assume for most when it’s done no one plays it for fun.
    I imagine it’s like what it’s been for me where I was a mechanic and loved cars but working on cars all day took the life out of loving cars or working on them as a hobby.

    • @Azure9577
      @Azure9577 Год назад +8

      There are videos on that,
      Its mostly the same, you still have fun but then you do a second playthrough and analyse it or you take notes and analyse it during quiet moments in the game

    • @thsscapi
      @thsscapi Год назад +2

      I only have this one example, so it's hardly representative of all developers, but the game developers at Grinding Gear Games (makers of action-RPG Path of Exile) definitely enjoy playing the game that they develop.
      That said, PoE, like most modern MMOs, regularly have expansions and updates, so one could argue the game is always evolving and therefore different, which would keep the developers interested. The same can hardly be said about one-off games where you'd eventually memorise it.

    • @samusaran13372
      @samusaran13372 Год назад +1

      Hey would you happen to know why the AC in my car only sometimes works? If I turn my car off and turn it back on then it will be fixed but only sometimes.

    • @jamesjesus1828
      @jamesjesus1828 Год назад +2

      @@samusaran13372 that can happen when your blinker fluid runs out

  • @NightL3gacy47
    @NightL3gacy47 Год назад +103

    This guy seems so down to earth and charismatic! Would love to see more of him answering video game-related questions in the future not to mention he's a legend who made a game that still stands the test of time and still freaks me out to this day.

  • @sumitpop1
    @sumitpop1 Год назад +41

    Glen is probably going to go down as one of the most loved and talented people in gaming Industry. Listening to him shows how passionate he is with what he does.

  • @FragmentsOfWill
    @FragmentsOfWill Год назад +85

    He created my favorite game series. Much love in almost everything he does

  • @externalsubway
    @externalsubway Год назад +58

    This guy is a legend. I hope he will continue bringing his vision to the sci-fi side of gaming.

  • @jgojiz
    @jgojiz Год назад +81

    2 years to complete the development of a level in some cases? Amazing

  • @mattb2906
    @mattb2906 Год назад +199

    As someone who has been LOVING survival horror games lately, this video hit the spot. It answered a lot of the questions I had on my mind and he shared many similar sentiments.

    • @t.castro4493
      @t.castro4493 Год назад +1

      Loads of interesting survival horror games for the PS1 and 2. The consoles have hidden gems. If you know Japanese, you'll have even more options.
      There are indie games for PC that are worth it, too. I recommend the ones by Harvester Games (The Cat Lady is the most popular one, it's part of a "trilogy" that is loosely connected if I recall correctly).
      World of Horror has an interesting design that harks back to 80s point and click adventures, but I was trying to play it the other day and got confused. I'll have to look up some guides 😅
      The art was inspired by the manga of Junji Ito.
      If you want more Asian style horror, maybe check out White Day: A Labyrinth Called School and Detention.

  • @jakebaker4066
    @jakebaker4066 Год назад +13

    Crazy some of these question submissions don’t understand that the fact of full immersion, activating your self preservation and survivalist instinct is a badge of honour for these developers. It’s proof that you’ve made an experience. Last of us 1/2 I could barely get through 1. And I stopped a 3rd the way through 2. Then I moved out and sold my PlayStation.
    But I still bought the special edition metal case of PT 2

  • @KhapriSun
    @KhapriSun Год назад +11

    this was one of the most enjoyable Wired Tech Support videos

  • @virtualwarp
    @virtualwarp Год назад +76

    This man's passion truly is intoxicating.
    He's one of the great ones.
    Dead Space still is one of my favorite horror games to this day!
    Obviously, I can't wait for The Callisto Protocol.

  • @Vesperitis
    @Vesperitis Год назад +582

    This dude is like the video game version of Henry Rollins. He's big, he's tough, he's manly, he's got a look that says he knows how to kill ya but he won't because he's not that kinda guy, and he's actually an incredibly intelligent, cultured guy, and a _massive_ nerd. He just looks and dresses like a heavy metal rock singer

    • @4EverOurs
      @4EverOurs Год назад +57

      Are you in love

    • @Sneakyboson
      @Sneakyboson Год назад +51

      Woah keep your pants on bud

    • @Rayhaku808
      @Rayhaku808 Год назад +10

      @@Sneakyboson speak for yourself👖😂

    • @bretthake7713
      @bretthake7713 Год назад +22

      I didn't know grey t-shirts were "heavy metal"

    • @stolensentience
      @stolensentience Год назад +8

      @@bretthake7713 I believe they are actually a lightweight polyester patchwork of fibers sewn together.

  • @nikitaworsley
    @nikitaworsley Год назад +2

    this guy just comes across as a genuinely sound, smart guy who knows his stuff. top notch.

  • @guilherme832
    @guilherme832 Год назад +22

    Very well spoken, this man. I think he got to be a director for a reason, he knows how to pass information and respect the other person, and probably, a lot of competence. But yeah, I like to hear him speaking

  • @Geo-wc7jc
    @Geo-wc7jc Год назад +50

    This man deserves all the respect for what he's done for the gaming industry

    • @kevinmills1318
      @kevinmills1318 Год назад +2

      And the art world.
      And the entertainment industry.

  • @MisterBolticus
    @MisterBolticus Год назад +78

    Glen is genuinely such a treasure, ever since the Ars technica interview, I could listen to him talk shop forever.
    Deserves to have his name up there with the Ken Levine's, Kojima's and Neil Druckmann's, fantastic creative and great dude

  • @love.sinayo
    @love.sinayo 8 месяцев назад +1

    It's so rare finding video game director/designers/developers interviews, I'll treasure this one lmao. I really need to know what goes into creating a GTA or RDR series. Really admire these guys, just geniuses

  • @fishman_tony
    @fishman_tony Год назад +11

    Glen you freaking nailed it on saying "movies 10 years ago to today is a small jump" especially for horror movies. But games are most definitely improving year after year. I remember BioShock 2 in 2010 and my god that game is still gorgeous.

    • @Scientist19exe
      @Scientist19exe Год назад +2

      Your example contradicts your point.

    • @fishman_tony
      @fishman_tony Год назад +1

      @@Scientist19exe 10,000 crabs just went missing and you're more worried about my comment?

  • @lazy_lefty
    @lazy_lefty Год назад +16

    Them re-working the tiger woods engine for lord of the rings is pure genius lol

  • @kinda5510
    @kinda5510 Год назад +46

    More video games videos would be nice! Also love how he pointed that video games are a form of art that tells a great story

  • @bramkreulen3553
    @bramkreulen3553 Год назад +1

    i loved this interview! very fun to watch, interesting questions and awnsers. You took your time with this one I liked that

  • @TheLastQuazar
    @TheLastQuazar Год назад +6

    I love how Glen gave shoutout to Silent Hill 2. Hiroyuki Owaku is such a genius. I legit scared when playing Silent Hill 2 back when i was a kid. Didnt even finished it and came back to replay it when im growing up. Finished it. Still gave me goosebumps. The recent horror game was Silent Hill PT.

  • @EK-rz2xp
    @EK-rz2xp Год назад +90

    Loved to hear him talk! I think it'd be even more interesting to see him play a game while analyzing it.

  • @jonathangreene4223
    @jonathangreene4223 Год назад +57

    I appreciate his enthusiasm and passion.

  • @shinykakuna2737
    @shinykakuna2737 Год назад +4

    This guy so good at his job I have a tattoo of Dead Space iconography, one of my favorite video game series of all time 💜

  • @Auscilius
    @Auscilius 5 месяцев назад +1

    Wow, I really like this guy(: hearing him talk about his passion and being respectful and thorough with all the questions was really nice. Had a smile the whole video! For someone who has always wanted to design games, this was a must watch!

  • @SwedishStud1
    @SwedishStud1 Год назад +28

    It's so apparent how much Glen loves his industry and how passionate he is about his craft when you listen to him talk - a true legend! Cannot wait to play The Calisto Protocol!

  • @RacingSnails64
    @RacingSnails64 Год назад +20

    "And you're still gonna get it wrong."
    I love this guy all around!

  • @user-yx9xn9ed8r
    @user-yx9xn9ed8r Год назад +3

    Amazing guy 🎉 Call more game developers, it’s really breathtaking to see guys that made games that we love❤

  • @powerhour5823
    @powerhour5823 Год назад +9

    "We spent a lot of time getting the timing and stingers right." - adds 17 of the same stinger fight situations.

  • @UKRobs
    @UKRobs Год назад +30

    This man made the original Dead Space what it is and is one of the rare games that even today feels modern and unique. I am a huge fan of Glen Schofield

  • @d1000nuts
    @d1000nuts Год назад +20

    One of best video game support episodes, you can just see how passionate Glenn is about the industry!

  • @LongshoreMeat9
    @LongshoreMeat9 Год назад +6

    14:09 is the thumbnail in case you wondered

  • @lennchadful
    @lennchadful Год назад +49

    Glen is the man. i love his passion, his drive to make great games. there is a reason people love the dead space series. a lot of love goes into the games. about to play callisto in about 10 minutes, cant wait to poo myself

  • @TheRealSolidSnake
    @TheRealSolidSnake Год назад +14

    Glen controlled the development of Dead Space. He knows what he's talking about. GLEN FTW!

  • @madhouse_
    @madhouse_ Год назад +47

    We're very lucky to have Glen in the gaming industry. The way he answered and explained all of the questions made it very easy to digest. Can't wait for Callisto Protocol!

  • @AleksPizana
    @AleksPizana Год назад +18

    Love this guy for having the patience to explain stuff in the quickest way possible.

  • @ForlornDuskky
    @ForlornDuskky Год назад +2

    Really enjoyed your answers and they way you speak. Great video

  • @ozkrz4676
    @ozkrz4676 Год назад +24

    I can listen to this guy talk about video game experiences all day. Great video!

    • @rareblues78daddy
      @rareblues78daddy Год назад +1

      Wouldn't doubt that.
      Do you even remember what grass looks like?

    • @Ye_B0i
      @Ye_B0i Год назад +6

      @@rareblues78daddyDo you even remember to let people enjoy things?

    • @RedDeadTrooper
      @RedDeadTrooper Год назад +1

      @@rareblues78daddy
      I haven't seen projection this noteworthy since I was at a drive-in theatre

    • @rareblues78daddy
      @rareblues78daddy Год назад

      @@RedDeadTrooper Seriously? "Drive-In?"
      What are you? 80 y/o?

    • @RedDeadTrooper
      @RedDeadTrooper Год назад +1

      @@rareblues78daddy What if I told you drive-in theatres are still a thing in 2023? Sounds like you need to touch grass.

  • @gregoryent
    @gregoryent Год назад +45

    Loved when he said wow! after that question asking why game devs don't make their own engines. Shows how respectful he is to not call that guy a complete idiot. Why don't train conductors build the train they operate! I wonder why!

    • @rudyhernandez4962
      @rudyhernandez4962 Год назад +4

      That was a really good comparison

    • @Anfallhund
      @Anfallhund Год назад +1

      He was joking

    • @gregoryent
      @gregoryent Год назад +3

      @@Anfallhund Great joke! I laughed really hard. The earth is flat btw. That’s a joke because it’s stupid and not true. That’s what jokes are now I guess.

    • @magicjohnson3121
      @magicjohnson3121 Год назад

      Though it would be better for games if everyone could make their own engines. Unfortunately it’s too expensive now.

  • @thirdparty952
    @thirdparty952 Год назад +43

    “I don’t consider myself I writer, I consider myself a storyteller,”
    “So I write 20 pages of what I want the-“
    I like this guy.

  • @ninjapay9914
    @ninjapay9914 Год назад +37

    I like Elden Ring being hard. It makes the more frustrating and dreadful but when you succeed and get a victory, it feels amazing much more rewarding.

    • @Goldy01
      @Goldy01 Год назад +11

      I feel like he totally missed the point that games in that genre are just hard by design.

    • @teethpastaa
      @teethpastaa Год назад +2

      @@Goldy01 i kinda agree though that games are getting harder on purpose. Considering elden rings success I wouldn’t be surprised if he was right and other games started amping up the difficulty to replicate elden ring’s success.

    • @yaoichia
      @yaoichia Год назад +4

      @@teethpastaa when demon souls and dark souls took off, there's already a new genre called 'souls genre' . idk if that's what it's called in EN media but that's how the CN calls it. Quite a few china studios developed very good quality souls genre, gotta say i've never played those, not sure how true to the genre they are but difficulty and design wise, they sure feel very Souls.

    • @changlee1196
      @changlee1196 Год назад +1

      Honestly most people that find it hard are just failing at some basic fundamentals of learning or doing the same things, that arent working, over and over (Or being drawn to false conclusions just because they were "close" to beating a boss, especially when it isnt consistent).

    • @llSuperSnivyll
      @llSuperSnivyll 11 месяцев назад

      Trial-and-error gameplay makes one feel you stumbled into the solution by complete chance, instead of making you feel you planned it out and thus earned it.

  • @Jay-gi6oh
    @Jay-gi6oh 7 месяцев назад +11

    annnnnnnd he just left his own company LMFAO.

  • @betelgeuse_99
    @betelgeuse_99 Год назад +35

    Glen is an absolute legend. Absolutely cannot wait to play Callisto Protocol

  • @xxPenjoxx
    @xxPenjoxx Год назад +68

    His passion for games is very inspiring 👏 love that he's still as happy to build and evolve games as when he started.

  • @richardm6985
    @richardm6985 Год назад +3

    This guy has done a few videos like this, I like this one it gives a good indication of his vast strengths and various limitations, which he happily delegates.. I like it

  • @av_990
    @av_990 Год назад +4

    First time ive kinda seen this guy in a more personal way, really insightful. Its always good to see this kind of thing with developers

  • @viralrain5414
    @viralrain5414 Год назад +6

    I love listening to Glen talk about video games. You can tell he is truly passionate about what he does. He has that child like excitement when talking about them. Really looking forward to Calisto Protocol!

  • @ablationer
    @ablationer Год назад +7

    Makes it that much sadder that Callisto Protocol ended up not being very good...

  • @RoseDragoness
    @RoseDragoness Год назад +22

    Glen, you are awesome! Love the indepth answer without too many jargons thrown in!

  • @sebastianhall4913
    @sebastianhall4913 Год назад +14

    Wow! I've only heard about Glen and read about him, I didn't expect to be so glued to this video and hearing him talk was super insightful! Could listen to him all day :D