@@normansyawal2163 They actually announced a remake of SH2 & a brand new SH game like a month ago. With Konami's track record.. yeah.. a lot of people are skeptical but maybe they will redeem themselves like Capcom has been.
Spend 1000s of hours and 100,000s of dollars developing a game engine for a start up company with little money and little staff... ooooor use the unreal engine 5 which is free up to a point and is all there ready to go... hmm
@@Beatofblues I couldn't find the video, but someone was discussing a director that wouldn't review anything unless it was almost fully through the VFX department. He'd just complain about textures and lighting before he'd actually look at the content of a quick render made to try and ask/show something.
Love how all of the interviews I've watched show really committed professionals. Not only that, they've amazing personalities, not arrogant at all, just confident of their craft; deep, yet simple messages. Really encouraging!
@@channingtaintum That interview is also a gem, as well as the shorter video focusing on his art Glen is a legend and truly passionate about his craft. Can't wait for December 2nd!
Oh crap. At the part where he mentioned his favorite scary game I immediately thought Dead Space. Had no idea that was his own game, and I can understand why he wouldn’t pick his own masterpiece.
I Freakin' Love Dead Space (and 2 - but 1 is better). Played on PC in the dark with headphones.. Dead Space and Dead Space 2 are the only games I immediately replayed after first run through. I know Dead Space inside out and it still freaks me out!!!
@@mohammedhaque7508I dunno about better than dead space, but maybe on par with it in some aspects. Nobody knows until it’s released, like I said though, I highly doubt it’ll top dead space 1 and 2.
Horror games aren't necessarily my thing, so I'd never heard of Glen, but gotta say I really like him, he seems like a great person, very nice, honest and passionate. I already really respect him
Not really. Unless it's a kojima game 70 percent of that is gameplay. For example forbidden West has a 40 hour campaign and like 67 minutes of cut scenes. Barely a TV episode
Alien Isolation is a great example for the use of sound for horror. It raises the tension immensely and a sudden change of music is more scary in this game than running into the Alien sometimes
nothing about that game is scary. It is a very well made game and has really good sound design, AI and atmosphere in general but the "horror" part is not really that scary. It is as scary as the original movie.
"Its not about getting my ideas in the game, its about getting the best ideas in the game" This is I think, at the core of what makes Glen such a great director. Confidence and humility aren't opposites, and he has loads of both. He has a strong vision for the things he makes, but understands that its a team effort and that he couldn't possibly have all the best ideas on his own. Being a good director is about having the vision to drive the project but the humility to be a productive collaborator, and you can see which directors are able to do that and which ones aren't cut out for it. Proud to see him doing well, he's an example for everyone.
@@chrisg0001 what if most people who want to play these games aren't a diverse crowd? Black people and by extension others ain't playing horror games to this extent. As a Black man, the only survival horror I liked was Resident Evil as a series.
@@alilweeb7684 "he did flop" is an over-exaggeration, I enjoyed Callisto but wouldn't praise it as a herald of a new coming age OR "he failed everything and I wasted my money on a let down". and you act like it was HIS fault and not the 200+ people that worked on it? think man.
I appreciate how someone can really sense how challenging video games are to make. Engineers and video game studio staff have pretty harrowing stories about needing to pull 14-hour days 6 days a week in order to finish a game on a tight deadline. I can totally see Glenn telling a team of people to shut the f****** and finish the f****** game.
@@DimitriMoreira I mean he's right on the cost part. Costs have barely increased over the last 2 decades even with massive inflation. They have to make a profit and $60 isn't very expensive for 15 to 100 hours of entertainment.
He has that Cory Barlog or Hugo Martin vibe where he seems like just a normal guy who is a fan of video games and pop culture like us but just happened to catch a break and is able to create.
*Glen Schofield* is an individual I have immense respect for. He's like the American *Hideo Kojima.* - After *Konami* stole his creation and kicked him down, he got right back up and became his own boss. Thank you both for flipping off the suits and corporations. Showing them that just because they own your ideas, doesn't mean they can recreate them.
@Blastard well he's about to have 2 with The Callisto Protocol. Also isn't Dead Space not only considered one of the best horror games of all time, but one of THE best games ever made as well.
the true mark of someone with comprehensive knowledge in a particular subject. if you can explain something in as short & sweet a way as possible, then your body of knowledge on said subject is prolly very large
To be fair Activision had this type of passion before they became a god. Companies that aren’t there yet will always be humble and do exactly what the fans want. If they become massive companies, then who knows how they will act.
@@Tundra0128 Glen and his team were already royally screwed over by a big company (EA) hence why we’re getting something even better with this project. Their hands aren’t as tied back now, but I see what you’re saying. All in all it seems to be turning out to be a good game in a sea of “meh” releases as of late. I’m thankful for that because games are getting dull
He's been working on games since 1991. Deadspace was a masterpiece..Personally I'd say that even if Callisto Protocol is his last game, he's had an impact on the gaming World.
I love how Glen looks and sounds like a trucker who owns a bar and has probably killed someone before. But he’s actually this really intelligent, articulate, nerdy teddy bear.
@@floofiestmuffin6945I think he’s saying that the guy is mistaking being perceived as dangerous with masculinity. Not that the guy didn’t think that the dude is masculine
Usually when a game director talks about their game it’s smart to take everything with a grain of salt, but this dude has delivered on pretty much everything he’s done.
@@Shad0wmoses Molyneux oversells great games creating unrealistic expectations. Howard oversold an underdeveloped disaster in Fallout 76. Howard is worse for that I think.
This video struck me again that every aspect of a video game or any artwork has to be manufactured: nothing is accidental, everything you see on the stage is there for a reason, and someone had to make that decision. Incredibly interesting to get an insight into that process.
Depends on the art I suppose. There’s also some happy accidents, but then there still has to be a conscious decision it looks better than the “non accident.”
It's so rare finding video game director/designers/developers interviews, I'll treasure this one lmao. I really need to know what goes into creating a GTA or RDR series. Really admire these guys, just geniuses
@@excessoats tell us you don’t understand the difference between using software and coding software without telling us you don’t know the difference between using software without coding software 🤡🤣🤡🤣
@@jman0870 My brother he said he is a software wizard, mfs said nothing about coding vs usage. I doubt Glen is a "wizard" in either anyway, because hes a game director and probably isnt there producing game assets. Anyway, my point is that, I assume, the original comment is referring to how good he would be as an artist using the software.
@@warcat2469 are you war cat general on steam? Asking because I was reading replies on here while waiting on dead space 1 to download and saw war cat general on steam and you on RUclips.
I could listen to Glen Schofield read a phone book and be completely immersed. He’s genuinely one of the best creators in the industry with so much passion for making video games. Can’t wait for The Callisto Protocol!
About the physics: Yes, they do have to program things like calculating gravity. The hardest part is collisions. Calculating collisions is both extremely complicated and computationally expensive. To make it perform better without making the physics an unstable mess, it has to be even more complicated. But this is all done with a physics engine that usually isn't actually made by the people making the game.
unreal and unity physics engines are amazing man, if i want to make something bouncy i can do that, if i want to make something sticky i can do that, if i want to make something a semi solid i.e. water i can do that. all of those features in a menu
yes but the physic engines have logarithms that are obtained mathematically behind them. people just make the calculations one time and they can be used in the program.
cmon now m1v1 initial+ m2v2 initial= m1v1 final+ m2v2 final collisions are a piece of cake😆😆Just kidding I can’t imagine creating an engine that is able to do all this. These guys are freaking genius
Best move is to make the physics buggy but in a consistent and fun way that better than realistic you want real go outside I play certain games for the iconic jankyness
Glen is so humble when he answers that he's not a writer. Because to make a scary scene, he needs to know how to build up, suspense, distract and execute, and he thoroughly understands how that works and how to make players have that feeling the whole game. He also makes players want to know and explore furthermore. That is nothing short of great writing.
Glen is probably going to go down as one of the most loved and talented people in gaming Industry. Listening to him shows how passionate he is with what he does.
A great story hooks me every time. I've played games and watched movies that were super rough, unpolished, poorly scored, etc just because the story was amazing. How compelling the story is will make or break a game or even a studio. Glen can talk his trade all day and I would listen to every minute of it.
As someone who puts story and character development at first and most of the things second as well, I can't say I'd put myself through super unpolished game or movie. And zero to none developer will waste a great story to a buggy gameplay (Uhm...CDPR)
This guy seems so down to earth and charismatic! Would love to see more of him answering video game-related questions in the future not to mention he's a legend who made a game that still stands the test of time and still freaks me out to this day.
It's so apparent how much Glen loves his industry and how passionate he is about his craft when you listen to him talk - a true legend! Cannot wait to play The Calisto Protocol!
We're very lucky to have Glen in the gaming industry. The way he answered and explained all of the questions made it very easy to digest. Can't wait for Callisto Protocol!
The sound design in Dead Space series is still the absolute best I've ever heard in a horror game. What I like most about it is, like Glen said, the "scary machinery". _Everything_ sounds like it can injure you if you misuse it and, when you think about it, it's also pretty realistic so it helps a lot with immersion.
Glen is genuinely such a treasure, ever since the Ars technica interview, I could listen to him talk shop forever. Deserves to have his name up there with the Ken Levine's, Kojima's and Neil Druckmann's, fantastic creative and great dude
This man's passion truly is intoxicating. He's one of the great ones. Dead Space still is one of my favorite horror games to this day! Obviously, I can't wait for The Callisto Protocol.
Glen is a true G. You can tell by his enthusiasm to delve into each question with insider knowledge. Huge shout out to Akira Yamaoka for what he brings to a horror game experience. ie Silent Hill
Wow, I really like this guy(: hearing him talk about his passion and being respectful and thorough with all the questions was really nice. Had a smile the whole video! For someone who has always wanted to design games, this was a must watch!
I love listening to this guy talk. He could read the back of a shampoo bottle and I would be totally enthralled. I’m so happy he and the Dead Space team are getting to fully realize their vision.
Nothing better than seeing someone passionately speaking about their careers/hobbies. This channel is excellent. And we definitely need more gamers q&a like this! ❤️
I think, maybe, one factor as to why AAA video games have stayed at $60 for a decade is because the video game industry has skyrocketed significantly in the last 10. Where a $60 game might have sold 500,000 copies in 2010 it’s now selling 1,000,000 because the market has become so huge. But obviously this is not the case for all AAA titles. A lot rely on micro transactions to make that deficit back. Which then does beg the question “what happens to studios who don’t have micro transactions?” Don’t take anything I say seriously. These are just random thoughts I had while watching this. Please correct me if I’m way off base.
That's very true I never thought about either point. The fact that $60 games have been $60 for damnear 2 decades and also the fact that the money the gaming industry is getting has ballooned. Also the accessibility of it. In a year, cod mobile made 1 billion. 250 million ppl downloaded it. The highest selling call of duty game, black ops, only sold 30 million copies. Some game like fornite are all microtransaction and they did the cartoon industry has been doing for years, make a toy. They are double dipping in the gaming revenue and toy revenue.
Another huge reason why companies have decided with the $60 price tag is affordability. In the last decades wages haven't improved as much. If you just went and increased the price tag , then less people would be able to buy said games. This issue involves the whole gaming industry and those connected to it. By keeping a low cost of buying new games would ensure more people are interested in playing games. This benefits industries that sell the hardware you would need to play said games or even industries (like merch) would benefit after someone played said game. A good example of a company not following that norm is Paradox Interactive. The Grand Strategy genre isn't as big as the FPS one. Considering that they can't make up their loses through quantity , they went with a different route. They will sell the base game for a small price but add expansions that could result in quadruple or more total price tag. You could still have more than ten hours of gameplay with the base game , so you aren't outright scammed but this is how they are trying to continue existing.
Tbh I think It's all hit or miss like tbh I would buy more games if they were not $60, I would also probably buy more micro transactions (like Booster packs for xp or in game currency) if the game wasn't $40 short of being $100
I'm getting Callisto Protocol day 1. Glenn Schofield is one director in the game's industry who will never be corrupted by greed or the higher ups. He is such a down to earth guy but very very intelligent and creative.
As someone who has been LOVING survival horror games lately, this video hit the spot. It answered a lot of the questions I had on my mind and he shared many similar sentiments.
Loads of interesting survival horror games for the PS1 and 2. The consoles have hidden gems. If you know Japanese, you'll have even more options. There are indie games for PC that are worth it, too. I recommend the ones by Harvester Games (The Cat Lady is the most popular one, it's part of a "trilogy" that is loosely connected if I recall correctly). World of Horror has an interesting design that harks back to 80s point and click adventures, but I was trying to play it the other day and got confused. I'll have to look up some guides 😅 The art was inspired by the manga of Junji Ito. If you want more Asian style horror, maybe check out White Day: A Labyrinth Called School and Detention.
Games have been 60 since the NES days. Prices have stayed the same because the cost of physical distribution went down (carts to disks) and then distribution costs went way down (digital). Unfortunately, it hasn't kept up with development cost, which has now outpaced the distribution cost (can't go lower than effectively 0) Edit: that's why free-to-play with microtransactions is the proverbial meta rn
The issue is now they are making games $70 but have even more microtransactions than before. Even at $60, plenty of games continuously break revenue records. Wanting to raise the price is just pure greed at this point. Notice how it's only the massive publishers asking for more money, instead of the smaller ones that actually need to make as much as possible.
All of these things are true, however the real issue with AAA games is they are being made by companies owned by shareholders. They are constantly in need of more and more money or else the system collapses.
this video just opened my eyes… i play video games since over 20 years but never really thought about the absolute massive effort to create one of them
Wow! Schofield really cares about the craft and making things the best they can be rather than just promoting his own ideas. What a great example for the industry. I love this guy
Hearing him explain using the same game engine for LOTR as was used for a golf game would have never crossed my mind in being the same but it actually is. Genius!
This man made the original Dead Space what it is and is one of the rare games that even today feels modern and unique. I am a huge fan of Glen Schofield
I love listening to Glen talk about video games. You can tell he is truly passionate about what he does. He has that child like excitement when talking about them. Really looking forward to Calisto Protocol!
This guy is awesome. Dead Space 1 is the most immersive game I have ever played IMO. You can tell there was a lot of passion involved . Haven't found many games that gave me that same suspense and fear, except maybe BioShock.
Yes agreed! 💯 Find yourself a stable copy of S.T.A.L.K.E.R. shadow of Chernobyl (2009 complete) or better mod, I think you'll be pleasantly surprised on the immersion level given the vintage. Underground levels and X18/X19 labs are really creepy! Plus big-sandbox layout maps, not all tight indoor corridor linear progression. The Metro franchise is really cool, but definitely the latter. BTW, the audio production of Callisto seems more immediate to the lead character. While Dead Space 1 & 2 had enormous spatial reverberation and very convincing sound signatures of massive ship apparatus. In my HT playing DS1 was insane. The ambient cacophony of industrial noise was quite terrifying! Truly gave you the feeling of being just a tiny vulnerable life, stuck in the middle of a hellish massive city like space craft.
@@thenewmev.2077 lolololololol not even close XD i wouldnt even call naughty dog games immersive, atmospheric sure, but i dont feel immersed like im there, every resi evil or fromsoft game are several magnitudes more immersive tha any ND game.
His passion is contagious. Just listening to him makes me excited to tackle my own projects. Dead Space will always have a special place in my heart. I can’t wait to play Callisto Project!
Loved when he said wow! after that question asking why game devs don't make their own engines. Shows how respectful he is to not call that guy a complete idiot. Why don't train conductors build the train they operate! I wonder why!
@@Anfallhund Great joke! I laughed really hard. The earth is flat btw. That’s a joke because it’s stupid and not true. That’s what jokes are now I guess.
I love that you feel like this guy would sit down on the couch beside you pick up the controller and have a beer with you and it would just a ton of fun playing a game. I can't think of a better type of person to be in charge of making a video game.
You guys should really make a podcast about this series, it's so addicting, and the explanations of every single person on every single video are so easy to understand and interesting.
A cool and no nonsense guy I had the pleasure of helping at Best Buy. He asked me to fill his cart with war movies. We had the occasional high end client come into our store in CA, but this guy was class. His passion for the biz is contagious.
This dude is like the video game version of Henry Rollins. He's big, he's tough, he's manly, he's got a look that says he knows how to kill ya but he won't because he's not that kinda guy, and he's actually an incredibly intelligent, cultured guy, and a _massive_ nerd. He just looks and dresses like a heavy metal rock singer
Man the Callisto Protocol looks incredible, Glen Schofield’s vision for the game is amazing, so excited to explore Black Iron Prison 👏👏👏 Glen Schofield has so much passion for the Callisto Protocol, you can tell in every interview, such a humble, chill guy 🙌
Hearing the guy who led the making of Dead Space saying he wishes they would make more Silent Hill games somehow really warms my heart
Yes glad us gamers aren't the only ones who hold value in the franchise still.
Konami already ruin PES & MGS, so I'm a bit sceptical if they release new SH
@@normansyawal2163 They actually announced a remake of SH2 & a brand new SH game like a month ago. With Konami's track record.. yeah.. a lot of people are skeptical but maybe they will redeem themselves like Capcom has been.
They should‘ve never remake SH2. It‘s perfect how it is.
@@ruvik1256 mmm not really
The guy asking why independent developers don’t develop their own engine and calling them lazy for not doing so is such a smooth brain take.
Spend 1000s of hours and 100,000s of dollars developing a game engine for a start up company with little money and little staff... ooooor use the unreal engine 5 which is free up to a point and is all there ready to go... hmm
@@Chackravartin and will most likely still be better than what you managed to create if by a miracle you finish it
It's a very smooth brain take. Guy doesn't know how hard engine development is. Let alone to develop a game itself.
probably the same type of people who thinks "graphics gets finished first" lol
@@Beatofblues I couldn't find the video, but someone was discussing a director that wouldn't review anything unless it was almost fully through the VFX department. He'd just complain about textures and lighting before he'd actually look at the content of a quick render made to try and ask/show something.
Wired, I see you have reached out to Glen Schofield. This is what we in the biz call, a pro gamer move. Glen is an OG with so much love for his craft.
What was it wired to?
You aren't "in the biz" because you bought a console champ.
Only cringe little losers copy/paste ready-made phrases and say that
@@dan3458 true and you can't also call yourself a gamer when you own a console
I assume Striking Distance Studios reached out to wired to get publicity leading up to the game's launch.
Love how all of the interviews I've watched show really committed professionals. Not only that, they've amazing personalities, not arrogant at all, just confident of their craft; deep, yet simple messages. Really encouraging!
Agreed!
This is the comment that moves me. This explains what appreciate best!
This could be a 10 hour interview and I would still not have enough of it
Highly recommend watching his Ars Technica interview, as well. Glen puts on an absolute masterclass on game directing and leadership in the industry.
This dude could sell me a glass of ice while we're in the North Pole
No
@@channingtaintum free dah
@@channingtaintum That interview is also a gem, as well as the shorter video focusing on his art
Glen is a legend and truly passionate about his craft. Can't wait for December 2nd!
The mastermind behind Dead Space. The man, the legend himself Glen Schofield.
One of them *
SCOTT STERLING!!
@@sam08g16 Huh?
Oh crap. At the part where he mentioned his favorite scary game I immediately thought Dead Space. Had no idea that was his own game, and I can understand why he wouldn’t pick his own masterpiece.
I Freakin' Love Dead Space (and 2 - but 1 is better). Played on PC in the dark with headphones.. Dead Space and Dead Space 2 are the only games I immediately replayed after first run through. I know Dead Space inside out and it still freaks me out!!!
This man is a national treasure. REBUILT his studio after EA ran them down. A unit, a chad An absolute beast. Can't say enough good things.
Too bad Sledgehmmer hasn't made anything good
@@carcrashjayson XXXXXXXXXDDDDDDDDDDDDDDDDDDDDD
Totally agree!!!
He’s coming back to be better than dead space👀
@@mohammedhaque7508I dunno about better than dead space, but maybe on par with it in some aspects. Nobody knows until it’s released, like I said though, I highly doubt it’ll top dead space 1 and 2.
Horror games aren't necessarily my thing, so I'd never heard of Glen, but gotta say I really like him, he seems like a great person, very nice, honest and passionate. I already really respect him
Ars technia has a great video with him in their war stories series
You should watch the old Making of Dead Space video with Glen. He goes in depth about the game and you can see the love and passion put into it
So, the creator of Dead Space just told us how his team used a Tiger Woods game to create a Lord of the Rings game... what a time to be alive
+respect
BROOO that honestly makes me appreciate the game even more lmao
Not a game the engine behind the game
That was an amazing revelation. I love those games.
Two minute papers fan?
"It's not about my ideas always getting into the game, it's about the best ideas getting in the game." Spoken like a true professional S tier game dev
This is the best way to play DnD 5e and other role playing games
Yeah I really appreciated that he said that. That shows you that someone wants the best for the game, not the best for themselves.
Joe Cecot should take notes.
"my ideas are the best, everyone else is dogshit"
*cough cough* Niel Druckmann
a 10 hour campaign being like 5 movies worth of writing was something i hadnt thought about
Not really. Unless it's a kojima game 70 percent of that is gameplay. For example forbidden West has a 40 hour campaign and like 67 minutes of cut scenes. Barely a TV episode
A 10 hour game will have about 30 minutes of cut scenes roughly
@@iangray1980 are you stupid? writing isnt only in cutscenes
@@cysht are you? My bad writing "maybe if i jump over there" for aloy 5000 times is the same as writing Lawrence of Arabia
The Callisto Protocol is 14 hours! Or more if you take your time with it like I will
Alien Isolation is a great example for the use of sound for horror. It raises the tension immensely and a sudden change of music is more scary in this game than running into the Alien sometimes
Such an amazing game. Spent dozens of hours on it back in the day
Elden Ring too !
@@LordVex47that’s a good game but don’t really apply here
Actually that’s one of the best horror games! I played it with my brothers on Halloween it was so fun
nothing about that game is scary. It is a very well made game and has really good sound design, AI and atmosphere in general but the "horror" part is not really that scary. It is as scary as the original movie.
"Its not about getting my ideas in the game, its about getting the best ideas in the game"
This is I think, at the core of what makes Glen such a great director. Confidence and humility aren't opposites, and he has loads of both. He has a strong vision for the things he makes, but understands that its a team effort and that he couldn't possibly have all the best ideas on his own. Being a good director is about having the vision to drive the project but the humility to be a productive collaborator, and you can see which directors are able to do that and which ones aren't cut out for it. Proud to see him doing well, he's an example for everyone.
Nah, we need to make sure that the ideas are as diverse as the employees. We need the black idea, the Latinx idea, the trans idea etc.
i wonder who thought that putting death animation behind paywall was best ideas
@@chrisg0001 why u say latinx my ancestors wouldn’t be fond of that. I and all my family here in La and TJ don’t like to be called Laninx, I’m Latino
@@chrisg0001 what if most people who want to play these games aren't a diverse crowd? Black people and by extension others ain't playing horror games to this extent. As a Black man, the only survival horror I liked was Resident Evil as a series.
@@murk4552 To be fair, Resident Evil is the GOAT of survival horror lol
This guy needs his own RUclips show. Honest, real and fair. Great job 👏
I think he's too busy with real world stuff to waste his time here, why waste his talent?
@@Divintyrious well he did flop his latest game so maybe
@@alilweeb7684 "he did flop" is an over-exaggeration, I enjoyed Callisto but wouldn't praise it as a herald of a new coming age OR "he failed everything and I wasted my money on a let down".
and you act like it was HIS fault and not the 200+ people that worked on it? think man.
We need a Tod Howard show
@@Divintyriousfor money?
I love the fact he went in depth with each question and didn’t brush over things with blunt answers
14:08 Elden Ring
Love how my phone asks to translate your comment into English… and somehow it translates Elden Ring to Fire Call 😂
@@arnes.7945same here man
@@arnes.7945 It's not your phone. It's Google, who own RUclips and have applied Google Translate to it. I got the same thing on PC
@@arnes.7945 LOL true
it means i'm wearing a Silver Call now lol
thank you bro thats the only reason i even clicked this video oh btw good luck on shadow of erdtree
I freaking love this guy! He’s so down to earth.
He did an hour interview about Dead Space on the Ars Technica RUclips channel. I’ve watched it twice. Highly recommend
I appreciate how someone can really sense how challenging video games are to make. Engineers and video game studio staff have pretty harrowing stories about needing to pull 14-hour days 6 days a week in order to finish a game on a tight deadline. I can totally see Glenn telling a team of people to shut the f****** and finish the f****** game.
Except for the cost part, yeah, he's down to earth.
@@DimitriMoreira I mean he's right on the cost part. Costs have barely increased over the last 2 decades even with massive inflation. They have to make a profit and $60 isn't very expensive for 15 to 100 hours of entertainment.
What's down to earth? I wanna be up to earth.
More videos with glen plz, this guy is great and it's one of the few people in the gaming industry that I fully respect
This comment aged like milk and its only been 7 days lol
he made advanced warfare ☠️
@@ThiccNicc what happened?
@@fitmotheyap same here
@@fitmotheyap Apparently the game he is advertising here (The Callisto Protocol) had a terrible release :( Glitches, performance issues, etc
I really like how open and honest he is. Whole time every interview he just gives it to you straight.
this guy just comes across as a genuinely sound, smart guy who knows his stuff. top notch.
This guy is so likable by nature. And very knowledgable too about his creation. So cool will definitely support his project.
He has that Cory Barlog or Hugo Martin vibe where he seems like just a normal guy who is a fan of video games and pop culture like us but just happened to catch a break and is able to create.
Dude's incredible at explaining concepts in plain relatable language, without overloading you with jargon
*Glen Schofield* is an individual I have immense respect for. He's like the American *Hideo Kojima.*
- After *Konami* stole his creation and kicked him down, he got right back up and became his own boss.
Thank you both for flipping off the suits and corporations. Showing them that just because they own your ideas, doesn't mean they can recreate them.
he is nowhere near as pretentious as Kojima. Actually he is quite the opposite with his grounded and straight talking nature.
I’d more associate him as the john Carpenter of the gaming industry due to how much this man loves his body horror lol
@@titanjakob1056 carpenter is a godfather of horror and popcorn flicks. Glen has one famous game.
Dead On
@Blastard well he's about to have 2 with The Callisto Protocol. Also isn't Dead Space not only considered one of the best horror games of all time, but one of THE best games ever made as well.
This guy is great. I could listen to him talk for hours. His passion really comes through and he explains it so simply.
Watch his war story video about the development of Dead Space. Super awesome
the true mark of someone with comprehensive knowledge in a particular subject. if you can explain something in as short & sweet a way as possible, then your body of knowledge on said subject is prolly very large
play this video on repeat you can listen to him for hours
Agreed
Makes it that much sadder that Callisto Protocol ended up not being very good...
Yeah it sucked.
Glen Schofield is a Horror master. And great game developer. Love this guy. Looking forward to The Callisto Protocol and being scared shitless.
This is a game developer I’m happy to spend money on. More game companies need to have this level of passion for the art form.
To be fair Activision had this type of passion before they became a god. Companies that aren’t there yet will always be humble and do exactly what the fans want. If they become massive companies, then who knows how they will act.
@@Tundra0128 Glen and his team were already royally screwed over by a big company (EA) hence why we’re getting something even better with this project. Their hands aren’t as tied back now, but I see what you’re saying. All in all it seems to be turning out to be a good game in a sea of “meh” releases as of late. I’m thankful for that because games are getting dull
god i need to consOOOM
The game he made for real was Dead Space, it came out in 2008.
Tons of game devs have this much passion for the art form….
I would love working on a game with this guy. I hope Callisto Protocol will be a hit and he can keep making games for a long time
It looks very promising
@@andu1854 for real the engine looks batshit crazy
Weren't they using unreal for that?
@@aureayamat4103 yes they are
He's been working on games since 1991.
Deadspace was a masterpiece..Personally I'd say that even if Callisto Protocol is his last game, he's had an impact on the gaming World.
This is probably one of the best proffesional answer questions on here. Love his answer to why video games are important
I love how Glen looks and sounds like a trucker who owns a bar and has probably killed someone before. But he’s actually this really intelligent, articulate, nerdy teddy bear.
😂😂😂
what u talking about this guy doesnt look dangerous to me. Theres actually something called looking masculine
@@spartakush_6614 I don't think they said he wasn't masculine my guy.
@@floofiestmuffin6945I think he’s saying that the guy is mistaking being perceived as dangerous with masculinity. Not that the guy didn’t think that the dude is masculine
He just looks like a normal dude to me
Usually when a game director talks about their game it’s smart to take everything with a grain of salt, but this dude has delivered on pretty much everything he’s done.
like peter molyneux or todd howard lmao
@@Shad0wmoses Todd Howard? No.
@@Shad0wmosesdefinitely not Todd haha
@@Shad0wmoses Molyneux oversells great games creating unrealistic expectations. Howard oversold an underdeveloped disaster in Fallout 76. Howard is worse for that I think.
@@glenrichardson8266 Todd made one misstep. Peter has made only missteps. There's a big difference.
This video struck me again that every aspect of a video game or any artwork has to be manufactured: nothing is accidental, everything you see on the stage is there for a reason, and someone had to make that decision. Incredibly interesting to get an insight into that process.
Depends on the art I suppose. There’s also some happy accidents, but then there still has to be a conscious decision it looks better than the “non accident.”
I see you've never played an Elder Scrolls game
Lemme tell you about a company called riot games
Not really if you’ve looked up the development of other titles especially older games.
It's so rare finding video game director/designers/developers interviews, I'll treasure this one lmao. I really need to know what goes into creating a GTA or RDR series. Really admire these guys, just geniuses
I like How Glen is like the biggest nerd and a wizard of software, but it looks like he'd run a New York deli.
hes not really a software wizard, he literally said himself he is an artist not a coder.
@@TalladSirhc I promise you game artists use software
@@excessoats tell us you don’t understand the difference between using software and coding software without telling us you don’t know the difference between using software without coding software 🤡🤣🤡🤣
@@jman0870 My brother he said he is a software wizard, mfs said nothing about coding vs usage. I doubt Glen is a "wizard" in either anyway, because hes a game director and probably isnt there producing game assets. Anyway, my point is that, I assume, the original comment is referring to how good he would be as an artist using the software.
@@excessoats Im with you bro he seems like he enjoys making a game
"I don't consider myself a writer, I consider myself a storyteller." That's someone that really enjoys his job.
That's how it's supposed to be....Good story, in a game based around stories, wins customers.
@@warcat2469 are you war cat general on steam? Asking because I was reading replies on here while waiting on dead space 1 to download and saw war cat general on steam and you on RUclips.
@@CalebM-kv9pi Nope. I have a different username on Steam. Sorry.
@@warcat2469 no problem, crazy coincidence though.
To me it says that he sees a difference between those two things. He builds a structure and the writers make it beautiful.
I could listen to Glen Schofield read a phone book and be completely immersed. He’s genuinely one of the best creators in the industry with so much passion for making video games. Can’t wait for The Callisto Protocol!
Every time Glenn speaks about games it’s enthralling. The genuine excitement and passion when describing his past and present works is great to see.
About the physics: Yes, they do have to program things like calculating gravity. The hardest part is collisions. Calculating collisions is both extremely complicated and computationally expensive. To make it perform better without making the physics an unstable mess, it has to be even more complicated. But this is all done with a physics engine that usually isn't actually made by the people making the game.
unreal and unity physics engines are amazing man, if i want to make something bouncy i can do that, if i want to make something sticky i can do that, if i want to make something a semi solid i.e. water i can do that. all of those features in a menu
yes but the physic engines have logarithms that are obtained mathematically behind them. people just make the calculations one time and they can be used in the program.
cmon now m1v1 initial+ m2v2 initial= m1v1 final+ m2v2 final collisions are a piece of cake😆😆Just kidding I can’t imagine creating an engine that is able to do all this. These guys are freaking genius
that's why we have stuff like "the Wrath of Clang" in Space Engineers
Best move is to make the physics buggy but in a consistent and fun way that better than realistic you want real go outside I play certain games for the iconic jankyness
Glen is so humble when he answers that he's not a writer. Because to make a scary scene, he needs to know how to build up, suspense, distract and execute, and he thoroughly understands how that works and how to make players have that feeling the whole game. He also makes players want to know and explore furthermore. That is nothing short of great writing.
Glen is probably going to go down as one of the most loved and talented people in gaming Industry. Listening to him shows how passionate he is with what he does.
Every interview/video ive seen with glenn makes me love him more. He just seems like such a genuine dude who loves games.
A great story hooks me every time. I've played games and watched movies that were super rough, unpolished, poorly scored, etc just because the story was amazing. How compelling the story is will make or break a game or even a studio. Glen can talk his trade all day and I would listen to every minute of it.
As someone who puts story and character development at first and most of the things second as well, I can't say I'd put myself through super unpolished game or movie. And zero to none developer will waste a great story to a buggy gameplay (Uhm...CDPR)
This guy seems so down to earth and charismatic! Would love to see more of him answering video game-related questions in the future not to mention he's a legend who made a game that still stands the test of time and still freaks me out to this day.
It's so apparent how much Glen loves his industry and how passionate he is about his craft when you listen to him talk - a true legend! Cannot wait to play The Calisto Protocol!
This guy is awesome. Explaining everything so thoroughly and expressively probably makes working with him easy and fun!
Glen’s always had that charisma. Plus I love that he looks like a mob boss.
🤣
Hand over the Callisto money pal
@@Sm0k3turt 😂😂😂
S tier comment 👌
he kinda looks like doom guy
We're very lucky to have Glen in the gaming industry. The way he answered and explained all of the questions made it very easy to digest. Can't wait for Callisto Protocol!
The sound design in Dead Space series is still the absolute best I've ever heard in a horror game. What I like most about it is, like Glen said, the "scary machinery". _Everything_ sounds like it can injure you if you misuse it and, when you think about it, it's also pretty realistic so it helps a lot with immersion.
God bless Glenn. What an excellent chap to be leading the industry forward today
Glen is genuinely such a treasure, ever since the Ars technica interview, I could listen to him talk shop forever.
Deserves to have his name up there with the Ken Levine's, Kojima's and Neil Druckmann's, fantastic creative and great dude
This man's passion truly is intoxicating.
He's one of the great ones.
Dead Space still is one of my favorite horror games to this day!
Obviously, I can't wait for The Callisto Protocol.
Glen is a true G. You can tell by his enthusiasm to delve into each question with insider knowledge.
Huge shout out to Akira Yamaoka for what he brings to a horror game experience. ie Silent Hill
Yes because the media persona people adopt is an actual representation of them as a person.
@@Hsaelt are you saying it can’t be? What a dumb comment🙂
@@MilkCurd yes because not taking everything at face value is very very dumb all smart people are believing everything they see 🤓
His game isn't good at all though.
@@Hsaelt but that’s not what I said tho. I said “are you saying it CAN’T be?”
You’re telling me you somehow misread 6 words?
“🤓” 🥱
Wow, I really like this guy(: hearing him talk about his passion and being respectful and thorough with all the questions was really nice. Had a smile the whole video! For someone who has always wanted to design games, this was a must watch!
I love listening to this guy talk. He could read the back of a shampoo bottle and I would be totally enthralled. I’m so happy he and the Dead Space team are getting to fully realize their vision.
😂😂😂
Tiger Woods into LoTR... Unreal! THAT'S a Director level move
Loved this game back in the day and was genuinely surprised!
This is quickly becoming my favorite recurring series on YT. Great stuff as always.
Nothing better than seeing someone passionately speaking about their careers/hobbies. This channel is excellent. And we definitely need more gamers q&a like this! ❤️
This man deserves all the respect for what he's done for the gaming industry
And the art world.
And the entertainment industry.
Love this guy for having the patience to explain stuff in the quickest way possible.
Loved to hear him talk! I think it'd be even more interesting to see him play a game while analyzing it.
2 years to complete the development of a level in some cases? Amazing
I think, maybe, one factor as to why AAA video games have stayed at $60 for a decade is because the video game industry has skyrocketed significantly in the last 10. Where a $60 game might have sold 500,000 copies in 2010 it’s now selling 1,000,000 because the market has become so huge.
But obviously this is not the case for all AAA titles. A lot rely on micro transactions to make that deficit back. Which then does beg the question “what happens to studios who don’t have micro transactions?”
Don’t take anything I say seriously. These are just random thoughts I had while watching this. Please correct me if I’m way off base.
That's very true I never thought about either point. The fact that $60 games have been $60 for damnear 2 decades and also the fact that the money the gaming industry is getting has ballooned. Also the accessibility of it. In a year, cod mobile made 1 billion. 250 million ppl downloaded it. The highest selling call of duty game, black ops, only sold 30 million copies. Some game like fornite are all microtransaction and they did the cartoon industry has been doing for years, make a toy. They are double dipping in the gaming revenue and toy revenue.
Another huge reason why companies have decided with the $60 price tag is affordability. In the last decades wages haven't improved as much. If you just went and increased the price tag , then less people would be able to buy said games. This issue involves the whole gaming industry and those connected to it. By keeping a low cost of buying new games would ensure more people are interested in playing games. This benefits industries that sell the hardware you would need to play said games or even industries (like merch) would benefit after someone played said game.
A good example of a company not following that norm is Paradox Interactive. The Grand Strategy genre isn't as big as the FPS one. Considering that they can't make up their loses through quantity , they went with a different route. They will sell the base game for a small price but add expansions that could result in quadruple or more total price tag. You could still have more than ten hours of gameplay with the base game , so you aren't outright scammed but this is how they are trying to continue existing.
Tbh I think It's all hit or miss like tbh I would buy more games if they were not $60, I would also probably buy more micro transactions (like Booster packs for xp or in game currency) if the game wasn't $40 short of being $100
They don’t care about money, they care about growth, results and constantly surpassing expectations.
@@4m4n40 it seems like u have forgotten EA 💰😍
I'm getting Callisto Protocol day 1. Glenn Schofield is one director in the game's industry who will never be corrupted by greed or the higher ups. He is such a down to earth guy but very very intelligent and creative.
I love Glen. Was so sad to hear he left Striking Distance after Calysto Protocol. He's a great designer. One setback shouldn't mean you have to leave.
"And you're still gonna get it wrong."
I love this guy all around!
As someone who has been LOVING survival horror games lately, this video hit the spot. It answered a lot of the questions I had on my mind and he shared many similar sentiments.
Loads of interesting survival horror games for the PS1 and 2. The consoles have hidden gems. If you know Japanese, you'll have even more options.
There are indie games for PC that are worth it, too. I recommend the ones by Harvester Games (The Cat Lady is the most popular one, it's part of a "trilogy" that is loosely connected if I recall correctly).
World of Horror has an interesting design that harks back to 80s point and click adventures, but I was trying to play it the other day and got confused. I'll have to look up some guides 😅
The art was inspired by the manga of Junji Ito.
If you want more Asian style horror, maybe check out White Day: A Labyrinth Called School and Detention.
Games have been 60 since the NES days. Prices have stayed the same because the cost of physical distribution went down (carts to disks) and then distribution costs went way down (digital). Unfortunately, it hasn't kept up with development cost, which has now outpaced the distribution cost (can't go lower than effectively 0)
Edit: that's why free-to-play with microtransactions is the proverbial meta rn
The issue is now they are making games $70 but have even more microtransactions than before. Even at $60, plenty of games continuously break revenue records. Wanting to raise the price is just pure greed at this point. Notice how it's only the massive publishers asking for more money, instead of the smaller ones that actually need to make as much as possible.
All of these things are true, however the real issue with AAA games is they are being made by companies owned by shareholders. They are constantly in need of more and more money or else the system collapses.
how many people where buying games 10 years ago and how many more are buying today?
I haven't played Callisto Protocol but I LOVE this guy, his passion and his mentality.
Man I could glisten to Glen Schofield explain game world all day. He's got such a great way to talking
Thank you for having THE director of Gex on. Being the director of Gex does in fact make him the most powerful gamer and being.
Now that's a game I haven't thought about in a long time. Gex
Donkey Kong December donkey Kong December!
I appreciate his enthusiasm and passion.
this video just opened my eyes… i play video games since over 20 years but never really thought about the absolute massive effort to create one of them
well haven't you ever seen credits? there's hundreds of people there. what did you think they all do?
AAA one, indie only a handful of people.
Wow! Schofield really cares about the craft and making things the best they can be rather than just promoting his own ideas. What a great example for the industry. I love this guy
Hearing him explain using the same game engine for LOTR as was used for a golf game would have never crossed my mind in being the same but it actually is. Genius!
so crazy right??
This man made the original Dead Space what it is and is one of the rare games that even today feels modern and unique. I am a huge fan of Glen Schofield
"Good For You! That's Confidence!"
I love this man.
I really respect and love Glen's vision for horror and I wish more game devs were like him
@@Gesuspiece A rocky launch does not equal bad game always. Look at CP 2077 now and tell me whether the launch really mattered?
@@TheResidentevilfan99 exactly and they're quickly fixing the issues with CP too.
@@TheResidentevilfan99 but cyberpunk is still bad though so bad example
More video games videos would be nice! Also love how he pointed that video games are a form of art that tells a great story
I love listening to Glen talk about video games. You can tell he is truly passionate about what he does. He has that child like excitement when talking about them. Really looking forward to Calisto Protocol!
Glen is an absolute legend. Absolutely cannot wait to play Callisto Protocol
I love this man. Passion creates masterpieces. You can tell he's answering these questions because he loves it, and not just marketing.
“I want the best idea in the game, not my idea” is the mindset of a great leader who delivers great results.
Them re-working the tiger woods engine for lord of the rings is pure genius lol
This guy is awesome. Dead Space 1 is the most immersive game I have ever played IMO. You can tell there was a lot of passion involved . Haven't found many games that gave me that same suspense and fear, except maybe BioShock.
Yes agreed! 💯 Find yourself a stable copy of S.T.A.L.K.E.R. shadow of Chernobyl (2009 complete) or better mod, I think you'll be pleasantly surprised on the immersion level given the vintage. Underground levels and X18/X19 labs are really creepy! Plus big-sandbox layout maps, not all tight indoor corridor linear progression. The Metro franchise is really cool, but definitely the latter.
BTW, the audio production of Callisto seems more immediate to the lead character. While Dead Space 1 & 2 had enormous spatial reverberation and very convincing sound signatures of massive ship apparatus. In my HT playing DS1 was insane. The ambient cacophony of industrial noise was quite terrifying! Truly gave you the feeling of being just a tiny vulnerable life, stuck in the middle of a hellish massive city like space craft.
He was in another video, maybe this channel I can't remember, where he was talking about the creation of Dead Space. It's worth a watch.
The last of us
@@thenewmev.2077 lolololololol not even close XD i wouldnt even call naughty dog games immersive, atmospheric sure, but i dont feel immersed like im there, every resi evil or fromsoft game are several magnitudes more immersive tha any ND game.
@@flamingmanure so you wouldn’t say any Uncharted or Last of Us game is immersive in any way?
Thank you for the sound design shout out! I have been doing game sound design for over 15 years now and love it more and more everyday.
Finde gut, das Max Eberl so ehrlich die Fragen beantwortet.
Straight to the point and honest. Love it
His passion is contagious. Just listening to him makes me excited to tackle my own projects. Dead Space will always have a special place in my heart. I can’t wait to play Callisto Project!
Loved when he said wow! after that question asking why game devs don't make their own engines. Shows how respectful he is to not call that guy a complete idiot. Why don't train conductors build the train they operate! I wonder why!
That was a really good comparison
He was joking
@@Anfallhund Great joke! I laughed really hard. The earth is flat btw. That’s a joke because it’s stupid and not true. That’s what jokes are now I guess.
Though it would be better for games if everyone could make their own engines. Unfortunately it’s too expensive now.
I love that you feel like this guy would sit down on the couch beside you pick up the controller and have a beer with you and it would just a ton of fun playing a game. I can't think of a better type of person to be in charge of making a video game.
You guys should really make a podcast about this series, it's so addicting, and the explanations of every single person on every single video are so easy to understand and interesting.
This man is humble. I can’t wait to see future projects he has to offer. He is the best horror game author/creator
credit to the person picking the questions. these are really good.
I love how he is explaining things and not just jerk around
His passion for games is very inspiring 👏 love that he's still as happy to build and evolve games as when he started.
A cool and no nonsense guy I had the pleasure of helping at Best Buy. He asked me to fill his cart with war movies. We had the occasional high end client come into our store in CA, but this guy was class. His passion for the biz is contagious.
Sick story guy. That’s cool
Props to this guy for answering dumb questions (not all but some) and making every answer interesting to listen to
This dude is like the video game version of Henry Rollins. He's big, he's tough, he's manly, he's got a look that says he knows how to kill ya but he won't because he's not that kinda guy, and he's actually an incredibly intelligent, cultured guy, and a _massive_ nerd. He just looks and dresses like a heavy metal rock singer
Are you in love
Woah keep your pants on bud
@@Sneakyboson speak for yourself👖😂
I didn't know grey t-shirts were "heavy metal"
@@bretthake7713 I believe they are actually a lightweight polyester patchwork of fibers sewn together.
Man the Callisto Protocol looks incredible, Glen Schofield’s vision for the game is amazing, so excited to explore Black Iron Prison 👏👏👏 Glen Schofield has so much passion for the Callisto Protocol, you can tell in every interview, such a humble, chill guy 🙌
“I don’t consider myself I writer, I consider myself a storyteller,”
“So I write 20 pages of what I want the-“
I like this guy.
I love just how down-to-earth is in his interviews.❤