[OBSOLETE] Quake II (2023) - Quake II 64 Any% in

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  • Опубликовано: 13 сен 2024
  • NEW TIME AT 18:53 - Watch the VOD @ / 1902063513
    Timing is probably off, as I started the moment I pressed the difficulty.
    In any case, this is Quake II 64 using the Quake II enhanced port. This port is currently not great for an official port. Full of crashes, some changes are seriously questionable or are complete downgrades... From NDS and their "not knowledge", I'm personally not surprised (since it's always been like that with any of their "kexports").
    And it feels, as Quake II 64 is significally harder than the original N64 due to how these changes are not adapted to the restricted level layout of this game. Up to this point I genuinely wondered if enemy placements are just incorrectly placed for "Easy" difficulty. (it doesn't)
    Anyway, here's a quick speedrun of the Quake II 64 campaign of Quake II (2023). Many zones or enemy behaviour are easily crashing, so I had to play way safer to prevent them as much as possible, skipping even a shortcut in a level that is easily doable.
    Some errors have been made though, but some of my setups were wrong. Oh well. At least it's a serious basis for future runs.
    USING KEXQUAKE 2 - VERSION 1.0 (RELEASE)
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Комментарии • 4

  • @Ch0wW
    @Ch0wW  Год назад

    I've broken this time! It's lowered to 18:53. Watch it there (stream was in french however): www.twitch.tv/videos/1902063513

  • @davidchez513
    @davidchez513 Год назад

    You are quite the first person that I have seen mentioning crashes while playing the remaster. I'm really curious to see what exactly happened during those crashes cause even with my average laptop, I didn't experience crashes whatsoever while playing all the campaigns.
    As for the way they handled the 64 port, it's clear that is meant to be extra content for the PC version itself and not a 1:1 port of the original version. For purist players, this is obviously not gonna be their cup of coffee, but for players who were only familiar with the PC campaigns, it's basically some sweet little extra content to enjoy and appreciate. While playing it I couldn't help but notice all the re uses little areas from all three PC campaigns which I find neat.
    Also you mentioned difficulty being way off for easy, but (from my understanding) the Power Shield it's kept as a permanent item here unlike vanilla QII 64 where it's used once per every level where you find it and this Power Shield sure makes a lot of difference, and not to mention the updated controls and movement. So my point here is, despite the faster enemy's behavior and such, in this remaster you have more tools available to deal with these encounters, feels a really unnecessary complain if you ask me, but still curious to hear your thoughts on this last point.

    • @Ch0wW
      @Ch0wW  Год назад

      That's a good thing if you didn't experience crashes. Personally I do, even on a high-end machine (Steam Deck as well) and it is quite nerve breaking. It can crash OBS with no reason (happened during a stream and during a WR-pace run not that long ago ), it can crash if you kill some specific enemies (I've been able to trigger that repeatedly in Q264, and I do have a save to prove it), it can apparently crash while wearing power armor and being hit in a particular way... I've personally given up on understanding any logic explanation on how these are happening, even though it could still be investigated thanks to the partial source code released. But I won't do that, it's not my job.
      Maybe these crashes happen in D3D11 only, since their Vulkan implementation is -since DOOM 64 (2020) and in all NDS remasters - absolutely horrendous performances-wise, making me unable to play with it fluidly... Who knows. It's the second game from NDS that happens a lot (with, funnily enough, their very recent ROTT remaster), up to the point I only use it to speedrun Q2 64 and the extension only, while anything else is played through YamagiQ2 (SP)/Q2Pro (MP)...
      About the extra and modified content, I'm aware. Many changes that were made are truly questionable (hello Railgun, hello some unused attacks that weren't even QA'd), but some others changes are definitely a nice step up, considering how OG Q2 is "special" and slow in some way. Maybe I could be seen as a purist, but it's not the first time NDS does some of these changes... And yet it only makes me love the original game more (since most of NDS' releases don't give the original game as a bonus, only THEIR version ( thankfully not on iD's games )). As a result, the railgun in SP is the most useless weapon existing in this remaster (being worse than the SSG), and the plasmagun & chaingun are now the weapons of choice to slip through every horde of monsters given how high their DPS are. At least that changes the strategy in some cases, which isn't that bad, but it feels like my weapons have a more limited usage.
      For Q264, some powerup items are now toggleable except in some specific cases: the power armor is indeed one (along with the Adrenaline) of them. The change of physics makes it even more enjoyable to speedrun, but that's overall all that can be said. That said I'm glad you also noticed some chunks of levels were used in Q264's campaign, it's something not a lot of people seem to recognize!
      Honestly, that remaster is not a bad remaster and I was maybe a bit overreacting. I'm seeing it as an "arranged" version of the game, but the crashes I have is problematic for me to truly have fun. Some long-time known bugs are still not fixed (1 monster_floater is still occasionally missing on Lower Palace -- Q2 Unit 9 for instance). I'm just hoping for a patch to finally fix all those issues which may never arrive...

  • @sgt.badhombre9173
    @sgt.badhombre9173 Год назад

    "Hungh!"