3 DEVS Make a Horror Game in 3 GAME ENGINES!

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  • Опубликовано: 4 июн 2024
  • -------- LINKS--------x
    FREE INTRO to GAME DEV: www.gamedevrocket.com/create-...
    GAME DEV ROCKET: www.gamedevrocket.com/
    -------- PLAY--------x
    UNITY Game: drive.google.com/drive/folder...
    UNREAL Game: www.dropbox.com/sh/xtco1kiptx...
    GODOT Game: dafluffypotato.com/static/fil...
    dafluffypotato.com/static/fil...
    dafluffypotato.com/static/fil...
    -------- CREDITS--------x
    Moonleaf Studio: ruclips.net/user/results?searc...
    Halve (Moonleaf Studio Game): store.steampowered.com/app/19...
    Gorka Games: www.youtube.com/@GorkaGames/v...
    DaFluffyPotato: www.youtube.com/@DaFluffyPota...
    Edited by DualWielded: www.youtube.com/@DualWielded/...
    -------- TIMESTAMPS --------x
    0:00 - Introduction
    0:28 - 10 Minute Projects
    3:26 - Free Game Dev Course
    3:52 - 1 Hour Projects
    7:10 - 1 Day Projects
    11:46 - Reactions
    15:16 - Outro
  • ИгрыИгры

Комментарии • 478

  • @Blackthornprod
    @Blackthornprod  7 месяцев назад +216

    Which game engine takes the crown in your opinion?
    And remember that if you also want to learn how to make games, you can watch our FREE Game dev course right here: www.gamedevrocket.com/create-your-first-game

    • @redcarnotaurus323
      @redcarnotaurus323 7 месяцев назад +8

      Haven’t finished the video yet but probably the unreal engine guy

    • @redcarnotaurus323
      @redcarnotaurus323 7 месяцев назад +3

      Based on the 10 minute one

    • @redcarnotaurus323
      @redcarnotaurus323 7 месяцев назад +55

      Nevermind I just saw the whole video 💀 I think the Godot guy was the best

    • @ho_rth
      @ho_rth 7 месяцев назад

      @@redcarnotaurus323 ong ong fr cuh frfrfrfrfrfr

    • @ho_rth
      @ho_rth 7 месяцев назад +1

      @@redcarnotaurus323 but unrel engin :(

  • @grandwyrm5275
    @grandwyrm5275 7 месяцев назад +2931

    not going to lie, thefluffypotato did an amazing job with the last game, the vibe and gameplay were incredible

    • @icywolf6892
      @icywolf6892 7 месяцев назад +149

      his 10 minute clicking game somehow scared me

    • @itskxmi
      @itskxmi 7 месяцев назад +102

      Fr. I had such low expectations after his first 2 games but his 3rd game was amazing

    • @kensend9594
      @kensend9594 7 месяцев назад +59

      Especially since he said he was still fairly new to godot. Pretty impressive

    • @randomcake
      @randomcake 6 месяцев назад +13

      Yea that is because godot is easy to use..u can make yourself a game without any experience in godot in one day and he is a developer so obviously it will be good.

    • @Kompressor808
      @Kompressor808 6 месяцев назад +7

      ​@@randomcakeGodot is easy to learn?

  • @DaFluffyPotato
    @DaFluffyPotato 7 месяцев назад +1691

    Thanks for having me! It was quite an interesting challenge. The games looked quite good for 1 day!

    • @Pro-xm8jb
      @Pro-xm8jb 7 месяцев назад +73

      Dude your last game was 😎

    • @Primus_075
      @Primus_075 7 месяцев назад +35

      ​@@Pro-xm8jbEspecially it being VR, i can just imagine how scary it could be

    • @woodybrando9665
      @woodybrando9665 7 месяцев назад +51

      your game literally made the other games look not that good

    • @zappyapp
      @zappyapp 7 месяцев назад +4

      Don'ta you use pygame?

    • @DaFluffyPotato
      @DaFluffyPotato 7 месяцев назад

      Yeah, I use Pygame, but it's not hard to pick up other stuff.

  • @2_Elliot
    @2_Elliot 7 месяцев назад +1124

    Godot totally took the cake on this one!
    I love how this shows that a game doesn’t need hyper-realistic assets to be a great experience. Well done to all developers!

    • @hogandromgool2062
      @hogandromgool2062 7 месяцев назад +63

      Spent two years literally going insane trying to get the art to look good in my game, I'm no artist so it was literally soul crushing. Ended up just going back to flat shaded low poly with a line shader. Turns out simple sometimes is the best.

    • @waffleawt6570
      @waffleawt6570 6 месяцев назад

      It's the time for me not the ability, I've made a bunch of assets but I had to make a 2 day game for a game jam and that's when I realized, oh my assets in ps1 style took 1 hour, a knife would take 4 hours of painting and modeling usually in my workflow! so true man@@hogandromgool2062

    • @XrayTheMyth23
      @XrayTheMyth23 4 месяца назад

      @@hogandromgool2062If you’re not an artist these game jams have definitely shown the value of asset packs

    • @vody929
      @vody929 2 месяца назад +1

      @@hogandromgool2062 art direction trumps all, reason why dishonoured still looks beautiful

    • @AMWstu
      @AMWstu 22 дня назад +1

      godot is trash bruh lol

  • @st.altair4936
    @st.altair4936 7 месяцев назад +320

    The Godot VR one was easily the coolest. DaFluffyPotato didn't even use pre-made assets, what a chad.

  • @inthereverb1713
    @inthereverb1713 7 месяцев назад +548

    DaFluffyPotato wins by a landslide in my opinion, modelling everything by themself (nothings wrong with using premade assets, but thats dedication for having such limited time) AND coming up with some amazing ideas?!?! Have to look at the games they've made cause if this is what they can do with one day, what they do normally has gotta be amazing!!!

    • @deuswulf6193
      @deuswulf6193 7 месяцев назад +22

      To be fair, the first two games he made were hardly amazing, quite the opposite in fact. He made up for it with the 3rd however.

    • @Di3Leberwurst
      @Di3Leberwurst 7 месяцев назад +23

      @@deuswulf6193 Nope the first game was amazing. Game of the year worthy.

    • @DemonKing19951
      @DemonKing19951 6 месяцев назад +32

      @@deuswulf6193 To be fair 10 minutes and hour are hardly enough time to do anything other than build up ideas for other projects.

    • @RenderingUser
      @RenderingUser 6 месяцев назад +24

      @@deuswulf6193 second one was pretty creepy and creative tho

    • @RendEm14
      @RendEm14 Месяц назад

      He had 10 hours and 1 day it's easy to make models in that time

  • @DualWielded
    @DualWielded 7 месяцев назад +915

    Wouldn't mind seeing someone representing board/card games and making a physical game for a future episode

    • @brusatv7983
      @brusatv7983 7 месяцев назад +27

      Thatd be sick they should do a whole board game episode of this series

    • @SzyRRogi
      @SzyRRogi 7 месяцев назад +11

      that sounds like a great idea

    • @rookie4926
      @rookie4926 7 месяцев назад +6

      Good idea

    • @HeatherGermaine
      @HeatherGermaine 7 месяцев назад +5

      this needs to be a thing

    • @randompolygon8401
      @randompolygon8401 7 месяцев назад +3

      THAT IS GENUIS

  • @krayne2084
    @krayne2084 7 месяцев назад +191

    I think the Godot dev wins by a landslide, not necessarily Godot though. He was creative as hell and I think the only Engine selling points that were made were that Unity and Unreal had respectively good and good looking premade assets.

    • @jmvr
      @jmvr 7 месяцев назад +23

      That doesn't mean that Godot doesn't have good premade assets, because the dev just didn't use anything premade for this project. Really, as long as an asset comes with an FBX, OBJ, glTF, .blend, or other file, it can probably be used with Godot
      Godot may not be super high-end and industry standard level, but it's a very capable engine, and may reach great heights in the upcoming few years. Who knows, it might become the "Blender" of the game industry (free and open-source that's almost industry standard level of quality).

    • @stickguy9109
      @stickguy9109 7 месяцев назад +9

      ​@@jmvr I'm sure it will get there. Godot is still pretty new compared to these other two

    • @pietraderdetective8953
      @pietraderdetective8953 6 месяцев назад +4

      You nailed it 🎯💯
      It also bothers me when I see Godot tutorials using piece of crab game assets...while Godot is capable of using high-quality game assets.

  • @T3chedOut
    @T3chedOut 7 месяцев назад +283

    I honestly feel like the Godot projects were the only realistic representations of "games made in X time" because the others used asset packs, while DaFluffyPotato actually included making all the assets in their dev time. That said, every project was really impressive given the small amount of time, I love the idea to make the mic always on and repevant to the gameplay!!

    • @awn-exotic8439
      @awn-exotic8439 7 месяцев назад +23

      Well, I'd argue that it was games made in "X" engine.
      And since asset packs are part of the game dev experience, and allowed by the engines, I'd say its fine.

    • @Matshiro
      @Matshiro 7 месяцев назад +7

      I think so too, but Potato also used his script for VR movement, if he did not have that ready to go he would probably spend few hours fixing bugs in movement etc. (Tbh I don't know shit about creating VR game, but I guess you can have a bit of problems with that)

    • @ShiroCh_ID
      @ShiroCh_ID 7 месяцев назад

      @@Matshiro id assume his VR Character template is actually just that 1st person Camera script, but i think VR ones has modified movements to acomodate 3dof of vr
      could be wrong though since its been so much while since i touched game engine and gamedev in general

    • @DaFluffyPotato
      @DaFluffyPotato 7 месяцев назад +16

      @@Matshiro I originally wrote it in a bit over an hour. Could have done it in the 1 day. Just would've lost a bit of sleep.

    • @pietraderdetective8953
      @pietraderdetective8953 6 месяцев назад +4

      Not gonna lie, was kinda disappointed to see Gorka (Unreal guy) inserted an asset pack just like that for the 1-hour game category.

  • @GorkaGames
    @GorkaGames 7 месяцев назад +244

    I love how the games turned out!! Had a lot of fun participating 😁🔥

    • @arcturus2685
      @arcturus2685 7 месяцев назад +5

      Your gameplay design was insanely good😊

    • @cantunclu
      @cantunclu 7 месяцев назад +5

      After I saw you, the video became more enjoyable for me :)

  • @Flamsleburger
    @Flamsleburger 7 месяцев назад +145

    I personally really like the 24-hour Godot game. The art style is really cool and the environment looks super interesting, as well as it's the most unique out of all of the three games. Everyone here did an amazing job, love these challenge videos Prod!

  • @painleroux9486
    @painleroux9486 7 месяцев назад +49

    Hollyyy the Godot one was the best for me , well done to every one

  • @NuttachaiTipprasert
    @NuttachaiTipprasert 7 месяцев назад +51

    Godot dev won by far. Not only he didn't rely on the hyper-realistic assets and lightning (nothing wrong about that, BTW), but his gameplay mechanic is more complete and makes the game legit scary. Kudos for him.

  • @ShorteDev
    @ShorteDev 7 месяцев назад +49

    I got extremely motivated to try and create an actual horror game after this challenge, haha 😄
    Loved trying out the other developers games as well, it was really cool to see what kind of games could be created within different game engines 🔥

  • @951159Pedro
    @951159Pedro 7 месяцев назад +43

    Well, the only one who actually made a game was DaFluffyPotato, and this inspired me to learn godot

    • @Mooke-je7sx
      @Mooke-je7sx 3 месяца назад +1

      Hey, how'd that go for you? I've been playing around with Godot and it'd be nice to hear your experience, and even if it didn't work out, at least you tried right?

  • @eelberger
    @eelberger 6 месяцев назад +10

    I'd say that thefluffypotato takes the cake with this one. I think the self-made modeling really shows their skill.

  • @Nahnono
    @Nahnono 2 месяца назад +6

    Given just a horror prompt and unlimited possibilities, 99 out of 100 game developers will make the same generic slenderman clone.

  • @karenschlueter9624
    @karenschlueter9624 7 месяцев назад +28

    Godot is like that one cool friend

  • @bmorr
    @bmorr 7 месяцев назад +16

    It’s wild to see DaFluffyPotato make stuff outside of Pygame. It’s awesome to see him out of the blue right after I was checking to see if he had posted recently.

  • @redtsar
    @redtsar 7 месяцев назад +21

    That VR game easily won that
    The other games didn't feel tense to me, (I am a huge horror game freak so I'm probably just picky)
    Just the audio, the scenery, the whole vibe, just absolutely incredible
    Well done DaFluffyPotato

  • @eboatwright_
    @eboatwright_ 7 месяцев назад +26

    I'm guessing that we're only voting on the 24 hour ones, so it definitely goes to DaFluffyPotato :D

  • @personismaybe0610
    @personismaybe0610 7 месяцев назад +30

    Seeing DaFluffyPotato is always nice.

  • @tiacool7978
    @tiacool7978 7 месяцев назад +5

    "I need more orbs."
    Panic throws the moment he hears sound.
    All the games were great. I do like the 24 Godot game the most. But the 24 hour game in Unreal was really good too. Did not expect the monsters to walk in the Unity game though. Definitely would have caught me off guard.

  • @CT3LA
    @CT3LA 7 месяцев назад +9

    Definitely would have liked to see them talk to each other about their games at the end

  • @Schoritzobandit
    @Schoritzobandit 7 месяцев назад +8

    I think Fluffypotato did a great job with the concepts throughout, especially because he placed more of an emphasis on sound and music to make the environment spookier, rather than jus relying on lighting

  • @WaylonWalker
    @WaylonWalker 7 месяцев назад +5

    @dafluffypodato killed it, making all assets from scratch on every level!

  • @humman007
    @humman007 7 месяцев назад +43

    The godot game made in one day was by far the best, sound design was the key issue here to that graphically it was not uglier at all, especially the lighting. The 10 minute category is quite unnecessary because it is impossible to make even a substitute for a game in such a short time, this is a good level in the challenge of drawing but not for gamedev

  • @cooldestroyer3159
    @cooldestroyer3159 7 месяцев назад +34

    I aspire to make a emotionally captivating horror game, so watching these sort of videos really bring me into the world of horror

  • @Ripple007
    @Ripple007 7 месяцев назад +23

    shouldve chosen someone with more experience on godot, its really not fair putting someone who started recently against people who started unity and unreal ages ago. dafluffypotato is amazing props to him for still doing well as a beginner

    • @brusatv7983
      @brusatv7983 7 месяцев назад +30

      Tbh i thought he started off weak but his final 24 hour one was the best out of the 3

    • @Ripple007
      @Ripple007 7 месяцев назад +1

      @@brusatv7983 yea it was the best, was mainly talking after seeing the 10 min and 1 hour

    • @XrayTheMyth23
      @XrayTheMyth23 4 месяца назад

      these videos are framed as a competition but really its more of a good time. doing jams is great to build experience and Potato clearly had a good idea of his limits when he decided to work around the animation by making a snake.

  • @bakasan9424
    @bakasan9424 7 месяцев назад +10

    7:05 I feel like dualwielded is trying to brainwash us by apearing in every video possible.
    and I'm here for it

    • @Venomasa
      @Venomasa 7 месяцев назад +1

      He is the editor

  • @Spadalian76_AltAccount
    @Spadalian76_AltAccount 7 месяцев назад +3

    I feel like it would be fun to have Roblox developers on the channel, as it is a way to connect Roblox as it is a big platform, used by adults and children, and also because there are multiple videos that the channel has started a trend by doing development competitions they’re are now videos on RUclips of Roblox developers competing!

    • @teawa_
      @teawa_ 4 месяца назад

      I agree!!

  • @Matshiro
    @Matshiro 7 месяцев назад +6

    I love the progression from Ms paint to VR

  • @sugnoma667
    @sugnoma667 7 месяцев назад +4

    DualWielded editing is so good man makes these videos 100x more enjoyable

  • @jupitersky
    @jupitersky 7 месяцев назад +16

    The other games were neat and all, but the one in Godot has such style and had a sense of cohesion that the others did not. Very cool stuff!

  • @kkhuman52
    @kkhuman52 7 месяцев назад +7

    The 3d jumpscare maze was very creative for the time limit.😊

  • @supersquirrel0612
    @supersquirrel0612 7 месяцев назад +5

    I mean he made a VR game, you can't get more immersive than that.

  • @TheLazyJAK
    @TheLazyJAK 7 месяцев назад +2

    It feels like these devs were not at similar skill levels with their respective engines, showcases the differences in the devs more than the engines tbh

  • @Wuddigot
    @Wuddigot 9 дней назад

    5:36 I like how well this works. you can use a dim flashlight to navigate, or you can charge your camera to take a picture with flash but that leaves you in the dark for 2ish seconds. Super cool

  • @wolfrage8765
    @wolfrage8765 7 месяцев назад +2

    The Godot worm game was really well done, you feel desperate for those Orbs of life and light.

  • @GoofyGavsVids
    @GoofyGavsVids 6 месяцев назад +4

    A horror scratch game would be crazy

  • @MGHorrorStudio
    @MGHorrorStudio 12 дней назад

    What a collaboration, Good Job, I hope you blow up soon!

  • @Aserenesnow
    @Aserenesnow 6 месяцев назад +4

    daFluffyPotato's one day project really gives horror vibes, that's actually scary, in my opinion Godot game wins

  • @tomschlaiss5735
    @tomschlaiss5735 20 дней назад

    Great work from the devs and nice video as always. Cheers from Germany

  • @lowHP_
    @lowHP_ 7 месяцев назад

    one of the best content creators out there, keep up the great work

  • @the-nomad-show
    @the-nomad-show 7 месяцев назад +1

    Nice to see Mr. Gorka. Have been watching a lot of his tutorials lately =)

  • @WBR44
    @WBR44 7 месяцев назад +5

    Been seein a lot of crazy stuff coming from Scratch. I'd love to see some challenges utilizing that platform.

  • @YeetGuy2169
    @YeetGuy2169 7 месяцев назад +1

    that pixel art guy in the intro looks like he has that dracula flow

  • @Zoid_xyz.
    @Zoid_xyz. 7 месяцев назад +3

    day one if asking for a " multiple devs make a vr game without communication " video

  • @tomasWings91
    @tomasWings91 7 месяцев назад +5

    Oh, my god! What the Fluff...was that?!!! Amazing job. Really, really amazing. Please, develope a coop horror experience, based on that proto, and you're reach! I swear.

  • @fstani
    @fstani 7 месяцев назад +3

    You can probably skip the 10 minutes and 1 hour games, idk, didn't seem relevant... They are not even played. Seeing the devs create the games and also the other dev reactions is the charm of these series 😊

    • @Blackthornprod
      @Blackthornprod  7 месяцев назад +3

      Interesting point! Perhaps we'll do just a quick 1 hour warm-up next time, followed by the 1 or 2 day projects.

  • @Modslover
    @Modslover 6 месяцев назад +1

    I have 2 ideas for a different video type. 1.) You give a group of devs a whole asset pack and they have to use only the assets to make a game. 2.) You have a group of devs that each start their own game then it goes to the next person till it's done.

  • @AllMindControl
    @AllMindControl 3 месяца назад

    great video! awesome concept!

  • @AshtonKoenig
    @AshtonKoenig 7 месяцев назад +8

    Love it when he fills us up with content!

  • @RenderingUser
    @RenderingUser 6 месяцев назад +1

    Dafluffypotato was a surprise to see. but a welcome one.

  • @robotguy8323
    @robotguy8323 6 месяцев назад +2

    You should totally have griffpatch on scratch in the next episode

  • @cheesymcnuggets
    @cheesymcnuggets 7 месяцев назад +2

    Nice to see the devs really embracing their engines. The comments may not like asset packs but for a short game, the only way to pull out the true beauty of those stronger engines in such little time was to use asset packs. Potato also embraced Godot by choosing not to rely on hyper-realistic graphics, Godot obviously is inferior in that field so he approached the task differently and heightening the immersion in all other aspects eg sound, vr, lighting, atmosphere. Just shows that a weaker engine is still capable of immersing the player into the game. I can keep going on about how each dev embraced their engines strengths and weaknesses, everyone did great. Though I disagree with this comment section's hate on the use of asset packs here and how they're saying Potato won because he made his own assets, I just don't agree with that...However, i do still agree Potato won but because of his own skill and creativity. Realistically, these 3 engines have limits that are too difficult to reach (rationally ofc, a 10000vs10000 pvp fps ain't ever happening), if you have an idea, you are the determining factor on whether it's possible, the engines are merely a minuscule tool in the true art of creation.

  • @tehweh8202
    @tehweh8202 7 месяцев назад +7

    I wonder if the second dev has ever seen a real snowy forest before. I find the idea of a snowy forest where trees have leaves quite amusing. But equally terrifying, as it meand that the planet has entered a cataclysmic extinction event. Every single one of those trees is basically dead. That's basically a horror scenarion by itself.

    • @KyriosHeptagrammaton
      @KyriosHeptagrammaton 7 месяцев назад +4

      Early snow in fall can do it. Where I live we had a year where we had had snow every month of the year

    • @masterjunko
      @masterjunko 6 месяцев назад +2

      Where I live, it's honestly pretty common for many of the trees to still have leaves when it snows (Like the above reply, we also can get early snowfall in like september), and then even weirder when they sometimes just start falling when springs almost coming up. But I do have to agree with you, giving lil hints that the planet is dead is a pretty great horror scenario.

  • @samil679
    @samil679 5 месяцев назад +1

    The one made with Godot was probably the best, mainly because of the developer.

  • @ererbe
    @ererbe 7 месяцев назад +1

    what i take from this video:
    the engine is just a tool (oh who did expect this) and what really counts is the idea and execution.
    Godot game (1day) was the most creative in my eyes.

  • @humptyPPG
    @humptyPPG 7 месяцев назад +1

    Love these types of vids

  • @natepotate5025
    @natepotate5025 7 месяцев назад +2

    ive been wanting to make my own games for ever and ive slowly been teaching my self im happy to see that these game devs use the same things i do. free sound, blockbench, audacity, unity, it tells me that im on the right track. the only thing holding me back is coding and learning how to navigate unity ._ . ....witch is kinda important XD but i know how to use blockbench really well and audacity well enough...😢

  • @videobeast5548
    @videobeast5548 7 месяцев назад

    Never been this early to one of your videos. Can't wait to enjoy it!

  • @Zzkkb98
    @Zzkkb98 6 месяцев назад +1

    Fluffy potato is a legend have you seen what he did with only pygame and Microsoft paint amazing!

  • @trColt45
    @trColt45 Месяц назад

    It'd be cool if you guys did a challenge in a similar style to forged in fire. 3 different stages for one game that may pull them out of their comfort zone with some parameters. Then give the continuing contestants free reign to use their go-to style or engine to make a game off a specific theme

  • @Lex_thebearqueen
    @Lex_thebearqueen 6 месяцев назад +1

    Id love to see a longer version with the other engines also included! Maybe they should try to make a mobile game. Also they should try to make a gane in julians editor which is similar to scratch

  • @gaborszpisjak1874
    @gaborszpisjak1874 7 месяцев назад +2

    So I liked all 3 games, however... I assumed from the title that the devs would have to do the same game (maybe even with same assets) just in different engines.
    Maybe next time.

  • @OvenGlobalDomination
    @OvenGlobalDomination 7 месяцев назад +3

    5:13 wait.. is that the same one like the one corridor crew used in scary renders video?

  • @fatnose0
    @fatnose0 7 месяцев назад

    Been watching for a bit, just learned that you're from the city/village over and that your went to primary school with a close friend of mine. Lil surreal

  • @user-iq9kq9hy3v
    @user-iq9kq9hy3v 6 месяцев назад +1

    From a graphics perspective definitely Unreal, but the gameplay of the godot seemed the most horror like to me

  • @user-dl9oq8tk5b
    @user-dl9oq8tk5b 7 месяцев назад +1

    Love the content u should make a video we’re devs make a game n they can interact and it’s two different teams then after the last dev works on it they switch projects or something around that concept

  • @RyioKart
    @RyioKart 7 месяцев назад

    A masterpiece as always

  • @-strlght-5257
    @-strlght-5257 7 месяцев назад +2

    I think Godot won, because I really loved the art style of the game. But I did get jump scared at 11:55, even though I knew it was coming XD

    • @mikederino1412
      @mikederino1412 7 месяцев назад

      In terms of artstyle, I think it's more on dafluffypotato's side. He's been making some really cool and unique stuff with python pygame, a 2d engine which could be considered his forte

  • @vl5164
    @vl5164 3 месяца назад

    Another idea you could try would be to have someone make a base game, and each dev afterwards has to make a level with some unique aspect, like new gameplay element, theme, twist, etc. That could open up some more genre exploration and depth to the challenges, like exploring platformer/3d platformer, dungeon crawler, strategy/rts, adventure, action fighting games, story based games, rougelike and such a bit more.
    Maybe it would be more of a level design challenge

  • @geams
    @geams 7 месяцев назад

    Thx for the Blockbench reference, somehow I completely missed that tool.

  • @Iloveastolfo
    @Iloveastolfo 3 месяца назад

    Unreal dev: So, my idea was simple. I will recreate the real life and model every single person in the world in one minute.

  • @Silver803
    @Silver803 7 месяцев назад

    That last game with the snake looks amazing

  • @osmanerenkose6692
    @osmanerenkose6692 7 месяцев назад +22

    Here are the winners
    10 Min - Unity
    1 Hour - Unreal Engine
    1 Day - Godot

  • @srisair
    @srisair 7 месяцев назад +6

    Prime example of good games does not equal realism

  • @bedheadbozo
    @bedheadbozo 7 месяцев назад +2

    6 devs make a game without communicating ON ROBLOX

  • @BobThef
    @BobThef 3 месяца назад

    Godot is my fave cause its just so immersive and the VR aspect is way to cool. The other games were great too I just really like the pixel graphics and the savage primitive jumpscare of the godot one.

  • @Low_Fidelity_3D
    @Low_Fidelity_3D 6 месяцев назад

    Looks like a W on the books for godot!
    Good job fluffy!

  • @ELIXFUDIDO
    @ELIXFUDIDO 3 месяца назад +1

    Using blockbench for something that isn't minecraft is alien for me

  • @smokescreamlive9191
    @smokescreamlive9191 6 месяцев назад

    It would be really cool to see this style of video with other games that have limitless editors. Minecraft / Roblox for example.

  • @Shrimps4eva
    @Shrimps4eva 7 месяцев назад +1

    I love DaFluffyPotatos game an even mix of artistic flair and horror!

  • @awesomeness1116
    @awesomeness1116 7 месяцев назад +1

    I’d say Unity wins 10 minutes and an hour, but Godot wins 24 hours

  • @user-cr9vi2dn3y
    @user-cr9vi2dn3y 3 месяца назад

    please continue this series

  • @Okieki
    @Okieki 7 месяцев назад +1

    This seems really fun! :) Would like to see a roblox one, of course

  • @rjmichalski7172
    @rjmichalski7172 7 месяцев назад

    Doing a pass the game with these different time frames would be interesting

  • @Soop_Gamer
    @Soop_Gamer 7 месяцев назад

    I think that mansion asset was in a corridor crew video recently

  • @redtsar
    @redtsar 7 месяцев назад +3

    I like that you’re encouraging use of different game engines, especially since Unity decided to self sabotage
    Do your teaching programs include other game engines?
    Cause I don’t want to risk making a game with Unity

    • @masterjunko
      @masterjunko 6 месяцев назад

      What happened to Unity?

  • @BobThef
    @BobThef 3 месяца назад

    For the unreal 24 hour game make it so that you have to speak to warm up your temp cause irl you sometimes blow on your hands to warm them up.

  • @falconzyzz
    @falconzyzz 4 месяца назад +1

    5:25 Look at the time in bottom right. 5:30 and then look again. Bro gave him 10 hours to make 1 hours game

  • @AlexVSharp
    @AlexVSharp 7 месяцев назад +3

    In my opinion? As cool as watching their way of thinking change as the time increases, as well as follow their progress, this challenge was utterly useless in deciding which "engine takes the crown". Why? Because everyone used whatever they wanted, however they wanted, wherever they wanted. Meaning, the engine choice itself is completely and utterly irrelevant.

  • @waldendoom3783
    @waldendoom3783 7 месяцев назад +3

    It’s amazing how effortlessly make these masterpieces

  • @calebbeecroft1373
    @calebbeecroft1373 7 месяцев назад

    The horror mansion asset pack in the 1h vid is the same one as the corridor digital boys used in their horror vid 😮

  • @JinboDev
    @JinboDev 7 месяцев назад +1

    Haha this mansion that gorka used in 1 hour project is the same that the one used in Corridor crew scary render challenge!

  • @monsterfukk7737
    @monsterfukk7737 5 месяцев назад

    I didn't realize this was a 10min/1h/1d thing and I thought all the comments were just being sarcastic about fluffypotato's jump-scare button being incredible

  • @alejandroperez-ln8on
    @alejandroperez-ln8on 4 месяца назад

    Maybe 20 min each game would be better, which ends in 1 hour for the 3. :3 Very enjoyable video

  • @edens933
    @edens933 7 месяцев назад

    That's the exact same haunted mansion asset that Sam used in the Corridor horror renders video!

  • @zcrib3
    @zcrib3 7 месяцев назад +3

    I'd like to see an engineless attempt. Homebrew graphics and logic. Engine speeds up development but also railroads the development.

    • @DefaultFlame
      @DefaultFlame 7 месяцев назад +1

      Check out a few videos on people making their own own games without engines. It's usually a few months at least before they have something workable. I don't thinik that sort of long term project is suitable for creator vs creator content.