0:33 "Here are some of the most memorable kits from Splatoon 1, some of which have been brought back" > Immediately mentions Custom Range Blaster > They haven't brought back Custom Range Blaster into Splatoon 3 yet i felt the copium in the script right there
Honestly E-liter Ink Storm had more synergy than you'd expect, but it just wasn't very potent. It can kiiiiinda help you get partials, and it's able to force enemies out of cover or make them visible on the map from the damage. Being a fire and forget special also means you can get an easy ink refill and focus on using the main weapon. The thing is though... Wave Breaker does all of these things and significantly better at that. Storm does have advantages over Wave but for these points it's weaker.
When ink armor was added into Splatoon 2, every 1-shot weapon felt like this clip. As someone who only ever uses the splat charger, I do not miss the gameplay of the second game at all lol
7:01 explos is such a sad main to have like it’s so fun in zones but so miserable in everything else and it’s a weapon were you really need to focus on learning matchups and map spots to then not being able to use it in 75% of the game mods
You forgot about the universal backline kit, “play ballpoint instead” Edit: that thing single-handedly turned every other backline into a niche pick at best
Sprinkler is an underrated sub. It can actually throw a wrench in the works for slow long range weapons like hydra and eliter, if they can’t move they’re more susceptible to specials and bombs.
@@bluekirby_64 I think it’s a case of just wanting to leave it as a single player one/give reefslider the spotlight a bit? Idk it sucks but we have to live with it sadly
@@bluekirby_64I mean, it does get overshadowed completely by reefslider. In salmon run, it's way harder for salmonids to camp your bigger, moving splashdown (reefslider) than it is for a flyfish to kill you just for using splashdown.
One of the best kits you didn't mention is Range Blaster. Wave Breaker for example helps a lot with one non Direct Shot. Kits are not the best but is true they are so much better than previous games
I can see this pattern best with the cjr from each game cause i love using em. 1's was a mix of support with aggression if you play your cards right. 2's was full support to push people out or apply pressure. 3's feels like a mix of both with wave and torpedo to push and pull people into places where they can help teammates and fight if you catch someone off guard.
i love how the big swig express is a really solid support roller! marker can either combo to make up for lack of dps and being a cheap sub is amazing at recon so your team always knows where the enemies are. meanwhile the ink storm is fantastic for pushing with your team and to prevent enemy pushes. it's become one of my favorite weapons in the game from how fun its playstyle is!
Can we just take a second to appreciate how well the editing style of Chara's editors go together with his style of videos? They're both amazing on their own, but when combined the result just never fails to be absolutely phenomenal!! Chara's humor and ideas in this video were already fantastic, but Logi's editing was able to make them expressed twice as well!
I feel like the devs have been trying to design the kits around one of these 2 playstyles and it feels like with some weapons they have been using the second kit to offer the playstyle the vanilla doesn't have. The best example I can think of is wiper as it's first kit fits splatoon 1's playstyle while the second matches splatoon 2's. Hopefully this is something we see more of as it's great to be able to chose how you want to play your mains.
Well the kits definitely feel better to many of the main weapons they are on, whether if it will be useful for the team or yourself, or both. They have some form of flexibility for both team support and aggro, like many weapons with the Booyah Bomb, Inkjet, Crab Tank, and other similar versatile Specials. The only downside I'm worried about is that some of the kits may not be flexible or synergize with the main weapons, like the Vanilla Brellas right now. Other than that possibility, the kits still feel nice to use.
I'd like a kit design tier list, stating how effective it is at team support or self sufficiency, and whether it fits the weapon or not. In the past games, H-3 kits always had double defense (S2 Cherry can't pop its bubbles well) or some other way to do damage. The vanilla H-3 in this game only has the main gun.
You do realize that returning stages ever since Chill Season haven't been drastically changed right? They did have changes, but nowhere near the scale of Hammerhead and Mahi Mahi.
Exactly kit design in this game is so good. But it's also soo good because pf the specials. I like how every kit even the broken ones like splash and ballpoint or machine are right in the middle and never feel unfair to fight.
Honestly, that kind of reality seems to be less likely as Splatoon 3 continues. Ever since Chill Season, returning stages haven't been drastically changed like some of the returning stages at launch. Sure, they had some changes, but nothing in a way that made them unfun or unrecognizable.
@@adrianleonce455 Yeah, I was just joking here. But I just Can’t help but to think that it won’t Come to Splat3 or be worse, beacuse it is literally the opposite of the Splat3’s stage design philosphy (Unlike Humpback and Manta. Flounder is a bit better but it is still way more linear that Reef)
I just got to S-Rank using the Big Swig Express and I can definitely say that it’s a really fun weapon! While the kit definitely works best in a coordinated environment where you can use Angle Shooter and Ink Storm to the fullest, I’ve still been able to make really good use out of it in Solo! Namely Storm acts as a damage bridge and makes one-shots more reliable and Marker can sometimes quickly paint your feet in a pinch when rolling isn’t an option. Definitely a great example of a kit that enables both coordinated team play and individual accomplishments!
I think dynamo is also a great example of this design because the sprinkler is good similarly as it is for heavy and the tacticooler can help both itself in ink refills and aggressive plays and help its team.
I feel like with the dymamo kit you have to rely on your team a little bit but it is still decent for support. I still miss kensa dynamo though and would prefer sprinkler + booyah combo over anything. Sprinkler works well as a painting burst for climbing walls etc and booyah is good in almost any situation.
I do have 1 issue with some of the kits and its that there's several kits made for the sake of being a reference that dont feel like they translate as well (mainly the neo shooters but also smth like heavy deco (which while i see its potential it *personally* feels kinda awkward to use so not my cup of tea) and dapple nouveau dont feel as great) so hopefully they do more original kits within future updates, as well as not pulling a VH3 or vSwig
Dapple Nouveau I agree, but Heavy Deco is actually a good combo that has benefits over the OG. Point sensor and kraken is a kit that gives heavy more aggressive potential than otherwise allowed. Even though Kraken is weaker in 3, it has its place on the kit arguably even better than the original, instead of a panic button for when you get rushed down, it's now a tactical move to force enemies to worry about you even more, ESPECIALLY if they have a sensor on them
This design philosophy is even more evident when you think about Clam Blitz being the only ranked mode to come from S2, the mode that punishes you the most for not communicating with your team
6:20 s2 carbon honestly might have done a better job at the "inverted kits" thing than tetras lmao. deco had a chip damage sub that helped with paint and a special that forced people out of the way while vcarbon had a chip damage special that helped with paint and a sub that forced people out of the way sadly they're not on equal ground in s3 but zipcaster on vcarbon has some merit i think, the splash damage helps with your kill range albeit a lot less than storm or burst. it's cool as hell though swig probably needs storm a lot more anyhow lol
I loved cJr in 2 and grew to live storm in general. Toward the end of the game I grew to love the Nautilus (both kits in different modes) so when 3 came out and Naut47 had storm I was popping off!
I just wanna point out how much better procharas scripts have gotten, they used to be more bland, with less emotion they stilled work great for getting across information, but they didn’t always retain attention, now they still convey info great but also have much more emotion, I laughed out loud at the death laser bit. Keep up the improvement man.
We only have four more seasons, and only four more chances to get the reef And judging by the map selection over all three games, it probably won’t be picked
Then there's the kits that don't work well or are weak bc the sub and/or special are weak even in splatoon 3, and there's a lot of them. That's why I believe in the next splatoon game they should just make a free kit designer (assuming the system is similar enough) so the devs would have more of a reason to balance everything. Ofc everything doesn't have to work with everything but there should always be several weapons where they work with.
I don’t think there should be fully custom kits but like give each weapon maybe 3-4 subs/specials to choose from and switch around. Full custom kits would be way more of a balancing nightmare than you think it would be on paper.
I think another good example of the kits progressing is the weapons where their previous kits from 2 get upgraded. Gloogas and Hydra are my 2 favourites of this category, both swapping baller and splashdown for booyah bomb, and allowing Gloogas to use it for aggressive survival and tanking like K52, while Hydra uses it from backline positions to displace for the team. Even among the same special, two weapons can use it very differently and that's cool as hell
I really liked this video, and agree with basically all of your points! I just wanted to note at 7:48 that the music choice was awesome, but also a bit too loud. Paired with gameplay, it was hard to focus on your voice. Awesome video still!
with the most recent kits feeling like they just click the randomize button, I hope future seasons return to the same trend as the launch weapons to make Splatoon 3 have a ton of good variety by the end of its update cycle
@@arjunbaweja7755 true, tbh i just wish we just had more good and fun kits. the small amount of kits per season makes the questionable decisions much more notable
I think that’s what people don’t get about Nova. It fits the brief from 1 to play by yourself. Whale let’s you attack and paint to make space or create a play for an objective. Point sensors give you and team mates a heads up on how and where to attack, enabling the weaker fighting power of the weapon to gain first mover advantage. Also very agile. Underrated kit!
i miss being able to go in with your storm though. sure it synergizes blob, jet, and explo increasing their ability to zone and ink from afar, but i found it so fun using it to get yourself in with luna and tri. i also miss having a bonb with it. I hope they're open to putting it on more aggressive weapons later cause it was by far my favorite special in 2, and im not vibing with the backline weapons that get it. (big swig is fun but difficult so far 😭)
i wanna expand on the inkstorm point in splatoon 3- a thing in common with all those weapons is they want to play from afar, poking and practically zoning their foes through raw damage or by painting or a mix of both.
All good points and I guess it varies from person to person but I can’t say I’m having as much fun as I did with Splatoon 2. The stages and league being so mishandled is really killing it for me.
Now they just need to do four main things- 1- fix netcode 2- fix matchmaking 3- fix stages 4- buff weak weapons With those things out of the way, splatoon 3 will totally be the best game imo
@@guillermocervisalmeron2209 hopefully that’s going to be a given for the future. My personal hope is that on the anniversary season in September, every weapon that hasn’t gotten a second kit yet will get one, and that same thing will happen on the games second anniversary for third kits
For one statement gotta disagree with the statement Splatoon 1 only had a few notable kits unless you mean meta kits. From a fun perspective Splatoon 1 had so many great kits until the end of the game when there was a little too much overlap and some fun kits became redundant
Some of the kit design in this game is great and some of it is just baffling. It's true that there's some really shining stars like Rapid Pro Deco and Vanilla Heavy, but there's some real stinkers in here too. Undercover Brella has very loose synergy with its kit that ends up never really falling into place, as it just isn't very good at capitalizing off Reefslider despite technically having a 1-shot combo off of it, and Ink Mines force the weapon to play extremely passively as its range is utterly dreadful. The Sniperwriter also just don't work for the kit very well, as it can't make use of the sprinkler's bodyblocking as well as the Heavy or S-Blast can, and the special it's getting from that Sprinkler is Tacticooler, a special that really wants to promote aggression on one of the most defensive weapons in the series. The biggest offender though in my opinion is definitely the Splat Brella. That thing does not need the Sprinkler's bodyblocking thanks to its canopy, and the resulting special is Triple Inkstrike, a special which forces the poor thing to lower its shield and render itself vulnerable to throw out Inkstrikes it isn't good at capitalizing on in the first place.
I do love these highlights for kits, but then again we look at dynamo, brella, snipewriter, etc and I feel sad :( Wanted to main all of these but explosher always reminds me why they're not higher tiers
It's not a big deal for charging the first special but you start to feel it for the second. It adds up slowly, especially when the map gets covered up and you lose special to dying. Something like Splash won't care much but ink-hungry and poor-painting weapons will really feel that kind of change.
@@kitsovereign4127 okay. Now, let's say Nintendo in their game balancing benevolence, took a look at Adder from advance wars, and said, "yeah let's do that" and gave a 150p reefslider to, I don't know, Dynamo Roller. How much would this hypothetical 150p reefslider Dynamo Roller affect the meta?
I miss the splatoon 1 kits/specials... they were much more reasonable when the game expected you to carry 3 potatoes. Now lets just hope splatoon 3 doesnt f*** it up by adding some kind of damage/main power up.
Don't know how much you or your friends like Salmon Run, but if you could participate in at least one shift of Eggstra Work that'd really help us out a lot, and if you could encourage your followers to put in at least one shift, that would also help more than you know.
I think you didn’t talk enough about how the PPS effects this. S2 specials feel weak because of how low PPS they are, and they don’t really feel that “special”. Meanwhile Kraken and Bubbler are really strong, but a lot of times hard to get with the PPS. It effects the kit so much. If weapons were 160-180p similar to S2, do you think they would be better?
Wait blob had ink storm in Splatoon 2 too though? Plus it had wall which i felt lent itself to the weapon way better than sprinkler, I know people don't like 2 but i genuinely felt like that was a great kit that 3 actually made worse imo
My favourite bit of kit design in 3 is Dualie Squelchers and how they are self-regulating thanks to Wavebreaker, aka dualie bully. It pretty much ensures that DS never becomes super meta because the more Squelchies there are, the worse they fare. My least favourite bit of kit design is how they dumpstered both of Aerospray's kits for no reason other than probably spite. A monkey paw kit with a perfect sub and a weak and very unfitting special and a straight downgrade from Spla2n's PG. Even Undercover has a niche for as long as it's the only Undercover and one of few Mines, Aero as a main faces direct competition from Jr which has amazing kits.
Personally I think the mediocre stage design and poorly designed ranked sytem outweigh the synergy of the new weapon kits and makes the game as a whole feel less fun. Coming from a solo que player, splatoon 3 feels like the worst entry in the series in terms of welcomness to casuals.
Spoon design thing
so true
Why is this top comment 💀
Me when spoon design thing
She spoon on my design til I thing 🦑🥄
SPATULA 3
0:33 "Here are some of the most memorable kits from Splatoon 1, some of which have been brought back"
> Immediately mentions Custom Range Blaster
> They haven't brought back Custom Range Blaster into Splatoon 3 yet
i felt the copium in the script right there
Honestly feel like they'll probably give S-Blast the CRB kit instead of, well, range blaster.
@@effluxi9587this would get Sblast nerfed in no time 😅
I thought Chara mentioned SBlast being a sequel to CR Blaster?
it's called *manifesting* xD
i think he brought up crb because the s-blast plays almost exactly like that did in the first game
Honestly E-liter Ink Storm had more synergy than you'd expect, but it just wasn't very potent. It can kiiiiinda help you get partials, and it's able to force enemies out of cover or make them visible on the map from the damage. Being a fire and forget special also means you can get an easy ink refill and focus on using the main weapon.
The thing is though... Wave Breaker does all of these things and significantly better at that. Storm does have advantages over Wave but for these points it's weaker.
“Especially the death laser” got me dead 💀
What got me was the tetris block jumpscare
4:18 Lmao, that direct not killing is wild.
When ink armor was added into Splatoon 2, every 1-shot weapon felt like this clip. As someone who only ever uses the splat charger, I do not miss the gameplay of the second game at all lol
I love how Chara sounds like he's disappointed yet impressed by the game at the same time
7:01 explos is such a sad main to have like it’s so fun in zones but so miserable in everything else and it’s a weapon were you really need to focus on learning matchups and map spots to then not being able to use it in 75% of the game mods
So many great kits make weapons memorable. Kits like "play splash instead" and "play machine instead" really increase diversity...
Well strong kits and memorable kits are two very different things lol
💀
You forgot about the universal backline kit, “play ballpoint instead”
Edit: that thing single-handedly turned every other backline into a niche pick at best
That's not those weapon's faults, that's the fault of splash and ESPECIALLY MACHINE shutting out other options.
@@sonicrunn3r895well the issue with machine is more that every other aoe main weapon is way too weak.
0:33
The Custom Range Blaster sneak 😭😭😭😭😭
Sprinkler is an underrated sub. It can actually throw a wrench in the works for slow long range weapons like hydra and eliter, if they can’t move they’re more susceptible to specials and bombs.
Now that I think about it 2s specials might’ve also been designed around salmon run, a team oriented mode
Sting Ray, Splashdown AND inkjet are all phenomenal for Salmon Run, the former two are sorely missed
@@sonicrunn3r895 Splashdown especially makes no sense, considering it's still in the game so adding it to SR would be no problem.
@@bluekirby_64 I think it’s a case of just wanting to leave it as a single player one/give reefslider the spotlight a bit? Idk it sucks but we have to live with it sadly
@@bluekirby_64I mean, it does get overshadowed completely by reefslider. In salmon run, it's way harder for salmonids to camp your bigger, moving splashdown (reefslider) than it is for a flyfish to kill you just for using splashdown.
Ohh, that's a good point! ^^
Man i miss Splatoon 1. I remember having so much fun since they gave busted kits to so many things, even if only a few were omega busted
One of the best kits you didn't mention is Range Blaster. Wave Breaker for example helps a lot with one non Direct Shot. Kits are not the best but is true they are so much better than previous games
I can see this pattern best with the cjr from each game cause i love using em. 1's was a mix of support with aggression if you play your cards right. 2's was full support to push people out or apply pressure. 3's feels like a mix of both with wave and torpedo to push and pull people into places where they can help teammates and fight if you catch someone off guard.
Bomb spammer 💀
@guillermocervisalmeron2209 but what if im really bad at it
i love how the big swig express is a really solid support roller!
marker can either combo to make up for lack of dps and being a cheap sub is amazing at recon so your team always knows where the enemies are. meanwhile the ink storm is fantastic for pushing with your team and to prevent enemy pushes. it's become one of my favorite weapons in the game from how fun its playstyle is!
Can we just take a second to appreciate how well the editing style of Chara's editors go together with his style of videos? They're both amazing on their own, but when combined the result just never fails to be absolutely phenomenal!!
Chara's humor and ideas in this video were already fantastic, but Logi's editing was able to make them expressed twice as well!
Came for content, stayed for the Ape Escape music.
I feel like the devs have been trying to design the kits around one of these 2 playstyles and it feels like with some weapons they have been using the second kit to offer the playstyle the vanilla doesn't have.
The best example I can think of is wiper as it's first kit fits splatoon 1's playstyle while the second matches splatoon 2's.
Hopefully this is something we see more of as it's great to be able to chose how you want to play your mains.
Well the kits definitely feel better to many of the main weapons they are on, whether if it will be useful for the team or yourself, or both. They have some form of flexibility for both team support and aggro, like many weapons with the Booyah Bomb, Inkjet, Crab Tank, and other similar versatile Specials.
The only downside I'm worried about is that some of the kits may not be flexible or synergize with the main weapons, like the Vanilla Brellas right now. Other than that possibility, the kits still feel nice to use.
I'd like a kit design tier list, stating how effective it is at team support or self sufficiency, and whether it fits the weapon or not.
In the past games, H-3 kits always had double defense (S2 Cherry can't pop its bubbles well) or some other way to do damage. The vanilla H-3 in this game only has the main gun.
I’m still absolutely terrified at what Nintendo will do the the Reef
The worst thing, make It a Tetris piece blocking the side paths💀
You do realize that returning stages ever since Chill Season haven't been drastically changed right? They did have changes, but nowhere near the scale of Hammerhead and Mahi Mahi.
@@adrianleonce455 poor Mahi Mahi, let It die in piece. Rest in piece, beautiful map
Gonna go from “The Reef” to “A Reef”. Straight up gonna be a Tetris piece
Exactly kit design in this game is so good.
But it's also soo good because pf the specials.
I like how every kit even the broken ones like splash and ballpoint or machine are right in the middle and never feel unfair to fight.
Imagine they bring back The Reef but they modify it so much it becomes another tetris block 💀(Mahi-Mahi flashbacks)
Honestly, that kind of reality seems to be less likely as Splatoon 3 continues. Ever since Chill Season, returning stages haven't been drastically changed like some of the returning stages at launch. Sure, they had some changes, but nothing in a way that made them unfun or unrecognizable.
@@adrianleonce455 Yeah, I was just joking here. But I just Can’t help but to think that it won’t Come to Splat3 or be worse, beacuse it is literally the opposite of the Splat3’s stage design philosphy (Unlike Humpback and Manta. Flounder is a bit better but it is still way more linear that Reef)
4:18 I feel the pain of this clip in the background
fuck armor
I just got to S-Rank using the Big Swig Express and I can definitely say that it’s a really fun weapon! While the kit definitely works best in a coordinated environment where you can use Angle Shooter and Ink Storm to the fullest, I’ve still been able to make really good use out of it in Solo! Namely Storm acts as a damage bridge and makes one-shots more reliable and Marker can sometimes quickly paint your feet in a pinch when rolling isn’t an option. Definitely a great example of a kit that enables both coordinated team play and individual accomplishments!
I think dynamo is also a great example of this design because the sprinkler is good similarly as it is for heavy and the tacticooler can help both itself in ink refills and aggressive plays and help its team.
F for dynamo on team comp
The only problem with that is all 3 pieces are weak and dynamo is a really bad main weapon
Ngl tacticooler is fine and the respawn punisher synergy is really good, but its main weapon is the real problem
I feel like with the dymamo kit you have to rely on your team a little bit but it is still decent for support. I still miss kensa dynamo though and would prefer sprinkler + booyah combo over anything. Sprinkler works well as a painting burst for climbing walls etc and booyah is good in almost any situation.
@@anwnerd1762 what you say about my child?! Yeah, is true
Now they just need to actually release more kits
And fix maps
5:29
I LOVE SPLATOON 3'S MAP DESIGN!! I LOVE MAHI MAHI IN SPLATOON 3!! IT NEVER GETS BORING!!!
*transported to splatoon 3 world*
🟩🟩
🟩🟩 : come here boy
I do have 1 issue with some of the kits and its that there's several kits made for the sake of being a reference that dont feel like they translate as well (mainly the neo shooters but also smth like heavy deco (which while i see its potential it *personally* feels kinda awkward to use so not my cup of tea) and dapple nouveau dont feel as great) so hopefully they do more original kits within future updates, as well as not pulling a VH3 or vSwig
Heavy deco is great you knock it off
agreed with neo splash/sploosh but I think heavy deco has its place especially because of its very different playstyle compared to vHeavy
Heavy deco is the best kraken weapon in my opinion, is so fun
they completely missed the opportunity for zip-splash and a sploosh with splat bomb but heavy deco is really good actually
Dapple Nouveau I agree, but Heavy Deco is actually a good combo that has benefits over the OG. Point sensor and kraken is a kit that gives heavy more aggressive potential than otherwise allowed. Even though Kraken is weaker in 3, it has its place on the kit arguably even better than the original, instead of a panic button for when you get rushed down, it's now a tactical move to force enemies to worry about you even more, ESPECIALLY if they have a sensor on them
This design philosophy is even more evident when you think about Clam Blitz being the only ranked mode to come from S2, the mode that punishes you the most for not communicating with your team
5:30
Oh, right, forgot we were talking about Tetris for a moment, thought it was a splatoon video hehe
Chara this video was really fucking well made
All the music choices for charas videos go so hard
6:20 s2 carbon honestly might have done a better job at the "inverted kits" thing than tetras lmao. deco had a chip damage sub that helped with paint and a special that forced people out of the way while vcarbon had a chip damage special that helped with paint and a sub that forced people out of the way
sadly they're not on equal ground in s3 but zipcaster on vcarbon has some merit i think, the splash damage helps with your kill range albeit a lot less than storm or burst. it's cool as hell though
swig probably needs storm a lot more anyhow lol
i think every time chara'll bring up rapid pro, we'll see that roll jump clip at 8:01 LOL
(honestly valid its a sick ass clip)
I loved cJr in 2 and grew to live storm in general. Toward the end of the game I grew to love the Nautilus (both kits in different modes) so when 3 came out and Naut47 had storm I was popping off!
I just wanna point out how much better procharas scripts have gotten, they used to be more bland, with less emotion they stilled work great for getting across information, but they didn’t always retain attention, now they still convey info great but also have much more emotion, I laughed out loud at the death laser bit. Keep up the improvement man.
Great analysis! Love the in depth work you do.
We only have four more seasons, and only four more chances to get the reef
And judging by the map selection over all three games, it probably won’t be picked
It’s wild that there’s only 4 seasons left.. I think I miss 2’s update cycle as it felt like the game was really cared for and thriving
As a Bloblobber Main I appreciate you saying it has a good special.
S3 was my first Splatoon game ❤
You liked it? :D
Then there's the kits that don't work well or are weak bc the sub and/or special are weak even in splatoon 3, and there's a lot of them.
That's why I believe in the next splatoon game they should just make a free kit designer (assuming the system is similar enough) so the devs would have more of a reason to balance everything. Ofc everything doesn't have to work with everything but there should always be several weapons where they work with.
I don’t think there should be fully custom kits but like give each weapon maybe 3-4 subs/specials to choose from and switch around. Full custom kits would be way more of a balancing nightmare than you think it would be on paper.
I think another good example of the kits progressing is the weapons where their previous kits from 2 get upgraded. Gloogas and Hydra are my 2 favourites of this category, both swapping baller and splashdown for booyah bomb, and allowing Gloogas to use it for aggressive survival and tanking like K52, while Hydra uses it from backline positions to displace for the team. Even among the same special, two weapons can use it very differently and that's cool as hell
Good video!
I really liked this video, and agree with basically all of your points! I just wanted to note at 7:48 that the music choice was awesome, but also a bit too loud. Paired with gameplay, it was hard to focus on your voice. Awesome video still!
with the most recent kits feeling like they just click the randomize button, I hope future seasons return to the same trend as the launch weapons to make Splatoon 3 have a ton of good variety by the end of its update cycle
i don't know what you mean, there are so many well crafted kits this season with like 2 misses i think
@@arjunbaweja7755 true, tbh i just wish we just had more good and fun kits. the small amount of kits per season makes the questionable decisions much more notable
That was the last 2 seasons
I think that’s what people don’t get about Nova. It fits the brief from 1 to play by yourself. Whale let’s you attack and paint to make space or create a play for an objective. Point sensors give you and team mates a heads up on how and where to attack, enabling the weaker fighting power of the weapon to gain first mover advantage. Also very agile. Underrated kit!
I’m a pessimist and we still need better net code, slower special charge and longer games so no hope
i miss being able to go in with your storm though. sure it synergizes blob, jet, and explo increasing their ability to zone and ink from afar, but i found it so fun using it to get yourself in with luna and tri. i also miss having a bonb with it. I hope they're open to putting it on more aggressive weapons later cause it was by far my favorite special in 2, and im not vibing with the backline weapons that get it. (big swig is fun but difficult so far 😭)
Video 30 of asking for an hour long Dynamo Roller guide
i wanna expand on the inkstorm point in splatoon 3-
a thing in common with all those weapons is they want to play from afar, poking and practically zoning their foes through raw damage or by painting or a mix of both.
All good points and I guess it varies from person to person but I can’t say I’m having as much fun as I did with Splatoon 2. The stages and league being so mishandled is really killing it for me.
can’t get enough of ur vids, man. i’m always wondering “when’s prochara gonna post? his posts are always so great!”
Video 151 of commenting on Chara videos till brella gets fixed [properly]
"That might sound extreme, but, it's really not,
Especially with the Death Laser"
Interesting intro, considering Sblast got reefslider and sprinkler lol
"Allows you to play to whatever style you enjoy the most", unless said style involves flanking
Now they just need to do four main things-
1- fix netcode
2- fix matchmaking
3- fix stages
4- buff weak weapons
With those things out of the way, splatoon 3 will totally be the best game imo
“This game will be the best if they fixed literally every aspect of it” 💀
@@deenmohammad385 lol 💀
Add third kits because is Splatoon 3
@@guillermocervisalmeron2209 hopefully that’s going to be a given for the future. My personal hope is that on the anniversary season in September, every weapon that hasn’t gotten a second kit yet will get one, and that same thing will happen on the games second anniversary for third kits
really cool video! never thought of that before
For one statement gotta disagree with the statement Splatoon 1 only had a few notable kits unless you mean meta kits. From a fun perspective Splatoon 1 had so many great kits until the end of the game when there was a little too much overlap and some fun kits became redundant
S1: What team?
S2: Where’s my team’s specials?
S3: Damn Tetris blocks
NEO Splash and TTek be like
At the end of splatoon 2 I think another of the most memorable is the k 52 gal
Some of the kit design in this game is great and some of it is just baffling. It's true that there's some really shining stars like Rapid Pro Deco and Vanilla Heavy, but there's some real stinkers in here too. Undercover Brella has very loose synergy with its kit that ends up never really falling into place, as it just isn't very good at capitalizing off Reefslider despite technically having a 1-shot combo off of it, and Ink Mines force the weapon to play extremely passively as its range is utterly dreadful. The Sniperwriter also just don't work for the kit very well, as it can't make use of the sprinkler's bodyblocking as well as the Heavy or S-Blast can, and the special it's getting from that Sprinkler is Tacticooler, a special that really wants to promote aggression on one of the most defensive weapons in the series. The biggest offender though in my opinion is definitely the Splat Brella. That thing does not need the Sprinkler's bodyblocking thanks to its canopy, and the resulting special is Triple Inkstrike, a special which forces the poor thing to lower its shield and render itself vulnerable to throw out Inkstrikes it isn't good at capitalizing on in the first place.
this is so eye opening
idgaf gimme back my og splattershot i don’t want no damn yellow and purple ass mustard looking gun
Lmao all the weapons look like shit in Splatoon 3
@@deenmohammad385 so true i literally cannot wait for them to MAYBE release the octoshot so i don’t have to use an ugly ass shooter
Interesting video! 🔥🔥🔥
Yes
I do love these highlights for kits, but then again we look at dynamo, brella, snipewriter, etc and I feel sad :( Wanted to main all of these but explosher always reminds me why they're not higher tiers
The only problem is that Nintendo adds like a negative amount of kits per three month update
yay! love the positivity
oh so that’s why splatoon 1 made me feel like a god at this game and then splatoon 2 and 3 just make me rage at my team the entire time i play
Can someone explain why having a difference of 10p on a super can be as big as it is?
It's not a big deal for charging the first special but you start to feel it for the second. It adds up slowly, especially when the map gets covered up and you lose special to dying. Something like Splash won't care much but ink-hungry and poor-painting weapons will really feel that kind of change.
@@kitsovereign4127 okay. Now, let's say Nintendo in their game balancing benevolence, took a look at Adder from advance wars, and said, "yeah let's do that" and gave a 150p reefslider to, I don't know, Dynamo Roller.
How much would this hypothetical 150p reefslider Dynamo Roller affect the meta?
I only ever played Splatoon 2 AFTER Splatoon 3 came out, but even before watching I can tell Splat. 3 went a different direction than Splat 2.
I miss the splatoon 1 kits/specials... they were much more reasonable when the game expected you to carry 3 potatoes.
Now lets just hope splatoon 3 doesnt f*** it up by adding some kind of damage/main power up.
No pls
video 19 of commenting on chara's channel until custom kits get added to the series
facts!!
So we all expected it to be about the models at first right?
Spain 3 lets get into it
Chara, what do u think about chump on wiper and also zip and torpedo on Squiffer?
Don't know how much you or your friends like Salmon Run, but if you could participate in at least one shift of Eggstra Work that'd really help us out a lot, and if you could encourage your followers to put in at least one shift, that would also help more than you know.
CRB MUST RETURN PLEASEEE
super cool video it was super interesting
And then they gave dualie squelchers chump lmfao
all fun and games till they add hydra splatting with curling bomb and zipcaster
Sonic mania music lesgoooooo
I think you didn’t talk enough about how the PPS effects this. S2 specials feel weak because of how low PPS they are, and they don’t really feel that “special”. Meanwhile Kraken and Bubbler are really strong, but a lot of times hard to get with the PPS. It effects the kit so much. If weapons were 160-180p similar to S2, do you think they would be better?
Wait what do you mean inkstorm range was 200p in the special spam game
Wait blob had ink storm in Splatoon 2 too though? Plus it had wall which i felt lent itself to the weapon way better than sprinkler, I know people don't like 2 but i genuinely felt like that was a great kit that 3 actually made worse imo
I like positive ProChara
Great job Nintendo, you make meaningful kits. Now you just to add MORE TO THE GAME I NEED A LEGIT SPLOOSH KIT PLEASE
7:23 he forgot splat brella :(
My favourite bit of kit design in 3 is Dualie Squelchers and how they are self-regulating thanks to Wavebreaker, aka dualie bully. It pretty much ensures that DS never becomes super meta because the more Squelchies there are, the worse they fare.
My least favourite bit of kit design is how they dumpstered both of Aerospray's kits for no reason other than probably spite. A monkey paw kit with a perfect sub and a weak and very unfitting special and a straight downgrade from Spla2n's PG. Even Undercover has a niche for as long as it's the only Undercover and one of few Mines, Aero as a main faces direct competition from Jr which has amazing kits.
then u have kits like slosher that are so close to good synergy but one aspect ruins it or Ndapps which is just a coppy of tetra
i love splathreen
Personally I think the mediocre stage design and poorly designed ranked sytem outweigh the synergy of the new weapon kits and makes the game as a whole feel less fun. Coming from a solo que player, splatoon 3 feels like the worst entry in the series in terms of welcomness to casuals.
wow
Splat 1 was fun
And that’s why custom kits can’t be a thing.
4:14 What the heck is this?