Dear Jamie, thanks for your awesome educational video. But I think it could be better if you can give more explanation on "Screen Space". You just mentioned screen space, but it seems that you didn't explain it in the model-view-projection part. Thanks!
I'm following up all your playlist and its been great but there's just a thing that I see different in my code and in yours. Your first projection Matrix parameter is 60.0f. If I set that to 60, my cube is so far away. I have it set as 1.0f to see what you see on the screen. I guess there's another camera value or something that we have different
Best field of view explanation. Cheers!
perfect explanation, thanks!
Throw me a bone and share this channel with your tech friends.
Jamie King
I've postet the opengl playlist-link in the forum of my university ;)
Right on. Thanks tons.
Dear Jamie, thanks for your awesome educational video.
But I think it could be better if you can give more explanation on "Screen Space". You just mentioned screen space, but it seems that you didn't explain it in the model-view-projection part.
Thanks!
I'm following up all your playlist and its been great but there's just a thing that I see different in my code and in yours. Your first projection Matrix parameter is 60.0f. If I set that to 60, my cube is so far away. I have it set as 1.0f to see what you see on the screen. I guess there's another camera value or something that we have different
+rhinekhan Yea, keep watching the playlist. I cover all the parameters as we go along.
cheers!