OpenGL Field of View

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  • Опубликовано: 30 янв 2025

Комментарии • 9

  • @johnhunter1252
    @johnhunter1252 9 лет назад

    Best field of view explanation. Cheers!

  • @bubi123456789
    @bubi123456789 11 лет назад +5

    perfect explanation, thanks!

    • @JamieKingCS
      @JamieKingCS  11 лет назад

      Throw me a bone and share this channel with your tech friends.

    • @bubi123456789
      @bubi123456789 11 лет назад

      Jamie King
      I've postet the opengl playlist-link in the forum of my university ;)

    • @JamieKingCS
      @JamieKingCS  11 лет назад

      Right on. Thanks tons.

  • @xinyang437
    @xinyang437 8 лет назад

    Dear Jamie, thanks for your awesome educational video.
    But I think it could be better if you can give more explanation on "Screen Space". You just mentioned screen space, but it seems that you didn't explain it in the model-view-projection part.
    Thanks!

  • @rhinekhan
    @rhinekhan 8 лет назад

    I'm following up all your playlist and its been great but there's just a thing that I see different in my code and in yours. Your first projection Matrix parameter is 60.0f. If I set that to 60, my cube is so far away. I have it set as 1.0f to see what you see on the screen. I guess there's another camera value or something that we have different

    • @JamieKingCS
      @JamieKingCS  8 лет назад

      +rhinekhan Yea, keep watching the playlist. I cover all the parameters as we go along.

  • @drcvagos-iu
    @drcvagos-iu 8 лет назад

    cheers!