I like the little references they make to the actual games. The Temjin's bomb + watari dash + rifle shots, and the little jumps that they have to make to regain the lock on the target. Brings back good memories of the arcades. Awesome.
I love the Virtual On mechs in this game. The music, the quotes, those little whirring sounds they make, they're freaking awesome. And then HATSUNE MIKU popped up in one of them in UX and I was glad.
Some say, it is heavily hinted that the VO units are actually being controlled by us, gamers, in another dimension and that the mecha was taken straight out of the game into SRWA's world. Literally a game within a game!
SRWK has Virtua On units also. They also included the whole Tangram Scenario for a mission, and they go all out in that; You have to fight Tangram, Dymon, Z-Gradts, Jagurandis, Temjins, Fei-yens, and Raidens.
The fact they managed to get some of the Virtual-On mechs in this game makes it even awesomer. I've always wondered what the VO mechs would look like in 2-D format, and I'm very impressed with how they turned out.
@Hakkun9872 As someone mentioned earlier, the "Surfing Ram" was upgraded from the original Gliding Ram Temjin used. Looks cool nonetheless in this series, but I'm just curious why his other Spinning Sword special was not used here =o It's a pity Cypher is not included, heck- it could outstyle the Zeta in it's Waverider Assault.
@theMilkproduct which temjin? Original one would have no chance against 00, the 707G(Oratorio Tangram) would be able to put up a fight, and 747J(Marz) would probably beat it. If I were piloting it at least :D
One thing about VOTOMS soundtracks, do you have the piano version of Honoo no Sadame, heard when Chirico and Fyana escape Kummen, if not, can you upload it, please?
I got all the references (such as Fen Fen's hyper mode, Hatter and his theme...) Yes Hatter is a unusual sort of character... though the Temjin seems to have a general leader type voice. Btw the Temjin and Hatter are from VO Marz (not sure if there's a Marz variation of Fen Fen or not)
Size is not entirely dependant on raw height. It takes speed and mobility into account. Also, 49 feet = about 14 meters, which is still pretty small considering the Gundams are about 18 meters (with UC Gundams being ~20 m). An example: Medicus Locus form 3 is 95 meters tall and a size LL, while the AI1 is 135 meters tall and a size L.
starting SRW z and on Banpresto adding different attack for the mecha based on the location of the mecha and their target whether they are on ground or ariborn. but older SRW dont have this yet
*jaw drops at Temjin's amazing beam cannon @ 0:59* That looks so cool!!! Why oh why can't these SRW games be translated and brought over? (I know why, I'm just complaining)
Ahhh... Temjin... I remember Fei Yen too, and the Heart Beams that could never hit anything. Sgt. Hatter though, I've never seen before. But he is sooooo COOOL! He has attacks similar too: Aussenseiter's Schultterplate (I think that's how you spell it.) SRX's Blade Kick! Arblade and the Blade Tonfa... So much ownage.
It's not really about producers. It's about mechs. SRW strives to be and is one of the most comprehensive mech games out there, alongside Another Century's Episode.
Actually it kinda is, since anything smaller than M gets evasion boosts, and anything larger gets damage boosts. Though what I'd like to see is a secret white knight upgrade for the Temjin.
Good god, the part where the third robot goes "ROLLING START! o/`" takes away any badass-itude he had. And from the hat attack and stuff, that was a lot.
@theMilkproduct Temjin. In a surfing contest. 00 cant surf even if he had 7 swords. battle-wise, tough call. since 00 is SOOO GODLIKE thanks to the GN particles thing. you know who'd win? Apharmd the Hatter.
Geass has flight enabled, and one could make the argument that it would be simple enough to modify a flight pack into a basic space pack. And whether the Gundams from 8th MS were Ground Types or not, Mobile Suits were designed with SPACE in mind.
CypressDahlia is right, VO is practically old-school these days, and that move was pwning people in arcades and on Saturns and Dreamcasts before Eureka 7 was ever conceived. But nothing wrong with pointing it out though.
They're designed to have a real robot aesthetic, but their capabilities are those of supers. It's very safe to asume they're better classified as super robots.
Apharmd's final attack is simply psycho... I'm also trying to remember the name of another game that was very much like Virtual On, except it was more focused on melee battle rather than vast skirmishes - the most outstanding thing I can remember about it is there is an unlockable character that is like a cute cat-ball thing (the most ridiculous character in the game probably, but the most memorable)- and attacks opponent robots with dancing o_O anyone know of this one at all?
Capcom has been VERY cooperative with Bamco recently, cause of Gundam Vs Gundam Next Plus and Street Fighter X Tekken. I'd prefer Kikaoh or Jin's mech, Blodia.
Three ways to tell that you are badass: 1: You can destroy your foes by throwing your hat at them. 2: You can make an out-of-left-field reference to Daytona USA in the heat of battle. 3: Your most powerful attack is an f'ing KICK...
Special reference to Operation Moongate where the pilots are us playing in an arcade cabinet called "Virtual-On" that was sent from the future. Virtual On being meta before it was cool.
ok the virtual on - virtual on marz units don't need a pilot there sentient mechs and in a game like SRW size does matter small mechs can evade easier Medium mech are a balance of power and speed and L units are mostly for power and have poor evasion but decent armor
@Farvan893 They could probably do okay if they could get some stuff that's well known in japan, like Sakura Wars or some popular SHMUP. Hell, since they've been using more human-sized mechs recently, maybe they could even try to get Megaman, although I'm not sure how cooperative Capcom would be. In any case, I can guaranty they'd get a ton of import sales in America if they included Metal Wolf Chaos with the original voice actors.
You have no idea how much I'll pay to have the full 4Force and backstory material cast in the next console SRW with Z-ish graphics... Oh, and Gliding Ram/Blue Slider combination attack done by all Temjins... Oh yes. Oh f$@%ing yes.
Technically, It's a mix and not an "inbetween". LEVs are the Real Robots in ZOE, while the limited and "state of the art" Orbital Frames are proper Supers. LEVs are slow, cumbersome and heavy material looking that rely on jump boosters as they're more prone to physics and the weaponry that's somewhat ballistic . Real Robot traits. Orbital Frames are overpowered, rely on an exotic power source and are capable of absurd feats that ignore physics. Super Robot traits.
Personally, I like Dunbine. But they sorta already did several storylines with Dunbine, not only in SRW, but with ACE too. So I'm really impartial regarding Dunbine in SRW. Wish they tried putting Wings of Rean in stead, that would be a cool change with a similar taste.
Indeed. Then again, though, how in the world would they fit Sakura Wars in? You'd never have space missions, most of the mecha are ANCIENT, and the plot of the games themselves are more based on the romance than the robots.
I like the little references they make to the actual games. The Temjin's bomb + watari dash + rifle shots, and the little jumps that they have to make to regain the lock on the target. Brings back good memories of the arcades. Awesome.
Virtual On is so underrated. I LOVE those guys!
I love the Virtual On mechs in this game. The music, the quotes, those little whirring sounds they make, they're freaking awesome.
And then HATSUNE MIKU popped up in one of them in UX and I was glad.
「ROLLING START♪」
"In the Blue Sky"
It's Temjin's theme from the first Virtual On on Saturn and arcades.
That is total ownage...Just hearing the music brings back all those memories of Virtual On! Temjin is AWESOME!
Some say, it is heavily hinted that the VO units are actually being controlled by us, gamers, in another dimension and that the mecha was taken straight out of the game into SRWA's world. Literally a game within a game!
LOL! Rollinnnng Starrrrrttt! Hahahahaha.
That was a cute little cameo.
XD i remember having so much fun with the arcade machine, gave you the feel of what a prolly low quality real mech would be like
These three are epic. Especially Hatter and his "ROLLING STAAAAAAAAAAAAARRRRT~!"
i love the virtual on units are fast and
powerful.
SRWK has Virtua On units also. They also included the whole Tangram Scenario for a mission, and they go all out in that; You have to fight Tangram, Dymon, Z-Gradts, Jagurandis, Temjins, Fei-yens, and Raidens.
The fact they managed to get some of the Virtual-On mechs in this game makes it even awesomer.
I've always wondered what the VO mechs would look like in 2-D format, and I'm very impressed with how they turned out.
LOL at the jump canceling, it's exactly how VO would be in 2D :D
Bahaha, Apharmd does a jump-cancel AND a quickturn in his special sequence, that's so great!
The most beast move was the super heart attack. Love ya BOOM!!
God, Virtual-On themes always make me so happy!
"Formula Assault"
Heh. There probably isn't an attack name more fitting that this.
Rolling Start! I love Daytona USA too! xD
ROLLING STAAAAAAAAAART~!!
@Hakkun9872 As someone mentioned earlier, the "Surfing Ram" was upgraded from the original Gliding Ram Temjin used. Looks cool nonetheless in this series, but I'm just curious why his other Spinning Sword special was not used here =o It's a pity Cypher is not included, heck- it could outstyle the Zeta in it's Waverider Assault.
@theMilkproduct which temjin? Original one would have no chance against 00, the 707G(Oratorio Tangram) would be able to put up a fight, and 747J(Marz) would probably beat it. If I were piloting it at least :D
Didn't we talk about that on that SRW Z Honoo no Sadame video? Also, I agree for some Supers, maybe Zone of the Enders?
Thanks!
Oh man, we need to expand on that idea...
One thing about VOTOMS soundtracks, do you have the piano version of Honoo no Sadame, heard when Chirico and Fyana escape Kummen, if not, can you upload it, please?
I love this theme, What theme is this?
I got all the references (such as Fen Fen's hyper mode, Hatter and his theme...) Yes Hatter is a unusual sort of character... though the Temjin seems to have a general leader type voice.
Btw the Temjin and Hatter are from VO Marz (not sure if there's a Marz variation of Fen Fen or not)
I am tempted to get this just for the ROLLING STAAART
Size is not entirely dependant on raw height. It takes speed and mobility into account. Also, 49 feet = about 14 meters, which is still pretty small considering the Gundams are about 18 meters (with UC Gundams being ~20 m).
An example: Medicus Locus form 3 is 95 meters tall and a size LL, while the AI1 is 135 meters tall and a size L.
virtual on was a fun game so this looks awesome
Just two. Alpha 3 which came out around 2005, and they were in the recent DS game too.
It's Apharmd the Hatter, a special variant from VO MARZ.
DAAYeTOOON!AAA!!!!
YES~!!
starting SRW z and on Banpresto adding different attack for the mecha based on the location of the mecha and their target whether they are on ground or ariborn. but older SRW dont have this yet
*jaw drops at Temjin's amazing beam cannon @ 0:59* That looks so cool!!! Why oh why can't these SRW games be translated and brought over? (I know why, I'm just complaining)
Ahhh... Temjin...
I remember Fei Yen too, and the Heart Beams that could never hit anything.
Sgt. Hatter though, I've never seen before. But he is sooooo COOOL!
He has attacks similar too:
Aussenseiter's Schultterplate (I think that's how you spell it.)
SRX's Blade Kick!
Arblade and the Blade Tonfa...
So much ownage.
OH SNAP its Temjin!! And his music for Virtual ON Cybertroopers (i like his Orotorio Tangram theme better though, but still).
ROLLING START! LOLOLOLOLOL!
It's not really about producers. It's about mechs. SRW strives to be and is one of the most comprehensive mech games out there, alongside Another Century's Episode.
If we do get Cyberbots in an SRW game, then who'd voice Jin, Tohru Furuya (like in the original CVyberbots) or Yuji Ueda (Marvel vs Capcom 1 and 2)?
Can you also add the rock remix of Tetsu no Lullaby heard in Pailsen Files episodes 10 and 12 after your done with Hero Senki and my first request.
Actually it kinda is, since anything smaller than M gets evasion boosts, and anything larger gets damage boosts. Though what I'd like to see is a secret white knight upgrade for the Temjin.
This video is Awesome + 50. Now I gotta go find this game.
4:41 The Hatter was the singer of Rolling Start.
Same reason why fighter pilots declare their targats and status before engaging. It's just that robot pilots get to do it in epic fashion.
They sure make quick work of grunts.
I want. Especially since I love using Fei Yen in the arcade game.
Good god, the part where the third robot goes "ROLLING START! o/`" takes away any badass-itude he had.
And from the hat attack and stuff, that was a lot.
@theMilkproduct
Temjin. In a surfing contest. 00 cant surf even if he had 7 swords.
battle-wise, tough call. since 00 is SOOO GODLIKE thanks to the GN particles thing.
you know who'd win? Apharmd the Hatter.
Do they have pilots or not ? Sorry cause I know nthing about those mechas. And are they M sized or S ?
1. Temjin is being piloted (Yes, PILOTED.) by the MARZ chief.
Bakunetsumaru, it seems that Banpresto heard you. Your wish has been granted.
The VO gang is back in SRW K. For the DS.
ROLLING STAAAAAAAAAAAAARRRRT!
Then what about SRW Advance, where you can have the Ground Type Gundams from 08th MS Team fight in space, and the same being said for Code Geass?
Geass has flight enabled, and one could make the argument that it would be simple enough to modify a flight pack into a basic space pack. And whether the Gundams from 8th MS were Ground Types or not, Mobile Suits were designed with SPACE in mind.
This was wayyyyy before Eureka 7.
Virtual On was being played on Sega Saturns everywhere.
damb dood! oh thats right! theres also that 3d mega mecha action game that has as much lisencing problems too. but damb, this still looks fun.
btw, Hatter's line right before LET'S BURNING JUSTICE is "Run away while you can!" (逃げるなら今の内だぜ!)
CypressDahlia is right, VO is practically old-school these days, and that move was pwning people in arcades and on Saturns and Dreamcasts before Eureka 7 was ever conceived.
But nothing wrong with pointing it out though.
Haven't seen much Gunbuster action, have we?
They're designed to have a real robot aesthetic, but their capabilities are those of supers.
It's very safe to asume they're better classified as super robots.
True; the folks at Banpresto got permission to include the Virtual ON 'Bots in SRW@3
:O I am so getting this game right now!
...
Yesh! Ordered!
Apharmd's final attack is simply psycho...
I'm also trying to remember the name of another game that was very much like Virtual On, except it was more focused on melee battle rather than vast skirmishes - the most outstanding thing I can remember about it is there is an unlockable character that is like a cute cat-ball thing (the most ridiculous character in the game probably, but the most memorable)- and attacks opponent robots with dancing o_O anyone know of this one at all?
UX was coming out when you made that post, at least it should have been. And Miku is in it in one of the VO robots. That good enough?
Little known-fact: Temjin and Master Chief are voiced by the same Seiyuu.
4:13 that's the best one ever
Did you miss the mechs with the launching breast missles then?
Capcom has been VERY cooperative with Bamco recently, cause of Gundam Vs Gundam Next Plus and Street Fighter X Tekken.
I'd prefer Kikaoh or Jin's mech, Blodia.
Three ways to tell that you are badass:
1: You can destroy your foes by throwing your hat at them.
2: You can make an out-of-left-field reference to Daytona USA in the heat of battle.
3: Your most powerful attack is an f'ing KICK...
i don't remember hatter being in the series..
then again, i only played the first and second ones.
It's Temjin from the Virtual On video game series
Virtual On Marz, for the Playstation 2 - and it's available in the US!
for the fact, the size of all Virtuaroids are beyond half of original Gundam RX-78
Agreed Sgt. Hatter is awesome
The hilarious thing is when they appeared, Bright from Gundam asked them if they had pilots, the pink girl said ''Thats a secret!''
Special reference to Operation Moongate where the pilots are us playing in an arcade cabinet called "Virtual-On" that was sent from the future.
Virtual On being meta before it was cool.
ok the virtual on - virtual on marz units don't need a pilot there sentient mechs and in a game like SRW size does matter small mechs can evade easier Medium mech are a balance of power and speed and L units are mostly for power and have poor evasion but decent armor
Yes. My eyesight and brain functions failed during their appearance.
14 meters is still pretty big, certainly big enough to house a pilot.
Besides, Tekkaman is/are size SS. S is small, but not THAT small.
@Farvan893 They could probably do okay if they could get some stuff that's well known in japan, like Sakura Wars or some popular SHMUP. Hell, since they've been using more human-sized mechs recently, maybe they could even try to get Megaman, although I'm not sure how cooperative Capcom would be. In any case, I can guaranty they'd get a ton of import sales in America if they included Metal Wolf Chaos with the original voice actors.
You have no idea how much I'll pay to have the full 4Force and backstory material cast in the next console SRW with Z-ish graphics...
Oh, and Gliding Ram/Blue Slider combination attack done by all Temjins... Oh yes. Oh f$@%ing yes.
Technically, It's a mix and not an "inbetween".
LEVs are the Real Robots in ZOE, while the limited and "state of the art" Orbital Frames are proper Supers.
LEVs are slow, cumbersome and heavy material looking that rely on jump boosters as they're more prone to physics and the weaponry that's somewhat ballistic . Real Robot traits.
Orbital Frames are overpowered, rely on an exotic power source and are capable of absurd feats that ignore physics. Super Robot traits.
Fact: a ROLLING STAAAAAAART immediately boosts any of your attacks' power to the point where it does over 29.000 damage.
Did Sgt Hatter just pull an Oddjob-esque maneuver?!
I never played past VO:OT, so I guess I'm used to them not talking at all. It just seemed weird to me for them to be actually talking.
Someone know a link on how to get the BGM???I really want it...
Personally, I like Dunbine. But they sorta already did several storylines with Dunbine, not only in SRW, but with ACE too. So I'm really impartial regarding Dunbine in SRW.
Wish they tried putting Wings of Rean in stead, that would be a cool change with a similar taste.
The Hatter is awesome. Now if only he had Soul instead of just Hot Blood. ROLLING START~
why not? they had voices in marz.Oh and i think temjin's voice suits him.....
DAYTOOONAAAAAAAA!!!!
What about Front Mission in that mix?
@theMilkproduct hmm, close call then, but I'm not sure :P
Could it be that Japan and the United States have different licenceing laws?
Indeed. Then again, though, how in the world would they fit Sakura Wars in? You'd never have space missions, most of the mecha are ANCIENT, and the plot of the games themselves are more based on the romance than the robots.
There already is a SRW with Sentai in it. I think its Super something heroes, Im not sure. But it has Sentai, Kamen Rider even Kikaider.
Sounds like Zero Divide. And the cat-ball thing is Neko, I think.
If we are to answer Bright Noah's question, yes they do have pilots.
So if Temjin is piloted by the MARZ chief, and Apharmd is piloted by Sgt. Hatter, does Plajiner pilot Fei-Yen or what?
And 'The Wind is Blowing' & 'Burning muscles~Ichiban☆boshi'
YES!!! IT IS!!! I LOVE YOU!!!
temjin's soooo OP