Without making promises, indeed ideas I like! I should add that packing would bit harder to realize, because the game is grid/cell based under the hood.
@@TheSaplingYou could try and make the predators try to take up each cell space that is adjacent to the prey, and the cells already taken up will be factored out of possible spaces they can move.
@@TheSaplingdidnt know where I should say this but sorry for not doing the design contest thingy (ye thats me, im the one who was supposed to do that in the Discord)... just lost my job when I wanted to do it hahaha 😅
@@TheSapling It would obviously be a lot of effort but i feel like crustaceans would be a cool branch to explore in the future. Also it'd be nice if there we're random things like rocks dotted around that don't need to do anything and just make areas look more lively.
Few notes from someone that played the game to others : 1) if you wants to have more parts besides the ones you start leave parts over the body it will let them evolve it naturally 2) for optimization of speed to visuality on potatoes like my computer I would suggest going with one of the 3 smaller map size and go for fast resolution and skip fish or marine life (and occasionally delete the most populated plant on the planet) 3) there is no way to have mass extinction but you can stimulate it by having extreme seasons for a bit or manually kill some wide spread plants
I just have to say its such a joy to check back here every few months and see how much progress you make as a video editor and a game dev. Keep doing what you're doing! You're really starting to make my dream game come true!
You should definitely make it so that creatures need to be balanced otherwise they will fall over, the ways to be balanced would be: to have a tail, to have multiple legs; to have the legs placed where the mass of the animal infront and behind the legs are equal(Of course the animals legs would have to be strong enough to take this weight but I'm pretty sure that's already in the game?). Edit: having stronger legs could also be a way to keep balance for animals. Also, adding the ability for animals to stand upright would be cool and perhaps only bipedal animals could do that, and there would also be semi-bipedal animals.
Few suggestions for the developer : 1) have the ability that if while still in water the tale has Rear fin it can add another section to the spine (because they seem to just remove spine length not add) 2) make brain vs size something animals need to evolve with size give higher base stats but brain give more ability and instincts and tools
@@TheSapling2. What I suggested isn’t about civilization but some strategy some animals had evolved,is it more important to put energy in size and strength or mind
I will forever be an advocate for The Sapling. This is a true passion project, and I believe that shows in every aspect of the game. Thank you for bringing light to the world of video games good sir. Know that your type of work in the space of entertainment is needed and appreciated now more than ever.
I literally was looking at ur channel a few days ago bc I was wondering how it was going, got worried u had cancelled the project for a second! Glad to see you back!
Wow, you wrote and preformed the Sapling's main theme? It's so beautiful and fits the game perfectly! I can't wait to see the next big update come to the game
Ahhh, awesome to see stuff from The Sapling again! I've rarely had time to play this year, but my mind always goes back to all the funky little guys I've made with this... To see so many new ideas, and the clear passion you have for everything in here, it makes me so happy! I'm excited to play again-- and to hunt down more of those pesky bugs of course!
@@TheSapling Ok, so I need it now or I will die. :D EDIT: Small question: Will that video come out on Tuesday like this one? Like always Tuesdays??? :3
Awesome to see more seed types, that's definitely something I think will add a ton more variety to plants! On the topic of refactoring, one thing that I think might be worth considering is somehow unifying plants and algae. While I understand that the differences between the terrestrial and aquatic environments warrant a number of different mechanics, I think there would still be a number of benefits. It would allow for a smoother transition from water to land with more variety. It might also make it easier to have aquatic plants appearing in inland seas and lakes, or for semi-terrestrial plants to hop between islands. And it might allow for some more complex aquatic plants like mangroves, or just a bit more variety in algae from incorporating the spore/seed system. Anyways, just a thought! Really looking forward to the next few dev diaries and the new update!
I opened RUclips not expecting much and... OMG the thumbnail is perfect. Also, my ideas: 1.improved part placement 2.more skin types like armored skin types or exoskeletons I have more but I'm splitting the ideas up into different comments on each devlog. The new music goes hard as well you have outdone your self
This is a list of things that I would like to see in the next update. I know this is a lot but I really think this could improve the game so much and make it so much more interactive and fun to look at. general: Bigger maps Better camera movement Natural rock formations Plants can’ grow inside rocks Waterfalls and streams can generate Caves can be added but there are only like 2 or 3 in a world so there’s not too many Caverns underground where plants and animals could live in Mountains have custom rocks that can fall and cause an avalanche (same with snow) Stuff like mud or sand could form on wetter or dryer spots forming various terrain difficulties Plants: Plants can be smaller Multiple layers of plants can form like big trees and smaller bushes/undergrowth in between them Moss can be added by changing the texture and color of the ground A new type of plant branch where you can make vines or plants without roots Another new branch that introduces mushrooms of all kinds that can act like the other plants do Plants/ mostly mushrooms that could make their own energy without sunlight for underground ecosystems Animals: Animals can be smaller New skin type that's like an exoskeleton that can protect animals from attack Animals can work together like carnivores hunting in packs or herbivores in herds (i know this one’s a stretch and that it would be hard to implement into the game but it would be so cool) A new type of legs that let animals hop like frogs or grasshoppers Insect like wings that can only be used by smaller animals Swinging arms like monkeys would be so cool and could set the game up for a future update adding sentience New body parts that could animals could use in underground ecosystems Thank you for spending your time to read my suggestions. I would love to see these things included in the next update.
I still do hope you add fungi. In our world, Fungi were first on the land before plants ever did exist. The formation of the fertile topsoil from hard unyielding bedrock was entirely due to fungi. Plants would not have a ground ro stand on without fungus. So to speak, the fungi prepared and welcomed the coming of plants on the ground. Today, fungi act as banks, messengers and middlemen between plant roots connecting them in mycorrhizal networks. I wonder if the game could somehow imitate this process of the relationship between soil - fungus - and plant in some measure. Yes fungi are to a great extent "invisible", but thats only because they hide the actual state of what would happen if they were to suddenly disappear - complete ecological collapse. Maybe the presence of fungi could be indicated in the game (aside from graphics) precisely by showing the contrast IF they were not there - dead, sickly or dying plants despite optimum conditions, dry ground despite having frequent rain, low seed survival. In contrast, the healther some fungi species are, the more plant species present, shallow groundwater sources are formed or enlarged, and most importantly, plants share their "surplus energy" (energy they produced but don't consume) with the fungi and other plants of their own species and other species they can comfortably coexist with, thus making the neighbouring plant community more connected and more stable. I think fungi would add a lot of interesting phenomenon, as said before, but most importantly, the concept of ecological stability. As it stands, a lot of species in the game suddenly become extinct. Fungi in the ground, especially mycorrhizae particularly make environments stable and habitable, but also preferentially recognize certain plant species that could guarantee its own survival, supporting them and their offspring. As for graphics, I suppose the two mycorrhizal types could be depicted in two different ways. Colonial arbuscular mycorrhizae lives in large contiguous large swathes of ground and outlives its plant partners, even long-lived trees (to the point of being thousands of years old in America) hence in the game the land where they live could be much darker (by having much more ground water stored and nutrition) with white crisscrossing patterns for their hyphal networks. Being largely asexual and growing by expanding, would not make them costly to simulate, except for the complex transactions they have with several plant species, though this could be simplified to a simplest rule I could think: all surplus nutrients the plants produce sinks to the arbuscular mycorrhizae fungi (AMF) colony underneath it and whenever a plant is not meeting its nutrient requirements, it takes from the nutrients stored in the AMF. Of course this could be developed to be more complex and simulate the more customized relationships (if plant X gives too few or does not give nutrients when it has surplus, AMF does not give anything when plant X needs it) AMF have with plants, but that's the basic gist. The ectomycorrhizae on the other hand are more short lived but tailored to few plant individual and specie and live only with their host plants, so the few roots they connect could glow. Unlike arbuscular mycorrhizal fungi who is trustworthy as long as the host plant pays with nutrients, ectomycorrhizal fungi are more specialized to fewer plant species and are more dependable not to betray their host plant when they can't pay, though admittedly much weaker than AMF. Third is the wood decaying fungus, which took 40 million years to evolve AFTER woody plants appeared making wood nonbiodegradable for that all that time, and as a result allowing massive coal deposits today. I suppose it would be tremendously interesting to see the ecological and evolutionary consequences both before and after trees are biodegradable, and how wood decay fungus competes and cooperates with the two mycorrhizae types as well.
Twenty-WHAT ??! Fift-WHAT ??!! Thank you so much for your hard work this is so amazing like always ! Quick question : how can we sign up for the beta version of october ? You cannot grasp how happy and excited I was when I saw the video in my suggestion. Really, thank you !
@@TheSapling Oh it will be open to everyone ? Awesome ! I do possess the game. It has been a long time, actually. I really, really love it ! I often create a world and let it run while I do my homework, then enjoy the tour of my digital ecosystem as a reward for good work :)
The sapling has returned!! I know it's not said enough but we can see the hard work you've put into making your game, your dedication sir is what I strive to accomplish as a person.
I love these update videos! The production quality is very good, and it's really cool seeing your approach to problem solving. I even find it a bit inspirational when I work on projects of my own, even though they're on a much smaller scale. Looking forward to more :)
So glad that this video was recommended to me. I love evolution sims and many of them want to do SO MUCH that it becomes so overcomplicated for the players and for the programmer/s that they give up. This looks lovely and I like that you want to keep it as easy to understand for everybody, even for you :). Keep up the work and don't give up!
Amazing work ! This update seems incredibly fun, but I have 2 suggestions but you can choose which one to make first: 1. A flying/ gliding aquatic animal something like a flying fish or flying squid as gliders and something like a flish from the future is wild as fliers 2. More horn types , like the amargasaurus large horns on its neck would work kinda like the spikes on plants for defending itself or like a porcupine to be able to detach them to give the animal a status effect like bleed ( takes health over time) or impaled ( makes the animal slower and not able to eat and the only way to get rid of it is if it has hands to pull them out or a cleaner animal to take them out ) Edit: I think I made three suggestions-
Thank you ! Now Im not gonna force you to make them but remember theyre just suggestions you could defitnitly also do your own versions of these suggestions
HES!!! THE RETURN! i bought this game since the previous update came out sadly my low end laptop has trouble running it, HOWEVER i still enjoy this with all my heart and cant wait to see what comes next, now to watch the video!
Hello! I've come accross your devlog videos a while ago, and I just wanted to say that I really like them and the game. It's really quite enjoyable, and I can't wait for it's full release.
Oooh, i wanna see detritivores! At the end, a tree appeared to fall over, what if that became its own little ecosystem full of mushrooms and small animals?
It would be cool that since we have new insect mouths maybe they’re can be a smaller body option for more of an insect look. And also an idea for a more unique feel is making creatures with certain insect mouths can walk underwater on the seafloor to recreate shrimp and crabs!
There's no pressure to add these but I'd love to see more obscure diets. Rock eaters like infmous shipworms, energy absorbers including animals that photosynthesize like green flatworms... chemosynthesis... Others that I can't think of right now.
It would be great to add filterers. For example, it could be realized by adding a plankton field area (let's call it that for now) whose density depends on temperature, wind strength and depth; and a type of mouth that satisfies the need for food depending on the density of the plankton field.
At long last, the return of the sapling. Cant wait for the next evolution simulated.
Me to
I'm really excited
Me too bro
Same!
Bro same
You should add a packing instinct, to help smaller carnivores take down bigger creatures or amoured plate to help reduce damge in certain areas.
It would be hellish to code, but i think this would be an amazing feature!
@@Nicklepiffand herding
@@grenadaball7655this ^
Without making promises, indeed ideas I like! I should add that packing would bit harder to realize, because the game is grid/cell based under the hood.
@@TheSaplingYou could try and make the predators try to take up each cell space that is adjacent to the prey, and the cells already taken up will be factored out of possible spaces they can move.
He has returned
yessir
as a bug nerd I'm so glad more insectoid parts are coming! I hope it doesn't just stop at jaws, but also has legs and maybe new wings and chitin hehe
same!
yeah we need insect and crustacean parts for sure. arthropods were the first animals to get onto land on earth so it makes sense
For this update, it will be mouth parts only, but (without making promises) I totally agree about legs and wings ;)
@@TheSaplingplease add insect limbs
@@TheSaplingdidnt know where I should say this but sorry for not doing the design contest thingy (ye thats me, im the one who was supposed to do that in the Discord)... just lost my job when I wanted to do it hahaha 😅
And when the world needed him the most.. He returned...
“All four nations lives in harmony until the larytops attacked”
Every time he makes an update he tackles a fundamental part Wow just Wow amazing work
I'd love to see more put into the oceans. Corals, mollusks, maybe even nudibranchs or urchin
Without making promises, all ideas I like
I also think it would be smart to make a use for the multiple rocks around the map. Maybe moss?
@@TheSapling It would obviously be a lot of effort but i feel like crustaceans would be a cool branch to explore in the future. Also it'd be nice if there we're random things like rocks dotted around that don't need to do anything and just make areas look more lively.
You are a very talented individual, I salute you for your both scientific and artistic pursuits.
Wake up babe a new The Sapling update just dropped.
Few notes from someone that played the game to others :
1) if you wants to have more parts besides the ones you start leave parts over the body it will let them evolve it naturally
2) for optimization of speed to visuality on potatoes like my computer I would suggest going with one of the 3 smaller map size and go for fast resolution and skip fish or marine life (and occasionally delete the most populated plant on the planet)
3) there is no way to have mass extinction but you can stimulate it by having extreme seasons for a bit or manually kill some wide spread plants
I just have to say its such a joy to check back here every few months and see how much progress you make as a video editor and a game dev. Keep doing what you're doing! You're really starting to make my dream game come true!
Your game is amazing! I wish it'll became something like a Spore 2 in the next several years
You should definitely make it so that creatures need to be balanced otherwise they will fall over, the ways to be balanced would be: to have a tail, to have multiple legs; to have the legs placed where the mass of the animal infront and behind the legs are equal(Of course the animals legs would have to be strong enough to take this weight but I'm pretty sure that's already in the game?).
Edit: having stronger legs could also be a way to keep balance for animals.
Also, adding the ability for animals to stand upright would be cool and perhaps only bipedal animals could do that, and there would also be semi-bipedal animals.
Without making promises, indeed ideas I like!
wake up babe, new sapling video
Few suggestions for the developer :
1) have the ability that if while still in water the tale has Rear fin it can add another section to the spine (because they seem to just remove spine length not add)
2) make brain vs size something animals need to evolve with size give higher base stats but brain give more ability and instincts and tools
1. If you add a fin at the back, it will turn into a tail fin!
2. This is truly a FAQ :). See my answer here: thesaplinggame.com/faq
@@TheSapling1. I know , sorry for my English, my point was that they rarely change their length besides shortening themselves
2. 👍
@@TheSapling2. What I suggested isn’t about civilization but some strategy some animals had evolved,is it more important to put energy in size and strength or mind
I will forever be an advocate for The Sapling. This is a true passion project, and I believe that shows in every aspect of the game. Thank you for bringing light to the world of video games good sir. Know that your type of work in the space of entertainment is needed and appreciated now more than ever.
I literally was looking at ur channel a few days ago bc I was wondering how it was going, got worried u had cancelled the project for a second! Glad to see you back!
Just got into the game and stuff, so pumped that an update is coming out already
Not already
@@emplikac0007 well I mean with a dev log coming out it's at least coming out somewhat soon
I understand what you're saying. The last update for us was last year, so it's been a while, but for you, the new update arrived more quickly
loving the look of the new seeds
hoping it'll be possible to set up a symbiosis where animals eat the seeds, carry it away, and poop out the seeds
Wow, you wrote and preformed the Sapling's main theme? It's so beautiful and fits the game perfectly! I can't wait to see the next big update come to the game
This guy is awesome! He even makes his own music
the update looks sick mate . can't wait for it
So excited for this 🎉
Same
Nothing better than a new update to one of the best evolution games❤
The animation has gotten so much better.
Oh this is awesome. You really have been reading the feedback, clearly. Love it.
I love the devlogs and the game keep up the good work!
Always excited to hear from this project!
I love this game so much thank you again for making this it’s absolutely great !
Ahhh, awesome to see stuff from The Sapling again! I've rarely had time to play this year, but my mind always goes back to all the funky little guys I've made with this... To see so many new ideas, and the clear passion you have for everything in here, it makes me so happy!
I'm excited to play again-- and to hunt down more of those pesky bugs of course!
Whenever you feel like it... hope I pronounced your name correctly! :)
@@TheSapling You absolutely did!! I got so excited to show my wife haha.
There's a lot of love for the physical aspects of the game, but I have to tell you I adore the music
can't wait for what wessel hides in the devlog
There is indeed a huge easter egg for next week in one of the last shots ;)
@@TheSapling Ok, so I need it now or I will die. :D
EDIT: Small question: Will that video come out on Tuesday like this one? Like always Tuesdays??? :3
Awesome to see more seed types, that's definitely something I think will add a ton more variety to plants!
On the topic of refactoring, one thing that I think might be worth considering is somehow unifying plants and algae. While I understand that the differences between the terrestrial and aquatic environments warrant a number of different mechanics, I think there would still be a number of benefits. It would allow for a smoother transition from water to land with more variety. It might also make it easier to have aquatic plants appearing in inland seas and lakes, or for semi-terrestrial plants to hop between islands. And it might allow for some more complex aquatic plants like mangroves, or just a bit more variety in algae from incorporating the spore/seed system.
Anyways, just a thought! Really looking forward to the next few dev diaries and the new update!
Thanks for your input, much appreciated! I have some more thinks to say about island hopping next video ;)
Have been anticipating updates so much!
Thank you, love your game and videos. May I ask quick question what you are using for making animations/graphics in this video? Thank you.
Thanks for your donation, it's my first
I opened RUclips not expecting much and... OMG the thumbnail is perfect.
Also, my ideas:
1.improved part placement
2.more skin types like armored skin types or exoskeletons I have more but I'm splitting the ideas up into different comments on each devlog.
The new music goes hard as well you have outdone your self
I also love the editing. The food and fight update? the food and fought update? the food and sociality update?
Thanks a lot for your feedback, much appreicated
This is a list of things that I would like to see in the next update. I know this is a lot but I really think this could improve the game so much and make it so much more interactive and fun to look at.
general:
Bigger maps
Better camera movement
Natural rock formations
Plants can’ grow inside rocks
Waterfalls and streams can generate
Caves can be added but there are only like 2 or 3 in a world so there’s not too many
Caverns underground where plants and animals could live in
Mountains have custom rocks that can fall and cause an avalanche (same with snow)
Stuff like mud or sand could form on wetter or dryer spots forming various terrain difficulties
Plants:
Plants can be smaller
Multiple layers of plants can form like big trees and smaller bushes/undergrowth in between them
Moss can be added by changing the texture and color of the ground
A new type of plant branch where you can make vines or plants without roots
Another new branch that introduces mushrooms of all kinds that can act like the other plants do
Plants/ mostly mushrooms that could make their own energy without sunlight for underground ecosystems
Animals:
Animals can be smaller
New skin type that's like an exoskeleton that can protect animals from attack
Animals can work together like carnivores hunting in packs or herbivores in herds (i know this one’s a stretch and that it would be hard to implement into the game but it would be so cool)
A new type of legs that let animals hop like frogs or grasshoppers
Insect like wings that can only be used by smaller animals
Swinging arms like monkeys would be so cool and could set the game up for a future update adding sentience
New body parts that could animals could use in underground ecosystems
Thank you for spending your time to read my suggestions. I would love to see these things included in the next update.
What would intelligent animals do?
Thanks for writing all of this down! Without making promises, indeed a lot of ideas I like!
I still do hope you add fungi. In our world, Fungi were first on the land before plants ever did exist. The formation of the fertile topsoil from hard unyielding bedrock was entirely due to fungi. Plants would not have a ground ro stand on without fungus. So to speak, the fungi prepared and welcomed the coming of plants on the ground. Today, fungi act as banks, messengers and middlemen between plant roots connecting them in mycorrhizal networks. I wonder if the game could somehow imitate this process of the relationship between soil - fungus - and plant in some measure. Yes fungi are to a great extent "invisible", but thats only because they hide the actual state of what would happen if they were to suddenly disappear - complete ecological collapse. Maybe the presence of fungi could be indicated in the game (aside from graphics) precisely by showing the contrast IF they were not there - dead, sickly or dying plants despite optimum conditions, dry ground despite having frequent rain, low seed survival. In contrast, the healther some fungi species are, the more plant species present, shallow groundwater sources are formed or enlarged, and most importantly, plants share their "surplus energy" (energy they produced but don't consume) with the fungi and other plants of their own species and other species they can comfortably coexist with, thus making the neighbouring plant community more connected and more stable. I think fungi would add a lot of interesting phenomenon, as said before, but most importantly, the concept of ecological stability. As it stands, a lot of species in the game suddenly become extinct. Fungi in the ground, especially mycorrhizae particularly make environments stable and habitable, but also preferentially recognize certain plant species that could guarantee its own survival, supporting them and their offspring.
As for graphics, I suppose the two mycorrhizal types could be depicted in two different ways. Colonial arbuscular mycorrhizae lives in large contiguous large swathes of ground and outlives its plant partners, even long-lived trees (to the point of being thousands of years old in America) hence in the game the land where they live could be much darker (by having much more ground water stored and nutrition) with white crisscrossing patterns for their hyphal networks. Being largely asexual and growing by expanding, would not make them costly to simulate, except for the complex transactions they have with several plant species, though this could be simplified to a simplest rule I could think: all surplus nutrients the plants produce sinks to the arbuscular mycorrhizae fungi (AMF) colony underneath it and whenever a plant is not meeting its nutrient requirements, it takes from the nutrients stored in the AMF. Of course this could be developed to be more complex and simulate the more customized relationships (if plant X gives too few or does not give nutrients when it has surplus, AMF does not give anything when plant X needs it) AMF have with plants, but that's the basic gist. The ectomycorrhizae on the other hand are more short lived but tailored to few plant individual and specie and live only with their host plants, so the few roots they connect could glow. Unlike arbuscular mycorrhizal fungi who is trustworthy as long as the host plant pays with nutrients, ectomycorrhizal fungi are more specialized to fewer plant species and are more dependable not to betray their host plant when they can't pay, though admittedly much weaker than AMF. Third is the wood decaying fungus, which took 40 million years to evolve AFTER woody plants appeared making wood nonbiodegradable for that all that time, and as a result allowing massive coal deposits today. I suppose it would be tremendously interesting to see the ecological and evolutionary consequences both before and after trees are biodegradable, and how wood decay fungus competes and cooperates with the two mycorrhizae types as well.
Thanks so much for educating me Erlina! * takes notes *
YES!! This sounds like a great update for introducing a more diverse ecosystem!
Looking forward to checking out the new features 😊
Long live to the genre of the Arthropoda!
its something small in comparison to everything else in this video, but I adore the calming outro music
Yay the sapling dev log 3
You are the one of the best game devs out there and you put out great content videos as well! Keep up the great work dude.
It’s very neat to get a look behind the scenes!
This game is the reason I’m trying to get a pc. Keep up the good work man.
Finally you're back !! Mouth update, yes sir
Bro, you're amazing. This game is amazing and only thank to you
I love how this game is turning out. Keep it up. Also look forward to the next simulation you run with these amazing updates.
YES ANOTHER VIDEO FROM SAPLING YOU MADE MY DAY BROTHER❤
We have been waiting for this video for months, but I just know it will be worth it though
Wake up babe,Dropped a new video.
Twenty-WHAT ??! Fift-WHAT ??!!
Thank you so much for your hard work this is so amazing like always !
Quick question : how can we sign up for the beta version of october ?
You cannot grasp how happy and excited I was when I saw the video in my suggestion. Really, thank you !
It's just the beta branch on Steam; there's a quick video tutorial how to activate it at the end of the video :)
@@TheSapling Oh it will be open to everyone ? Awesome !
I do possess the game. It has been a long time, actually. I really, really love it ! I often create a world and let it run while I do my homework, then enjoy the tour of my digital ecosystem as a reward for good work :)
The sapling has returned!! I know it's not said enough but we can see the hard work you've put into making your game, your dedication sir is what I strive to accomplish as a person.
I love these update videos! The production quality is very good, and it's really cool seeing your approach to problem solving. I even find it a bit inspirational when I work on projects of my own, even though they're on a much smaller scale. Looking forward to more :)
I read the faq. You could still add tools, since many animals use them. Though, simple tools, like just using a rock or a stick.
I saw this and now I am excited to play the game
I feel like besides just improving the game you've also grown your skills as a youtuber, can't wait to see what you've been working on
Thanks for noticing, indeed picked up a few new tricks ;)
I can't wait until October 17 this is gonna be great
im so excited for this next update!!
I love that his filming style makes this feel like a nature documentary
So glad that this video was recommended to me. I love evolution sims and many of them want to do SO MUCH that it becomes so overcomplicated for the players and for the programmer/s that they give up. This looks lovely and I like that you want to keep it as easy to understand for everybody, even for you :). Keep up the work and don't give up!
the legend is back with more things to satisfy my need for making speculative biology
Ayoooo our leader is back
cant wait for the next update i bet it gonna be super cool
Really enjoyed the style of this, good work. :)
The game is alive! Hurray
Great video! And some amazing progress!
Amazing work ! This update seems incredibly fun, but I have 2 suggestions but you can choose which one to make first:
1. A flying/ gliding aquatic animal something like a flying fish or flying squid as gliders and something like a flish from the future is wild as fliers
2. More horn types , like the amargasaurus large horns on its neck would work kinda like the spikes on plants for defending itself or like a porcupine to be able to detach them to give the animal a status effect like bleed ( takes health over time) or impaled ( makes the animal slower and not able to eat and the only way to get rid of it is if it has hands to pull them out or a cleaner animal to take them out )
Edit: I think I made three suggestions-
Thanks! Without making promises, all ideas I like!
Thank you ! Now Im not gonna force you to make them but remember theyre just suggestions you could defitnitly also do your own versions of these suggestions
I love it!!! Glad to see another devlog series on the sapling. Can't wait to test out the new update in October.
Someone just got me this game for my birthday and I'm loving it!
Great to see another video
Wow, you got yourself a new subscriber, your game looks amazing!
HES!!! THE RETURN!
i bought this game since the previous update came out
sadly my low end laptop has trouble running it, HOWEVER i still enjoy this with all my heart and cant wait to see what comes next, now to watch the video!
Thanks! Hoping to focus some more on performance soon!
Didn't have time to follow the development much or play at all, but the thumbnail looks amazing. I'm excited!
loving this project. no idea how hard it is, but a release on mac would be a game-changer. :D
See the FAQ about this :) thesaplinggame.com/faq
Hello! I've come accross your devlog videos a while ago, and I just wanted to say that I really like them and the game. It's really quite enjoyable, and I can't wait for it's full release.
Bro I just LOVE this series it’s so good
Can’t wait for a new update to the scenarios
Im really happy to see The Sapling progress after a long time. So excited to play the game someday !
Very cool, insects will be a nice change.
this game scratches an itch like no other. please keep up the great work!!!
Thank you
😊
Yes. I was wanting some more invertebrate options!
i was honestly quite unsure whether or not i would like the sapling cause of the general style of the game but i am honestly starting to love it
YES! once this update comes out I'll be delighted!
Oooh, i wanna see detritivores! At the end, a tree appeared to fall over, what if that became its own little ecosystem full of mushrooms and small animals?
I have waited and I am not disappointed, great video and game man your videos are getting more detailed more informational keep it up 👍
LET'S GO IM STILL HERE
Very nice, I've been waiting for these for a long time.
Did anyone dodge out of the way when the creature came at you at 4:58?
im very exited for your project, ive started following you only recently, and ive always wanted a game where i can simulate evolution, i lov
i AM SO GLAD YOU'RE BACK
It would be cool that since we have new insect mouths maybe they’re can be a smaller body option for more of an insect look. And also an idea for a more unique feel is making creatures with certain insect mouths can walk underwater on the seafloor to recreate shrimp and crabs!
Without making promises, indeed ideas I like!
i love this game and everything about it keep up the great work cant wait for more updates
There's no pressure to add these but I'd love to see more obscure diets. Rock eaters like infmous shipworms, energy absorbers including animals that photosynthesize like green flatworms... chemosynthesis... Others that I can't think of right now.
Never heard about both examples, thanks for bringing these to my attention!
Update time, cant wait
Can’t wait to see more
Great video. Can't wait for the upcoming develops
Amazing game, please keep up with it! I can see it being very successful later on.
This looks fantastic! I think there should be a way to search up species and organize them (eg. by size, speed, diet, etc)
Thanks! Without making promises, it's an interesting idea!
It would be great to add filterers. For example, it could be realized by adding a plankton field area (let's call it that for now) whose density depends on temperature, wind strength and depth; and a type of mouth that satisfies the need for food depending on the density of the plankton field.
Without making promises, it's an idea I like :)