FLL Consistancy Cheat Code: 2024/2025 FIRST LEGO League Submerged Mission Inspiration

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  • Опубликовано: 7 янв 2025

Комментарии • 30

  • @jetescamilla
    @jetescamilla Месяц назад +6

    Great video and excellent demonstration/explanation. As I've learned this game to teach my kids I've often used your videos for tip/tricks and helping to explain thing to my kids. I'd like to offer a few comments:
    1) I don't think it's too complicated to consider adding a speed variable to your created turn block. This way your longer missions can be easily customized for faster or slower turning depending on the action needed during the robot travel.
    2) I don't teach my kids to reset yaw in the "custom block". Instead we reset yaw only 1 time when we are pushed backward against the back wall. When we turn to we specify a "global" angle based on the start orientation. With your demonstrated code you may have error from continually drifting beyond your target angle and reset yaw based on the robots position. I have a printed unit circle with degrees shown from 0 to 180 and 0 to -180, also showing intermediate angles (15, 30, 45, 60, etc...) we place that on the board when we want to turn and orient it how the robot was facing at the begging of the mission. Now the kids know the target angle...or at least best 1st guess and they can then hone in on the exact angle they need.

    • @willisbeaumont6149
      @willisbeaumont6149 Месяц назад +2

      @jetescamilla tysm for the idea with the gyro sensor my team is competing at nationals on the weekend and this has helped our consistency a ton!!!!!!
      Good Luck with your lego league endeavors (:

  • @qiraanmohammed
    @qiraanmohammed Месяц назад +1

    My team just placed third in the Worcester completion in cape town thanks to this video lots of help Thanks

  • @svelterhino
    @svelterhino Месяц назад +3

    I would be wary of backing up to square against the wall. At least for the competitions in Colorado last season, they did not tape the maps down to the tables and would not because that isn't done at world competition in Texas. We had coded based on our table where we taped the map down, and we ended up needing to change all of our code (granted it was minimal) so we didn't end up shifting the map underneath the robot.
    One thought I had was to create a "Reset" MyBlock that would set the yaw angle to 0º right after we had squared against a surface and before we moved again. For some of the code, we also reset the timer in that same block for where we had time-based calculations. I would love to find out your thoughts on this!

  • @MithunPranavRamesh
    @MithunPranavRamesh 8 дней назад

    Thankyou for your useful information on turning using Gyroscope. Very Useful.🎉

  • @dennismoore7908
    @dennismoore7908 4 дня назад

    Great video, thanks for sharing. My FLL-C team uses Spike Prime, looking forward to working this with them.
    But for our elementary school program, we have a mix of Spike Prime and EV3 bots. I've tried adapting your process to an EV3, and find that it consistently overshoots the target angle. No surprise, I get better results with slower turns. I also have played around with adding a reverse slow turn to recover from the overshoot. It works, but both of these options slow down the bot's navigation, so I'm trying to figure out why it's happening. Is the Spike gyro that much more sensitive/faster that it helps prevent overshoot? Is the missing "Set Acceleration" command (not available in EV3 Classroom) part of the problem? Any other ideas?

  • @DennisDuhMenace
    @DennisDuhMenace Месяц назад

    This really helped my team:)

  • @КатеринаГунчак-с1р

    When we added a gyroscope and wall start to the code, the robot became more consistent.
    Share tips on what else can be used to make the robot game more successful? Thank you

  • @IVVESWEDEN
    @IVVESWEDEN Месяц назад +2

    Still getting recomended FLL content tho we were knocked out pretty early. Won the tech part tho. We spent weeks after school yet we shot to high so we had too cut down 90 % of our code, that was painful 😅

    • @shankyy_memez
      @shankyy_memez Месяц назад

      did u guys make it to states?

    • @IVVESWEDEN
      @IVVESWEDEN Месяц назад

      @ no i competed in my city gothenburg and i would Say the eqiulent of states is scandinavian Comp so sadly no

  • @Bosomtwegirlsstemhighschool
    @Bosomtwegirlsstemhighschool Месяц назад

    Great one.. we competed this year, 2023 .. it was fantastic.. from Ghana ..
    I need more tips for this year . Coding is not my problem. My students and I are masters in coding.

    • @Асель-ъ1х
      @Асель-ъ1х 3 дня назад

      omg can you teach me coding after 2days will be a competition and I’m coder but I don’t know coding sorry for my English

  • @zeynepksak5272
    @zeynepksak5272 Месяц назад

    Hello, we will participate in this competition from Turkey, this is our first experience, I do not know how to design our robot and what our codes will be, can you please guide us?

  • @ashleyharbert4466
    @ashleyharbert4466 24 дня назад

    Where can we find the code download?

  • @Dr.G-n4h
    @Dr.G-n4h Месяц назад

    where can i buy the kit to play for fun?

  • @legohouse3422
    @legohouse3422 Месяц назад

    😊❤😊 A positive attitude and good ideas make perfect

  • @kararubin7900
    @kararubin7900 Месяц назад +1

    We tried turning up to 179 degrees (almost a half circle) and it works. But it doesn't work with anything over 179. Why is that?

    • @jameshamilton1215
      @jameshamilton1215 Месяц назад

      I believe it’s because a positive turn of (for example) 200 degrees is the same as a negative turn of -160, if my math is correct which it sometimes is.

    • @gonzaloreyes2609
      @gonzaloreyes2609 27 дней назад +1

      The gyro has a reading range for yawning of [-180, 179], and since it's a circle, it sets back to -180 after 179.
      You could use the walls to "reset" the gyro to 180 and then turn to 0 to make a half turn.

  • @elghanam-media2783
    @elghanam-media2783 Месяц назад

    Can I contact with you?

  • @ericrowley
    @ericrowley Месяц назад

    I have had a problem with this method when the second turn is less that the first.
    Right 45
    Left 90
    Will work fine
    Right 45
    Left 45, 44,43 etc..
    Does not work
    Right 45
    Left 46
    Works
    Anyone else have this issue?

    • @PraveenGangasani
      @PraveenGangasani Месяц назад

      I suggested the below way to the team I am coaching
      Right turn:
      yaw angle > X degrees
      Left turn:
      yaw angle < X degrees

  • @parlortricks8301
    @parlortricks8301 Месяц назад

    Since you never change the start code, why not just make it a function also? code is cleaner than and reusable

    • @ZacharyTrautwein
      @ZacharyTrautwein  Месяц назад +1

      That is a GREAT question! Two reasons...
      1. Myself and my immediate colleagues work primarly with grade 4-6 students. So anywhere between 9-11 years of age is our normal student on our teams. We DO NOT want to disrupt any linear thinking skills more than we have too. We value them creating, understanding and calling a function... but only to help their linear path of "the robot is turning left/right now"....
      2. Why would that be extremenly benefical? As I sugguest to all teams that i inteact with, having a Skeleton or Starting Code program to duplicate is a game changer... but where in code are we recalling a starting squence multiple times? Teams typically have one launch per SPIKE program. IF you could call functions from outside of any given SPIKE program, then it would be super useful to have ANY function database to pull/call functions from. However that infastructure does not presently exist.