WARNING: You do NOT have to start a fresh save, but if an NPC is holding a removed gun in their hands, then the game will crash in that area. I recommend sleeping 3-4 times if you're using an old save
When there are over 500 decent (or not) mods that exist for that game THEN he gets ALL the permission to use AND edit the mods to fit into his pack MAYBE we will see a gamma for stalker 2.
Good point, and I agree. It's a bit too good. However, you can already invalidate all emissions the moment you get yourself at least one (1) Anabiotic. Considering Anabiotics do nothing apart from skipping time two hours ahead, it costs nothing to use one when taking cover is not an option. No enemies spawn around you after using one, as far as I can tell, and the enemy squads around you won't move closer (or anywhere else) either. The few exceptions (such as being in a fight when an emission starts) already are mostly irrelevant unless you are fighting factions who are immune to emissions. I bet you can use Anabiotics behind cover during a gunfight and get away with it.
The part about tool progression sounds like it will just stop you from getting high tier tools before you get lower tier tools, not give you high tier tools after you got low tier ones. So you still might get several basic tools before you get advanced tools etc.
That is correct. I worded it improperly but yes, you need to get Basic before you can get Advanced & you have to get Advanced before you can Expert. It's like an pre-requisite unlock. Ofc that doesn't mean you are guaranteed to get the next set of tools immediately after obtaining one of them. I had just woken up when I read the patch notes so this is 100% on me
Thanks for the breakdown! Some of these have been around for a while, nice to see them finally included. Ballistics is a plus. Credit to the modders, I wonder how many of these authors are actively working on S2.
I had a ton of crashes. If an NPC was previously holding a gun that had been removed then it causes a memory access violation when changing zones. In order to solve it you had to sleep over & over until the NPC died.
8:41 It says reduced slug damage TO actor, not reduced slug damaged FROM actor TO Npcs, So it does not nerf your damage on the shotgun, it prevents Npcs from one shotting you early game
The dynamic cover sounds useful if you travel through Truck Cementary and Darkscape. I would say it should work with some kind of "side effects"/penalities of sitting in partial cover... something like more severe effect of Yadulin? Something that would require meds to get in shape faster? Artifacts crafting using mutant parts is nice reference to classic Stalker ShoC series of mods called Solanka/Narodnaya Solyanka. The massive OP 2,2 mod is part of that series. In those mods (and legendary AMK mods) you dropped stuff in anomalies and had to wait for artifact to spawn. There was a chance that it bricks. No Groza 5,45? Shame, really liked that one even though I'm not a fan of 5,45 in general (used them too much in the OG trilogy) and always dismantled them to make 5,56 for something more fancy or even 9x39
The emission cover is just too OP. I showed it during stream. Can literally hide under anything at all & you're protected. Completely invalidates emissions.
Well technically the patch did come out at 3pm. On the other side of the planet. Also I think hiding in a concrete pipe should shield you from an emission same as being in a building depending on the length of the pipe and it's position in relation to the direction of the emission. Open end facing the emission not going to help much but the length of the pipe facing the emission especially a longer pipe and your in the middle it should work.
I know I used the example of hiding in a pipe but you can literally hide under ANYTHING. In the stream I hit under a tiny bit of concrete and that was good enough. Emissions are now completely useless.
The BRN-180 might end up being a meaningful addition for WP factions. It's basically an AR-15 but this one is chambered in 7.62x39, I found one just a little earlier and and was surprised that was the chosen calibre. IMO 7.62x39 has been desperate for a really solid and versatile option in the middle high end that isn't quite as cracked out high end as the ISG rifles, and the BRN might end up giving us that depending on its performance. Before it was basically modest semi auto rifles, and a couple of bad to pretty decent AK's, but not a whole lot that was just genuinely really great but not flat out amazing like the ISG rifles are.
@@Venoxium I'm planning to give it a try, it's unfortunately in a funny spot however. It has no compatible magazines in the magazine mod at the moment, I'm hoping to try and get that fixed through modders on the gamma discord currently lol I'm excited about the new guns, I got forced to do Radar by the new patch throwing a wrench in my plan to go around it and found both the BRN and the MDR in there.
I'd wait with the update, atm updating from 0.9.2 to 0.9.3 has some funky problems, e.g. wrong amount of mods and new build version not showing up on the startup screen
Im on my first gamma playthrough and im in the midgame nearing late game, should i put some more hours into it before i update or update my current playthrough and deal with the changes?
If you’re nearing the late game, then I would just stick to your current version. Especially since I’m having a few crashing problems with the new update while using my old save.
@Venoxium good to know, thanks. I've done X16 and X18, crafted pretty much everything I can without expert tools (haven't found yet) and my next stop is radar to turn off the brain scorcher so I feel I might be a bit too far in to rework the entire game
"Accurate %-based defence values" are not accurate at all for me. Numbers are all over the place on the previews, checking max stats with Ctrl not working and rupture and explosives resistance needs fixing because it shows as 1% when you check the stats on the suit.
Depends how far you are in. If you've been playing a ton I'd keep playing on the old ver. Because even though old saves are compatible, you might have issues like I did. I got a memory violation crash due to an NPC in Red Forest holding a weapon that had been removed. So I had to sleep like 5 times for the dude to de-spawn/die.
Most of the guide is still good. The main things I’ll need to make a new video on are: Pelts, Artifacts, Bleeding damage, and the new hideout furniture
You can continue your save. Just make sure to sleep a few times since a few guns have been removed & NPCs carrying those non-existent guns can cause memory violation crashes
Well you're going to be waiting for a decade. Grok already said he's not doing a "GAMMA 2" and he won't consider it till GAMMA is done and he said that won't happen for multiple years.
I gave up on gamma. I could never play it. 2 days ago i decided to try it again after years. Installed literally exactly how they said and its amazing. I really wanna play it but god damn is it crashing like crazy for some reason. So i uninstalled.
i mean it sayed you cant buy or find it So it very likely just requires you to already have the previous highest tier one and then a bunch of Crafting mats the right tools (I guess Expert) and probably a recipe So yep its realy strong but it can only realy be aquired latter
@@Venoxium huh... i haven't logged into discord for 9 months and apperantly some t.r.a.n.n.y mod gave me a permaban for having an offensive username??? what gives
progressive toolkits is the best change personally in many runs i resort to guaranteed ways to obtain toolkits because my luck is as high as finding a mercenary ace suit spoiler: never found an ace suit ever
@RobinYikes That’s crazy cause for me there is no difference. I had tested it for a while on both my EFP pack and my GAMMA Invictus attempt playthrough.
@ElSticks hahaha, I forgot to download the "download.7z" file, they prolly updated it so I can't get the 0.9.1 one 😔 have to download the new ones unfortunately now.
WARNING: You do NOT have to start a fresh save, but if an NPC is holding a removed gun in their hands, then the game will crash in that area. I recommend sleeping 3-4 times if you're using an old save
thank you!
Good to know, I was debating whether or not I needed to do that.
Cant wait when Grok start to cooking stalker 2, probably its happened when mod-tool comes out
he has already made mods for Stalker 2
Can he make Far Cry: Stalker edition in something better?
shut up @@OnlineHipHopTV
He released mods for Stalker 2 on day one lol. He already has several rebalancing mods out.
When there are over 500 decent (or not) mods that exist for that game THEN he gets ALL the permission to use AND edit the mods to fit into his pack MAYBE we will see a gamma for stalker 2.
I mean, the emission cover changes make sense. Some of the containers are thicker and possibly more protective than wooden buildings, I'd say.
The issue is you can literally hide under *anything*. I demonstrated it in stream today. It actually just invalidates all emissions.
Good point, and I agree. It's a bit too good. However, you can already invalidate all emissions the moment you get yourself at least one (1) Anabiotic. Considering Anabiotics do nothing apart from skipping time two hours ahead, it costs nothing to use one when taking cover is not an option. No enemies spawn around you after using one, as far as I can tell, and the enemy squads around you won't move closer (or anywhere else) either.
The few exceptions (such as being in a fight when an emission starts) already are mostly irrelevant unless you are fighting factions who are immune to emissions. I bet you can use Anabiotics behind cover during a gunfight and get away with it.
@Venoxium wow that sucks. Is it an added mod that can be disabled?
@@Venoxium Good they were annoying lol
The part about tool progression sounds like it will just stop you from getting high tier tools before you get lower tier tools, not give you high tier tools after you got low tier ones. So you still might get several basic tools before you get advanced tools etc.
That is correct. I worded it improperly but yes, you need to get Basic before you can get Advanced & you have to get Advanced before you can Expert. It's like an pre-requisite unlock. Ofc that doesn't mean you are guaranteed to get the next set of tools immediately after obtaining one of them. I had just woken up when I read the patch notes so this is 100% on me
Thanks for the breakdown! Some of these have been around for a while, nice to see them finally included. Ballistics is a plus. Credit to the modders, I wonder how many of these authors are actively working on S2.
Not many. Most modders are waiting for a full modding toolkit to be published by GSC
Just put in 4 hrs on new patch and its soooo good. The new animations are god tier. Not a single crash and steady 55fps on a 1660 super
I had a ton of crashes. If an NPC was previously holding a gun that had been removed then it causes a memory access violation when changing zones. In order to solve it you had to sleep over & over until the NPC died.
@@Venoxium grok recommends you make a new save file for this update due to all the changes
@@serhiy-serhiiv Fuck, I just started a new one before this update :[ Got a new ak and set my base up alr.
8:41 It says reduced slug damage TO actor, not reduced slug damaged FROM actor TO Npcs, So it does not nerf your damage on the shotgun, it prevents Npcs from one shotting you early game
Thanks for the correction! I filmed this like 15 minutes after waking up!
The dynamic cover sounds useful if you travel through Truck Cementary and Darkscape. I would say it should work with some kind of "side effects"/penalities of sitting in partial cover... something like more severe effect of Yadulin? Something that would require meds to get in shape faster?
Artifacts crafting using mutant parts is nice reference to classic Stalker ShoC series of mods called Solanka/Narodnaya Solyanka. The massive OP 2,2 mod is part of that series. In those mods (and legendary AMK mods) you dropped stuff in anomalies and had to wait for artifact to spawn. There was a chance that it bricks.
No Groza 5,45? Shame, really liked that one even though I'm not a fan of 5,45 in general (used them too much in the OG trilogy) and always dismantled them to make 5,56 for something more fancy or even 9x39
The emission cover is just too OP. I showed it during stream. Can literally hide under anything at all & you're protected. Completely invalidates emissions.
Definitely diving back in once I finish Stalker 2.
The update event was originally scheduled for something like 5pm UTC but I guess Grok decided to release early
They got rid of the "spicy" magazines :(
Noooooooo 😫
why
literally unplayable
you can disable it tho
Cucked out huh?
Im actually uninstalling stalker 2 to play gamma. Rip
You re not fan of stalker then, for that play eft
@@HvalaTiArkane based low IQ comment
@@HvalaTiArkane Nah the game crashes on launch. amazing 60-dollar scam
Well technically the patch did come out at 3pm. On the other side of the planet. Also I think hiding in a concrete pipe should shield you from an emission same as being in a building depending on the length of the pipe and it's position in relation to the direction of the emission. Open end facing the emission not going to help much but the length of the pipe facing the emission especially a longer pipe and your in the middle it should work.
I know I used the example of hiding in a pipe but you can literally hide under ANYTHING. In the stream I hit under a tiny bit of concrete and that was good enough. Emissions are now completely useless.
Military raining down grenades was hilarious 😂
Grok is the man! This update is bonkers with content!
The BRN-180 might end up being a meaningful addition for WP factions. It's basically an AR-15 but this one is chambered in 7.62x39, I found one just a little earlier and and was surprised that was the chosen calibre. IMO 7.62x39 has been desperate for a really solid and versatile option in the middle high end that isn't quite as cracked out high end as the ISG rifles, and the BRN might end up giving us that depending on its performance. Before it was basically modest semi auto rifles, and a couple of bad to pretty decent AK's, but not a whole lot that was just genuinely really great but not flat out amazing like the ISG rifles are.
I actually just found one during my stream. Now, if only the roulette wheel would allow me to use it.
@@Venoxium I'm planning to give it a try, it's unfortunately in a funny spot however. It has no compatible magazines in the magazine mod at the moment, I'm hoping to try and get that fixed through modders on the gamma discord currently lol
I'm excited about the new guns, I got forced to do Radar by the new patch throwing a wrench in my plan to go around it and found both the BRN and the MDR in there.
Wow you got this out fast
I tried my best! I thought it was coming out at 3PM not 3AM...so I had to rush
Grok just making the game harder as per usual. I like the idea behind some of the changes but overall GAMMA gets less and less fun to play each patch.
Also it is so cool that modding of those "old games" is still going so strong it gives me hope for the future of gaming
I'd wait with the update, atm updating from 0.9.2 to 0.9.3 has some funky problems, e.g. wrong amount of mods and new build version not showing up on the startup screen
very very good changes overall, i had to start a new game due to some additional mods i was using not working nicely with my old save, but, no matter.
Im on my first gamma playthrough and im in the midgame nearing late game, should i put some more hours into it before i update or update my current playthrough and deal with the changes?
If you’re nearing the late game, then I would just stick to your current version. Especially since I’m having a few crashing problems with the new update while using my old save.
@Venoxium good to know, thanks. I've done X16 and X18, crafted pretty much everything I can without expert tools (haven't found yet) and my next stop is radar to turn off the brain scorcher so I feel I might be a bit too far in to rework the entire game
Not sure how i feel about the knife condition thing, sounds very tedious to have to repair after every couple skins.
Overall looks nice to me tho!
But Knife Condition went down after skinning Mutants in 0.9.1 as well?
"Accurate %-based defence values" are not accurate at all for me. Numbers are all over the place on the previews, checking max stats with Ctrl not working and rupture and explosives resistance needs fixing because it shows as 1% when you check the stats on the suit.
HELLO!
bro for the updates to take hold should i start a new game or does it take hold in the current one .
they said it should work on old saves but they recommend making a new save
According to GROK a new save is recommended for all the changes to take place in your game.
@@babokaas thank you, Good Sir.
@@smnvalex thank you, Good Sir.
I also recommend a new game, but I’ve got a lot less juice in this industry.
Left Control button does not work anymore for inspecting repaired armor stats?
Wow you're right. That's really stupid, I'd report it as a bug in the GAMMA Discord!
Yeah I see. That's really stupid. I'd report it in the GAMMA Discord
Artifact transmutation and base building will keep me in gamma until it comes to S2
Is it worth updating? I started a new game last week
Depends how far you are in. If you've been playing a ton I'd keep playing on the old ver. Because even though old saves are compatible, you might have issues like I did. I got a memory violation crash due to an NPC in Red Forest holding a weapon that had been removed. So I had to sleep like 5 times for the dude to de-spawn/die.
Does this mean your guide is still good or does it need to be reworked?
Most of the guide is still good. The main things I’ll need to make a new video on are: Pelts, Artifacts, Bleeding damage, and the new hideout furniture
I wonder how remove the weapon % works I’ve really gotten use to it
+, imho gun cleanness and part condition should be different things
as a noob, if i install this patch will i need to restart my playthrough?
No you can continue your save
According to GROK a new save is recommended for all the changes to take place in your game.
Absolutely no@@Mikael-v
Idk I’ve lost some saves on updates in the past
You can continue your save. Just make sure to sleep a few times since a few guns have been removed & NPCs carrying those non-existent guns can cause memory violation crashes
Waiting for GAMMA 2 more than the original stalker 2
Well you're going to be waiting for a decade. Grok already said he's not doing a "GAMMA 2" and he won't consider it till GAMMA is done and he said that won't happen for multiple years.
Some good changes that make the game less bullshit. but also new bullshit like the bleed system and ballistic cap... one step forward two steps back
I gave up on gamma. I could never play it.
2 days ago i decided to try it again after years. Installed literally exactly how they said and its amazing. I really wanna play it but god damn is it crashing like crazy for some reason. So i uninstalled.
Can you make guide on your settings for GAMMA?
Already have. Beginning of the linked guide + pinned comment ruclips.net/video/edl7xZrztv0/видео.html
@@Venoxium Thanks a lot
thing about the pda milspec is that its not obtainable grok said so lmao
Then why is it there? 🤔
Because we probably have to craft it, as its stated in the Notes.
Or maybe its a rare drop from Unisec.
i mean it sayed you cant buy or find it
So it very likely just requires you to already have the previous highest tier one and then a bunch of Crafting mats the right tools (I guess Expert) and probably a recipe
So yep its realy strong but it can only realy be aquired latter
No clue why he added it then. I see that the only way to obtain it in GAMMA is to spawn it in.
@@LittleDanny9899 nope, not in the crafting menu, the recipe dosent even exist, its non obtainable, just from cheatd
man i haven't played gamma in over a year...
can i get a new link to download the UP TO DATE mod?
You have to join the GAMMA Discord & use the GAMMA install launcher
@@Venoxium huh... i haven't logged into discord for 9 months and apperantly some t.r.a.n.n.y mod gave me a permaban for having an offensive username???
what gives
@TheSharpmarksman Idk. That’s for you to figure out I’m not a mod in the Discord.
oh my god... 💙💙💙
Max 65%. Path of Exile anyone?
Artifacts do allow you to extend the cap. Like Full Empty gives +10% Cap to Ballistics & Rupter
progressive toolkits is the best change personally
in many runs i resort to guaranteed ways to obtain toolkits because my luck is as high as finding a mercenary ace suit
spoiler: never found an ace suit ever
I found like 10 Aces in 30 hours of playing
The performance is quite bad with this update. 0.9.2. ran far better :/
3D scopes?? Rip my fps lol
3DSS doesn't effect FPS. I had tested it for a long time and at most you lose 2~3fps when aiming down sight. Remember it's 3D scopes, not PiP scopes.
@@Venoxium Ahh I see. I think I mistook "acting like PiP" for being PiP
@@Venoxium Well... I just tested it now and it takes away about 20 fps every time I use the 3d scopes
@RobinYikes That’s crazy cause for me there is no difference. I had tested it for a while on both my EFP pack and my GAMMA Invictus attempt playthrough.
@@Venoxium Oh, man! Maybe it changes depending on what's being rendered in the scope
I was going to download gamma, i got all the files, but this update drops.... Time to download 20 more gbs ....
Honestly not that necessary to update right away. I think im still on GAMMA 0.9.1 or something and still loving it
@ElSticks hahaha, I forgot to download the "download.7z" file, they prolly updated it so I can't get the 0.9.1 one 😔 have to download the new ones unfortunately now.
First