I tried it out, it definitely makes low end machines chug but it's a lot more fun than I was expecting! Even just rotating pieces can be satisfying and builds non-euclidean intuition.
It basically means that the geometry is not the same in every direction. The curvature can be different in various directions, or parallel lines may neither converge nor diverge, but rather move in the third dimension.
Thanks! This is a three-dimensional geometry (H2xR), so we use the perspective projection (which simulates what a person actually inside the world would see). Poincare x R would just not look natural, and also it would not be conformal. But maybe projecting to the hyperbolic plane and displaying that with Poincare (or any other projection available in HyperRogue) could be added as an option.
@@ZenoRogue Good point. I guess its more a case of me, personally, finding the Poincare projection much easer to work with visually, if at the expense of not really accurately representing the space. Of course, having an alternate display mode option similar to what hyperrogue has would render the issue moot.
No, this is a simulation of what you would actually see if you were in this three-dimensional space with H2xR geometry. The result of this is that the flat levels are rendered as in the azimuthal equidistant projection (not the Gans projection).
@@tristenarctician6910 It is the three-dimensional geometry obtained by stacking the hyperbolic planes in an Euclidean way. So the XY plane is hyperbolic, but XZ and YZ are Euclidean.
I tried it out, it definitely makes low end machines chug but it's a lot more fun than I was expecting! Even just rotating pieces can be satisfying and builds non-euclidean intuition.
Nice, my lsd stock was running low anyway
you almost gave my computer a doddamn heart attack
how to edit das of my brain cells?
Yay new game
Wow, that looks amazing, and also confusing and mind-blowing!
There is so much more gameplay to explore in this spa… area :) this is reassuring.
Reusing old code and music for new projects is great. I am not being ironic, it is not lazy, and it is something many people could do more off
pretty epic
What is a hyperbolical analog of DIB (device independent bitmap)
What is a lack of isotropism, compared to flat, negatively curved, hilbert, and spaces like the flat torus?
It basically means that the geometry is not the same in every direction. The curvature can be different in various directions, or parallel lines may neither converge nor diverge, but rather move in the third dimension.
@@ZenoRogue Thanks :)
Very kool
Cool!
Awesome!
👏 👏 ☺
Is the music by the same author as hyperrogue?
The music in the video is taken from the HyperRogue soundtrack (the Crossroads theme). It is by Shawn Parrotte.
my whole computer crashed trying to load the website version, can i uh- have a version that doesnt do that
So non-Euclidean Welltris? Neat.
More like Blockout than Welltris.
nice!
the -ris is obviously from tetris, but where does the bring come from?
en.wikipedia.org/wiki/Bring's_curve (as explained in the website on itch.io)
@@ZenoRogue Ah thank you!
Awesome game!
Pretty cool, but I think it might be better to stick with the Poincare projection, because it isn't a visually cluttered.
Thanks! This is a three-dimensional geometry (H2xR), so we use the perspective projection (which simulates what a person actually inside the world would see). Poincare x R would just not look natural, and also it would not be conformal. But maybe projecting to the hyperbolic plane and displaying that with Poincare (or any other projection available in HyperRogue) could be added as an option.
@@ZenoRogue Good point. I guess its more a case of me, personally, finding the Poincare projection much easer to work with visually, if at the expense of not really accurately representing the space. Of course, having an alternate display mode option similar to what hyperrogue has would render the issue moot.
When is the source code for the x86 version coming?
github.com/zenorogue/hyperrogue/blob/master/rogueviz/bringris.cpp
Please make an IOS app
I might be able to pay if that helps.
Is there an IOS browser that it works well on?
Bring It :)
Is that godamn gans?
No, this is a simulation of what you would actually see if you were in this three-dimensional space with H2xR geometry.
The result of this is that the flat levels are rendered as in the azimuthal equidistant projection (not the Gans projection).
@@ZenoRogue I just call any projection that goes off screen and get infinitely thin gans
And what's H2xR?
@@tristenarctician6910 It is the three-dimensional geometry obtained by stacking the hyperbolic planes in an Euclidean way. So the XY plane is hyperbolic, but XZ and YZ are Euclidean.
bro h2xe?
Yes.