Bringris Trailer

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  • Опубликовано: 15 окт 2020
  • zenorogue.itch.io/bringris
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Комментарии • 39

  • @vanderkarl3927
    @vanderkarl3927 3 года назад +22

    I tried it out, it definitely makes low end machines chug but it's a lot more fun than I was expecting! Even just rotating pieces can be satisfying and builds non-euclidean intuition.

  • @mobcont8335
    @mobcont8335 3 года назад +10

    Nice, my lsd stock was running low anyway

  • @ninjacat230
    @ninjacat230 3 года назад +7

    you almost gave my computer a doddamn heart attack

  • @martinasdf4056
    @martinasdf4056 3 года назад +10

    how to edit das of my brain cells?

  • @tranminhang8296
    @tranminhang8296 3 года назад +13

    Yay new game

  • @Guitareben
    @Guitareben 3 года назад +6

    Wow, that looks amazing, and also confusing and mind-blowing!

  • @alan2here
    @alan2here 3 года назад +4

    There is so much more gameplay to explore in this spa… area :) this is reassuring.

  • @melwugon3687
    @melwugon3687 3 года назад +10

    Reusing old code and music for new projects is great. I am not being ironic, it is not lazy, and it is something many people could do more off

  • @evilsorosfundedgovernments433
    @evilsorosfundedgovernments433 3 года назад +7

    pretty epic

  • @groszak1
    @groszak1 3 года назад +1

    What is a hyperbolical analog of DIB (device independent bitmap)

  • @alan2here
    @alan2here 3 года назад +2

    What is a lack of isotropism, compared to flat, negatively curved, hilbert, and spaces like the flat torus?

    • @ZenoRogue
      @ZenoRogue  3 года назад +1

      It basically means that the geometry is not the same in every direction. The curvature can be different in various directions, or parallel lines may neither converge nor diverge, but rather move in the third dimension.

    • @alan2here
      @alan2here 3 года назад

      @@ZenoRogue Thanks :)

  • @bobotheclown2739
    @bobotheclown2739 3 года назад +1

    Very kool

  • @bengineer8
    @bengineer8 3 года назад +3

    Cool!

  • @Invalid571
    @Invalid571 3 года назад +2

    Awesome!
    👏 👏 ☺

  • @BenjaminGoldberg1
    @BenjaminGoldberg1 3 года назад +1

    Is the music by the same author as hyperrogue?

    • @ZenoRogue
      @ZenoRogue  3 года назад +1

      The music in the video is taken from the HyperRogue soundtrack (the Crossroads theme). It is by Shawn Parrotte.

  • @opensinguplantity
    @opensinguplantity 3 года назад +1

    my whole computer crashed trying to load the website version, can i uh- have a version that doesnt do that

  • @tap9095
    @tap9095 3 года назад +2

    So non-Euclidean Welltris? Neat.

    • @ZenoRogue
      @ZenoRogue  3 года назад +5

      More like Blockout than Welltris.

  • @ktosnieznany5543
    @ktosnieznany5543 3 года назад +3

    nice!

  • @melwugon3687
    @melwugon3687 3 года назад +1

    the -ris is obviously from tetris, but where does the bring come from?

    • @ZenoRogue
      @ZenoRogue  3 года назад +1

      en.wikipedia.org/wiki/Bring's_curve (as explained in the website on itch.io)

    • @melwugon3687
      @melwugon3687 3 года назад

      @@ZenoRogue Ah thank you!

  • @creature2322
    @creature2322 5 месяцев назад

    Awesome game!

  • @alexanderthomas1869
    @alexanderthomas1869 3 года назад +1

    Pretty cool, but I think it might be better to stick with the Poincare projection, because it isn't a visually cluttered.

    • @ZenoRogue
      @ZenoRogue  3 года назад +2

      Thanks! This is a three-dimensional geometry (H2xR), so we use the perspective projection (which simulates what a person actually inside the world would see). Poincare x R would just not look natural, and also it would not be conformal. But maybe projecting to the hyperbolic plane and displaying that with Poincare (or any other projection available in HyperRogue) could be added as an option.

    • @alexanderthomas1869
      @alexanderthomas1869 3 года назад +1

      @@ZenoRogue Good point. I guess its more a case of me, personally, finding the Poincare projection much easer to work with visually, if at the expense of not really accurately representing the space. Of course, having an alternate display mode option similar to what hyperrogue has would render the issue moot.

  • @groszak1
    @groszak1 3 года назад +1

    When is the source code for the x86 version coming?

    • @ZenoRogue
      @ZenoRogue  3 года назад +2

      github.com/zenorogue/hyperrogue/blob/master/rogueviz/bringris.cpp

  • @alan2here
    @alan2here 3 года назад

    Please make an IOS app
    I might be able to pay if that helps.
    Is there an IOS browser that it works well on?

  • @alan2here
    @alan2here 3 года назад

    Bring It :)

  • @tristenarctician6910
    @tristenarctician6910 3 года назад

    Is that godamn gans?

    • @ZenoRogue
      @ZenoRogue  3 года назад

      No, this is a simulation of what you would actually see if you were in this three-dimensional space with H2xR geometry.
      The result of this is that the flat levels are rendered as in the azimuthal equidistant projection (not the Gans projection).

    • @tristenarctician6910
      @tristenarctician6910 3 года назад

      @@ZenoRogue I just call any projection that goes off screen and get infinitely thin gans
      And what's H2xR?

    • @ZenoRogue
      @ZenoRogue  3 года назад

      @@tristenarctician6910 It is the three-dimensional geometry obtained by stacking the hyperbolic planes in an Euclidean way. So the XY plane is hyperbolic, but XZ and YZ are Euclidean.

  • @glitchersnadin305
    @glitchersnadin305 Год назад

    bro h2xe?