You know what really sets you apart from the other guide channels? The humanity. You don't think of yourself as some elite pro who is above everyone else. You make cool jokes. Your editing is on point and much better than most youtubers with way higher subscriber counts. You don't record a 45 session of you playing, barely talking meanwhile and doing things way too fast for people who need these guides to understand. You don't do that and I really enjoy the way you go through every commander (units, abilities, strengths, weaknesses, necessary upgrades, Prestige etc.). Also your style of comedy is cool if one finds it funny but not annoying when one doesn't (which is a HUGE thing, believe me). I just wanted to let you know this man, great job with the guides on the commanders :) I am still glad I once looked up a guide for Vorazun since I sucked with her and accidentally stumbled across your channel ^^
Thank you so much for the support. It brings a tear to my eye the fact that you have learned so much from my content! Also, I am extremely happy that you are enjoying the "humanity" of my channel as you said "acting like a pro player". I honestly started this series on that idea if you didn't know. When I first took up StarCraft 2, I was like an ape and computer. (Didn't know what the hell I was doing at all). I wanted to play co-op, but every youtube video was the exact same style of raw gameplay with a small amount of commentary over it. With all of this known, I decided to make a change and correct this issue. I might not be the best Co-op player in the world, far from it. However, I do what I can and share my knowledge for the benefit of others.
@@ToxicSpilll And that is exactly what makes it work. The players that actually watch the guides are the ones who need it. The ones who need it don't understand all these quick actions without commentary that the real pros do. The people who need this are glad to see the perfectly structured videos from yourself where they learn much more in much less time :) Would love to play with you one day but I think we are on different servers ^^'
@@ToxicSpilll Well, what i most likes in your videos, that you not saying for some tactics or units, that "You must need to do THIS!", but the phrasing it as "You most likely will use them the most of the time.", then saying both the pro AND contra things, what are the benefits, and what are the disadvantages of the said method - and let the players decide, how they want to use the knowledge, they get from you.
Just so ya know, the speed bonus doesn't actually increase your mineral harvesting much at all once you are at full saturation. It only helps when you are at 2/3 saturation or lower, due to the fact that once at full saturation you will always have a drone waiting to harvest. Since only one drone can harvest at a time, the faster they get back to the patch just means the longer they will have to wait to harvest. The speed bonus does not increase the actual harvest rate, just the speed at which they arrive at the patch. CtG made a decent video about this on his channel. Great video, keep up the good work!
I was thinking about including that honestly, but it would make the system a little much for new players so I implied it as much as possible. Overall, thank you for watching and being entertained.
@@onion69420 I think that's the same. If you observe probes/SCVs/drones at assimilators/refineries/extractors, you notice that the third worker does have a little downtime waiting for the other to exit
The effects of stetalite overcharge lingers for a good bit, so you can over charge a stetalite and switch between all modes to get all the effects applied at once.
@@ToxicSpilllSo you start with J.U.I.C.E. as it has essentially the same effect as the long-term one, then you use the F.A.S.T. to increase the attack speed and then you polish with H.U.G.S. to keep everyone alive while they absolutely wreck everything in their path.
Its been YEARS since i played starcraft 2, especially the coop mode. These and hopefully the other guides, are a good refresher to what all these dudes can do! Thanks good sire
The Mazimum Egonergy pool upgrade is not just about Infestors by any means - much more importantly it protects Zerglings, boosts damage of Banelings and increases yhe ammo capacity of Hydralisks. And that even before touching the mobility and damage Lurkers get from it.
@@ToxicSpilll I think that's not the Terrazine - he was always a scientist, not a leader. He never wanted to conquer anything. The Terrazine might make his mind travel a bit too fast for it's own good between his thoughts, but do not make him act much differently, as he would act with enough free time and resources to carry out his experiments. He just reached that state a lot faster... (Just think about, that even, when he noticed, that the zerg samples tried to escape the storage tank during the WoL, or that the protoss tech they acquired send some energy toward the spaceship's system, supplying it with some extra juice, he kept it to himself, instead of telling Jim, because he was afraid, that they would discard his precious research materials. You could read about it in his research log between the missions.)
I looked at coop vid for like 3 weeks, and only now does youtube recommend you, i hope youtube give you the number of view you deserve, best sc2 guide from far.
I'm going to be be honest I was surprised when I saw your subscriber count, given the quality and passion of your videos I thought you would have had FAR FAR more subscribers. These are the kind of videos one would expect to find on a channel with upwards of 100,000 subscribers. But an unjustly low subscriber count doesn't deter you and I love it. It's honestly rare for me to subscribe to a channel nowadays but you have completely earned it and I am excited to see, not only what you do next but also to see your channel grow and I will be proud to say that I was here at or near your start, and I hope one day you come to rival the likes of Lowko and CTG. If you ever do decide to stop making videos, RUclips will shine ever dimmer because of it. Never. Give. Up.
This is hands down the nicest thing someone has said to me in a long time! I am so happy y that you love my channel, me and the content so much! I hope that the next StarCraft 2 Co-op video will not disappoint and all future games and video types you will love equally or more!
@@ToxicSpilll A wise man once said "While it is always best to believe in oneself, a little help from others can be a great blessing." I'm happy to have provided a little help, and as for whether or not the following videos will be good? Of that I have little doubt.
I notice you do this a lot with zerg commanders but you really only need one hive. Upgrading all the other hatcheries including the one at your expo isn't necessary and is just a waste of money. Sure they get a bit more health and armor that way but all the zerg commanders can protect their home very easily so you should never need that. (Kerri can get home with Omegas, Abathur can deep tunnel, Zag has instant lings and scourge, and Stetmann can teleport.)
Well, the higher ranking building also generate larvae faster, so while it's not necessary, it makes you build up armies faster. If it's necessary or not, it depends on the situation by my opinion.
You know mecha lurkers have +10 attack against armored right? Lurkers are good against light and armored units. They are the zerg paramount zone control units
Just found this Channel and I have to say yes Stetmann is a very Micro demand commander. But among all Zerg commanders hes my 4th favorite commander to play as. I mostly play a support role. Lol the Classic Zergling Ultra army I always make to wreck ground mech armies
Ah, the arguably the best support commander, but held down by stetlite macro and framerate drop. I'm just gonna say that Stetmann sinergizes massivelly well with slow-scaling commanders like Vorazun, Kerrigan, Swann, Karax, Alarak, Stukov, as the map control, faster saturation and army healing helps them so much, you should see P1 Swann or P3 Karax with them having vision of the entire attack wave.
You should try hotkeys. I know how it feels to play without hotkeys as I used to play without them for a few years (I was probably doing this between the age of 6-13) until I started to use hotkeys. I cant say that made me play as a grandmaster but it was an improvement nonetheless. 1 as the base made my eco work ALOT better and 4 as my tech/upgrade structures worked as a charm. 2 for heroes (for those who have a hero). 3 for your whole army (not necessary but nice to have) and lastly 5 for individual spellcasters (a bit to much micro but great for better players out there)
@@ToxicSpilll Yep. High templars, vipers, infestors, ravens etc. Units that have abilities that can turn battles around such as High templars psionic storm
@@ToxicSpilll A bit late to the video but I thought you should know: you should always consider what content YOU like making. Regardless of game. Never go outside of you fun for user requests. Cheers.
I got a swarm build with stetmen i use lings lords and infestors...spamming roaches and support my lords with my infestors to hold their energy stable and at the end i use the lings as aditional frontline with the swarming locusts of my lords and the swarming roaches...it is VERY VERY powerfull but it cost tons of gas and many mechanics😅
I noticed a random uncontrollable mecha ultralisk drops as well. Since I couldn't control it I just fought with it or left it alone though on lower difficulties like normal I don't think it can die, only time out. I'm not sure when it drops or where. I could make my own mecha ultras but they're not as big or strong.
Stetellites are NOT indestructible by the standard, not even after deploying them. They become like that only when you unlock the first Prestige class (and only, if you use the Signal Savant). A bit of mistake, which wasn't made clear at 5:00 , only later, when you explained the Prestige levels. Also, the Mecha Army use almost all possible upgrades in some form, what you can get during the Wings of Liberty solo campaign from the zerg and protoss upgrades, including the "regenerative metal" from one of the zerg upgrades, which gave the terran mechanical units the constant regeneration ability, what every biological units normally has. My guess, that these units "morphing" is possible by kind of 'overloading' this regenerative ability (that's what the resources are needed for), and make them "grow". Also, the Lurker's are came from the time, when the Overmind was still alive - it was in the first StarCraft. By my opinion they are good defenders of the base, but they have a very limited usage when you want to attack - mainly just take out the towers at the outer part of an enemy base. Not worth to make a lot of them... Except at maps, where the enemies tends to come in hordes, like Miner Evacuation or Dead of the Night. But this is, i repeat, only MY opinion.
I know this might be weird to u guys, but I have to ask: so, i never played normal starcraft. for some reason, I only put hours into the f2p coop, bought stukov after a while and exclusivly play him to level 3 prestige, cuz I really enjoy his wave swarm mechanic. but now I wanna try out Stettmann ... first, prolly extremly stupid question: ... doesn't he have any barracks ? .. how do I create troops ? :D
@@fabiweh746 You have a Spawning pool for basic infantry and larva is produced from your main hatchery. The larva can be converted to units depending on if you have the unlocked building. I recommend that you watch my Kerrigan video c0-op guide for more info.
@@ToxicSpilll thats great info ! figured ! .. so .. it actually is benefitial to build two main buildings rn to each other, just to have a great spawn pool, i assume? thanks for the continuing support on ur videos. great videos btw ! love ur character. greetings from germany, mate
interesting case... if you don't give an ally satellites, they can sabotage the game. as if they are due in advance. The movement array doesn't work for the collection time. even more interesting is that if you don't give megksk buffs (20%).... players who have lost thousands of matches can get offended because you don't give satellites.
In most cases Stetmann is not a very good commander. BUT, P2 Stetmann is easily one of the most powerful commanders in the game because double strength Super Gary has absolutely ridiculous stats and the ability to eliminate his prestige weakness by just projecting his own field which gives plenty of time to throw down more Stetlites around him. By contrast, P3 Stetmann is one of the worst, seriously Oil Baron is really, really bad.
This is my opinion, but I think that Stetmann in offence maps is Zagara for the speed boost and healing. Defensive would probably be Mengsk, Swann or Karax.
He works well with all of them but all his units are technically mechanical so I would say Karax is his best buddy. Plus you boost Karax's economy and provide early game protection with gary and healing+lings. Stets also provide permanent mapwide vision (even when disabled) for targeting orbital strikes on attack waves from across the map. He also works well with Stukov and Alarak because they can infest/overcharge his stetellites, and they have no healing while you have buckets.
@@ToxicSpilll Stetmann should have had a prestige that combines all zones, but he can't use any spell casters or Tier Three units and its call F.U.C you (Fast, hUgs, juiCe)
@@ToxicSpilll I mean, i can see your gaming lagging there, so... But that last unit of hes the battle lord cool name or something, really hit like a fucking train man, its one of the only units that i can say that i will make her without a regret, because i really dont like much protoss style of economy
I played a custom campaign that had zerg race close to stettman commander. I thought it would be fun to play it in coop. Turns out, in coop stettman is very boring. He's basically like zagara but more powerful and can spam different things. But why would you if his zerglings are one of the most imbalanced units in the game and anything else is just the same spam but slightly weaker
@@ToxicSpilll I never noticed his support other than his speed mode creep on my mineral field and constant energy mode unless you ask him to switch on healing. besides, his creep has only half of its effect on ally so it's not that great either
I think you should, he is much stronger and more fun to play when you level him up. He is also a support role commander, make sure to coordinate with your ally the set fields.
You know what really sets you apart from the other guide channels? The humanity. You don't think of yourself as some elite pro who is above everyone else. You make cool jokes. Your editing is on point and much better than most youtubers with way higher subscriber counts. You don't record a 45 session of you playing, barely talking meanwhile and doing things way too fast for people who need these guides to understand. You don't do that and I really enjoy the way you go through every commander (units, abilities, strengths, weaknesses, necessary upgrades, Prestige etc.). Also your style of comedy is cool if one finds it funny but not annoying when one doesn't (which is a HUGE thing, believe me). I just wanted to let you know this man, great job with the guides on the commanders :) I am still glad I once looked up a guide for Vorazun since I sucked with her and accidentally stumbled across your channel ^^
Thank you so much for the support. It brings a tear to my eye the fact that you have learned so much from my content! Also, I am extremely happy that you are enjoying the "humanity" of my channel as you said "acting like a pro player". I honestly started this series on that idea if you didn't know.
When I first took up StarCraft 2, I was like an ape and computer. (Didn't know what the hell I was doing at all). I wanted to play co-op, but every youtube video was the exact same style of raw gameplay with a small amount of commentary over it. With all of this known, I decided to make a change and correct this issue.
I might not be the best Co-op player in the world, far from it. However, I do what I can and share my knowledge for the benefit of others.
@@ToxicSpilll And that is exactly what makes it work. The players that actually watch the guides are the ones who need it. The ones who need it don't understand all these quick actions without commentary that the real pros do. The people who need this are glad to see the perfectly structured videos from yourself where they learn much more in much less time :) Would love to play with you one day but I think we are on different servers ^^'
Couldn't have said it better spot on
@@ToxicSpilll Well, what i most likes in your videos, that you not saying for some tactics or units, that "You must need to do THIS!", but the phrasing it as "You most likely will use them the most of the time.", then saying both the pro AND contra things, what are the benefits, and what are the disadvantages of the said method - and let the players decide, how they want to use the knowledge, they get from you.
What this guy said!
“Spamming. Otherwise known as why the hell is my frame rate so low.”😂😂😂
Amazing
Love the videos
Thank you!
Just so ya know, the speed bonus doesn't actually increase your mineral harvesting much at all once you are at full saturation. It only helps when you are at 2/3 saturation or lower, due to the fact that once at full saturation you will always have a drone waiting to harvest. Since only one drone can harvest at a time, the faster they get back to the patch just means the longer they will have to wait to harvest. The speed bonus does not increase the actual harvest rate, just the speed at which they arrive at the patch. CtG made a decent video about this on his channel. Great video, keep up the good work!
I was thinking about including that honestly, but it would make the system a little much for new players so I implied it as much as possible. Overall, thank you for watching and being entertained.
What about vespene
@@onion69420 I think that's the same. If you observe probes/SCVs/drones at assimilators/refineries/extractors, you notice that the third worker does have a little downtime waiting for the other to exit
@@onion69420 Would only matter on the rare vespene geysers that are too far away and require 4 workers
So i guess we're pretending travel time isn't a thing
The effects of stetalite overcharge lingers for a good bit, so you can over charge a stetalite and switch between all modes to get all the effects applied at once.
YEs, but the long term effects can only be properly used when you on use one
@@ToxicSpilllSo you start with J.U.I.C.E. as it has essentially the same effect as the long-term one, then you use the F.A.S.T. to increase the attack speed and then you polish with H.U.G.S. to keep everyone alive while they absolutely wreck everything in their path.
Its been YEARS since i played starcraft 2, especially the coop mode. These and hopefully the other guides, are a good refresher to what all these dudes can do! Thanks good sire
11:47
Your comedic delivery of "Super Gary" was just impeccable.
15:34
+10 Health upgrade on Zagara and Kerrigan:
Am I a joke to you?
The Mazimum Egonergy pool upgrade is not just about Infestors by any means - much more importantly it protects Zerglings, boosts damage of Banelings and increases yhe ammo capacity of Hydralisks. And that even before touching the mobility and damage Lurkers get from it.
So basically Stetmann could conquer the whole sector alone... if he wants
Yes, but the Tarazine messing his mind up makes him not desire world dominion.
@@ToxicSpilll this is somehow a good thing😅
@@ToxicSpilll I think that's not the Terrazine - he was always a scientist, not a leader. He never wanted to conquer anything. The Terrazine might make his mind travel a bit too fast for it's own good between his thoughts, but do not make him act much differently, as he would act with enough free time and resources to carry out his experiments. He just reached that state a lot faster... (Just think about, that even, when he noticed, that the zerg samples tried to escape the storage tank during the WoL, or that the protoss tech they acquired send some energy toward the spaceship's system, supplying it with some extra juice, he kept it to himself, instead of telling Jim, because he was afraid, that they would discard his precious research materials. You could read about it in his research log between the missions.)
I looked at coop vid for like 3 weeks, and only now does youtube recommend you, i hope youtube give you the number of view you deserve, best sc2 guide from far.
Im honoured that you think that I have the best guides to StarCraft 2 Co-op!
I'm going to be be honest I was surprised when I saw your subscriber count, given the quality and passion of your videos I thought you would have had FAR FAR more subscribers. These are the kind of videos one would expect to find on a channel with upwards of 100,000 subscribers. But an unjustly low subscriber count doesn't deter you and I love it. It's honestly rare for me to subscribe to a channel nowadays but you have completely earned it and I am excited to see, not only what you do next but also to see your channel grow and I will be proud to say that I was here at or near your start, and I hope one day you come to rival the likes of Lowko and CTG. If you ever do decide to stop making videos, RUclips will shine ever dimmer because of it. Never. Give. Up.
This is hands down the nicest thing someone has said to me in a long time! I am so happy y that you love my channel, me and the content so much! I hope that the next StarCraft 2 Co-op video will not disappoint and all future games and video types you will love equally or more!
@@ToxicSpilll A wise man once said "While it is always best to believe in oneself, a little help from others can be a great blessing." I'm happy to have provided a little help, and as for whether or not the following videos will be good? Of that I have little doubt.
Hey man, just found your channel today. Currently watching all the guides in order. Your content is really good.
Thank you very much! I hope you enjoy my videos and find them helpful and entertaining.
I notice you do this a lot with zerg commanders but you really only need one hive. Upgrading all the other hatcheries including the one at your expo isn't necessary and is just a waste of money. Sure they get a bit more health and armor that way but all the zerg commanders can protect their home very easily so you should never need that. (Kerri can get home with Omegas, Abathur can deep tunnel, Zag has instant lings and scourge, and Stetmann can teleport.)
Well, the higher ranking building also generate larvae faster, so while it's not necessary, it makes you build up armies faster. If it's necessary or not, it depends on the situation by my opinion.
Yay another video! Although I can see with all the editing and script that quality videos take time. This channel deserves more subs.
Indeed
Really glad I found your channel. Love your stuff!
I'm glad you are enjoying it!
Randomly found you for abathur looked into your channel and found these video now
Cool videos btw nice that you keep it going
Thank you very much! Your entertainment and viewership are much appreciated.
What in the hell . Why is there no "k" after 937 subs ? Very clean videos keep up the good work
You, my friend, have just put the biggest smile on my face!
Отличный гайд!Всё кратко и чётко!Лучше некуда.😊👍
my man ! you're finally back , i waited you so long )
Sorry I have been gone. I was going to upload this video yesterday, but my computer had some problems.
@@ToxicSpilll glad that you did it , and feel sad that is only one commander lasting (
You know mecha lurkers have +10 attack against armored right? Lurkers are good against light and armored units. They are the zerg paramount zone control units
Just found this Channel and I have to say yes Stetmann is a very Micro demand commander. But among all Zerg commanders hes my 4th favorite commander to play as. I mostly play a support role. Lol the Classic Zergling Ultra army I always make to wreck ground mech armies
Not my cup of tea indeed
Ah, the arguably the best support commander, but held down by stetlite macro and framerate drop.
I'm just gonna say that Stetmann sinergizes massivelly well with slow-scaling commanders like Vorazun, Kerrigan, Swann, Karax, Alarak, Stukov, as the map control, faster saturation and army healing helps them so much, you should see P1 Swann or P3 Karax with them having vision of the entire attack wave.
I know! Stetmann is SO GOOD combined with other commanders cause his satellites bring out the best in almost every commander.
P2 for him. Super fun super powerful super Gary.
Me loving P1 to be pure support with speed and heals....
I love his second prestige too!
Didn't Zagara get a survivability upgrade for zerglings before stetmann?
You should try hotkeys. I know how it feels to play without hotkeys as I used to play without them for a few years (I was probably doing this between the age of 6-13) until I started to use hotkeys. I cant say that made me play as a grandmaster but it was an improvement nonetheless. 1 as the base made my eco work ALOT better and 4 as my tech/upgrade structures worked as a charm. 2 for heroes (for those who have a hero). 3 for your whole army (not necessary but nice to have) and lastly 5 for individual spellcasters (a bit to much micro but great for better players out there)
Spell casters in your total army like high templars?
@@ToxicSpilll Yep. High templars, vipers, infestors, ravens etc. Units that have abilities that can turn battles around such as High templars psionic storm
@@LinJer. noted
Stetmann did what the Dominion tried to do for years... Weaponize the Zerg
You've been asking what to do next, I would like some Diablo 2 content from you as a preperation for the upcoming D2R.
I will see what I can do, Is that good enough for now?
@@ToxicSpilll A bit late to the video but I thought you should know: you should always consider what content YOU like making. Regardless of game. Never go outside of you fun for user requests. Cheers.
@@MrRJWidowMaker I wholeheartedly agree, I just wanted to see why type of games people already like.
I got a swarm build with stetmen i use lings lords and infestors...spamming roaches and support my lords with my infestors to hold their energy stable and at the end i use the lings as aditional frontline with the swarming locusts of my lords and the swarming roaches...it is VERY VERY powerfull but it cost tons of gas and many mechanics😅
Question: today my stetlite was attacking. Which commander has the ability to make my Stetlite attack?
That would be Alarak with his structure overcharge
Sounds OP
I noticed a random uncontrollable mecha ultralisk drops as well. Since I couldn't control it I just fought with it or left it alone though on lower difficulties like normal I don't think it can die, only time out. I'm not sure when it drops or where. I could make my own mecha ultras but they're not as big or strong.
In a nutshell: I’M FAST AS FUCC BOIII *green hill zone earrape*
LOL! I like this one!
So Stetmann is the closest we'll get to having a Hybris Faction that's playable?
I'm pretty certain the VA for Stetmann is the same as Robin from the early 2000's Teen Titans show.
Stetmann is someone I would call pun patrol on :P
I don't know how to respond to that
450/300 puts protons to shame?
Looks at Karax 455/325 carriers
Ohhh yesssss!!!!!
Oh yes indeed!
Love your video
Thank you so much
Stetellites are NOT indestructible by the standard, not even after deploying them. They become like that only when you unlock the first Prestige class (and only, if you use the Signal Savant). A bit of mistake, which wasn't made clear at 5:00 , only later, when you explained the Prestige levels.
Also, the Mecha Army use almost all possible upgrades in some form, what you can get during the Wings of Liberty solo campaign from the zerg and protoss upgrades, including the "regenerative metal" from one of the zerg upgrades, which gave the terran mechanical units the constant regeneration ability, what every biological units normally has. My guess, that these units "morphing" is possible by kind of 'overloading' this regenerative ability (that's what the resources are needed for), and make them "grow". Also, the Lurker's are came from the time, when the Overmind was still alive - it was in the first StarCraft. By my opinion they are good defenders of the base, but they have a very limited usage when you want to attack - mainly just take out the towers at the outer part of an enemy base. Not worth to make a lot of them... Except at maps, where the enemies tends to come in hordes, like Miner Evacuation or Dead of the Night. But this is, i repeat, only MY opinion.
Xel"naga wish they could combine races like this guy :D
I know this might be weird to u guys, but I have to ask:
so, i never played normal starcraft. for some reason, I only put hours into the f2p coop, bought stukov after a while and exclusivly play him to level 3 prestige, cuz I really enjoy his wave swarm mechanic. but now I wanna try out Stettmann ... first, prolly extremly stupid question:
... doesn't he have any barracks ? .. how do I create troops ? :D
Have you played Zerg Before? Like Co-op Kerrigan?
@@ToxicSpilll nope, never.
I reckon "not having barracks" is a zerg thing then ? :D
@@fabiweh746 You have a Spawning pool for basic infantry and larva is produced from your main hatchery. The larva can be converted to units depending on if you have the unlocked building. I recommend that you watch my Kerrigan video c0-op guide for more info.
@@ToxicSpilll
thats great info ! figured ! .. so .. it actually is benefitial to build two main buildings rn to each other, just to have a great spawn pool, i assume?
thanks for the continuing support on ur videos. great videos btw ! love ur character. greetings from germany, mate
@@fabiweh746 You are most welcome! I you have more questions, feel free to leave them in the comments.
So under rated
I have been getting that a lot recently.
Im not very good with Zerg but Stetmann and Stukov are my favourite Zerg commanders
Yeah, despite them being Zerg, they very much don't play or feel the same as the rest.
Heck yah
Gotta love StarCraft 2 Co-op!
interesting case... if you don't give an ally satellites, they can sabotage the game. as if they are due in advance. The movement array doesn't work for the collection time. even more interesting is that if you don't give megksk buffs (20%).... players who have lost thousands of matches can get offended because you don't give satellites.
Great content
Great Comment
This video in a nutshell:
Drug addicted Scientist makes OP stuff
Next video in a nutshell:
FOR THE EMPORER
more like "die" for the dominion
@@dtmeans8623 LOL! Ain't that the truth!
Nice thanks
Thank you! I knew I had to be missing something big. Now Stetmann sucks just a little less :)
In most cases Stetmann is not a very good commander. BUT, P2 Stetmann is easily one of the most powerful commanders in the game because double strength Super Gary has absolutely ridiculous stats and the ability to eliminate his prestige weakness by just projecting his own field which gives plenty of time to throw down more Stetlites around him. By contrast, P3 Stetmann is one of the worst, seriously Oil Baron is really, really bad.
The hardest commander. I thought stukov was bad.
Stukov is bad, but he has units always on the field (Cheap or expensive) All but one unit in Stettman's arsenal is durable.
The bots are back in town, the bots are back in town!
Pwididlidipwipwiiiiiw
which commanders best complement Stet?
This is my opinion, but I think that Stetmann in offence maps is Zagara for the speed boost and healing. Defensive would probably be Mengsk, Swann or Karax.
He works well with all of them but all his units are technically mechanical so I would say Karax is his best buddy. Plus you boost Karax's economy and provide early game protection with gary and healing+lings. Stets also provide permanent mapwide vision (even when disabled) for targeting orbital strikes on attack waves from across the map.
He also works well with Stukov and Alarak because they can infest/overcharge his stetellites, and they have no healing while you have buckets.
i dont want the next video, knowing that it will be the last, what are you going for once this commander guides are over?
sorry for bad english
No, it's fine. I have a few games in mind that may or may not share the same style of video. IDK
Hybrids have nothing on stetmenn. They combined 2 races while stetmenn was out here actually combining 3 races like a madman with a box of tools
Ah yes, the ultimate forces: FAST, HUGS and... JUICE
Don't underestimate the JUICE!
@@ToxicSpilll Stetmann should have had a prestige that combines all zones, but he can't use any spell casters or Tier Three units and its call F.U.C you (Fast, hUgs, juiCe)
I wonder what PC setup he’s got to get lag from that amount of Zerglings at the start
Which free commander is best for beginner Raynor ?
Raynor or Artanis
Make a group of zerglings, then rush battlecarrier lords in my opinion.
Just joined the discord server looking forward to doing some coop while talking to my partner
I hope you have a fun time!
stetmann is next amon xD
Jeeez, that madman made zergs out of iron
Y did u forget saying SG has detection too
I really love this commander BUT OH BOY HE EAT MY FRAMES, and because of that i play Tychus 😎👍
Yeah, there is a bit much on screen
@@ToxicSpilll I mean, i can see your gaming lagging there, so... But that last unit of hes the battle lord cool name or something, really hit like a fucking train man, its one of the only units that i can say that i will make her without a regret, because i really dont like much protoss style of economy
@@paladinoateista9173 Neither do I my friend, neither do I.
I played a custom campaign that had zerg race close to stettman commander. I thought it would be fun to play it in coop. Turns out, in coop stettman is very boring. He's basically like zagara but more powerful and can spam different things. But why would you if his zerglings are one of the most imbalanced units in the game and anything else is just the same spam but slightly weaker
That would be because Stetmann is also a hero that is built for the support role. Having many synergies with all commanders.
@@ToxicSpilll I never noticed his support other than his speed mode creep on my mineral field and constant energy mode unless you ask him to switch on healing. besides, his creep has only half of its effect on ally so it's not that great either
Isn't the mecha swarm basically transformers
FACTS
how much terrazine smelled the devs while inventing the mecha-carrier-battle-lords?
Too much
clearly too much! hell, look at the name
@@ToxicSpilll Problem:
Your discord server links doesn't work anymore.
you didn't edited:
Expire after:
Never
@@o_austria_w1004 let me fix that
Stetmann and Mengsk are the two commanders I like the least.
A coop partner blamed my sats for making him lag
I bet his PC is just potato.
Did they seriously!?
@@ToxicSpilll yea, it was amusing xD
i just left the match coz he's not pulling his weight.
I always felt like Stetman was a really weak commander. I’m gonna give him another whirl after watching this video
I think you should, he is much stronger and more fun to play when you level him up. He is also a support role commander, make sure to coordinate with your ally the set fields.
Stetmann is insanely powerful especially P2
Character most like Elon Musk
I hate Stetmann...