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I have learned that 2 or 3 impact grenades can destroy one of the shredder tanks if you aim for the side of the turret. The splash damage will still reach the weak spot on the back.
@@Fishnuke14 I thought it was 2, I just said 3 to cover my bases. (Also, I totally don't miss one by hitting the Berserkers that seem to be constantly in the way)
1:15 And it's accurate. Firing while moving forward adds your velocity to the round. While moving backwards subtracts it. However, based on muzzle velocities of various weapons, in this case, it adds a miniscule amount to it.
4:30 - I came across this two weeks ago when they must have been testing it out but as yet unreleased. There was no hole at the time but the sounds were creeping me out being completely unknown and may have been either a glitch or (as i like to believe) the start of this new story...
5 knife throws to kill a charger? Are you kidding me? Those damn bugs are able to withstand an orbital strike but the knife does the trick? Goddam , Super Earth crafting is no joke
It adds a negligible amount of damage, behemoth leg armor has 650 HP and rockets deal 649 damage to it while standing still, so it's like the only situation where you NEED to move forward to do more damage, not ALWAYS move forward like the video says. Rhe only situation where it's noticeable and impactful to move forward is shown in this video, don't do it elsewhere, it's pointless.
Apparently the new mission is a little bit buggy . If you get reinforced and land on or near the drill location , you will dive into that hole and die . Next is , since the last update we got Shriekers and cannon-ships patrols , with the currently overbearing spawnrate XD
Dammit Coffee, don't tell people about the HMG. Actually, it's been OP and amazing since it's release. Lazy and/or crappy diver-tubers tried it for about a second, claimed it sucked, and convinced others not to use it. But ya... I was soloing factory drivers for weeks and weeks Before the .400 patch. Now it's even MORE MONSTEROUS! 3x hulks in half a mag, a BT or FS in less than one. Entire patrols ripped to shreds easily. Its a blast.
A lot of people actually shoot randomly and say the weapons are garbage, like assault rifles, they just need a little more skill and different usage habits. I also liked heavy machine guns before the patch. Although I thought the heavy machine guns at that time were weaker than other support weapons, adjusting the damage to 120 to 130 damage would be ideal. I didn't expect that they would make such a huge buff. I hope the heavy machine gun will not be buffed in the future, this weapon is definitely strong enough.
@nicolasguiem7369 my own YT channel is a ways away, but I'll explain the best I can: 1- the recoil is huge. Wear recoil mitigation armor and try to at least crouch when shooting. 2- even at the lowest rpm setting, the gun can kick and miss if you go full auto too much. So on the lowest rpm setting, short 4-5 bullet bursts are your friend. If you have to do more, go prone! 3- the Sights on the HMG (like pretty much every gun in the game) are way off. The red dot is in fact about a quarter (1/4) target too high! So if you want to eye-shoot down Hulks easily, you actually need to put the red dot Above their eye and watch the hit / defection indicators. 4- Stun nades used to be essential, but now with the faster reload you can sometimes get away with just boldly reloading in the face of enemies. Most will not be able to close the distance to hit you before your reload is done. Lastly- Supply Backpack! Ammo and stims and stun nades and nade pistol to close big holes or factories. With a supply backpack you are a 1-dover army! Just remember to bring a primary weapons to deal with "baby" targets - don't waste your HMG on bot regulars or baby bugs/hunters: a BR-14 or Tenderizer or Breaker all work well for them.
Dude, the guy has to deal with ONE gunship and ONE factory strider without any extra patrols. Of course HMG is the goat. 99% of the time you had to deal with 5 gunships at a time, so unless you are expecting your teammates to kill all of them except one where you can mow it down with the HMG like a boss, chances are you'd die before you know it.
@1:54 That isn't the worse, that is just a trainer compared to having a 500KG rammed up your backside -.- Go on....ask me how I know? Ask me?!?!? ; ; Admittedly...still isn't as bad as taking a Mini-nuke where the sun don't shine
If that's schizophrenia, then why did the shield break? There's no schizophrenia in the game, it's just a bug. And I've seen bugs "burrow" to the ground and then disappear from the radar.
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0:25 this is what the war bond has been all about
1:47 the dreaded robutt plug
It came in from one hole and came out to another 😭
I have learned that 2 or 3 impact grenades can destroy one of the shredder tanks if you aim for the side of the turret. The splash damage will still reach the weak spot on the back.
The optimal way to kill then is to throw your impact grenade at the turret it only takes 2
@@Fishnuke14 I thought it was 2, I just said 3 to cover my bases. (Also, I totally don't miss one by hitting the Berserkers that seem to be constantly in the way)
Anywhere I top of the tank. Or the back is 2 impact grenades
@@mitwhitgaming7722 the berserkers whole purpose it seems is to get in the way of
Watching these videos I’ve learnt one thing the most dangerous thing to a Helldiver is another Helldiver.
4:50 "return to sender!!" ahh spear😭🙏
1:15 And it's accurate. Firing while moving forward adds your velocity to the round. While moving backwards subtracts it.
However, based on muzzle velocities of various weapons, in this case, it adds a miniscule amount to it.
the way the devastators fly forward at 3:28 💀
They're most likely fine
5:10 thats such a real moment man. You know your about to explode.
0:20 its like that scene from aliens
2:00 if helldivers 2 was ever put in a fighting game this would be the finisher
4:30 - I came across this two weeks ago when they must have been testing it out but as yet unreleased. There was no hole at the time but the sounds were creeping me out being completely unknown and may have been either a glitch or (as i like to believe) the start of this new story...
5 knife throws to kill a charger? Are you kidding me? Those damn bugs are able to withstand an orbital strike but the knife does the trick? Goddam , Super Earth crafting is no joke
The kids are doing their best with the weapons
Forged from the finest democracy.
4:33 Say... Meridia also seems like a...
4:47 that happened literally to me, today 😂😂😂😂😂😂😂😂
after the HMG got its fix, its so satisfying running around like a stimmed out juggernaut with a backpack of supplies
The reload make me forget about 75 round
0:22 there we go ba- wait RUN
Velocity adds non-trivial amount of damage. Interesting, even in real life physics.
A movie does talk about that. Best were even able to curve bullet trajectory (wanted)
It adds a negligible amount of damage, behemoth leg armor has 650 HP and rockets deal 649 damage to it while standing still, so it's like the only situation where you NEED to move forward to do more damage, not ALWAYS move forward like the video says. Rhe only situation where it's noticeable and impactful to move forward is shown in this video, don't do it elsewhere, it's pointless.
hahahahhahahahahha hillarious! and thx for the info on "parent velocity" thats no small info bit!!!
1:36 enjoy this silly little glitch while it last.
2:00 That was hilarious! Infuriating for the player, I'm sure, but the schadenfreude is strong.
The "Wick Stim"
is the super soldier going to throw his mighty shield? 😁
That trick about moving forward with EAT and quasar to strip the armor off behemoth chargers with one attack is a game changer.
Pays to watch these videos 😅
Apparently the new mission is a little bit buggy . If you get reinforced and land on or near the drill location , you will dive into that hole and die . Next is , since the last update we got Shriekers and cannon-ships patrols , with the currently overbearing spawnrate XD
Yep, happened to me. And since i did not understand why, i did it again... 3 death in 2 minutes ...
Dammit Coffee, don't tell people about the HMG.
Actually, it's been OP and amazing since it's release. Lazy and/or crappy diver-tubers tried it for about a second, claimed it sucked, and convinced others not to use it. But ya... I was soloing factory drivers for weeks and weeks Before the .400 patch. Now it's even MORE MONSTEROUS! 3x hulks in half a mag, a BT or FS in less than one. Entire patrols ripped to shreds easily. Its a blast.
A lot of people actually shoot randomly and say the weapons are garbage, like assault rifles, they just need a little more skill and different usage habits. I also liked heavy machine guns before the patch. Although I thought the heavy machine guns at that time were weaker than other support weapons, adjusting the damage to 120 to 130 damage would be ideal. I didn't expect that they would make such a huge buff. I hope the heavy machine gun will not be buffed in the future, this weapon is definitely strong enough.
Can you post video idk how to use it I try but the scope and handling is the problem
@nicolasguiem7369 my own YT channel is a ways away, but I'll explain the best I can:
1- the recoil is huge. Wear recoil mitigation armor and try to at least crouch when shooting.
2- even at the lowest rpm setting, the gun can kick and miss if you go full auto too much. So on the lowest rpm setting, short 4-5 bullet bursts are your friend. If you have to do more, go prone!
3- the Sights on the HMG (like pretty much every gun in the game) are way off. The red dot is in fact about a quarter (1/4) target too high! So if you want to eye-shoot down Hulks easily, you actually need to put the red dot Above their eye and watch the hit / defection indicators.
4- Stun nades used to be essential, but now with the faster reload you can sometimes get away with just boldly reloading in the face of enemies. Most will not be able to close the distance to hit you before your reload is done.
Lastly- Supply Backpack! Ammo and stims and stun nades and nade pistol to close big holes or factories. With a supply backpack you are a 1-dover army! Just remember to bring a primary weapons to deal with "baby" targets - don't waste your HMG on bot regulars or baby bugs/hunters: a BR-14 or Tenderizer or Breaker all work well for them.
Dude, the guy has to deal with ONE gunship and ONE factory strider without any extra patrols. Of course HMG is the goat. 99% of the time you had to deal with 5 gunships at a time, so unless you are expecting your teammates to kill all of them except one where you can mow it down with the HMG like a boss, chances are you'd die before you know it.
Honestly, HMG is my favorite way to take out striders.
Man this looks like like the trailer from 1.16 minecraft 7:32
those chargers used to be aventurers before taking a few knifes to the knee, now they go around the planet telling this to all the bugs
Whats that song at 7:45?
il vento d'oro
I learned 2 impact grenades to the leg can kill a charger
Wow I didn't know Murder drones played helldivers 2
7:12 that planet is a bugfest for charger and the shield bugs... i swear its disgusting
You can also walk forward to get the same effect
Yo, under 1 hour gang⬇️
Now with the info about the hung I’ll be using it more often
Oh yes why not become a hive lord
@1:54 That isn't the worse, that is just a trainer compared to having a 500KG rammed up your backside -.- Go on....ask me how I know? Ask me?!?!? ; ; Admittedly...still isn't as bad as taking a Mini-nuke where the sun don't shine
I saw a hive lord skeleton during a recent mission. Don't know if it's common BUT whatever, they are coming
no it's not a horror game but it will leave you with nightmares
Still waiting for helldiver to come on xbox
Just get a ps5
Or just get a pc
Or you can be patient, wait, and spend a lot less money to get it on XBox
@@quaternarytetrad4039keep dreaming theyll add it to xbox.
Wth with the knives.
1:50 really you didn’t use deadpool saying right up Main Street?
If that's schizophrenia, then why did the shield break? There's no schizophrenia in the game, it's just a bug. And I've seen bugs "burrow" to the ground and then disappear from the radar.
the shield didn't break, we only think we saw the shield break and was thusly dropped.
why would they make movement affect damage makes no sense at all man. its not like a melee weapon were that makes sense, its a rocket launcher.
Under 1000 likes gang
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