The Best Rainbow Six Siege Settings
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- Опубликовано: 19 июн 2024
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By playing in these better settings, you'll be able to see your enemies more clearly and make more accurate shots. With better visibility on the battlefield, you'll be able to take down your enemies more easily!
0:00 Intro
0:30 Drone & HUD settings
2:55 Audio
5:32 Display and resolution
9:39 Graphics
12:18 Sensitivity
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Suh, dudes? This is my official RUclips channel. I cover Rainbow Six Siege.
The Best Rainbow Six Siege Settings
• The Best Rainbow Six S...
Gregor
/ thegregorvids - Игры
turning off the fps cap won't damage your gpu. The game is cpu bottlenecked especially at low settings so the gpu is likely not going to be maxed out anyway, and even if it was it wouldn't be harmfull. Plus you're running the game at 144fps when the monitors refresh rate is 165hz so you're leaving some frames on the table. It's usually also better to have a higher framerate than your refresh rate anyway since that way the displayed frame is more recent and it reduces imput lag (might not be super noticeble at high refresh rates, but it makes a huge difference on something like a 60hz monitor, and every little bit helps anyway)
I'm a dummy so I'll pin this.
IDK why but whenever i leave my game FPS uncapped my game crashes on tower AND TOWER ONLY, im not sure if this has any correlation to graphics settings but setting the FPS cap to my refresh rate fixed my problem.
Leaving my FPS uncapped causes my GPU to crank the fans way up since it's generating more than twice the frames my monitor can display (165hz).
Ryzen 7 5800X3D + 3080FTW3
i believe the ideal way is setting the max fps a bit below the max refresh rate of your monitor, that way you can enjoy the benefit of adaptive-sync (no screen tearing) and smooth frame pacing. i know my pc can handle 200+ fps easily but i'd rather have a smooth frametime than a fluctuating fps
Really depends on your CPU and the game. Some games have engine level FPS caps even when FPS is uncapped. Siege is so old I don't have an issue with it even when my game is uncapped and im getting like 200+ fps my cpu still never really goes above 70. However for example i was playing Morrowind awhile ago, 20 plus years old game, and uncapped i was hitting like 1200 FPS and my card was getting into the 80s
“These are the settings you’ll need” *Proceeds to move his cam over the settings so no one can see them*
thanks for this vid. i been waiting for something like this as a new player
thanks bro, i started playing rainbow six siege yester day and you helped me a lot
Regarding audio: In my almost 6 years of playing Siege, I am intimately aware of just how BAD the audio system in Siege is. It is the single most inaccurate, inconsistent garbage I've ever had the displeasure of dealing with in ANY video game I've played in my life. Ubisoft's decision to try to do this "realistic" sound-travels-the-shortest-distance BS was a terrible idea, especially since it doesn't even follow it's own rules half the time. It's the most non-competitive, misleading audio system in any game I've played. And I've been playing with Hyper X Cloud II's, which were like THE Siege headset, at least for a little while (even though trying other headsets makes no difference). The Sound *Design* is good (the sound effects themselves, and how they differ from one another). I can tell what operator exists on the map just by hearing them shoot a cam from the other side of the map. Every gadget, and almost every gun is identifiable by sound alone. But the Sound *System* is utter trash. There isn't even vertical audio direction when the floor/ceiling is busted open! God forbid a Ram exists and she threw just *one* of her drones along the ceiling. Now it's impossible to distinguish the guy pushing you on your own floor versus the guy walking around *above* you because for some reason having the floor busted open now means it deletes the whole aspect of vertical audio direction. Not to mention the inconsistency in operator walking volumes. Genuinely, without exaggeration, I hear CAVEIRA silent step crouch walking up to me a whole room behind me, far more times than I hear a DOC *sprinting* right behind me, in ALL situations (with Hi-Fi range, which SHOULD make the opposite happen). Makes no damn sense.
Sorry, just wanted to rant about just how AWFUL Siege sound is. Felt like this was an important note, since the horrible system really makes it feel like changing audio settings doesn't make much difference, if any.
Any tips for the audio
@@thegenzmindset7127 Honestly, there's no reliable way to fix the problem of the *direction* of the audio. But there are *other* aspects of the audio that you *can* influence to your advantage.
For example: On defense, for barricaded windows, you can shoot out the glass of the window without breaking the barricade itself (or replacing it if got broken), which will allow you to hear people on rapel louder, and earlier. Similarly, you can make a small hole (roughly drone sized) on the upper corners of walls and/or door barricades to more loudly hear when an enemy may be on the other side. This can also be used to help Bandit/Kaid tricking, by blasting open a big hole in the soft wall before you reinforce it. Less layers of walls means you can more easily hear a Thermite or other hard breach gadget being used, which will help your timing.
Things to be aware of:
1) Staircases are the worst place for audio. Siege just doesn't know what to do with it. If you're on or near a staircase, chances are the audio is going to lie to you (ex: tell you a guy is right next to you, when he's actually above/below you)
2) Normally, on undestroyed ceilings, there IS directional audio, and you can tell almost exactly *where* the enemy is stepping on the floor above you. *However*, if the floor/ceiling is busted open, the game abandons that vertical sound and just gives you the exact same horizontal sound as if you were all on the same floor. So just be aware that what you might think is the enemy below you, is actually someone else flanking you on your own floor or vice versa.
What you can learn that IS reliable is the sound *design* . As in, the actual sound effects themselves, not the direction they're coming from. A single sound effect can give you a lot of information, depending on the situation. Most of this will come with time, since there's so many guns and gadgets in Siege, but almost all of the sounds related to an operator is distinguishable from another. If you hear a door being shot open or a cam being shot, you can immediately tell (in most cases) *which* operator is doing the shooting, which may or may not help you decide how to approach. Like, hear a Blackbeard? Aim at chest height. Hear a shield? Aim at feet or head, or prepare a nitro. One thing to note, though, is that, with all the operators being added to the game, there's more and more operators wielding the same gun. If you hear a 556, that could either be Thermite or it could be IQ, or now even Osa. But if you hear a Scar, that could only be Blackbeard. Gadgets are also easily distinguishable. You can tell when an Ash breaches the other side of the map, you can tell when a Lesion threw a gu mine, etc. You can hear when your enemy is preparing a nitro cell, so you know to back off or commit to a reckless push. Most of my examples where on Defense, but all of this applies to attack as well. Start taking note of what each gun and gadget sounds like, and it can give you an advantage.
Even if the shitty sound system is lying to you, you can still count on the sound effect itself. For example: if you heard your only Gu mine remaining go off, you know exactly where that is, even if the audio direction points you elsewhere. You can set things up in a way where simply the sound effect itself compensates for the terrible audio system.
@@SilverDashWell said
who ordered a yappachino 💀
It’s better now. Kinda broken
thank you for making timestamps i appreciate that
Something to notice about stretched ratios, the more stretched the faster targets seems to be moving therefore unless you have really good reflexes and hand eye coordination, just stick to what you find the most comfortable
Why dont people just decrease FoV, isnt having a stretched ration and increasing fov cancel out and contradict itself
@@Estoc_Bestoc_ decreasing FOV makes target look closer, but not necessarily wider/bigger. Not exactly the same. This is why so many still use stretch ratios
Definitely want to enable Nvidia Reflex- its a latency reduction technology made by Nvidia which will reduce the time it takes for frames to hit your monitor. Every bit helps.
Can you use it if you have a AMD gpu
@@JACKAL98amd has their own things but i doubt it
@@JACKAL98 i think you can enable something called anti lag in the adrenaline software. Its amds equivalent to reflex
THX, you helped me out a lot!
9:12 just in case you/others didnt know, you can custom cap your frames in nvidia's control panel or in siege's ini file if you want to match the refresh rate of your display 👍
good to put it at 1.5x or 2x your refresh rate so you get smooth gameplay without your pc turning into a jet engine 👍
@@Leverag real, even setting it to just above the refresh rate (in this case, 180-200) will easily run consistently
+rep
you wanna have nvidia reflex on + boost if you can. doesnt cause detail issues like DLSS does. its worth using.
Only if you got a high end gpu like 4070 and up
Probably not important enough to put in the video but I'm curious as to what brightness you run, if you don't mind sharing.
Holy, where has this vid been all my life
I find that keeping health is a decent idea: If you need someone to tank a trap like an aruni gate or have a higher health player take a fight while you follow behind so there's two guns on the enemy. On the other hand if you're the dedicated all aim fragger and expecting to either kill everyone or die then sure, turn your health off and go nuts.
I just have the number without the bar
@@XoTicLysame lmao
if u turn off health, u can still see ur health on the TOP HUD
Good point , but Idk if people prefer looking up vs bottom left
Got any inside scoop on when this season is going to launch? We looking at days, weeks or months?
what dpi and polling rate do you use for your mouse, im more or less asking for others
personally i use 400 dpi @ 500 PPS
Yo, I saw an older vid of yours and had some questions.
1. Why do we break open the hatches in site? Even if we don’t have an oryx?
2. When do I do footholes vs head holes?
3. I played when buck and frost came out, left mozzie season, came back zero season, what should I do to get back into the swing of the meta and the game in general?
Never reinforce a hatch on site that’s on your floor, you may need that hatch to leave site to rotate or to escape when attackers overrun the site and then come back to retake it. For headholes and footholes it depends on the site, and/or strats your team is running. For example on a Kanal basement, open up headholes on the wall facing main stairs because you want to see the attackers when they start heading down the stairs, this way you have a peakers advantage, you see their legs before they would see you. For footholes example site, I use this and I see it in many videos to, on Villa, main obj, games room entrance, put foot holes on both walls (both sides of the door) next to the entrance of the room so you would see them approaching the doorway and then you can light them up
okay so the funny thing is that i fucking LOVE the great lighting and i will rather take the loss than get rid of that BEAUTIFUL lighting
which DPI are this settings meant to be played on??
what's your dpi
Whats the specific settting that turned off the lights effect?
yo preesh for this homie! new to Pc but not siege.
You made alotta great points home boy, you got my follow, thanks for the settings 😎
Also: 15:33 that just sound like really fuckin good hand eye coordination and muscle memory, you get that overtime through experience, that goes for anyone readin this!
Deuces 😎
i just hope on r6 after a long time and my sensitivity is so high even i didn't touch it =(
i just got r6 anyone know why i cant go higher than 60hz? my pc settings are fine im not sure why its locking me unless i go stretch 1440x1080 but looks like shit
Gotta get that fps 💪
if you have an rtx 3070 or above you can run the game at ultra at a nice 144 fps without any stutters just disable bloom if you want comp advantage
I am playing on 3050 QHD ultra settings and have ~120fps.
@@silentkiller2481 i think you read it wrong i put 3070 or above
5:40 looks like u opened my settings down to the GPU
For aspect ratio i recommend 3:2, its a good middle ground between stretched and default
Are you doing faceit for Siege that will make really good content.
Tried them in a game. It's indeed better. I finally saw clearly a shadows cast on walls by the enemies. Thank you.
just tried that .0023 and it made my shit SO slow, what dpi do u run? bc i only run 400
The reason you'd want to change the multiplier is to get more control on dialing in your preferred sensitivity. What do you do if 5 sensitivity feels too slow and 6 feels too fast, and you can't set your sensitivity to 5.5? You change multiplier to .002 and multiply your in-game sensitivity by 10. So now your sensitivity range will be between 50 and 60, 50 feeling too slow and 60 feeling too fast. You can set it to 51-59, which would be the same as 5.1-5.9
@@tiltedtim ahh now that makes a lot of sense, thank you bro !
Having anti-aliasing off removes information from the game, its akin to lowering your resolution. The new superscaling antialiasing is based on higher resolution than your native and can pull information that your game normally wouldn't render. Shadows are a similar thing, with bad enough shadow quality you wont see enemy gun barrel shadows when you would with high details.
None of those things matter, and make the game not be clear.
@@Bra4len so you just gonna Say that without any arguments or justifications i see, you just wrong then
Nvidia Reflex should be "On+Boost" !!!
Health bar can be super useful with oryx so u dont breach a wall and kill yourself xD
just gotta say 115 is the god FPS FOV just not offered by R6 D:
It already looks bad now a days. I mean it makes sense but again, ruins the experience for me personally.
çiğköfte
the guy that was first can't aim
Siege really needs a precise sensitivity slider. 6 years of esports and somehow we still have 1 to 100 whole numbers
Hello
i just wanna see how many months i have
its 11
Not the best face cam placement for this vid
i just wanted your settings dude , jezz... so much talking
Quit yapping bro get straight to it
Me when im first