As has been pointed out: we apparently used the term 'st. ives compound' throughout the introduction. which is hillarious, and wrong, of course its 'st. ives compact'. I do not know how that slipped past BOTH of us. lets hope that stays the only whoopsie on our end. though I'm not holding my breath for that!
also, to sum up the mistakes that our viewers spotted and we didn't.... in the first few hours of watching..... jump jets do not allow you to fly in circles to improve TMM. it has to be moving by the closest route. heads count as limbs, and are subsequently destroyed when rolling boxcars on crits chances. and, in the first instance of the catapult firing the LBX vs the infantry, those guys should've been out of line of sight due to being directly behind a hill, and only being one level tall. let us know if you spot anything else!
@@4handsondeck There is one thing you did right but for the wrong reasons and it should be clarified. Let me explain: You say that minimum movement can be used as long as you are not immobile. But that is not all. TW clearly states you need 1 MP to perform minimum movement (you are not immobile with 0 movement points, the Battlemech manual even has a paragraph in the common misconception section about that). Luckily you have the fast movement rule which gives you the 1 MP to perform the action (Tactical operations clearly states you can get that 1 MP even with 0 MP for giving up shooting) so in the end everything happened correctly as you didn't shoot after minimum movement. This difference is still important, because minimum movement does not prohibit shooting by default which would changes things significantly. But on the bright side: I realized with your video that I did the partial cover rule wrong for quite some time now lol Nevertheless, great work guys, your battle reports are really a thing I look forward too and always I learn a bunch of stuff myself. The vehicle video for example was really helpful for preparation work in my own campaign, as I didn't know a lot of the stuff to consider.
this forever-video happened, lol. we've been working on it for over a year. RL threw in a couple of breaks, but really, it just kept becoming longer and longer in post-production time. never again such a mamoth project XD
I am beyond excited to see your post of this new Battletech Report!!! I had viewed your channel recently to see if i had missed anything from you both. I was delightfully surprised to see this video when i got home yesterday evening :) The content, lore, scenario, explanations, and roleplay were fantastic. Your style of instruction and rules explanation is top-notch. The gameplay kept me very engaged. Your choice of assets were very interesting, I was eagerly enjoying each turn as the game progressed. I thoroughly enjoyed the video and I do hope for more Battletech Battle reports in the future! Thank you so very much!
I really enjoyed this video. The production value is probably best I've seen. Hopefully others are inspired to make similar. While combined arms is interesting, I definitely prefer just mechs. Oh... did you remember damage when the mechs would fall?
You guys are great! I am very happy to stumble upon your channel. Keep up the wonderful work, it’s very appreciated. Love all the effects added to game play, so fun! Perfect mix of rules, lore and gameplay.
Your battle reports are the best. I greatly appreciate the wide angle static camera, explanation of rules, and of course the character voices and animations. Most battle reports have a camera that moves too much, making me lose my orientation for where things are on the board and no one explains anything. Liked, shared, and subscribed!
Welcome back guys, great video, lots of complex infantry rules addressed here. Great use of lore, mission and tactics to highlight some of Battletech's strong points as an in-depth tabletop strategy game.
Stellar Battle Report! I thought i would not be too interested in the infantery, but you kicked it up a notch with the animations and banter! Great work! Only improvement would be to have videos more frequently :)
Thanks for making this infantry was the one aspect of cbt that i was always super confused about well besides artillery and aerospace fighters but those rules scare me haha i agree with your ending sentiment infantry is great at being an added defense bonus to a objective or area not an offensive unit thanks again for making this
Excellent video again as always lads, have been waiting on this one. Interesting to see how the infantry done and a bit sad we didn’t get to see any of them attempt to swarm a mech or two and help bring them down (when you have a change of doing a through armour crit alongside tons of damage it can be a good boon sometimes, especially if a mech is one that stays still or had fallen over and can’t jump them off when it gets back up). 4:27 as can also be explained as “got seduced by the Davion double Justin Allard” 56:19 if I’m not mistaken, you only get the -4 when it comes to firing naturally at a target (and only on called targets on torso, legs and arms) if you target the head you loose the -4 and gain the +3 instead. So you still have your own additional bits to toss in alongside your gunnery skill and he counts as being +3 to hit. - the rules are designed so you can’t just headcap uncon/immobile mechs easy. 1:29:03 a little trick for doing convoy missions especially centred around infantry, is sometimes better to provide lighter but faster mechs to the attacking player. This can sometimes incentivise them to be alot more aggressive with them due to that speed boost but also make them nice and fragile for ambush infantry to get some use out of if they step on the infantry mine. Tho a good way for doing infantry in this sense as you suggested “why would I ever disembark them from non-dedicated transports” is to set up nice scenarios where they have to disembark. Good way to do this is maybe have a set up of “research labs” or “hangars” or “compounds” in which the infantry have to dismount to clear. You can have the transports roll them up close but force em to disembark for these smaller side objectives. Another good example use of “infantry” is in scenarios where mechwarriors have to make a run for powered down mechs. Great example of this if you have the maps is usually a nice airfield or base like map. You can have the story of the Mechwarrior/tank crews being on stand down - bar a few on patrol outside/on the walls and such but on alarms being blared by this quick arrival of the enemy said Mechwarrior have to physically move as little markers from said barracks to their mechs - or from the use of mini transports like jeeps. This can be quite the nice scenario where an attacker can gain some advantage by running a light mech into the area early to help eliminate the still scattering pilots however, it becomes a very notable target for the awake defenders to flush first. Still anyways. Keep up the good work you two and can’t wait to see what you have planned for the next video.
As soon as I heard infantry be mentioned, I knew this was going to be one of the wackiest and wildest rules-explanations to-date. Was not disappointed!
Ah perfect mates, just watched all the battletech videos last night and wondered when the next would be out. Thanks for the hard work! Edit's while watching: -The tension as both sides advance is quite fun, though it does seem slightly crazy to have the second field gun group slowly moving up the field, rather than either buddied up with the first group, or at the right most tip of Charlie in some woods. - 47:06 hahaha thaaaats battletech - 52:06 Having watched all the Battletech vids in the past 48 hours... you really weren't kidding about your snake eye talent huh Red? - Props have to be given to the Urbie, both in game, and to the VA. Great job! Amazing battle report guys, can't wait for the next one.
I know this is random but, the Free Worlds League runs their infantry companies out of four platoons. So maybe there was a Free Worlds League military liaison involved.
Wow, great video! I don't envy you having to play and edit such a long game though.😅 Once you get your Mercenaries kickstarter, it would be interesting if you compare the new support units rules to the full ones you have been using.
I cannot tell you how excited I am for this. Your videos are the only good battle reports for Battletech. Everything else is just someone with a camcorder recording their game and chatting with no fanfare or excitement.
1:09:08 : Huh. I was really expecting the marauder to show off arm flips and try to hit the rear armour on the blackjack. I hadn't even thought about quirks maybe not being used.
So infantry and elements in city combat next, right??? lol I love your series, can't wait for whatever is coming next, even if just mechs...or Aerospace....it's LAM's isn't?! xD
@@tatsu280 haha, no, I'm afraid not. Neither buildings nor LAMs. In fact, I'm not sure what the next battletech rules video will be. We have a dozen ideas, big and very small, and will need to see what's next!
just a small mistake, at the moment of consciousness the puma had to take a piloting check because he received 20 damage, since he can't throw it because he is unconscious, he automatically falls and receives another wound because he can't avoid getting the wound
@@klortikterra4423 mech warriors all have their 'personalities' once they get past their green status... and sure, he might be a bit lazy and chill, but you can't say he's cowardly or stupid! "my front armor is gone, but I still have ammo left. so here, have a free shot in my rear while I take out yet more of your friends!" isn't an attitude I EVER want to see in my enemies.... We tried to give him the spirit of 'dancing on the line of insubordination, but backing it up with so much guts and skill that he can get away with it', and I think I'm fairly proud how all 4 pilots here turned out!
Excellent battle report. I may be mistaken, but you may have been able to move your mechs onto your opponents Ontos at some point during the battle. Let me know if that was a viable tactic :)
@@jamesstricklerii5384 it would've been doable for sure - as for viable tactic, I'm a bit uncertain. The tanks have devastating weapons but these ones had poor marksmanship. And the mechs all have the range advantage. So, yes, technically a mech could've kicked one of the tanks, but the heavy armor on them makes that dubious at best. That said, we hardly qualify as tactical geniuses here, so, uhh, yeah. Might've been the play. If you ever get into a similar situation, let us know how it turns out!
@@4handsondeckI think they mean into the same hex as the ontos in which case it would prevent both the tank and the mech from firing at each other
@hollyone75 ....right. That makes sense. And that would totally be a viable strategy. I'll need to keep that in mind, surprise red with a sudden charge into melee next time he's got tanks on his side....
I was always convinced that you were one person dubbing your voice over until this video where I see the shadows on your hands on your friends hands.....😂😂. Granted I typically listen and don't watch as much.
Good stuff! Hope you finally receive the Kickstarter plastic, and would not need to use so many proxies ;) Love the editing and narration, keep it up! Do you ever plan to make any Alpha Strike content?
@@whitardesigns7572 Kickstarter hasn't arrived yet, sadly there's still delays for europe. but I'm confident it'll get here eventually. and as for alpha strike? ....yes. we'll do AS content at some point. no promises as for a 'when' though. so far it wouldn't really have been worth it, due to not having enough models to field the amount of troops That make AS fun in the first place.
I hope you do Aeros next. If I've learned one thing from playing with them its that the aero is king on the battlefield. Mechs cannot survive the bombing run.
@@Balevolt true. Also, the head should've been missing entirely, apparently.... 3 crits only happens to torsos, limbs get destroyed. And apparently, what we weren't aware of: the head does count as a limb.
you can't jump around a corner like green did in turn 4 or 5, it always has to be the shortest way between start and end point the 1st LBX from the catapult vs inf doesnt work because they're in partial cover too right? so thats full cover for hight1 units?! um how did the blackjack did 3 crits on the cockpit? it head would have be ripped off with a 12 for crits.
all valid points. we did just forget about the 'shortest route for jjs' entirely, thats on us. infantry in cover, yup, also a simple miss. we probably just didn't see the cliff because the model stood right on it, covering it up. and lastly, yes. I was under the impression that 'limb torn off' only applies to, well, limbs. as in, not the head. 3 crits vs the head is still a 50/50 chance of instant death in the best case, so.... ah well, live and learn. only makes the puma even more resiliant. I hope you still could enjoy the video despite the less than perfect track records when it comes to rules!
also in the shooting at infantry section: the artillery group *is* in woods right (so no double damage for in the open)? because if not it'd have to be in hex 0406, making it adjacent to a hill and therefore not within line of sight. (infantry and vehicles hide behind level 1 hills the same way mechs hide behind adjacent level 2 hills)
question and maybe it has been a house rule for so long it does not apply, but does double ones on am AC/MG have a possibility of Jamming? I need to look it up...
there is no chance of an MG or normal AC jamming - ultra ACs jam if double-fired, and rotary ACs have a higher chance of jamming the more shots are fired. however, that does not apply to infantry field guns, they have enough people around to clear any jam quickly and efficiently. a mech jock can't as easily get out of the mech, disassemble a gun, put it back together and jump back into the cockpit seat!
I am not sure you are using jump jets correctly. There are a few times where you change direction while mid air several times, even reversing direction in at least one case. If I recall correctly, that requires mech quirks and or pilot special abilities.
yup, good catch! one of the mistakes we didn't actually catch during post-production. will remember that for the next video, along with the rest. hopefully!
@@090giver090 sadly not. Clan xl engines only have two slots of engine in each side torso, as opposed to the three of the IS. So, it's fine.... For a certain value of fine.
@@LateNightPoetry a combination of screenshotting, GIMP, and basic effects from our video editing software (Vega movie studio platin... version 17 or so, I think? Was in humble bundle some time ago...).
@@derptomistic I think the script for the urbie-pilot said something like 'insert family friendly curse here'.... Or it might've been Reds idea. His brain works in mysterious ways.
@@wolfshadow7428 .... I had to watch it multiple times, cutting out dead air, random German chatter, jokes that fell flat, and so on and so forth. Trust me. Unless you're CIA looking for an alternative to waterboarding, I do not think you have any use for it. I'm always amazed how such horrible footage can actually become a good video if given enough attention with special effects, comedic timing and background music....
@@ziyyigotipyigo6833 huh. excellent catch, that slipped past our attention. you're right, of course. big ACs and gauss cannons have an easier time shooting up trucks than they do individual dudes, and small arms have a harder time punching through even moderate armor.
As has been pointed out: we apparently used the term 'st. ives compound' throughout the introduction. which is hillarious, and wrong, of course its 'st. ives compact'. I do not know how that slipped past BOTH of us. lets hope that stays the only whoopsie on our end. though I'm not holding my breath for that!
also, to sum up the mistakes that our viewers spotted and we didn't.... in the first few hours of watching.....
jump jets do not allow you to fly in circles to improve TMM. it has to be moving by the closest route.
heads count as limbs, and are subsequently destroyed when rolling boxcars on crits chances.
and, in the first instance of the catapult firing the LBX vs the infantry, those guys should've been out of line of sight due to being directly behind a hill, and only being one level tall.
let us know if you spot anything else!
@@4handsondeck There is one thing you did right but for the wrong reasons and it should be clarified. Let me explain: You say that minimum movement can be used as long as you are not immobile. But that is not all. TW clearly states you need 1 MP to perform minimum movement (you are not immobile with 0 movement points, the Battlemech manual even has a paragraph in the common misconception section about that). Luckily you have the fast movement rule which gives you the 1 MP to perform the action (Tactical operations clearly states you can get that 1 MP even with 0 MP for giving up shooting) so in the end everything happened correctly as you didn't shoot after minimum movement. This difference is still important, because minimum movement does not prohibit shooting by default which would changes things significantly.
But on the bright side: I realized with your video that I did the partial cover rule wrong for quite some time now lol
Nevertheless, great work guys, your battle reports are really a thing I look forward too and always I learn a bunch of stuff myself. The vehicle video for example was really helpful for preparation work in my own campaign, as I didn't know a lot of the stuff to consider.
Very excited to see a new video from you guys. In the absence of a Halloween party, this is what I'll be watching tonight.
Since you are bored, does this mean we get the next 3rd Succession War video in the next few days?
(just kidding take your time)
So glad to see this out! I was worried something happened to y'all
this forever-video happened, lol. we've been working on it for over a year. RL threw in a couple of breaks, but really, it just kept becoming longer and longer in post-production time. never again such a mamoth project XD
Thanks for your hard work and dilligence! You picked a tricky subject and did a great job
Your videos are like the Tool albums of Battletech battle reports. Its a long wait each time but damn, they are always great.
Love your battle reports. Don't sweat the rules mistakes, we all make them.
I am beyond excited to see your post of this new Battletech Report!!! I had viewed your channel recently to see if i had missed anything from you both. I was delightfully surprised to see this video when i got home yesterday evening :)
The content, lore, scenario, explanations, and roleplay were fantastic. Your style of instruction and rules explanation is top-notch. The gameplay kept me very engaged. Your choice of assets were very interesting, I was eagerly enjoying each turn as the game progressed.
I thoroughly enjoyed the video and I do hope for more Battletech Battle reports in the future! Thank you so very much!
I really enjoyed this video. The production value is probably best I've seen. Hopefully others are inspired to make similar. While combined arms is interesting, I definitely prefer just mechs.
Oh... did you remember damage when the mechs would fall?
Battletech fans eating good lately with two big projects being released.
Love the Urbie and the Urbie pilot in this one.
Man, I love this channel a ton, the editing and storytelling are both wonderful. My favorite battle reports (of any system) I've seen
The high production value of this video is commendable.
I am incredibly excited to see another video from you guys.
Been waiting months for this, you guys make some of the best BattleTech content out there!
The narrative approach to battletech is the best! Thank you for this fantastic content!
You guys are great! I am very happy to stumble upon your channel. Keep up the wonderful work, it’s very appreciated. Love all the effects added to game play, so fun! Perfect mix of rules, lore and gameplay.
the fun on necromo only truely starts after the word of blake was there
Your battle reports are the best. I greatly appreciate the wide angle static camera, explanation of rules, and of course the character voices and animations. Most battle reports have a camera that moves too much, making me lose my orientation for where things are on the board and no one explains anything. Liked, shared, and subscribed!
These are by far the most enjoyable and informative AARs out there.
PS. uRBIE wORLD dOMINATION!!!!111 (at the speed of smell)
Welcome back guys, great video, lots of complex infantry rules addressed here. Great use of lore, mission and tactics to highlight some of Battletech's strong points as an in-depth tabletop strategy game.
Stellar Battle Report! I thought i would not be too interested in the infantery, but you kicked it up a notch with the animations and banter! Great work!
Only improvement would be to have videos more frequently :)
Thanks for making this infantry was the one aspect of cbt that i was always super confused about well besides artillery and aerospace fighters but those rules scare me haha i agree with your ending sentiment infantry is great at being an added defense bonus to a objective or area not an offensive unit thanks again for making this
Fun editing. Nice job!
Yay, a video!
Wait.. Compound? Isn't it the Compact?
uhh.... yes. yes, at least it should be. did we mess up somewhere already? nice.
@@4handsondeck It is still great fun to watch and contains lots of helpful information. :) Keep it up guys!
Yesssss! Who needs movie night when there's a 4HoD upload!
Excellent video again as always lads, have been waiting on this one. Interesting to see how the infantry done and a bit sad we didn’t get to see any of them attempt to swarm a mech or two and help bring them down (when you have a change of doing a through armour crit alongside tons of damage it can be a good boon sometimes, especially if a mech is one that stays still or had fallen over and can’t jump them off when it gets back up).
4:27 as can also be explained as “got seduced by the Davion double Justin Allard”
56:19 if I’m not mistaken, you only get the -4 when it comes to firing naturally at a target (and only on called targets on torso, legs and arms) if you target the head you loose the -4 and gain the +3 instead. So you still have your own additional bits to toss in alongside your gunnery skill and he counts as being +3 to hit.
- the rules are designed so you can’t just headcap uncon/immobile mechs easy.
1:29:03 a little trick for doing convoy missions especially centred around infantry, is sometimes better to provide lighter but faster mechs to the attacking player. This can sometimes incentivise them to be alot more aggressive with them due to that speed boost but also make them nice and fragile for ambush infantry to get some use out of if they step on the infantry mine.
Tho a good way for doing infantry in this sense as you suggested “why would I ever disembark them from non-dedicated transports” is to set up nice scenarios where they have to disembark.
Good way to do this is maybe have a set up of “research labs” or “hangars” or “compounds” in which the infantry have to dismount to clear. You can have the transports roll them up close but force em to disembark for these smaller side objectives.
Another good example use of “infantry” is in scenarios where mechwarriors have to make a run for powered down mechs.
Great example of this if you have the maps is usually a nice airfield or base like map.
You can have the story of the Mechwarrior/tank crews being on stand down - bar a few on patrol outside/on the walls and such but on alarms being blared by this quick arrival of the enemy said Mechwarrior have to physically move as little markers from said barracks to their mechs - or from the use of mini transports like jeeps.
This can be quite the nice scenario where an attacker can gain some advantage by running a light mech into the area early to help eliminate the still scattering pilots however, it becomes a very notable target for the awake defenders to flush first.
Still anyways. Keep up the good work you two and can’t wait to see what you have planned for the next video.
I literally love you guys! Every video is a present))
Another winner lads, eager to see what your next demonstration will be!
I love these. Thank you for uploading such excellent and thorough battle reports.
Thanks so much for creating new content. I always look forward to your videos. The production value is spot on. Keep up the good work!
As soon as I heard infantry be mentioned, I knew this was going to be one of the wackiest and wildest rules-explanations to-date. Was not disappointed!
Great video, I liked it, thank you! Rule mistakes aren`t that bad. The long time to wait was worth it.
Ah perfect mates, just watched all the battletech videos last night and wondered when the next would be out. Thanks for the hard work!
Edit's while watching:
-The tension as both sides advance is quite fun, though it does seem slightly crazy to have the second field gun group slowly moving up the field, rather than either buddied up with the first group, or at the right most tip of Charlie in some woods.
- 47:06 hahaha thaaaats battletech
- 52:06 Having watched all the Battletech vids in the past 48 hours... you really weren't kidding about your snake eye talent huh Red?
- Props have to be given to the Urbie, both in game, and to the VA. Great job!
Amazing battle report guys, can't wait for the next one.
Glad to have you two back!
I know this is random but, the Free Worlds League runs their infantry companies out of four platoons. So maybe there was a Free Worlds League military liaison involved.
Wow, great video! I don't envy you having to play and edit such a long game though.😅 Once you get your Mercenaries kickstarter, it would be interesting if you compare the new support units rules to the full ones you have been using.
IT HAS BEEN TEN THOUSAND YEARS AND NOW YOU SHOW YOUR SELF! Good i cant wait to watch this.
Absolute best TT channel. Sad you don't have more time for this.
Yay! Another video! Great quality guys, one of the best battlereports.
YESSSS I love your videos you're literally the only watchable battletech channel
Great job again to you and your team, much fun, and looking forward to the next romp
Yay! Another video.
Yeah, makes sense, confirms my though on it being a house rule'
You guys are back! I loved the video! Missed you guys.
I cannot tell you how excited I am for this.
Your videos are the only good battle reports for Battletech. Everything else is just someone with a camcorder recording their game and chatting with no fanfare or excitement.
well, we're not the ONLY one.... check @WargamerStories if you don't mind alpha strike! all the same, glad you're looking forward to our stuff!
Scott's Game Room and Wargamer Stories are also really nice, but these are the best! :)
Babe wake up!! New 4 Hands on Deck video!!
Definitely worth the long wait
I was worried we'd never see this video come to light, and the perfect day to upload too!
1:09:08 : Huh. I was really expecting the marauder to show off arm flips and try to hit the rear armour on the blackjack. I hadn't even thought about quirks maybe not being used.
Gotta love the Urbie, the littlest assault mech.
Great stuff, was definitely worth the wait!
Another great video and one that was well worth waiting for!
So infantry and elements in city combat next, right??? lol I love your series, can't wait for whatever is coming next, even if just mechs...or Aerospace....it's LAM's isn't?! xD
@@tatsu280 haha, no, I'm afraid not. Neither buildings nor LAMs. In fact, I'm not sure what the next battletech rules video will be. We have a dozen ideas, big and very small, and will need to see what's next!
just a small mistake, at the moment of consciousness the puma had to take a piloting check because he received 20 damage, since he can't throw it because he is unconscious, he automatically falls and receives another wound because he can't avoid getting the wound
Great video, now I want to play BattleTech.
By 3071, Necromo was a dead or dying world... Yes, dead or dying, as the truth of the planet's fate is incomprehensively more horrifying.
the urbie pilot has some guts, i'll say that. sure, he's abit lazy and chill, but he's got the urbie spirt. i respect him
@@klortikterra4423 mech warriors all have their 'personalities' once they get past their green status... and sure, he might be a bit lazy and chill, but you can't say he's cowardly or stupid! "my front armor is gone, but I still have ammo left. so here, have a free shot in my rear while I take out yet more of your friends!" isn't an attitude I EVER want to see in my enemies.... We tried to give him the spirit of 'dancing on the line of insubordination, but backing it up with so much guts and skill that he can get away with it', and I think I'm fairly proud how all 4 pilots here turned out!
@@4handsondeck agreed. i'd gladly serve in a lance with the Davion's Mech Warriors.
Excellent battle report. I may be mistaken, but you may have been able to move your mechs onto your opponents Ontos at some point during the battle. Let me know if that was a viable tactic :)
@@jamesstricklerii5384 it would've been doable for sure - as for viable tactic, I'm a bit uncertain. The tanks have devastating weapons but these ones had poor marksmanship. And the mechs all have the range advantage. So, yes, technically a mech could've kicked one of the tanks, but the heavy armor on them makes that dubious at best. That said, we hardly qualify as tactical geniuses here, so, uhh, yeah. Might've been the play. If you ever get into a similar situation, let us know how it turns out!
@@4handsondeckI think they mean into the same hex as the ontos in which case it would prevent both the tank and the mech from firing at each other
@hollyone75 ....right. That makes sense. And that would totally be a viable strategy. I'll need to keep that in mind, surprise red with a sudden charge into melee next time he's got tanks on his side....
I was always convinced that you were one person dubbing your voice over until this video where I see the shadows on your hands on your friends hands.....😂😂. Granted I typically listen and don't watch as much.
Necromo is a fun place, site of cutting AI research and hordes of people looking to meat you in 3072.
If the infantry remains in their IFVs, then you didn't lay the opposing forces well enough ^^
You back!
YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASSSS!
Truly a great video!
Good stuff! Hope you finally receive the Kickstarter plastic, and would not need to use so many proxies ;) Love the editing and narration, keep it up! Do you ever plan to make any Alpha Strike content?
@@whitardesigns7572 Kickstarter hasn't arrived yet, sadly there's still delays for europe. but I'm confident it'll get here eventually. and as for alpha strike? ....yes. we'll do AS content at some point. no promises as for a 'when' though. so far it wouldn't really have been worth it, due to not having enough models to field the amount of troops That make AS fun in the first place.
Awesome video!
I hope you do Aeros next. If I've learned one thing from playing with them its that the aero is king on the battlefield. Mechs cannot survive the bombing run.
The Puma's MechWarrior should have been damaged again before trying to regain consciousness. It took another head hit.
@@Balevolt true. Also, the head should've been missing entirely, apparently.... 3 crits only happens to torsos, limbs get destroyed. And apparently, what we weren't aware of: the head does count as a limb.
@4handsondeck Ah, I didn't know that I've never had someone survive multiple head crits.
you can't jump around a corner like green did in turn 4 or 5, it always has to be the shortest way between start and end point
the 1st LBX from the catapult vs inf doesnt work because they're in partial cover too right? so thats full cover for hight1 units?!
um how did the blackjack did 3 crits on the cockpit? it head would have be ripped off with a 12 for crits.
all valid points. we did just forget about the 'shortest route for jjs' entirely, thats on us. infantry in cover, yup, also a simple miss. we probably just didn't see the cliff because the model stood right on it, covering it up. and lastly, yes. I was under the impression that 'limb torn off' only applies to, well, limbs. as in, not the head. 3 crits vs the head is still a 50/50 chance of instant death in the best case, so.... ah well, live and learn. only makes the puma even more resiliant. I hope you still could enjoy the video despite the less than perfect track records when it comes to rules!
30:37 is an illegal move. jumping movement always counts the shortest path from the origin.
Not going to lie when the title said "Necromo" I was expecting something VERY different.
also in the shooting at infantry section: the artillery group *is* in woods right (so no double damage for in the open)? because if not it'd have to be in hex 0406, making it adjacent to a hill and therefore not within line of sight. (infantry and vehicles hide behind level 1 hills the same way mechs hide behind adjacent level 2 hills)
So will air support be the next video?
As I value my physical well being and red IS watching, I'll have to be obliged to say 'no' to this one.... (one day, though!)
Awsome
question and maybe it has been a house rule for so long it does not apply, but does double ones on am AC/MG have a possibility of Jamming? I need to look it up...
there is no chance of an MG or normal AC jamming - ultra ACs jam if double-fired, and rotary ACs have a higher chance of jamming the more shots are fired. however, that does not apply to infantry field guns, they have enough people around to clear any jam quickly and efficiently. a mech jock can't as easily get out of the mech, disassemble a gun, put it back together and jump back into the cockpit seat!
Actually. The new rules for vehicles are a rebalanced version of battlefield support unit rules in the battle of Tukkayid supplemental book.
I am not sure you are using jump jets correctly. There are a few times where you change direction while mid air several times, even reversing direction in at least one case. If I recall correctly, that requires mech quirks and or pilot special abilities.
yup, good catch! one of the mistakes we didn't actually catch during post-production. will remember that for the next video, along with the rest. hopefully!
Wait, shouldn't Koshi have kicked the proverbial bucket when an entire third of XL Engine got destroyed with its torso?
@@090giver090 sadly not. Clan xl engines only have two slots of engine in each side torso, as opposed to the three of the IS. So, it's fine.... For a certain value of fine.
What software do you use for the weapon VFX?
@@LateNightPoetry a combination of screenshotting, GIMP, and basic effects from our video editing software (Vega movie studio platin... version 17 or so, I think? Was in humble bundle some time ago...).
1:14:53
Oh you say that too...
@@derptomistic I think the script for the urbie-pilot said something like 'insert family friendly curse here'.... Or it might've been Reds idea. His brain works in mysterious ways.
Can we see the 8 hour version plz lol
@@wolfshadow7428 .... I had to watch it multiple times, cutting out dead air, random German chatter, jokes that fell flat, and so on and so forth. Trust me. Unless you're CIA looking for an alternative to waterboarding, I do not think you have any use for it. I'm always amazed how such horrible footage can actually become a good video if given enough attention with special effects, comedic timing and background music....
36:25 The graphics (not the narration) halve and double the wrong tables.
@@ziyyigotipyigo6833 huh. excellent catch, that slipped past our attention. you're right, of course. big ACs and gauss cannons have an easier time shooting up trucks than they do individual dudes, and small arms have a harder time punching through even moderate armor.