It's very nice to see Khonsu Ra finally get a signature move that he lacked in the base game. As I'm catching up to your other fights, I've noticed you've finished up with Lucifer as it's your latest upload. I'll give my thoughts on it once I get around to it but I was curiously wondering what alignment did your run end up hitting in the end here if any at all?
Tried out the opposite sides of some quests to switch things up, so I wasn’t sure up until the alignment cutoff. In the end I ended up on law route for this playthrough.
You have to take him out fast before he lets out that giant fire ball. I died so many times trying to take him out. At least for me. I’m not sure how you didn’t get one shot by that move. GG!
For Heliopolis Dawn (the giant fireball) everyone needs to end the turn with Shroud applied to them from Khonsu Ra's counterattack on the turn before. It is this effect which reduces the damage of the follow-up and allows everyone to live through it.
It's very nice to see Khonsu Ra finally get a signature move that he lacked in the base game. As I'm catching up to your other fights, I've noticed you've finished up with Lucifer as it's your latest upload. I'll give my thoughts on it once I get around to it but I was curiously wondering what alignment did your run end up hitting in the end here if any at all?
Tried out the opposite sides of some quests to switch things up, so I wasn’t sure up until the alignment cutoff. In the end I ended up on law route for this playthrough.
You have to take him out fast before he lets out that giant fire ball. I died so many times trying to take him out. At least for me. I’m not sure how you didn’t get one shot by that move. GG!
For Heliopolis Dawn (the giant fireball) everyone needs to end the turn with Shroud applied to them from Khonsu Ra's counterattack on the turn before. It is this effect which reduces the damage of the follow-up and allows everyone to live through it.
@ oh wow did not know that.