YOSHIMITSU Optimal Combo Guide | TEKKEN 8

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  • Опубликовано: 19 янв 2025

Комментарии • 37

  • @TK_TheFURY
    @TK_TheFURY  18 дней назад +2

    Tekken Terminology For Beginners: tekken.fandom.com/wiki/Move_Terminology
    Combo Playlist: ruclips.net/p/PLmF026UEJVXNrdkUyDvdav_AxcR8tD9sS
    Tekken History Playlist: ruclips.net/p/PLmF026UEJVXOQOQf_o0L-0CFGz-wfOt7M

  • @yukiakira.
    @yukiakira. 18 дней назад +37

    Bro is trying to teach optimal things to Yoshi players smh.

    • @exalimusic
      @exalimusic 18 дней назад +4

      ​@@yukiakira. just because there is optimal doesn't mean were gonna do it

    • @aliilya1091
      @aliilya1091 16 дней назад

      Just because they're optimal, that doesn't get my Yoshi up to my Alisa's rank..

    • @TheGreatAustino
      @TheGreatAustino 12 дней назад

      I'm offended 😆

  • @drkseer9870
    @drkseer9870 6 дней назад +2

    0:58 wall carry
    0:18 consistent
    3:39 low parry

  • @Armanell0
    @Armanell0 17 дней назад +2

    Props for choosing T3 Yoshi Arcade theme

  • @thruthevoid
    @thruthevoid 7 дней назад +1

    I love to see my fellow yoshi squad stickin to the shinanigans😎

  • @MackCasual
    @MackCasual 17 дней назад

    I appreciate the combos that are listed consistent as i find myself switching through so many combo routes in my matches and as a result mixing stuff up and dropping vital rounds. Looking forward to practicing this 👍🏾

  • @jojishigesso
    @jojishigesso 18 дней назад +1

    Happy New Year 🎉 Thank you for these videos ❤

  • @dralsom
    @dralsom 17 дней назад

    Thank you my goat!

  • @OtakuOblivion
    @OtakuOblivion 18 дней назад +1

    Great video as usual. Yoshi has too many combo options if you don't care for optimal to fit them all into a video but it's always nice to see some options at least.
    I did find it an odd that the only combo that says max damage is not max damage and also requires being off axis at the start. You can at least end the same combo with Flash >> f3+4 instead for 74 damage.
    Uf3, dash, 1+4, d22b, 1, dash, d222, T!, dash, 1+4, f3+4 is 73 damage and is more consistent.

    • @TK_TheFURY
      @TK_TheFURY  18 дней назад +1

      wait so f3+4 > 2,2 isn't max damage? I knew about f3+4 ender but I wanted to include enders that give better oki, health recovery and wall carry.

    • @TK_TheFURY
      @TK_TheFURY  18 дней назад +3

      and I might have labelled it differently but combo at 4:52 is actually the max damage

    • @OtakuOblivion
      @OtakuOblivion 18 дней назад

      @@TK_TheFURY It makes sense including different enders in the video, but surely the one labelled "max damage" would use the max damage ender? Perhaps I am just nit-picking :P

    • @TK_TheFURY
      @TK_TheFURY  17 дней назад

      @@OtakuOblivion true, I just didn't get much time to record everything I wanted to, for example I had a lot of situational combos that I didn't include

  • @blastkage7190
    @blastkage7190 17 дней назад +1

    Do you watch nightfury? He also makes insane bryan combos but the problem with his channel is that its all korean subtitles 😢

  • @CHI-NOBI
    @CHI-NOBI 13 дней назад

    No cap bro, you took my Clive game to the next level. I know it’s a shot in the dark but can we scrap a couple rounds. I just wanted to get better.

  • @itshamza-YT
    @itshamza-YT 18 дней назад

    Thanks bro youshimitsu is my fav 🎉so thank you so much❤❤

  • @MaNickgga
    @MaNickgga 18 дней назад +5

    Optimal? I let my single brain cell do the things

    • @TK_TheFURY
      @TK_TheFURY  18 дней назад +4

      4:52 try me

    • @MaNickgga
      @MaNickgga 17 дней назад

      @@TK_TheFURY that's a satire dude

  • @IrfanMirfan-jt8dw
    @IrfanMirfan-jt8dw 17 дней назад

    Thanks for this❤❤

  • @refinedphenomena4078
    @refinedphenomena4078 12 дней назад

    First combo of counter hit. The is a ⬆️⭐️can you please explain? I keep performing WS instead or the 3 comes too late to engage.
    I did execute it right a few times but still can’t figure the timing

  • @ThisIsNotSGHNTZ
    @ThisIsNotSGHNTZ 17 дней назад

    You can actually cancel BT after FF4, it's super easy in this game.

  • @forsak3n749
    @forsak3n749 11 дней назад

    The 2,2 and the flash does not connect on 2:35. Do you know why?

    • @ferdraun
      @ferdraun 11 дней назад

      faster timing required.. that combo route is harder but i've done it before, keep practicing!

  • @tyrannys2456
    @tyrannys2456 17 дней назад

    I am surprised no combo with double flash into heat dash + wr3 ender were shown, did I missed some or is there any particular reason not to show them ? They do be doing lots of damage (Not easy to pull off tho)

    • @TK_TheFURY
      @TK_TheFURY  17 дней назад

      @tyrannys2456 obviously for consistency. No one's doing that in real match, old version has that combo in situational section.

    • @tyrannys2456
      @tyrannys2456 17 дней назад

      @TK_TheFURY ooooh thats why, alright fair enough
      Personally, after training them for a while in practice. I can now land them consistantly in real match, its really useful sometimes. But I can totally see why would one not do/try that in real match xD

  • @supersalty_9459
    @supersalty_9459 18 дней назад

    A YOSHIMITSU COMBO VIDEO? YOU SHOULDNT HAVE!

  • @ManyFacedGodTV
    @ManyFacedGodTV 18 дней назад +1

    Nothing really has changed in his combos since the last update

    • @TK_TheFURY
      @TK_TheFURY  18 дней назад +2

      Combo routes are same but better optimized for consistency and okizeme. I focused on consistency and setups in this video, you can compare it with older version and see the difference.

  • @graygeno6308
    @graygeno6308 17 дней назад

    Hey I was looking at the combos and wall enders and I would like to note that the combos that have NSS f3+4 -> 2,2 are actually character dependent.
    A wall ender that you're missing is d22 delay 2 which does more damage (I believe) than b11 -> f1+2 and gives better frames (+16 instead of +13 advantage) which makes it so that characters that have an escape for the usual sword sweep oki, cannot escape.
    Another wall ender being 1SS uf3+4,d1+2 -> delay ff x3 also works and may be our highest dmg ender in 1SS (or maybe its still 2 -> 3~4u -> DGF4)
    There may be some other stuff and great video as always o7

  • @somesandman8328
    @somesandman8328 17 дней назад

    Real yoshi players wouldn’t watch this video and practice what’s in it