I appreciate the combos that are listed consistent as i find myself switching through so many combo routes in my matches and as a result mixing stuff up and dropping vital rounds. Looking forward to practicing this 👍🏾
Great video as usual. Yoshi has too many combo options if you don't care for optimal to fit them all into a video but it's always nice to see some options at least. I did find it an odd that the only combo that says max damage is not max damage and also requires being off axis at the start. You can at least end the same combo with Flash >> f3+4 instead for 74 damage. Uf3, dash, 1+4, d22b, 1, dash, d222, T!, dash, 1+4, f3+4 is 73 damage and is more consistent.
@@TK_TheFURY It makes sense including different enders in the video, but surely the one labelled "max damage" would use the max damage ender? Perhaps I am just nit-picking :P
@@OtakuOblivion true, I just didn't get much time to record everything I wanted to, for example I had a lot of situational combos that I didn't include
First combo of counter hit. The is a ⬆️⭐️can you please explain? I keep performing WS instead or the 3 comes too late to engage. I did execute it right a few times but still can’t figure the timing
I am surprised no combo with double flash into heat dash + wr3 ender were shown, did I missed some or is there any particular reason not to show them ? They do be doing lots of damage (Not easy to pull off tho)
@TK_TheFURY ooooh thats why, alright fair enough Personally, after training them for a while in practice. I can now land them consistantly in real match, its really useful sometimes. But I can totally see why would one not do/try that in real match xD
Combo routes are same but better optimized for consistency and okizeme. I focused on consistency and setups in this video, you can compare it with older version and see the difference.
Hey I was looking at the combos and wall enders and I would like to note that the combos that have NSS f3+4 -> 2,2 are actually character dependent. A wall ender that you're missing is d22 delay 2 which does more damage (I believe) than b11 -> f1+2 and gives better frames (+16 instead of +13 advantage) which makes it so that characters that have an escape for the usual sword sweep oki, cannot escape. Another wall ender being 1SS uf3+4,d1+2 -> delay ff x3 also works and may be our highest dmg ender in 1SS (or maybe its still 2 -> 3~4u -> DGF4) There may be some other stuff and great video as always o7
Tekken Terminology For Beginners: tekken.fandom.com/wiki/Move_Terminology
Combo Playlist: ruclips.net/p/PLmF026UEJVXNrdkUyDvdav_AxcR8tD9sS
Tekken History Playlist: ruclips.net/p/PLmF026UEJVXOQOQf_o0L-0CFGz-wfOt7M
Bro is trying to teach optimal things to Yoshi players smh.
@@yukiakira. just because there is optimal doesn't mean were gonna do it
Just because they're optimal, that doesn't get my Yoshi up to my Alisa's rank..
I'm offended 😆
0:58 wall carry
0:18 consistent
3:39 low parry
Props for choosing T3 Yoshi Arcade theme
I love to see my fellow yoshi squad stickin to the shinanigans😎
I appreciate the combos that are listed consistent as i find myself switching through so many combo routes in my matches and as a result mixing stuff up and dropping vital rounds. Looking forward to practicing this 👍🏾
Happy New Year 🎉 Thank you for these videos ❤
Happy new year!!
Thank you my goat!
Great video as usual. Yoshi has too many combo options if you don't care for optimal to fit them all into a video but it's always nice to see some options at least.
I did find it an odd that the only combo that says max damage is not max damage and also requires being off axis at the start. You can at least end the same combo with Flash >> f3+4 instead for 74 damage.
Uf3, dash, 1+4, d22b, 1, dash, d222, T!, dash, 1+4, f3+4 is 73 damage and is more consistent.
wait so f3+4 > 2,2 isn't max damage? I knew about f3+4 ender but I wanted to include enders that give better oki, health recovery and wall carry.
and I might have labelled it differently but combo at 4:52 is actually the max damage
@@TK_TheFURY It makes sense including different enders in the video, but surely the one labelled "max damage" would use the max damage ender? Perhaps I am just nit-picking :P
@@OtakuOblivion true, I just didn't get much time to record everything I wanted to, for example I had a lot of situational combos that I didn't include
Do you watch nightfury? He also makes insane bryan combos but the problem with his channel is that its all korean subtitles 😢
No cap bro, you took my Clive game to the next level. I know it’s a shot in the dark but can we scrap a couple rounds. I just wanted to get better.
Thanks bro youshimitsu is my fav 🎉so thank you so much❤❤
Optimal? I let my single brain cell do the things
4:52 try me
@@TK_TheFURY that's a satire dude
Thanks for this❤❤
First combo of counter hit. The is a ⬆️⭐️can you please explain? I keep performing WS instead or the 3 comes too late to engage.
I did execute it right a few times but still can’t figure the timing
You can actually cancel BT after FF4, it's super easy in this game.
The 2,2 and the flash does not connect on 2:35. Do you know why?
faster timing required.. that combo route is harder but i've done it before, keep practicing!
I am surprised no combo with double flash into heat dash + wr3 ender were shown, did I missed some or is there any particular reason not to show them ? They do be doing lots of damage (Not easy to pull off tho)
@tyrannys2456 obviously for consistency. No one's doing that in real match, old version has that combo in situational section.
@TK_TheFURY ooooh thats why, alright fair enough
Personally, after training them for a while in practice. I can now land them consistantly in real match, its really useful sometimes. But I can totally see why would one not do/try that in real match xD
A YOSHIMITSU COMBO VIDEO? YOU SHOULDNT HAVE!
Nothing really has changed in his combos since the last update
Combo routes are same but better optimized for consistency and okizeme. I focused on consistency and setups in this video, you can compare it with older version and see the difference.
Hey I was looking at the combos and wall enders and I would like to note that the combos that have NSS f3+4 -> 2,2 are actually character dependent.
A wall ender that you're missing is d22 delay 2 which does more damage (I believe) than b11 -> f1+2 and gives better frames (+16 instead of +13 advantage) which makes it so that characters that have an escape for the usual sword sweep oki, cannot escape.
Another wall ender being 1SS uf3+4,d1+2 -> delay ff x3 also works and may be our highest dmg ender in 1SS (or maybe its still 2 -> 3~4u -> DGF4)
There may be some other stuff and great video as always o7
Real yoshi players wouldn’t watch this video and practice what’s in it