Your substance tutorials and workflow is really cool, thanks for posting this! Id love it if you took on texturing up a WW2 fighter aircraft or something like that :)
Thank you for the lesson. Do you plan on making a very simple painting like on a rock or something like that? I cannot grasp or put some basics together for example.
@@MiladKambariTutorials thanks for the reply because no one in youtube cover this properly and they don’t even show how to pack them in multiple tiles it will be appreciated sir
Hey can you please do a tutorial explaining the blending modes and what they do exactly in substance painter? I have been looking for tutorials online and they are a bit confusing!
The second you changed the metal value to anything other than the binary 0 or 1, I have to stop. You are no longer physically based and that defeats the point of PBR rendering.
Yeah for metallic you should pick 0 or 1, this is the rule. But the rule is for breaking. the result that you get is more important than any theory. As far as getting the look that i want I'm ok with that. If you insist on keeping value 0 or 1 It's your opinion and i respect that.
@@MiladKambariTutorials 100%. Your final render looks really good and I am happy you made this tutorial. I am just a real stick for keeping to the rules.
Your substance tutorials and workflow is really cool, thanks for posting this! Id love it if you took on texturing up a WW2 fighter aircraft or something like that :)
Fantastic. Thanks!
Nice.I have one question.....did you increased texel density in blender or did you use default texel density??????
Great! subscribed
Nice one did you model that helmet as well please do a modelling tutorial on that thanks.
Wonderful!
I lvoed it thank you. Mamnun bro
Thank you for the lesson. Do you plan on making a very simple painting like on a rock or something like that? I cannot grasp or put some basics together for example.
Yeah sure, I'll add it to the list
Great👍
is there any reason why u put blue and brown cv s?
Can you also show how do you pack these Udims with proper Texel Density
In the future i'll make some videos about how to pack udims with keeping texel density in overall
@@MiladKambariTutorials thanks for the reply because no one in youtube cover this properly and they don’t even show how to pack them in multiple tiles it will be appreciated sir
@@MiladKambariTutorialsNice Im also waiting for such tutorial. Hope it's in the near future
Hey can you please do a tutorial explaining the blending modes and what they do exactly in substance painter? I have been looking for tutorials online and they are a bit confusing!
Try Adobe's channel
kash nahve sakht parche pooside ro ham bezarid mamnoon
The second you changed the metal value to anything other than the binary 0 or 1, I have to stop. You are no longer physically based and that defeats the point of PBR rendering.
Yeah for metallic you should pick 0 or 1, this is the rule. But the rule is for breaking. the result that you get is more important than any theory. As far as getting the look that i want I'm ok with that. If you insist on keeping value 0 or 1 It's your opinion and i respect that.
@@MiladKambariTutorials 100%. Your final render looks really good and I am happy you made this tutorial. I am just a real stick for keeping to the rules.
Lol, not a tutorial just a demonstration 😂
:))
Really cool end result! I just wish that I could remember AND actually understand even half of what you were doing here 😂🥲