Texturing a Pilot Helmet in Substance Painter | English Narrated

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  • Опубликовано: 22 окт 2024

Комментарии • 24

  • @JasonAdank
    @JasonAdank Месяц назад

    Your substance tutorials and workflow is really cool, thanks for posting this! Id love it if you took on texturing up a WW2 fighter aircraft or something like that :)

  • @MCCDEMON
    @MCCDEMON 8 месяцев назад +1

    Fantastic. Thanks!

  • @robertocassettari198
    @robertocassettari198 7 месяцев назад

    Nice.I have one question.....did you increased texel density in blender or did you use default texel density??????

  • @The9PointStar
    @The9PointStar 8 месяцев назад

    Great! subscribed

  • @zohahs5276
    @zohahs5276 7 месяцев назад

    Nice one did you model that helmet as well please do a modelling tutorial on that thanks.

  • @jerryfrickjr
    @jerryfrickjr 6 месяцев назад

    Wonderful!

  • @ario6819
    @ario6819 8 месяцев назад

    I lvoed it thank you. Mamnun bro

  • @damocles5047
    @damocles5047 5 месяцев назад

    Thank you for the lesson. Do you plan on making a very simple painting like on a rock or something like that? I cannot grasp or put some basics together for example.

  • @aliaghamalizadeh
    @aliaghamalizadeh 10 месяцев назад +1

    Great👍

  • @antocherian5459
    @antocherian5459 8 месяцев назад +1

    is there any reason why u put blue and brown cv s?

  • @Chgr1702
    @Chgr1702 10 месяцев назад +2

    Can you also show how do you pack these Udims with proper Texel Density

    • @MiladKambariTutorials
      @MiladKambariTutorials  10 месяцев назад +1

      In the future i'll make some videos about how to pack udims with keeping texel density in overall

    • @Chgr1702
      @Chgr1702 10 месяцев назад

      @@MiladKambariTutorials thanks for the reply because no one in youtube cover this properly and they don’t even show how to pack them in multiple tiles it will be appreciated sir

    • @uzairbukhari99
      @uzairbukhari99 10 месяцев назад

      ​@@MiladKambariTutorialsNice Im also waiting for such tutorial. Hope it's in the near future

  • @zhengyulin7964
    @zhengyulin7964 6 месяцев назад

    Hey can you please do a tutorial explaining the blending modes and what they do exactly in substance painter? I have been looking for tutorials online and they are a bit confusing!

  • @aliaghamalizadeh
    @aliaghamalizadeh 10 месяцев назад +2

    kash nahve sakht parche pooside ro ham bezarid mamnoon

  • @pawnix4122
    @pawnix4122 6 месяцев назад +2

    The second you changed the metal value to anything other than the binary 0 or 1, I have to stop. You are no longer physically based and that defeats the point of PBR rendering.

    • @MiladKambariTutorials
      @MiladKambariTutorials  6 месяцев назад +5

      Yeah for metallic you should pick 0 or 1, this is the rule. But the rule is for breaking. the result that you get is more important than any theory. As far as getting the look that i want I'm ok with that. If you insist on keeping value 0 or 1 It's your opinion and i respect that.

    • @pawnix4122
      @pawnix4122 6 месяцев назад

      @@MiladKambariTutorials 100%. Your final render looks really good and I am happy you made this tutorial. I am just a real stick for keeping to the rules.

  • @TysonBrazilleYHWH
    @TysonBrazilleYHWH 7 месяцев назад

    Lol, not a tutorial just a demonstration 😂

  • @ConraDargo
    @ConraDargo 10 месяцев назад

    Really cool end result! I just wish that I could remember AND actually understand even half of what you were doing here 😂🥲