_Love_ to see someone *_finally_* covering the finer intricacies of siege choices! Thank you for this quick guide, definitely sharing! Regarding Fire Trebuchets: I find these to be good all-rounders when sieging the outer doors, as they only deal 500 less damage per shot than Stone Trebs. If enemy players start counter-sieging, I can shift focus from PvDoor to PvSiege, thereby keeping the ram team safe(r). They're tricky to aim at the inner door on a lot of keeps though, so I tend to swap to regular ballistae at that point. The reduced fire rate of Trebs in general is something I enjoy as a Support Main. Even while firing 2-3 Trebs, I can still keep HoTs rolling on allies fairly easily without losing damage-per-minute on sieging.
My personal gripe with fire treb is the travel time of the projectile. It can be a useful tool sure, but for your average individual I’d recommend other tools.
There is one or two keeps out there that make it really hard to put the max amount of siege up cuz of terrain. On average I’d say you can do 4 ballista, but sometimes you’ll only be able to put up 3 yet sometimes I’ve even managed to squeeze 5 in.
Seeing small group siege guide is awesome I like to invite a couple good randoms I duel imma start linking this video for them so they understand how we succeed as small scalers
Hey I'm new to the game I would like to get into siege and some PvP do you have any tips or youtube vids you recommend to get into it and be good/successful at it thanks man. Learned a lot here
@@christianb8268 Each Class will encourage different playstyles. Dragon Knight is more suited to jumping into the fray of things. For Creators in PvP the space I'd look at Deltia, PelicanXI, Sekaar, TuudyESO, and maybe Goblinu
@@nyassav5920 Deltia had a video about tips and tricks; Malcolm has also a few videos with commented fights; and TheRealGodzilla also had a few older videos with advice.
Nice to see a guide about siege, but sadly your ballistae/ram formation is sub-optimal. You will definitely see a lot of people using this formation, but with a group of 4 players you can easily get much more DPS by not using a ram. More DPS means more speed, which is key for success in small group PvDoor. Ram DPS on doors is the same as 1 ballista per player on the ram. So, a ram with 3 players on it deals the same amount of DPS as 3 ballistae, and ram with 4 players deals the same amount of DPS as 4 ballistae, and so on. So your formation, with 5 ballistae and 1 ram with 4 players, is equivalent to 9 ballistae and no ram. 1 player can easily run 3 ballistae on their own in a triangle formation. So, for your group of 4, you could be running 12 ballistae and be doing 33% more DPS to the door. That's just the really easy option though. On their own, a skilled player can actually run 4 ballistae in a diamond formation. This would allow your group of 4 to run up to 16 ballistae, which would be almost twice as much DPS as your ram formation. Rams are really only optimal for large groups that are to going to hit the 20 siege limit. Rams can also be useful situations where a keep is well defended and your group can't get too spread out, but those types of keeps aren't usually viable targets for small groups anyways.
Not entirely wrong but setting up all that seige itself will take a lot of time. That's why smaller groups have traditionally done it the way I showed. Similar results for far far less work.
_Love_ to see someone *_finally_* covering the finer intricacies of siege choices! Thank you for this quick guide, definitely sharing!
Regarding Fire Trebuchets: I find these to be good all-rounders when sieging the outer doors, as they only deal 500 less damage per shot than Stone Trebs.
If enemy players start counter-sieging, I can shift focus from PvDoor to PvSiege, thereby keeping the ram team safe(r).
They're tricky to aim at the inner door on a lot of keeps though, so I tend to swap to regular ballistae at that point.
The reduced fire rate of Trebs in general is something I enjoy as a Support Main. Even while firing 2-3 Trebs, I can still keep HoTs rolling on allies fairly easily without losing damage-per-minute on sieging.
Never thought about that from the support side of it
My personal gripe with fire treb is the travel time of the projectile. It can be a useful tool sure, but for your average individual I’d recommend other tools.
Thank you so much for this guide. I used to think you could only fit just 3 ballistas on a ram... This changes everything!
There is one or two keeps out there that make it really hard to put the max amount of siege up cuz of terrain. On average I’d say you can do 4 ballista, but sometimes you’ll only be able to put up 3 yet sometimes I’ve even managed to squeeze 5 in.
Seeing small group siege guide is awesome I like to invite a couple good randoms I duel imma start linking this video for them so they understand how we succeed as small scalers
So many people are shocked when I tell them you can drop a door in about 2 mins with only 3 people.
@@nyassav5920 used to three man so much with my two buddies and we would take little keeps just to spawn lock during emp push
This is awesome info. Didn't now the meat bag and scattershot hit so hard. So much fun to stop zergs in their tracks.
Thank you very much! As someone dipping their toes into Cyro and wanting to be useful, this was very enlightening.
Happy to help, feel free to ask if you have further questions.
TBH as long as you put the door Ballista down first you can just shove the ram down next to the door and everyone can set rams around.
A lot of people forget that step
oh my god
You forgot to mention that fire ballistae are the best anti-siege, dealing 14,000 damage.
My personal opinion is the best anti siege is to the kill the players operating it. But you aren't wrong!
You can man a ram while controlling a ballista. So keep the ballista close.
Yeah that's shown at the end of the video
Yes Ballista and Ballist'a 😂
Hey I'm new to the game I would like to get into siege and some PvP do you have any tips or youtube vids you recommend to get into it and be good/successful at it thanks man. Learned a lot here
That does in part depend on what class you're playing. Siege itself is pretty straight forwards and this video will help you in that aspect.
@@nyassav5920 I'm a dragon knight why does that matter?
@@christianb8268 Each Class will encourage different playstyles. Dragon Knight is more suited to jumping into the fray of things.
For Creators in PvP the space I'd look at Deltia, PelicanXI, Sekaar, TuudyESO, and maybe Goblinu
@@nyassav5920 Deltia had a video about tips and tricks; Malcolm has also a few videos with commented fights; and TheRealGodzilla also had a few older videos with advice.
zergling 411
Y can repair all siege ecuipment...
Honestly most people I play with don't repair it unless it's a lancer.
@@nyassav5920 Agreed, but y can and y get ap doing it. Besides the coldfire balista realy is profiable to repair. Besides a new video for y:)
Thanks I really needed this information :D -Incapacitated
reported
Nice to see a guide about siege, but sadly your ballistae/ram formation is sub-optimal. You will definitely see a lot of people using this formation, but with a group of 4 players you can easily get much more DPS by not using a ram. More DPS means more speed, which is key for success in small group PvDoor.
Ram DPS on doors is the same as 1 ballista per player on the ram. So, a ram with 3 players on it deals the same amount of DPS as 3 ballistae, and ram with 4 players deals the same amount of DPS as 4 ballistae, and so on. So your formation, with 5 ballistae and 1 ram with 4 players, is equivalent to 9 ballistae and no ram.
1 player can easily run 3 ballistae on their own in a triangle formation. So, for your group of 4, you could be running 12 ballistae and be doing 33% more DPS to the door. That's just the really easy option though. On their own, a skilled player can actually run 4 ballistae in a diamond formation. This would allow your group of 4 to run up to 16 ballistae, which would be almost twice as much DPS as your ram formation.
Rams are really only optimal for large groups that are to going to hit the 20 siege limit. Rams can also be useful situations where a keep is well defended and your group can't get too spread out, but those types of keeps aren't usually viable targets for small groups anyways.
Not entirely wrong but setting up all that seige itself will take a lot of time. That's why smaller groups have traditionally done it the way I showed. Similar results for far far less work.