EASY Rain Particle in Unity (Particle System Tutorial)

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  • Опубликовано: 3 ноя 2024

Комментарии • 100

  • @SpeedTutor
    @SpeedTutor  2 года назад +2

    This is just like the UK! So you all get a look at my life on a daily basis! :P
    🔥UNITY SAVINGS: bit.ly/UnitySalesHub
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  • @fogcomign
    @fogcomign Год назад +16

    Thanks! If anyone is having issues with the particles floating in the air just go to the rainfall particle system and in the collision tab change the radius scale to 0.01

    • @SpeedTutor
      @SpeedTutor  Год назад +2

      Thanks for the suggestion! :) I really appreciate you taking the time to comment.

  • @racrity
    @racrity 3 месяца назад +3

    You are the man, each time i need something for my game i love finding a video from your channel up there! Thanks for sharing so much stuff bro!

    • @SpeedTutor
      @SpeedTutor  3 месяца назад

      I appreciate that, my friend! :) Glad I could help you out.

  • @vaguelyjake5698
    @vaguelyjake5698 Год назад +6

    Great tutorial. Been watching your videos for a while now. Your tutorials are easy to follow, concise, and you present them very well. Thanks so much for your contribution to the community. You rock!

    • @SpeedTutor
      @SpeedTutor  Год назад +1

      I really appreciate the comment! :D Thanks for taking the time. I hope I've made your life that slight bit easier. :)

  • @bezzo3328
    @bezzo3328 2 года назад +26

    If you like to have your rain attached to your player and follow him then you should change "Simulation Space" from local to world.
    With this change your spawned rain particles do not rotate with ur player and look not so unrealistic.

    • @SpeedTutor
      @SpeedTutor  2 года назад

      Beautiful idea! Thanks for sharing! :)

  • @entropyanonymous3385
    @entropyanonymous3385 Год назад +2

    This is the type of content I need, fast, efficient, and works perfectly, thanks, instant sub!

    • @SpeedTutor
      @SpeedTutor  Год назад

      You're very welcome, my dude! Thanks for watching! :D

  • @SeanT009
    @SeanT009 Год назад +1

    ive been sent here by my programming teacher and let me just say great tutorial very straightforward and very good

    • @SpeedTutor
      @SpeedTutor  Год назад

      Haha, I'm glad you found these useful! Where are you studying? :)

    • @SeanT009
      @SeanT009 Год назад

      @@SpeedTutor kodland gaming. Not sure if you heard about it but its a UK brand and its quite small and uknown company

  • @adrianvasile4818
    @adrianvasile4818 Год назад +2

    Thank you!!! Keep up the good work!

    • @SpeedTutor
      @SpeedTutor  Год назад

      You're very welcome, thanks for checking this out! :)

  • @blinkachu5275
    @blinkachu5275 Год назад +6

    For anyone that had the issue where the sub-emitter would float in the air:
    In front of the Sub-Emitter on the RainFall particle system there's an option called Birth. Change this to Collision.

    • @SpeedTutor
      @SpeedTutor  Год назад

      Thanks for your advice, I hope others will find it helpful! :)

    • @7azDingo
      @7azDingo 11 месяцев назад

      Thanks!

    • @trevor.mccauley
      @trevor.mccauley 10 месяцев назад +2

      Mine is set to collision but the sub-emitters are still floating above the surface..

    • @zanagi
      @zanagi 3 месяца назад +1

      @@trevor.mccauley same here but floating just a little bit above

  • @TheGamersite123
    @TheGamersite123 10 месяцев назад +1

    I am the 1000st like and it is worth watching! Thanks for this amazing video!

    • @SpeedTutor
      @SpeedTutor  9 месяцев назад +1

      Haha, amazing! Thanks for coming to watch! What will you be using it for?

    • @TheGamersite123
      @TheGamersite123 9 месяцев назад +1

      I used it for a VR project for school :D
      @@SpeedTutor

    • @SpeedTutor
      @SpeedTutor  9 месяцев назад

      Best of luck with it! :D

  • @cgimadesimple
    @cgimadesimple Год назад +1

    amazing and useful again! straight to the point

    • @SpeedTutor
      @SpeedTutor  Год назад

      I appreciate the comment, I'm glad you found it useful! :)

  • @moon911x
    @moon911x 2 года назад +3

    Rain in unity 😍

    • @SpeedTutor
      @SpeedTutor  2 года назад +1

      Lets it rain! :P

    • @moon911x
      @moon911x 2 года назад +1

      @@SpeedTutor You help me lot brother 💕
      Your explanation is Over Power 🔥

    • @SpeedTutor
      @SpeedTutor  2 года назад +1

      I appreciate you saying so, my friend! Thanks for coming to watch!

  • @user-em9su3dd9y
    @user-em9su3dd9y 5 месяцев назад +1

    Thanks for this!

    • @SpeedTutor
      @SpeedTutor  5 месяцев назад

      You're very welcome! Are you working on something cool?

    • @user-em9su3dd9y
      @user-em9su3dd9y 5 месяцев назад

      @@SpeedTutor I hope so! haha

    • @SpeedTutor
      @SpeedTutor  5 месяцев назад

      Give me a sneaky clue :P

    • @user-em9su3dd9y
      @user-em9su3dd9y 5 месяцев назад

      @@SpeedTutor Working on a new biome for my game called Core Lords, this is really going to help!

  • @leaked6297
    @leaked6297 4 месяца назад +1

    It Really helps, thx for sharing! Though the splash often occur to spawn a little above the ground somehow...

    • @SpeedTutor
      @SpeedTutor  4 месяца назад +1

      You can adjust the height of those I think :)

    • @leaked6297
      @leaked6297 4 месяца назад

      @@SpeedTutor May I ask which property of the particle system you refering as "heights"? (when I show its bounds, the splash bounds appears to be a box on the ground, not a plane, and that cause the splashes appear above the ground)

  • @CosmicDish
    @CosmicDish 2 года назад +2

    Thanks! Very useful.

    • @SpeedTutor
      @SpeedTutor  2 года назад

      You're very welcome, thanks for watching! :D

  • @eylonemuskson4177
    @eylonemuskson4177 2 года назад +1

    Absolute _LEGEND_

  • @theterminator4793
    @theterminator4793 2 года назад +3

    Great tutorial! Thank you!

    • @SpeedTutor
      @SpeedTutor  2 года назад

      I'm glad you liked it, my friend! Thanks for watching.

  • @hristiyanaleksandrov198
    @hristiyanaleksandrov198 2 года назад +2

    Thank you for this tutorial!

  • @jacobkamen9265
    @jacobkamen9265 2 года назад +2

    awesome tutorial. Thanks!

    • @SpeedTutor
      @SpeedTutor  2 года назад

      I'm glad you think so! :D

  • @yifanqi2566
    @yifanqi2566 2 года назад +1

    Nice tutorial! Very helpful for me.

    • @SpeedTutor
      @SpeedTutor  2 года назад

      I'm glad you found it helpful! Thanks for watching! :D

  • @KyleWithAnM69
    @KyleWithAnM69 Год назад +1

    How performant is this, and is it just one of many ways you can get an effect of rain? If I were to do an open world style terrain, is this best practice?
    Very to the point and well illustrated video none the less, thank you!

    • @SpeedTutor
      @SpeedTutor  Год назад +1

      Thanks for checking this out, my friend. As for performance, it's fine in most cases as long as you don't have lots of emission but of course everything eats up performance. I'd probably recommend having the rain only following the player, meaning it won't be a massive overhead (No pun intended) in other areas.

  • @mariusst09
    @mariusst09 2 года назад +1

    Thanks ❤

  • @CRUMVIII
    @CRUMVIII 2 года назад +13

    The splash particles seem to be sorta floating and not really hitting the ground for me. Did I miss a step somewhere?

    • @SpeedTutor
      @SpeedTutor  2 года назад +5

      You might want to tweak the collision settings, with the damping and others. :)

    • @CRUMVIII
      @CRUMVIII 2 года назад +2

      @@SpeedTutor Ah thanks. Fixed it. :)

    • @SpeedTutor
      @SpeedTutor  2 года назад +7

      What did you do, just so others can bask in YOUR GLORY!? :D

    • @Harry-dh2pm
      @Harry-dh2pm 2 года назад +5

      FIX:
      Go into the ground splash particle system and uncheck 'shape'.

    • @BlackIce420
      @BlackIce420 2 года назад +1

      @@Harry-dh2pm that did not fix it for me :(

  • @ShadowTM6
    @ShadowTM6 2 года назад +2

    Nice tutorial :)

    • @SpeedTutor
      @SpeedTutor  2 года назад +2

      Glad you think so! :D

    • @ShadowTM6
      @ShadowTM6 2 года назад +1

      @@SpeedTutor Yes :D

  • @Occultastic
    @Occultastic 8 месяцев назад

    For anyone using the terrain package thinking why the sub emitters do not work all the time despite their probability being set to 1 (if you haven't do that first)
    1. turn off Collision in the rain particles
    2. turn on Triggers
    3. set Inside to Ignore
    4. set Enter to Kill
    5. drag the terrain to the component box
    6. set Sub Emitter from Collision to Trigger
    I don't know why, but I had to change it from a Collision based system to a Trigger based system. The rain particles will still disappear as soon as it hits the terrain.

  • @PlaneMusic46294
    @PlaneMusic46294 Год назад +1

    how to randomise it where the longer you wait the more chance of it to rain?

  • @Marcoyt1111
    @Marcoyt1111 Год назад

    Great tutorial! i edited some things to make an Acid rain and it's very good! i have just one question, on average all the splash are nice, but sometimes they seems to grow too much , even if the max size is 0.4 , is thare a way i can fix it?
    Thank you agaiiin!

    • @SpeedTutor
      @SpeedTutor  Год назад

      You could decrease the size of the particle using it's transforms? :)

    • @Marcoyt1111
      @Marcoyt1111 Год назад

      @@SpeedTutor the problem is that all the splash generated are correct, but sometimes 1 here and 2 there seems not to consider the max size of 0.4 and go over. Trying the game for other things i noticed that it happens only while playing in the editor when i focus the game screen or maybe alt+tab from other windows... So maybe it's not an issue at all, just a glitch due to editor operations... Anyway i like very much the result! Thank you so much for this very easy tutorial 😁😁

  • @余唯聖
    @余唯聖 Год назад

    Hello I have a question, Collision's type I choice world then i will have two problem. 1. when the shape scale too big ,rain will through my floor and house 2.when so many object in the Particle System range that will have the same problem. Someone can tell me why it happened.

  • @tuchevera
    @tuchevera 2 года назад +2

    Awesome and better than GTA trilogy, lol

    • @SpeedTutor
      @SpeedTutor  2 года назад +2

      Haha, I'll teach them what to do! :)

  • @senalweerasekara
    @senalweerasekara 5 месяцев назад

    Good video but scaling of your apps are way too small. Hard to see the text on smaller screens.

  • @vinhill1456
    @vinhill1456 4 месяца назад +1

    Good tutorial, but the 4K capture is hard to see

    • @SpeedTutor
      @SpeedTutor  4 месяца назад

      Thanks very much, I don't record in 4K but it might be because I record in 1080p but the resolution is 2K. :)

  • @stormshadowoffire
    @stormshadowoffire Год назад

    Could you maybe post the splash png in a pinned comment?

  • @AverageArtz
    @AverageArtz 2 года назад +1

    Had a ton of issues with creation of the "rim shader". Friendly suggestion: Please include a tutorial how to do everything in your tutorial videos. To many tutorial videos out there where people only show 80% of what is included in the video, or god forbid says "buy this" or "buy that" to see the full tutorial..

    • @SpeedTutor
      @SpeedTutor  2 года назад +1

      I did mention in the video that this texture is a circle with no fill, so lets say a circle with just an outline or stroke. Then add an outer glow to the image. It's as simple as that. Then apply that to your standard particle material :)

    • @eunsoolee4855
      @eunsoolee4855 Год назад +1

      Make 512x512 circle image from Photoshop or illustrate and import it to Unity. Drag the image into Rim Shader- Albedo, drop it on the little gray box right next to Albedo.

  • @yograjnimgaonkar1508
    @yograjnimgaonkar1508 Год назад

    its not accepting the material for the ripple in the sub emitter. can someone help

    • @SpeedTutor
      @SpeedTutor  Год назад

      That's strange, did you convert the texture to a 2D sprite?

  • @themaskedcondom2971
    @themaskedcondom2971 2 года назад

    can't select the Particle Standard Unlit shader on the splash material for some reason. I'm in an HDRI Unity project. Is that why? how do I get around that?

    • @SpeedTutor
      @SpeedTutor  2 года назад

      You might need to create your own material in HDRP?

  • @nebbetta597
    @nebbetta597 2 года назад

    7:00, most likely a box collider around house -> change to mesh.

  • @cxd1
    @cxd1 2 года назад +1

    Could you add lightning to this ?

    • @SpeedTutor
      @SpeedTutor  2 года назад +1

      You could do exactly that! :)

  • @devtherapy4624
    @devtherapy4624 2 года назад +1

    First again

  • @TheLegendsOfTynedale
    @TheLegendsOfTynedale 2 года назад +1

    Excellent tutorial! Thank you.

    • @SpeedTutor
      @SpeedTutor  2 года назад +1

      I'm glad you liked it! :D

  • @jonathangreene4055
    @jonathangreene4055 2 года назад +1

    Great tutorial thank you!