Where there's a will, there's a way. One of the biggest issues I struggle with personally is "gear acquisition syndrome" - the erroneous belief that if I get better, fancier equipment, this will motivate / inspire me to use it and be more productive. This is obviously just wishful thinking - the real key to getting better is frequent practice. General technical skills are mostly transferrable. Switching from Maya to Blender requires some getting used to, but it doesn't make you inherently better or worse at 3D modelling.
Totally agree with this. In terms of gear acquisition, its always a thought that comes up in my mind due to recent developments in technology and the prospect that desktop workflows can become practically portable. The idea that I could make the same work I can do at home, anywhere, is a big motivator for me to invest into this type of stuff, but there was also a point where i was doing game development and editing videos for this channel on a dual core laptop, so even though it would be really nice to have a powerful laptop that could suit my workflow on the go, everything i have right now is fine. Its also important to mention that having hardware or working with imperfect tools force you to deal with challenges and limitations, breeding creativity. And in that case, its only necessary to upgrade when these limitations and challenges become an actual block to one's creative work.
found this video by complete accident after checking the description of your only video on your previous channel (the Minecraft 60hz one). honestly glad I did, this video was very well made and I enjoyed it a lot, and it was interesting hearing a different perspective and thought process despite similar conclusions and decisions of the encouragement of variety in software usage. fuck adobe's practices and how they treat many creators, and I'm glad people are starting to recognize these issues and starting to support competitors and alternatives that can put more care and thought forth for creatives. i hope you continue to improve your skills and do well
Great and insightful video. I think that software can sometimes help aid the end user, but generally speaking there are always alternatives available if you’re willing to put time into learning the design and workflow of said alternative. I think everyone should consider alternatives if they have some kind of issue with the software they use, whether thats functionality or pricing or even a disagreement in some kind of company action or policy. Photoshop is far easier to wield than GIMP, and I think Photoshop is does a far better job at being a photo editing tool… but I roll with GIMP anyway because I can get to the same end goal and it comes with the bonus of not financially kicking me in the balls.
This is a beautiful ideal, but the truth is, unless you work entirely on your own, the tool you use is going to matter. File formats matter, and for a while, print shops wouldn't even accept files that weren't Adobe. Many agencies are locked into the Adobe suite, and, to be frank, I can't blame them, because Adobe is the only company that has a product encompassing every facet of design.
Where there's a will, there's a way. One of the biggest issues I struggle with personally is "gear acquisition syndrome" - the erroneous belief that if I get better, fancier equipment, this will motivate / inspire me to use it and be more productive. This is obviously just wishful thinking - the real key to getting better is frequent practice. General technical skills are mostly transferrable. Switching from Maya to Blender requires some getting used to, but it doesn't make you inherently better or worse at 3D modelling.
Totally agree with this. In terms of gear acquisition, its always a thought that comes up in my mind due to recent developments in technology and the prospect that desktop workflows can become practically portable.
The idea that I could make the same work I can do at home, anywhere, is a big motivator for me to invest into this type of stuff, but there was also a point where i was doing game development and editing videos for this channel on a dual core laptop, so even though it would be really nice to have a powerful laptop that could suit my workflow on the go, everything i have right now is fine.
Its also important to mention that having hardware or working with imperfect tools force you to deal with challenges and limitations, breeding creativity. And in that case, its only necessary to upgrade when these limitations and challenges become an actual block to one's creative work.
Nice work
found this video by complete accident after checking the description of your only video on your previous channel (the Minecraft 60hz one). honestly glad I did, this video was very well made and I enjoyed it a lot, and it was interesting hearing a different perspective and thought process despite similar conclusions and decisions of the encouragement of variety in software usage. fuck adobe's practices and how they treat many creators, and I'm glad people are starting to recognize these issues and starting to support competitors and alternatives that can put more care and thought forth for creatives.
i hope you continue to improve your skills and do well
as an avid vegas user. never cared for software companies once they went subscription.
Great and insightful video. I think that software can sometimes help aid the end user, but generally speaking there are always alternatives available if you’re willing to put time into learning the design and workflow of said alternative. I think everyone should consider alternatives if they have some kind of issue with the software they use, whether thats functionality or pricing or even a disagreement in some kind of company action or policy.
Photoshop is far easier to wield than GIMP, and I think Photoshop is does a far better job at being a photo editing tool… but I roll with GIMP anyway because I can get to the same end goal and it comes with the bonus of not financially kicking me in the balls.
This is a beautiful ideal, but the truth is, unless you work entirely on your own, the tool you use is going to matter. File formats matter, and for a while, print shops wouldn't even accept files that weren't Adobe. Many agencies are locked into the Adobe suite, and, to be frank, I can't blame them, because Adobe is the only company that has a product encompassing every facet of design.
Rly good interviews I think u should be a reporter xDD
Gj on the editing btww :)
@@chamy969Thanks! Your section was insightful
mom, mom! I made it into an avm video!