I actually think that going ranged heavy is important in this game. Your minions need a numbers advantage especially in the late game. Your base, however, tends to naturally produce chokepoints that will only allow a few melee minions to fight at a time. Thus, ranged is the way to go.
Hey, loving this series so far, you could really safe your minions time if you put incinarators on the hotspots, holdings cells and the room they always go first...the amount of time your guys walk miles to get a bodybag is way too long...and maby switch this room with the guard room? atleast everyone walks in a guard room then...
Kinda, in a last video a A war happened near the sleeping quarters in the casino and a lot of body bags They needed to find a way to remove body bags quickly
Executing a minion in front of everyone after a big fight will help tremendously with desertions and minion downtime... Also, fights last longer when capturing because you have to remove all the enemy’s skill as well as their hp.
I confirmed that the minion limit is 300 so you might want to manage your minions in anticipation for that limit. FYI, I only needed 3 top tier lockers for all 300 minions.
It seems strange to me to have so many idle scientists, even with research and missions running. No wonder they mostly eat and sleep. Also, with the total minions to be trained at 23:50, you would need 15 minions over capacity (after the 4 lockers are built). Who's gonna clean bodies and build, then? That's some advanced management math and no mistake.
Be mindful of your door locks. Just remember, doors can slow the flow of your minions and also isolate your dudes in fights. I’ve found that most doors are either unnecessary or they don’t need to be at a level 3 lock.
hey christopher, about those body bags placing down more incinerators will open up more body bagging jobs to be done, as having just a few incinerators bottleneck stuff. maybe have a dedicated incinerator room right by the entrance for easier access. keep it up!! :)
I don't know what's wrong in your game but in my game, the beds and food tables don't raise any suspicion. You might want to check on that. Good vid. PS. maybe it's the guard posts outside the room. I also don't have lockers in that room. Look to see what they're taking pictures of and fix it.
I think all those extra doors in the jail are screwing up the AI. They seem to be running in there aimlessly and getting stuck a lot. Also, you could build that hallway on the third floor. You didn't have to build around. You just tried to make a one square section and that's what made it invalid.
Seriously get rid of that sleep and eat area right at your second entrance. All the body bags there keep initiating combat for every wave of investigators. Also, build more body bag removal.
Do those areas trigger combat? The investigators seem able to wander other parts of the base without a fight starting. I don't get what's causing the fights there, since I'm pretty sure he's had agents wander around his other mess hall and sleeping area without fights.
try to head for the basement soooooo much space like 300 power and 800000 vault and i still have space Edit: found a problem with the basement with ivan my vault is catching alot of fire....the dev ur awosame
TL;DR: I got paranoid thinking you died. What the heck, man! Why did it take you so long to upload? I was getting worried something might've happened to you! I get paranoid very easily, so when the time passed when you usually upload. I started to think: "He's dead, he is definitely dead! All the other days he uploaded on time, and it's been 4 hours and no update. He died, someone broke into his house and shot him and his family with frozen bullet shaped syrup. Maybe he got ran over by a moose, or maybe it was Dexter or Iram. Something happened and i'm worried!"
can you please stop waisting minions left nd right let them pile up so ypu can have quntity to clean up boody bags etc you're hiring 5 but you're dispatching 10 one step forward and to steps back
I never noticed Iris run animation before. That’s hilarious. She’s so joyful about her work.
I actually think that going ranged heavy is important in this game. Your minions need a numbers advantage especially in the late game. Your base, however, tends to naturally produce chokepoints that will only allow a few melee minions to fight at a time. Thus, ranged is the way to go.
5:51 we are all thoroughly interested in this intensive care pod.
Hey, loving this series so far, you could really safe your minions time if you put incinarators on the hotspots, holdings cells and the room they always go first...the amount of time your guys walk miles to get a bodybag is way too long...and maby switch this room with the guard room? atleast everyone walks in a guard room then...
INCINERATORS
HOLY MOOSE'S(MEECE?) PUT SOME INCINERATORS AROUND YOUR BASE.
Remeber everyone. Odd pre-records. So we will likely see the changes next week
Chat is going to slowly going to go insane before then XD
Came for this on minute 2.. Lol
Is it worth doing an incinerator closer to casino floor for all the bodybags?
Kinda, in a last video a A war happened near the sleeping quarters in the casino and a lot of body bags
They needed to find a way to remove body bags quickly
You can have more than one henchman and they are worth it. You have to do the side story missions labeled crime bosses.
Executing a minion in front of everyone after a big fight will help tremendously with desertions and minion downtime... Also, fights last longer when capturing because you have to remove all the enemy’s skill as well as their hp.
I confirmed that the minion limit is 300 so you might want to manage your minions in anticipation for that limit. FYI, I only needed 3 top tier lockers for all 300 minions.
It seems strange to me to have so many idle scientists, even with research and missions running. No wonder they mostly eat and sleep.
Also, with the total minions to be trained at 23:50, you would need 15 minions over capacity (after the 4 lockers are built). Who's gonna clean bodies and build, then? That's some advanced management math and no mistake.
You have too many scientists. I think that 30 is better number for now.
Be mindful of your door locks. Just remember, doors can slow the flow of your minions and also isolate your dudes in fights. I’ve found that most doors are either unnecessary or they don’t need to be at a level 3 lock.
More incinerators.
I've been waiting for him to do that since like the 3rd video.
@@KyleRocheleau he records in batches
Build power in the basement, there is a lot more available contiguous tiles
Maybe you know this already, but the tier 3 research is locked behind getting more advanced science minions, not the actual main plot proper.
Ye everyone knows u dummy how can you be this du-oh Ye…odd…Chris doenst know
hey christopher, about those body bags
placing down more incinerators will open up more body bagging jobs to be done, as having just a few incinerators bottleneck stuff. maybe have a dedicated incinerator room right by the entrance for easier access.
keep it up!! :)
Put more Incinerators. That should solve the disaster of body bags lying all over the base
I don't know what's wrong in your game but in my game, the beds and food tables don't raise any suspicion. You might want to check on that. Good vid. PS. maybe it's the guard posts outside the room. I also don't have lockers in that room. Look to see what they're taking pictures of and fix it.
You need to scrap that barracks and put in a trap choke point.
There is a super agent name symentery he and his people always spawn in the vault and steel your gold you should do that to test your traps
Incinerators indeed
I think all those extra doors in the jail are screwing up the AI. They seem to be running in there aimlessly and getting stuck a lot. Also, you could build that hallway on the third floor. You didn't have to build around. You just tried to make a one square section and that's what made it invalid.
For badness sakes, will you BUILD INCINERATORS TO BURN THE BODYBAGS?!?
They also provide power...
Next to the prison is a good idea ;)
@@Reeuwijk78 move the interrogation into another small room but lace incinerators at front
You really need to try Oxygen Not Included. I think you would love it.
*1st second intro.
Yes it is, Odd.
Yes it is.
trigger symmetry and she will enter your vault she hangs out around japan and Australia
Mr odd make the maze the way in to the vault and make it trap central
Yesssssss
Seriously get rid of that sleep and eat area right at your second entrance. All the body bags there keep initiating combat for every wave of investigators.
Also, build more body bag removal.
Do those areas trigger combat? The investigators seem able to wander other parts of the base without a fight starting. I don't get what's causing the fights there, since I'm pretty sure he's had agents wander around his other mess hall and sleeping area without fights.
U need biologist to do most tier 3 research
Maybe you should move to another region where there are still agents you can handle.
Odd: "All my minions are deserting after fights, yeah not much I can do about that."
Comment section: *Autistic Screaming*
try to head for the basement soooooo much space like 300 power and 800000 vault and i still have space
Edit: found a problem with the basement with ivan my vault is catching alot of fire....the dev ur awosame
CHRIStOPHER cn you please read THE CoMMeNTS!
Get rid of the maze man. Like at least open it up .....
No bueno.
TL;DR: I got paranoid thinking you died.
What the heck, man! Why did it take you so long to upload? I was getting worried something might've happened to you! I get paranoid very easily, so when the time passed when you usually upload. I started to think: "He's dead, he is definitely dead! All the other days he uploaded on time, and it's been 4 hours and no update. He died, someone broke into his house and shot him and his family with frozen bullet shaped syrup. Maybe he got ran over by a moose, or maybe it was Dexter or Iram. Something happened and i'm worried!"
*ABCD//ABCD//ABCD* _ *ABCD//ABCD//ABCD*_
can you please stop waisting minions left nd right let them pile up so ypu can have quntity to clean up boody bags etc you're hiring 5 but you're dispatching 10 one step forward and to steps back
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