GGST Bedman Guide 3: Safejumps

Поделиться
HTML-код
  • Опубликовано: 7 фев 2025

Комментарии • 52

  • @GcYoshi13
    @GcYoshi13  9 месяцев назад +10

    Obligatory pinned comment for anything I may have missed or need update on. (This post will be revised over time).
    1.) Another way to check DP RC is to integrate a throw input in your option select.
    The timing for the throw input has to be very fast (to throw the DP before it comes out). By doing this however, you are unable to check backdash. Thanks again to @plyme5297 for mentioning this.
    2.) What about YRC?
    Your safejump actuall can check for an immediate YRC if they do so on the jumping attack. However, most YRC bait situations may require a hard call out. However, you can try to pressure with 2P after you land (as opposed to 2K or cS). The reason you do this because you can block in time after the opponent YRCs against your 2P. However 2P pressure is a bit on the weaker end and you may end up having to back off.

  • @AnchorsTL
    @AnchorsTL 9 месяцев назад +35

    And from the bed he rises.

  • @aitorvicente5672
    @aitorvicente5672 9 месяцев назад +14

    love the videos, was gonna make a "babe wake up" joke but someone has already made it which i think speaks to how the vids are felt as an important event by all

  • @YnnY_1
    @YnnY_1 9 месяцев назад +8

    Been stealing tech from GC since the UMVC3 Chris/Sentinel days lol.
    Thanks always man.

  • @Avionnnn
    @Avionnnn 9 месяцев назад +5

    Quality over quantity as always man your vids are one of the only reasons I play bed

  • @stanstanminsonfrancisco8645
    @stanstanminsonfrancisco8645 9 месяцев назад +8

    HE'S BACK!!!! thank you yoshi

  • @lagc5103
    @lagc5103 9 месяцев назад +3

    THE RETURN
    OF THE KING

  • @mau5mat
    @mau5mat 9 месяцев назад +5

    Would love to see you streaming more, being able to hear your thoughts on your gameplay and decision making is super valuable. Thanks for the fantastic content!

  • @naginipython2772
    @naginipython2772 9 месяцев назад +7

    Hell yeah, I was just learning about safe jumps and couldn't quite figure out how to do them as Bedman?

  • @pkstarstorm2426
    @pkstarstorm2426 9 месяцев назад +7

    There’s actually a piece of counterplay against DP RC that you didn’t cover, albeit with 50 meter.
    While doing a safe jump, you can buffer 632146H. If they block your air normal, you don’t get the super and can continue as usual. If they DP or backdash, your jump normal will whiff and you will get super when you land, which will beat both options.
    This covers both backdash and DP for every DP character with the exception of Bridget (her backdash is fast enough to block the super in time)

    • @GcYoshi13
      @GcYoshi13  9 месяцев назад +2

      yeah I briefly mentioned the super OS as a way to check DP RC.

    • @pkstarstorm2426
      @pkstarstorm2426 9 месяцев назад +2

      @@GcYoshi13 oh oops. My bad lol

    • @GcYoshi13
      @GcYoshi13  9 месяцев назад +4

      @@pkstarstorm2426 nah you're good. Your write up is really good, especially on who it works against.

  • @youravrggaymer
    @youravrggaymer 9 месяцев назад +9

    Me looking for more bedman content and then i find his channel lol

  • @breadslise5659
    @breadslise5659 9 месяцев назад +3

    The king has returned, saving bedman players around the world

  • @KingKalashnikov
    @KingKalashnikov 9 месяцев назад +3

    When the world needed him most, he returned.

  • @maxcar7298
    @maxcar7298 9 месяцев назад +2

    I WAS TRYING TO LAB SOMETHING LIKE THIS FOR THE WHOLE WEEK TY

  • @jacobrodriguez3712
    @jacobrodriguez3712 9 месяцев назад +2

    YESSSS HES BACK

  • @anthonyl9722
    @anthonyl9722 9 месяцев назад +4

    I just got out of bed. Time to get back in.

  • @MrPickleEdits
    @MrPickleEdits 4 месяца назад +1

    NO MORE DP RC BABY, WERE FREE FROM HELL!!!!
    PRAISE VACUUM J.S!

  • @TempestDacine
    @TempestDacine 9 месяцев назад +2

    Preciate this vid I was always doing js and jH and sometimes I was messing up the timing Ill be sure to use this to further improve my offense

  • @Alejandro-dl3kd
    @Alejandro-dl3kd 9 месяцев назад +2

    You dont know how bad i needed this ,thank you

  • @nnie7461
    @nnie7461 9 месяцев назад +3

    babe wake up!!!!!!!

  • @Biduv33
    @Biduv33 5 месяцев назад

    Very cool video, im kinda new to strive and I was having a really hard time against baiken and her parry this helped me a lot thx

  • @ryancori8501
    @ryancori8501 9 месяцев назад +1

    Thank you Yoshi

  • @mysticmycelium
    @mysticmycelium 6 месяцев назад +5

    no more DP RC lets gooooooooooooooooooooooooooooooo

  • @chunkerino3920
    @chunkerino3920 9 месяцев назад +3

    peak

  • @OvermasterP
    @OvermasterP 9 месяцев назад +1

    I LOVE YOU GCYOSHI!!

  • @harrywilliams7428
    @harrywilliams7428 9 месяцев назад +3

    NEW BED GUIDDDDEEEEEEE🎉🎉🎉

  • @memetoast3849
    @memetoast3849 9 месяцев назад

    After landing a 236H, you can do a delayed 214P to beat dprc if spaced properly. This should only be done if you have the read on your opponent because you spend the error that could have been used for pressure.
    Also, it is a consistent safe jump if you cant manually time one, but you are better off learning how to do the manual one.
    Also also, it beats super PRC if delayed enough so the active frames of the bomb still remain after the invuln frames end.

  • @notmyfullname598
    @notmyfullname598 9 месяцев назад +1

    Yayyy new bed guide

  • @milliarage
    @milliarage 9 месяцев назад

    Nice video GcYoshi

  • @ZachStarAttack
    @ZachStarAttack 9 месяцев назад +1

    hope ur character gets better

  • @NekoRenmei
    @NekoRenmei 9 месяцев назад

    Please more guides!!

  • @avery6758
    @avery6758 9 месяцев назад +2

    Hello, would it be possible to recieve combomaker codes for these concepts? I am a newer FG player and I really want to try these concepts in a controlled setting. Thank you for the content!

    • @GcYoshi13
      @GcYoshi13  9 месяцев назад +4

      It's hard to test these in a combomaker scenario so let me provide a training room configuration instead.
      Your character: Bedman
      Training Dummy character: Sol
      Block Setting: All Guard
      Block Switching: Disabled
      CounterAttack Settings-> After Recovery
      - Action 1 - S Volcanic Viper
      - Action 2 - None
      - Action 3 - Back Dash
      (toggle between action 1-3 or random to practice on different wake-up options. Attempt random once you got them all comfortably down).
      Optional:
      - Set wall break to rapid regeneration so you can just quickly loop and practice.
      You can now test the 2k-2D-236S safejump reliably. If you want to practice the 2H-236S one, you can as well.

    • @avery6758
      @avery6758 9 месяцев назад +2

      @@GcYoshi13 thank you very much! I look forward to learning to safejump properly!

  • @mohamedelhassen7762
    @mohamedelhassen7762 9 месяцев назад +2

    No way

  • @yemij.8545
    @yemij.8545 9 месяцев назад +2

    Ive been feeling this for the past few weeks and many might mot remember ur og rumble fighter days but do you feel like Tekken is the advanced rumble fighter after playing rf for 5 years then jumping to tekken i feel a lot of the thought process's were the same 1v1 wise at least

  • @jwalsh0130
    @jwalsh0130 8 месяцев назад +1

    What drew you to Bedman back in Xrd?

  • @ryancori8501
    @ryancori8501 9 месяцев назад +1

    2K > 2D > 236S in the corner self times the j.K safejump reliably but I have problems when the combo is different and the 236S puts the character higher so they land later. So far I have been trying to time it based on when they hit the ground or are about to because I think that normalizes the timing. But if I am too early, j.K whiffs, and I get backthrown into the corner. Do you have any tricks for the j.K safejump when they are hit higher up?

    • @GcYoshi13
      @GcYoshi13  8 месяцев назад +1

      sorry I didn't see this.
      Generally I would try to time the 236S to hit lower to avoid that situation, but in the circumstance where it hits too high, I opt for the jH safejump instead.

  • @simplyeyeronic1443
    @simplyeyeronic1443 6 месяцев назад

    Safejumps jus6 got a lot more relevant

  • @nuttyjoe
    @nuttyjoe 3 месяца назад

    is ithe first one patched? cant get it after an hour.

  • @conethegamer
    @conethegamer 8 месяцев назад

    does anyone know what fightstick gcyoshi uses?

    • @GcYoshi13
      @GcYoshi13  8 месяцев назад +3

      I primarily use a Marvelous Custom plexi frame. For the lever, it's some old-ish Sanwa JLF stick with Sanwa buttons. Brooks PCB. It's a pretty old stick.
      x.com/gcyoshi13/status/1755776437498646866

  • @antares_m20
    @antares_m20 7 месяцев назад

    You don't wanna play BrownDust2?

    • @GcYoshi13
      @GcYoshi13  7 месяцев назад

      nah I'm good on that one.

  • @dashedtardis4506
    @dashedtardis4506 9 месяцев назад

    MY GOAT IS BACK I CAN PLAY AGAIN