Girl boy trophy in Super Meat Boy full run

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  • Опубликовано: 25 дек 2024

Комментарии • 1

  • @TbpotnPS
    @TbpotnPS  Год назад +2

    00:00 7-19: The rash
    Liked this level a lot, but died a few times in a stupid way, so got it out of the way early.
    You can slide up the walls quite a bit to help with the flow. And if you are too slow, just back out and start again.
    No real specific tricks used as its very straightforward.
    00:17 7-20: 4 letter word
    Take your time with this one. Nothing too complicated but it is just long.
    The small ones at the end are the hardest and i never found anything too consistent.
    I think everything speaks for itself in this level and you will develop your own timings/strats.
    01:22 7-10: Bullet bob
    Didn't like this level, which is why i do it early. From the beginning, if you slide up all the way, you dodge both missiles.
    You can then go in and grab the key. ALWAYS reset in the middle.
    Then for the upper ones, going fast and just far enough in and jumping out with a small jump makes it possible to dodge the missiles.
    Maybe there is something more consistent but it worked for me.
    As for escaping, big jump on the second wall and slide down to bait the 2 missiles.
    Then jump for the platform and you can quickly jump over the last one.
    01:54 7-11: Train eater
    I struggled a ton with this level. Timing never seemed consistent. I tried to reach the third platform with a big jump while dodging a missile going left.
    That way the rest of the level was fairly consistent. By going back an extra missile i got it more consistent.
    After that back and forth rhytmically and immediately through at the third saws.
    Then back once more and then you can stagger run forward which dodges everything (and isnt as precise as it looks).
    02:12 7-12: Peel
    This should be the easiest as long as you full jump everything. Use the amount of time on the walls to compensate when too fast/slow.
    Jump down the right side, as wallsliding will slow you down too much. Not much else to add here.
    02:24 7-13: Pepto
    One of my favorites. I use the skip as you can always exit to map if you miss it and it takes away the stress.
    Takes some practice, but from the wall right + full jump with right timing of pushing left should get you on the ledge.
    Same for the other skip i use, but that one is more forgiving. Skips also help for the dark world variant.
    Rest should be doable once you get to trying for this trophy.
    02:43 7-14: Watchtower
    You should never die on this one in serious attempts. I do two jumps up the wall and then to the middle.
    Both sides, grab at least 2 keys in each jump and you should be fine.
    03:12 7-15: Lock out
    At first this was one of my worst levels, but got pretty consistent at it.
    Find a semi-consistent strategy for going up. For me going back up after the first maw into a walljump and then quickly up worked.
    The second half is free, fall down, go very slightly to the side for the key and run off and you can get all keys and jump safely to the end.
    03:32 7-16: Hopscotch
    Delay jumping to the force field generator and then go safe. Go far away from saws and exit to map if there is any risk.
    At first this level is the worst, by the time you have actual attempts this should be a freebee.
    04:13 7-17: Lead sheets
    Looks chaotic, should be straightforward. I tried at first by going immediately but got hit often.
    Just follow the strat in the video (or something you found yourself) and this should also be free.
    04:24 7-18: Oobs revenge
    Technically free with full jumps across the top on the way to the key and on the bottom back.
    I struggled getting on the first one consistently, so i use a walljump. Full jumping with sprint and direction overjumps, so find a rhythm with holding back a bit.
    When in doubt exit to map.
    04:54 7-7: Tunnel blower
    Garbage level. Practice the blowers and find something that gives you possible trajectories.
    Then in the actual attempt, exit to map when it's not sure if it makes it.
    I do a out in out for the second part, i rarely failed that, its all in the first jump.
    05:55 7-1: Pink noise
    By the time you go for this trophy you should be able to do this. Nerves can mess you up, but that's about it.
    06:11 7-2: Run rabbit run
    I use the 11th saw glitch/trick for a free passage. Dont wallslide all the way down as the saw dispenser can still kill you.
    06:29 7-3: Spinal tap
    Run to the wall, jump over the saw once the small one passes (but dont big jump).
    Wait for the small saw to pass and IMMEDIATELY small jump over and run to the next wall.
    This should be in time for the next saw.
    Wait for another pass and jump twice till the end.
    06:42 7-4: Stag
    I dont run and go slow at the start. Jump over + jump up. Once you get the rhythm it's fairly easy.
    Jumping up is not trivial, i found a consistent cycle where i can slide up without worrying bout the saw.
    Then get comfortable with dodging the small saws and you will find the gaps under the big ones.
    07:16 7-5: Tommunism
    Find a cycle that works for you, i think there are a 100 ways to do this and this should be very doable.
    07:41 7-6: Panic attack
    I started going under the first saw, but full jumping over was easier.
    Hold back a tiny bit and small jump over the next 2.
    Jump through the next 2 and slow down.
    Full jump over the last one to meat boy.
    08:09 7-8: Pig latin
    With the skip this is practically free. Just full jump from left wall to right, dont jump from too high or you can hit the middle.
    Dont rush and try to not go down to nerves.
    08:28 7-9: Hatch
    Going after the saws with 2 wall jumps and a keyjump allows landing behind the saw back at the start.
    Then jump into the hole. Going after the saw allows jumping to the wall and then the key and land on the right side of the saw.
    Immediately jump up the wall and into the gap. Wait for a saw and jump across.
    Wait for a saw, another walljump to the key and you can land behind the saw.
    Walljump into the hole and dont fail the last jump into the hole in the middle.