Dying Light's Physics vs Dying Light 2's Animations - How A Sandbox Relies On Reactivity
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- Опубликовано: 7 сен 2024
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A big part of why DL1 feels like an apocalypse simulation, and DL2 feels like a videogame.
ok bro im playing a video game tho
@@toetruck1589 facts but it you want to feel a more realistic world then dying light 1 is better for you
@@operation_UKR yeah i guess but dying light 1 was never the best at avoiding video game logic, just circle a piece of gauze around your left arm and all your wounds are healed
I am gonna be that guy and say that in Dying Light, it's not a zombie apocalypse. It's a zombie outbreak.
Only a city has been affected by the virus, and it is being contained. The rest of the world is a-okay. So it's an outbreak, not an apocalypse.
@@toetruck1589 true but i just think the world itself and the way AI/zombies react just makes it feel a lot more realistic than dl2
This topic should be talked about more. Sure, special animations are cool and look great in gameplay videos, but once you have seen same animation many times it really starts grinding gears - you just sit there and wait until you can move again. It breaks the flow and no one likes when game starts messing around with character control. For me this kind of macro scale freedom, or lack of it, is definitely one of the biggest issues in the game
damn bob first i thought the video is up like 9 days already or more and he didnt give you a heart then i saw that your comment is from 1hr ago xD(plus thanks for all the leaked content and info your showing bringing us good hopes for the game)
@@Red_kushV Thanks man
You sit there and wait in dying light 1 as well
That happened to me in the 10 minutes ive started playing. Having to do those moves in the tutorial 3 times, kinda made me see how awful and repetitive the animations are, so I just stood there and wait for the bot to hit me while I did that the game told me, without moving my char.
The dying light 2 devs know this and are adding knew animations in the knew “bloody ties” chapter
DL1 is by far the superior game imo, not just how it plays but also the general feel of the game.
nope, that's not true, they feel like two different games, I greatly enjoyed them in different ways. That's not fair to compare them like that you average fan
@@wisenotwise2676 yea it is fair the promised an upgrade dying light not a standard boring open world game
@@wisenotwise2676 It is absolutely fair.. the game is literally a sequel.. 🤦♂️
yes !
@@wisenotwise2676 you didn't even bring a single argument. Change your name to 'dumb and not wise'
The floating knockdown animation is what really gets me. In DL1, when you got a knockdown animation, (such as a nighthunter tackle) you would keep falling until hitting the ground, at which point the getup animation would occur. But in DL2, it just feels like they just entirely forgot about gravity
:(
If you get hit by goon and fall you get Aiden falling animation
@@user-wi7iy2me7ythat shouldnt be a justification point, thats one thing out of everything else. Games still ass
You should make another one of these videos addressing the poor and lackluster melee animations of the weapons. The weapon swings in DL2 are so slow (especially for one-handed weapons) and lack the impact, weight, and intensity that DL1 had. Also, the prominent white outlines that follow after every swing makes the game look comical and out of place. It also doesn't help that the ragdoll physics and how the zombies react to getting hit forces them into a scripted animation rather than letting ragdoll physics take effect. All of these aspects just combined just make the overall combat between all human and zombie encounters cartoonish, awkward, unimmersive, and dull.
lets not talk about how every enemy can magically doge any attack you throw at them, use throwing knifes to interrupt them too much? they unlock ultra instinct and doge everything. trying to finish off that one annoying enemy and you backed them into a corner? they unlock ultra instinct and doge everything even though you can see the weapon model go trough them, than there is the pure jank of being stun locked to death and getting tinitus because you were grazed by an enemy.WHY DO YOU REACT SO SLOW I have red all over my screen i cant see anything i have this shitty blur effect that makes it worse you recoil back 50 yards from the smallest attack the enemies attack you on the ground while you are stunlocked but they just get up instantly if you try to finish them off. and then you look at the 2019 gameplay and all the things i listed above were false the combat was fast enemies instead of dodging every attack smartly blocked them and used a counter attack that if it hit you you would get up in 0.2 seconds from it the dodges were smooth and by the looks of it aiden would have different animations for what attacks you dodged
The melee combat of DL2 in the gameplay reveals before release was one of my biggest gripes and still remains high on my list of desired changes/ revisions. In DL1 when you hit an enemy with a blunt weapon, and they do not die the melee animation plays in reverse or recoils off the hit target. DL2 just slows down the animation when you hit a target which is better than when the game released where there was no feedback whatsoever however this still feels awkward and unresponsive. I also agree that the one-handed melee attacks felts sluggish compared to the first game. Perhaps Techland was trying to add a weighty feel to the attack animation by making it slow? I cannot speak for what Techland had in mind or were thinking when implementing certain features, all I know is that I want DL1 with DL2 graphics and skills.
THe thing is there is no real "impact" on the game, everytime a zombie gets hit on DL2 an animation plays out of the zombie stumblimg to the side he was hit on (this bugs out a lot and you frequently see zombies turning to the wrong side), this makes the combat extremely unsatisfying and boring, it also means that faster weapons may even cancel part of the animation when swing too fast making the whole scene even worse (the same thing happen when you hit a zombie on the ground, it cancels its falling animation to its getting hit one). Meanwhile hitting a zombie on DL1 doesn't play any animation at all, it just applies a real physical force over the zombie, it does in fact get hit by your weapon and the way it reacts depends on the strenght of it and where he was hit. Because such thing isn't tied to an animation and jsut the physics there will always be an different reaction when you hit the zombie, also feeling a lot more realistic. I love Techland, but dear god allowing such ridiculous downgrade is borderline incompetence.
@@olivierrodriguesneto5995 I actually want to know why the hell DL2 has nothing in common with DL1. From the physics to the lighting to the assets. Was it a completely new engine or what because everything present in DL1 looks better and performs better. Why all the change especially if it was fine in the first place?
Weapon swing is my most problem , like hatchets , tomahawks , their animation are so slow , only thing you can hope for is machetes , also you dont feel of the weapons in this game like dl 1 , damn they had a good combat at 8 min gameplay demo at 2019 , you can see the feel of the weapons , enemies react on weapon like melee hit bounce attack like dl 1 also the how gore works when you chop off limbs so smooth and natural , while in dl 2 they are look like scripted and not natural
Dying Light 2 feels like a completely different game compared to Dying Light 1. I don't get why Techland didn't just make Dying Light 2 with the mechanics of Dying Light 1 when the first game is already perfect.
and thats why my Father as a IT/PC Expert Tells me : Never Touch a Running System..
bec. DL 1 is not perfect. fighting zombies is boring in DL, they are just walking meat bags.
@@otatux7346 idk if you're trolling or not, but zombies are obviously walking meat bags. The perfect zombie recipe for a mindless zombie killing fun.
@@tabbylost8267 i play dead rising or Left 4 Dead for mindless zombie killing "fun". DL1 is only interesting in the night but DL2 is more challenging.
@@otatux7346 my guy, you're clearly biased. Dying Light is all about that First Person combat action, something that was improved on after Dead Island.
If your definition of "fun" is already set and definitive on other similar zombie games, then you need start branching out and stop being one dimensional.
You didn't just see a problem. You didn't just talk or write about a problem. You went to the effort of putting together an excellent and concise presentation. This is really cool! And I'm hopeful that Techland will also watch this video. If they were Activision or EA or Bethesda, this video would be a complete waste of time. With Techland? It might have a chance!
Yep bc techland actually cares about the community
Or maybe Techland is slowly turning into a greedy corp.
@@annhentaiuser6658 - Not really.
So npc
Techland didn't fix that issue with NVIDIA Optimus technology that causes FPS drops in DL1 on laptops and casually left the support of DL1. Techland broke "The Madman of Villedor" achievement-trophy in Update 1.8 almost two months ago and still didn't drop a hotfix. Stop acting like Techland developers are the saint. They're decent and be acting good sometimes but they are certainly not some video game industry angels (it's just EA, Ubisoft, Activision etc. are some devils). I can clearly imagine that they won't return ragdoll physics at all.
Dude you just explained why i find dl2 so boring for me, at least a big part of it, because im not very good at figuring this stuff out myself. I also think that maybe the lack of unique/interesting side quests is also an issue because a good chunk are time trials and literally just talking to an npc for a bit but i do get with time this issue will be fixed because theyre adding content. also why do i find it harder to decapitate zombies in dl2? Thats also really satifying like the spikes pleasedontputmeonawatchlist sorry for the longer comment lol have a good day to whoever is reading this
For me, the combat kinda is a mixed bag. The addition of some new attacks and evasive maneuvers adds to it, but at the same time the lack of physics based systems take away from the visceral nature of the combat.
I saw there have been updates, did they fix these things?
@@peterpanda7475 idk i havent played in a while
I mean to be fiar Dying light isn't the pinnacle of side quest either. In fact would argue DL2 is slightly better in that regard. Although The Following is really good but that's vanilla over expansion
@@NinjapowerMS dying light series in general arent best when it comes to quests, dying light players mostly want gameplay, and that makes people still play dl1 even thos its very old game, I still enjoy dl1 too
Another thing: enemies seem to not let themselves fall off edges, it takes me a good 3 kicks to get them to go off edges, and even when they do they stand there for a second and realise “oh shit I gotta fall my bad”
I’ve never actually realized how bad this was in 2 except for the human enemies standing back up when knocked down. That one is so annoying and unrealistic and it bothers me.
Don't forget the fact that the enemies have fucking homing attacks where they teleport towards you when the do their attacks from far away or their hit radius becomes larger for some stupid reason.
@@wolfboy20 thats also so annoying idk how anyone can say the combat is better in the second game
@@ihx7 gore effects
@@ihx7 because the first games human to human combat was really awful it's it's own way. Was never fun to fight Rais's men and it was easier to use a bow in the first game.
@@yumsoup3377 so? we didnt want human combat we wanted zombie combat its a zombie game if i want human combat i can just play any far cry games they dish out every year
The thing with animations and physics actually bugs me a bit yeah, I'm glad you showing a good comparison, I'm sure techland can change that, and hope they do. Would be an amazing touch
yes
yes
how did you put a pepe in a youtube comment
@@enzowarren9832 i know right? Probably simply the powers bestowed to twitch users or smth
@@enzowarren9832 channel membership
From day one I knew things felt off. It’s good to see someone showcase this. One can only hope dl2 will continue getting updates that bring the in game experience and immersive physics back on par with the original.
Another thing is how enemies can get into a seemingly infinite perfect dodging loop when the player starts throwing knives repeatedly (grapple hooking as well, at least for human enemies). Any enemy can start doing this, with exception of standard roaming z’s and maybe some of the more rare specials. Hell, even demolishers can somehow do this, even though visibly the knives would still be clipping their wide shoulders. It’s even possible with the multi-throw ability to get multiple enemies to start doing a perfectly in sync choreographed dodge dance.
It's cus the AI has some amount of adaptive response. Its to discourage spamming and simulate enemies reading your pattern and preempting you.
The issue is that even if you start to switch it up, it feels like they stay hyper vigilant of your projectiles or dropkicks.
same
@@fantasyconnect yeah but when I try and kick something to death in a corner or off a roof where they literally cannot escape they just sit there wiggling and or floating and somehow dodging, feels terrible
@@dentron9885
Oh god I hate that in DL1 when fighting virals and hoomans. The endless dodge and block despite visibly connecting your weapon with their annoying face. It was there from the start! Wonder if there is a mod to disable this..
YES! Finally someone admitted this problem. They have just released first community update so we need techland to see this video and maybe they will actually do that.
Another thing is that DL2, tried to focus so much on making big buildings that they completely ignored the ground. From the moment you exit the bazaar, they guide you onto a roof and you start playing the floor is lava, where ur ability to traverse the map is significantly hampered if you fall, and failing parkour feels like a punishment. In DL 1, with a max character, it was still difficult to stick to roof tops, in the most densely built parts of the map. That imo, is what changed the gameplay loop (and the way you interact with NMEs) the most.
Failing parkour should be a punishment.
Instant death, even.
Likewise, any zombie bite or most zombie damage should be just game-over on the spot.
To add realism, of course.
Otherwise, people keep abusing parcour and don’t take it’s risk seriously at all
You raise a good point with the enemies staying down when hit in DL1. It had impact. It had brutality. More than once in DL1 I’d kill a zombie or human enemy and mutter a curse over just how vicious it was. In DL2 I was very aware I was facing a piece of code. It felt much less raw and vicious and more like clicking until a health bar went away.
Another thing, I’ve watched ur past bloody summer stream and I couldn’t help but notice you stating that you didn’t find anything wrong with the gore. As a gore fanatic when it comes to video games, I must say that high amount of blood does not equal gore. I mean the blood itself looks AMAZING and imo much better in dl2 than in dl1, but how it functions is so bad because in dl2 the blood doesn’t actually spill on the floor anywhere besides the generic blood pool. The environmental blood physics are just so bad that even dl1 had better blood physics. I just believe that that is something that should also be fixed because I believe it goes hand & hand with better ragdoll physics
I do agree that the gore needs working on for sure (blood also phases through closed cupboards and overall just splashes weirdly), but I'm more focused on physics as it directly relates to the sandbox gameplay that DL2 offers. I could make something on gore in the future though.
@@AussieGG I had no problem with this I would instantly fall down in the animation 5:54
@@AussieGG but everything else I kind of I agree with you about the recent update it’s kind of hard to tail
@@VibeGaming240 i mean his vid is 9 days ok i think it was actually a bug that you were floating but you still fall with the animation so you die or lucky can grapple thats still pretty sad
yes true but i must say the gore over all is a bit of a downgrade i mean if you split a enemy you se like 2-3 rips looking out but then you see full sets of rips in the corpse covered in blood thats pretty sad i wish we had more gore parts with bones and guts that would bring the brutal part of DL alive but one thing i hoped for from the start was blunt gore like smashing the hammer in the head and a part of the head breaks away or you break arms or legs of the enemy and see a X-ray like in DL1(why ever removed) (Dead island 2 gameplay trailer shows that to 100% its insane)
You do make a very good point, how you can push around enemies in dl1 was more satisfying and more crisp. And Unlike for dl2 where it just feels janky and awkward some times. One thing you forgot to mention to is when the virals jump on you cuz even when your not looking at them or running away, Aidan does a 180 and falls down. The animations they added did really take away from good combat flow.
After playing maybe a dozen hours right after the game was released, I felt something was off with the weapons, how NPCs reacted to being hit, how they moved and stumbled and happened to find a mod called physics are back that fixed a lot of the issues quite well. If a modder can create that very soon after the release, techland should be able to implement a professional solution. The question is, will they? The length of time since release doesn't seem to bode well, but maybe videos like these will give them the motivation they require
In DL1 when jumping and killing enemy from above it seemed like you were actively using the momentum of the fall to your weapon's advantage. In DL2 you jump on them from a huge height just so you can down them and then grab their head and weakly bonk them against the ground...
Big thumbs up to everything discussed in the video, DL2 is really missing DL1's ragdoll physics and reactivity
Really wish you had brought that up in your otherwise excellent review, Aiden babaiden.
@@Pedro_Le_Chef yep me too
why didn't you bring this up in your video?
with the community update that just came out, i definitely think at some point later down the line most of these issues will be addressed and fixed. i really wish virals could go flying off of a building after dodging their lunge it’d be so funny
They did add a new pole swing animation, so they can definitely hopefully fix many of these issues. Too bad reactivity to spikes is poor.
Thanks for doing this Aussie, this is one of the main things that makes or breaks the core gameplay loop, it's why I continued to play DL1 even when there was nothing "new" to do.
If they are able to fix this in DL2, it will be huge for me.
I am just not confident they can/will, something tells me this is a corner they cut to free up resources for all the other new "features" (bigger map with no loading mainly).
This is a core feature in dying light 1 that is in no way nearly as good in dying light 2. Dying light 1 was so great because of this. From a feel aspect, dying light 2 is good enough for new players but not so much for returning players.. anyone that played DL1 understands how fluid the game felt and are very critical about DL2 when comparing them. I truly hope they go back to this
Thank you for this! I hope Techland sees this and works on it in the future. These may seem like small issues, but for a zombie sandbox they make a big difference when it comes to enjoyment
Noticed these things straight away when I played DL2. These aspects of DL1 were so fun and gave near endless replayability to the game.
Dying light 1 is such a great game, even to this day it's just amazing
They do these things because in the first game u didn’t even need a weapon to kill zombies anymore, u could use literally anything u wanted and just do finishing moves and you’ll get the kill. That’s why the curb stomp in dl2 does less damage now because that’s pretty much all you had to do to kill the bandits. The game gives you a reason to use good weapons now and gives you a reason to want to level up now especially with the legend points they just added in the game
This is a video I've been wanting to see for some time as I never exactly knew what felt different in Dying Light 2 myself... but after ordering Dying Light 1 two days ago because my friend got back his copy of it (and something in my heart is making me miss it the more I play DL2), this helps explain why. By no means is Dying Light 2 a bad game... but should a sequel be able to capitalize off its successor and be better? Yes. As it stands, the community patches in DL2 seem very promising if more are to come, so maybe issues like this and others you notice will be tackled. Hoping for the best.
Thank you for making this video. It's crazy how much better the physics look and feel in DL1. I loved killing zombies and virals in the first game so much and DL2 feels like a huge step back comparatively.
4:41 oh man that’s literally the first thing i tried to do when i encountered the first Biter at the beginning
i remember how disappointed i felt when i kicked a zombie, the kick is super slow, uses stamina, and it isn’t as good as in the first game
another problem i have with DL2 is how similar all the zombies look with the gray and yellow color scheme literally being used for just about everything
oh yeah, PLEASE make another video like this Aussie, hopefully your work reaches Techland soon enough so this sequel can improve and change for the better
I just want to point out a small feature DL1 has when a zombie is missing an arm. Some can spawn that way or become that way and watching them struggle to stand is always funny to me
very glad they tried to address this somewhat in the recent update because having a biter randomly fall from a roof in front of me during casual gameplay in DL1 is really funny
Im really disappointed with techland, DL1 just seems more natural and smooth with combat and Ragdolls that one of the reasons I come back to DL1. The gore was also awesome and gross in DL1. While in DL2 the combat just so cluncky and unnatural gore was also so wierd not as appealing as DL1 I feel the only upgrade with DL2 is the parkour and the world design. I have hope with techland they are really good company we just have to wait and see what they bring to the future of DL2
I remember getting knocked off a rooftop and looking down, then back up, and in comedic timing, I began to fall.
3:15 FINALLY! THANK YOU! SOMEONE TOUCHING ON THE ACTUAL LACKLUSTER COMBAT MECHANICS! Everyone seems to give it a pass, neigh, even saying combat is better. Like earlier in the vid how I miss quick escapes followed by a finisher. Throwing your weapons, snapping necks, etc… They removed SO much and added a block and vault kick. A net negative. What I find weird is that the air finisher you cant activate while in the air but the drop down kick you can like tf
*insert some redditor writing you 10 page thesis on how are you wrong for not liking this game keanu chungus*
@@ExtremeMan10 Right on man, can't criticize any game now. People have become too attached to products they paid hard earned money for. Good to see you again btw, i saw you in Sly's RDR2 sway vid comment section.
@@Pedro_Le_Chef you did? Its possible, I mean I say what I think because we now live in the age where you cant be negative, you have to be blue pilled to everything.
Also good health to you stranger, good to see we share good taste.
@@ExtremeMan10 Dear lord, RDR2 is the worst offender in this case. Can't say *anything* critical of that game
@@Pedro_Le_Chef the combat, the graphics, the engine.
This was something I didn't even realize to think about, overall physics and animations played a huge part in the original Dying Light. You explained perfectly what was off about DL2 .
Couldn't have said it better myself, dude. A fix to all of these issues will make the second game a much better experience.
Congrats, mate. Very good video. First day of Community Update and it's already very frustrating.
def do more vids, I always loved how loose DL1 combat felt and while DL2 definitely cleaned it up , it's just not my thing.
you put into words what i've been thinking, enemies JUST WON'T FALL DOWN or STAY DOWN
Tbh the new update on dl2 fixed that but it's never gonna give me the feeling of dl1 bc i was like 5 when I played the first dying light and I loved it and when dl2 came out I begged my family to get it for me when they did I played it so much that I was falling asleep in class I love bothe games but dl1 just gives me a nostalgic feeling
The statement “Dying Light 1 was a passion project, Dying Light 2 was made to sell” just could not be more right tbh
Story? Parkour? Graphics? Shut up! Dude this is the thing that made DL great and give it its unique gameplay, i'm surprised how long it took for someone to finally point it out. I though this physics system was going to be overhauled in DL 2, in DL 1 is practically a hidden mechanic cause the game NEVER talks about the potetial it has in combat, it allows for so many hours of gameplay with different play styles, and you actually got rewarded for playing well with the physics system. Sadly in DL 2, all this system got reduced to ragdolls for corpses, SO DISSAPOINTING.
dude when you grapple zombies to throw them off the edge, they don't fall, they just stagger back as if you just threw them against a pole
what they miss is that, it's actually fun to push the physics zombies off ledges, like they removed lots of the fun factor.
The atmosphere of DL1 is very grim and depressing but especially scary at night time. Which is one of the reasons why I really dig the game. But it's the physics that has made the game so addictively fun and timeless in my book.
I've had my first real playthrough of the game on my PC with the graphics cranked up to max 60FPS. But a couple years ago I decided to pick the game up for Switch (which is a fantastic and masterfully done port btw), and the game is just as fantastic as it was when I first played it on PC. Sure the graphics may not be as pretty or the perfomance not as smooth. But man, Dying Light in the palm of your hand? It's truly the stuff of magic.
Yes you can play a superior version of DL1 and even 2 on the Steam Deck. But I don't have one so.. the Switch version's the next best thing if you're looking for a portable Dying Light experience.
1:46 bro "fell off".
These kinds of things make dying light one of the best game to replay with the boys.
yeah a lot of slashing doesn't cut the enemies it just hits them, it should slice them right away but it just knocks them back...
i wanted to make a video about this topic but never mind. u said everything i had in my mind. and thank you.
truly i have to say that the takedown from above is really dissapointing, the ragdoll physics just dont feel that great anymore... yeah pretty much everything you said is very true.
keep up the great content man!
Dying light 1 is one of my best experience and I believe it is one of the most underrated games ever! I love DL1
I just started playing DL1 a few days ago because my DL2 game I can't even finish because the final cut scene is bugged. But yeah, the differences are very noticeable and DL1 got it right when it comes to the AI and physics. It's immersive, enjoyable, and challenging, even on easy setting.
I hope Techland sees this video.
***TECHLAND WATCH THIS VIDEO***
The second they said they slowed the gameplay from the first so the player has more time to react i knew it was not going to live up to the first one. The first was sheer terror you had to be on your toes not so much with 2
This was such an eloquent and well-illustrated video essay. I was disappointed by DL2 - but I don't have the expertise to really pick apart the objective reasons why it fell short (as well as my main gripes with the game not being physics-related). Thank you for this comprehensive showcase of WHY interactions with enemies are so unsatisfying this time around. Hopefully this video helps people in the gamedev industry articulate what makes fun gameplay physics when discussing it with their colleagues, too.
A little personal thing I miss in Dying Light 2 is all the cloths, and trees, and particles flowing in the air. Dying Light 2 feels incredibly static, purely by world design. Look at the Dying Light 1 footage, there is constantly something being moved around by the wind, and I really miss this yellowy sun.
Do combat focused one next plz! Covering variety of skills and interactivity (like you did a bit in this one already). Say it louder! 🗣
fukin spot on comparison , 5:54 clip is literally what dl2 animations does to the gameplay.
You summarized my main disappointment about Dying Light 2 perfectly. Big props to the way you brought over your points. And slightly off topic, but this here is exactly one of the reasons why I love RDR2. Most games that are filled with animations feel extremely clunky and ragdolls would be doing a much better job. But in RDR2 they managed to fill the game with tons of animations yet make it feel really good as if there is need for ragdoll, it will smoothly switch over. And the fact that their physics engine is probably the best out there certainly helps in that regard. Gotta appreciate the passion of RockStar's devs.
My first playthrough was on Nightmare difficulty on DL1. I had no idea Nightmare was aimed at people with Legendary levels/ had over 100 hrs in. But I didn’t know any better and continued playing. All of my combat encounters early on in the game RELIED on ragdoll and the physics system. Because of this, it was so satisfying playing the game, barely even using a weapon and figuring out how I can use the environment to my advantage.
It’s disappointing to see I wouldn’t be able to have the same satisfaction in DL2… ://
Using environment to win is a bit scummy, ngl.
Kinda not playing the game in an intended way at all.
@@kingol4801 dude this is a game with parkour what do you mean?!?!
Make more of these so techland change dying light 2 into a better game than the first
Dude the explosions in dying light one were crazy like one time i was being chased by a horde and I shot a red barrel and all the zombies got blown to pieces or slammed against stuff but like in dying light two the zombies just sit still and don’t even die
I am a game developer, and when dying light came out 7 years ago i sang its praises to as many people as i can and played the game to full completion more than 3 times, i could honestly say i would rather play a 7 year old game over DL 2 as it is just a soulless cash grab to prey on players love for the first game, and i don't care if i am being too harsh and critical. as a game dev and fan i am just disappointed and tired by all our beloved IP's being butchered to just chase trends when these devs don't even know what players want or love.
These are the guys who made the call of juarez series and the gunplay there was awesome and instead of trying to improve upon it in synergy with the parkour system just remove it completely why modern dark medieval times? what a load of bullshit, what made the first game so unique was you were stuck in a quarantied city trying to survive the horrors when the outside world just functions normally and that's what makes it unique like the original Resident evil games, being self contained in a small city or area, i am just rambling but the only way to save this IP is to retcon this whole game and reboot the Dying light 2 setting again in a modern city not post apocalypse and self contain it with guns, parkour, combat and stealth improved on all areas in order to make players belive in the franchise again.
You're being extremely disingenuous by saying that DL2 is a "soulless cashgrab". That should be enough to make any opinion you hold about the game invalid.
@@xenomorphisisdilage472 I have been following the development of the game even before it was announced when a dev during a interview said that it wouldn't make sense not to make a sequel due to the success of the first game, but a lot basic feature and content that made the first game fun and extremely loved were intentionally cut from the sequel and a stock standard RPG system was put in place and like in thee video the game's main feature the parkour is system is not as good, responsive or fun as the first one.
A lot of the devs left the project and they lost their lead writer, instead of delaying the game and having more external playests and feedback, they just released the game and hoped it sell well but a lot of people were disappointed on day one where the game just lost its core identity, which does make it souless and releasing it such a state is a cashgrab, i don't care if you like my opinion as i am currently working in the game industry and know where they are headed in terms of passion, innovation and just making a fun good game. so i don't give a shit about what you have to say. i still support Techland for the work they did on Dying Light 1 and the Call of Juarez series and always will but i refuse to say that Dying Light 2 is a good game it is not just mine but a lot of peoples opinion. I pre-ordered the game full price and played it on day one and it was just a huge disappointment and spending 60$ we as consumers expect the product to be good but due to our own excitement and love for games we are blinded by the real problems that plague the games and are disappointed in the end.
Harsh but based
Yeah that's what I missed about the first dying light having the truth you can reign death upon was so satisfying techland should really get this fixed ASAP they need to get the physics right and worry less about the animation.
Because Techland made this decision I often find myself stuck in animation loops/stun locks. This is so annoying and has often led to my death. No wonder they removed the fact that you used to have a seizure before sleeping.
Thanks this is the most important thing to me the physics so you made it very easy to make my choice which one to buy, the definitive edition for 1 also has every DLC now and is super cheap
I hope this is gonna be updated in community update #2
I played DL1 a few months after it was released at a friends home, and i liked it so much after playing just like 2 hours, that literally the next day I bought the enhanced edition for my ps4, I played more than 800 hours and never got tired, then I bought my first pc capable of running games, and DL1 was the first game I bought, and played another 300 hours on pc. I was really hyped for DL2 based on how good DL1 was that I even bopught the $100 edition for PC, and now, after completing the main story missions, it is deleted from my pc and getting dust in my steam library. What a shame. I still play DL1 sometimes, never gets boring, best zombies game of all time imo
I feel that the reason for this is because they had felt rushed or they delayed it to much that they forgot so many important and key ideas they included in both the trailer and in the first game.
Either that, or it’s a engine limitation or just a different vision with a whole new dev team
@@AussieGG Remember how proud Techland was for DL1's weapon impact and damage reactions? Seems off to go ahead and massively downgrade those features in a combat based game.
Exactly this.
DL1 is ALWAYS installed on my computer simply because of how good the sandbox is. It's like gta of zombie games. I can just get in and do some fun stuff with zombie physics.
I remember playing DL1 for the first time, man, I was so scared to go out at night :,)
Excellent video, well thought out, gives good examples and highlights some of the major problems with the game.
When playing DL1. It feels like a real and living world. Dl2 feels like a theme park with everything being on rails.
So that you hit zombies instead of cheesing away
100% agree with every word you said
1 year since game release and the problems are same even in 1.9 version
how did u do that crazy high jump from the car at 4:02? btw ur a legend for doing this video
Vault over the hood, and then dodge in the direction of the windshield. It's hard to do at first, but once you get used to it you can sorta get it consistently.
@@AussieGG thx mate
This needs more attention ASAP, if they manage to fix this the game is automatically WAY more fun, and I can't see how they shouldn't be able to fix this as they already did it once in DL1 lol
Has techland even watched this video yet ??? They need to implement better physics immediately. I can’t bring myself to play DL2 anymore :(
In DL1 the volatiles are fear inducing but clumsy which adds so much life to them ❤
This video explains my feelings 100% I loved DL1. DL2 is totally downgraded in fun stuff
Thank god I am playing it now, the updates made the game so much better and DL 2 is better atm
Im really hoping the combat update coming in a week or two, assuming it hasn't been delayed, fixes some of these issues as they are still present from what I can tell (volatiles still cant pounce off of buildings if they try to go after you from what I can tell)
You could also talk about the range aspect of this game. You could build a ranged character and never really fight with melee unless needed.
Which is a good thing. That is something that makes the game genuinely interesting - different strategies work.
Same with Cyberpunk hacks instead of direct confrontation.
Dude the jump attack being taken out was the first thing that really drove me away from DL2 I used to love jumping off an enemy then coming back down on the same one I jumped off of thrusting the sword into them. Was my FAVORITE TRICK
I miss that too, closest thing is springboarding off an enemy and holding LT to kick em but meh, doesnt feel as good
As someone who's never played DL1, I never truly understood why people said DL2 is so bad compared to the first game. Now I understand. This video is really well-made and explains a lot of things that should reach devs. Great job!
Hey there! yeah honestly the biggest shame from my perspective is exactly what you said about animation over physics. it is a huge buzzkill to watch a few pouncing infected literally curve mid-air due to ledge protection. as well as the fact that tons of aspects of this game could simply be improved if they would just transfer over DL1 code to DL2. some things in this game dont need to be rebuilt from the ground up. and this video is complete proof that is true, why try to fix what isnt broken you know!
also hey im in this video. das pretty neat
i loved how in dl1 at max level you could basically beat the game with no weapons
Agreed, the physics were more satisfying in the first game, hope this gets changed soon
*Trying To Show How People Stay ON The Ground
*Proceeds To Beat The Living Shit Out Of The Guy With A Frying Pan 😂 4:33
The Sound Effects Just Make It Perfect 😂
I'm playing the newer updated version of dying light 2 and this is my 4th day playing it. I'm mad at the fact I can't pick up my enemies weapons after I kill them 🤬 makes no sense they just disappear
What I loved about Dying Light was when a infected’s head exploded when they hit the ground hard. DL2 has changes but none still yet live up to the og game. One thing that really annoys me is how enemies are so quick to get up and in which case just completely invalidates the use of the head kick finisher outside of kicking virals while cllimbing. Most of the time I dropkick infected to the floor I can’t reach them intime to use it, and hitting them just brings them up to standing. Can’t even get anywhere near human enemies, the recovery rate is insane after a dropkick so it’s not even worth bothering trying. Animation locking is a other big issue, while the video provided the issues quite greatly, it very much also detriments combat. There’s nothing worse than a animation lock mid combat.
I raged quit today while fighting a Tyrant Volatile coz of the stupid animations constantly taking control over my character,sending me in different directions.And while I was in this animations the volatile has time to hit me again and repeat the situation,i'ts annoying as F!Also I wish they tone down the fire effect of the weapon mods blasting fire in your face during a fight and you can't see shit aspecialy at night.
The best part of DL1 are zombie AI and ragdoll physics. Those 2 combined make the gameplay so fun. There is no way I can see a zombie on a rooftop and not drop kick or slide tackle it off the building.
I 100% agree.
Overall I do enjoy Dying Light 2 more than DL1, but the physics and reactivity of zombies was super fun to watch every time.
while Techland did try to fix some of the issues, they need to keep going and bring it back up to standard.
Techland has shown to care about community feedback and I am sure, they want to fix these issues.
If only school was as interesting & informative as this video was. EXCELLENT work brother
Techland need too see this video , im tired seeing the same animations over and over again when i dismember heads, and the downgraded physics of this game , i loved dl1 for its incredible ragdolls , gore , dl 2 dismembering is okay , but somehow its lacking , like they dont feel natural , like your blade of the weapons doesnt hit the limbs , they should focus on the physics in some moment instead of adding grind chapters , skins , and other useless stuff
bro, when you flashed that volatile and it screamed and fell of the roof i busted a gut laughing 1:49
1. I dislike animation stuns on the player when falling, it makes it almost impossible to save yourself with a grappling hook or a soft landing spot.
2. Special Infected should be able to save themselves after falling, Dying Light 1's volatiles falling was a bit goofy so that should be a bit rarer in 2 by letting special infected grab onto the building whilst falling but this would fail if the infected were weak or falling very fast.
Second point is great, that would be cool to see a Tyrant miss his leap but grab the edge before he falls
What do you mean by animation stuns?
We gotta make sure dying light team sees this and adds it to the next update
No joke, I'm playing DL1 since the Enhanced Edition came out in 2015, I will never get sick and bored of that game, every aspect is nailed to perfection for me. I played DL2 for 10ish hours, got bored and frustrated and never touched it since. I know I'm overreacting but I absolutely hate DL2 because it's so different from DL1, it's not an upgrade, it's completely different game, from mechanics to the aesthetics of the game. Just to name a few things, the parkour feels floaty, fighting is not satisfying and it's stiff as hell, there's no satisfaction of hacking zombies and humans to pieces, in the first game you could split an enemy zombie or human in half VERTICALLY, because of this weapons in DL2 feel like shit, there's no interesting weapons, there's no ranged weapons (besides crossbow), zombie presence is also reduced severely, there's no open areas with shit ton of zombies to just plow through like in the first game, fighting humans for me is actually more tedious than in the first game because you have to abuse one move over and over and it gets old really quick. If you liked this game, good for you, but for me it was more of a downgrade than an upgrade.
DL2 be looking like the remastered original, DL1 still looking like the masterpiece it always has been.
Has this been changed with the new update? I heard many people talk about the various improvements it allegedly brought.
It’s improved, but still not in a great state.
@@AussieGG Thx, a couple of friends and I were planning to try it out, but then we might wait on it a little longer. Your video really reminded me of how satisfying the physics in DL1 were.