Level Up: Writing & Gaming - Panel Discussion

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  • Опубликовано: 7 окт 2024
  • Prominent gaming industry writers and game designers discuss crafting game narrative and representation within gaming communities. Featuring writers Keith Ammann, Derek Tyler Attico, Keisha Howard, and Samantha Ortiz. Moderated by Carly A. Kocurek. This program is presented in conjunction with the AWM's special temporary exhibit "Level Up: Writers & Gamers," on display now through May 2025. Learn more about "Level Up" here: americanwriter...
    This conversation took place during the American Writers Festival on May 19, 2024 and was recorded live. Learn more here: americanwriter...
    About the panelists:
    KEITH AMMANN is an ENNIE Award-winning writer based in Chicago. He’s the author of several books of advice for fifth edition Dungeons & Dragons players, including "The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters," "MOAR! Monsters Know What They’re Doing," and most recently "How to Defend Your Lair," all published by Saga Press, and has written the blog "The Monsters Know What They’re Doing" since 2016. He’s been a role-playing gamer and game master for more than thirty years. He likes to play outwardly abrasive helpers, out-of-their-element helpers, and genuinely nice, helpful helpers. Mostly, though, he plays non-player characters. And monsters.
    DEREK TYLER ATTICO is a science fiction author, essayist, and photographer. He won the Excellence in Playwriting Award from the Dramatist Guild of America. Derek is also a two-time winner of the Star Trek Strange New Worlds short story contest, published by Simon and Schuster. He is the author of the bestselling, critically acclaimed Star Trek "Autobiography of Benjamin Sisko" from Titan Books. With a degree in English and History, Derek is an advocate of the arts, human rights, and inclusion. He is also a member of the "Level Up" curating team. He can be found at DerekAttico.com and on social media platforms under the handle @Dattico.
    KEISHA HOWARD is best known as the creator of Sugar Gamers, the world’s longest-running gaming & tech community geared toward inclusivity. What began as a multicultural gamer group is now an award-winning organization that supports it’s inclusive membership in finding their place in the rapidly growing industry, facilitating Sugar Gamers’ evolution from video game enthusiasts to game developers, writers, testers, voice and mo-cap actors, artists and designers. A consummate futurist, Keisha recognizes the potential for video games to transcend their role as entertainment and become a mechanism for inspiration and social change. As a true "geek of all trades" and first-wave gaming and esports influencer, Keisha’s experience spans from introducing game design/media literacy to underprivileged youth, such as her partnership with Adidas and the NBA on tech advocacy activations, to consulting Microsoft’s XBOX division as well as Logitech, Google, and Meta on Inclusive Game Strategy. A two-time TEDx Speaker, she is infectiously passionate and authentically plugged-in to the worlds of video games, AI, VR and geek culture. Keisha Howard identifies compelling ways for games & tech to intersect with any industry and inspires others around the infinite possibilities. She is also a member of the "Level Up" curating team.
    CARLY A. KOCUREK is a cultural historian specializing in the study of new media technologies and video gaming. She is the author of two books, "Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade," which covers the early rise of video game arcades in the U.S., and "Brenda Laurel: Pioneering Games for Girls," a consideration of Laurel’s career as researcher and game designer. With Jennifer deWinter, she co-founded and co-edits the Influential Game Designers book series for Bloomsbury. She is also a game designer specializing in experimental and serious games. Paste Magazine called her game "Choice: Texas" "one of the best games of 2014." She served as lead writer and producer for "The Spider’s Web," an alternate reality game embedded in a peer-reviewed journal article. In 2020, her print-and-play card game, "Happy Ecosystems," was awarded the positive impact award for the Indiecade Climate Jam. At Illinois Tech, she teaches courses on digital culture, interactive storytelling, game design, and media history at both the undergraduate and graduate levels. She also works with both undergraduate and graduate students on collaborative research and design projects.
    SAMANTHA ORTIZ is a writer and Narrative Designer at Bad Robot Games. Over her five year career in the independent games space, she has worked on award-winning titles including "Neon White," "Tamales: Con Familia," and the 2021 Latinx in Gaming Unidos Jam winner, "Comunicacion." She has also appeared on NPR and exhibited at ICIDS Hops Ahead. In her spare time, she volunteers as a program coordinator and mentor for the IGDA Foundation.

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