Listen, I'm not going to defend SC64, but it did have that cool trigger on Desperate Alliance where if you clear the map, the dropships come early. Incidentally, they ported that trigger into Mass Recall!
I always liked to play zerg the most cuz you can just pump units into your enemies base without a care and its fun... but I still feel most comfortable with terran macro
Mind blowing stuff right there. It's always so tempting to try and super micro a tiny force to see how much value I can squeeze out of it. Turns out: Not very much in most cases.
@@7thAce Something else I noticed just now, though I'm sure it's too late, as you've surely already finished this playthrough, is that there doesn't seem to be an advantage to the air unit stacking. I think it weakens you in this mod, tbh. The whole group focusing on one area/target seems like a downside more than anything when everything dies in one hit.
The second hatch placement in the first mission was painful. Do try to remember that gas is not placed where it's closest to the main building, and zerg has the golden opportunity to address that.
2:09 spawning pools USED to cost only 150. The dialogue trigger made sense back in 1998.
This went very quickly from: “Wow! Zerg is going to be so OP!” to: “Wow! Everything gets shredded by 1 marine until I have 200 supply!” 😂
10:30 legendary marine with 7 kills I salute you o7
Be very careful. Never use your last Drone to make a building.
finally, balanced mutalisks
Woah, just finished watching the previous one and here we go, nice!
Listen, I'm not going to defend SC64, but it did have that cool trigger on Desperate Alliance where if you clear the map, the dropships come early. Incidentally, they ported that trigger into Mass Recall!
That trigger (on killing the hatchery) is enabled in this series, the triggers were there just disabled in the pc release.
I thought the muta was gonna be amazing with its bounce, but I forgot that it has like -2 range 😭
No kidding. You really have to mass them and run in. They're a lot better against protoss (~foreshadowing ooooo~)
Ah yes this is the pain I've been waiting for
Waow amazing videos. Keep pushing
I always liked to play zerg the most cuz you can just pump units into your enemies base without a care and its fun... but I still feel most comfortable with terran macro
In this video, streamer finally starts using zerg numbers advantage and instantly wins 😂
Mind blowing stuff right there. It's always so tempting to try and super micro a tiny force to see how much value I can squeeze out of it. Turns out: Not very much in most cases.
peak content
Oh, so marines just decimate mutas
Yeah, the marines killing the muta and preventing the bounce really makes them trade terribly.
@@7thAce Something else I noticed just now, though I'm sure it's too late, as you've surely already finished this playthrough, is that there doesn't seem to be an advantage to the air unit stacking. I think it weakens you in this mod, tbh. The whole group focusing on one area/target seems like a downside more than anything when everything dies in one hit.
EVery hydra is a hunter killer in this mod
Only if they have the speed and range upgrades though!
have i missed the part where you need to escort the chrysalis through a protoss base? what happened to that?
12:28
Bllink and you'll miss it!
The second hatch placement in the first mission was painful. Do try to remember that gas is not placed where it's closest to the main building, and zerg has the golden opportunity to address that.