WHY your Metahuman SUCKS | UNREAL ENGINE DEVLOG

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  • Опубликовано: 16 янв 2025

Комментарии • 7

  • @RJF_Entertainment
    @RJF_Entertainment 6 месяцев назад +2

    MetaHumans wouldn’t suck if only the developers represented the entire human race by including all ages like babies, toddlers, children, preteens, teens and grownups

    • @Mewsashi-cz9fo
      @Mewsashi-cz9fo 5 месяцев назад

      They are all based on bodies and skeletons of chineses.

  • @PatrickVitelaYourAverageGamer
    @PatrickVitelaYourAverageGamer 4 месяца назад +1

    how much to hire you to make a model?

    • @GoldlimeDevhub
      @GoldlimeDevhub  4 месяца назад

      Oh, it's on fiverr, anything above the 1st tier is for metahumans

  • @JsAnimation24
    @JsAnimation24 6 месяцев назад +1

    Hey thanks for this, I agree with you that there is very little out there for indies on this topic. But if you are using UE Metahumans and Blender, are you using the tutorial from Bad Decision Studio (BDS) ruclips.net/video/b_ZjsUg2XCc/видео.html to create your own custom MetaHumans? Or at least as a reference? Every other tutorial I've seen out there uses commercial tools like Maya, Zbrush + Zwrap, Metapipe, Metamorpher etc. The BDS tutorial is the only one I've found on how to do it in Blender but it's also a lot more steps.

    • @GoldlimeDevhub
      @GoldlimeDevhub  6 месяцев назад +1

      Nope, I basically had to figure everything out. Although I did saw tutorials on using Blender's hair tool, or whatever the name is.
      That darth maul tutorial is basically useless to me, since what I truly needed was a way to get the face textures from reference photos.

    • @Mewsashi-cz9fo
      @Mewsashi-cz9fo 5 месяцев назад

      You know what the problem of metahumans are ? If you pay attention,They are all based on bodies and skeletons of chineses, you can easily tell by switching the body from skinny to normal to muscular mass, it's all han chinese genetics from toe to the neck and it influences some of the skull base structure. you have to customize the metahuman outside unreal metahuman creator to get anything decent and more western looking, both in term of body and facial skeletal structure