Goldlime Devhub
Goldlime Devhub
  • Видео 45
  • Просмотров 79 406
Simple Action UI Trailer & Tutorial | UNREAL ENGINE
Simple Action UI
#2 From the "Simple Series".
Simple Action UI is a fully componentized system designed to enhance your game’s user interface. It helps players understand exactly which button to press and how to perform actions, whether they need to press, hold, tap, or use chorded inputs. With its streamlined integration and adaptable features, Simple Action UI ensures an intuitive experience for players and an efficient workflow for developers.
Core Features:
Auto-Detects Input Devices: Instantly identifies whether players are using a keyboard or gamepad, ensuring accurate and seamless prompts.
Control Scheme Recognition: Integrates effortlessly with your existing "Input Mapping Context," dy...
Просмотров: 58

Видео

Instant Zipline x ALS - Getting Started | UNREAL ENGINE TUTORIAL
Просмотров 215Месяц назад
#5 From the INSTANT COMPONENT Series! : Instant Zipline!! GET YOUR OWN ZIPLINE! HERE ➡️ : www.unrealengine.com/marketplace/en-US/product/instant-component-zipline "Instant Zipline" allows Player/AI Characters to use ziplines instantly, offering a thrilling and strategic traversal method. Perfect for action-adventure games, open-world environments, and any project that benefits from fast-paced n...
The New Deadpool Main Menu is INSANE! | DEADPOOL GAME | UNREAL ENGINE
Просмотров 5293 месяца назад
Thank you all for your Comments! Frozen Moments will go on the Main Menu, and The Sitting one will go on the Settings Menu! Because you're right! both of them are cool! Support me on Patreon? :D : www.patreon.com/goldlimedevhub/ Chapters : 00:00 Intro 00:41 Sitting 01:03 Frozen Moments 01:46 Music talk for a bit 02:38 Results 03:36 Deadpool Game Updates Products Used : INSTANT SEQUENCE MANAGER ...
TPS Kit with Simple Shop System! | UNREAL ENGINE
Просмотров 2833 месяца назад
What if you don't want a complex Shopping and Inventory System? What if you just want it to be setup quickly, Learn about it quickly, and Not spend hours and maybe even days to understand it? What if you SIMPLY want it to WORK! Well here you go! SIMPLE SHOP SYSTEM! The 1st ever entry to the "Simple Series" LINKS : MARKETPLACE : www.unrealengine.com/marketplace/en-US/product/simple-shop-system P...
Simple Shop System Intro/Tutorial | UNREAL ENGINE
Просмотров 3453 месяца назад
What if you don't want a complex Shopping and Inventory System? What if you just want it to be setup quickly, Learn about it quickly, and Not spend hours and maybe even days to understand it? What if you SIMPLY want it to WORK! Well here you go! SIMPLE SHOP SYSTEM! The 1st ever entry to the "Simple Series" LINKS : MARKETPLACE : www.unrealengine.com/marketplace/en-US/product/simple-shop-system P...
MAGNUM COMBAT v1.1! TRAILER | UNREAL ENGINE
Просмотров 2 тыс.3 месяца назад
PLAY THE DEMO/ GET YOURS HERE : www.unrealengine.com/marketplace/en-US/product/magnum-combat Magnum Combat: Ultimate Combat System Magnum Combat is a comprehensive combat system for Unreal Engine, designed to deliver an immersive and dynamic combat experience. Meticulously crafted to deliver an exceptional combat experience and give players a familiar yet incredibly fresh experience. Key Featur...
Setting up Your own Weapons and Their Animations on MAGNUM COMBAT | UNREAL ENGINE
Просмотров 2153 месяца назад
v1.12 Update just made things a lot easier for you to Add More/Replace the Placeholder Animations, Add Your own Weapons, etc. This Video focuses on those 2 Instant Combat System?! Really?!! Magnum Combat is a COMPONENTIZED COMBAT SYSTEM That you can EASILY Integrate Into Your Own Project! www.unrealengine.com/marketplace/en-US/product/magnum-combat Chapters 00:00 Change/Add More Animations to t...
FINALLY! a Tutorial to Fix this on ALS! | UNREAL ENGINE
Просмотров 1233 месяца назад
www.patreon.com/GoldlimeDevhub Hey you! Wanna fix the Foot tapping thing on Advanced Locomotion System / ALS ?? You're in the right spot!
Recreating Assassin's KILL CAMS for your Game?! | UNREAL ENGINE TUTORIAL
Просмотров 6654 месяца назад
Recreating Assassin's KILL CAMS for your Game?! | UNREAL ENGINE TUTORIAL
This DEADPOOL Fan Game Is INSANE!! | Devlog #2
Просмотров 2 тыс.4 месяца назад
This DEADPOOL Fan Game Is INSANE!! | Devlog #2
I made DEADPOOL in UNREAL ENGINE | Devlog #1
Просмотров 4054 месяца назад
I made DEADPOOL in UNREAL ENGINE | Devlog #1
Instant Components The Game Walkthrough Or Something | UNREAL ENGINE
Просмотров 844 месяца назад
Instant Components The Game Walkthrough Or Something | UNREAL ENGINE
CINEMATIC GAMEPLAY | UNREAL ENGINE TUTORIAL
Просмотров 4124 месяца назад
CINEMATIC GAMEPLAY | UNREAL ENGINE TUTORIAL
INSTANT AAA PROTOTYPING!! | UNREAL ENGINE
Просмотров 1,2 тыс.5 месяцев назад
INSTANT AAA PROTOTYPING!! | UNREAL ENGINE
INSTANT ZIPLINE! Trailer | UNREAL ENGINE
Просмотров 1,2 тыс.5 месяцев назад
INSTANT ZIPLINE! Trailer | UNREAL ENGINE
Instant ACTION CAMERA! #2 | UNREAL ENGINE
Просмотров 2395 месяцев назад
Instant ACTION CAMERA! #2 | UNREAL ENGINE
TPS Kit x Magnum Combat! = Shoot, Parry, Beatdown, Takedown!!
Просмотров 1,3 тыс.6 месяцев назад
TPS Kit x Magnum Combat! = Shoot, Parry, Beatdown, Takedown!!
Dear Special Customer
Просмотров 2166 месяцев назад
Dear Special Customer
PART 2 - Where We Left off | UNREAL ENGINE
Просмотров 2186 месяцев назад
PART 2 - Where We Left off | UNREAL ENGINE
READY For BATTLE!! - Integrate a Combat System in Minutes!! | UNREAL ENGINE TUTORIAL
Просмотров 4376 месяцев назад
READY For BATTLE!! - Integrate a Combat System in Minutes!! | UNREAL ENGINE TUTORIAL
Sequence Manager Tutorial #1 | UNREAL ENGINE
Просмотров 6297 месяцев назад
Sequence Manager Tutorial #1 | UNREAL ENGINE
INSTANT Sequence MANAGER TRAILER! | UNREAL ENGINE ASSET
Просмотров 8957 месяцев назад
INSTANT Sequence MANAGER TRAILER! | UNREAL ENGINE ASSET
Make Your Game FEEL BETTER in 5 minutes! | UNREAL ENGINE TUTORIAL
Просмотров 1597 месяцев назад
Make Your Game FEEL BETTER in 5 minutes! | UNREAL ENGINE TUTORIAL
WHY your Metahuman SUCKS | UNREAL ENGINE DEVLOG
Просмотров 4287 месяцев назад
WHY your Metahuman SUCKS | UNREAL ENGINE DEVLOG
MagnumCombat with ALS !! Tutorial #1 | UNREAL ENGINE
Просмотров 2907 месяцев назад
MagnumCombat with ALS !! Tutorial #1 | UNREAL ENGINE
MAGNUM COMBAT! TRAILER | UNREAL ENGINE
Просмотров 3,3 тыс.8 месяцев назад
MAGNUM COMBAT! TRAILER | UNREAL ENGINE
Instant ACTION CAMERA! #1 | UNREAL ENGINE
Просмотров 1,4 тыс.8 месяцев назад
Instant ACTION CAMERA! #1 | UNREAL ENGINE
ALS with Directional Attacks!! | IDA Tutorial #2 | UNREAL ENGINE
Просмотров 5069 месяцев назад
ALS with Directional Attacks!! | IDA Tutorial #2 | UNREAL ENGINE
Directional Attacks Tutorial #1 | UNREAL ENGINE
Просмотров 73210 месяцев назад
Directional Attacks Tutorial #1 | UNREAL ENGINE
INSTANT DIRECTIONAL ATTACKS! Trailer | UNREAL ENGINE
Просмотров 1 тыс.10 месяцев назад
INSTANT DIRECTIONAL ATTACKS! Trailer | UNREAL ENGINE

Комментарии

  • @papoilers2438
    @papoilers2438 4 дня назад

    goldlime devhub kits in ur disposal as a new developer is always the right way to go

  • @marcosaguasanta114
    @marcosaguasanta114 12 дней назад

    I’m planing combining this system with combat fury… but I don’t know if it is possible. I really like component based systems they are so useful both systems are, but they have complementary features I want.

    • @GoldlimeDevhub
      @GoldlimeDevhub 12 дней назад

      @@marcosaguasanta114 it's definitely possible. I have played around with combat fury a bit in the past, so I'd know. But like... why? they're just very different in style, but pretty much the same in combat mechanics. The other one's Arkham, and the other one's Sekiro

    • @marcosaguasanta114
      @marcosaguasanta114 12 дней назад

      ​@@GoldlimeDevhub Combat Fury is incredibly flexible, allowing you to shoot and adapt to various combat styles. Your system, on the other hand, offers fast-paced gameplay with an auto-select enemy feature that ensures continuous fighting. I think both systems complement each other very well. Additionally, I really like your other component-based systems, which I’m already working on implementing into my own system. Also, I already bought combat fury and I plan to buy all your systems, but I'm not sure about the combat system I'm already using the cinematic one, and I want to implement the other.

  • @devmathur1410
    @devmathur1410 17 дней назад

    Hey, how do I get the zipline setup for the enemy ai. So if they come within range of a zipline they will use it.

    • @GoldlimeDevhub
      @GoldlimeDevhub 17 дней назад

      haven't actually tried that, as it was designed for single player like tomb raider or AC mirage. BUT! I think it's possible to just call the node "ZipAction" when the AI is in proximity of the zipline. You might also need to code their Behavior too tho. Maybe you'd need to create a BT Task for it. Please lemme know if that works, cuz that'd be so awesome!!

  • @SebsDev
    @SebsDev Месяц назад

    HI, I have done everything in the video and works smooth, the only problem are the swords, which don't show in game (the character does the proper animations and hit the enemy), could you make a video on how to fix it?

    • @GoldlimeDevhub
      @GoldlimeDevhub Месяц назад

      I think I already covered that in here : ruclips.net/video/Es_4R2_8FCk/видео.html It might have to do with the Simple Shop System not being fully integrated with the new mesh :D

  • @cyberaxe_lznj
    @cyberaxe_lznj Месяц назад

    Is the gun not fully in the game. It's here but no ammo? What is ETA on adding that?

    • @GoldlimeDevhub
      @GoldlimeDevhub Месяц назад

      @@cyberaxe_lznj Good Question, currently, I don't plan to make it a shooter game. My intent was always for this system to be a piece of a game and not the main game. so if you have a shooting system like TPSkit for example, you can combine your system with this system. This is a componentized combat system, which makes it really easy to integrate with any project, but it never was a "main project" although if you only want ammo, it probably would only take like 10 mins to setup, if you have the appropriate animations.

    • @cyberaxe_lznj
      @cyberaxe_lznj Месяц назад

      @GoldlimeDevhub Funny enough I don't want ammo. So this will work well. I do want to add alot of blood and to keep the bodies around along time. Any advice on that? Shouldn't be too hard.

    • @GoldlimeDevhub
      @GoldlimeDevhub Месяц назад

      @@cyberaxe_lznj shouldn't be too hard, you can replace the "DestroyActor" Node with something else. Like Ragdoll or somethin' :)

  • @iboughtsomething
    @iboughtsomething 2 месяца назад

    Network replicated ?

    • @GoldlimeDevhub
      @GoldlimeDevhub 2 месяца назад

      @@iboughtsomething Nooo,... at least not yet

  • @tomhikon
    @tomhikon 2 месяца назад

    Nice to be able to work this with strafing. Without ofc you can use it as a basic combat base too, just add lock on target and play with your inputs. I like how it's a straight forward component you can learn on too.

  • @janinesuen7232
    @janinesuen7232 3 месяца назад

    Kskfkykd

  • @Hassanandridha
    @Hassanandridha 3 месяца назад

    Use my profile pic as like a 4th wall joke where he talks to the person playing

  • @GameDevUE
    @GameDevUE 3 месяца назад

    Question, how do i edit the dash when we press magnum, I'd lile to change it to a run instead of rolling towards the AI

    • @GoldlimeDevhub
      @GoldlimeDevhub 3 месяца назад

      @@GameDevUE You can either change the animations in the Data Asset, or replace the dash logic with something else

  • @Uga41Dmb
    @Uga41Dmb 3 месяца назад

    This looks so cool. Love the frozen motion scenes, they work so well. If you end up with time you should add some suit customization or multiple Deadpool skins

    • @GoldlimeDevhub
      @GoldlimeDevhub 3 месяца назад

      @@Uga41Dmb yupp but i definitely need some money for that, 3D models of deadpool are like 80 bucks a pop 🤣🤣 definitely possible if this thing ever takes off tho

    • @Uga41Dmb
      @Uga41Dmb 3 месяца назад

      @@GoldlimeDevhub lol, true. Good luck with the project

    • @GoldlimeDevhub
      @GoldlimeDevhub 3 месяца назад

      @@Uga41Dmb Thanks!!

  • @angaddahda4782
    @angaddahda4782 3 месяца назад

    Awesome! really looking forward to playing it

  • @epicgamerkid7027
    @epicgamerkid7027 3 месяца назад

    Also bro what have u done so far with the game

    • @GoldlimeDevhub
      @GoldlimeDevhub 3 месяца назад

      @@epicgamerkid7027 aside from this vid update? nothing really, I'm more focused on the story, so it might take me some time to write the script.

    • @epicgamerkid7027
      @epicgamerkid7027 3 месяца назад

      @@GoldlimeDevhub alright good luck bud if u need help I can help you as deadpool is a character I like

  • @epicgamerkid7027
    @epicgamerkid7027 3 месяца назад

    Make a wolverine cameo

  • @epicgamerkid7027
    @epicgamerkid7027 3 месяца назад

    U should add costumes or suits in the game

  • @riomusic4693
    @riomusic4693 3 месяца назад

    would you be able to make uncharted like melee combat with this? or is it more a button masher pack?

    • @GoldlimeDevhub
      @GoldlimeDevhub 3 месяца назад

      @@riomusic4693 really depends on how you setup the attack logic. You can definitely create something similar to the feel of last of us, BUT keep in mind that : 1. That requires some fluency in Blueprints 2. This whole thing was inspired by the Arkham Series. If you wanna create "The Punch"/"The Feel" of Uncharted melee, you're gonna be equipped with ISM, which is included in the pack. You can also pair up Beatdown animations, and Takedown animations. soo in short, it's possible, but it takes some work

    • @riomusic4693
      @riomusic4693 3 месяца назад

      @@GoldlimeDevhub any chance i could join a discord or something, and ask questions about this, as I go through it, attempting to recreate the feel with the GASP?

    • @GoldlimeDevhub
      @GoldlimeDevhub 12 дней назад

      @@riomusic4693 Yeah! the Discord is on my YT Bio, and since I just saw this comment, letme also give you an update. I'm working on MC's update to make it feel more like Uncharted for the Melee Attacks :) haven't announced it officially, but I talked about it on Discord about switching the system to utilize Motion Warping.

  • @riomusic4693
    @riomusic4693 3 месяца назад

    are you ever planning to do a cover system component? i would honestly pay big money for an cover system that works with the GASP 😭

    • @GoldlimeDevhub
      @GoldlimeDevhub 3 месяца назад

      well, maybe some time in the future? 😃

    • @riomusic4693
      @riomusic4693 3 месяца назад

      @@GoldlimeDevhubyes!

  • @lordgionuovo
    @lordgionuovo 3 месяца назад

    vraiment cool ton idée de shop bravo !!!

  • @PatrickVitelaYourAverageGamer
    @PatrickVitelaYourAverageGamer 3 месяца назад

    nice!

  • @LinuxPhantom
    @LinuxPhantom 3 месяца назад

    I have a recent updated ALS, Community Version. I dont have any Dynamic thats searchable in the ALS_AnimBP

    • @GoldlimeDevhub
      @GoldlimeDevhub 3 месяца назад

      @@LinuxPhantom I... do not have that.. Idek what that is... community version? sounds awesome! In this video, I'm using the marketplace version. tbh, I kinda doubt that it's gone...it might be renamed or replaced with a better logic, but idk

    • @skullking1892
      @skullking1892 3 месяца назад

      Im having the same fucking issue. Im using the comminuty version too

    • @LinuxPhantom
      @LinuxPhantom 3 месяца назад

      It must not like links, very time I try to put it it blocks it. Shadow fall studio ALS GitHub. It’s replicated / multiplayer. The one on the marketplace isn’t replicated.

  • @Kakeo-OS
    @Kakeo-OS 3 месяца назад

    Why not both… 1st time movie then when they can continue there the jump back in to the last save… like he drops in the save

  • @G.H.O.S.T-businesses
    @G.H.O.S.T-businesses 3 месяца назад

    Their both so cool bro

    • @GoldlimeDevhub
      @GoldlimeDevhub 3 месяца назад

      Wanna see the frozen one? it's on my discord!

  • @GameDevUE
    @GameDevUE 3 месяца назад

    How would you do the frozen menu that transitions to another 'shot'

    • @GoldlimeDevhub
      @GoldlimeDevhub 3 месяца назад

      @@GameDevUE Oooh you'll see, baby!

    • @GameDevUE
      @GameDevUE 3 месяца назад

      @@GoldlimeDevhub please do a tutorial, don't see anything like that available m

    • @GoldlimeDevhub
      @GoldlimeDevhub 3 месяца назад

      @@GameDevUE you can easily make it with Instant Sequence Manager though, I'm using it to make Deadpool's menu

    • @GameDevUE
      @GameDevUE 3 месяца назад

      @@GoldlimeDevhub i see, I'll have to fiddle. I've made 3D menus but they arent optimized the best

  • @theflamingphoenix5363
    @theflamingphoenix5363 3 месяца назад

    Frozen

  • @Platypus_YouHateMe
    @Platypus_YouHateMe 3 месяца назад

    Use frozen moments for loading screens or something, then use him jumping off a bridge or something for the main menue

  • @Soda_EditsFr
    @Soda_EditsFr 3 месяца назад

    Balcony!

  • @ArneKristianNBakklund
    @ArneKristianNBakklund 3 месяца назад

    Ill be that guy i guess. How about not copying, but instead be creative and come up with something else thats cool.

  • @YashovardhanSinghMalik
    @YashovardhanSinghMalik 3 месяца назад

    Jump!!!!

  • @S.y.l.2
    @S.y.l.2 3 месяца назад

    Okay the jumping one sounds cool and make them background music bye bye bye

  • @Krabbssss
    @Krabbssss 3 месяца назад

    Him sitting on the edge reminds me of the spiderman game so do him sitting on the edge and jumps off when player hits play

  • @newtendo562
    @newtendo562 3 месяца назад

    Why not a co.vination where he starts uptop, and then goes through frozen scenes of the first carfight

  • @cheesy926
    @cheesy926 3 месяца назад

    I love the balcony, reminds me of spider man, but I also agree with the guy that said have the frozen moments be on the loading screens. ❤❤❤

  • @Death_Tater
    @Death_Tater 3 месяца назад

    Frozen for outro and edge of building for inteo

  • @REC_crazy
    @REC_crazy 3 месяца назад

    Him sitting on the balcony would be sick for the start, and maybe use the frozen ones for an outro

    • @aidtens
      @aidtens 3 месяца назад

      i was thinking just this (like the game credits with stills from previous game missions)

  • @FlameCloud0925
    @FlameCloud0925 3 месяца назад

    Both random menu chance to have either on boot up

    • @GoldlimeDevhub
      @GoldlimeDevhub 3 месяца назад

      @@FlameCloud0925 That's a clever idea!

  • @Eshuk15
    @Eshuk15 3 месяца назад

    First one but then have the loading screen be depending on how far they are into the game the little moments from like cutscenes you probably did

  • @HumMoff
    @HumMoff 3 месяца назад

    I think frozen moments will be more visually appealing because they provide variety!

  • @trumpetlad123
    @trumpetlad123 3 месяца назад

    motion

  • @HansolControl
    @HansolControl 3 месяца назад

    Countdown to being sued for copyright infringement…

  • @budhadityachakraborty9190
    @budhadityachakraborty9190 3 месяца назад

    If it's a game based on the movie only... Then frozen moments...... But the jump off is too good

  • @raiden478
    @raiden478 3 месяца назад

    First one

  • @lnsao
    @lnsao 3 месяца назад

    Both

  • @Chair_sit123
    @Chair_sit123 3 месяца назад

    Frozen moments would look rlly cool

  • @AydinRobertson
    @AydinRobertson 3 месяца назад

    First

  • @Antonio-w8w2w
    @Antonio-w8w2w 3 месяца назад

    The first one

  • @paperbear03
    @paperbear03 3 месяца назад

    I’d prefer the first one, but its up to you, bith ideas are really good🔥🔥

  • @Ghalta_The_Unknowable
    @Ghalta_The_Unknowable 3 месяца назад

    First one

  • @Bronzybryan
    @Bronzybryan 3 месяца назад

    First one