Pausing is SO EASY in Godot!

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  • Опубликовано: 10 июл 2024
  • Pausing a game might seem like a trivial thing to do in Godot. However, there are a few things that have to be taken into consideration when implementing this feature.
    This video aims to teach how pausing works, what process modes are and how to pause animated shaders in Godot 4.2. It also covers how shaders are separately paused through different means, other than process modes.
    Links for the discussed topics:
    Process Modes - docs.godotengine.org/en/stabl...
    Shaders - docs.godotengine.org/en/stabl...
    --------------------
    Github repository for this project:
    github.com/cashew-olddew/godo...
    Support me on Ko-Fi: ko-fi.com/cashewolddew
    --------------------
    Chapters:
    0:00 Project Setup
    0:37 Process Modes
    2:38 Implementing Pause Functionality
    7:01 Comparisons Between Process Modes
    8:24 How to Pause Shaders
    #gamedev #godot #pause

Комментарии • 5

  • @justalurker297
    @justalurker297 Месяц назад +1

    This was a great tutorial, it doesnt only show you how to get it work it also teaches you how it works. Hope your channel grows alongside godot engine

    • @cashewolddew
      @cashewolddew  Месяц назад

      Those are really kind and encouraging words. Thanks a lot! 🥜

  • @silbernesgold1333
    @silbernesgold1333 Месяц назад +2

    Going to use this for more efficient Twisted Fate gameplay 👍

    • @cashewolddew
      @cashewolddew  Месяц назад +1

      > silbernesgold1333 pauses a multiplayer league of legends game
      > wins the match
      > refuses to elaborate
      > 🥜

  • @tudorflorea2164
    @tudorflorea2164 Месяц назад +1

    First