Animating in OpenToonz 15: Not "OR" but "AND"

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  • Опубликовано: 11 ноя 2024

Комментарии • 10

  • @julio2768
    @julio2768 Месяц назад +2

    👏👏👏👏👏

  • @natrajkamboj
    @natrajkamboj Месяц назад +2

    Very nice, thanks for teaching me a new way to animate.

  • @thomasfurlano9106
    @thomasfurlano9106 Месяц назад +1

    'hey Tony, yeah, you Tony, you are doing a lot of good stuff there. it's really funny humorous background in your sketches and also of your eagle and your wood chopper guy.
    if you want him to be more eagle then the beak can be shorter and more aquiline (eagle like duh), yeah, whatever you want to design it is up to you of course. it was awesome what you did. I do not know how to do the bone and mix work process. perhaps you have a video on coaching on how to make a character in the other than 2 d animation. I could learn from it if you do.

  • @DarrenTAnims
    @DarrenTAnims Месяц назад +2

    Great demonstration of mixing animation styles: Frame by frame, plastic tool, animation tool, all in one. Perfect.
    Would you say this saved you much time, compared to doing it all frame by frame?

    • @TonyGaddisToons
      @TonyGaddisToons  Месяц назад +1

      Thanks! Well, I think if the rig is setup correctly and you're ok with the "puppet look" then yes. For the Grub Guardian game I worked on I did something similar. I did a super rough frame-by-frame in blue pencil. Then, created a cutout character for the cleanup. It was a pretty efficient work flow.

    • @DarrenTAnims
      @DarrenTAnims Месяц назад +2

      Right.
      I much prefer the hand-drawn look, but am very aware of the time it takes, so I'm considering trying a few techniques together, just as you have here, to try to be as efficient as possible.

  • @FelixTheAnimator
    @FelixTheAnimator Месяц назад +2

    👍🎨

  • @marikamartins9075
    @marikamartins9075 Месяц назад +1

    Wow you get best ideas 😮👍👍👍😍