Get 20% OFF + Free International Shipping + 2 Free Gifts with code "NERDSLAYER20" at mnscpd.com/nerdSlayerStudios. This is probably my most comprehensive DOAG episode yet, clearly showing that in length with the script being 11,000 words and the video almost clocking in at 58 minutes! I love doing long videos, so if you guys do too please make sure to support this video! Thanks for supporting this video Manscaped. Edit: whoops I said a dumb thing and mistakenly said valve did Rust not Facepunch. big whoops boys, my bad for trusting my poor memory. worst of all I have hundreds of hours in rust and I couldn't remember the developers. en.wikipedia.org/wiki/Rust_(video_game)
Okay, I skipped to the end to see the WC3 is next. As for other Games by Daybreak wat about the Planetside Series? I guess PS2 is still active but there was an Arena mode that sort of didn't take off.
I just want to point out EG7's CEO, Robin Flodin, actually did address the H1 community in April promising to look into it and eventually establish a dev team for H1, however in August, he stepped down, and Ji Ham took over as acting CEO. And who's Ji Ham? Daybreak's CEO for the last 6 years...
@@bobsnob3073 BF5 is really not that bad. Both in terms of gameplay and monetization. Half the cosmetics are bought with points earned just from leveling anyway. Not the most egregious form of micro transactions ive ever seen. Dont be dramatic.
"Dont like it? Dont buy it." Honestly more gamers should live by that motto, I do. Its probably the last thing someone trying to sell us something should say but they are right
with the inntroduction of mtx, your purchase (and everyone else's) is almost negligible theres gonna be 1% of rich players who spend 10000x more money on the game than your one purchase the motto is not enough to make a change
@@teratoma. I experienced this in real-time one day on a defunct Chinese MMORPG called Zero (Wallet) Online around a dozen years ago. Don't know if it was some kind of guild war event or not but one day the Guild Leaders of two guilds(one was mine) were going head to head with their wallets in the most literal sense going back and forth killing each other as they spent hundreds and hundreds of money to get ahead of the other. It was an open secret that both of them were children of super-loaded parents.
But if you haven't played it, how do you know if you liked it or not? Ofc we have all the review we can look up. But at the end of the day, it was their thought not yours.
This is the first year since 2006 that I'm not buying the new Call of Duty. There have been so many changes and I have no confidence in the developer so I think I'm done.
As others have said, I'm genuinely shocked Daybreak is still around. Their whole portfolio is games that had the promise to be exceptional, ruined by some absolutely stupid business decisions. Its so bloody frustrating.
Well, nowadays they just get hot-potatoed between venture capital firms. I wouldn't be shocked if the biggest things really keeping them on life support right now are PS2 microtransactions.
Indeed. Im having fun with planetside2 but would never donate there because of how much they expect me to pay. If the price was at least 1/3 of it then yes. I would probably do it just to say 'thank you'. But not like this.
Was going to post planetside 2 death of a game when since its been on life support for how many years now? Unfortunately there isn't anything else really like it.
@@Xizax41325 It doesnt seem THAT dead to me. If anything, i find big fight too big with lots of tryhard nolifers with years of experiece just killing evyrone which isnt fan. I would put these people to separate server.
You can almost draw a parallel between H1Z1 and The Culling, two battle royale games that were early to the show in their own way, were on top of the world, and collapsed in part because of the developers not understanding what the community liked about the game, and trying to change it up too much and after the fact.
@@TuriGamer speaking as an observer: there's more than just one audience in a multiplayer game, and it's incredibly hard to not piss off at least one audience with each fix.
@@Frostgiantbutsmall Yeah, like, reddit users love to believe that the whole of the playerbase or fanbase for a thing uses the subreddit for that particular thing, where in reality there's too many places to count where fans congregate and it's still never going to account for the people who enjoy the content without engaging with the fanbase for it outside of said content.
@@sleepythemis steam reviews and discussions: I guess I’ll just leave The idea here is not where people reside but rather that by catering to one type of person i.e. competitive players you piss off casual players and vice/versa
@@Frostgiantbutsmall but Daybreak continuously made the game worse in an attempt to lower the skill gap for casual players. That’s what truly killed it.
@@zombieranger3410 I get that, I'm trying to add that even if you do find a place that has a decent amount of each "group" There's a good chance the devs aren't going to be able to account for the actual majority of players.
I don't care about the battleroyale aspect of this game dying, but the survival being abandoned so fast was sad to see. They promised so much, but couldn't deliver on anything.
But they did deliver, They just spoilt it. At one point the game was near perfect other than a few minor bugs, A survival game will never bring in half a million players, its a very niche market, therefore it was allways going to get dropped, for a game like just survive to keep going youd need atleast one major developer to love the game themself. There was the problem, they had no love for the format.
I played the game at launch. Hackers and bugs destroyed the survival part. Hackers were worse than I had experienced on Dayz and I was an Admin for my clans dayz server.
@@ryanberman5314 You do realise that there was a hacker in every clan right? it was a hacker game, but a fun one at that. It actualy made part of the fun.
@@ryanberman5314 I love DayZ, but it's so hard to play. I always die before I can get inland or it takes me hours to get close. It's definitely a great game, but it's so glitchy and buggy.
Shout out to that one H1Z1 fan who signed to spend his day working for a staffing agency and got dispatched to spend the whole day watching an H1Z1 pro league event. You know that happened.
Wait until you hear about “real” sports: People buy 100 dollar skins called “jerseys” just to sit and and watch other people play! If you wanna play yourself you have to set up private local servers, no online matchmaking :/
@@calimanduff this, that's why I'm not too amazed when I see ppl buying 20-30 dollar gun skins, *cough cough valorant*. If ppl like something they will pay out the ass for it. And then you have just impulse buyers.
"it existed in an older Japanese move dubbed literally Battle Royale" It feels like a mention that the Battle Royale franchise is what gave the genre its name. Someone who didn't know might think Battle Royale predated the franchise and they just named the film after it.
I've actually seen a piece on this, and while that movie was the first to explore the genre, indeed, define what it is, it's also something pretty much every single Battle Royale that followed gets wrong, from games to anime to movies. The whole thing is these people DON'T want to fight, being the last survivor doesn't mean you win, you just played into the hands of a corrupt entity, in most cases the government. So while it makes for an interesting game style and loop, most games not even giving you any other option but to kill or die and then rewarding the last player standing flies against the whole message the Japanese movie was going for to begin with.
I remember rather confused back in the days when H1Z1 first released. The game was at the time basically known for dayz copy then it has the battleground thing but it was then it was a seperate thing and sold seperately. I think most people when heard the name H1Z1 think more on the zombie thing than battleground. If they only focus on either of those, H1Z1 might be more successful.
I am actually convinced after doing this video they wanted to straight copy Day Z of course, but maybe PlayerUnknown had such a strong focus on a BR they figured fuck it lets do that too LOL. As soon as he leaves the project (contract expires) they split the project. It's all very bizarre.
I really enjoyed this, I was one of the hosts for the pro league, Bryan. I watched this happen in real time, and everything you said was pretty spot on. The devs tried very hard to keep the game in a good spot, but were pressured by the CEO to make the changes that killed the game.
@@mrblackjacker32.03 agreed. And the game meant a lot to me, it was the first game I REALLY got into and the first game I watched RUclips for. Gromeks RC videos are very nostalgic
The split of the game into two was the beginning of the end. My crew and I loved Just Survive and being able to cross over instantly from one game to the other was amazing. The amount of times we had to bail from a Royale match to stop our base from being raided. No other game has achieved this rush.
Why pop it,eat it raw like a human should,as the filthy animals we are that we are only the way we are only how we are because of using the hard work of others,using inventions of those whom seeked to better use and divide us from what we are -Abraham lincon 0149
Why'd it fail? Because the developers promised no pay to win, then immediately introduced loot boxes you can buy for dollars which airdrop crates of the best weapons and armour for the buyer. Everybody else on the server would find mostly melee weapons and weak pistols with very limited ammo, so whoever bought an airdrop dominated the server. The game was never, ever fixed. Even years after its release your dps would drop to 3 if there were more than a handful of zombies within 100 meters of you. You'd spend hours exploring the map and literally all you'd find is some berries and a bottle of dirty water. I once explored an entire city over a night and found absolutely nothing, and this was on an empty server. Then they split the game into two which split the already dwindling playerbase into two unequal halves. 90% were on the PvP half, barely anybody left on the PvE/PvP half.
@@samuelgrizzle5141 Maybe you played at a different time than I did. I played shortly after it released for a few weeks, then I gave it another try about a year after it released. Both times the game was basically a walking and berry picking simulator. As I said in my original post, I literally explored an entire city over the course of a night and found absolutely nothing. Every single building was empty. Not even a bottle of dirty water.
@@Aethelhald the game didnt really pick up until after it got split to Kotk and just survive, the game simply died because of egotistical devs and other games being more player friendly
TIL H1Z1 had an esports scene. I guess Blizzard isn't alone in concocting esports scenes to promote their video game that end up backfiring horrendously. Speaking of Blizzard, hearing that "iconic" line at the end is literally chilling. Can't wait to see the roast of Warcraft 3 Reforged.
E-sports as a whole is a manufactured, corporatized, inauthentic scene. It’s cringe, embarrassing, and stale precisely because it is meant for profit above all.
As the co-founder of Monolith, JH was the director of Blood (1997), one of the best and most fondly remembered 90's FPSs'. It was sad to learn that he was involved in such poor business later on.
"Nearly forgotten" pretty much completely forgotten at this point, almost everybody talking about the BR genre for past 2 or so years states PUBG as the first big BR, even tho when it was released, it was riding the existing BR wave with BR modes already present in many other survival games like Rust, Unturned or even Minecraft
Looking forward to the day I see Ragnarok Online in this series. It was THE game that defined my childhood and I still return to every now and then. Unfortunately it isn't the same as it used to be which I think would be a great fit for a Death of a Game vid.
whoops I said a dumb thing and mistakenly said valve did Rust not Facepunch. big whoops boys, my bad for trusting my poor memory. worst of all I have hundreds of hours in rust and I couldn't remember the developers. en.wikipedia.org/wiki/Rust_(video_game)
you also said a dumb thing and mistakenly said PUBG created the battle royal genre which is completely untrue its what popularized it but did not create it.
SOE/DBG had a weird obsession with eSports. When Planetside 2 popped out, there was a strong push to try to get it into an eSports format from the Development team that the player base wasn't really looking to partake in it. The player base liked the idea of some sort of competitive arena where Outfits (clans) could compete with each other for epeen status, but there was never huge push for an eSports scene. How would you even have an eSports scene when your average scaling in Planetside were 48 man groups roaming around trying to fight other 48 man groups for territory/map control? How do you highlight 48 people that did a tremendous amount of work to win in whatever an eSports team like that would've looked like? Half-baked ideas like this always seemed to be SOE/DBGs bread and butter. Obviously, they had a much better potential success with H1Z1 with an eSports scene, but the obsession with going all in on it still strikes me as odd.
They should have pushed large scale clan matches more. There was a good run of tournaments called server smash and those where pretty epic. But most of these events came at the time the game was already dying same with the smaller scale lane smash, also community organized. Of course it would never be an e-sport but it would be something for the core player base.
@@qlum I suspect that SoE/DBG took the failing of their MLG/eSports attempt at Planetside as a sign they didn't need to commit resources to that kind of stuff and left it on the backburner until in the last two years. But by that point, there's only a handful of Outfits that can actually compete while the rest have to pull ringers from various groups to try to compensate for the lack of players or skilled players. If they had started with what we have now back in 2013/2014 from better organized platoon and squad mechanics along with a dedicated fight arena for outfits, the community at as a whole would've lasted a lot longer vs how it is now. Such a shame.
Not to mention Planetside 2 was/is filled with assholes. Part of team based e"Sports" is actually being a team. I quit the game because one match some guy decided I wasn't allowed to place turrets in good choke points anymore, whenever I tried to make a pillbox and rack the kills, asshat jumps into my hail of gunfire aimed at the enemy and gets me the team kill penalty, which means you do 0 damage to EVERYONE for like 30 minutes or some ridiculous dumb shit like that, but you can still be mowed down by the enemy. Genuinely one of my worst multiplayer experiences to date, which is a fucking shame cause Planetside 2 is a fun game.
Which is one of the main reasons it died. I was one of the poor souls who gave it a shot and tried to enjoy the game... we literally dreaded every update because they kept changing/removing gameplay aspects we were fine with until any reason to play the game completely died... Although in hindsight I'd say there was never really a good reason to play it so I don't know what I was expecting lmao
I remember hearing about this game and getting excited for it a while back. That was before BRs blew up and they were showcasing the survival aspects. Honestly, the idea of playing the game died to me once I saw they were making it a BR too. Partially since I was confused on what they were trying to do, partially because I have little interest in the mode. If they'd have focused on one or another I think it could still be surviving today, and could've had potential as a zombie survival MMO... But sadly no.
I remember only seeing game-play of it when it was just released on Early access. It made me lose all interest in it and i never really looked it up again.
They seem to have paid or given the keys to Frankie, Jack and other british youtubers. They ran a bunch of videos showing it as a successor to DayZ. Seemed interesting, but it quickly boiled down into a different beast entirely.
There are so many lessons to learn from this video. Knowing they set up a ridiculous arena in Las Vegas and then flying out no name media or streamers to cover it, while laying off huge chunks of their studio is bonkers. Daybreak was shady and misguided asf, Jace Hall still swindling investors is icing on the cake. I have seen this too many times in the games industry.
I just want to point out that just survive did have an abandoned base mechanic and from very early on. Bases would degrade over time and needed regular repairs via hammer. About 2 weeks of no hammer would destroy the building pieces
I feel like the Early Access label is something that is used to deflect criticism of the game more than anything. Once you start charging for a game, it sets expectations and those expectations can come back to bite you later on. Whether it is introducing loot boxes after the fact or implementing battle passes, it does set expectations and the fact that you've been charging people up front for the game only makes it that much worse.
When the plague hit, all kinds of shit went down. Even guys with their trucks, thought they could go through anything. turns out that's not entirely true.
Smegley and Hall strike again. I'm constantly amazed that some folks can seem to just ricochet from bankrupcy to bankrupcy, trails of dead companies and lay-offs in their wake, and yet inexplicably find themselves CEO'ing time and time again. Ah well. Smegley for US President I guess.
I remember when H1Z1 came out, everyone of my friends was so into it. At the time I wasn't working so couldn't afford it. 3 months later when I had finally gotten a job and was able to actually buy the game. A few hours before I was going to grab it, I was asking my friends about it and none of them were playing it anymore. The game looked pretty fun but the hard turn into Battle Royale mode over survival lost me before it even started. The next case is going to be both amazing and completely heart shattering. Even if I still play some custom WC3 maps such of the game is beyond broken.
Convinced my best friend to play H1Z1 with me on PS4. No other game got our hearts racing like being in the final fights of H1Z1. Best gaming we ever did. He just passed away.
Haha i remember when the pro league was playing at vegas they were also grabbing people nearby to make it look busy. Me and my friends just had to stay for a couple of hours to get a free dinner. The arena was fine but for spectating in the crowd it was hard to follow since they had to switch between players alot
Fun fact: John Smedley is now working for Amazons game studio, being one of the lead figures behind New World. In America you get rewarded for ruining franchises I guess.
Forget the latency, gamebreaking bugs, and awful management, the focus on lol so quirky xD skins and hats in what's supposed to be a gritty survival game is what killed it for me back then.
Sorry but complaining about quirky skins over actual issues makes it hard for me to believe you. If that's what truly killed it for you then you probably shouldn't be playing any game
I remember getting a golden skull that only populates once in a match. My palms were sweating but I pulled through a clutch match that is memorable like no other..
Great vid! 🔥 Got h1z1 kotk back in preseason 2 for 20€ and even bought a new PC as the game ran at 20FPS on some 2014 Asus notebook. I was new to this genre as I only played Minecraft and League of Legends (2010-2016). So I sarted playing and got easily to diamond with high kill rounds. It peaked in summer 2017 and was definitely the best battle royale EVER. Just pure skillgap gameplay. No controller kids with autoaim. No luck. No training mode. Just progess by playing. Loot system was also great. You just needed an AR15, a helmet, backpack, bandages and key from a car that could be dragged in your inventory so you could start every other car. They released a lot of crates with tons of skins. I remember there was a certain helmet skin that would reduce headshot damage and the marketplace price instantly grew. With the hype, even more chinese people and cheaters started playing on others server (EU/NA). Then PUBG was released and no one cared about h1z1 anymore. In my last h1z1 game (end 2017), some guy with asian letters was flying across the map while killing everyone. Alt F4 uninstalled. Daybreak didn't care about the community. They even made the game free to play at a certain point while leaving the paid players behind. Garbage devs but H1z1 kotk was fun during it's peak and I still enjoy the memories
I heard of this game a while back and didn’t think to look it up more, I am surprised at how this game influenced many games that stay alive to this day
As much as I loved the game, the main "representation" of developer team struck me as incompetent and greedy. It's a big shame really, because with having such great product in hands, they could have easily outlived PUBG, but they kept changing and catering to new players up to the point, when they reverted the changes most of their dedicated playerbase already moved on. Edit - I just wanted to add how significant this game was for my young days. One of the first online social experiences I've had, even reunited with some people back from the groups while we played on original map :^) a lot of good memories, but it was time for H1 to go. This episode really hit me as the game was big part of my late teenage days, and growing up as a whole. I will miss it.
It always makes me sad that whenever people talk about battleroyale they always forget the ARMA 3 mod too. I loved those servers, played so much of them.
I miss H1Z1 as a survival game. I was so excited to see where it was going to go, as Rust had already started turning from mixed PvP/PvE to basically PvP, so having another survival game that was similar was absolutely perfect. Now it's in the pile of games I will never download again, because I paid money for it, they made it free, and gave us early financiers nothing. Even CSGO had the grace to give an "iykyk" in-game item when it went F2P.
I've been looking forward to this one, I remember when this game was not even an "battle-royale" and some DayZ clone. Good times camping out the police station and hearing 12 year olds minge on the mic after getting blasted by an shotty.
You absolute madman, I stumbled upon your series several weeks ago and I was just thinking yesterday "Huh, wonder whatever became of H1Z1." Welp... looks like the cursory Wikipedia sweep can wait!
" Create the worlds, very first, official, Battle Royal " H1Z1 was a Zombie Survival Game. that November, they released a new mode, called Green Dawn. SOE was bought out by Columbus Nova and was changed to DayBreak Games and decided to split the names to H1Z1 Just Survive and H1Z1 King of the Kill. With the name Green Dawn was never the first official BR game. There own sources said it was a game in a genre that was already established. While I think it is the BR that started the whole trend, Battle Royals were around long before it. If the idea of last player standing matches were what defines BR, then Twister Metal and Bomber man have it beat. If you want players and not vehicles with large amount of players defining it, Arma/DayZ BR and Minecraft Hunger/Survival Games are where its at.
I miss this game, I have so many memories of it with 2 of my friends that I'm no longer in contact with. One thing I remember is that the game was just plagued with bugs, bugs that would get fixed and then show back up again and again. I'd tell my friends that Daybreak takes one step forward and then two steps back. I'm not in game development, I just always assumed that the engine the game was built on was shit. I would kill for the survival H1Z1 in UE5.
Something that wasn't mentioned in the video is how the name was a very clear reference to the 2009 swine flue epidemic sometimes called H1N1. It felt out of date on launch.
Oh wow, this hit hard. Not because I played the game or even play online games, but because I was a huge Jace Hall fan back in the day - he brought us Blood, after all. So sad to see he is now one of the guys chasing the metaverse BS. I wonder if he is selling tiles on a grid as pseudo-NFTs yet like everyone else in that cesspit corner of internet scams...
Hey I really appreciate this video series. Like, I really really do, it is so detailed with stories behind developers, studios, lives, communities and your experience of many of them. The build up through the timelines up to the detective conan music and another death of a game, it just fits so good together. The editing style and choice of display is a really good blend between gameplay, interview clips, news posts and more which creates something that is always worth scanning for details or just soaking in the atmosphere the gameplay footage and trailers create. I love video games and what I love more is stories about video games. I have watched every single episode and I look forward to every new interesting look back on classic and games i have never played. Thank you for all the content, it has been a blessing! Cheers!
Being mainly a console gamer, I'd hear my PC gaming friends endlessly rave about this game. Then one day I tried to play it with them and it was like the worst onboarding experience I've ever had with a game. Nothing worked, the game was laggy as fuck, and I couldn't even get anywhere without being killed by either other players or zombies.
As a player of H1Z1 to this day, I really appreciate this video. It really hits the head on the nail with most of the things. Luckily, the March 2019 update left the game in a rather good state, which allowed the competitive community to live on and also for the game's player count to occasionally have growths. These growths have, so far, happened once a year (typically lasting a couple of months), and they really manage to bring some of that old vibe back. At the same time as it is lucky that we have a good version of the game currently, it is also really sad. The game's reputation has suffered so heavily under all the various scandals and fuck-ups that the game itself was never allowed to make a comeback, even though the game in my eyes (and most other active players') is better today than it was in its golden age (pre-season 3). Another popular theory behind the death of the game: H1Z1 is a raw shooter with no special powers or other weird stuff. This makes for a game where a player's skill is highly dependent on mechanical skills (aim, movement etc.). Over the time these have/had been highly specialized by the good players, which meant that when F2P was introduced or when the March 2019 update was introduced, the new players and the returning players were being destroyed by experienced players, who never or only shortly left the game to play other games. With 150 players lobbies and a player count of only around 11-12k (2019), there were simply to many good players in every lobby. A game mode was introduced to try to account for this. This gamemode required the player to achieve a certain rank before being unlocked, and the incentive for playing the gamemode was the ability to qualify for the seasonal "showdown", where the top 75 players in each region compete for special prizes. As a result of this, the already low player count was further split up. All this completely failed and led to many players quitting the game.
@28:40 Valve did EXACTLY that when they introduced the R8. They made the spray pattern of every gun totally random. And there WAS outcry and many pros DID threaten to quit the game.
Battle Royale's are even older than that in gaming as they've been around at least since the days of HL1 modding which itself was just an extension of Quake 2 and 1 modding. Most concept multiplayer shooters we play to day all started their life somewhere as a community driven experience, because there are just some natural ideas that us humans will come up with when we're put in a room together and want to have fun.
It's going to be a long day away, and the tipping point might surprise us. Sadly, I don't think that point will be the abuse allegations levied at Blizzard. I'm going to toss out a prediction: 2028. WoW has an aging player base and kids have been conditioned to F2P experiences for years. I think that will be when too many old timers have to drop out due to IRL concerns, without enough young people to replace them.
@@sarysa Given how many of WoW’s most popular content creators/streamers/influencers have announced that they are calling it quits on the game for good, on top of the mass exodus of players since Shadowlands and, by extension, all of the lawsuits, investigations, and accusations, I doubt they’ll last to 2028. I’m thinking that it’ll die out in either 2023 or 2024.
@@WhiplashSL Hmm, I know that Madseason quit. Nobbel's still around, and I think AG pulled left pre-SL and then returned? Tracking "influencers" is tricky, because many of their fans are loyal to the game they play and will just move on to whoever takes their place. I left after 1 season of SL due to not liking the "suffer greatly if you make off-meta choices" design. SL also bled players due to BC Classic. But it's BC Classic that's why I'm so bearish when it comes to my prediction. Classic keeps players in the loop for current which means they'll be aware if things change to their liking and go back. It's also an ouroboros that ends up hurting the marginally CE capable guilds (like mine was) but I think it'll serve as life support for years to come.
The most and really only fun I had with H1Z1 was when it was first released and people found a bug that let you slide around the map while sitting. We'd have a huge convoy of players just sliding down the road picking up more people along the way after showing them how to do it. Still hilarious to me how the game, like so many others, claimed to be a "DayZ killer"
Rust is not developed by valve, is a creation of the author of the mod for half life and later independent game "Garis Mod". The author of this mod later created his studio, Facepunch Studios and developed the game Rust. (Edited to correct gramatical errors -Spanish speaker here, sorry-)
This was one of my favorite games at the time, From China #1 being spammed in the lobby to the friends I made playing, Sad this game fell off hard as fuck. But damn it was so fun back in the day.
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This is probably my most comprehensive DOAG episode yet, clearly showing that in length with the script being 11,000 words and the video almost clocking in at 58 minutes! I love doing long videos, so if you guys do too please make sure to support this video! Thanks for supporting this video Manscaped.
Edit: whoops I said a dumb thing and mistakenly said valve did Rust not Facepunch. big whoops boys, my bad for trusting my poor memory. worst of all I have hundreds of hours in rust and I couldn't remember the developers. en.wikipedia.org/wiki/Rust_(video_game)
Okay, I skipped to the end to see the WC3 is next.
As for other Games by Daybreak wat about the Planetside Series? I guess PS2 is still active but there was an Arena mode that sort of didn't take off.
I just want to point out EG7's CEO, Robin Flodin, actually did address the H1 community in April promising to look into it and eventually establish a dev team for H1, however in August, he stepped down, and Ji Ham took over as acting CEO.
And who's Ji Ham?
Daybreak's CEO for the last 6 years...
it's the fuckin guys who made gmod bro how could you forget
Hey is that catchy song you always use from an anime or something?
Intro song?
"Don't like it? Don't buy it."
Famous last words of every CEO, ever
Good I won't lol
“congratulations you played yourself”
Battlefield 5 and modern comics had to learn this the hard way.
@@bobsnob3073 BF5 is really not that bad. Both in terms of gameplay and monetization. Half the cosmetics are bought with points earned just from leveling anyway. Not the most egregious form of micro transactions ive ever seen. Dont be dramatic.
@@SecretMarsupial Battlefield will never have a games as good as Bad Company 2, so I can't say I care very much.
"Dont like it? Dont buy it." Honestly more gamers should live by that motto, I do. Its probably the last thing someone trying to sell us something should say but they are right
with the inntroduction of mtx, your purchase (and everyone else's) is almost negligible
theres gonna be 1% of rich players who spend 10000x more money on the game than your one purchase
the motto is not enough to make a change
@@teratoma. I experienced this in real-time one day on a defunct Chinese MMORPG called Zero (Wallet) Online around a dozen years ago. Don't know if it was some kind of guild war event or not but one day the Guild Leaders of two guilds(one was mine) were going head to head with their wallets in the most literal sense going back and forth killing each other as they spent hundreds and hundreds of money to get ahead of the other. It was an open secret that both of them were children of super-loaded parents.
@@goldman77700 have you ever heard of eve online titanomachy? two rich guilds had a fight that destroyer more than 300.000 real dollars of spaceships.
But if you haven't played it, how do you know if you liked it or not? Ofc we have all the review we can look up. But at the end of the day, it was their thought not yours.
This is the first year since 2006 that I'm not buying the new Call of Duty. There have been so many changes and I have no confidence in the developer so I think I'm done.
As others have said, I'm genuinely shocked Daybreak is still around. Their whole portfolio is games that had the promise to be exceptional, ruined by some absolutely stupid business decisions. Its so bloody frustrating.
Well, nowadays they just get hot-potatoed between venture capital firms. I wouldn't be shocked if the biggest things really keeping them on life support right now are PS2 microtransactions.
Indeed. Im having fun with planetside2 but would never donate there because of how much they expect me to pay. If the price was at least 1/3 of it then yes. I would probably do it just to say 'thank you'. But not like this.
@@nopens same , and DayBreak cash is expensive .
I wish Daybreak wasnt the company behind PS2.
Its an amazing game that was ruined by them.
Was going to post planetside 2 death of a game when since its been on life support for how many years now? Unfortunately there isn't anything else really like it.
@@Xizax41325 It doesnt seem THAT dead to me. If anything, i find big fight too big with lots of tryhard nolifers with years of experiece just killing evyrone which isnt fan. I would put these people to separate server.
The amount of times Doc rage quit and uninstalled H1Z1 than reinstalled is hillarious haha
More u love, more u hate.
Love and hate are different degrees of the same thing
Who's Doc?
@@TheRandomEevee Doctor (Dr.) Disrespect presumably
@@TheRandomEevee some dude who thinks screaming and acting like a manchild is comedy, and why his audience thinks the same is beyond me
You can almost draw a parallel between H1Z1 and The Culling, two battle royale games that were early to the show in their own way, were on top of the world, and collapsed in part because of the developers not understanding what the community liked about the game, and trying to change it up too much and after the fact.
@@TuriGamer speaking as an observer: there's more than just one audience in a multiplayer game, and it's incredibly hard to not piss off at least one audience with each fix.
@@Frostgiantbutsmall Yeah, like, reddit users love to believe that the whole of the playerbase or fanbase for a thing uses the subreddit for that particular thing, where in reality there's too many places to count where fans congregate and it's still never going to account for the people who enjoy the content without engaging with the fanbase for it outside of said content.
@@sleepythemis steam reviews and discussions: I guess I’ll just leave
The idea here is not where people reside but rather that by catering to one type of person i.e. competitive players you piss off casual players and vice/versa
@@Frostgiantbutsmall but Daybreak continuously made the game worse in an attempt to lower the skill gap for casual players. That’s what truly killed it.
@@zombieranger3410 I get that, I'm trying to add that even if you do find a place that has a decent amount of each "group" There's a good chance the devs aren't going to be able to account for the actual majority of players.
I don't care about the battleroyale aspect of this game dying, but the survival being abandoned so fast was sad to see. They promised so much, but couldn't deliver on anything.
But they did deliver, They just spoilt it. At one point the game was near perfect other than a few minor bugs, A survival game will never bring in half a million players, its a very niche market, therefore it was allways going to get dropped, for a game like just survive to keep going youd need atleast one major developer to love the game themself. There was the problem, they had no love for the format.
I played the game at launch. Hackers and bugs destroyed the survival part.
Hackers were worse than I had experienced on Dayz and I was an Admin for my clans dayz server.
@@ryanberman5314 You do realise that there was a hacker in every clan right? it was a hacker game, but a fun one at that. It actualy made part of the fun.
Original promise was actually like 10 000 olayers on one server. So an survival MMO.
@@ryanberman5314 I love DayZ, but it's so hard to play. I always die before I can get inland or it takes me hours to get close. It's definitely a great game, but it's so glitchy and buggy.
Shout out to that one H1Z1 fan who signed to spend his day working for a staffing agency and got dispatched to spend the whole day watching an H1Z1 pro league event. You know that happened.
The whole spectacle of eSports being an excuse to sell you skins is hilarious to me.
Wait until you hear about “real” sports: People buy 100 dollar skins called “jerseys” just to sit and and watch other people play! If you wanna play yourself you have to set up private local servers, no online matchmaking :/
esports was best during the console halo 2-3-reach eras for me
@@calimanduff I hate this lol
Woah deer hunter fan huh?
@@calimanduff this, that's why I'm not too amazed when I see ppl buying 20-30 dollar gun skins, *cough cough valorant*. If ppl like something they will pay out the ass for it. And then you have just impulse buyers.
"it existed in an older Japanese move dubbed literally Battle Royale"
It feels like a mention that the Battle Royale franchise is what gave the genre its name. Someone who didn't know might think Battle Royale predated the franchise and they just named the film after it.
Like saying "before Shadow of mordor it existed an older book dubbed literally Lord of the ring"
I've actually seen a piece on this, and while that movie was the first to explore the genre, indeed, define what it is, it's also something pretty much every single Battle Royale that followed gets wrong, from games to anime to movies. The whole thing is these people DON'T want to fight, being the last survivor doesn't mean you win, you just played into the hands of a corrupt entity, in most cases the government. So while it makes for an interesting game style and loop, most games not even giving you any other option but to kill or die and then rewarding the last player standing flies against the whole message the Japanese movie was going for to begin with.
I remember rather confused back in the days when H1Z1 first released. The game was at the time basically known for dayz copy then it has the battleground thing but it was then it was a seperate thing and sold seperately. I think most people when heard the name H1Z1 think more on the zombie thing than battleground. If they only focus on either of those, H1Z1 might be more successful.
I am actually convinced after doing this video they wanted to straight copy Day Z of course, but maybe PlayerUnknown had such a strong focus on a BR they figured fuck it lets do that too LOL. As soon as he leaves the project (contract expires) they split the project. It's all very bizarre.
@@nerdSlayerstudioss it's also kinda funny that H1Z1 live as a copy of Dayz and died as a copy of PUBG
Yea I remember back in the day my groups all figured "well we are already playing DayZ and we dont need to pay for it so let's just stick with that"
exactly, I don't even know it became a stand alone BR game until this video.
@@nerdSlayerstudioss H1Z1 BR came long before battlegrounds
I really enjoyed this, I was one of the hosts for the pro league, Bryan. I watched this happen in real time, and everything you said was pretty spot on. The devs tried very hard to keep the game in a good spot, but were pressured by the CEO to make the changes that killed the game.
Devs got an incredibly unfair amount of criticism throughout this game's life. Shoutout to my boys Bronstahd and Arclegger
Would love to see death of a game: robocraft. Played that game for 5 years and it was one of the saddest and most unnecessary deaths ever
GameJam did dirty on a game that could've done a lot if they didn't chased trends and balanced better the game. It saddens me to admit it.
@@mrblackjacker32.03 agreed. And the game meant a lot to me, it was the first game I REALLY got into and the first game I watched RUclips for. Gromeks RC videos are very nostalgic
I loved playing it but then they introduced the load out system and f*cked up my load out
Robocraft was probably the best game I played back then before the big update that screwed everything and made it unbalanced beyond repair.
@@sportakus3 Are we talking about the one that put lootcrates, the one that took away the tech tree or the one that added the TX-1 Items?
The split of the game into two was the beginning of the end. My crew and I loved Just Survive and being able to cross over instantly from one game to the other was amazing. The amount of times we had to bail from a Royale match to stop our base from being raided. No other game has achieved this rush.
Woah a near 1 hour analysis? Gotta whip out my popcorn now.
I had to pack a fresh bowl fr 😅
Why pop it,eat it raw like a human should,as the filthy animals we are that we are only the way we are only how we are because of using the hard work of others,using inventions of those whom seeked to better use and divide us from what we are
-Abraham lincon 0149
Got any seats mate?
Someone hasn't found Patrician yet.
@@yodaboyisreal3748 lay off the meth lol
Why'd it fail? Because the developers promised no pay to win, then immediately introduced loot boxes you can buy for dollars which airdrop crates of the best weapons and armour for the buyer. Everybody else on the server would find mostly melee weapons and weak pistols with very limited ammo, so whoever bought an airdrop dominated the server. The game was never, ever fixed. Even years after its release your dps would drop to 3 if there were more than a handful of zombies within 100 meters of you. You'd spend hours exploring the map and literally all you'd find is some berries and a bottle of dirty water. I once explored an entire city over a night and found absolutely nothing, and this was on an empty server. Then they split the game into two which split the already dwindling playerbase into two unequal halves. 90% were on the PvP half, barely anybody left on the PvE/PvP half.
The biggest factor why it died, was the combat Update that changed EVERYTHING
Finding guns and ammo was easy and there were so many times I got tons of shit from other peoples loot box
@@samuelgrizzle5141 Maybe you played at a different time than I did. I played shortly after it released for a few weeks, then I gave it another try about a year after it released. Both times the game was basically a walking and berry picking simulator. As I said in my original post, I literally explored an entire city over the course of a night and found absolutely nothing. Every single building was empty. Not even a bottle of dirty water.
@@Aethelhald the game didnt really pick up until after it got split to Kotk and just survive, the game simply died because of egotistical devs and other games being more player friendly
You're not even talking about H1....wtf?
This was an educational experience! Fun Fact: Day Break is sitting on the license for a Marvel MMO and have been for a while.
Sad
Fun Fact: The Marvel MMO was cancelled.
@@xt0t4ld34thx Good grief xD
You forgot about Smedley's infamous words to ex-SWG players about how they could have a game to come home to.
FUCK. good catch!
Yea that was just so bizarre.
Man I miss SWG. It was way ahead of its time.
The spiritual successor to swg.....
TIL H1Z1 had an esports scene. I guess Blizzard isn't alone in concocting esports scenes to promote their video game that end up backfiring horrendously.
Speaking of Blizzard, hearing that "iconic" line at the end is literally chilling. Can't wait to see the roast of Warcraft 3 Reforged.
They did the same thing with Planetside. Anyone else remember how much of a disappointment MLG Planetside and the World Domination Series were?
Hmmm. Did you know he was going to do it next? Lol
E-sports as a whole is a manufactured, corporatized, inauthentic scene. It’s cringe, embarrassing, and stale precisely because it is meant for profit above all.
As the co-founder of Monolith, JH was the director of Blood (1997), one of the best and most fondly remembered 90's FPSs'. It was sad to learn that he was involved in such poor business later on.
‘If you have problems with it, don’t buy it, don’t play it’ sounds like the CEO ended up getting his wish
"Nearly forgotten" pretty much completely forgotten at this point, almost everybody talking about the BR genre for past 2 or so years states PUBG as the first big BR, even tho when it was released, it was riding the existing BR wave with BR modes already present in many other survival games like Rust, Unturned or even Minecraft
WARCRAFT 3 REFORGE NEXT HELL YEAH!!!!!!
How can a game die if it never lived?
Hey Fluttershy o/
@@y0av359 “how can you kill that which has no life” 😂😂
@@lucasmozard1321 Thou can'st not kill which doth not live. But you can blast it into chunky kibbles.
@@daedalus6433 Indeed
I still miss the old days of H1Z1 in 2015-2016. Those were some good memories playing the game and watching streamers playing the game.
Best version I think
Looking forward to the day I see Ragnarok Online in this series. It was THE game that defined my childhood and I still return to every now and then. Unfortunately it isn't the same as it used to be which I think would be a great fit for a Death of a Game vid.
the renewal update killed the game basically
whoops I said a dumb thing and mistakenly said valve did Rust not Facepunch. big whoops boys, my bad for trusting my poor memory. worst of all I have hundreds of hours in rust and I couldn't remember the developers. en.wikipedia.org/wiki/Rust_(video_game)
I was about write a long heated comment correcting you. Apology accepted for the time being.
We all make mistakes in the heat of passion, Jimbo...
you also said a dumb thing and mistakenly said PUBG created the battle royal genre which is completely untrue its what popularized it but did not create it.
really you said day z created the survial genre.....really dude what about every survival game before that we just gonna pretend they didn;t exist....
was so confused when you said that haha
SOE/DBG had a weird obsession with eSports. When Planetside 2 popped out, there was a strong push to try to get it into an eSports format from the Development team that the player base wasn't really looking to partake in it. The player base liked the idea of some sort of competitive arena where Outfits (clans) could compete with each other for epeen status, but there was never huge push for an eSports scene. How would you even have an eSports scene when your average scaling in Planetside were 48 man groups roaming around trying to fight other 48 man groups for territory/map control? How do you highlight 48 people that did a tremendous amount of work to win in whatever an eSports team like that would've looked like? Half-baked ideas like this always seemed to be SOE/DBGs bread and butter.
Obviously, they had a much better potential success with H1Z1 with an eSports scene, but the obsession with going all in on it still strikes me as odd.
It’s why they looked to bring in the small team/clan element. They made it , tested it and abandoned it
They should have pushed large scale clan matches more. There was a good run of tournaments called server smash and those where pretty epic. But most of these events came at the time the game was already dying same with the smaller scale lane smash, also community organized.
Of course it would never be an e-sport but it would be something for the core player base.
@@qlum I suspect that SoE/DBG took the failing of their MLG/eSports attempt at Planetside as a sign they didn't need to commit resources to that kind of stuff and left it on the backburner until in the last two years.
But by that point, there's only a handful of Outfits that can actually compete while the rest have to pull ringers from various groups to try to compensate for the lack of players or skilled players.
If they had started with what we have now back in 2013/2014 from better organized platoon and squad mechanics along with a dedicated fight arena for outfits, the community at as a whole would've lasted a lot longer vs how it is now. Such a shame.
@@JaesWasTaken Didn't know there were some the last two years, I was mostly talking about 2016 or so, I have long since stopped playing planetside 2.
Not to mention Planetside 2 was/is filled with assholes. Part of team based e"Sports" is actually being a team. I quit the game because one match some guy decided I wasn't allowed to place turrets in good choke points anymore, whenever I tried to make a pillbox and rack the kills, asshat jumps into my hail of gunfire aimed at the enemy and gets me the team kill penalty, which means you do 0 damage to EVERYONE for like 30 minutes or some ridiculous dumb shit like that, but you can still be mowed down by the enemy. Genuinely one of my worst multiplayer experiences to date, which is a fucking shame cause Planetside 2 is a fun game.
6:20, Battle Royale was a book with the same name before being adapted into a movie.
This has to be the most re-re-re-invented game in recent memory.
Which is one of the main reasons it died. I was one of the poor souls who gave it a shot and tried to enjoy the game... we literally dreaded every update because they kept changing/removing gameplay aspects we were fine with until any reason to play the game completely died... Although in hindsight I'd say there was never really a good reason to play it so I don't know what I was expecting lmao
5:03 Rust was developed by valve? are we sure about that? felt like I would've heard by now
No it was developed by Facepunch who also made gmod which is maybe why he thought it was made by vavle because gmod uses hl2 assets
@@leo.mp4353 Valve Published Garrys Mod on steam, probably where the confusion came from. They didn't publish rust tho, that one was 100% facepunch.
And DayZ never had skins 20:50
There is kinda alot of misinformation in this video...
I remember hearing about this game and getting excited for it a while back. That was before BRs blew up and they were showcasing the survival aspects. Honestly, the idea of playing the game died to me once I saw they were making it a BR too. Partially since I was confused on what they were trying to do, partially because I have little interest in the mode. If they'd have focused on one or another I think it could still be surviving today, and could've had potential as a zombie survival MMO... But sadly no.
I actually originally thought it was an MMO too
I remember only seeing game-play of it when it was just released on Early access. It made me lose all interest in it and i never really looked it up again.
This is scarily accurate for how I felt about Fortnite, considering it didn't start its' life as a BR
They seem to have paid or given the keys to Frankie, Jack and other british youtubers. They ran a bunch of videos showing it as a successor to DayZ. Seemed interesting, but it quickly boiled down into a different beast entirely.
There are so many lessons to learn from this video. Knowing they set up a ridiculous arena in Las Vegas and then flying out no name media or streamers to cover it, while laying off huge chunks of their studio is bonkers. Daybreak was shady and misguided asf, Jace Hall still swindling investors is icing on the cake. I have seen this too many times in the games industry.
I just want to point out that just survive did have an abandoned base mechanic and from very early on. Bases would degrade over time and needed regular repairs via hammer. About 2 weeks of no hammer would destroy the building pieces
Says a lot about management when they pay random people to pretend to like a video game
I feel like the Early Access label is something that is used to deflect criticism of the game more than anything. Once you start charging for a game, it sets expectations and those expectations can come back to bite you later on. Whether it is introducing loot boxes after the fact or implementing battle passes, it does set expectations and the fact that you've been charging people up front for the game only makes it that much worse.
When the plague hit, all kinds of shit went down. Even guys with their trucks, thought they could go through anything. turns out that's not entirely true.
ahhh lucys diner, had my first kiss there, but that was before the plague hit.
Smegley and Hall strike again. I'm constantly amazed that some folks can seem to just ricochet from bankrupcy to bankrupcy, trails of dead companies and lay-offs in their wake, and yet inexplicably find themselves CEO'ing time and time again. Ah well. Smegley for US President I guess.
I remember when H1Z1 came out, everyone of my friends was so into it. At the time I wasn't working so couldn't afford it. 3 months later when I had finally gotten a job and was able to actually buy the game. A few hours before I was going to grab it, I was asking my friends about it and none of them were playing it anymore. The game looked pretty fun but the hard turn into Battle Royale mode over survival lost me before it even started.
The next case is going to be both amazing and completely heart shattering. Even if I still play some custom WC3 maps such of the game is beyond broken.
5:00 Rust was not developed by Valve, it was Facepunch Studios & Double Eleven
Convinced my best friend to play H1Z1 with me on PS4. No other game got our hearts racing like being in the final fights of H1Z1. Best gaming we ever did. He just passed away.
Haha i remember when the pro league was playing at vegas they were also grabbing people nearby to make it look busy. Me and my friends just had to stay for a couple of hours to get a free dinner. The arena was fine but for spectating in the crowd it was hard to follow since they had to switch between players alot
Fun fact: John Smedley is now working for Amazons game studio, being one of the lead figures behind New World. In America you get rewarded for ruining franchises I guess.
You get rewarded for failure. See Phil Harrison of Google Stadia.
Huh I didn’t know that. Perhaps it helps explain why NW is such a broken mess.
I mean kathleen kennedy is still the ceo of star wars so u right
So he fucked two IPs? Way to go my man, way to go.
isnt smeddly one of the geniuses that drove people away from SWG?
34:32 "Chinese PUBG players average twice as many hours in-game as Americans"
Not anymore! Hahahaha!
Lol
Are they now triple or something else?
@@steven20653 the joke is that chinese just banned online game's hour's to 2h00 per week day's
@@goosechaser13 ah I was not aware. I quit pubg due to the ping and hackers
@@goosechaser13 Isn't that just for kids ?
Forget the latency, gamebreaking bugs, and awful management, the focus on lol so quirky xD skins and hats in what's supposed to be a gritty survival game is what killed it for me back then.
@Scarlet Dani Ugh I'm sick of people who complain about "gritty" games having more outlandish cosmetics when the game is supposed to be fun.
Sorry but complaining about quirky skins over actual issues makes it hard for me to believe you. If that's what truly killed it for you then you probably shouldn't be playing any game
@@famoussession7426 The word you're looking for is immersion.
I remember getting a golden skull that only populates once in a match. My palms were sweating but I pulled through a clutch match that is memorable like no other..
I remember when H1Z1 was getting hyped up on game informer as the next generation of Day Z-esque survival games. Back when game informer was a thing.
Did they finally go under? I can't remember the last time I held a copy in my hands. I think I was still in college around 2009.
@@Skarwind Not yet, but considering stocks are the only thing modern gamers know gamestop for i wouldn't be supprised if i hear them go under soon.
Great vid! 🔥
Got h1z1 kotk back in preseason 2 for 20€ and even bought a new PC as the game ran at 20FPS on some 2014 Asus notebook.
I was new to this genre as I only played Minecraft and League of Legends (2010-2016).
So I sarted playing and got easily to diamond with high kill rounds.
It peaked in summer 2017 and was definitely the best battle royale EVER. Just pure skillgap gameplay. No controller kids with autoaim. No luck. No training mode. Just progess by playing.
Loot system was also great. You just needed an AR15, a helmet, backpack, bandages and key from a car that could be dragged in your inventory so you could start every other car.
They released a lot of crates with tons of skins.
I remember there was a certain helmet skin that would reduce headshot damage and the marketplace price instantly grew.
With the hype, even more chinese people and cheaters started playing on others server (EU/NA).
Then PUBG was released and no one cared about h1z1 anymore.
In my last h1z1 game (end 2017), some guy with asian letters was flying across the map while killing everyone. Alt F4 uninstalled.
Daybreak didn't care about the community. They even made the game free to play at a certain point while leaving the paid players behind.
Garbage devs but H1z1 kotk was fun during it's peak and I still enjoy the memories
oof Warcraft III, thats a video I would never wanted to see... such a disappointment for an amazing game
But its not an Arthas voice, did they change it in Remaster?
@@DmytroBogdan I think they changed VA's befitting their WoW counterparts. The rest is the same though
@@gorvarhadgarson5227 Exactly, they added some new lines too, like the thrall's tutorial
2k hours in this game. Breaks my heart to see a video like this. Cuz it’s so apparent how bad the devs were regardless about what they say
I heard of this game a while back and didn’t think to look it up more, I am surprised at how this game influenced many games that stay alive to this day
I've got a feeling that Dr. Disrespect sequel isn't going to pan out bruh
I remember being so excited for h1z1 when It first got announced then ultimately only playing 2 hours of the survival portion
I fucking hated the way H1Z1 did survival, base building was even a bigger head ache than it is in dayz and the bugs were awful.
that next case tho...
'Glad you could make it, NerdSlayer.'
As much as I loved the game, the main "representation" of developer team struck me as incompetent and greedy. It's a big shame really, because with having such great product in hands, they could have easily outlived PUBG, but they kept changing and catering to new players up to the point, when they reverted the changes most of their dedicated playerbase already moved on.
Edit - I just wanted to add how significant this game was for my young days. One of the first online social experiences I've had, even reunited with some people back from the groups while we played on original map :^) a lot of good memories, but it was time for H1 to go. This episode really hit me as the game was big part of my late teenage days, and growing up as a whole. I will miss it.
It's like he knew I watch his videos before bed. These vids are so relaxing and interesting.
I remember being so hyped about this, I was playing Dayz mod, Survarium, Nether and WarZ, the trailer also being Sony product hyped me real time.
SOE: "if you don't like it don't play it"
The community: Say Less Fam
3 years later and Doc’s career going as well as h1z1
Finally a game I played a decent amount of. I look forward to this series all the time but it's especially good when its on a game you have played.
It always makes me sad that whenever people talk about battleroyale they always forget the ARMA 3 mod too. I loved those servers, played so much of them.
Not a very big player base so.
I miss H1Z1 as a survival game. I was so excited to see where it was going to go, as Rust had already started turning from mixed PvP/PvE to basically PvP, so having another survival game that was similar was absolutely perfect.
Now it's in the pile of games I will never download again, because I paid money for it, they made it free, and gave us early financiers nothing. Even CSGO had the grace to give an "iykyk" in-game item when it went F2P.
This is now my favorite thing to watch in all of youtube. Here's for more to come and much more of your success. Thanks for making this man!
this idiot said valve created rust why do you like it
DAMN. 1 fucking hour? This is gonna be a spicy one.
i just now remembered that h1z1 existed, it really is forgotten
I've been looking forward to this one, I remember when this game was not even an "battle-royale" and some DayZ clone. Good times camping out the police station and hearing 12 year olds minge on the mic after getting blasted by an shotty.
15:25 Oh my God, the smile that just came over my face remembering Lizard Squad, I haven’t heard that name in years!
You absolute madman, I stumbled upon your series several weeks ago and I was just thinking yesterday "Huh, wonder whatever became of H1Z1." Welp... looks like the cursory Wikipedia sweep can wait!
Imagine having such a succesful game in your hands and then just absolutely mess it up.
Smh
This is exciting I can't wait to see your analysis of the various other games in this genre.
Using the Zombi / ZombiU Soundtrack was purely genius and also a pleasant surprise as I just love listening to it. Awesome video as always.
Hurts me to the heart the downfall of this game. The main reason I got into the royale modes. Fun times
" Create the worlds, very first, official, Battle Royal "
H1Z1 was a Zombie Survival Game. that November, they released a new mode, called Green Dawn. SOE was bought out by Columbus Nova and was changed to DayBreak Games and decided to split the names to H1Z1 Just Survive and H1Z1 King of the Kill. With the name
Green Dawn was never the first official BR game. There own sources said it was a game in a genre that was already established. While I think it is the BR that started the whole trend, Battle Royals were around long before it.
If the idea of last player standing matches were what defines BR, then Twister Metal and Bomber man have it beat. If you want players and not vehicles with large amount of players defining it, Arma/DayZ BR and Minecraft Hunger/Survival Games are where its at.
5 seconds in I'm already making every snack I have in my disposal
I miss this game, I have so many memories of it with 2 of my friends that I'm no longer in contact with. One thing I remember is that the game was just plagued with bugs, bugs that would get fixed and then show back up again and again. I'd tell my friends that Daybreak takes one step forward and then two steps back. I'm not in game development, I just always assumed that the engine the game was built on was shit.
I would kill for the survival H1Z1 in UE5.
Nerdslayer: "Thank you detectives..." ☝️
Nerdslayer's balls: "And thank you Manscaped for sponsoring this video."
Something that wasn't mentioned in the video is how the name was a very clear reference to the 2009 swine flue epidemic sometimes called H1N1. It felt out of date on launch.
Great work nerdslayer! Love all the details on this video :) Kinda still hoping for a death of a game: Dawngate though xD
My favorite part is where they slapped the fans across the face and then subsequently went into irrelevancy.
Oh wow, this hit hard. Not because I played the game or even play online games, but because I was a huge Jace Hall fan back in the day - he brought us Blood, after all. So sad to see he is now one of the guys chasing the metaverse BS. I wonder if he is selling tiles on a grid as pseudo-NFTs yet like everyone else in that cesspit corner of internet scams...
Everyone has forgotten that "Don't Starve" came before Day Z I'm pretty sure. I played that so far back that it was still a google chrome app.
Now imagine working as a dev in this company back in the day... it must've been insanely stressful
Hey I really appreciate this video series. Like, I really really do, it is so detailed with stories behind developers, studios, lives, communities and your experience of many of them. The build up through the timelines up to the detective conan music and another death of a game, it just fits so good together. The editing style and choice of display is a really good blend between gameplay, interview clips, news posts and more which creates something that is always worth scanning for details or just soaking in the atmosphere the gameplay footage and trailers create. I love video games and what I love more is stories about video games. I have watched every single episode and I look forward to every new interesting look back on classic and games i have never played. Thank you for all the content, it has been a blessing! Cheers!
I immediately recognized the Conan music too, such nostalgia.
Man, early Rust was really something. The first version I mean. I still remember crack looting lol
Being mainly a console gamer, I'd hear my PC gaming friends endlessly rave about this game. Then one day I tried to play it with them and it was like the worst onboarding experience I've ever had with a game. Nothing worked, the game was laggy as fuck, and I couldn't even get anywhere without being killed by either other players or zombies.
As a player of H1Z1 to this day, I really appreciate this video. It really hits the head on the nail with most of the things. Luckily, the March 2019 update left the game in a rather good state, which allowed the competitive community to live on and also for the game's player count to occasionally have growths. These growths have, so far, happened once a year (typically lasting a couple of months), and they really manage to bring some of that old vibe back. At the same time as it is lucky that we have a good version of the game currently, it is also really sad. The game's reputation has suffered so heavily under all the various scandals and fuck-ups that the game itself was never allowed to make a comeback, even though the game in my eyes (and most other active players') is better today than it was in its golden age (pre-season 3).
Another popular theory behind the death of the game: H1Z1 is a raw shooter with no special powers or other weird stuff. This makes for a game where a player's skill is highly dependent on mechanical skills (aim, movement etc.). Over the time these have/had been highly specialized by the good players, which meant that when F2P was introduced or when the March 2019 update was introduced, the new players and the returning players were being destroyed by experienced players, who never or only shortly left the game to play other games. With 150 players lobbies and a player count of only around 11-12k (2019), there were simply to many good players in every lobby. A game mode was introduced to try to account for this. This gamemode required the player to achieve a certain rank before being unlocked, and the incentive for playing the gamemode was the ability to qualify for the seasonal "showdown", where the top 75 players in each region compete for special prizes. As a result of this, the already low player count was further split up. All this completely failed and led to many players quitting the game.
@28:40 Valve did EXACTLY that when they introduced the R8. They made the spray pattern of every gun totally random. And there WAS outcry and many pros DID threaten to quit the game.
H1Z1 has seen a lot of hours from me. You will not be forgotten H1Z1
“Billionaire Chinese, South African who’s also a well known surgeon in North America” craziest sentence ever lol
I loved H1Z1 br it was so fun. I still remember individual plays.
Man wish this game never flopped H1Z1 ALL DAY EVERYDAY...was a great community made a lot of gamer friends during that time on ps4 😥
Warcraft 3 Refunded, I mean Refumbled, I mean Remastered or Reforged or Redone or something.
I can't believe you didn't even mention that H1Z1 likely had the biggest hacker/modder problem of any game ever.
Battle Royale's are even older than that in gaming as they've been around at least since the days of HL1 modding which itself was just an extension of Quake 2 and 1 modding. Most concept multiplayer shooters we play to day all started their life somewhere as a community driven experience, because there are just some natural ideas that us humans will come up with when we're put in a room together and want to have fun.
Can't wait for the day that, for the Next Case audio, you hear, "No king rules forever, my son."
It's going to be a long day away, and the tipping point might surprise us. Sadly, I don't think that point will be the abuse allegations levied at Blizzard.
I'm going to toss out a prediction: 2028. WoW has an aging player base and kids have been conditioned to F2P experiences for years. I think that will be when too many old timers have to drop out due to IRL concerns, without enough young people to replace them.
@@sarysa Given how many of WoW’s most popular content creators/streamers/influencers have announced that they are calling it quits on the game for good, on top of the mass exodus of players since Shadowlands and, by extension, all of the lawsuits, investigations, and accusations, I doubt they’ll last to 2028. I’m thinking that it’ll die out in either 2023 or 2024.
@@WhiplashSL Hmm, I know that Madseason quit. Nobbel's still around, and I think AG pulled left pre-SL and then returned? Tracking "influencers" is tricky, because many of their fans are loyal to the game they play and will just move on to whoever takes their place.
I left after 1 season of SL due to not liking the "suffer greatly if you make off-meta choices" design. SL also bled players due to BC Classic.
But it's BC Classic that's why I'm so bearish when it comes to my prediction. Classic keeps players in the loop for current which means they'll be aware if things change to their liking and go back. It's also an ouroboros that ends up hurting the marginally CE capable guilds (like mine was) but I think it'll serve as life support for years to come.
The most and really only fun I had with H1Z1 was when it was first released and people found a bug that let you slide around the map while sitting. We'd have a huge convoy of players just sliding down the road picking up more people along the way after showing them how to do it.
Still hilarious to me how the game, like so many others, claimed to be a "DayZ killer"
Rust is not developed by valve, is a creation of the author of the mod for half life and later independent game "Garis Mod". The author of this mod later created his studio, Facepunch Studios and developed the game Rust. (Edited to correct gramatical errors -Spanish speaker here, sorry-)
I'm starting to see a pattern in these daybreak games. Makes me scared for the future of planetside
At least Planetside is a franchise they're still interested in maintaining.
I never cared much for Battlefieldside 2.
Fortunately PSforever exists.
@@Marinealver complainside
Video is almost a year old, but let me just say, I highly appreciate the use of the Dead Rising 2 soundtrack through this video
This was one of my favorite games at the time, From China #1 being spammed in the lobby to the friends I made playing, Sad this game fell off hard as fuck. But damn it was so fun back in the day.