@@androidoficeandfire9667it permanent theirs five stages of addiction which the last turbo charges them and tives them the oatchi rush so toddlers can play too!
For me Distant Spring is the essential Pikmin area. The peaceful but unnerving ambient music, the weird geometric stone structures, the mossy overgrown look of the place, the random-ass giant mammalian skeleton off on some little beach across the water, it's got this perfect vibe of "things are serene right NOW, but something weird and scary is gonna happen if you mess around here too much." And the only thing better than the fact something WILL, is that you can also just completely miss it if you dawdle too long and don't find it in time.
I appreciate that you don't overuse the lost media joke, every time he occasionally appears it's like seeing a friend you don't see often but every time you do get to hang out with him it's a great time
Perplexing Pool is definitely my favourite because of the music, and how you can tell that the map is above a buried house. There are small details on the map that imply this but the caves are a dead giveaway.
I’d honestly argue the Impact Site deserves a better ranking, it’s easily the best tutorial area that acts like a sandbox for the player to collect their bearings when first playing, moreso than the ones found in 2-4. Plus it’s replenishing pellet posies, secret bosses, & the Pearly ClamClamps are even better editions to an already solid first area.
I always thought if there was gonna be a man-made area in pikmin it would be something like a plane that crashed in the in forest or an old, abandoned cottage. I hope my idea doesn't become *gulp* lost media!
i can understand why, i recently replayed the game and honestly a lot of the area's i think are just "okay", the ones i'd say are actually alright are Serene Shores, Giant's Hearth and Primordial Thicket, Hero's Hideaway feel's like wasted potential and could have been better then it ended up being, and the first 2 area's are honestly pretty bland
The Pikmin 4 areas got kinda repetitive, but Serene Shores is one of my favorite areas in the series and definitely the best one in that game. Such a unique aesthetic, and all the elements in the level felt set up and utilized well. Also Groovy Long Legs and its a fun Shipwreck Tale level
Pikmin 1's general ambience really helps with Distant Spring, in the mornings when it's dawn, the fog and lighting help sell waking up at 6am in february/march and taking a deep, cold breath. One thing I really love about Pikmin 1 is at the end of the countdown the music cuts completely for a second, for one moment before you leave you get a look at the place before the monsters come out of the shadows, I really like Pikmin 1's aesthetic and I don't think it's been properly replicated since.
Pikmin 3’s maps are so great. As a kid it always felt like I was about to stumble upon a part of the map I never knew existed. 3 had the best exploration IMO.
Hero’s hideaway feels nostalgic to me. I like the idea of being tiny in a nice bright single family home, with lots of fun stuff for the kids. It makes me feel like I’m back in my childhood.
OK dude, you’re way too hard on Pikmin 4, the areas are great in my opinion, they feel like actual places besides being small amaze, they feel like an ecosystem and there’s so many things to do in them, but I get your opinion and I respect it.
I think Hero's hideaway would be better if more enemies and objects were placed, since it makes sense that its square and really big since its a human house, just needs junk on the floor to make gameplay interesting
1 and 3 just have the best areas because the whole area is designed with multitasking in mind due to the time sensitive nature of the games. 2 and 4 have the weaker areas because they just feel like vehicles to get you to the caves. Its interesting though, if the enemies just respawned in 4, I feel like the “big and empty” argument would be somewhat addressed.
I think the reason the enemies don’t respawn in 4 is that they want you to 100% each area in one go, but they definitely should’ve still respawned. Putting in more enemies would’ve also made each area feel much less barren.
I really don't get the complaint of 4's areas being too samey, I really liked the Blossoming Arcadia and Giant's Hearth, the former feeling much more serene and nice, the other feeling very rustic and muddy. Though I can't defend the Sun-Speckled Terrace lol
Personally, Serene Shores is my favorite area in the entire Pikmin series. It’s a beautiful, almost tranquil area that fits Pikmin’s vibe, it also mixes both natural and man-made ideas (with the sand castle) very well. And the sunset on the map and music are stunning. Beautiful area 10/10
Fair list, especially pikmin 4. I think that if you asked a random pikmin fan for their area ranking of 4 9/10 would say what you’ve said, expect for maybe placing hero’s hideaway but I think most people are kinda past the phase of being wowed by it being a house and are being more critical towards it. Personally would put primordial thicket higher but that’s just my love for autumn and mushroom, speaking objectively I agree.
Good list. The Forest of Hope is probably always going to be my favorite area in the series. I think it perfectly communicates the feeling of Pikmin. The music, the pacing, the aesthetic, the atmosphere, it all just perfectly blends together for me. Even now I still get chills when I replay the map
I love that the hype is finally wearing down and we are seeing the flaws of Pikmin 4. A good game is always a good game, but aknowledging its flaws is equally as important as enjoy the good
i think arcadia, terrace and hearth are all pretty distinct thematically- the terrace is your standard first area just like the other games, but the arcadia is a kindergarten playground with cherry blossom trees while the hearth is a giant camping site with campfires and a giant grill, it has a bit of a "country" feel I think. My only problem is that i think it would be better if one area was snowy, maybe the giant's hearth to fit with the fire theme it has
One thing that needs to be said about Pikmin 3 still to this day has the best fire effects I’ve seen in a game (4’s a re good just more cartoony artstyle)
Giants Hearth was my favorite area initially, because I really loved the firestarters But then I played olimars story and got pissed they didn’t use them more lol
Forest naval was initially an area I didn't like but it's really grown on me over the years. It's the one area where I feel like I still don't fully understand the most efficient route, but I appreciate the options it presents the player and the challenge it gives in a pretty easy series. Learning to turn what was a 5+ day area into a 2-3 day area feels good.
lowkey the Giants Hearth is the only area in Pikmin 4 that i really like. I definitely enjoy hero’s hideaway and serene shores but like you get what i mean man
Idk why but i kinda feel like (excluding Hero's Hideaway, obviously) the areas in Pikmin 4 feel a bit more consistent than various areas from past games Of course i'm not saying Sun-Speckled Terrace is better than the Perplexing Pool, but for example the Giant's Hearth does feel like an actual location you're exploring, in contrast with things like Garden of Hope. Like, in Giant's Hearth i can actually imagine it being an old camping site, being seen from the pov of an insect-sized character, but Garden of Hope is supposed to be a garden (obviously), but with stuff like the broken vases and the elevator platforms, it feels like were's ants trapped in a terrarium who's been carefully crafted by a human Idk if people would agree, but for the most part the areas in Pikmin 4 are okay. The only annoying part is the fact that yes there are 3 garden-themed maps, and there's not even rain to compensate the repetition.
i'd like to see a video ranking the "remixed" areas, since you mention it. something including the pikmin 1 challenge modes, pikmin 3 remixed areas, and pikmin 4 shipwreck tale.
The Formidable Oak that low is heresy. Sure it's just a boss area but man the atmosphere, aesthetic, music and the way the enmies turn into goop and the whole almost creepy vibe with Olimas logs in that area is dope as hell
Same, but as a kid, I was scared to trigger him to jump down in its arena. So I always had my dad do it for me and then pass the controller back to me 😂
Honestly, I think Giant's Hearth and Primordial Thicket are actually my favorite areas. There's something viscerally satisfying about the dichotomy of calm atmosphere in Giant's Hearth, with the difficulty ramping up. Primordial Thicket has a genuinely creepy atmosphere that really makes me anxious about what's around the next corner. I just wish the damn enemies would respawn.
Dude why did you limit yourself to pikmin? I love it and all but id watch you talk about other franchises too! Your quality is above your subscriber count
I was initially thinking the Pikmin 4 areas were kinda low in ranking considering the game was a lovely time for me through and through, but after taking a moment it does make sense even though I loved that game myself. Most of my enjoyment was from going through the caves and moment to moment fighting things, the overworld just seems more like a series of hub worlds than actual levels in and of themselves. Hope they fix that in Pikmin 5 if this is gonna be the new formula.
I think one of the subjects that wasn’t really talked about all too often was the linearity of each level, because I think pikmin 4 areas really shine in being able to take on an area backward or cut through what first seem like walls using oatchis jump, makes it fun to replay an area and skip parts that previously took a while to get through. Not to mention being able to complete every area in a single day, it’s like the positives of valley of repose without the negatives, and more challenging to boot because of the lack of time freezing in caves. I feel like conversely Pikmin 2 areas are extremely linear, the awakening wood especially is a really bad example of this, you’re basically forced to go through the set hole of beasts > white flower garden > spherical atlas path without glitches and there’s basically no room for exploration outside of it, and at that point the map is mostly done, you also end up having to do a lot of waiting because of this (like the epic gameplay of waiting for a poison wall to go down so you can get the spherical atlas), not to mention the field area at the starting point of the map has practically nothing to do but like fight 1 bulborb, makes multitasking basically impossible when there’s so little options for the player. Other areas in Pikmin 2 really fall into doing similar stuff and it just makes them feel like lesser versions of the Pikmin 1 areas they’re based off of. Pikmin 3 ironically despite having linear story progression, in my opinion has far less linear maps than 2 did. You always have the choice to catch up on 100 percent fruits early on that makes replaying fun as you can complete the story goal while doing a bunch of optional stuff on the side using the extra 2 captains (although obviously the final stage is basically completely linear which makes it feel less good to go through)
Linear =/= bad, Formidable Oak is meant to be linear and benefits from it, same with The Final Trial in Pikmin 1. Also being able to 100% every area in one go without having to ever return to it in Pikmin 4 is a negative, not a positive and one of the many reasons Pikmin 4 has the worst areas in the series imo. One of the best parts about the areas in the previous 3 games was how they implemented backtracking and made it interesting, 4 not having any backtracking just makes the areas feel more shallow and forgettable.
I actually thought Forest Navel should be higher. Placing you in the middle and letting you branch out to do so many different things always felt incredible to me.
me personally, wistful wilds is my favourite areas out of all, cuz i like the autumms season vibe it gives, too bad the water is not blue tho. Edit: good video btw
6:31 woah! that Sovereign Bulblax really looks like it is with you in the game and fighting against you! isn't it handy that Pikmin 4 has creature respawning in areas?
I like: The Forest Navel and Distant Spring from 1; The Wistful Wild and the Perplexing Pool from 2 (especially after 30 days); The Tropical Wilds and Garden of Hope from 3; Primordial thicket and Serene Shores (apart from the lack of respawning enemies) from 4.
Honestly Pikmin 1s Final Trial area is still really cool to me as it acts like a huge gauntlet of all the skills you should've learnt on your journey. It really challenges the player, goes out on a high note, and truly feels like a trial.
honestly I could see hero's hideaway originally being an area exclusive to olimar's shipwreck tale and I could waffle on about why but in context of this video the bottom more boring wooden square is just a 'tutorial' section and then the gildemander boss on the floor before moving to the last stretch of the kitchen which is pretty well made. I would say they guessed how good a house area would be for marketing and just quickly made it a maingame level as well to round out the main game areas
As a veteran and as much as I love the Pikmin series, I feel like 4 sort of fell flat. 4 is the only game out of them with maps that I don’t really remember well (design and where stuff is-wise), and it feels just off. I miss all the various areas, music, the feeling of actual exploration of the previous games’ areas, and most importantly, how enemies eventually respawned over time.
I have to disagree with your placement of the impact site. I think it gets points for being one of the most satisfying and effective introductions and tutorials of a game in its franchise. as soon as you move that box, you get a sense of what this game is about and why it's so satisfying.
Kinda sad to have some of my favorite areas not even break top 10 (Formidable Oak and Twilight River), but I suppose that more speaks to the mostly strong area design of the games in general. The lily pads are a fun mechanic that make you think about your multitasking in terms of cycles instead of raw speed, and it's something I'd love to see return in a future game, just to spice things up.
Personally, I find VoR to be the better of the snow areas, with the only part of DT that's engaging being the bridge, and DT having a more generic aesthetic. That said, VoR is very linear, and mostly shines in it's caves. Also think the Giant's Hearth has a more unique aesthetic than you give it credit for, and would personally put it above Serene Shores due to SS feeling a little too bloated. There are 5 treasures and a Dandori Challenge crammed into the area behind Engulfed Castle. The grill in GH kinda does this, but across multiple levels, and around a major set piece rather than tucked in a corner.
5:10 Amen there. It reminds me of a theory I have the Pikmin takes place in a timeline where the Eastern Bloc never collapsed as seen by the Spherical Atlas and ended in a bio warfare driven WW3 akin to the movie The Omega Man. Id imagine that along with nukes would explain why a majority of the fauna encountered evolved the way they did.
IDK Why but I really love the forest navel I used to hate it a shit ton but now it's my personal favorite of the pikmin 1 areas Guess my immunity to Stockholm Syndrome is Lost media.
I actually think Giant's Hearth is a more unique aestetic than Primordial Thicket. Giant's Hearth is a camping grounds and it feels like it. Primordial Thicket is just a basic Autumn theme like we already had two basic Autumn themes before.
When I first saw how clean Hero's Hideaway looked, I genuinely thought Nintendo must've just retconned the whole 'human extinction' thing. Like how the fuck is there a working stove and freezer?
The lost media joke never becomes lost media
Hopefully it does ❤
*happy luigi*
W-w-WHAT IF IT DOES..?!
Maltigi
Next pikmin game they should definitely add a crackhouse area where theres a cocaine mechanic that increases your pikmins speed
For the pikmin itd be fertilizer
Is that not just nectar and ultra spicy spray
You mean Addict's Alleyway? Yeah they announced that in the Pikmin 5 teaser
@@SammyTheOrange goddammit Olimar I new it was the end when he tried that Arboreal Frippery (Ja/USA only) never bee the same after
@@androidoficeandfire9667it permanent theirs five stages of addiction which the last turbo charges them and tives them the oatchi rush so toddlers can play too!
Olimar’s shipwreck tale was probably one of the best parts of pikmin 4 imo.
Finally, someone else who liked olimar's shipwrecked tale.
I've only had Pikmin 4 for a few months and I've already replayed that mode like 8 times. It's literally just pure fun
@@Schwilliammoss solos oatchi
Never cared to finish it tbh. Just found it boring
I felt more for the fans while the main story is for newcomers
The next logical step is ranking every hey pikmin stage
Subnautica peak
I loved watching 33 pikmin get absolutely eliminated in 1 short stomp by the emperor bulblax. A certified Pikmin 1 moment.
You love to see and hear that. So many memories 💀
For me Distant Spring is the essential Pikmin area. The peaceful but unnerving ambient music, the weird geometric stone structures, the mossy overgrown look of the place, the random-ass giant mammalian skeleton off on some little beach across the water, it's got this perfect vibe of "things are serene right NOW, but something weird and scary is gonna happen if you mess around here too much." And the only thing better than the fact something WILL, is that you can also just completely miss it if you dawdle too long and don't find it in time.
I remember the first time I accidentally opened the smoky progg egg, mistakes were made 💀
i like how serene shores is near universally agreed upon as the best area in pikmin 4
That tide mechanic goes so hard and it's not just a beach. It's a jungly beach with tide pools.
Its just cozy
It's fine I guess
Except for the fact that the house is overrated by many fans… :((
@@SammyTheOrangeshut up white boy
woah, i guess that unused area from pikmin 3 is LOST MEDIA
😱😱😱😱😱😱😱
AAAAAAAARGR
the used areas are just media
It was before pikmin unearthed was made
I appreciate that you don't overuse the lost media joke, every time he occasionally appears it's like seeing a friend you don't see often but every time you do get to hang out with him it's a great time
Perplexing Pool is definitely my favourite because of the music, and how you can tell that the map is above a buried house. There are small details on the map that imply this but the caves are a dead giveaway.
I’d honestly argue the Impact Site deserves a better ranking, it’s easily the best tutorial area that acts like a sandbox for the player to collect their bearings when first playing, moreso than the ones found in 2-4. Plus it’s replenishing pellet posies, secret bosses, & the Pearly ClamClamps are even better editions to an already solid first area.
I always thought if there was gonna be a man-made area in pikmin it would be something like a plane that crashed in the in forest or an old, abandoned cottage. I hope my idea doesn't become *gulp* lost media!
Pikmin 4's good level design is......luh-luh-luh-luh.....l-l-l-l-l-.... LOST MEDIA?!?!?!?!?!?
"do the cannon beetles just have cillit bang?" is an amazing string of words
Bang and the dirt is gone
Fuck that makes a 2000s uk child feel old
If Schaffrillas is the ultimate Pikmin 2 “hater” then ImonlyhereforPikmin is the ultimate Pikmin 4 “hater”
three pikmin four maps in the bottom five is completely unhinged 😭😭😭
i can understand why, i recently replayed the game and honestly a lot of the area's i think are just "okay", the ones i'd say are actually alright are Serene Shores, Giant's Hearth and Primordial Thicket, Hero's Hideaway feel's like wasted potential and could have been better then it ended up being, and the first 2 area's are honestly pretty bland
How did they drop the ball so hard on Pikmin 4's maps. You had TEN YEARS
The fans, buttons, stools, plates, and tunnels are round. I guess that bathroom break has become LOST MEDIA.
The Pikmin 4 areas got kinda repetitive, but Serene Shores is one of my favorite areas in the series and definitely the best one in that game. Such a unique aesthetic, and all the elements in the level felt set up and utilized well. Also Groovy Long Legs and its a fun Shipwreck Tale level
Pikmin 1's general ambience really helps with Distant Spring, in the mornings when it's dawn, the fog and lighting help sell waking up at 6am in february/march and taking a deep, cold breath. One thing I really love about Pikmin 1 is at the end of the countdown the music cuts completely for a second, for one moment before you leave you get a look at the place before the monsters come out of the shadows, I really like Pikmin 1's aesthetic and I don't think it's been properly replicated since.
I love that morning mist so much
Pikmin 3’s maps are so great. As a kid it always felt like I was about to stumble upon a part of the map I never knew existed. 3 had the best exploration IMO.
Hero’s hideaway feels nostalgic to me. I like the idea of being tiny in a nice bright single family home, with lots of fun stuff for the kids. It makes me feel like I’m back in my childhood.
OK dude, you’re way too hard on Pikmin 4, the areas are great in my opinion, they feel like actual places besides being small amaze, they feel like an ecosystem and there’s so many things to do in them, but I get your opinion and I respect it.
Well, you can see the Sun in the Hero's Hidaway, and as we know, that shit is circular, therefore the employee's bathroom break is truly LOST MEDIA
I think Hero's hideaway would be better if more enemies and objects were placed, since it makes sense that its square and really big since its a human house, just needs junk on the floor to make gameplay interesting
1 and 3 just have the best areas because the whole area is designed with multitasking in mind due to the time sensitive nature of the games. 2 and 4 have the weaker areas because they just feel like vehicles to get you to the caves. Its interesting though, if the enemies just respawned in 4, I feel like the “big and empty” argument would be somewhat addressed.
I think the reason the enemies don’t respawn in 4 is that they want you to 100% each area in one go, but they definitely should’ve still respawned. Putting in more enemies would’ve also made each area feel much less barren.
@@puggysmall3136 It's actually the opposite it's so you don't have to stick to one area until you 100% it.
I could binge for a lifetime on vids trashing Pikmin 4, keep going boss
This is absolutely a stretch but in comparison to the rest of the series, Pikmin 4's areas are like worlds in the Banjo-Kazooie Nut & Bolts
Pikmin 5's areas should just be 4 exact copies of the distant spring.
I really don't get the complaint of 4's areas being too samey, I really liked the Blossoming Arcadia and Giant's Hearth, the former feeling much more serene and nice, the other feeling very rustic and muddy. Though I can't defend the Sun-Speckled Terrace lol
Personally, Serene Shores is my favorite area in the entire Pikmin series. It’s a beautiful, almost tranquil area that fits Pikmin’s vibe, it also mixes both natural and man-made ideas (with the sand castle) very well. And the sunset on the map and music are stunning. Beautiful area 10/10
Fair list, especially pikmin 4. I think that if you asked a random pikmin fan for their area ranking of 4 9/10 would say what you’ve said, expect for maybe placing hero’s hideaway but I think most people are kinda past the phase of being wowed by it being a house and are being more critical towards it. Personally would put primordial thicket higher but that’s just my love for autumn and mushroom, speaking objectively I agree.
IMO one of the biggest flaws in Pikmin 4 is lack of enemy respawn.
Can't wait for the top 10 hottest pikmin characters video!!!
Good list. The Forest of Hope is probably always going to be my favorite area in the series. I think it perfectly communicates the feeling of Pikmin. The music, the pacing, the aesthetic, the atmosphere, it all just perfectly blends together for me. Even now I still get chills when I replay the map
literally the first ever exploration of pnf 404 by Olimar as he seek the parts he need to return to his home
Serene Shores is definitely S tier
Definitely SS tier if we're being real.
I love that the hype is finally wearing down and we are seeing the flaws of Pikmin 4. A good game is always a good game, but aknowledging its flaws is equally as important as enjoy the good
i think arcadia, terrace and hearth are all pretty distinct thematically- the terrace is your standard first area just like the other games, but the arcadia is a kindergarten playground with cherry blossom trees while the hearth is a giant camping site with campfires and a giant grill, it has a bit of a "country" feel I think. My only problem is that i think it would be better if one area was snowy, maybe the giant's hearth to fit with the fire theme it has
The Avocado and Raspberries part of Tropical Wilds just hits different
The lost media bit is peak
One thing that needs to be said about Pikmin 3 still to this day has the best fire effects I’ve seen in a game (4’s a re good just more cartoony artstyle)
iamonlyhereforlostmedia
Giants Hearth was my favorite area initially, because I really loved the firestarters
But then I played olimars story and got pissed they didn’t use them more lol
With all this pikmin 4 slandering (which i do agree with don't get me wrong), I think you should just do a full on cold raw review.
Blud put out the best pikmin rank list and thought we wouldn't notice
I’ll probably be cancelled on Twitter for this, but I don’t get the Impact site hate
Forest naval was initially an area I didn't like but it's really grown on me over the years. It's the one area where I feel like I still don't fully understand the most efficient route, but I appreciate the options it presents the player and the challenge it gives in a pretty easy series. Learning to turn what was a 5+ day area into a 2-3 day area feels good.
4:30 … wow. you havent used that joke in so long, i thought it was UNDISCOVERED ARTISTRY
lowkey the Giants Hearth is the only area in Pikmin 4 that i really like. I definitely enjoy hero’s hideaway and serene shores but like you get what i mean man
Idk why but i kinda feel like (excluding Hero's Hideaway, obviously) the areas in Pikmin 4 feel a bit more consistent than various areas from past games
Of course i'm not saying Sun-Speckled Terrace is better than the Perplexing Pool, but for example the Giant's Hearth does feel like an actual location you're exploring, in contrast with things like Garden of Hope.
Like, in Giant's Hearth i can actually imagine it being an old camping site, being seen from the pov of an insect-sized character, but Garden of Hope is supposed to be a garden (obviously), but with stuff like the broken vases and the elevator platforms, it feels like were's ants trapped in a terrarium who's been carefully crafted by a human
Idk if people would agree, but for the most part the areas in Pikmin 4 are okay.
The only annoying part is the fact that yes there are 3 garden-themed maps, and there's not even rain to compensate the repetition.
I love the part in the forest navel where the beady long legs caught me off guard and turned half my squad into lost media
Serene Shores is definitely in my top 5, I love its beach aesthetic, the giant sand castle and all the water areas to explore with Blue Pikmin.
i'd like to see a video ranking the "remixed" areas, since you mention it. something including the pikmin 1 challenge modes, pikmin 3 remixed areas, and pikmin 4 shipwreck tale.
The Formidable Oak that low is heresy. Sure it's just a boss area but man the atmosphere, aesthetic, music and the way the enmies turn into goop and the whole almost creepy vibe with Olimas logs in that area is dope as hell
Can't wait for pikmin's found media
i'll stand by the fact exploring a human sized house being the size of a ant is really fun
14:12 I guess we’ll just go hide in the caves and live as bulbmin for the rest of our days.
How dare you not include hey pikmin levels
after i fight the smoky progg my pikmin become lost media
Yeah the first area in Pikmin 4 really is a walking sim
I want to play a new save of pikmin 4
Difficulty: the first area with its lame 20 max pikmin and boring tutorial
A really bad walking sim only saved by its announcement trailer being hype.
As a kid the beady longlegs would always scare me I would turn off the sounds and look away because it was so loud
Same, but as a kid, I was scared to trigger him to jump down in its arena. So I always had my dad do it for me and then pass the controller back to me 😂
@@unknwnghstmy brother did this with the Snagret in White Flower Garden
My biggest gripe with the pikmin 4 maps are that the enemy’s don’t respawn it makes it feel barren after you do everything
Honestly, I think Giant's Hearth and Primordial Thicket are actually my favorite areas. There's something viscerally satisfying about the dichotomy of calm atmosphere in Giant's Hearth, with the difficulty ramping up. Primordial Thicket has a genuinely creepy atmosphere that really makes me anxious about what's around the next corner. I just wish the damn enemies would respawn.
Dude why did you limit yourself to pikmin? I love it and all but id watch you talk about other franchises too! Your quality is above your subscriber count
As someone who unabashedly adored every second of pikmin 4……….. yeah you brought up a lot of good points about the maps lol.
I was initially thinking the Pikmin 4 areas were kinda low in ranking considering the game was a lovely time for me through and through, but after taking a moment it does make sense even though I loved that game myself. Most of my enjoyment was from going through the caves and moment to moment fighting things, the overworld just seems more like a series of hub worlds than actual levels in and of themselves. Hope they fix that in Pikmin 5 if this is gonna be the new formula.
"if i catch a single elipse your union mandated bathroom break is lost media" is fucking crazy
wait did he rate primdorial thicket?
In order to milk the most content, you must now rank all the areas but including caves
Great video
12:36 “Pikmin Tree”
Maybe that's why Pikmin 3 is my favorite, and 4 is the one I like the less.
I like exploring cool areas and multitasking.
I think one of the subjects that wasn’t really talked about all too often was the linearity of each level, because I think pikmin 4 areas really shine in being able to take on an area backward or cut through what first seem like walls using oatchis jump, makes it fun to replay an area and skip parts that previously took a while to get through. Not to mention being able to complete every area in a single day, it’s like the positives of valley of repose without the negatives, and more challenging to boot because of the lack of time freezing in caves.
I feel like conversely Pikmin 2 areas are extremely linear, the awakening wood especially is a really bad example of this, you’re basically forced to go through the set hole of beasts > white flower garden > spherical atlas path without glitches and there’s basically no room for exploration outside of it, and at that point the map is mostly done, you also end up having to do a lot of waiting because of this (like the epic gameplay of waiting for a poison wall to go down so you can get the spherical atlas), not to mention the field area at the starting point of the map has practically nothing to do but like fight 1 bulborb, makes multitasking basically impossible when there’s so little options for the player. Other areas in Pikmin 2 really fall into doing similar stuff and it just makes them feel like lesser versions of the Pikmin 1 areas they’re based off of.
Pikmin 3 ironically despite having linear story progression, in my opinion has far less linear maps than 2 did. You always have the choice to catch up on 100 percent fruits early on that makes replaying fun as you can complete the story goal while doing a bunch of optional stuff on the side using the extra 2 captains (although obviously the final stage is basically completely linear which makes it feel less good to go through)
Linear =/= bad, Formidable Oak is meant to be linear and benefits from it, same with The Final Trial in Pikmin 1. Also being able to 100% every area in one go without having to ever return to it in Pikmin 4 is a negative, not a positive and one of the many reasons Pikmin 4 has the worst areas in the series imo. One of the best parts about the areas in the previous 3 games was how they implemented backtracking and made it interesting, 4 not having any backtracking just makes the areas feel more shallow and forgettable.
I actually thought Forest Navel should be higher. Placing you in the middle and letting you branch out to do so many different things always felt incredible to me.
Wake up, pikmin 4? Skibidi toilet? You’ve been asleep for a while, you should get some water
The final trial is my favourite pikmin 1 area, then the forest of hope, then the forest navel, then the distant spring & finally the impact site.
Pikmin Three ❌
Pikmin Tree ✅
me personally, wistful wilds is my favourite areas out of all, cuz i like the autumms season vibe it gives, too bad the water is not blue tho.
Edit: good video btw
6:31 woah! that Sovereign Bulblax really looks like it is with you in the game and fighting against you! isn't it handy that Pikmin 4 has creature respawning in areas?
I like:
The Forest Navel and Distant Spring from 1;
The Wistful Wild and the Perplexing Pool from 2 (especially after 30 days);
The Tropical Wilds and Garden of Hope from 3;
Primordial thicket and Serene Shores (apart from the lack of respawning enemies) from 4.
Completely agree with you on the pikmin 4 area stuff, most of the areas are probably the weakest part of the game unfortunately
Honestly Pikmin 1s Final Trial area is still really cool to me as it acts like a huge gauntlet of all the skills you should've learnt on your journey. It really challenges the player, goes out on a high note, and truly feels like a trial.
imonlyhereforpikmin's video feed is my favorite area 🌻
honestly I could see hero's hideaway originally being an area exclusive to olimar's shipwreck tale and I could waffle on about why but in context of this video the bottom more boring wooden square is just a 'tutorial' section and then the gildemander boss on the floor before moving to the last stretch of the kitchen which is pretty well made. I would say they guessed how good a house area would be for marketing and just quickly made it a maingame level as well to round out the main game areas
Tropical wilds is so good for multitasking on repeat playthroughs, 100% agree with you there
As a veteran and as much as I love the Pikmin series, I feel like 4 sort of fell flat. 4 is the only game out of them with maps that I don’t really remember well (design and where stuff is-wise), and it feels just off. I miss all the various areas, music, the feeling of actual exploration of the previous games’ areas, and most importantly, how enemies eventually respawned over time.
Before watching the video if Serene Shores isn’t 1st place your becoming lost media
best piktuber at it again lets get it
Mr. Only, I edged to this just like how the Impact Site edged out the Final Trial
I have to disagree with your placement of the impact site. I think it gets points for being one of the most satisfying and effective introductions and tutorials of a game in its franchise. as soon as you move that box, you get a sense of what this game is about and why it's so satisfying.
Apart from The Forest Of Hope, and The Landing Site,
Every Pikmin 1 area gives me PTSD from stress of playing it for the first time
one of my favorite things about you is when im in a pikmin mood i know just where to look
Kinda sad to have some of my favorite areas not even break top 10 (Formidable Oak and Twilight River), but I suppose that more speaks to the mostly strong area design of the games in general. The lily pads are a fun mechanic that make you think about your multitasking in terms of cycles instead of raw speed, and it's something I'd love to see return in a future game, just to spice things up.
Me personally i dislike all of pikmin 4s maps and the caves i just think every other game did it better
Personally, I find VoR to be the better of the snow areas, with the only part of DT that's engaging being the bridge, and DT having a more generic aesthetic.
That said, VoR is very linear, and mostly shines in it's caves.
Also think the Giant's Hearth has a more unique aesthetic than you give it credit for, and would personally put it above Serene Shores due to SS feeling a little too bloated. There are 5 treasures and a Dandori Challenge crammed into the area behind Engulfed Castle. The grill in GH kinda does this, but across multiple levels, and around a major set piece rather than tucked in a corner.
5:10 Amen there. It reminds me of a theory I have the Pikmin takes place in a timeline where the Eastern Bloc never collapsed as seen by the Spherical Atlas and ended in a bio warfare driven WW3 akin to the movie The Omega Man. Id imagine that along with nukes would explain why a majority of the fauna encountered evolved the way they did.
Losing my media to this video right now
IDK Why but I really love the forest navel
I used to hate it a shit ton but now it's my personal favorite of the pikmin 1 areas
Guess my immunity to Stockholm Syndrome is Lost media.
truly the dark souls 2 of pikmin areas
I actually think Giant's Hearth is a more unique aestetic than Primordial Thicket. Giant's Hearth is a camping grounds and it feels like it. Primordial Thicket is just a basic Autumn theme like we already had two basic Autumn themes before.
When I first saw how clean Hero's Hideaway looked, I genuinely thought Nintendo must've just retconned the whole 'human extinction' thing. Like how the fuck is there a working stove and freezer?
pikmin 4 areas just dont feel the same as the others.