A New Mod that replaces all Player and opponent Cars with Tier 5 and 6 Cars (The fastest) Extreme Difficulty in NFS The Run today! www.twitch.tv/kuruhs
NFS 2015 had the perfect atmosphere, awesome graphics and a solid soundtrack. It's a shame Ghost messed up pretty much every other aspect of the game. Such wasted potential.
@Hydra27 you definitely didn't hear this soundtrack. While not at the level of Ug1, it definitely fits with the atmosphere and it also makes you wanna go fast. Beat of all is that it also uses certain old Nfs songs such as "I am rock", so saying that it isn't good is kinda dumb.
This game being 50GB+ less and still looking better than Unbound is why graphics direction is VERY important. 2015 is one of the few games that proves that baked lighting with visual noises when done right beats dynamic lighting with clear and detailed visuals.
I don't know if I call it BETTER. Unbound have a incredible graphic, specially in climates like 2015 (rain and stuff). I just think the VIBES are different, very different. The texture size 2015 uses is way lower than unbound's but nobody can deny that they did a great job with the limitations of 2015 and the game is not even very demanding! Now, for me, a guy that play both games (and likes 2015's vibes way more), I think Unbound was made for another completely different audience, so no street racing vibes at all. Things changes a lot when you disable that annoying "artistic effects" and uses some mods to have more rain in other different days of time (game has like 5 or 6) and THEN i started enjoying as a serious game. Rain, road reflections, no effects and 4K. Both games are beautiful in their own ways...BUT TURN THAT FREAKING EFFECTS OFF!
I love that this game had a distinct visual direction that made it feel a lot like what my brain remembers U2 looking like. The graphics aren't amazing, but the stylistic choice does more than enough leg work. As graphics have gotten better we have seen a decline in interesting style since the PS1 era.
I think I’m glad they didn’t stick with the flooding at night time aesthetic, it would get very tiring if every installment looked the same, but slightly better. I think the visual direction changes they took with later installments was good
Removing BTD like Unite does will always be slower than stock handling, and it's an inherent issue with the game: when you exit the drift, you get an instant speed boost, that's equal to the speed you entered the drift with. Since this mechanic is gone with BTD disabled, it means that gripping will always be slower, because then the car will accelerate normally at the corner exit. That's why starter cars with no BTD are too slow, the game is basically built around vanilla BTD, which is essentially cheating.
I enjoyed 2015 ! Handling was odd but I could manage it maybe 80% of the time. I loved the night only racing. I liked the cheesy cutscenes. I wish the game was less “happy” though. They had a great opportunity to make a darker story line which would’ve matched the game more . Overall I think it’ll stay one of my top 5 NFS games .
I actually liked the drifting, it was the damn time attack events that were impossible. One lap the AI were 5 seconds behind my fastest time, the next they go 8 seconds faster than me. I took every shortcut under the lack of a sun, often ended up pushing the car to the limits of the road, and still got screwed over plenty of times.
Yeah, it really felt like the story was going to take a bit of a darker turn. If nothing else, there was some jealousy issues between a couple of the characters that I thought was gonna get fleshed out, but there were some other twists I was expecting that never happened. The story just...ended. As far as the story being cheesy and cringe, let's be real, the scene can be cheesy and cringe sometimes. I feel that just added to the realism that this game nailed.
Game was absolutely beautiful even now it's perfect screenshot material. With good event variety, all it needed was fun driving physics and these mods both handle that. May draw strange reactions but I think that modded 2015 is the best Need for Speed since black box died. I still remember being absolutely peeved on release when in my eyes the game was incredibly cool to experience but you simply couldn't enjoy actually playing it with the Ghost handling. Great to see how they saved it.
I believe the physics are not fixable because of an engine the game is run on. It's Frostbite, which is for FPS games. Same situation as with Payday 2, which is run on Diesel Engine designed under racing games.
@@DonaldVale Saying they fixed it perfectly in Heat is crazy, Heat physics are probably one of the worst driving physics in a car game ever. This means Frostbite does NOT work with racing games somehow. Hoping a new engine when Criterion when take over NFS for the next one
@@c3meilleurevoituredumonde I didn't say perfectly I was saying it was alot more ideal for racing games. Nfs unbound has some fine physics. And hell rivals was in frostbite aswell and came out before Nfs 2015. So yes they did make frostbite work for racing games it was just more difficult since 2015 but they got it better in unbound.
My favorite thing so far going into this with the NFS modding community, is how you’re allowed to select which mods you want on and off at the same time. So I’ve been playing the game with UNITE physics with Remastered graphics
I have to say Kuru, I hated NFS 2015 when it came out, it took 3 years alright, but I learned to love this game, I've had some experience with Burnout Paradise drifting and realised it wasn't much of a difference, I kinda like it now. And I gotta say, 2015 is the best looking NFS game ever by far, and I've played Payback, Heat and Undound, somehow they look really crappy except for the cars. Ghost games nailed in overall aesthetics, setting and feeling, you can simply park your car, turn your engine off and listen to the rain and sometimes the other AI racers fleeing from the cops, it's just magnificent.
Yeah, drifting is honestly pretty satisfying to me & easy. However, it's not consistent since it depends on the car because a lot of the cars are God awful. But with cars such as the FD & R32 it feels so good to drift.
One problem about this game is there are less race events and more drift events, basically the game focused on drifting rather than racing because I can tell they do this on purpose so that the player can experience the new handling model, but it failed.
I remember doing the 10 hour trial without paying for anything and man.. I dunno what happened back then, but my r9 280x struggled to run it so after an hour of 20-28 FPS i surrendered.
The race is doable quite easy if you get the good tires and suspension. The handbrake, you need to get the adjustable one and make it stronger so it actually does something, the weaker handbrake is good for transitions of drift.
edit: apparently I didn't play the latest version if you spend about 10 minutes in the tuning menu for your car with the Unite mod you can dial it pretty darn well. Once I did that the game was an utter cake walk, especially the drift events since it was so easy to hold long slides. Unites biggest issue for me was the AI didn't get a boost in speed to make up for the player being faster with the mod
Indeed, nfs heat suffers from the same issue, fully upgraded vehicles that can also corner very well given the semi slick racing tires that are insane in cornering makes 1,2,3,4 even 5km distance from the 2nd place quite easy to achieve even in the 400 race events
I was only 15 when this game was finally revealed . Saw the teaser trailer ofc, & i was like holy cow, The illegal atmosphere is back, but when i realized how broken it was, im like damn
This was the perfect atmosphere for underground 3 but with a better story line and outrageous customization options for everything. We deserve underground 3 already. Come on EA you know we want it.
When I first played this game I got really into it and grinded out the content and new content, trying new cars, waiting for updates. I ended up getting bored of grinding the drift races and uninstalled it a few years ago, a year ago I tried it again and uninstalled again.
I seem to remember the main conplaint I heard for the handling was the random twitching at highs speeds. Like brother, you try going 250 on a public road and see just how much work you gotta put in to make the car stay straight over all the bumps and dips.
It's not just twitching, downforce is insane in the mods that and also steering delay, nfs payback unite 1.0 had this issue and I absolutely hated it, racing was a nono for me especially after hitting 300km/h or 180mp/h the delay was half a second, it made racing impossible
Like with more of Ghost Games's titles, it had a lot of wasted potential (especially in the handling department...), but it did capture a good atmosphere and graphical fidelity! ~mrxbas
I pre-ordered 2015 and loved it other than it being too easy (the magnus walker race was super hard compared to the rest of the game tho). Never had a problem with handling just felt to short because of the difficulty
My first honest experience with the game was me enjoying it. However, it was only after giving it a solid month or two of playtime where I started noticing all the flaws after the initial magic wore off. From the always online requirement, weird physics and collision bugs, and the awkward handling at times amongst other things. I gave up on the game after getting the cars I want and maximizing their performance. Still, it was fun though when I discovered that the 32 Ford in the game has a weird physics bug where in if you drift in a circle for a good while and exit it, your car will gain rocket speed.
was a pig with lipstick. I remember playing it and loving how it looked even on xbox but the gameplay, story, handling It was the biggest disappointment. So much so that Payback was the first NFS I skipped since the series became a thing in 94-95.
Can I pick-and-choose the features? I like the crash cutscenes because, in any game, I always try to prioritize not crashing over being fast. I like it when there's a severe penalty for crashing into traffic.
Same! As someone who used to play the golden age BB NFS games, and now alternates between NFS 2015, FH4, and BeamNG, I really like the crash cutscenes. I mean the whole game's physics are based around not hitting walls - especially with the focus on drift events - so it fits in with the general design philosophy, too. In general, whenever I touch a wall and the game doesn't crash me, I consider it forgiving, rather than considering the times where it does crash me as punishing.
This game was really fun back then when i played it in 2017... until I started to fall through the map while going really fast. That was when i played it on an HDD in my laptop. Got a new PC with SSD. Same thing happened. That really turned me off from the game completely, despite the beautiful graphics.
5:25 My first impression was "holy fucking shit NFS is finally back". And it stayed like that all throughout the game. I liked the vibe, i liked the full motion cutscenes, i liked the cringe, i liked EVERYTHING. If i were to make a top 5 of the best NFS games i ever played, it would be: 1. NFS Pro Street 2. NFS Underground 3. NFS 2015 4. NFS Underground 2 5. NFS Most Wanted NFS 2015 was the first NFS game i bought since Pro Street. Also the last NFS game i bought. The 3$ NFS Heat doesn't really count. That was straight garbage. Unbound is probably the worst one so far. Shit setting, shit story, shit characters, shit visual style, shit literally everything... And ESPECIALLY shit music. Safe to say that i'll be skipping that one.
biggest gripe with NFS since 2015 was always how slow and heavy everything felt amd how little control the player has over the car, especially in comparison to Forza horizon which was still fun back then, unlike nowadays... i will check out remastered once baldurs gate loosens its addictive grip over me 😅
I don't get it, when I played it ~2 years ago as a racing game noob, I had no problems with the drifting. I just used the Initial D car and dominated every event, even the 1 multiplayer match I managed to find. Maybe they improved it since launch, or maybe the Trueno is just really OP.
This was Unite or Unite 2.0? Cause in the 2nd version the Grip is a bit faster I think that Drift setup. I had a RX-7 for grip and it was a beast. The problem is in the Drift events with cops. You can't ever outrun them, as even small contact with them spins you out.
My biggest question is: any of this mods fix the delayed steering that simulates you turning the wheel? Cause that's the worst thing EA didn't fix in any of the NFSs since Rivals and it makes the game terrible in keyboard and gamepad
I enjoyed the game at release and I'm asking myself how, because when I tried play it last few days ago I was pissed off at every aspect of the game XD
@@KuruHS Yeah, and maybe I wasn't playing much racing games back then. Yeah I'm pretty sure I was mostly playing FPS games and wanted check out something new from arcade racing series. Also I just got used to driving mechanics when now I jumped from Forza Horizon 5 to NFS 2015 and couldn't get used to it.
@@JustMartha07 I understand how it is I bought a PS3 2 years ago and in 1 of those 2 years I spent playing only Gran Turismo 6 then last month I decided to play NFS Rivals the game is beautiful and everything else in the end I didn't adapt to handling the vehicles I wait an hour to get the hang of everything in the game works because I loved the game map and found the fdrift satisfactory
I remember this game, you "tuned" to drift and it wouldnt when you tried to but in random corners it broke loose.. I hated the phisics and the inconsistency
how to fix the problem that when i open the game my throttle is stuck and car keeps accelerating and language turn to ukrainian oh and my save got deleted
Sorry but I don't agree that it "doesn't matter that you pull the regular brake to drift" The problem with that is, you can't just normally brake anymore. It removes actual skill from using proper braking etiquette for racing. Same with the nonsense that Heat had, where you tap the gas twice to initiate a drift, meaning that every time I let go of the gas to follow the corner and then press the gas again halfway through, suddenly I drift without wanting to Drifting should only ever be initiated via handbrake, weight shift or if they want, via kicking the clutch to temporarily raise the RPMs which in turn makes the tires lose traction when they suddenly have to spin way faster after you let go of the clutch Brake and Throttle should just do that, either slow the car down or speed it up.
so disappointed i couldnt get FMM to work with mods, got it to where it would finally boot a game but none of the mods worked and my performance was tanked. ontop of the stupid controller issues as well. EA....
Guys just remmember one thing xd kuru said in some pepega nfsmw 2005 (if u remaster this im quitting need for speed im quitting streaming im out of here) he said that when he saw the buildboard in nfsmw pepega just remmember xd
A New Mod that replaces all Player and opponent Cars with Tier 5 and 6 Cars (The fastest) Extreme Difficulty in NFS The Run today! www.twitch.tv/kuruhs
Hi
Hi
Very nice
@blasteranonymous8660Coco Hayashi ever beaten NFS THE RUN on Extreme level. FOUR TIMES!
@@NJDJ1986even though its online only, NFS 2015 with Remastered Mod looks so much better than even NFS UNBOUND.
NFS 2015 had the perfect atmosphere, awesome graphics and a solid soundtrack. It's a shame Ghost messed up pretty much every other aspect of the game. Such wasted potential.
graphics/atmosphere the best in the series IMO, but soundtrack? :/
@@Hydra27 Yeah. Outside of a few songs, the soundtrack was pretty good imo, especially the drum and bass tracks.
@Ava-qe4qe L
@Ava-qe4qe what's with religious bots went from taking bible verses to singing praises to Allah these days?
@Hydra27 you definitely didn't hear this soundtrack. While not at the level of Ug1, it definitely fits with the atmosphere and it also makes you wanna go fast.
Beat of all is that it also uses certain old Nfs songs such as "I am rock", so saying that it isn't good is kinda dumb.
This game being 50GB+ less and still looking better than Unbound is why graphics direction is VERY important. 2015 is one of the few games that proves that baked lighting with visual noises when done right beats dynamic lighting with clear and detailed visuals.
I don't know if I call it BETTER. Unbound have a incredible graphic, specially in climates like 2015 (rain and stuff). I just think the VIBES are different, very different. The texture size 2015 uses is way lower than unbound's but nobody can deny that they did a great job with the limitations of 2015 and the game is not even very demanding! Now, for me, a guy that play both games (and likes 2015's vibes way more), I think Unbound was made for another completely different audience, so no street racing vibes at all. Things changes a lot when you disable that annoying "artistic effects" and uses some mods to have more rain in other different days of time (game has like 5 or 6) and THEN i started enjoying as a serious game. Rain, road reflections, no effects and 4K. Both games are beautiful in their own ways...BUT TURN THAT FREAKING EFFECTS OFF!
I love that this game had a distinct visual direction that made it feel a lot like what my brain remembers U2 looking like. The graphics aren't amazing, but the stylistic choice does more than enough leg work. As graphics have gotten better we have seen a decline in interesting style since the PS1 era.
Same, tbh I'm still more impressed by the graphics in 2015 than Heat or Unbound, the game is constantly stunning and near photorealistic.
@Ava-qe4qe inshallNAHHHH
@damarfadlan9251 Personally I enjoy both a lot as I'm into sim racing too
I think I’m glad they didn’t stick with the flooding at night time aesthetic, it would get very tiring if every installment looked the same, but slightly better. I think the visual direction changes they took with later installments was good
@@milkyy4168 Agree, Heat and Unbound have excellent and unique visual styles
Removing BTD like Unite does will always be slower than stock handling, and it's an inherent issue with the game: when you exit the drift, you get an instant speed boost, that's equal to the speed you entered the drift with. Since this mechanic is gone with BTD disabled, it means that gripping will always be slower, because then the car will accelerate normally at the corner exit. That's why starter cars with no BTD are too slow, the game is basically built around vanilla BTD, which is essentially cheating.
That’s indeed why Remastered works so much better in this game!
@Ava-qe4qeshut up
@damarfadlan9251 Nope.
@@KuruHSNFS 2015 REMASTERED MOD feels like prototyped NFS HEAT for some reason. NFS HEAT 2.5 maybe?
What is BTD?
I enjoyed 2015 !
Handling was odd but I could manage it maybe 80% of the time.
I loved the night only racing.
I liked the cheesy cutscenes.
I wish the game was less “happy” though. They had a great opportunity to make a darker story line which would’ve matched the game more .
Overall I think it’ll stay one of my top 5 NFS games .
For me top 10 despite being online only.
I actually liked the drifting, it was the damn time attack events that were impossible.
One lap the AI were 5 seconds behind my fastest time, the next they go 8 seconds faster than me. I took every shortcut under the lack of a sun, often ended up pushing the car to the limits of the road, and still got screwed over plenty of times.
It's supposed to be a game to demonstrate "underground car culture" but I think they lost their way during the development.
Yeah, it really felt like the story was going to take a bit of a darker turn. If nothing else, there was some jealousy issues between a couple of the characters that I thought was gonna get fleshed out, but there were some other twists I was expecting that never happened. The story just...ended.
As far as the story being cheesy and cringe, let's be real, the scene can be cheesy and cringe sometimes. I feel that just added to the realism that this game nailed.
The cops are so serious but the characters in cutscenes are not, which makes me think it was gonna be a dark storyline kinda thing
Game was absolutely beautiful even now it's perfect screenshot material. With good event variety, all it needed was fun driving physics and these mods both handle that. May draw strange reactions but I think that modded 2015 is the best Need for Speed since black box died. I still remember being absolutely peeved on release when in my eyes the game was incredibly cool to experience but you simply couldn't enjoy actually playing it with the Ghost handling. Great to see how they saved it.
Saved it from being total disaster due to always online only?
Drifting killed this game!!! I never finished the game because the drifting was the last thing I needed to do.
You can tune it to grip
Try drift setup with grip tires
Or look a tutorial
haha yea i hated it to hell
Eh I liked the drifting. I just wish there was a more distinct difference between drift races and regular races like the old Underground games.
Drift events were what I liked most about this game. And in my opinion it was super easy to drift.
same... idk why is everyone going on about handling and drifting, it was the best here out of the latest nfs titles
@@sudihoopsTHANK YOU
@@sudihoopsYYYYAAAAAAAYYYY!!!!
@@bryanlenihan5012MY NIGGA!!! LET'S FUCKING GOOOOOOOOOOOOOOOOOOOOOO!!!!!
Exactly why this game sucked
The fact that this game is nearing 10 years of existing is crazy
I believe the physics are not fixable because of an engine the game is run on. It's Frostbite, which is for FPS games. Same situation as with Payday 2, which is run on Diesel Engine designed under racing games.
Then how did they fix it perfectly in heat? This mean frostbite does work with racing games somehow.
@@DonaldValeThey didn't, all modern NFS games have very shitty handling.
@@DonaldVale Saying they fixed it perfectly in Heat is crazy, Heat physics are probably one of the worst driving physics in a car game ever. This means Frostbite does NOT work with racing games somehow. Hoping a new engine when Criterion when take over NFS for the next one
@@andrewz4515 sounds like a you problem.
@@c3meilleurevoituredumonde I didn't say perfectly I was saying it was alot more ideal for racing games. Nfs unbound has some fine physics. And hell rivals was in frostbite aswell and came out before Nfs 2015. So yes they did make frostbite work for racing games it was just more difficult since 2015 but they got it better in unbound.
My favorite thing so far going into this with the NFS modding community, is how you’re allowed to select which mods you want on and off at the same time. So I’ve been playing the game with UNITE physics with Remastered graphics
I have to say Kuru, I hated NFS 2015 when it came out, it took 3 years alright, but I learned to love this game, I've had some experience with Burnout Paradise drifting and realised it wasn't much of a difference, I kinda like it now.
And I gotta say, 2015 is the best looking NFS game ever by far, and I've played Payback, Heat and Undound, somehow they look really crappy except for the cars. Ghost games nailed in overall aesthetics, setting and feeling, you can simply park your car, turn your engine off and listen to the rain and sometimes the other AI racers fleeing from the cops, it's just magnificent.
I fell in love with this game entirely. Even how the cars handled and drifted. I thought the mechanics were smooth and easy to play with
Yeah, drifting is honestly pretty satisfying to me & easy. However, it's not consistent since it depends on the car because a lot of the cars are God awful. But with cars such as the FD & R32 it feels so good to drift.
The handling looks so much smoother with the Remastered mod than in Unite.
Agree. The Unite Mod still has problems tho.
@purwantiallan5089 I think it's because NFS 2015 is made for BTD, So like adding Forza Horizon into this game doesn't really fit
One problem about this game is there are less race events and more drift events, basically the game focused on drifting rather than racing because I can tell they do this on purpose so that the player can experience the new handling model, but it failed.
Yep. And also online only game that ruined everything literally.
I remember doing the 10 hour trial without paying for anything and man.. I dunno what happened back then, but my r9 280x struggled to run it so after an hour of 20-28 FPS i surrendered.
Early-release optimization is sometimes quite awful...
~mrxbas
The race is doable quite easy if you get the good tires and suspension.
The handbrake, you need to get the adjustable one and make it stronger so it actually does something, the weaker handbrake is good for transitions of drift.
The lighting and ambient colors from the Remastered mod gives me a lot of Underground 2 vibes, I like it.
edit: apparently I didn't play the latest version
if you spend about 10 minutes in the tuning menu for your car with the Unite mod you can dial it pretty darn well.
Once I did that the game was an utter cake walk, especially the drift events since it was so easy to hold long slides.
Unites biggest issue for me was the AI didn't get a boost in speed to make up for the player being faster with the mod
Indeed, nfs heat suffers from the same issue, fully upgraded vehicles that can also corner very well given the semi slick racing tires that are insane in cornering makes 1,2,3,4 even 5km distance from the 2nd place quite easy to achieve even in the 400 race events
I was only 15 when this game was finally revealed . Saw the teaser trailer ofc, & i was like holy cow, The illegal atmosphere is back, but when i realized how broken it was, im like damn
The handling from the Remaster Mod really looks the way how Heat handling feels. Maybe i try it out in some time. Appreciate your comparison 🤗
This was the perfect atmosphere for underground 3 but with a better story line and outrageous customization options for everything. We deserve underground 3 already. Come on EA you know we want it.
I remember getting chased by the cops 1st time in nfs 2015 and was completely disappointed
When I first played this game I got really into it and grinded out the content and new content, trying new cars, waiting for updates. I ended up getting bored of grinding the drift races and uninstalled it a few years ago, a year ago I tried it again and uninstalled again.
7:11 song?
Video might be old, but I see this and my brain is like "Kuru enjoying 2015? CALL THE CRYPTID SQUAD!"
I remember waiting for this game, even took a week off, I was hyped, got it, played it for 4 hours and returned it, it was just so bad..
I seem to remember the main conplaint I heard for the handling was the random twitching at highs speeds. Like brother, you try going 250 on a public road and see just how much work you gotta put in to make the car stay straight over all the bumps and dips.
It's not just twitching, downforce is insane in the mods that and also steering delay, nfs payback unite 1.0 had this issue and I absolutely hated it, racing was a nono for me especially after hitting 300km/h or 180mp/h the delay was half a second, it made racing impossible
nfs 2015 is pretty overhated. For me its a solid nfs
Like with more of Ghost Games's titles, it had a lot of wasted potential (especially in the handling department...), but it did capture a good atmosphere and graphical fidelity!
~mrxbas
remastered mod handling looks good but around 17:45 game breaks and at the bottom of the screen you can see vanilla game
If only 2015 wasn't online only. Then i might consider playing it
I pre-ordered 2015 and loved it other than it being too easy (the magnus walker race was super hard compared to the rest of the game tho). Never had a problem with handling just felt to short because of the difficulty
Now I kinda want to give the game a chance since i never played it
Same. If only my PS4 didn't die, I woulda tried it lol
How to change backfire effect??
You can mix unite with remastered
My first honest experience with the game was me enjoying it. However, it was only after giving it a solid month or two of playtime where I started noticing all the flaws after the initial magic wore off. From the always online requirement, weird physics and collision bugs, and the awkward handling at times amongst other things. I gave up on the game after getting the cars I want and maximizing their performance.
Still, it was fun though when I discovered that the 32 Ford in the game has a weird physics bug where in if you drift in a circle for a good while and exit it, your car will gain rocket speed.
song at 7:17??
was a pig with lipstick. I remember playing it and loving how it looked even on xbox but the gameplay, story, handling It was the biggest disappointment. So much so that Payback was the first NFS I skipped since the series became a thing in 94-95.
An online only game modded properly.
can anyone tell me whats the ost name at 4:49 ? if its not an ost , please tell me what the music name is.
I haven't played through it since it came out. Downloaded Remastered and im actually _enjoying_ it.
somehow I really like the drifting of 2015, its far from realistic but it feels great
Feels like dogshit
Is one of that mods an offline mode mod? Or is any available for that game?
what's this song on 7:11?
Can I pick-and-choose the features? I like the crash cutscenes because, in any game, I always try to prioritize not crashing over being fast. I like it when there's a severe penalty for crashing into traffic.
Same! As someone who used to play the golden age BB NFS games, and now alternates between NFS 2015, FH4, and BeamNG, I really like the crash cutscenes.
I mean the whole game's physics are based around not hitting walls - especially with the focus on drift events - so it fits in with the general design philosophy, too.
In general, whenever I touch a wall and the game doesn't crash me, I consider it forgiving, rather than considering the times where it does crash me as punishing.
This game was really fun back then when i played it in 2017... until I started to fall through the map while going really fast. That was when i played it on an HDD in my laptop. Got a new PC with SSD. Same thing happened. That really turned me off from the game completely, despite the beautiful graphics.
this is known bug i had it too, just upgraded to 16GB ram, now it doesnt happen anymore
@Ava-qe4qegtfo no ones cares
Good day, can anyone tell me what the song that plays from around 1:33 to 1:41 is?
Well, let's get to it then, Remastered it is! Thank you for this Kuru!
4:30 did you mean A.I which is the the AI as it sounds like your trying to say that😅
bro's playing Matrix BGM while playing NFS 2015!
5:25 My first impression was "holy fucking shit NFS is finally back". And it stayed like that all throughout the game. I liked the vibe, i liked the full motion cutscenes, i liked the cringe, i liked EVERYTHING. If i were to make a top 5 of the best NFS games i ever played, it would be:
1. NFS Pro Street
2. NFS Underground
3. NFS 2015
4. NFS Underground 2
5. NFS Most Wanted
NFS 2015 was the first NFS game i bought since Pro Street. Also the last NFS game i bought. The 3$ NFS Heat doesn't really count. That was straight garbage.
Unbound is probably the worst one so far. Shit setting, shit story, shit characters, shit visual style, shit literally everything... And ESPECIALLY shit music. Safe to say that i'll be skipping that one.
You are as obsessed with NFS as me, nice to see your streams and testing mods. Greetings from Poland
Greetings also from the diehard Nijigasaki High School Idol Club fan of Indonesia.
Seems like NFS 2015 has some nice touches with the REMASTERED mod.
biggest gripe with NFS since 2015 was always how slow and heavy everything felt amd how little control the player has over the car, especially in comparison to Forza horizon which was still fun back then, unlike nowadays...
i will check out remastered once baldurs gate loosens its addictive grip over me 😅
1:31 what is this song?
4:44 haha wie oft ich exakt das gleiche sage... natürlich ungeachtet der spielstunden :D
I don't get it, when I played it ~2 years ago as a racing game noob, I had no problems with the drifting. I just used the Initial D car and dominated every event, even the 1 multiplayer match I managed to find. Maybe they improved it since launch, or maybe the Trueno is just really OP.
How do you handle all the music in the video? Don't you get copyright problems left, right and centre?
still was worth it for me. I paid a total of 3.99 on ps4 and it wasn't that bad. short bland always drifting with nice looks and wet stuff that's it
4:44 Warum zur Hölle wechselt die Sprache mitten im Video?
With unite, remastered and Tokyo nights Mods and also some tuning mods it Feels Like an underground 3
"if you remaster this game, i will quit streaming"
this game is almost 10 years old? dear god
Does anybody know what s the name of the song at 1:34?
@@speeedy99x91 Thank you!
Project unite for nfs 2015,awesome mod
Ghymkana:I'm about to destroy this man's whole career
2015 was cool, but my only issue is my conputer, whenever I Drive (2011) fast the car falls under the map
This was Unite or Unite 2.0? Cause in the 2nd version the Grip is a bit faster I think that Drift setup. I had a RX-7 for grip and it was a beast. The problem is in the Drift events with cops. You can't ever outrun them, as even small contact with them spins you out.
The UNITE version was 2.0.
~mrxbas
@@KuruHS Idk, maybe that was a difference in cars. Some are better at grip and some are better I drift I guess
which wweather preset did u use with the remastered mod
That speedometer looks amazing
My biggest question is: any of this mods fix the delayed steering that simulates you turning the wheel? Cause that's the worst thing EA didn't fix in any of the NFSs since Rivals and it makes the game terrible in keyboard and gamepad
I never understood that. We're as far from realistic as we can possibly be, but let's simulate turning the wheel as accurately as possible
I enjoyed the game at release and I'm asking myself how, because when I tried play it last few days ago I was pissed off at every aspect of the game XD
Perhaps the honeymoon phase of your experience of the game has been long gone now? That could explain why it now feels so much worse...
~mrxbas
@@KuruHS Yeah, and maybe I wasn't playing much racing games back then. Yeah I'm pretty sure I was mostly playing FPS games and wanted check out something new from arcade racing series. Also I just got used to driving mechanics when now I jumped from Forza Horizon 5 to NFS 2015 and couldn't get used to it.
@@JustMartha07 I understand how it is I bought a PS3 2 years ago and in 1 of those 2 years I spent playing only Gran Turismo 6 then last month I decided to play NFS Rivals the game is beautiful and everything else in the end I didn't adapt to handling the vehicles I wait an hour to get the hang of everything in the game works because I loved the game map and found the fdrift satisfactory
14:01 song?
First thing I did
Soundtrack mod from the older games
I absolutely hated the vanilla soundtrack
I remember this game, you "tuned" to drift and it wouldnt when you tried to but in random corners it broke loose.. I hated the phisics and the inconsistency
u can use mods online withtou getting banned?
Haha, why 2015 game still looks so much better than fuckin nfs unbound
how to fix the problem that when i open the game my throttle is stuck and car keeps accelerating and language turn to ukrainian oh and my save got deleted
do you use nfs on steam with mod?
1:50 to 2:26 Song?
Catch Vibe, Mabe - Atlantis
@@MotiveDreams75 Thanks.
7:52 - 8:08 song?
Still waiting
@@SmolMarsh Dance till your dead a-track remix
funny how this game both looks and runs better on pascal at 1080/1440p than even goddamn fortnite on a 4090 at 1440p/4k
Hate it or love it, of course it has flaws but at the time this game was a love letter to car culture and the fans of the series
can you still play with friends with the remastered mod?
Kuru why you living in cockport city?
Sorry but I don't agree that it "doesn't matter that you pull the regular brake to drift"
The problem with that is, you can't just normally brake anymore. It removes actual skill from using proper braking etiquette for racing. Same with the nonsense that Heat had, where you tap the gas twice to initiate a drift, meaning that every time I let go of the gas to follow the corner and then press the gas again halfway through, suddenly I drift without wanting to
Drifting should only ever be initiated via handbrake, weight shift or if they want, via kicking the clutch to temporarily raise the RPMs which in turn makes the tires lose traction when they suddenly have to spin way faster after you let go of the clutch
Brake and Throttle should just do that, either slow the car down or speed it up.
It took modders 8 Years, to make this game actually fun. I'm glad Ghost is no more.
Kuru I would love it if you played some Hashiriya on GTA FiveM, I have a lot of fun on that server and would love to hear your opinion on it
drifting is easy, most of my time spent on this game was drifting its all i did!
so disappointed i couldnt get FMM to work with mods, got it to where it would finally boot a game but none of the mods worked and my performance was tanked. ontop of the stupid controller issues as well. EA....
4:44
I love the Austrian accent.
There's noting in the zip.file only Texts and PNG. ...someone help?
There’s a read me text that leads to the mega drive link
NFS 2015 was such a good game
Thank god he didn't quit NFS streamings after all haha
The mods always make it worth your time eventually :)
~mrxbas
And I thought that the only problem with NFS 2015 was too many random fallings though roads and long loading screens. Call it when they fix 'em.
I loved this game moded so much that I still play this today, and also I preffer Remastered and ofcause Handling mod
5:20 - Hello, it's me :D
i wish a mod would make it playable offline as well
Hey kuru can you do Need for speed Rivals mods?
Guys just remmember one thing xd kuru said in some pepega nfsmw 2005 (if u remaster this im quitting need for speed im quitting streaming im out of here) he said that when he saw the buildboard in nfsmw pepega just remmember xd