No its not. ( i watch your content btw! good suff!) notice it does not say "you" in the thumbnail and never has. but the thumbnail is accurate for my playthrough because no i cannot buy the ship since i have not done the paranid storyline so it is 100% accurate for me. and when i choose to unify the paranid in peace and side against the BUC i will not build a shipyard for them. they will be my enemy to farm mod parts from like the xenon!. So with respect YOUR comment is wrong. Thank you for watching tho :D
@@Eshir92 It's tied to the PAR plot. You have to side with the BUC and blow the PAR station and keep the civil war going. Then you can get up your rep with BUC and they'll sell you the blueprint i believe or you continue and build their Shipyard and they'll sell it themselfs.
Yea, I side with Collins on this it's actually an open secret plot reward for the paranid divided. And the credit aside. You technically can build and buy the best M class trade vessel in the game.
@@Akideoni not if you choose to side against them in the story like i will. so no technically i will not be able to buy the blueprint for the ship nor the ship
Pirating: Discoverer Vanguard has 1,400hull and 2 guns mean while the Pegasus Vanguard has 1,300hull and 1 gun. the extra gun for 100hull is worth it Pirating mechanics: take down the enemies shields(and keep them at 0 as much as you can) and damage his hull to 80%(you can go lower but lower means you get a less equipped ship) and then hit it with single shots every few seconds (basically take down any regenerated shields and barely scratch the hull to trigger a check) to avoid killing it too fast. you need to "let them know you are still thinking of them" selling ships: find your lowest reputation faction -9(or closer to 1 you just need to be able to dock) Sell the wares, Consumables, then use minimum loadout. swap engines to All round mk1, swap the Thrusters to all round mk1, then sell it (pretty much just the hull) why sell to lowest reputation: because the game mechanics work that way. example low rep means +150% credits in transaction, instead of we charge you more to buy, and give you less when you sell. reputation trading mechanics: you gain rep (small amounts) PER transaction not for the value of the transaction. so selling 100 ecells is 1 transaction and little rep gain. however selling 1 ecell 100times is more reputation
Before selling your ship, bring it to the minimum setup (less costly modules) and then only sell it. This way you make money from the higher value modules. This is my new player experience after having sold one pirate ship
What to do at the start: Step 1: As soon as you spawn make way to Family Nhuut and farm the wrecks that ping blue on your scanner. 150-260k credits per wreck plus SETA parts and lots of other goodies. The wrecks respawn if you move 40-60 km away iirc, so place a beacon near a wreck, move 60 km place a beacon and just farm 1 wreck for an hour or so by going between beacons, which should net approx. 10 mil. or more. Step 2: Buy a gunboat or corvette, preferably 2 or more. Explore all the warfs and equipment docks. Exploit advanced satellites. Buy them for roughly 4600 credits each (Segaris, for example) and sell them for 7300+ credits each elswhere. That's why you need all warfs and eq. docks and a corvette/gunboat since they hold 100 adv. satellites. 4.6 mil. investment for a 7.3+ mil. return. The more gunboats u have the bigger the profits your pilots make since you won't be flying them just sending them from warf/eq. dock to a different warf/eq.dock. Step 3: Enjoy the profitssss.
@@Eshir92 There are 2 types of wrecks in X4. The ones you salvage for scrap by towing them with Manticore and/or Teuta. Those wrecks are mainly used to make RIP and VIG ships. They appear in Avarice randomly afaik, and also when you destroy a ship. The other wrecks which you just blow up and get loot from you can find in various systems, like Tzarka's cascade. Remnants of Xenon clashes with other races I guess. If you go to Family Nhuut you will find wrecks of predominantly Xenon ships forming a belt, like asteroid belt. Activate your long range scanner while traversing such a belt in that system and you will find some wrecks "ping" blue. That means loot when destroyed.
You got bailing wrong. When shield drop to zero, the game checks if hull is below 80% and then roll a random check to see if the pilot bail. The n00b trap you fell for is that hull is always 100% when you first drop shield... So you need to reduce hull to below 80% 79% is fine, no need for more as the RNG check isn't based on hull damage. Then you need to STOP SHOOTING until shield regen, just need to be one tick, not full shield, hit the ship again until shield drop to trigger the bail check. Repeat this until the S or M pilot bails. This is why most pirates use an ion cannon, you can drop the ship to 80% hull with all guns then switch to an ion cannon for dropping the shield. Without damaging the hull. (Ion cannons damage hull if shield is zero, so you still need to stop shooting when shield drops.)
believe it or not this is a young gun start. the only thing missed out on is me going around and hitting up each data vault and both vods are available on the channel ruclips.net/video/h0v0U7wWteo/видео.html ruclips.net/video/gGJpX50zzxA/видео.html the reason they are not the start of the playlist is because its not interesting content and the views on this video vs the data vault hunt proves that. thanks for watching!
Boarding is super easy, barely an inconvenience. You take a large ship with sufficient marines on board, your cross the way of your boarding target without attacking it. Fly right across his nose so he bumps into your ship, so he will stop. In that moment you pause the game, drop off the marines on the ship, unpause and get some distance. Because you stopped him and dropped the marines right in his way they can catch the hull with minimal losses from the defence turrets and he can't get away from them. After all your marines are on the hull you pummel him with your guns until his hull is down to 50% and then you retreat again. Wait 2 minutes, ship is yours. You should think about risking this maneuver with an Asgard though, because the ATF maingun is a one click delete button for any kind of ship. Even a Xenon I is gone with one hit of this gun. But the Asgard is so slow you can just cross his path a little above or below his frontal firing ark. So not a real issue either.
Ahh yes, the famous beginner start with everything explored and all data vaults collected. If you want people to view that initial video it might help to have it accessible in some way. Probably in the playlist that these videos are in. I certainly couldn't find it until you linked it to some random comment below.
It is linked in the comments and just like I thought when I split those videos apart from the main Playlist those videos get next to no viewer ship. So while getting more views on those would be nice this video preforms far better
It performs better because this video can be found. I scrolled through your channel videos trying to find the video and couldn't so gave up. During a lull in the video I got bored and started reading comments and found your link in a reply to someone else. If you are comparing lack of views then that is why.
On small ships i found Argon and Paranid way better, Argon have generally some of the best stats, especially for their price, and the Paranid have a Bonus towards the Boost time. Terran ships are great because their Travel Drive accelleration is the highest, but with small ships you can simply boost before engaging T-Drive if you have Combat Engiens. Yes you will need a bit of practice for that, but you boost often enough to quickly get to that point. Especially in combat.
@@sim.frischh9781 True that, I've found pairing my split ships with terran shields makes them better in that capacity. The split shields are absolutely horrendous.
@@sirweslton3410 Yes, but Split shields also regenerate the fastest and after the shortest time out. Plus their Mk4 engines are phenomenal, slow in Travel Mode, best in Normal Drive. And available for both S and M ships! Generally every single faction has their advantages, Argon are the only ones that can be "Closed Loop" produced and their turrets have the best turn speed and above average range. Teladi are tough as nails, Paranid have greatest range on their turrets and their engines have a boost time bonus.
Just pirate a transporter, then fill up with marines, fly past an XL auxiliary support ship attop speed and dump your marines to attack on very high settings and park up away from its guns. Sell it, then do ehat you want.
Not that I don’t like your comments but I’m quit lost: the vid is name ‘New Starter Guide…’ and you show a game which is everything but not ‘start of the game’. @38:03 2days and 1hour 30 minutes already playing Still it is always interesting to get some comments and other players point of view Mixed feeling up to now about the first 38 minutes of your video
the "start" of the playthrough is available on the channel its just me hunting data vaults and is separated from the playlist ruclips.net/video/h0v0U7wWteo/видео.html
Just picked up the game 2 days ago, completely lost. Just mined the entire time and now have $20M, would aiming for a ARG carrier be a good idea? Thank you Eshir
Don't BUY ships like that from the NPC before you have a fleet of your own miners (pref L, or make it two fleets of M miners (30+) and at least one or preferably two stations saturated with production). It's not worth its cost alone... a carrier needs support, and A LOT of it. Even a Shark or a Raptor is largely useless on it's own... especially at a compliment of XEN capitals. (Being most often one I, three K's and a couple of H's, but sometimes even more). The best start is to loot the boxes that are dropped from ship explosions. The best way to do this is to quickly earn 300k, there's simple "shoot mines" or "place satellite/laser tower" that'll get you to 500k, then buy a PAR Pegasus Vanguard and a pilot, set it on repeat orders and loot all on each gate in the entire highspeed gateway network. If you want a lazy way though, just go to Hatikvah's Choice I, find a HAT or ARG Def station close to the XEN gate to Tharka's then sit there and hoover all of the loot up with the "O" key. When you get another 500k, which will be quicker and quicker now, you set a second auto-looter on Hatikvah's Choice I XEN gate, then a third on Getsu Fune, fourth on Holy Vision. Sell all gathered items at Tidebreak in Avarice (do the quick engineer-quest as you enter Avarice IV and you can dock at Tidebreak straight away). Within a very short amount of time you'll throw around 15 million gate-block stations like they're candy, and conquering sector after sector with fleets of (expendable) destroyers and other capital ships. Explore Teleportation II or III fast so you can jump around and loot from your auto-looters. Buy all Lodestones and Unstable Crystals you can find from traders, buy all needles and sedatives as well, all rare spices and argnu steaks. Also make sure to empty every trader of their seminars, you'll want them for your thousands and thousands of crew... lol :D Aim to have an industry to back your endeavours, because you will need it in order to act as an agent of peace within the galaxy. Even if you want to take the pirating course, which I did in my first budgeted playthrough, and that ended with my empire being worth just over 3 billion, but I was negative 20-30 with both HOP and PAR, so I was forced to wage war in Eight Billion and Grand Exchange at the same time, and it was just a matter of time before I'd lose against two other empires out of the central ones.
...it might be easier to grow into it from the base game. The dlcs not only add new systems/ships/factions, they also add more plots to follow(simultaneously) and complexity that can be overwhelming. The newer dlcs however, added customized starts that give you options which faction to join and more resources to start with. But would you really want to build a large fleet knowing the next dlc has better ships available...? Your choice. Enjoy 😅
It's possible and probably fun, however i think that the DLCs have some of the better gamestarts for newcomers (that being Terran Cadet from Cradle of Humanity) and so does Tides of Avarice (the Chipmunk-plot, whatever that's called, gives you loads of "basic training" in some important mechanics so to speak).
"WITH THE BEST OF INTENTIONS" I do start the DLC games, but eventually get sidetracked by my own sandbox-y goals within a few hours. You kind of make your own content after a while. Assets-wise, yes the DLC ships are pretty awesome, but the base ships are ABSOLUTELY still relevant and combat effective. Plus you can download mods to mix it up a bit.
Man did you make taking the Prometheus look easy... I made a dozen attempts before convincing myself that the captain must be locked from bailing for some plot reason :)
Size matters... literaly, but not the way you think. The best way to make pilots bail is using a S ship, the lesser hull it has is better, doesn't make sence but is probably a balance mecahnic. One good option is the Discover Vanguard. Checks happen each 30s.
Will my specs handle this game? It's a mid-range economy PowerSpec computer. Microsoft Windows 10 Home AMD Ryzen 5 3600 6-Core Processor, 3593 Mhz, 6 Core(s), 12 Logical Processor(s) Radeon RX 5500 XT, Adapter Ram (16350) MB 16 GB Physical Memory Storage: 464 Gigs In previous games including X3, my strategy was to look for space battles and collect the missile loot left behind from destroyed ships, then sell them.
i'm not an expert on computers but it is very heavy on your cpu so keep that in mind at least. your specs seem kinda low might want to look at the steam recommended page first
Kudos there! Now *SPOILERS AHEAD*. Just do a custom start with a Prometheus, pretty sure it's unlocked after you have done "paranid divided" for at least one of your playthrough. Wink wink, I believe you can unlock plot progression in custom starts as well...and that includes paranid plot as well. Lastly, buccaneers/tempest ships are actually farmed for exceptional ship mods that's another reason to side with the buccaneers at least once. XD
what if i chose against siding with the BUC and unify the paranid in peace then not only in my thumbnail accurate for me notice it don't say "you" in the thumbnail and never has and i don't want to side with them i want the BUC to be my enemy so i can destroy them with impunity and take all the mod parts
@@Eshir92 you mentioned new player, to complete paranid to that extent requires quite a bit more than starters. Frankly, I can literally just start a custom game with Prometheus as the starting ship why bother with bailing them?
@@Akideoni its a personal choice. and I just so happened to have one attack the target I was going to go after and that made a real good thumbnail. But throughout the rest of the series so far.. I don't use the bailing mechanics very often or at all this one was the example to get other people excited about the possibilitys they have
@@Sheppardsg1 you can easily get out of that situation too just have a npc take control of the ship and give them an order to fly a short distance and then stare at the floor/wall of the ship to despawn objects that you cannot see
terran engines lmao.... there is a lot more science behind how to choose the right engine for the right job, and there is not a single best engine in the game. first you need to know what you want to do with the ship. All Arround engines, have the best A-D movement so, if you love dogfighting in a hover mode stance, they are your go to plus, if you want to collect some Asteroid related ressources manually, you'll love this type of movement a lot. combat engines, generally do what the name suggests. a high accellaration , designed for short bursts of boost, while having the lowest punishment to the shields for it in exchange of a limited max travelspeed. Travelengines have the smallest manuverability but a decent drift, they take longer to accelarate but reach the highest speeds. the meta has shifted quiet a lot from x4 foundations to Timelines. at the beginning, paranids had the fastest travelspeed for small ships, Teladi the fastest travelspeed for big ships and The Argons had the best combat engines currently that rule of thumb no longer is correct. the developers made significant changes and i find myself more and more often using other engines than before. im still figuring out the math behind that, in my example, back in the days my behemoth would have used teladi engines, nowadays he is even faster with argon engines than with teladi engines, and in every regard including max travelspeed. split engines had a significant movement speed increase and are my new favourite for fights inside a sector. especially when launched from a carrier. regular flightspeeds from over 750 is already a default on a dragon with those. wich almost is enough to outrun khaak ships without boosting. (they move arround in the 800-900 area) before those updates this ship flew like 550 wich was the reason people called argon combat engines in generell as the best for fighters. nowadays it realy depends on the ship, and not only the size , while back in the days you straight up allways went for teladi if the ship was big. the terran engines, excell in their boost capabilities inside of sectors, since they have the fastest excallaration from zero to travelspeed. while beeing lower statted than all the other engines in generell stattwise they kind of hit into the same nieche as argon, with this beeing the main difference. the Terrans are stattcheckers. they get you fast into the fight, but there is no escape once you're in. they're stratt is to have better shields, so there is no need to disengage from a fight, so choose your fights wisely as a terran only player, no other faction gets as heavilie rewarded or punished for bad decision making in fight. ------------------------- Starting capital: fly directly to the faulty logic 7, get the destroyer, sell the destroyer, buy 8 autominers and a stack of ressourcescanners and satelites. drop the satelites at stations wich buy ore, and the ressourcescanners inside the same sector near asteroid fields. while waiting for passive income, capture a argon discoverer, slap on the best shields you can and start farming Pio Freelancer katanas. withing the first hour, you should have captured at least 6 katanas, and sold them for a profit margain of 850 k to 2,3 million each. use this cash, to stack less than 8 autominers per sector, choose the sectors they're working in based on Xenon intel. khaak will start arriving once you use 8 or more ore miners in a sector. that's how you generate the first passive million per hour. from their you start "freeplaying" missions, emp bombs, everything that sets you up for becoming an economic powerhouse. starting with energycell, container storage, docking modul and docking pir, you can start plastering the universe with stations as energie surpliers. buy your first traders, restrict certain areas on the map, so they don't start moving through the frontlines and you're already in a spot, where nothing can stop you. in the moment you capture your first rattlesnake, i would suggest, you start feeling responsable for your future market, make sure K's and I's are in check and progress with the story. at the end of the economic route, you will want to have a functioning dwarf, fed by cheap energiecells either from merkury or the vigor syndicate sectors, so this is the point where you start investing in Tradestations, with a medium size container storage, just to get your manager stars uprising without bankrupting yourself, since they will buy a lot of wares and tent to drain the first 15 million credits before they're established and start making money. you realy can killyourself wiht a large storage there in the earlie game. at this point you can afford a destroyer type ship every hour and start planning bigger projects. the rest is up to you. ---------------------- bonus advice i almost everytime forget about is, before you start going ham on the station side of the game, make sure to capture a construction ship, wich moves too close to the sun for it's liking. with sun i mean, grab one wich is away from home, as a visitor in an other sector. check out the politics tab so you can figure out, wich faction would support this ship and wich wouldn't, you don't want to have a fight with the entire sector patroll over such a ship so... maybe just drop it's guns quickly, leave out your marines, and get the hell out of the sector till it's done. on the same note, make sure to grab an auxilary ship. there are a couple relatively free sitting on 0m/s spread out in the galaxy, a honshu in the pio area for example. free repairs rapidly increase the sell price of L ships ---------------------- reputation: find a station wich looks for a lot of wares, set repeat orders to a close buy station that sells, and set the amount of goods you buy and sell to 1. every trade hits the same rep, so selling 1 food supply a hundret times makes sure this station never actually gets saturated. so it is an investment, but based on how far the trader has to fly, a veeery efficiant way to cheat the rep. finally a reason to buy S class traders lol... ----------------------
Your thumbnail is wrong. The Duke's Buccaneers are selling the ship once you build their shipyard.
No its not. ( i watch your content btw! good suff!) notice it does not say "you" in the thumbnail and never has. but the thumbnail is accurate for my playthrough because no i cannot buy the ship since i have not done the paranid storyline so it is 100% accurate for me. and when i choose to unify the paranid in peace and side against the BUC i will not build a shipyard for them. they will be my enemy to farm mod parts from like the xenon!. So with respect YOUR comment is wrong. Thank you for watching tho :D
@@Eshir92 It's tied to the PAR plot. You have to side with the BUC and blow the PAR station and keep the civil war going. Then you can get up your rep with BUC and they'll sell you the blueprint i believe or you continue and build their Shipyard and they'll sell it themselfs.
Yea, I side with Collins on this it's actually an open secret plot reward for the paranid divided.
And the credit aside. You technically can build and buy the best M class trade vessel in the game.
@@Akideoni not if you choose to side against them in the story like i will. so no technically i will not be able to buy the blueprint for the ship nor the ship
@@Eshir92 yup, but I believe you can pilot a Prometheus in custom game off the bat. Also you literally edit those BP in.
Pirating: Discoverer Vanguard has 1,400hull and 2 guns mean while the Pegasus Vanguard has 1,300hull and 1 gun. the extra gun for 100hull is worth it
Pirating mechanics: take down the enemies shields(and keep them at 0 as much as you can) and damage his hull to 80%(you can go lower but lower means you get a less equipped ship) and then hit it with single shots every few seconds (basically take down any regenerated shields and barely scratch the hull to trigger a check) to avoid killing it too fast. you need to "let them know you are still thinking of them"
selling ships: find your lowest reputation faction -9(or closer to 1 you just need to be able to dock) Sell the wares, Consumables, then use minimum loadout. swap engines to All round mk1, swap the Thrusters to all round mk1, then sell it (pretty much just the hull)
why sell to lowest reputation: because the game mechanics work that way. example low rep means +150% credits in transaction, instead of we charge you more to buy, and give you less when you sell.
reputation trading mechanics: you gain rep (small amounts) PER transaction not for the value of the transaction. so selling 100 ecells is 1 transaction and little rep gain. however selling 1 ecell 100times is more reputation
yep. Thats alot of good info there Thanks.
Before selling your ship, bring it to the minimum setup (less costly modules) and then only sell it. This way you make money from the higher value modules. This is my new player experience after having sold one pirate ship
What to do at the start:
Step 1: As soon as you spawn make way to Family Nhuut and farm the wrecks that ping blue on your scanner. 150-260k credits per wreck plus SETA parts and lots of other goodies. The wrecks respawn if you move 40-60 km away iirc, so place a beacon near a wreck, move 60 km place a beacon and just farm 1 wreck for an hour or so by going between beacons, which should net approx. 10 mil. or more.
Step 2: Buy a gunboat or corvette, preferably 2 or more. Explore all the warfs and equipment docks. Exploit advanced satellites. Buy them for roughly 4600 credits each (Segaris, for example) and sell them for 7300+ credits each elswhere. That's why you need all warfs and eq. docks and a corvette/gunboat since they hold 100 adv. satellites. 4.6 mil. investment for a 7.3+ mil. return. The more gunboats u have the bigger the profits your pilots make since you won't be flying them just sending them from warf/eq. dock to a different warf/eq.dock.
Step 3: Enjoy the profitssss.
Whats this about wrecks? like ships being destroyed and dropping loot?
@@Eshir92 There are 2 types of wrecks in X4. The ones you salvage for scrap by towing them with Manticore and/or Teuta. Those wrecks are mainly used to make RIP and VIG ships. They appear in Avarice randomly afaik, and also when you destroy a ship. The other wrecks which you just blow up and get loot from you can find in various systems, like Tzarka's cascade. Remnants of Xenon clashes with other races I guess.
If you go to Family Nhuut you will find wrecks of predominantly Xenon ships forming a belt, like asteroid belt. Activate your long range scanner while traversing such a belt in that system and you will find some wrecks "ping" blue. That means loot when destroyed.
Doing the spacesuit's tutorial for the first time without knowledge of the backspace key is a challenging adventure.
Yep make sure to rebind keys to make the game easier to play i have a video about my setup I use keyboard mouse only
FYI, only 3 of the base game starts are available if you are reloading or starting new. You have to complete certain stories to open the other 2.
You got bailing wrong.
When shield drop to zero, the game checks if hull is below 80% and then roll a random check to see if the pilot bail.
The n00b trap you fell for is that hull is always 100% when you first drop shield... So you need to reduce hull to below 80% 79% is fine, no need for more as the RNG check isn't based on hull damage. Then you need to STOP SHOOTING until shield regen, just need to be one tick, not full shield, hit the ship again until shield drop to trigger the bail check. Repeat this until the S or M pilot bails.
This is why most pirates use an ion cannon, you can drop the ship to 80% hull with all guns then switch to an ion cannon for dropping the shield. Without damaging the hull. (Ion cannons damage hull if shield is zero, so you still need to stop shooting when shield drops.)
ah good info thanks!
I would have preferred the Young Gun start from nothing approach. If you're trying to show a beginner's guide, skipping doesn't help a beginner
believe it or not this is a young gun start. the only thing missed out on is me going around and hitting up each data vault and both vods are available on the channel ruclips.net/video/h0v0U7wWteo/видео.html ruclips.net/video/gGJpX50zzxA/видео.html the reason they are not the start of the playlist is because its not interesting content and the views on this video vs the data vault hunt proves that. thanks for watching!
Boarding is super easy, barely an inconvenience. You take a large ship with sufficient marines on board, your cross the way of your boarding target without attacking it. Fly right across his nose so he bumps into your ship, so he will stop. In that moment you pause the game, drop off the marines on the ship, unpause and get some distance. Because you stopped him and dropped the marines right in his way they can catch the hull with minimal losses from the defence turrets and he can't get away from them. After all your marines are on the hull you pummel him with your guns until his hull is down to 50% and then you retreat again. Wait 2 minutes, ship is yours.
You should think about risking this maneuver with an Asgard though, because the ATF maingun is a one click delete button for any kind of ship. Even a Xenon I is gone with one hit of this gun. But the Asgard is so slow you can just cross his path a little above or below his frontal firing ark. So not a real issue either.
true boarding is pretty simple. i recommend boarding a building ship as those sell for a nice price
Wow wow wow wow wow... wow
Ahh yes, the famous beginner start with everything explored and all data vaults collected. If you want people to view that initial video it might help to have it accessible in some way. Probably in the playlist that these videos are in. I certainly couldn't find it until you linked it to some random comment below.
It is linked in the comments and just like I thought when I split those videos apart from the main Playlist those videos get next to no viewer ship. So while getting more views on those would be nice this video preforms far better
It performs better because this video can be found. I scrolled through your channel videos trying to find the video and couldn't so gave up. During a lull in the video I got bored and started reading comments and found your link in a reply to someone else. If you are comparing lack of views then that is why.
On small ships i found Argon and Paranid way better, Argon have generally some of the best stats, especially for their price, and the Paranid have a Bonus towards the Boost time.
Terran ships are great because their Travel Drive accelleration is the highest, but with small ships you can simply boost before engaging T-Drive if you have Combat Engiens.
Yes you will need a bit of practice for that, but you boost often enough to quickly get to that point. Especially in combat.
👍
As well as split if you have the dlc, their heavy fighter is unmatched, expensive tho
@@sirweslton3410 Split stuff is generally great, though not that easy to handle.
And always fragile, most of their fighters come with only one shield.
@@sim.frischh9781 True that, I've found pairing my split ships with terran shields makes them better in that capacity. The split shields are absolutely horrendous.
@@sirweslton3410 Yes, but Split shields also regenerate the fastest and after the shortest time out.
Plus their Mk4 engines are phenomenal, slow in Travel Mode, best in Normal Drive.
And available for both S and M ships!
Generally every single faction has their advantages, Argon are the only ones that can be "Closed Loop" produced and their turrets have the best turn speed and above average range.
Teladi are tough as nails, Paranid have greatest range on their turrets and their engines have a boost time bonus.
Just pirate a transporter, then fill up with marines, fly past an XL auxiliary support ship attop speed and dump your marines to attack on very high settings and park up away from its guns. Sell it, then do ehat you want.
Yep always an option
Not that I don’t like your comments but I’m quit lost: the vid is name ‘New Starter Guide…’ and you show a game which is everything but not ‘start of the game’. @38:03 2days and 1hour 30 minutes already playing
Still it is always interesting to get some comments and other players point of view
Mixed feeling up to now about the first 38 minutes of your video
the "start" of the playthrough is available on the channel its just me hunting data vaults and is separated from the playlist ruclips.net/video/h0v0U7wWteo/видео.html
Economic playthrough, yay, trading and resources and economy based missions! Oh. Data vaults and piracy. You know that's not economic, right?
Oh I guess I do now. Well too late to change it
Just picked up the game 2 days ago, completely lost. Just mined the entire time and now have $20M, would aiming for a ARG carrier be a good idea? Thank you Eshir
at that point make a save and with the knowledge that you can make a mistake and reload. do what ever makes you happy
Don't BUY ships like that from the NPC before you have a fleet of your own miners (pref L, or make it two fleets of M miners (30+) and at least one or preferably two stations saturated with production).
It's not worth its cost alone... a carrier needs support, and A LOT of it. Even a Shark or a Raptor is largely useless on it's own... especially at a compliment of XEN capitals. (Being most often one I, three K's and a couple of H's, but sometimes even more).
The best start is to loot the boxes that are dropped from ship explosions. The best way to do this is to quickly earn 300k, there's simple "shoot mines" or "place satellite/laser tower" that'll get you to 500k, then buy a PAR Pegasus Vanguard and a pilot, set it on repeat orders and loot all on each gate in the entire highspeed gateway network. If you want a lazy way though, just go to Hatikvah's Choice I, find a HAT or ARG Def station close to the XEN gate to Tharka's then sit there and hoover all of the loot up with the "O" key.
When you get another 500k, which will be quicker and quicker now, you set a second auto-looter on Hatikvah's Choice I XEN gate, then a third on Getsu Fune, fourth on Holy Vision.
Sell all gathered items at Tidebreak in Avarice (do the quick engineer-quest as you enter Avarice IV and you can dock at Tidebreak straight away).
Within a very short amount of time you'll throw around 15 million gate-block stations like they're candy, and conquering sector after sector with fleets of (expendable) destroyers and other capital ships. Explore Teleportation II or III fast so you can jump around and loot from your auto-looters.
Buy all Lodestones and Unstable Crystals you can find from traders, buy all needles and sedatives as well, all rare spices and argnu steaks. Also make sure to empty every trader of their seminars, you'll want them for your thousands and thousands of crew... lol :D
Aim to have an industry to back your endeavours, because you will need it in order to act as an agent of peace within the galaxy.
Even if you want to take the pirating course, which I did in my first budgeted playthrough, and that ended with my empire being worth just over 3 billion, but I was negative 20-30 with both HOP and PAR, so I was forced to wage war in Eight Billion and Grand Exchange at the same time, and it was just a matter of time before I'd lose against two other empires out of the central ones.
great video, from a new x4 player, 🙏
new drinking game challenge: every time he uses the word start take a shot.
Is the base game fun without the dlc? I'm really interested
for your first run, you can enjoy without it, the learning curve is very high, but it's worth playing, it's very deep. I recommend it
its fun yea and if you like it the dlc's are fun too
...it might be easier to grow into it from the base game. The dlcs not only add new systems/ships/factions, they also add more plots to follow(simultaneously) and complexity that can be overwhelming.
The newer dlcs however, added customized starts that give you options which faction to join and more resources to start with.
But would you really want to build a large fleet knowing the next dlc has better ships available...?
Your choice. Enjoy 😅
It's possible and probably fun, however i think that the DLCs have some of the better gamestarts for newcomers (that being Terran Cadet from Cradle of Humanity) and so does Tides of Avarice (the Chipmunk-plot, whatever that's called, gives you loads of "basic training" in some important mechanics so to speak).
"WITH THE BEST OF INTENTIONS" I do start the DLC games, but eventually get sidetracked by my own sandbox-y goals within a few hours. You kind of make your own content after a while. Assets-wise, yes the DLC ships are pretty awesome, but the base ships are ABSOLUTELY still relevant and combat effective. Plus you can download mods to mix it up a bit.
neat vid! and that ship didn't put up the fight since he got orders to disengage from combat XD
Moral of the story: Piracy good, actually.
Man did you make taking the Prometheus look easy... I made a dozen attempts before convincing myself that the captain must be locked from bailing for some plot reason :)
Size matters... literaly, but not the way you think. The best way to make pilots bail is using a S ship, the lesser hull it has is better, doesn't make sence but is probably a balance mecahnic. One good option is the Discover Vanguard. Checks happen each 30s.
@@altacc5356 The knowledge of it being actually possible was all I needed to regain hope to pull it off, eventually :)
@@dayegilharno4988 yep, it is rng anyway.
Will my specs handle this game? It's a mid-range economy PowerSpec computer.
Microsoft Windows 10 Home
AMD Ryzen 5 3600 6-Core Processor, 3593 Mhz, 6 Core(s), 12 Logical Processor(s)
Radeon RX 5500 XT, Adapter Ram (16350) MB
16 GB Physical Memory
Storage: 464 Gigs
In previous games including X3, my strategy was to look for space battles and collect the missile loot left behind from destroyed ships, then sell them.
i'm not an expert on computers but it is very heavy on your cpu so keep that in mind at least. your specs seem kinda low might want to look at the steam recommended page first
@@Eshir92 Thankyou :)
yes.
Take a fast scout and send it to Earh => BAM! Achivement!
That's one way to put it :D
very helpful, thanks
Kudos there! Now *SPOILERS AHEAD*.
Just do a custom start with a Prometheus, pretty sure it's unlocked after you have done "paranid divided" for at least one of your playthrough.
Wink wink, I believe you can unlock plot progression in custom starts as well...and that includes paranid plot as well.
Lastly, buccaneers/tempest ships are actually farmed for exceptional ship mods that's another reason to side with the buccaneers at least once. XD
what if i chose against siding with the BUC and unify the paranid in peace then not only in my thumbnail accurate for me notice it don't say "you" in the thumbnail and never has and i don't want to side with them i want the BUC to be my enemy so i can destroy them with impunity and take all the mod parts
@@Eshir92 you mentioned new player, to complete paranid to that extent requires quite a bit more than starters.
Frankly, I can literally just start a custom game with Prometheus as the starting ship why bother with bailing them?
@@Akideoni its a personal choice. and I just so happened to have one attack the target I was going to go after and that made a real good thumbnail. But throughout the rest of the series so far.. I don't use the bailing mechanics very often or at all this one was the example to get other people excited about the possibilitys they have
This game doesn't have collision damage. Ram all you want.
Till u get stuck inside something
@@Sheppardsg1 you can easily get out of that situation too just have a npc take control of the ship and give them an order to fly a short distance and then stare at the floor/wall of the ship to despawn objects that you cannot see
thanks for the video, insightful and informative, will watch the next, pls turn your voice up :)
terran engines lmao.... there is a lot more science behind how to choose the right engine for the right job, and there is not a single best engine in the game.
first you need to know what you want to do with the ship.
All Arround engines, have the best A-D movement so, if you love dogfighting in a hover mode stance, they are your go to plus, if you want to collect some Asteroid related ressources manually,
you'll love this type of movement a lot.
combat engines, generally do what the name suggests. a high accellaration , designed for short bursts of boost, while having the lowest punishment to the shields for it in exchange of a limited max travelspeed.
Travelengines have the smallest manuverability but a decent drift, they take longer to accelarate but reach the highest speeds.
the meta has shifted quiet a lot from x4 foundations to Timelines. at the beginning, paranids had the fastest travelspeed for small ships, Teladi the fastest travelspeed for big ships
and The Argons had the best combat engines
currently that rule of thumb no longer is correct. the developers made significant changes and i find myself more and more often using other engines than before.
im still figuring out the math behind that, in my example, back in the days my behemoth would have used teladi engines, nowadays he is even faster with argon engines than with teladi engines, and in every regard including max travelspeed. split engines had a significant movement speed increase and are my new favourite for fights inside a sector. especially when launched from a carrier. regular flightspeeds from over 750 is already a default on a dragon with those. wich almost is enough to outrun khaak ships without boosting. (they move arround in the 800-900 area)
before those updates this ship flew like 550 wich was the reason people called argon combat engines in generell as the best for fighters.
nowadays it realy depends on the ship, and not only the size , while back in the days you straight up allways went for teladi if the ship was big.
the terran engines, excell in their boost capabilities inside of sectors, since they have the fastest excallaration from zero to travelspeed. while beeing lower statted than all the other engines in generell stattwise they kind of hit into the same nieche as argon, with this beeing the main difference. the Terrans are stattcheckers. they get you fast into the fight, but there is no escape once you're in. they're stratt is to have better shields, so there is no need to disengage from a fight, so choose your fights wisely as a terran only player, no other faction gets as heavilie rewarded or punished for bad decision making in fight.
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Starting capital:
fly directly to the faulty logic 7, get the destroyer, sell the destroyer, buy 8 autominers and a stack of ressourcescanners and satelites.
drop the satelites at stations wich buy ore, and the ressourcescanners inside the same sector near asteroid fields.
while waiting for passive income, capture a argon discoverer, slap on the best shields you can and start farming Pio Freelancer katanas.
withing the first hour, you should have captured at least 6 katanas, and sold them for a profit margain of 850 k to 2,3 million each.
use this cash, to stack less than 8 autominers per sector, choose the sectors they're working in based on Xenon intel. khaak will start arriving once you use 8 or more ore miners in a sector.
that's how you generate the first passive million per hour.
from their you start "freeplaying" missions, emp bombs, everything that sets you up for becoming an economic powerhouse.
starting with energycell, container storage, docking modul and docking pir, you can start plastering the universe with stations as energie surpliers.
buy your first traders, restrict certain areas on the map, so they don't start moving through the frontlines
and you're already in a spot, where nothing can stop you.
in the moment you capture your first rattlesnake, i would suggest, you start feeling responsable for your future market, make sure K's and I's are in check and progress with the story.
at the end of the economic route, you will want to have a functioning dwarf, fed by cheap energiecells either from merkury or the vigor syndicate sectors, so this is the point where you start investing in Tradestations, with a medium size container storage, just to get your manager stars uprising without bankrupting yourself, since they will buy a lot of wares and tent to drain the first 15 million credits before they're established and start making money. you realy can killyourself wiht a large storage there in the earlie game.
at this point you can afford a destroyer type ship every hour and start planning bigger projects. the rest is up to you.
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bonus advice i almost everytime forget about is, before you start going ham on the station side of the game, make sure to capture a construction ship, wich moves too close to the sun for it's liking.
with sun i mean, grab one wich is away from home, as a visitor in an other sector. check out the politics tab so you can figure out, wich faction would support this ship and wich wouldn't, you don't want to have a fight with the entire sector patroll over such a ship so... maybe just drop it's guns quickly, leave out your marines, and get the hell out of the sector till it's done.
on the same note, make sure to grab an auxilary ship. there are a couple relatively free sitting on 0m/s spread out in the galaxy, a honshu in the pio area for example.
free repairs rapidly increase the sell price of L ships
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reputation: find a station wich looks for a lot of wares, set repeat orders to a close buy station that sells, and set the amount of goods you buy and sell to 1.
every trade hits the same rep, so selling 1 food supply a hundret times makes sure this station never actually gets saturated. so it is an investment, but based on how far the trader has to fly, a veeery efficiant way to cheat the rep. finally a reason to buy S class traders lol...
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very good guide :)
Glad you think so!
My God man, write a script!
eh maybe one day