Just started AOE and I feel stupid, but came across this tutorial and it really showed me the reins for starting and building up, thank you soo much and please continue to make AOE tips and tricks.
Welcome to the game!! It's a little rough when you're first learning, but if you keep at it you'll enjoy it. Your wish is my command I was thinking about making another tips and tricks video already, so subscribe to stay tuned 😁
I just bought the game, haven't even opened it yet, you're the fourth video I've watched and by far the most helpful for understanding the game's strategic mechanics. Just knowing that it's a race and 40 seconds can matter so much in the beginning against competent players is a huge piece of knowledge for absolute beginners like me.
Unless I'm doing 1v1 supremacy, I always ship a wood chop upgrade card (hardwoods!). By the end of a normal age 2, the return far exceeds 700 wood and it compounds far beyond 3000 wood in age 4. Wood is a critical, hard to get resource until the factories are there and even more important for upgrades and map control than specialized cards. Also, gathering wood is safe and requires little walking, making wood crates after age 2 a bad idea. There are hundreds of similar discussions about other cards which makes this game compelling vs the other age games.
i removed the previous coments for being rude thank you for the comment! however i disagree and would love to talk about why. when you say late age 2 i am assuming you are saying 700 wood is fine, but exotic hardwoods surpasses 600 wood late age 2 and 1000 wood early age 3 if sent at those times, so i'll be mathematicly comparing exotic hardwoods to both those shipments the 20% buff from hardwoods provides an additional 0.1 wood per second from the 0.5 base. gather rate boosts in aoe3 are additive and not multiplicative, so hardwoods is worth exactly 0.1 wood per second per villager and no more. this means if 10 villagers are chopping wood, exotic hardwoods is giving you 1 extra wood per second. 10 villagers is about the max i usually go for wood choppers even with malta who use a lot of wood, since any more and you really overgather it. i only go above this usually in the late game when i really need farms and estates because hunts and mines have completely run out, so i figured it's a fair number for comparing exotic hardwoods at late age 2 to early age 3 (probably around the 12 minute mark) with these numbers in mind, it would take 10 villagers constantly chopping 600 seconds for exotic hardwoods to be worth a 600 wood shipment and start exceeding it. thats 10 entire minutes, which is not a very good investment, as most games end by the 20 minutemark anyways, especially if your opponent sent 600 wood at the same time as you sending hardwoods.20 villagers could get that value in 5 minutes, but unless you're water booming having 20 vills on wood in age 2 is impractical. you're also better off saving your shipment for age 3 and just sending 1000. it takes 10 villagers 16 minutes and 40 seconds of chopping to equal that one out. with 15 vills, which might be feasable in age 3 when the numbers are higher, it would still take them over 11 minutes in order to provide the 1000 that would send and allow for you to finally benefit from the card there are times when this card can be good, and those times are in treaty, and if you are water booming and planning from the beginning to drag out the game into the very late stages, even in water boomings case though, you wanna send 700 wood first. but other situations require an extremely heavy time investment that exceeds most game legnths
@@bisongaming729 Hardwood won't work for aggressive supremacy 1v1 2v2, but wood ages 2-3 is the key, hard to get resource unlike in aoe2 unless you send other types of wood cards like tc/towers. And to the rude fellow, always do the 3 vills 1st if you have that.
Great video an Tips! In 11:58 instead of the optional 4 (chop wood) I think is more important and not that optional use your explorer to scout and collect some treasures. He should not be in your base at all from the start of the game. Even if is only walking around it will be much better than standing in his ground. That applies for all civs
This 100%. Doesn't matter the RTS genre, you always scout. Can't counter what you don't know. And getting the treasures can deduct time needed to age up or whatever it may be and that can be life or death when getting rushed.
This is a great video dude. Thanks. I am not "new" to strategy games but this definitely helps. I didnt do do any deck building before playing and I had no idea about mill gather rates.
@@ThePresentation010 It can be forgiven, because is AOE 2 and AOE 1 mills, and farms were actually desirable. Hunting was just a means to an end for the early game
@@durag6196i just came here from aoe 2 yesterday, and i thought the game will be easy for an aoe 2 player but 😅 no dodging no farms its really different
For me the farm is a great tool if you know how to use it. It can generate foods or coins for u. The drawbacks are... there are lots of uprages that from each age. And to max the resources out... need to gather 10 people inside. While market is also recommend if you want to harvest natural resources quickly and to sell/buy natural resources
I only played the old AoE3 and only singleplayer. I beat the hardest difficulty bots easily. But on the DE i cant beat the PC much less other players on multiplayer. I will try this tutorial righr now!
I used to mess around with age 3 when i was a kid but gave up on it, because better games yk. Now I'm starting to pick up on it, because my 2 cousins play and i have a friend that knows a bit too. We'll be doing a 2v2 and i hope these lessons will be more than enough to help me crush my 2 big, loud mouth cousins. 😅
My suggestion was to avoid playing ottomans because there EASIER, and specifically because you don't learn the muscle memory for constantly queing vills by playing them, which makes them an easy civ, but a bad one for new players just learning the game
in general you don't get as much value out of them as just normal settler shipments, but the one that delivers sheep and a homestead wagon is aweful for anybody thats not USA, cause like... why would you want mills in the first place?
i’m new to the game, i feel like i get bombarded by a million troops like 10 minutes into the game and i just don’t have the firepower to stop it. any tips?
I have a video all about countering rushed located here: ruclips.net/video/wI1QJcZDScI/видео.html Using the advice from this video I'm conjunction with this new one should help a lot
My friend keeps kicking my ass with Japan and sending mass armadas by age 2-3ish. Been trying to find my civ to play with for me and trying to learn how to play more efficiently. lol Ive been farmvilling and turtling and the Ai is killing me by Age 2
Age of empires 3's stand out feature is the shipment system Basically, XP functions as a 4th resource in this game, and is earned by training units, building houses, killing enemies, and owning trade posts. Whenever you get enough XP for a shipment, you can send a shipment. Shipments can be extra military units, extra settlers, wagons that construct unique one time buildings, or even unique improvements and technologies (such as wignacourt construction for the Maltese, which gives you 25% extra gather rate to all natural resources if your settlers are near outposts or town centers) On your game UI, there should be a little logo somewhere with your flag and a number (probably 0). The number is how many shipments you can send at the moment. The visuals of the flag is like an XP bar that will tell you how much more XP you need to get the next shipment. Clicking the flag will bring you to your home city, where you can select shipments to send The shipments you have available to you are customizable. Each civilization has entirely unique shipments available only to them, but you can only take 25 of them to take with you in a game. (Shipments are also locked behind certain ages, with most being unable to be sent until ages 2, 3, or even 4) your selection of shipments to take so you can pick from them in a match is called your deck. You can change your deck at the title screen in the customize your home city section. Designing a deck is completely integral to your build order, and I have a different deck and I have a different deck for every strategy. I have like 20 different decks between just the 3 civs I mainly play Not gonna go to into how to make a deck in this comment, but a little tip is that if you're civ has access to the 3 vill shipment in age 1 (roughly 3/4 of the civs get some version of this) it should ALWAYS be your first card no questions asked
In age 1, the rule of thumb is keep enough settlers on wood to garuntee settler production, but no more. To start I usually build 2 house and set 7 vills to wood, with everyone else going to food However once you have sent distribution, you can reallocate so only 4 are on wood and everyone else can focus on you getting to age 2
thanks! im not a pro by any means but im confident in my competence :) although this footage isn't the greatest example as it was reccorded against an easy AI just so there would be no risk of me being bothered or interupted in showing off all the tricks lol
How the hell did you get a score of 60k within the 1st minute of the game?? Im trying to figure out how to gain faster exp for releasing shipments and how to get your score higher?
@@misokukid8 during a lot of my testing and experiment runs and videos of that nature I run a cheat that gives you 10k of every resource plus LOS over the whole map and instant train/research time, as well as about 12 shipments
Question... If I'm in Age 1 and I get an Age 1 shipment to boost wood chopping by 15%, doesn't that stay in for rest of the game and all Ages? What if I start in Age 4? Wouldn't an Age 1 wood chopping shipment still apply?
Yes it will always stay. The shipments always deliver exactly what they say. The age they are in is entirely irrelevant except as an unlock requirement If you are age 3, you can send age 1, 2, and 3 cards
It's not about being this fast , these are the basics , you need to learn how to distribute your resources wisely , what to build and what to save for later , prioritize builds and upgrades and synchroniuze that with military units production.AOE is a game that requires economy strategy and military strategy at the same time.
The free to play version of the game is a demo basically. Only 3 civs are available on rotation Yo get the rest of the civs and the rest of the maps, you can either wait till they are on rotation or buy the full version of the game The full version will include every civ except for USA, Mexico, Hausa, Ethiopia, Malta, and Italy, who are all DLC civs that released after the game came out. Those ones you get buy in pairs of 2c seriously, or get the big bundle when you buy the game that has all of them
As I often like to say: "Idle Villagers are your Opponent's Villagers"
So you should kill them... good that i learn it
From now on, idle villager = supr
Lol.
Just started AOE and I feel stupid, but came across this tutorial and it really showed me the reins for starting and building up, thank you soo much and please continue to make AOE tips and tricks.
Welcome to the game!! It's a little rough when you're first learning, but if you keep at it you'll enjoy it. Your wish is my command I was thinking about making another tips and tricks video already, so subscribe to stay tuned 😁
Though I'm a experienced player (almost for two decades), I find this video to be very good and very useful for begginers.
I just bought the game, haven't even opened it yet, you're the fourth video I've watched and by far the most helpful for understanding the game's strategic mechanics. Just knowing that it's a race and 40 seconds can matter so much in the beginning against competent players is a huge piece of knowledge for absolute beginners like me.
Buddy. 'Gentles and Ladymen' is the perfect way to address an audience. I tip my hat.
Why thank you! Such a sophisticated gentle
Gadies and latlemen
I don’t play AOE3 for years. Planning to start again. Great video btw.
Unless I'm doing 1v1 supremacy, I always ship a wood chop upgrade card (hardwoods!). By the end of a normal age 2, the return far exceeds 700 wood and it compounds far beyond 3000 wood in age 4. Wood is a critical, hard to get resource until the factories are there and even more important for upgrades and map control than specialized cards. Also, gathering wood is safe and requires little walking, making wood crates after age 2 a bad idea. There are hundreds of similar discussions about other cards which makes this game compelling vs the other age games.
i removed the previous coments for being rude
thank you for the comment! however i disagree and would love to talk about why. when you say late age 2 i am assuming you are saying 700 wood is fine, but exotic hardwoods surpasses 600 wood late age 2 and 1000 wood early age 3 if sent at those times, so i'll be mathematicly comparing exotic hardwoods to both those shipments
the 20% buff from hardwoods provides an additional 0.1 wood per second from the 0.5 base. gather rate boosts in aoe3 are additive and not multiplicative, so hardwoods is worth exactly 0.1 wood per second per villager and no more. this means if 10 villagers are chopping wood, exotic hardwoods is giving you 1 extra wood per second. 10 villagers is about the max i usually go for wood choppers even with malta who use a lot of wood, since any more and you really overgather it. i only go above this usually in the late game when i really need farms and estates because hunts and mines have completely run out, so i figured it's a fair number for comparing exotic hardwoods at late age 2 to early age 3 (probably around the 12 minute mark)
with these numbers in mind, it would take 10 villagers constantly chopping 600 seconds for exotic hardwoods to be worth a 600 wood shipment and start exceeding it. thats 10 entire minutes, which is not a very good investment, as most games end by the 20 minutemark anyways, especially if your opponent sent 600 wood at the same time as you sending hardwoods.20 villagers could get that value in 5 minutes, but unless you're water booming having 20 vills on wood in age 2 is impractical.
you're also better off saving your shipment for age 3 and just sending 1000. it takes 10 villagers 16 minutes and 40 seconds of chopping to equal that one out. with 15 vills, which might be feasable in age 3 when the numbers are higher, it would still take them over 11 minutes in order to provide the 1000 that would send and allow for you to finally benefit from the card
there are times when this card can be good, and those times are in treaty, and if you are water booming and planning from the beginning to drag out the game into the very late stages, even in water boomings case though, you wanna send 700 wood first. but other situations require an extremely heavy time investment that exceeds most game legnths
@@bisongaming729 Hardwood won't work for aggressive supremacy 1v1 2v2, but wood ages 2-3 is the key, hard to get resource unlike in aoe2 unless you send other types of wood cards like tc/towers. And to the rude fellow, always do the 3 vills 1st if you have that.
There is something called in economics Net Present Value. The later you get the same amount of resource the less it's worth.
Good man. Please keep these up and help to build such a great game now that the previous big youtubers have left
Great video an Tips!
In 11:58 instead of the optional 4 (chop wood) I think is more important and not that optional use your explorer to scout and collect some treasures. He should not be in your base at all from the start of the game. Even if is only walking around it will be much better than standing in his ground. That applies for all civs
This 100%. Doesn't matter the RTS genre, you always scout. Can't counter what you don't know. And getting the treasures can deduct time needed to age up or whatever it may be and that can be life or death when getting rushed.
The "art of war" scenarios are pretty good, I recommend people not skipping them.
Absolutely skip them if you have experience with aoe2. Go skirmish.
@@geoffwitt4227 no, in aoe 2 there is no shipments, the art of war teaches how to use shipments and how to get them
This is a great video dude. Thanks. I am not "new" to strategy games but this definitely helps. I didnt do do any deck building before playing and I had no idea about mill gather rates.
glad i could help!!
Nothing hurts me more.
Than noobs outing themselves by building mills in beginning of game.
@@ThePresentation010 It can be forgiven, because is AOE 2 and AOE 1 mills, and farms were actually desirable. Hunting was just a means to an end for the early game
@@durag6196i just came here from aoe 2 yesterday, and i thought the game will be easy for an aoe 2 player but 😅 no dodging no farms its really different
For me the farm is a great tool if you know how to use it. It can generate foods or coins for u. The drawbacks are... there are lots of uprages that from each age. And to max the resources out... need to gather 10 people inside. While market is also recommend if you want to harvest natural resources quickly and to sell/buy natural resources
Have 900hrs on the game and still learned new things, thank you... Tho, I don't play online, just extreme difficulty and handicap lol.
I only played the old AoE3 and only singleplayer. I beat the hardest difficulty bots easily. But on the DE i cant beat the PC much less other players on multiplayer. I will try this tutorial righr now!
I used to mess around with age 3 when i was a kid but gave up on it, because better games yk. Now I'm starting to pick up on it, because my 2 cousins play and i have a friend that knows a bit too. We'll be doing a 2v2 and i hope these lessons will be more than enough to help me crush my 2 big, loud mouth cousins. 😅
My friend take breaks between parts it sounds like you are struggling to get air 😂
Don't avoid ottomons as they are harder but also strong civ, just make sure you get a mosque to increase the village pop
My suggestion was to avoid playing ottomans because there EASIER, and specifically because you don't learn the muscle memory for constantly queing vills by playing them, which makes them an easy civ, but a bad one for new players just learning the game
You sound like joffrey from game of thrones haha. Nice vid!
Excellent video, question, why do think about livestock shipment, the one with the sheep, cows and all. are they good, bad or just treaty?
in general you don't get as much value out of them as just normal settler shipments, but the one that delivers sheep and a homestead wagon is aweful for anybody thats not USA, cause like... why would you want mills in the first place?
Hey man, could you possibly make an AoE Tutorial playlist? That'd be clutch!
Awesome video. Congratulations and thank you for the help.
Thank you for watching!!
i’m new to the game, i feel like i get bombarded by a million troops like 10 minutes into the game and i just don’t have the firepower to stop it. any tips?
I have a video all about countering rushed located here:
ruclips.net/video/wI1QJcZDScI/видео.html
Using the advice from this video I'm conjunction with this new one should help a lot
I’m in the same boat. Feels like I can’t play online
My friend keeps kicking my ass with Japan and sending mass armadas by age 2-3ish. Been trying to find my civ to play with for me and trying to learn how to play more efficiently. lol Ive been farmvilling and turtling and the Ai is killing me by Age 2
bro what are the hotkeys called in the town center hot keys? i cannot find them for the life of me!
Thanks man! Good tips.
Marketplace is your friend! If you have enough gold you will have enough resources
What are decks?I played my first game of AoE 3 just 2 hours ago and I couldn't understand some things .I was playing age of Mythology a lot
Age of empires 3's stand out feature is the shipment system
Basically, XP functions as a 4th resource in this game, and is earned by training units, building houses, killing enemies, and owning trade posts.
Whenever you get enough XP for a shipment, you can send a shipment. Shipments can be extra military units, extra settlers, wagons that construct unique one time buildings, or even unique improvements and technologies (such as wignacourt construction for the Maltese, which gives you 25% extra gather rate to all natural resources if your settlers are near outposts or town centers)
On your game UI, there should be a little logo somewhere with your flag and a number (probably 0). The number is how many shipments you can send at the moment. The visuals of the flag is like an XP bar that will tell you how much more XP you need to get the next shipment. Clicking the flag will bring you to your home city, where you can select shipments to send
The shipments you have available to you are customizable. Each civilization has entirely unique shipments available only to them, but you can only take 25 of them to take with you in a game. (Shipments are also locked behind certain ages, with most being unable to be sent until ages 2, 3, or even 4) your selection of shipments to take so you can pick from them in a match is called your deck. You can change your deck at the title screen in the customize your home city section.
Designing a deck is completely integral to your build order, and I have a different deck and I have a different deck for every strategy. I have like 20 different decks between just the 3 civs I mainly play
Not gonna go to into how to make a deck in this comment, but a little tip is that if you're civ has access to the 3 vill shipment in age 1 (roughly 3/4 of the civs get some version of this) it should ALWAYS be your first card no questions asked
i like playing India, should i set half settlers to wood, half to food?
In age 1, the rule of thumb is keep enough settlers on wood to garuntee settler production, but no more. To start I usually build 2 house and set 7 vills to wood, with everyone else going to food
However once you have sent distribution, you can reallocate so only 4 are on wood and everyone else can focus on you getting to age 2
how do you make things to be produced with letters on it?
What?
Are you referring to the hotkeys on my UI? It's in the UI settings
@@bisongaming729 Thank you man . i thought it on hotkeys setting and i didn't find
All they deserve is supported guidance.
This kid practices what hes preaching-it's a race! At 0:46, note the top-right corner of his screen. He's just slightly ahead of his opponent.
thanks! im not a pro by any means but im confident in my competence :) although this footage isn't the greatest example as it was reccorded against an easy AI just so there would be no risk of me being bothered or interupted in showing off all the tricks lol
This is for sure not a casual game for anyone wanting to play that's new. Everyone is sweaty af 😂
Me n my buddy just got it.
Welcome to the most casual sweat shop of your life 😁
How the hell did you get a score of 60k within the 1st minute of the game?? Im trying to figure out how to gain faster exp for releasing shipments and how to get your score higher?
@@misokukid8 during a lot of my testing and experiment runs and videos of that nature I run a cheat that gives you 10k of every resource plus LOS over the whole map and instant train/research time, as well as about 12 shipments
My first experience with this game is civ but manual
Question... If I'm in Age 1 and I get an Age 1 shipment to boost wood chopping by 15%, doesn't that stay in for rest of the game and all Ages? What if I start in Age 4? Wouldn't an Age 1 wood chopping shipment still apply?
Yes it will always stay. The shipments always deliver exactly what they say. The age they are in is entirely irrelevant except as an unlock requirement
If you are age 3, you can send age 1, 2, and 3 cards
Very helpful
Bro how do u pay tribute in aoe 3
dude im not american or british so you really confused me at the "gentle and ladymen"
😂😂 it's a okay on ladies and gentlemen. It's such a normal thing to say to a crowd here I wouldn't have even thought that would be thrown off by it
Come from AOE 2 to learn AOE 3
We need more , Im a newb and people are só fast
It's not about being this fast , these are the basics , you need to learn how to distribute your resources wisely , what to build and what to save for later , prioritize builds and upgrades and synchroniuze that with military units production.AOE is a game that requires economy strategy and military strategy at the same time.
@@mohaglade4892 definetly ! Thanks
hi how to unlock the other civilzation like japan and India
The free to play version of the game is a demo basically. Only 3 civs are available on rotation
Yo get the rest of the civs and the rest of the maps, you can either wait till they are on rotation or buy the full version of the game
The full version will include every civ except for USA, Mexico, Hausa, Ethiopia, Malta, and Italy, who are all DLC civs that released after the game came out.
Those ones you get buy in pairs of 2c seriously, or get the big bundle when you buy the game that has all of them
tnx dude, noob here heheh
Nice
You know i😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊
Inf 2 settlers for japan is a good exception to the rule about age 1 vills actually
I would never. Japan gets double so many double shipment cards that infinite cards are throwing yourself under a bus.
Go 3 boats if land map go heavenly kami.
@@ZhangJingxi this isn't really the meta anymore. A ton of Japan players have swapped to the 2 vills first.
@@da1ace I know a lot of different openings with Japan like 300 w or 2 vills but generally 3 boats and kami are best
WTF is a ladymen??!
Bro you cannot be asking that in 2023
gentles and ladyman XD