Important update! Post-release Capcom added a bunch of MTX to the game. This along with some serious performance issues and crashing for many users changes things quite a bit. Here's the update video ruclips.net/video/zaT78J4c-cY/видео.html
so this is why you were trying to reason the absurd microtransactions on th newest video.. you wasted 60h in this shit and now no1 will care about it :D please stop uploading content from this cancerous company, they thing gamers are stupit and you seem to give them quite the argument..
@sidewaysfcs0718 turns out the MTX details where in an email with PDFs of Review Material. I never read those (for any review) as typically it’s full of pointless tips and spoilers. Whenever I get review codes I use the key, download the game, ignore the pages of ‘guides’ and info they send, and just play the game. Although after this fiasco I plan to read them in the future. Because fuck what a mess.
haha facts. i watched a few videos where they are in the middle of a fire someones is shoot and im like damn how did they live.. Also im excited to play this game as a balance from HD2 because i can just explore and get sidetracked, not in a Vietnam like bombardment.
while it IS a thing that many RUclipsrs need to work on, that's just because the person who actually put the final video together was not going to look around for every example, especially specific ones. Its not lying like the fanboys will say, its understandable "lazyness".
One thing I don't see many people talking about is the spell casting mechanics of the game. Playing as a mage or especially a sorcerer in the first game was the most satisfying spellcaster gameplay I'd ever experienced at the time. This goes into the point of no universal block or dodge for all vocations. When playing as a spellcaster, you have your unique abilities, and not being suitable for close combat make those vocations identities further stronger.
thw mage/sorcerer class has always drawed me in in every rpg that offers it that i have played, and in this game its seems like one of the most uniques takes on this class, do you recommend i start it in this game as well?
Thank you. I can't understand people who play "sword and SORCERY" games and don't do anything with magic. I understand this is why there are different classes... For different types of people. But why do so many reviewers and let's players just go straight for flailing a sword around and nothing else. How can he not mention the magic system of DRAGONS MUTHAFUKIN DOGMA, of all games 🤦🏿♂️🤦🏿♂️🤦🏿♂️🤦🏿♂️🤦🏿♂️
@@JTX30000Weaklings rely on arcane that they learn in books. We are warriors. To crush your enemies, see them driven before you, and to hear the lamentations of their women is all we need.
@@johngone1nonly while you flail around the fields of combat, I shall lay waste with meteors, tornadoes, earthquakes, and lightning until all understand my supremacy and no enemies are left standing. Or I'll combine blade and sorcery with Mystic Spearhand lol.
The most important change from DDDA is the vocation stats changes. In the 1st one let's say you wanted to make a strong build of magick archer, you had to play with another class till level 200 (sorc) so you would maximise damage. In this one the stats are tied to each vocation, meaning you could try and play every vocation available (to get the augments too) and not mess up anything on your build since stats would change automatically according to level and vocation.
@@megamarkread it is not true, he is talking shit. The vast majority of stats come from your gear. Fact is, there is absolutely no reason to min max stat allocation. proof? you can kill the most difficult boss in the game by attacking under 10 seconds flat with the worst stat-allocation possible and minmaxing wouldnt noticeably change that. there is min/maxing as is a thing in every game, but dragons dogma community is filled with obnoxious ocd-kids thinking it has any meaning in content, which it doesn't, and you are better off not listening to them since it dosent serve any purpose and will only ruin your gameplay.
@@FireHamMin-Maxing does help the damage. If you have done the game several times surely you would wanna min/max at some point? I would rather do a min/max build right now than play dragon's dogma 2 with it's crashes, fps drops and floaty controls, and sometimes the character feels more drunk than in red dead redemption 2.
Honestly, this game sounds exactly like what I was hoping for. There are so many Soulsborne-inspired games out there that if I wanted to play any flavor of that type of game, it already exists - like, Outward (survival souls), Lies of P (steampunk souls), Ashen (cozy coop souls), Hollow Knight (Metroidvania souls) or the soon-to-launch No Rest for the Wicked (topdown ARPG souls). Dragon's Dogma has always had its own unique flavor - the class identities are really well-defined, and no class can do everything (hence why teamwork is a central part of the game). Sprinting to dodge and good positioning has always been a means to skill expression in DD1. As long as we can swap between these classes somewhat freely like in the first game, then it's going to be a blast. My biggest critique of the first game was the lack of civilization - there were only 2 towns, Gran Soren and Cassardis, so the roleplaying part of the game was really narrow. There were really limited side quests or immersive interactions outside of the main quest. If they have kept the amazing combat for DD1, but added a wider world and more places to see, people to talk to and better roleplaying elements, then I am extremely hype for DD2. Also - the lack of fast travel is also amazing, especially when coupled with good immersive events on the road. Really like the idea of the ox cart system and the "caravan attack" events. I hope that the performance / optimization can be improved. The inventory and pawn chatter aspects sound like they have similar limitations as the first game. If it ends up being a divisive launch, it may over time get bumped up to cult-classic status, like the first game.
IF the open world is very full and lively the fast travel thing is not an issue for me. That hinges on whether the open world actually lives up to that
This is an incredibly well articulated response. I came here to say much the same thing but you've not only saved me the trouble of doing so, you've done it in a rather eloquent manner. Some of his 'gripes' about the game - are absolutely by design and I wouldn't want them any other way. Enjoy the game when it releases, my fellow man of culture.
After 65 hours of game-time this is my goty. So many things to do and see and combat is amazing. Im already on NG+ and i have enough portcrystals(5) and ferrystones to traverse the map and make my own fast travel system. Love this game already and I can see myself leveling up my character for years to come
I have been excitedly waiting for this one and was hoping you would cover it. Your vids have always been very informative and I enjoy watching them. Giving facts and not completely trashing a game for what ever it is doing wrong. This is how all impressions and reviews should be done. Bravo Sir and I hope to see your pawn in my travels.
Two days ago I was at 3.5 hours playtime and sad that I missed the refund window. Now I`m at 19.1 hours playtime, something just fckin clicked for me and I can't stop playing DD2. I'm so glad that I pushed trough and didnd't refund this masterpiece!
Smart content creator. Extends screen-time by combining a summary of the game’s story, a tutorial scattered while transitioning from the two, then phases that actually shed light on the title - pros/cons of the game (the actual review).
Damn, I liked the first one enough to consider buying the sequel, but I can't stand going through the same amount of what felt like filler content while running around the same railroaded roads. I hoped for a lot more QOL features to be implemented, or even having a map that felt more organic to explore, yet it doesn't seem to be the case from all the reviews I saw lol
@@edwinleskin3112 doesn't he say that dungeons with different and cool concepts are rare, like the sphinx one? I might just be wrong tho, I'd be happy to, but from what I've heard and seen so far it seems like exploring is very straight forward and going off path isn't rewarding often enough.
I modded in infinite carry weight, no stamina drain outside of combat and infinite portcrystals and ferrystones. Without these it would indeed be tedious. It's literally a DD1 remake with a bigger map, almost everything is the same but I can't stop playing it, it's great.
Don't forget that you have one save file, you can't create a new character using DD2's menu, and there are a TON of release QOL Micro Transactions (which include character editing). There's a reason the release is listed as Mostly Negative / Mixed.
This might contextualize how the combat feels if you've never played Dragon's Dogma before: it feels a lot like Monster Hunter, especially against the larger monsters. Attacking is more careful & considered to avoid taking damage & there isn't as much emphasis on dodging/blocking/parrying. Vocations act like weapon choices in MH which define your playstyle/move set & the pawns replace palicos with personalities & vocations defining their roles assisting you. If you like MH, you'll probably like DD2.
Mh is okay. Dragons Dogma combat is BETTER. Not sure what people talking about here, it definitely doesn't feel the same way to me. Mhw feels like the monster and I are just throwing attacks around one another hoping big aoe hits someone.
- People sitting down to watch a 30-minute review that's based on a 60-hour playthrough of a game they haven't played yet: This is fine. - Same people when a tutorial-grade story spoiler is revealed: OMG IT'S SPOILED! WE NEED A WARNING LABEL!
Ya, it's not even "tutorial-grade' spoilers... it's literally JUST the tutorial. I don't mention anything story related past the first 5 minutes of the game. So yeah, I too am surprised by the response.
I understand why people are like this because its me. Force did NOT have to show the tutorial. It still doesnt make sense why he even did. It seems like it was a "good" start to the review but very unnecessary.
@@Capper_Bra It’s obviously just a difference of opinions but if you think showing parts of the tutorial constitutes a spoiler then I don’t know why you’d even click on this video.
The comments section malding over 5 minutes of tutorial spoilers in a game that could easily be 200+ hours is the state of our society lmao. If you care so much about spoilers then dont watch a review about a game. Especially a sequel that is so heavily similar to the first. Nothing said wasnt already known from press releases and trailers, and i guarantee will not have truly spoiled anything Not to mention half of you complaining will die to a pack of wolves 5 times then uninstall out of rage anyway
This game has a good baseline foundation for some much better DLC content to upgrade the overall mechanics. Added story content would then give the game what it is now lacking. A God of War story approach is all this game needs to rise to the top.
@@alp9378 I played DD1, haven't played DD2 but everyone pretty much agrees on DD2 being a refined version of DD1 wich is pretty noticeable watching any gameplay
The one thing that just sort of clicked watching this is that, at least early on, people all seem to be having the same experience. The thief-like character igniting his blades before swinging as the sword-and-board character slowly walks around and the mage-like character shoots a flamethrower spell. I know some of the information that got out was that there isn’t as much customization as the first game. I tried but was unable to get into the first game, and that attempt was very recent, so I guess this is just more of the same essentially. I want to play a game for hundreds of hours because I enjoy it that much, not because it forces you to do so.
I’ve seen many say that they couldn’t get into DD1, but for some reason, DD2 is absolutely hitting for them. So, it may be worth a shot. Could wait for a sale though.
@@MicDubTV But this is why demo's can be so important. Sometimes reviews aren't enough. Most of the times i need to play it myself. Seeing someone else play it doesn't give me these feelings i when i play it myself.
i think the problem with DD2 (and DD1) isn't the game itself per se. It's that the game design is inherently divisive, you'll either love it or hate it. Hence the fluctuating scores.
I wouldn’t say it’s the problem. It’s intentionally designed not to hold your hand. The world wasn’t made for the player, but exists without you in mind. It goes against most of the conventional gameplay designs we have become accustomed to. Some will find that very refreshing, and others will prefer the more guided approach we see in most games. Kotaku wrote a really great, detailed review that I think summarizes the mentality of this game perfectly. I’d read it and see if that gets you excited, otherwise it may not be for you. Which is fine.
I have a feeling it’s going to be exactly what I want it to be. First game wasn’t for everyone, this one won’t be either - but being someone who absolutely loved the first game, this is just that game pushed to 11 and I’m down.
Lost me at "blocked paths" and "can't go in the water". I'm just too much of an open world sandbox guy. Still really looking forward to Crimson Desert. Wayward Realms is going to Kickstarter, so that's... happening...
It's still a very large open world I doubt most people will be disappointed when exploring but ya I'm definitely looking forward to wayward realms. Kind of crazy we have a remake of dragon's dogma and now we're getting a remake of Daggerfall and Bethesda isn't there to screw it up. The loading screen simulator starfield.
I'm really enjoying it and while the mtx aren't a big issue, I did find myself in a certain faraway city with no port crystal, no portable crystal to put down and nowhere to buy one either. Stuff like this seems intentional and after spending hours getting somewhere that far away it sucks not having a way to get back without investing another few hours to the journey. The other potentially huge issue is a certain gameplay feature that can leave you with an entite town or city full of dead NPCs if you aren't careful or aware of it. If this happens to you you can essentially ruin your save as farming the materials (if there are even enough in the game) to revive everyone would be a mammoth task. Technically there is an item you can obtain to revive the town, or so I hear, but a finding it naturally is going to be difficult and expecting players to look up a guide is not a good gameplay mechanic. It doesn't help that one of the primary means of avoiding this is sometimes prevented by worn armor. Removing the armour from pawns returns the item to their masters so you can't put it back on again either. And to rub salt in the wound when this happens the game autosaves as well, so you can't even return to a back-up. Terrible system with terrible implementation. Lastly, why the hell does thus game only have one character save? If you want to do a new game you have to manually delete your character via the console menu. So you can't experience a fresh game while keeping your NG+ whatever character. There is absolutely no reason for this and it's another awful decision. Ultimately I'm just highlighting things not included in this video. This game has been an absolute joy to play and this video does a great job explaining why, I have not been so thoroughly immersed in some time.
that sucks. i was afraid of it being too much like the original. while the original had many great ideas, some things in it were just downright boring and completely tiresome to get through.
bro, there's a reason why the 1st one is claimed to be "one of the greatest rpg's of all time" ... by the vocal MINORITY. if it WAS one of the greatest, it wouldn't be considered a niche title that went under the radar for over a decade. It's kind of like the witcher. Most people were crying about the witcher 2 being too hard (i loved witcher 2) and so they didnt even beat it or even like it. but then the 3rd one is announced and all of a sudden it had fanboys screaming from the rooftops talking about how it's going to be great when in reality most of them didnt even play the 2nd. thankfully witcher 3 was even better than 2. dragons dogma dark arisen was nowhere near the quality of witcher 2 much less 3. so when people were hyping dragons dogma and reports were coming in saying its much like the 1st game, i already knew it wasn't going to blow people away like people were claiming it would...@@trollingisasport
DD2 looks and sounds (by all accounts i've seen) exactly like the first game. Which is honestly perfect for those of us that played and loved it. I really hope performance is addressed and it plays well. I'd hate people to miss out on the expierence because it runs poorly.
About the "walking into someone's home and taking stuff without a reaction" part, I thought it was weird at first, but I love it now. Because it encourages going letterally everywhere and rewards it with stuff, without fear of being branded as a thief. It still is a video game, and immersion is so over the top that it doesn't break it for me. If people would react, I would probably not want to identify as a thief and I would stop stealing stuff just for the roleplay (it is an RPG) and I would stop investigating ever corner. It is an exploration/reward device, and for me it is refreshing.
OMG I used to watch your Overwatch update videos YEEARSS ago like, regularly! I am so happy to see you still making videos, I got so excited to recognize you
Crazy how many people on steam don't know this. "there should be no microtransactions just like the first game." it's clear 90% of them didn't play it.
Force, i stopped watching you since i used to watch youtube for SC2 Content only and you dont do it anymore . I dont remember when, but it is a very very long time ago, at least more than 6 years IIRC. Now im back to watching youtube and found you by accident, i'm shocked to see your channel is grow up amazingly with more than 1 million subscribes. You used to be my favorite Sc2 Content creator, alongside HuskySC , im really happy for you Force ! Keep going !
The vocation system is the best and worst part of this franchise. More and deeper combos would alleviate these problems but it's just sad to see that combat wasn't given a big upgrade.
Fair review, beyond the modern take on "game doesn't tell me what to do" or "game forces me to manage my inventory and I can't fast travel everywhere". Fair.
those are not modern takes at all, people have complained about those things for decades. I will be waiting for carry weight mods, some of the most popular kinds of mods to have exer existed, since the beginning of gaming mods.
I think in one of the videos I saw that it's the same as DD1: use a Wakestone or reload the Autosave or reload the Checkpoint Save. Like the first game there is one save file with both saves. You can also manual save - but the next Autosave will overwrite it. Enter the Rift or sleeping at an Inn creates a new Checkpoint Save which also overwrites the Autosave. Someone please correct me if I'm wrong
Sooo, this is just Dragon's Dogma 1, but new. I don't see much difference/improvement between the two games. Was really hoping the UI would be better, the inventory in DD1 was abysmal to manage
1)Try DD +Dark Arisen first. All those limitations are a key part of planning strategies, including the teleporting system. 2) Don't throw Rusty Weapons. 3) Wolves hunt in pack! ( quote)
One thing Force: when talking about performance could you please share what framerate and resolution you're trying to run the game at? When talking about your FPS was it dropping below 60 or below 120? Were you playing at 1080 or 1440? I'm fine with locking the game at 60 FPS because I don't have a 120 monitor yet, but for others 120 FPS is super important. Great review over all but a few more details of this nature would be very helpful.
The cart system is obnoxious as hell too. Depending on the random encounter enemies and even allies can destroy the cart which is fucking annoying as hell. Also, why the fuck are there so many goddamn enemies all the time, like I get it you need random encounters but they literally happen all the time. This game fr got potential, and I think its already really good but goddamn we need more quality of life improvements
Wow really appreciate your review, it's the first one i see actually mentioning stuff like the narrow pathing and the tendrils in the water which both make me definitely mad as i prefer less restricted exploration. Thanks a lot!
All the things you mentioned as con are huge pros for fans of DD1(performance aside). I love that DD2 is love letter to us, gamers that loved DD1, i love how for once devs did what community asked for and made it for people that supported original Dogma. I love they didnt put garbage co-op for kids, no hand holding, no huge golden signs over characters and golden road to target, no fast travel everywhere its perfect.
"Garbage co-op." The only thing garbage in here is your opinion.😅 All kidding aside, it's almost like there is another game made by Capcom, which has amazing co-op. Oh yeah, monster hunter world. It's almost like it works in a game just like this one and could be an amazing option for people who have made human contact before. Heh. Seriously, though, dragons dogma online existed. In a game where you hunt monsters as a team with build composition and teamwork required, it's built for co-op. It's not necessary, and I think you should be able to play it solo like before, but the option to bring along your actual friends on your hunts or adventures would be cool. In the end, I just wanted, and so did my wife, to be able to play this game together. She was never into monster hunter, but the fantasy setting here drew her in. After showing her the trailers, she was sold until she found out it wasn't co-op. There's definitely a market for a monster hunter world style dragon dogma expansion or whatever. The fact they made an mmo shows they recognized that. They just really missed the mark on the execution of the DDO. Seeing that monster hunter world is like almost 10 years old and still sees a healthy player base makes me think a DD game built similarly would flourish.
i was thinking something like this too. i like having to figure out storage tricks. i like the ridiculous babble of the pawns. last week this guy was talking about how awesome dd was. seems to not get it.
I know Capcom thinks the pawn system is so cool, but I seriously wonder why they didnt make it co op... If the encounters were designed around the enemy having to deal with more than 1 primary target that makes DD perfect for co op... I think most people if given the option between an npc companion and a human companion, most would pick human.... If you wouldn't, good for you, hope you enjoy the pawn system! Nonetheless I am looking forward to this one.
The trailer doesn't mention anything about an imposter on the throne and getting thrown in a work camp in the first 5 minutes. It's quite literally a spoiler.
@@snaplemouton You are what you are complaining about too. If anyone was in the comments before watching the video you also just "spoiled" it. If you want a 0% chance of getting spoiled don't watch a review, If you need to know more about the game watch a specifically labeled no spoiler review and don't read comments.
@@-Utopia- The norm is for the reviewer to spoiler alert their video, not the for the viewer to search for videos that say they are spoiler free. And miss me with that gotcha crap.
@@snaplemouton Maybe you shouldn't expect the norm from everyone then. Just move on if you are upset about a "spoiler" which is just a convenient way to spin the character creator in. It's really not a big deal
Just a note Augments are Vocation agnostic any augments you unlock on another vocation can be used on any vocation going forward. So you can really man max
Why did they just redo the goddamn chimera, ogre, cyclops again… anyone whos played the first is 200% tired of those after having fought like 50 of each
And this is why I've stopped pre-ordering. This sounds like a game I would enjoy, but I will wait to buy until I see if they put out any optimization/bug fix patches at a reasonable rate
Never seen so many people upset over seeing early gameplay in a 60-hour, 30 min long review. That's like jumping in front of a car and being upset that it hit you
I couldn't get into the groove of the first game but for whatever reason fell right into this one. Having a great time with it so far. I am playing on PC and while I hope they do optimize it, better (or at all) I haven't had gameplay hindering performance issues. Running it on a overall high detail level and I get 45-60+ FPS on a 4yr old PC which is just fine More than anything I just dig the exploration. It has more interesting exploration than most full-fledged open worlds. I do wish there was a more friendly fast travel system, most of the fun of the game is wandering around and learning the regions. My only hope is that later on they might let run with a full part of my own pawns. I spent like 50hrs on the DD2 CC they released making Arisen and Pawns and I wish I could run with them all.
See, this is what worried me, that them removing secondary weapons was going to result in lesser attack options. Just 4 abilities is, I hate to say it, pretty shit. Especially if you play a mage. Also, I really wish they had kept the Eternal Ferrystone in from Dark Arisen. That made traversal across Gransys SO much easier.
22:15 I disagree with the take on the quests. It is not "only a fetch" quest, it's walking 20 minutes to fetch/kill something, save someone and then another 20 minutes walking back on foot. There are a handfull of quests that are not like this, but most are even worse. The game is really fun but I completely disagree with the "not fetch quests" since most quests are just fetch quests in essence. Some of the other quests that are not fetch quests are even more annoying. Maybe we've been doing different quests, who knows.
The number of complaints this game is getting because of the microtransactions is completely ridiculous. Dragon's Dogma Dark Arisen had the same microtransactions and nobody cared then because they were pointless, and nobody bought them (same as now). This game is phenomenal and worth every penny, a must play. Don't listen to the mockingbirds repeating what others are crying about online.
Performance is horrible and the game keeps crashing while attempting to adjust settings etc. Ohh well. Refunding it and playing it again when they've fixed the performance issues.
Why dont u jist wait until they fix performace? Thats litterally the next thing they are going to do. No real need for a refund if ur likely going to re buy the game if they fix something.
@@anthonym840 Money talks. I think everyone whom have experienced these issues with DD2 should refund to tell Capcom and all these other greedy companies that this simply is not acceptable.
@@vbauserdeluxe A complaint also talks and it usually talks first.. I think u sound abit petty. I mean ur more than welcome to do what u want. But that dosent mean everyone shpuld do what ur going to do. Especially if they are aware of the issues, and plan to fix it. Whats with u people? Its impossible that something is going to release to perfection. That almost never happens. In every game theres always some issue that maybe dosent show up in testing or bugs and overall issues that happen at a release state. Not always the companies fault when releasing projects to platforms.
@@anthonym840sounds like a pansy comment and mental output, I reckon they’re a lot of different mirror reflections of his he about this game in life. Just enjoy the game, I’m actually starting to like it, after realising how different yet so unique and enjoyable.
Really poor reviews right now on steam. Was denuvo part of what reviewers had when they played before release? 38 percent of players review it positively right now. Thoughts Force?
Nah man, the game is not as narrow as you say. Warrior does have a parry. Every class has a defensive mechanism. Core skills enhance your light and heavy attacks to be way more involved than just "light and heavy attack" Been using concussive leap on thief, I've gotten on top of a lot of places and now the unintended paths to places have started to become more and more clear to me. On top of that, I've followed my pawns for quests through the wilderness and they'll have you scaling around some of the most insane side paths I've ever seen. And you can bring pawns with skills to toss you too, so you dont HAVE to be a thief to do crazy parkour. One of my pawns made me enter through a hole in the roof of the cave you get the greatsword and archstaff for the vocation quest, just to come out on the other side of the mountain, while leading me to a quest.
@@SilentDr34mAgreed. Listening to someone explain their 60-hour experience playing a game while showing gameplay footage is inherently a form of spoiling the experience, even if a key aspect of the plot isn't revealed. There are many types of spoilers. Ironically story spoilers are the least of my concerns these days when how a game plays/feels/sounds is just as important (as are the mechanics it employs) as the story itself, in my opinion. Note: only reason I'm here is because I like listening to Force's exposés on games. I could care less about DD2.
You haven't spoken about saving the game. How does it work? Do you need to save manually everytime you move along the game? If you die, do you respawn back to your last game saved? Thanks
I believe same as the first game: there is a save file with 2 saves in it. 1. A Checkpoint Save happens when you sleep at an Inn or enter the Rift (Pawn recruiting area). You can revert to this at any time. 2. An auto-save it does when you enter an area or complete a quest. You can also do this save manually. And revert to this at any time also. If you die you can use a Wakestone or load either of the Saves. I was fine with this strategy. Before starting a major quest I created a new checkpoint save. During the quest I did a manual Save after each battle.
It's absolutely baffling that Capcom decided that their first current-gen only title is a "sequel" of a below-average, tedious, boring game that doesn't deserve any praises it gets.
Fighting cowboy called this game “a masterpiece ”. I’m kinda tired of 5 games a year being called “masterpieces”. Anyway, game looks fine, probably won’t get it until it’s on sale. Good review as usual Force.
To me all i see is a beautiful hand crafted ARPG that delivers the feeling of the first while introducing new elements. I think we all need to appreciate we are being delivered a solid modern classic for years to come. 9/10
@Palaecro you probably will be fine ive seen people play with 3070 and get 60fps plus, just depends on the rest of your rig. Also there has been no driver updates or day one update.
My biggest concern for the game is that it's going to be just an HD remaster of the first game. Don't get me wrong, I loved the first game but all the footage seems like it's literally the same game with better graphics. I hope it's more original than that.
I hate to say, i gotta look at a playthrough once it comes out. Not the whole game just the first few hours, my time is limited but a gamer through and through. I cant get a game if it doesnt fit my schedule unfortunately.
Important update! Post-release Capcom added a bunch of MTX to the game. This along with some serious performance issues and crashing for many users changes things quite a bit. Here's the update video ruclips.net/video/zaT78J4c-cY/видео.html
so this is why you were trying to reason the absurd microtransactions on th newest video.. you wasted 60h in this shit and now no1 will care about it :D please stop uploading content from this cancerous company, they thing gamers are stupit and you seem to give them quite the argument..
MTX were there before release. You knew, all the early reviewers knew. Stop hiding it.
he is trying to salvage .. let me unsub cus I cant stand this kind of people.
So put the info that you "missed" in the video.
@sidewaysfcs0718 turns out the MTX details where in an email with PDFs of Review Material. I never read those (for any review) as typically it’s full of pointless tips and spoilers.
Whenever I get review codes I use the key, download the game, ignore the pages of ‘guides’ and info they send, and just play the game.
Although after this fiasco I plan to read them in the future. Because fuck what a mess.
Man...I've been playing too much Helldivers. Everytime I see a Pawn on screen within close proximity of an attack, my brain goes to friendly fire lol.
Lol - I had this exact same reaction! "Don't shoot that fireball bro, what are you doing!?"
haha facts. i watched a few videos where they are in the middle of a fire someones is shoot and im like damn how did they live.. Also im excited to play this game as a balance from HD2 because i can just explore and get sidetracked, not in a Vietnam like bombardment.
Capcom games are always boring.
@@2KAMB You must have covid, cause one of the symptoms is lack of taste
Same 😂😂😂😂😂
Anyone notice at 2:19 he says the pawn follows an enemy off the edge, but shows the pawn being tackled off the edge?
yep, the other goblin did it!
He also says that this game has the "same quirks as the first insallment" which is all I needed to hear to know this is a 10/10 masterpiece
If destiny takes your pawns fate meant you to be a 1 man army
Trust me, pawns can jump off cliffs xD
while it IS a thing that many RUclipsrs need to work on, that's just because the person who actually put the final video together was not going to look around for every example, especially specific ones. Its not lying like the fanboys will say, its understandable "lazyness".
One thing I don't see many people talking about is the spell casting mechanics of the game. Playing as a mage or especially a sorcerer in the first game was the most satisfying spellcaster gameplay I'd ever experienced at the time.
This goes into the point of no universal block or dodge for all vocations. When playing as a spellcaster, you have your unique abilities, and not being suitable for close combat make those vocations identities further stronger.
thw mage/sorcerer class has always drawed me in in every rpg that offers it that i have played, and in this game its seems like one of the most uniques takes on this class, do you recommend i start it in this game as well?
Thank you. I can't understand people who play "sword and SORCERY" games and don't do anything with magic.
I understand this is why there are different classes... For different types of people. But why do so many reviewers and let's players just go straight for flailing a sword around and nothing else.
How can he not mention the magic system of DRAGONS MUTHAFUKIN DOGMA, of all games 🤦🏿♂️🤦🏿♂️🤦🏿♂️🤦🏿♂️🤦🏿♂️
@@JTX30000Weaklings rely on arcane that they learn in books. We are warriors. To crush your enemies, see them driven before you, and to hear the lamentations of their women is all we need.
@@johngone1nonly while you flail around the fields of combat, I shall lay waste with meteors, tornadoes, earthquakes, and lightning until all understand my supremacy and no enemies are left standing. Or I'll combine blade and sorcery with Mystic Spearhand lol.
@@stormkeeper1741 darth maul does look insanely fun I’ll give you that
Honestly you're the only review I've been awaiting. Just the right balance of criticism I appreciate.
Thanks for the 'Warts and All' review without spoiling anything.
Seems like 80-20 warts to all
The most important change from DDDA is the vocation stats changes. In the 1st one let's say you wanted to make a strong build of magick archer, you had to play with another class till level 200 (sorc) so you would maximise damage. In this one the stats are tied to each vocation, meaning you could try and play every vocation available (to get the augments too) and not mess up anything on your build since stats would change automatically according to level and vocation.
Woah is this actually confirmed? Because Dragons Dogma 1 would have been my favourite game ever if not for the stat progression mechanics!
Yep
@@megamarkread it is not true, he is talking shit. The vast majority of stats come from your gear. Fact is, there is absolutely no reason to min max stat allocation. proof? you can kill the most difficult boss in the game by attacking under 10 seconds flat with the worst stat-allocation possible and minmaxing wouldnt noticeably change that. there is min/maxing as is a thing in every game, but dragons dogma community is filled with obnoxious ocd-kids thinking it has any meaning in content, which it doesn't, and you are better off not listening to them since it dosent serve any purpose and will only ruin your gameplay.
@@FireHam Dude are you dumb? What I said is true. Don't talk if you don't know shit...
@@FireHamMin-Maxing does help the damage. If you have done the game several times surely you would wanna min/max at some point?
I would rather do a min/max build right now than play dragon's dogma 2 with it's crashes, fps drops and floaty controls, and sometimes the character feels more drunk than in red dead redemption 2.
Good to know, that was the most important point, hope I'm still alive aswell by Monday.
You covered several helpful details that the other reviewers did not. For that, I thank you.
Yea like the entire story
Honestly, this game sounds exactly like what I was hoping for. There are so many Soulsborne-inspired games out there that if I wanted to play any flavor of that type of game, it already exists - like, Outward (survival souls), Lies of P (steampunk souls), Ashen (cozy coop souls), Hollow Knight (Metroidvania souls) or the soon-to-launch No Rest for the Wicked (topdown ARPG souls). Dragon's Dogma has always had its own unique flavor - the class identities are really well-defined, and no class can do everything (hence why teamwork is a central part of the game). Sprinting to dodge and good positioning has always been a means to skill expression in DD1. As long as we can swap between these classes somewhat freely like in the first game, then it's going to be a blast.
My biggest critique of the first game was the lack of civilization - there were only 2 towns, Gran Soren and Cassardis, so the roleplaying part of the game was really narrow. There were really limited side quests or immersive interactions outside of the main quest. If they have kept the amazing combat for DD1, but added a wider world and more places to see, people to talk to and better roleplaying elements, then I am extremely hype for DD2.
Also - the lack of fast travel is also amazing, especially when coupled with good immersive events on the road. Really like the idea of the ox cart system and the "caravan attack" events. I hope that the performance / optimization can be improved. The inventory and pawn chatter aspects sound like they have similar limitations as the first game. If it ends up being a divisive launch, it may over time get bumped up to cult-classic status, like the first game.
IF the open world is very full and lively the fast travel thing is not an issue for me. That hinges on whether the open world actually lives up to that
@@MarigoldAWby all accounts, the game is TOO lively if anything, can barely go a single minute without fighting something
Seems like the reception is very positive in general. Probably will be very successful
All roads lead to Gran Soren. Lmao got sick to death of hearing that constantly or....GOBLINS!!!😅
This is an incredibly well articulated response. I came here to say much the same thing but you've not only saved me the trouble of doing so, you've done it in a rather eloquent manner. Some of his 'gripes' about the game - are absolutely by design and I wouldn't want them any other way. Enjoy the game when it releases, my fellow man of culture.
After 65 hours of game-time this is my goty. So many things to do and see and combat is amazing. Im already on NG+ and i have enough portcrystals(5) and ferrystones to traverse the map and make my own fast travel system. Love this game already and I can see myself leveling up my character for years to come
I have been excitedly waiting for this one and was hoping you would cover it. Your vids have always been very informative and I enjoy watching them. Giving facts and not completely trashing a game for what ever it is doing wrong. This is how all impressions and reviews should be done. Bravo Sir and I hope to see your pawn in my travels.
Two days ago I was at 3.5 hours playtime and sad that I missed the refund window. Now I`m at 19.1 hours playtime, something just fckin clicked for me and I can't stop playing DD2. I'm so glad that I pushed trough and didnd't refund this masterpiece!
22:19 "where to do and what to go" lmao
By the way, loved the review, i am super excited for this
Smart content creator. Extends screen-time by combining a summary of the game’s story, a tutorial scattered while transitioning from the two, then phases that actually shed light on the title - pros/cons of the game (the actual review).
Damn, I liked the first one enough to consider buying the sequel, but I can't stand going through the same amount of what felt like filler content while running around the same railroaded roads. I hoped for a lot more QOL features to be implemented, or even having a map that felt more organic to explore, yet it doesn't seem to be the case from all the reviews I saw lol
Seems extremely organic to explore with tons of fun things to find this has been universally stated in this review and others
@@edwinleskin3112 doesn't he say that dungeons with different and cool concepts are rare, like the sphinx one? I might just be wrong tho, I'd be happy to, but from what I've heard and seen so far it seems like exploring is very straight forward and going off path isn't rewarding often enough.
I modded in infinite carry weight, no stamina drain outside of combat and infinite portcrystals and ferrystones.
Without these it would indeed be tedious. It's literally a DD1 remake with a bigger map, almost everything is the same but I can't stop playing it, it's great.
Not organic to explore??? Which reviews have you been watching 🤦🏻♂️🤣
lol you took out some of the most immersive aspects of the game.. to each their own i suppose 😅
Don't forget that you have one save file, you can't create a new character using DD2's menu, and there are a TON of release QOL Micro Transactions (which include character editing).
There's a reason the release is listed as Mostly Negative / Mixed.
I wish more reviewers would be honest and mention that!
@Daniel__Nobre they did not know I think. Other early access reviewers are saying that they didn't have micro transactions in the early access copy.
@@mannyperez4010 Makes sense. Thanks for letting me know. I just hope then, that they make everyone aware of this "scam" asap.
@@Daniel__Nobre i heard capcom wouldnt let them talk about it.
Seems scummy to me
It literally doesn't matter.
This might contextualize how the combat feels if you've never played Dragon's Dogma before: it feels a lot like Monster Hunter, especially against the larger monsters.
Attacking is more careful & considered to avoid taking damage & there isn't as much emphasis on dodging/blocking/parrying. Vocations act like weapon choices in MH which define your playstyle/move set & the pawns replace palicos with personalities & vocations defining their roles assisting you.
If you like MH, you'll probably like DD2.
I havent played DD1 but some MHW, i kinda like mhw but find it sorta hmmm difficult. Dragons Dogma seems abit more forgiving and well fun hehe
Monster hunter when you hit the enemy like hitting air
I love monster hunter, this game is no where near as fun as monster hunter combat wise.
Mh is okay. Dragons Dogma combat is BETTER. Not sure what people talking about here, it definitely doesn't feel the same way to me. Mhw feels like the monster and I are just throwing attacks around one another hoping big aoe hits someone.
Attacking is careful until level 20 or so. After that you just wipe fights with maister skills
- People sitting down to watch a 30-minute review that's based on a 60-hour playthrough of a game they haven't played yet: This is fine.
- Same people when a tutorial-grade story spoiler is revealed: OMG IT'S SPOILED! WE NEED A WARNING LABEL!
Ya, it's not even "tutorial-grade' spoilers... it's literally JUST the tutorial. I don't mention anything story related past the first 5 minutes of the game. So yeah, I too am surprised by the response.
These are the type of people who were raised sheltered
@@ForceGamingYT Yep, pretty ridiculous. Regardless, keep up the great work my man! Love your stuff. Cheers.
I understand why people are like this because its me. Force did NOT have to show the tutorial. It still doesnt make sense why he even did. It seems like it was a "good" start to the review but very unnecessary.
@@Capper_Bra It’s obviously just a difference of opinions but if you think showing parts of the tutorial constitutes a spoiler then I don’t know why you’d even click on this video.
The comments section malding over 5 minutes of tutorial spoilers in a game that could easily be 200+ hours is the state of our society lmao.
If you care so much about spoilers then dont watch a review about a game. Especially a sequel that is so heavily similar to the first. Nothing said wasnt already known from press releases and trailers, and i guarantee will not have truly spoiled anything
Not to mention half of you complaining will die to a pack of wolves 5 times then uninstall out of rage anyway
2:20 What are you talking about? He didn't follow on purpose. The second goblin clearly pushed him.
performance is concerning imo. i think ill wait until some patches before i buy
I will wait for a sale, and a lot of patches
If u have a decent pc just get rid of motion blur flair and other like useless graphics ur performance will be fine i only get bad fps in big cities
@@NSynchrony1yeah im mostly at 50-75 with max settings in either ultrawide or 4k. Big cities i drop to 30-45. Definitely playable but not perfect.
Dude, I'm still waiting for Dragon's Dogma 1 to get a performance patch! GOOD LUCK!
This game has a good baseline foundation for some much better DLC content to upgrade the overall mechanics. Added story content would then give the game what it is now lacking. A God of War story approach is all this game needs to rise to the top.
It's funny to me how people is somehow surprised by Dragon's Dogma 2 being Dragon's Dogma xD
I'm surprised 200,000 people are still playing this "game" of all time, it's more like a cash grab actually.
@@s.sradon9782I stopped my FF Rebirth playthrough for it, it's great actually. PC players can complain though
@s.sradon9782 Tell me you've never play the game without telling me you've never played the game
@@alp9378, i'm 70 dollars richer than you
@@alp9378 I played DD1, haven't played DD2 but everyone pretty much agrees on DD2 being a refined version of DD1 wich is pretty noticeable watching any gameplay
The one thing that just sort of clicked watching this is that, at least early on, people all seem to be having the same experience.
The thief-like character igniting his blades before swinging as the sword-and-board character slowly walks around and the mage-like character shoots a flamethrower spell.
I know some of the information that got out was that there isn’t as much customization as the first game.
I tried but was unable to get into the first game, and that attempt was very recent, so I guess this is just more of the same essentially.
I want to play a game for hundreds of hours because I enjoy it that much, not because it forces you to do so.
Appears to need some performance optimizing
solid review, you gave me the info i was looking for prior to making a decision
Absolutely could not get into DD1. Thanks for the direct comparison, saved Steam a refund request.
I’ve seen many say that they couldn’t get into DD1, but for some reason, DD2 is absolutely hitting for them. So, it may be worth a shot. Could wait for a sale though.
@@MicDubTV But this is why demo's can be so important. Sometimes reviews aren't enough. Most of the times i need to play it myself. Seeing someone else play it doesn't give me these feelings i when i play it myself.
@@RLHvanDijk That’s very true tbh.
Most professional and grounded review I've seen yet!
i think the problem with DD2 (and DD1) isn't the game itself per se. It's that the game design is inherently divisive, you'll either love it or hate it. Hence the fluctuating scores.
Fluctuating scores? It’s pretty much 8’s and above. I’d say those are all really good.
What fluctuating scores, it's got like an 87 on the PS5 !😂
some 10s, some 8s. hence fluctuating@@oreoshakebuddy8605
critics seem to be loving it but i can see it being a pretty divisive game among the general audience.
I wouldn’t say it’s the problem. It’s intentionally designed not to hold your hand. The world wasn’t made for the player, but exists without you in mind. It goes against most of the conventional gameplay designs we have become accustomed to. Some will find that very refreshing, and others will prefer the more guided approach we see in most games. Kotaku wrote a really great, detailed review that I think summarizes the mentality of this game perfectly. I’d read it and see if that gets you excited, otherwise it may not be for you. Which is fine.
Before I even started the video I saw the thumbnail and I was like "oh shit, that's the expression of a man that's about to give the game a 7/10."
I have a feeling it’s going to be exactly what I want it to be. First game wasn’t for everyone, this one won’t be either - but being someone who absolutely loved the first game, this is just that game pushed to 11 and I’m down.
This is going on my wish list for sure. I'll check back in a year to see what state the game is in. Thanks for the review!
Lost me at "blocked paths" and "can't go in the water". I'm just too much of an open world sandbox guy. Still really looking forward to Crimson Desert. Wayward Realms is going to Kickstarter, so that's... happening...
Yeah, those "features" feel so outdated nowadays.
It's still a very large open world I doubt most people will be disappointed when exploring but ya I'm definitely looking forward to wayward realms. Kind of crazy we have a remake of dragon's dogma and now we're getting a remake of Daggerfall and Bethesda isn't there to screw it up. The loading screen simulator starfield.
I'm really enjoying it and while the mtx aren't a big issue, I did find myself in a certain faraway city with no port crystal, no portable crystal to put down and nowhere to buy one either.
Stuff like this seems intentional and after spending hours getting somewhere that far away it sucks not having a way to get back without investing another few hours to the journey.
The other potentially huge issue is a certain gameplay feature that can leave you with an entite town or city full of dead NPCs if you aren't careful or aware of it.
If this happens to you you can essentially ruin your save as farming the materials (if there are even enough in the game) to revive everyone would be a mammoth task. Technically there is an item you can obtain to revive the town, or so I hear, but a finding it naturally is going to be difficult and expecting players to look up a guide is not a good gameplay mechanic.
It doesn't help that one of the primary means of avoiding this is sometimes prevented by worn armor. Removing the armour from pawns returns the item to their masters so you can't put it back on again either.
And to rub salt in the wound when this happens the game autosaves as well, so you can't even return to a back-up.
Terrible system with terrible implementation.
Lastly, why the hell does thus game only have one character save? If you want to do a new game you have to manually delete your character via the console menu. So you can't experience a fresh game while keeping your NG+ whatever character.
There is absolutely no reason for this and it's another awful decision.
Ultimately I'm just highlighting things not included in this video. This game has been an absolute joy to play and this video does a great job explaining why, I have not been so thoroughly immersed in some time.
that sucks. i was afraid of it being too much like the original. while the original had many great ideas, some things in it were just downright boring and completely tiresome to get through.
But that's why people like it, don't you know!
bro, there's a reason why the 1st one is claimed to be "one of the greatest rpg's of all time" ... by the vocal MINORITY. if it WAS one of the greatest, it wouldn't be considered a niche title that went under the radar for over a decade. It's kind of like the witcher. Most people were crying about the witcher 2 being too hard (i loved witcher 2) and so they didnt even beat it or even like it. but then the 3rd one is announced and all of a sudden it had fanboys screaming from the rooftops talking about how it's going to be great when in reality most of them didnt even play the 2nd. thankfully witcher 3 was even better than 2. dragons dogma dark arisen was nowhere near the quality of witcher 2 much less 3. so when people were hyping dragons dogma and reports were coming in saying its much like the 1st game, i already knew it wasn't going to blow people away like people were claiming it would...@@trollingisasport
DD2 looks and sounds (by all accounts i've seen) exactly like the first game. Which is honestly perfect for those of us that played and loved it. I really hope performance is addressed and it plays well. I'd hate people to miss out on the expierence because it runs poorly.
These days, performance is a major concern of mine, and unsurprisingly -- this is yet another major release with subpar optimization.
Drops down to 24fps 😅
its like the better GPUs we get, the more relaxed devs are with optimization.
@@xXMaukiorXx thats because GPU has nothing to do with it in most cases and its the CPU that cant keep up due to shit usage of their game engines
Here's a great idea, go get a job being a dev. Optimize these games big dog
@@nomadraider i wasnt being literal. The same way we get better GPUs, we get better CPUs, Rams, game engines, etc.
About the "walking into someone's home and taking stuff without a reaction" part, I thought it was weird at first, but I love it now. Because it encourages going letterally everywhere and rewards it with stuff, without fear of being branded as a thief. It still is a video game, and immersion is so over the top that it doesn't break it for me. If people would react, I would probably not want to identify as a thief and I would stop stealing stuff just for the roleplay (it is an RPG) and I would stop investigating ever corner.
It is an exploration/reward device, and for me it is refreshing.
Thanks for not jumping on the trash wagon and giving pros and cons. Im excited for the release
OMG I used to watch your Overwatch update videos YEEARSS ago like, regularly! I am so happy to see you still making videos, I got so excited to recognize you
Yeah he was definitely a big face in OW1
damn we have to wait two more days and this guy gets early access , I want to be a reviewer =P . great reviews as always =D
17h more
Love the smooth jazz playing in the background. Such a relaxing and loungy feel
DD1 you could buy rift crystals, too. I never did. Everything for sale in DD2 is earnable in game. It's fun as hell so far, for me anyway.
Crazy how many people on steam don't know this. "there should be no microtransactions just like the first game." it's clear 90% of them didn't play it.
Force, i stopped watching you since i used to watch youtube for SC2 Content only and you dont do it anymore . I dont remember when, but it is a very very long time ago, at least more than 6 years IIRC. Now im back to watching youtube and found you by accident, i'm shocked to see your channel is grow up amazingly with more than 1 million subscribes.
You used to be my favorite Sc2 Content creator, alongside HuskySC , im really happy for you Force ! Keep going !
The vocation system is the best and worst part of this franchise. More and deeper combos would alleviate these problems but it's just sad to see that combat wasn't given a big upgrade.
Combat looks exactly the same actually. Idk how I feel about this game
gratz on 1 million subs! been watching since 500k subs
at 9:17, is that a cooking cutscene in the game? that looks so real
The devs themselves said it’s a live action recording of a real steak. They just wanted to add a bit of immersion with it lol
@@Mythictempest for me, it breaks the immersion
@@Danka524 Agreed, comparing that to how cloaks look and act. Lmao.
Oh. The monsters and magic didn't though? lol@@Danka524
Yeah its hilarious i cooked and got caught so off guard when i seen a real steak😭😭😭
Fair review, beyond the modern take on "game doesn't tell me what to do" or "game forces me to manage my inventory and I can't fast travel everywhere". Fair.
those are not modern takes at all, people have complained about those things for decades. I will be waiting for carry weight mods, some of the most popular kinds of mods to have exer existed, since the beginning of gaming mods.
was there no mention of a death mechanic? Whats the penalty? seems odd not to cover it. Unless i missed it
I think in one of the videos I saw that it's the same as DD1: use a Wakestone or reload the Autosave or reload the Checkpoint Save. Like the first game there is one save file with both saves. You can also manual save - but the next Autosave will overwrite it. Enter the Rift or sleeping at an Inn creates a new Checkpoint Save which also overwrites the Autosave. Someone please correct me if I'm wrong
Thanks!
Sooo, this is just Dragon's Dogma 1, but new. I don't see much difference/improvement between the two games. Was really hoping the UI would be better, the inventory in DD1 was abysmal to manage
1)Try DD +Dark Arisen first. All those limitations are a key part of planning strategies, including the teleporting system. 2) Don't throw Rusty Weapons. 3) Wolves hunt in pack! ( quote)
One thing Force: when talking about performance could you please share what framerate and resolution you're trying to run the game at?
When talking about your FPS was it dropping below 60 or below 120?
Were you playing at 1080 or 1440?
I'm fine with locking the game at 60 FPS because I don't have a 120 monitor yet, but for others 120 FPS is super important. Great review over all but a few more details of this nature would be very helpful.
from the looks of reviews 120fps is wishful thinking~ think more like 30-60fps depending on your CPU
Top of the line cpus drop to below 40 in major cities, slightly older cpus below 30.
This might be the worst performing game ever.
Fps is in the 20s on console
Thank you for the really informative and lovely review! Can't wait to play!
There are 3 port crystals in the entire game. Saying they are limited is not enough lol.
The cart system is obnoxious as hell too. Depending on the random encounter enemies and even allies can destroy the cart which is fucking annoying as hell.
Also, why the fuck are there so many goddamn enemies all the time, like I get it you need random encounters but they literally happen all the time. This game fr got potential, and I think its already really good but goddamn we need more quality of life improvements
Wow really appreciate your review, it's the first one i see actually mentioning stuff like the narrow pathing and the tendrils in the water which both make me definitely mad as i prefer less restricted exploration. Thanks a lot!
9:18 Pretty good meat-cooking cut scene, I gotta admit...
"Where to do and what to go" thats certainly a new way to play 😂 22:17
All the things you mentioned as con are huge pros for fans of DD1(performance aside). I love that DD2 is love letter to us, gamers that loved DD1, i love how for once devs did what community asked for and made it for people that supported original Dogma. I love they didnt put garbage co-op for kids, no hand holding, no huge golden signs over characters and golden road to target, no fast travel everywhere its perfect.
Agree with this- Generally speaking, every gripe I've heard about combat, fast travel, art style, etc were all EXACTLY why I loved the first one.
"Garbage co-op." The only thing garbage in here is your opinion.😅
All kidding aside, it's almost like there is another game made by Capcom, which has amazing co-op. Oh yeah, monster hunter world. It's almost like it works in a game just like this one and could be an amazing option for people who have made human contact before. Heh.
Seriously, though, dragons dogma online existed. In a game where you hunt monsters as a team with build composition and teamwork required, it's built for co-op. It's not necessary, and I think you should be able to play it solo like before, but the option to bring along your actual friends on your hunts or adventures would be cool.
In the end, I just wanted, and so did my wife, to be able to play this game together.
She was never into monster hunter, but the fantasy setting here drew her in. After showing her the trailers, she was sold until she found out it wasn't co-op. There's definitely a market for a monster hunter world style dragon dogma expansion or whatever. The fact they made an mmo shows they recognized that. They just really missed the mark on the execution of the DDO. Seeing that monster hunter world is like almost 10 years old and still sees a healthy player base makes me think a DD game built similarly would flourish.
i was thinking something like this too. i like having to figure out storage tricks. i like the ridiculous babble of the pawns. last week this guy was talking about how awesome dd was. seems to not get it.
The only reason you don't enjoy co op is due to you lacking friends and experience being outside the house
@@Splincirhere’s a tissue
I know Capcom thinks the pawn system is so cool, but I seriously wonder why they didnt make it co op... If the encounters were designed around the enemy having to deal with more than 1 primary target that makes DD perfect for co op... I think most people if given the option between an npc companion and a human companion, most would pick human.... If you wouldn't, good for you, hope you enjoy the pawn system! Nonetheless I am looking forward to this one.
People decrying spoilers are talking about gameplay elements/ story beats that are literally in the trailers. There are no spoilers in this video lol.
Granted it just the first few minutes of gameplay but definitely spoilers. Seemed completely unnecessary to his review to be honest.
The trailer doesn't mention anything about an imposter on the throne and getting thrown in a work camp in the first 5 minutes. It's quite literally a spoiler.
@@snaplemouton You are what you are complaining about too. If anyone was in the comments before watching the video you also just "spoiled" it. If you want a 0% chance of getting spoiled don't watch a review, If you need to know more about the game watch a specifically labeled no spoiler review and don't read comments.
@@-Utopia- The norm is for the reviewer to spoiler alert their video, not the for the viewer to search for videos that say they are spoiler free.
And miss me with that gotcha crap.
@@snaplemouton Maybe you shouldn't expect the norm from everyone then. Just move on if you are upset about a "spoiler" which is just a convenient way to spin the character creator in. It's really not a big deal
Is this games lootable items worth taking or not. For example, the crafting items in Elden Ring wasnt necessary at all.
Now that you mention it I don’t remember ever crafting anything in ER ever
2:20 to his defense, the goblin clearly made him fall lmao
Just a note Augments are Vocation agnostic any augments you unlock on another vocation can be used on any vocation going forward. So you can really man max
Why did they just redo the goddamn chimera, ogre, cyclops again… anyone whos played the first is 200% tired of those after having fought like 50 of each
Because they knew the fanbase are saps and would eat up any gobbledecock that you gave them.
The little details they added look incredible too. Like - 9:54 Such a small thing but these are the types of interactions that make games feel alive.
And this is why I've stopped pre-ordering. This sounds like a game I would enjoy, but I will wait to buy until I see if they put out any optimization/bug fix patches at a reasonable rate
I like that only certain vocations can dodge and roll. It gives meaning to your choises.
Never seen so many people upset over seeing early gameplay in a 60-hour, 30 min long review. That's like jumping in front of a car and being upset that it hit you
What is a 60 hour, 30 min review? Never heard of that.
Bc it's a 5 minute review wrapped in 24 minutes of padding
@@outstandingcitizen2082quit being obtuse it’s not cute
@@outstandingcitizen2082Yoi thought you're being smart from making that comment?
@@smoothduck7151 "early gameplay in a 60 hour, 30 min review "
I couldn't get into the groove of the first game but for whatever reason fell right into this one. Having a great time with it so far. I am playing on PC and while I hope they do optimize it, better (or at all) I haven't had gameplay hindering performance issues. Running it on a overall high detail level and I get 45-60+ FPS on a 4yr old PC which is just fine
More than anything I just dig the exploration. It has more interesting exploration than most full-fledged open worlds. I do wish there was a more friendly fast travel system, most of the fun of the game is wandering around and learning the regions.
My only hope is that later on they might let run with a full part of my own pawns. I spent like 50hrs on the DD2 CC they released making Arisen and Pawns and I wish I could run with them all.
See, this is what worried me, that them removing secondary weapons was going to result in lesser attack options.
Just 4 abilities is, I hate to say it, pretty shit. Especially if you play a mage.
Also, I really wish they had kept the Eternal Ferrystone in from Dark Arisen. That made traversal across Gransys SO much easier.
DD1 had 6, only a 2 ability difference. Its not that big of a deal.
22:15 I disagree with the take on the quests. It is not "only a fetch" quest, it's walking 20 minutes to fetch/kill something, save someone and then another 20 minutes walking back on foot. There are a handfull of quests that are not like this, but most are even worse. The game is really fun but I completely disagree with the "not fetch quests" since most quests are just fetch quests in essence. Some of the other quests that are not fetch quests are even more annoying. Maybe we've been doing different quests, who knows.
HERE WE GO BOYS!
I love your style reviewing stuff.
I wonder if the campsite mechanics are going to be carried over in some way into Monster Hunter Wilds.
Thanks for the review, as always! One thing I've been hoping to hear, but nobody has mentioned is --> Can we key-bind the keyboard's arrow keys?
The number of complaints this game is getting because of the microtransactions is completely ridiculous. Dragon's Dogma Dark Arisen had the same microtransactions and nobody cared then because they were pointless, and nobody bought them (same as now). This game is phenomenal and worth every penny, a must play. Don't listen to the mockingbirds repeating what others are crying about online.
Just got this on my Xbox last night, excited to get off work tonight and play!
Performance is horrible and the game keeps crashing while attempting to adjust settings etc. Ohh well. Refunding it and playing it again when they've fixed the performance issues.
Why dont u jist wait until they fix performace? Thats litterally the next thing they are going to do. No real need for a refund if ur likely going to re buy the game if they fix something.
@@anthonym840 Money talks. I think everyone whom have experienced these issues with DD2 should refund to tell Capcom and all these other greedy companies that this simply is not acceptable.
@@vbauserdeluxe A complaint also talks and it usually talks first.. I think u sound abit petty. I mean ur more than welcome to do what u want. But that dosent mean everyone shpuld do what ur going to do. Especially if they are aware of the issues, and plan to fix it. Whats with u people? Its impossible that something is going to release to perfection. That almost never happens. In every game theres always some issue that maybe dosent show up in testing or bugs and overall issues that happen at a release state. Not always the companies fault when releasing projects to platforms.
@@anthonym840sounds like a pansy comment and mental output, I reckon they’re a lot of different mirror reflections of his he about this game in life.
Just enjoy the game, I’m actually starting to like it, after realising how different yet so unique and enjoyable.
That was aimed at the comment above your reply
Force !!! What’s up my New England Brother ? Awesome vid thumbs 👍
This game not being co-op is a real crime.
okay. not what theyre going for. deal with it
You're a real crime for sayin' sum shit like that.. put your helmet back on, dunce😒
Hell yeah, team DD making open world game spaces actually fun and tailored, rather than just large and in charge like Ubisoft games.
Aged like milk
Really poor reviews right now on steam. Was denuvo part of what reviewers had when they played before release?
38 percent of players review it positively right now.
Thoughts Force?
Nah man, the game is not as narrow as you say. Warrior does have a parry. Every class has a defensive mechanism. Core skills enhance your light and heavy attacks to be way more involved than just "light and heavy attack"
Been using concussive leap on thief, I've gotten on top of a lot of places and now the unintended paths to places have started to become more and more clear to me.
On top of that, I've followed my pawns for quests through the wilderness and they'll have you scaling around some of the most insane side paths I've ever seen.
And you can bring pawns with skills to toss you too, so you dont HAVE to be a thief to do crazy parkour.
One of my pawns made me enter through a hole in the roof of the cave you get the greatsword and archstaff for the vocation quest, just to come out on the other side of the mountain, while leading me to a quest.
maybe mention story spoilers in the title?
All reviews are spoilers? Don't watch something you want to experience for yourself
@@SilentDr34merm.. what? Are you new to YT? Lol
Its a review chief.
@@SilentDr34mAgreed. Listening to someone explain their 60-hour experience playing a game while showing gameplay footage is inherently a form of spoiling the experience, even if a key aspect of the plot isn't revealed. There are many types of spoilers. Ironically story spoilers are the least of my concerns these days when how a game plays/feels/sounds is just as important (as are the mechanics it employs) as the story itself, in my opinion. Note: only reason I'm here is because I like listening to Force's exposés on games. I could care less about DD2.
It's 30 minutes long, dude
Are classes locked to specific armors? Like can I play a sorcerer and wear armor that isn't robes?
I think not, unless ur playing wayfarer or something.
Man you really ought to stream your gaming sessions (twitch...?). It'd be cool to see the playthroughs of the games you play
You haven't spoken about saving the game. How does it work? Do you need to save manually everytime you move along the game? If you die, do you respawn back to your last game saved? Thanks
I believe same as the first game: there is a save file with 2 saves in it. 1. A Checkpoint Save happens when you sleep at an Inn or enter the Rift (Pawn recruiting area). You can revert to this at any time. 2. An auto-save it does when you enter an area or complete a quest. You can also do this save manually. And revert to this at any time also. If you die you can use a Wakestone or load either of the Saves. I was fine with this strategy. Before starting a major quest I created a new checkpoint save. During the quest I did a manual Save after each battle.
Sleeping and finishing quest and manually
Can you turn pawn chatter off? DD1 Dark Arisen had that option once you had heard all you needed.
I believe I heard someone saying you could, but I'm not sure
It's absolutely baffling that Capcom decided that their first current-gen only title is a "sequel" of a below-average, tedious, boring game that doesn't deserve any praises it gets.
bro you play a marvel vs capcom ripoff in DBFZ, please go away lmao.
Very nice, thank you for this! My main question thou is, can you fully rebound the keys, numpad included?
Hey still alive 🤣 nice intro. Soo psyched for this
Can't wait for the mods
Fighting cowboy called this game “a masterpiece ”. I’m kinda tired of 5 games a year being called “masterpieces”. Anyway, game looks fine, probably won’t get it until it’s on sale. Good review as usual Force.
Cowboy is a scum artist.
@@j.c.5011and a bit of a try hard. Like his builds in DS, but his attitude is so arrogant.
To me all i see is a beautiful hand crafted ARPG that delivers the feeling of the first while introducing new elements. I think we all need to appreciate we are being delivered a solid modern classic for years to come. 9/10
I’ve heard it runs like rotten molasses in towns even on 4090 Gpu’s
Bummer, hope the fix isn't long to come.
It’s CPU bound so it doesn’t utilize GPU to its fullest.
yeah for some reason it barely even uses your gpu in towns
Jesus, here I was thinking I'll be ok on my 3070 ti
@Palaecro you probably will be fine ive seen people play with 3070 and get 60fps plus, just depends on the rest of your rig. Also there has been no driver updates or day one update.
Hi everyone, I like the look of this game, but I’ve never played the first one. Will this one make sense if I just start at number 2?
My biggest concern for the game is that it's going to be just an HD remaster of the first game. Don't get me wrong, I loved the first game but all the footage seems like it's literally the same game with better graphics. I hope it's more original than that.
it does look like that, some reviewers from even called it somewhere
I hate to say, i gotta look at a playthrough once it comes out. Not the whole game just the first few hours, my time is limited but a gamer through and through. I cant get a game if it doesnt fit my schedule unfortunately.