Trench War 10 - Marble Game

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  • Опубликовано: 26 окт 2024

Комментарии • 109

  • @slothslothslothslothslothsloth
    @slothslothslothslothslothsloth Год назад +116

    If this becomes a game on steam i would like to be able to control a marble

    • @LordKore
      @LordKore Год назад +11

      i just wish it was a game on steam

    • @aiasfree
      @aiasfree Год назад +3

      Closest I can think of is RUNNING WITH RIFLES.

  • @unchecked-handle
    @unchecked-handle Год назад +56

    We need a game like this

    • @ManOfShadow
      @ManOfShadow Год назад +2

      All about RNG
      And I love the idea

  • @BigTi.
    @BigTi. Год назад +47

    I love how this series evolved and got better every time. Idk but the render quality seems to be really compressed somehow, is there any way you could upload in higher quality?

    • @lostmarbles3d
      @lostmarbles3d  Год назад +19

      Thanks for the feedback! I can try recording at a higher quality, the problem is that Unity has basically 2 options: MP4 with no quality settings (used in this video), or webm with no quality settings (higher quality but takes 50x as long to record), so I mostly use MP4 unless the quality is particularly poor

    • @jee-ka
      @jee-ka Год назад +2

      I think so

    • @SeanMirrsen
      @SeanMirrsen Год назад +7

      @@lostmarbles3d Does it not play in realtime? You could use some manner of screen capture to record it if it's realtime, for more flexibility.

    • @BigTi.
      @BigTi. Год назад

      @@SeanMirrsen nah man no way. I highly believe it's prerendered

  • @phancanedoo013
    @phancanedoo013 Год назад +18

    Ok, here are some of my useful observations (spoilers, so extra line breaks):
    - The camera picks up on entities, which are outside the overview map from above, so maybe we could try to expand and adjust the view.
    - I did NOT know, that the zeppelins despawn upon reaching the enemy base, which is good, because those would have been game breakers otherwise. Good decision!
    - Extra marbles are as powerful as i thought. Good thing they are furthest back in the selection!
    - Clutch came from two "generals" (?) making each other hop in mid air, thus making each other dodge attack which would have killed them otherwise.
    - Visuals: I don't know if that's the intention or not, but the projectiles look more energy-based than solid. If the intention is for them to be solid, maybe you should shorten the projectile trails and make the explosions stand out, maybe with different colorization or extra particles? If the intention is for them to be like energy-attacks, longer trails, different coloring (maybe high saturation colors like 230-120-0 orange or sth) and explosions that look larger than they actually are could improve the visual satisfaction, but i'm no expert, so maybe you can figure out something better? Also, idk if it would improve or hurt the look of the map, but maybe the ground could be less saturated to make the soldiers stand out more (stealth in a simple simulation? Nah!).
    Either way, great work, very satisfying, and for once, it wasn't the masses who decided the victory!

    • @kathytran2371
      @kathytran2371 Год назад +3

      Zeppelins doesn't despawn at Enemy's base, it just teleport back to it's base. One example is 18:28

    • @godlymoose9118
      @godlymoose9118 Год назад

      @@kathytran2371 Yeah, I think it is going off of one of the previous suggestions from an earlier video about flying units, where a plane or Zeppelin does another pass

  • @SeanMirrsen
    @SeanMirrsen Год назад +18

    I noticed a slight mistake, at one point a 2 marble went into the +50 and came out as a 50 rather than a 52 as you'd expect (from the + sign).
    Other than that, great trench war as always! :)
    Honestly, I could kind of want to see a medieval version of this too. With melee units, archers, cavalry, ballistae/siege engines, etc. Instead of automatic trench warfare they'd move out to occupy little villages before a castle, and commander units would grab formations of them to lead an attack on the enemy. Or something.

    • @lostmarbles3d
      @lostmarbles3d  Год назад +10

      Planned :)

    • @beeholddrbeesphbees378
      @beeholddrbeesphbees378 Год назад +2

      @@lostmarbles3d Scifi with mecha? If your doing this, do you have a patreon? Discord? Willing to assist you with some things as I have a massive reference base you may find useful in some ways.

    • @lostmarbles3d
      @lostmarbles3d  Год назад

      @@beeholddrbeesphbees378 I do! I'll put the links in the description.

  • @canon-de-75
    @canon-de-75 Год назад +8

    This series is amazing, I have to give my idea for future videos
    First: A "technological upgrade" selection. Unlocks at the 60-180 (or further, depends on how you want to balance tech progress) second mark , when a selector marble hits it, they are sent back to the selection start (im not sure what words to use but im talking about the menu-ish thing at top) like as if they hit one of the multipliers. However, with the tech upgrade bonus applied, when the selector marble hits one of the options, it deploys the troops in a better, upgraded form. Afterward, for the rest of the video, that faction will recieve the upgraded version of the unit whenever it gets deployed for the rest of the game (might be too impactful on battles, your call).Would need clear indicators that either team possesses upgrades for a unit type
    upgrade ideas (I gave some more upgrade levels depending on how commonly they get selected):
    1. Basic Riflemen > Improved Riflemen (a bit more survivability, gets a hat/kepi) > Straight-Pull/Quick Riflemen (faster firing speed) > Heavy Riflemen (further more survivability, gets a helmet) > Semi-Automatic Riflemen (even faster firing speed). All remain at implicit 5x multiplier
    2. Basic Submachine Gunners > Improved SMG Gunners (like improved rifleman, i.e more health and gets a hat) > Mixed SMG-LMG Gunners (replaces 2 SMGs of the 4 with light machine guns, which are as powerful as rifles) > Full LMG gunners (all 4 get LMGs) > Heavy LMG Gunners (they get helmets, more survivability) all remain at implicit 4x multiplier
    3. Basic Grenadiers (maybe take away their helmet) > Improved Grenadiers (gets hat/kepi etc) > Assault Grenadiers (now gets a SMG, which they shoot alongside throwing grenades) > Heavy Assault (gets helmet back) > Superheavy Assault (grenades are more powerful and can be thrown further)
    4. Officer > Combat officer (gets a heavy pistol/carbine to defend itself) > Light command vehicle (could use an armoured car 3d model, gets a light machine gun armament, still has effect of normal officer i.e makes troops jump and move)
    5. Basic Machine Gunner > Heavy Machine Gunner (gets a faster firing gun) > Juggernaut (gets helmet/armour)
    6. Mortarman > Improved Mortarman (more powerful projectiles) > heavy Mortarman (gets a big further more powerful, can effectively damage tanks)
    7. Basic Anti-Tank Rifleman (worse than current rpg trooper, however, maybe in compensation you could give the anti-tank unit a 2x implicit multiplier? The infantry has very hard time dealing with tanks in most battles i see) > Improved AT Rifleman (gets hat/kepi) > Rocket Launcher / Bazookaman (based on current rpg trooper, still keeps 2x multiplier)
    8. Field Gun > Artillery Gun (is both taller so it gets better field of fire, and gets more powerful projectiles) > Heavy Artillery Gun (could use a flak 88 3d model. I.e now can rotate 360 degrees in place and fire at air units too)
    9. Light APC (uses armoured car model, lightly armed, carries 6 infantry) > Heavy APC (with current stats)
    10. Biplane > Triplane (gets better armament and armour)
    11. Light Tank (weaker early vehicle, uses renault ft model) > Tank/Landship (with current stats)
    12. Zepplin (with current stats) > Bomber (plane, faster and gets machine guns as well as cannon. also gets bombs which can be dropped on enemy directly below)
    13. Big officer/commander > Heavy Command Vehicle / Officer Tank

    • @Gearshoot
      @Gearshoot Год назад +1

      I think that would be cool, but we would need a bigger screen

  • @theteaboy8839
    @theteaboy8839 Год назад +16

    Could you please make a video where you showed what each of the classes did closer up? I'd really love to see it'd make it easier to understand what's happening in the heat of the war

  • @buzzlightyearpfp7641
    @buzzlightyearpfp7641 Год назад +2

    can we get a video on what each class does and then examples of it being isolated so we can see it in action? more visible indicators of what marble is what class would be cool too

  • @No-vy4jp
    @No-vy4jp Год назад +5

    What appeared to be the game changer was the 6 zeppelin push for purple at the end. Speaking of which, how DID purple get a 6 marble? It should be impossible with the multipliers provided...

    • @bullivon
      @bullivon Год назад

      Nice spoiler jerk

    • @shadowdump2902
      @shadowdump2902 Год назад

      It started as a rush of 8. Two were destroyed around the time they hit the enemy trench line.

    • @No-vy4jp
      @No-vy4jp Год назад

      @@shadowdump2902 I mean the marble itself turned into a 6, it shouldn't be possible to get there using the operations provided.

  • @mr.h1083
    @mr.h1083 Год назад +3

    10:07
    Almost like a miracle! Just when Cyan seemed to be on its last legs, a new batch of reinforcements show up to keep Cyan in the fight!

  • @LeetleToady7
    @LeetleToady7 Год назад +2

    9:42
    Purple has created the newest developments in mechanized warfare, sure to turn the tide of this war

  • @Inomine
    @Inomine Год назад +19

    Awesome stuff!
    I must admit, I really wanted to se a 50 or a 100-marble hit the very end and absolutely clutter the entire spawner. Maybe one day. :)

    • @lostmarbles3d
      @lostmarbles3d  Год назад +14

      Unfortunately the marble spawner doesn't look at the number and always spawns one.... but maybe it shouldnt...

    • @potatoking5628
      @potatoking5628 Год назад +5

      ​@@lostmarbles3d perhaps a balancing idea there would be to make those marbles 1-time-use?
      For example: if a 50 value marble hit that slot, it would grant that color 1 permanent marble and 49 marbles that dont teleport back to the canon once they spawn a troop, but they could still multiply up to higher numbers prior to landing on a troop slot... idk how feasible that is

    • @SeanMirrsen
      @SeanMirrsen Год назад +1

      @@lostmarbles3d Alternative idea: Instead of multiple marbles, have the new marble permanently spawn with whatever multiplier it was activated with.

    • @Gearshoot
      @Gearshoot Год назад +1

      @@SeanMirrsen that would be catastrophic. Probably would need to be it’s own space

    • @ShakeyBox
      @ShakeyBox Год назад

      As a compromise, have the singular marble split into two marbles, and each half keeps the full score: this should still reward hitting the end zone with a high multiplier without entirely unbalancing things.

  • @vovanbalashov
    @vovanbalashov Год назад +6

    That's a great video! However, soldiers exclusively with grenades look unrealistic. Maybe they should also be given rifles and slightly lower the rate of throwing grenades? They will look like elite infantry of the First World War!

    • @SeanMirrsen
      @SeanMirrsen Год назад +1

      IRL grenadiers are exactly like that. Most they have is a sidearm, their main equipment load is a literal sack of grenades - they can't afford to have the weight of a regular rifle and its ammo in addition to those.

  • @FroggBoy1
    @FroggBoy1 Год назад +3

    Honestly this would be a good game by itself(with changes oc)

  • @pionoplayer9617
    @pionoplayer9617 Год назад +3

    Wonderful episode as always! Lower octane than some of the other episodes have been but nice nonetheless.
    Not sure how I feel about the changes to air. Only having snipers be able to target them from ground DOES make them last longer but also... I feel like it feels a little weird, especially if there's no snipers ready to take them down. That said, I noticed that biplanes actually do proper damage to other air units now, very nice! Perhaps consider adding a third air unit type at some point so that has more chance to shine.
    What's the deal with the large officers? Having giants feels a bit out of place compared to what's already there, and as far as I could tell all it is is a health boost over regular officers which is not actually very helpful with that unit in particular.
    Always nice to get another trench war video, thanks as always lost!

    • @lostmarbles3d
      @lostmarbles3d  Год назад +1

      The super officers also boost vehicles

  • @baronvonbon9669
    @baronvonbon9669 Год назад +1

    Ngl the trench warfare is really awesome

  • @jiqci
    @jiqci Год назад +5

    If this is a mortar, then where's the pestle??
    - some clueless soldier, probably

    • @SeanMirrsen
      @SeanMirrsen Год назад

      The pestle is actually the thing being fired. It even looks similar. :)

  • @baldjpg
    @baldjpg Год назад +1

    it'd be cool to see a modern version of this with A-10 warthogs and AC-130's

  • @frzr5359
    @frzr5359 Год назад +1

    I want this to be a game so baddd

  • @malcolm269
    @malcolm269 Год назад +1

    Lone purple machine gunner in the northern most trench had insane value

  • @flixoviefreemovies
    @flixoviefreemovies Год назад

    wow purple really pulled together at the end geez

  • @neverger8495
    @neverger8495 Год назад +1

    Ravenfield(3d shooter) needs a map like this

  • @azertymoiloi
    @azertymoiloi Год назад +4

    I know i'm certainly dumb😅 but i ask you : do you plan to release it on Steam ?😅😅😅 (If it's made By you)

    • @lostmarbles3d
      @lostmarbles3d  Год назад +5

      Yes, I'd like to. Just need to find time to work on it, since there's a lot that goes into making a game on top of just the basic simulation!

    • @azertymoiloi
      @azertymoiloi Год назад +1

      @@lostmarbles3d Thanks !

  • @amerikarhineland3185
    @amerikarhineland3185 Год назад

    Random suggestion, A german super heavy tank named the K wagen. 12 were in production and was supposed to see service in 1919. If I remember correctly, 1 was created but it never saw service

  • @blindedfrog9168
    @blindedfrog9168 Год назад

    Could you perhaps give them camps around the map that they can capture and go back to heal at after injured? The camps could have defenses set up and you could also add a bleeding feature, whenever a person gets shot, there is a 20% chance to bleed where they would have 20 seconds to rush to a camp before death. They would then stop bleeding when they reach the camp and start healing while still shooting at enemies rushing to the camp for a last stand. It would provide a way for soldiers to retreat and group up. You could also add a feature if an enemy army comes too close to a camp, the officer would rush with an army to the camp and then stay there to protect the camp while having cover and get reinforcements that will spawn and head to the camp instead of rushing all the time and the army dying quickly.

  • @Semlandball
    @Semlandball Год назад +2

    i never imagined to be the first to click and watch?😮

  • @DrakeManastorm
    @DrakeManastorm Год назад +3

    What is the last option? the one past the +50?

    • @Inomine
      @Inomine Год назад +2

      I believe it add more marbles to the spawner.

    • @lostmarbles3d
      @lostmarbles3d  Год назад

      Correct

  • @thatjason583
    @thatjason583 Год назад +1

    Im hoping the next one will have a kill count. I can imagine 90000 kills per side considering how often the rushes fails

    • @Corvick
      @Corvick Год назад +1

      Highlight the marble with the highest kills! Like an mvp screen with an after battle statistics

  • @nur-aminjawad2035
    @nur-aminjawad2035 Год назад

    Those blimps are just bombarding the troops and cannot be stopped in the end

  • @jee-ka
    @jee-ka Год назад +1

    Wow amazing game

  • @LILMIK3Y8958
    @LILMIK3Y8958 Год назад

    I like your videos, and that gave me an idea, a Marble Megacampaign, basically a trench warfare simulation but longer and spanning over a longer length of history, fortunately I got a list of units I made to suggest in case you would want to do a Marble Megacampaign.
    Spearman
    Archer
    Chariot
    Cavalry
    Catapult
    Ballista
    Pike
    Crossbowman
    Longbowman
    Trebuchet
    Halberdier
    Musketeer
    Dragoon
    Cannon
    Grenadier
    Hussar
    Cuirassier
    Fusilier
    Light Infantry
    Riflemen
    Howitzer
    Sharpshooter
    Zouave
    Jaeger
    Cavalry Archer
    Marine
    Cossack
    Uhlans
    Artillery
    Guard Infantry
    Mountain Infantry
    Armored Car
    Machine Gunner
    Mortar
    Tank
    Armored Train
    Flamethrower
    Anti-Aircraft Gun
    Fighter Plane
    Bomber
    Transport Plane
    Battleship
    Cruiser
    Destroyer
    Submarine
    Aircraft Carrier
    Paratrooper
    Commando
    Radar Truck
    Heavy Tank
    Jet Fighter
    Rocket Launcher
    Nuclear Submarine
    Intercontinental Ballistic Missile
    Missile Cruiser
    Anti-Tank Gun
    Transport Helicopter
    Attack Helicopter
    Stealth Bomber
    Stealth Fighter
    Mobile SAM Launcher
    Mobile Artillery
    Stealth Destroyer
    Modern Infantry
    Special Forces
    Stealth Submarine
    Ballistic Missile Submarine
    Unmanned Aerial Vehicle
    Laser Defense System
    Railgun
    Multirole Fighter
    Super Heavy Tank
    Amphibious Assault Ship
    Electronic Warfare Plane
    Drone Swarm
    High-Speed Train
    Heavy Transport Plane
    Advanced Radar Truck
    Strategic Bomber
    Anti-Satellite Missile
    Advanced Cruise Missile
    Air Defense Cruiser
    Stealth Transport
    Heavy Gunship
    Autonomous Submarine
    High Altitude Long Endurance Drone
    Stealth Attack Boat
    Electromagnetic Railgun
    Armored Personnel Carrier
    Combat Engineer
    Mine Sweeper
    Mine Layer
    Mobile Command Post
    High-Speed Missile Boat
    Amphibious Tank
    Recon Drone
    Combat Drone
    Stealth Reconnaissance Plane
    Stealth Bomber Drone
    Autonomous Attack Drone
    Energy Weapon
    High-Powered Laser
    Heavy Hovercraft
    Cyber Warfare Unit
    High-Powered Microwave Weapon
    Anti-Ship Cruise Missile
    Unmanned Combat Aerial Vehicle
    Urban Warfare Unit
    Exoskeleton Infantry
    Advanced Battle Tank
    Electromagnetic Pulse Weapon
    Anti-Radiation Missile
    Directed Energy Weapon
    Unmanned Ground Vehicle
    Mobile Surface-to-Air Missile Launcher
    Hyper Velocity Projectile
    Artificial Intelligence Combat System
    Swarming Drone Launcher
    Augmented Reality System
    Smart Munitions System

  • @lilyblade3289
    @lilyblade3289 Год назад

    Anyone else tend to root for a side based on what side of the screen they’re on rather than their color or is it just me?
    I almost always find myself rooting for the ones on the left of the screen.

  • @centric3125
    @centric3125 Год назад +1

    What do the shovel troops do? Fortify trenches? Or melee?

    • @SeanMirrsen
      @SeanMirrsen Год назад

      There is no shovel. XD
      The third item is grenades (depicted as the WW2 German Stielhandgranates for some reason).
      There's also a mortar unit, and an RPG unit.
      Though some kind of engineering unit could be interesting I guess.

    • @centric3125
      @centric3125 Год назад

      @@SeanMirrsen my mistake. It looked a lot like a shove the way it's shown. I understand now.

    • @lostmarbles3d
      @lostmarbles3d  Год назад

      An engineering unit to build sandbags or similar fortifications is on my to-do list :)

  • @Dodener
    @Dodener Год назад +1

    i think a light anti air unit would be helpful, air vehicles seem to be a bit too tanky

    • @lostmarbles3d
      @lostmarbles3d  Год назад

      The rocket launcher already does that, but I'm thinking of also adding an anti air tank

    • @Dodener
      @Dodener Год назад

      @@lostmarbles3d oh thought the rocket was only for anti tank

  • @thepaparya
    @thepaparya Год назад

    I’m so confused what is the last unit type?

  • @smashyconduile2273
    @smashyconduile2273 Год назад +2

    8th like lesss gooo

  • @StarFoth
    @StarFoth Год назад

    What are the pointed helms + the box on the very far right

  • @DARWIN1FY
    @DARWIN1FY Год назад

    Is there any way we could get descriptions of what each unit does?

  • @cluelessbookworm9098
    @cluelessbookworm9098 11 месяцев назад

    Is this a game?

  • @KalijahAnderson
    @KalijahAnderson Год назад

    Favorite color wins.

  • @VieneLea
    @VieneLea Год назад

    Some of those are really hard to tell. What does the pickelhaube marble do?

    • @lostmarbles3d
      @lostmarbles3d  Год назад

      Officer - provides a speed boost to nearby marbles and causes them to jump out of trenches and charge forward

    • @VieneLea
      @VieneLea Год назад

      @@lostmarbles3d ...oh. That's completely unexpected. I thought they're armoured troops or somethin'.

  • @meisbaconyay7
    @meisbaconyay7 Год назад +1

    Saar offensive but better

  • @ИльяЯковенко-р7э

    What does the last slot in the line do? What is this?

  • @elliotbartlett9137
    @elliotbartlett9137 Год назад +1

    How did that marble get a value of 6 at 16:15 ? Glitch?

    • @dvaughan4191
      @dvaughan4191 Год назад

      An 8 landed in the officer stop

    • @dvaughan4191
      @dvaughan4191 Год назад

      Only 2 officers can be spawned by the same marble

  • @Ika-Mon
    @Ika-Mon Год назад

    How to progrm the marble?

  • @Pasukansiap86
    @Pasukansiap86 Год назад

    Add bunker with machine gun in the back and artylery at spawn and artylery barrage and precision and add medic and engineer

  • @meta671games
    @meta671games Год назад

    NEED lose counter, For the whole game and for the last n seconds

  • @OxygenThiefYT
    @OxygenThiefYT Год назад

    Is this a game coming to any platforms?

    • @lostmarbles3d
      @lostmarbles3d  Год назад +1

      Not sure which platforms yet, but I'd like to do so! Probably windows for starters.

  • @廖-i8l
    @廖-i8l Год назад

    I wish they could walk through the trenches instead of crawling out onto the flat ground :(

  • @tsufuevang2195
    @tsufuevang2195 Год назад

    What’s the game named

    • @lostmarbles3d
      @lostmarbles3d  Год назад +1

      It doesn't really have a name yet, I'd need to first make it into a game!

    • @tsufuevang2195
      @tsufuevang2195 Год назад

      @@lostmarbles3d oh ok! Thanks for telling me tho

  • @saulvasquez4097
    @saulvasquez4097 Год назад

    is it going to be a game

  • @taylormurphy3555
    @taylormurphy3555 11 месяцев назад

    this is like cocomelon to me

  • @TheLupecci
    @TheLupecci Год назад

    can you send the game pls

  • @peytonharrell9935
    @peytonharrell9935 Год назад

    we need shotgun

  • @umifeelsbad9337
    @umifeelsbad9337 Год назад

    what're the two egg lookin things

  • @мишабашар
    @мишабашар Год назад

    Это игра!?!?

  • @potatoking5628
    @potatoking5628 Год назад

    E
    :D

  • @Hetzer-o5w
    @Hetzer-o5w Год назад

    fart

  • @МАРГАРИТКА-й2г
    @МАРГАРИТКА-й2г Год назад +3

    Can you create a new map where there are buildings?

    • @lostmarbles3d
      @lostmarbles3d  Год назад

      Yes, I plan to!

    • @МАРГАРИТКА-й2г
      @МАРГАРИТКА-й2г Год назад

      @@lostmarbles3d Well, that would be nice, otherwise they are just a little empty ((( could you also make a map of the winter forest, I saw you have something like that, but there is not enough greenery, trees also need to be added...

  • @harleywalls6356
    @harleywalls6356 Год назад

    how do i get this game