I love how this series evolved and got better every time. Idk but the render quality seems to be really compressed somehow, is there any way you could upload in higher quality?
Thanks for the feedback! I can try recording at a higher quality, the problem is that Unity has basically 2 options: MP4 with no quality settings (used in this video), or webm with no quality settings (higher quality but takes 50x as long to record), so I mostly use MP4 unless the quality is particularly poor
Ok, here are some of my useful observations (spoilers, so extra line breaks): - The camera picks up on entities, which are outside the overview map from above, so maybe we could try to expand and adjust the view. - I did NOT know, that the zeppelins despawn upon reaching the enemy base, which is good, because those would have been game breakers otherwise. Good decision! - Extra marbles are as powerful as i thought. Good thing they are furthest back in the selection! - Clutch came from two "generals" (?) making each other hop in mid air, thus making each other dodge attack which would have killed them otherwise. - Visuals: I don't know if that's the intention or not, but the projectiles look more energy-based than solid. If the intention is for them to be solid, maybe you should shorten the projectile trails and make the explosions stand out, maybe with different colorization or extra particles? If the intention is for them to be like energy-attacks, longer trails, different coloring (maybe high saturation colors like 230-120-0 orange or sth) and explosions that look larger than they actually are could improve the visual satisfaction, but i'm no expert, so maybe you can figure out something better? Also, idk if it would improve or hurt the look of the map, but maybe the ground could be less saturated to make the soldiers stand out more (stealth in a simple simulation? Nah!). Either way, great work, very satisfying, and for once, it wasn't the masses who decided the victory!
@@kathytran2371 Yeah, I think it is going off of one of the previous suggestions from an earlier video about flying units, where a plane or Zeppelin does another pass
I noticed a slight mistake, at one point a 2 marble went into the +50 and came out as a 50 rather than a 52 as you'd expect (from the + sign). Other than that, great trench war as always! :) Honestly, I could kind of want to see a medieval version of this too. With melee units, archers, cavalry, ballistae/siege engines, etc. Instead of automatic trench warfare they'd move out to occupy little villages before a castle, and commander units would grab formations of them to lead an attack on the enemy. Or something.
@@lostmarbles3d Scifi with mecha? If your doing this, do you have a patreon? Discord? Willing to assist you with some things as I have a massive reference base you may find useful in some ways.
This series is amazing, I have to give my idea for future videos First: A "technological upgrade" selection. Unlocks at the 60-180 (or further, depends on how you want to balance tech progress) second mark , when a selector marble hits it, they are sent back to the selection start (im not sure what words to use but im talking about the menu-ish thing at top) like as if they hit one of the multipliers. However, with the tech upgrade bonus applied, when the selector marble hits one of the options, it deploys the troops in a better, upgraded form. Afterward, for the rest of the video, that faction will recieve the upgraded version of the unit whenever it gets deployed for the rest of the game (might be too impactful on battles, your call).Would need clear indicators that either team possesses upgrades for a unit type upgrade ideas (I gave some more upgrade levels depending on how commonly they get selected): 1. Basic Riflemen > Improved Riflemen (a bit more survivability, gets a hat/kepi) > Straight-Pull/Quick Riflemen (faster firing speed) > Heavy Riflemen (further more survivability, gets a helmet) > Semi-Automatic Riflemen (even faster firing speed). All remain at implicit 5x multiplier 2. Basic Submachine Gunners > Improved SMG Gunners (like improved rifleman, i.e more health and gets a hat) > Mixed SMG-LMG Gunners (replaces 2 SMGs of the 4 with light machine guns, which are as powerful as rifles) > Full LMG gunners (all 4 get LMGs) > Heavy LMG Gunners (they get helmets, more survivability) all remain at implicit 4x multiplier 3. Basic Grenadiers (maybe take away their helmet) > Improved Grenadiers (gets hat/kepi etc) > Assault Grenadiers (now gets a SMG, which they shoot alongside throwing grenades) > Heavy Assault (gets helmet back) > Superheavy Assault (grenades are more powerful and can be thrown further) 4. Officer > Combat officer (gets a heavy pistol/carbine to defend itself) > Light command vehicle (could use an armoured car 3d model, gets a light machine gun armament, still has effect of normal officer i.e makes troops jump and move) 5. Basic Machine Gunner > Heavy Machine Gunner (gets a faster firing gun) > Juggernaut (gets helmet/armour) 6. Mortarman > Improved Mortarman (more powerful projectiles) > heavy Mortarman (gets a big further more powerful, can effectively damage tanks) 7. Basic Anti-Tank Rifleman (worse than current rpg trooper, however, maybe in compensation you could give the anti-tank unit a 2x implicit multiplier? The infantry has very hard time dealing with tanks in most battles i see) > Improved AT Rifleman (gets hat/kepi) > Rocket Launcher / Bazookaman (based on current rpg trooper, still keeps 2x multiplier) 8. Field Gun > Artillery Gun (is both taller so it gets better field of fire, and gets more powerful projectiles) > Heavy Artillery Gun (could use a flak 88 3d model. I.e now can rotate 360 degrees in place and fire at air units too) 9. Light APC (uses armoured car model, lightly armed, carries 6 infantry) > Heavy APC (with current stats) 10. Biplane > Triplane (gets better armament and armour) 11. Light Tank (weaker early vehicle, uses renault ft model) > Tank/Landship (with current stats) 12. Zepplin (with current stats) > Bomber (plane, faster and gets machine guns as well as cannon. also gets bombs which can be dropped on enemy directly below) 13. Big officer/commander > Heavy Command Vehicle / Officer Tank
Could you please make a video where you showed what each of the classes did closer up? I'd really love to see it'd make it easier to understand what's happening in the heat of the war
can we get a video on what each class does and then examples of it being isolated so we can see it in action? more visible indicators of what marble is what class would be cool too
What appeared to be the game changer was the 6 zeppelin push for purple at the end. Speaking of which, how DID purple get a 6 marble? It should be impossible with the multipliers provided...
@@lostmarbles3d perhaps a balancing idea there would be to make those marbles 1-time-use? For example: if a 50 value marble hit that slot, it would grant that color 1 permanent marble and 49 marbles that dont teleport back to the canon once they spawn a troop, but they could still multiply up to higher numbers prior to landing on a troop slot... idk how feasible that is
As a compromise, have the singular marble split into two marbles, and each half keeps the full score: this should still reward hitting the end zone with a high multiplier without entirely unbalancing things.
That's a great video! However, soldiers exclusively with grenades look unrealistic. Maybe they should also be given rifles and slightly lower the rate of throwing grenades? They will look like elite infantry of the First World War!
IRL grenadiers are exactly like that. Most they have is a sidearm, their main equipment load is a literal sack of grenades - they can't afford to have the weight of a regular rifle and its ammo in addition to those.
Wonderful episode as always! Lower octane than some of the other episodes have been but nice nonetheless. Not sure how I feel about the changes to air. Only having snipers be able to target them from ground DOES make them last longer but also... I feel like it feels a little weird, especially if there's no snipers ready to take them down. That said, I noticed that biplanes actually do proper damage to other air units now, very nice! Perhaps consider adding a third air unit type at some point so that has more chance to shine. What's the deal with the large officers? Having giants feels a bit out of place compared to what's already there, and as far as I could tell all it is is a health boost over regular officers which is not actually very helpful with that unit in particular. Always nice to get another trench war video, thanks as always lost!
Random suggestion, A german super heavy tank named the K wagen. 12 were in production and was supposed to see service in 1919. If I remember correctly, 1 was created but it never saw service
Could you perhaps give them camps around the map that they can capture and go back to heal at after injured? The camps could have defenses set up and you could also add a bleeding feature, whenever a person gets shot, there is a 20% chance to bleed where they would have 20 seconds to rush to a camp before death. They would then stop bleeding when they reach the camp and start healing while still shooting at enemies rushing to the camp for a last stand. It would provide a way for soldiers to retreat and group up. You could also add a feature if an enemy army comes too close to a camp, the officer would rush with an army to the camp and then stay there to protect the camp while having cover and get reinforcements that will spawn and head to the camp instead of rushing all the time and the army dying quickly.
I like your videos, and that gave me an idea, a Marble Megacampaign, basically a trench warfare simulation but longer and spanning over a longer length of history, fortunately I got a list of units I made to suggest in case you would want to do a Marble Megacampaign. Spearman Archer Chariot Cavalry Catapult Ballista Pike Crossbowman Longbowman Trebuchet Halberdier Musketeer Dragoon Cannon Grenadier Hussar Cuirassier Fusilier Light Infantry Riflemen Howitzer Sharpshooter Zouave Jaeger Cavalry Archer Marine Cossack Uhlans Artillery Guard Infantry Mountain Infantry Armored Car Machine Gunner Mortar Tank Armored Train Flamethrower Anti-Aircraft Gun Fighter Plane Bomber Transport Plane Battleship Cruiser Destroyer Submarine Aircraft Carrier Paratrooper Commando Radar Truck Heavy Tank Jet Fighter Rocket Launcher Nuclear Submarine Intercontinental Ballistic Missile Missile Cruiser Anti-Tank Gun Transport Helicopter Attack Helicopter Stealth Bomber Stealth Fighter Mobile SAM Launcher Mobile Artillery Stealth Destroyer Modern Infantry Special Forces Stealth Submarine Ballistic Missile Submarine Unmanned Aerial Vehicle Laser Defense System Railgun Multirole Fighter Super Heavy Tank Amphibious Assault Ship Electronic Warfare Plane Drone Swarm High-Speed Train Heavy Transport Plane Advanced Radar Truck Strategic Bomber Anti-Satellite Missile Advanced Cruise Missile Air Defense Cruiser Stealth Transport Heavy Gunship Autonomous Submarine High Altitude Long Endurance Drone Stealth Attack Boat Electromagnetic Railgun Armored Personnel Carrier Combat Engineer Mine Sweeper Mine Layer Mobile Command Post High-Speed Missile Boat Amphibious Tank Recon Drone Combat Drone Stealth Reconnaissance Plane Stealth Bomber Drone Autonomous Attack Drone Energy Weapon High-Powered Laser Heavy Hovercraft Cyber Warfare Unit High-Powered Microwave Weapon Anti-Ship Cruise Missile Unmanned Combat Aerial Vehicle Urban Warfare Unit Exoskeleton Infantry Advanced Battle Tank Electromagnetic Pulse Weapon Anti-Radiation Missile Directed Energy Weapon Unmanned Ground Vehicle Mobile Surface-to-Air Missile Launcher Hyper Velocity Projectile Artificial Intelligence Combat System Swarming Drone Launcher Augmented Reality System Smart Munitions System
Anyone else tend to root for a side based on what side of the screen they’re on rather than their color or is it just me? I almost always find myself rooting for the ones on the left of the screen.
There is no shovel. XD The third item is grenades (depicted as the WW2 German Stielhandgranates for some reason). There's also a mortar unit, and an RPG unit. Though some kind of engineering unit could be interesting I guess.
@@lostmarbles3d Well, that would be nice, otherwise they are just a little empty ((( could you also make a map of the winter forest, I saw you have something like that, but there is not enough greenery, trees also need to be added...
If this becomes a game on steam i would like to be able to control a marble
i just wish it was a game on steam
Closest I can think of is RUNNING WITH RIFLES.
We need a game like this
All about RNG
And I love the idea
I love how this series evolved and got better every time. Idk but the render quality seems to be really compressed somehow, is there any way you could upload in higher quality?
Thanks for the feedback! I can try recording at a higher quality, the problem is that Unity has basically 2 options: MP4 with no quality settings (used in this video), or webm with no quality settings (higher quality but takes 50x as long to record), so I mostly use MP4 unless the quality is particularly poor
I think so
@@lostmarbles3d Does it not play in realtime? You could use some manner of screen capture to record it if it's realtime, for more flexibility.
@@SeanMirrsen nah man no way. I highly believe it's prerendered
Ok, here are some of my useful observations (spoilers, so extra line breaks):
- The camera picks up on entities, which are outside the overview map from above, so maybe we could try to expand and adjust the view.
- I did NOT know, that the zeppelins despawn upon reaching the enemy base, which is good, because those would have been game breakers otherwise. Good decision!
- Extra marbles are as powerful as i thought. Good thing they are furthest back in the selection!
- Clutch came from two "generals" (?) making each other hop in mid air, thus making each other dodge attack which would have killed them otherwise.
- Visuals: I don't know if that's the intention or not, but the projectiles look more energy-based than solid. If the intention is for them to be solid, maybe you should shorten the projectile trails and make the explosions stand out, maybe with different colorization or extra particles? If the intention is for them to be like energy-attacks, longer trails, different coloring (maybe high saturation colors like 230-120-0 orange or sth) and explosions that look larger than they actually are could improve the visual satisfaction, but i'm no expert, so maybe you can figure out something better? Also, idk if it would improve or hurt the look of the map, but maybe the ground could be less saturated to make the soldiers stand out more (stealth in a simple simulation? Nah!).
Either way, great work, very satisfying, and for once, it wasn't the masses who decided the victory!
Zeppelins doesn't despawn at Enemy's base, it just teleport back to it's base. One example is 18:28
@@kathytran2371 Yeah, I think it is going off of one of the previous suggestions from an earlier video about flying units, where a plane or Zeppelin does another pass
I noticed a slight mistake, at one point a 2 marble went into the +50 and came out as a 50 rather than a 52 as you'd expect (from the + sign).
Other than that, great trench war as always! :)
Honestly, I could kind of want to see a medieval version of this too. With melee units, archers, cavalry, ballistae/siege engines, etc. Instead of automatic trench warfare they'd move out to occupy little villages before a castle, and commander units would grab formations of them to lead an attack on the enemy. Or something.
Planned :)
@@lostmarbles3d Scifi with mecha? If your doing this, do you have a patreon? Discord? Willing to assist you with some things as I have a massive reference base you may find useful in some ways.
@@beeholddrbeesphbees378 I do! I'll put the links in the description.
This series is amazing, I have to give my idea for future videos
First: A "technological upgrade" selection. Unlocks at the 60-180 (or further, depends on how you want to balance tech progress) second mark , when a selector marble hits it, they are sent back to the selection start (im not sure what words to use but im talking about the menu-ish thing at top) like as if they hit one of the multipliers. However, with the tech upgrade bonus applied, when the selector marble hits one of the options, it deploys the troops in a better, upgraded form. Afterward, for the rest of the video, that faction will recieve the upgraded version of the unit whenever it gets deployed for the rest of the game (might be too impactful on battles, your call).Would need clear indicators that either team possesses upgrades for a unit type
upgrade ideas (I gave some more upgrade levels depending on how commonly they get selected):
1. Basic Riflemen > Improved Riflemen (a bit more survivability, gets a hat/kepi) > Straight-Pull/Quick Riflemen (faster firing speed) > Heavy Riflemen (further more survivability, gets a helmet) > Semi-Automatic Riflemen (even faster firing speed). All remain at implicit 5x multiplier
2. Basic Submachine Gunners > Improved SMG Gunners (like improved rifleman, i.e more health and gets a hat) > Mixed SMG-LMG Gunners (replaces 2 SMGs of the 4 with light machine guns, which are as powerful as rifles) > Full LMG gunners (all 4 get LMGs) > Heavy LMG Gunners (they get helmets, more survivability) all remain at implicit 4x multiplier
3. Basic Grenadiers (maybe take away their helmet) > Improved Grenadiers (gets hat/kepi etc) > Assault Grenadiers (now gets a SMG, which they shoot alongside throwing grenades) > Heavy Assault (gets helmet back) > Superheavy Assault (grenades are more powerful and can be thrown further)
4. Officer > Combat officer (gets a heavy pistol/carbine to defend itself) > Light command vehicle (could use an armoured car 3d model, gets a light machine gun armament, still has effect of normal officer i.e makes troops jump and move)
5. Basic Machine Gunner > Heavy Machine Gunner (gets a faster firing gun) > Juggernaut (gets helmet/armour)
6. Mortarman > Improved Mortarman (more powerful projectiles) > heavy Mortarman (gets a big further more powerful, can effectively damage tanks)
7. Basic Anti-Tank Rifleman (worse than current rpg trooper, however, maybe in compensation you could give the anti-tank unit a 2x implicit multiplier? The infantry has very hard time dealing with tanks in most battles i see) > Improved AT Rifleman (gets hat/kepi) > Rocket Launcher / Bazookaman (based on current rpg trooper, still keeps 2x multiplier)
8. Field Gun > Artillery Gun (is both taller so it gets better field of fire, and gets more powerful projectiles) > Heavy Artillery Gun (could use a flak 88 3d model. I.e now can rotate 360 degrees in place and fire at air units too)
9. Light APC (uses armoured car model, lightly armed, carries 6 infantry) > Heavy APC (with current stats)
10. Biplane > Triplane (gets better armament and armour)
11. Light Tank (weaker early vehicle, uses renault ft model) > Tank/Landship (with current stats)
12. Zepplin (with current stats) > Bomber (plane, faster and gets machine guns as well as cannon. also gets bombs which can be dropped on enemy directly below)
13. Big officer/commander > Heavy Command Vehicle / Officer Tank
I think that would be cool, but we would need a bigger screen
Could you please make a video where you showed what each of the classes did closer up? I'd really love to see it'd make it easier to understand what's happening in the heat of the war
This please
I third this comment
can we get a video on what each class does and then examples of it being isolated so we can see it in action? more visible indicators of what marble is what class would be cool too
What appeared to be the game changer was the 6 zeppelin push for purple at the end. Speaking of which, how DID purple get a 6 marble? It should be impossible with the multipliers provided...
Nice spoiler jerk
It started as a rush of 8. Two were destroyed around the time they hit the enemy trench line.
@@shadowdump2902 I mean the marble itself turned into a 6, it shouldn't be possible to get there using the operations provided.
10:07
Almost like a miracle! Just when Cyan seemed to be on its last legs, a new batch of reinforcements show up to keep Cyan in the fight!
9:42
Purple has created the newest developments in mechanized warfare, sure to turn the tide of this war
Awesome stuff!
I must admit, I really wanted to se a 50 or a 100-marble hit the very end and absolutely clutter the entire spawner. Maybe one day. :)
Unfortunately the marble spawner doesn't look at the number and always spawns one.... but maybe it shouldnt...
@@lostmarbles3d perhaps a balancing idea there would be to make those marbles 1-time-use?
For example: if a 50 value marble hit that slot, it would grant that color 1 permanent marble and 49 marbles that dont teleport back to the canon once they spawn a troop, but they could still multiply up to higher numbers prior to landing on a troop slot... idk how feasible that is
@@lostmarbles3d Alternative idea: Instead of multiple marbles, have the new marble permanently spawn with whatever multiplier it was activated with.
@@SeanMirrsen that would be catastrophic. Probably would need to be it’s own space
As a compromise, have the singular marble split into two marbles, and each half keeps the full score: this should still reward hitting the end zone with a high multiplier without entirely unbalancing things.
That's a great video! However, soldiers exclusively with grenades look unrealistic. Maybe they should also be given rifles and slightly lower the rate of throwing grenades? They will look like elite infantry of the First World War!
IRL grenadiers are exactly like that. Most they have is a sidearm, their main equipment load is a literal sack of grenades - they can't afford to have the weight of a regular rifle and its ammo in addition to those.
Honestly this would be a good game by itself(with changes oc)
Wonderful episode as always! Lower octane than some of the other episodes have been but nice nonetheless.
Not sure how I feel about the changes to air. Only having snipers be able to target them from ground DOES make them last longer but also... I feel like it feels a little weird, especially if there's no snipers ready to take them down. That said, I noticed that biplanes actually do proper damage to other air units now, very nice! Perhaps consider adding a third air unit type at some point so that has more chance to shine.
What's the deal with the large officers? Having giants feels a bit out of place compared to what's already there, and as far as I could tell all it is is a health boost over regular officers which is not actually very helpful with that unit in particular.
Always nice to get another trench war video, thanks as always lost!
The super officers also boost vehicles
Ngl the trench warfare is really awesome
If this is a mortar, then where's the pestle??
- some clueless soldier, probably
The pestle is actually the thing being fired. It even looks similar. :)
it'd be cool to see a modern version of this with A-10 warthogs and AC-130's
I want this to be a game so baddd
Lone purple machine gunner in the northern most trench had insane value
wow purple really pulled together at the end geez
Ravenfield(3d shooter) needs a map like this
I know i'm certainly dumb😅 but i ask you : do you plan to release it on Steam ?😅😅😅 (If it's made By you)
Yes, I'd like to. Just need to find time to work on it, since there's a lot that goes into making a game on top of just the basic simulation!
@@lostmarbles3d Thanks !
Random suggestion, A german super heavy tank named the K wagen. 12 were in production and was supposed to see service in 1919. If I remember correctly, 1 was created but it never saw service
Could you perhaps give them camps around the map that they can capture and go back to heal at after injured? The camps could have defenses set up and you could also add a bleeding feature, whenever a person gets shot, there is a 20% chance to bleed where they would have 20 seconds to rush to a camp before death. They would then stop bleeding when they reach the camp and start healing while still shooting at enemies rushing to the camp for a last stand. It would provide a way for soldiers to retreat and group up. You could also add a feature if an enemy army comes too close to a camp, the officer would rush with an army to the camp and then stay there to protect the camp while having cover and get reinforcements that will spawn and head to the camp instead of rushing all the time and the army dying quickly.
i never imagined to be the first to click and watch?😮
What is the last option? the one past the +50?
I believe it add more marbles to the spawner.
Correct
Im hoping the next one will have a kill count. I can imagine 90000 kills per side considering how often the rushes fails
Highlight the marble with the highest kills! Like an mvp screen with an after battle statistics
Those blimps are just bombarding the troops and cannot be stopped in the end
Wow amazing game
I like your videos, and that gave me an idea, a Marble Megacampaign, basically a trench warfare simulation but longer and spanning over a longer length of history, fortunately I got a list of units I made to suggest in case you would want to do a Marble Megacampaign.
Spearman
Archer
Chariot
Cavalry
Catapult
Ballista
Pike
Crossbowman
Longbowman
Trebuchet
Halberdier
Musketeer
Dragoon
Cannon
Grenadier
Hussar
Cuirassier
Fusilier
Light Infantry
Riflemen
Howitzer
Sharpshooter
Zouave
Jaeger
Cavalry Archer
Marine
Cossack
Uhlans
Artillery
Guard Infantry
Mountain Infantry
Armored Car
Machine Gunner
Mortar
Tank
Armored Train
Flamethrower
Anti-Aircraft Gun
Fighter Plane
Bomber
Transport Plane
Battleship
Cruiser
Destroyer
Submarine
Aircraft Carrier
Paratrooper
Commando
Radar Truck
Heavy Tank
Jet Fighter
Rocket Launcher
Nuclear Submarine
Intercontinental Ballistic Missile
Missile Cruiser
Anti-Tank Gun
Transport Helicopter
Attack Helicopter
Stealth Bomber
Stealth Fighter
Mobile SAM Launcher
Mobile Artillery
Stealth Destroyer
Modern Infantry
Special Forces
Stealth Submarine
Ballistic Missile Submarine
Unmanned Aerial Vehicle
Laser Defense System
Railgun
Multirole Fighter
Super Heavy Tank
Amphibious Assault Ship
Electronic Warfare Plane
Drone Swarm
High-Speed Train
Heavy Transport Plane
Advanced Radar Truck
Strategic Bomber
Anti-Satellite Missile
Advanced Cruise Missile
Air Defense Cruiser
Stealth Transport
Heavy Gunship
Autonomous Submarine
High Altitude Long Endurance Drone
Stealth Attack Boat
Electromagnetic Railgun
Armored Personnel Carrier
Combat Engineer
Mine Sweeper
Mine Layer
Mobile Command Post
High-Speed Missile Boat
Amphibious Tank
Recon Drone
Combat Drone
Stealth Reconnaissance Plane
Stealth Bomber Drone
Autonomous Attack Drone
Energy Weapon
High-Powered Laser
Heavy Hovercraft
Cyber Warfare Unit
High-Powered Microwave Weapon
Anti-Ship Cruise Missile
Unmanned Combat Aerial Vehicle
Urban Warfare Unit
Exoskeleton Infantry
Advanced Battle Tank
Electromagnetic Pulse Weapon
Anti-Radiation Missile
Directed Energy Weapon
Unmanned Ground Vehicle
Mobile Surface-to-Air Missile Launcher
Hyper Velocity Projectile
Artificial Intelligence Combat System
Swarming Drone Launcher
Augmented Reality System
Smart Munitions System
Anyone else tend to root for a side based on what side of the screen they’re on rather than their color or is it just me?
I almost always find myself rooting for the ones on the left of the screen.
What do the shovel troops do? Fortify trenches? Or melee?
There is no shovel. XD
The third item is grenades (depicted as the WW2 German Stielhandgranates for some reason).
There's also a mortar unit, and an RPG unit.
Though some kind of engineering unit could be interesting I guess.
@@SeanMirrsen my mistake. It looked a lot like a shove the way it's shown. I understand now.
An engineering unit to build sandbags or similar fortifications is on my to-do list :)
i think a light anti air unit would be helpful, air vehicles seem to be a bit too tanky
The rocket launcher already does that, but I'm thinking of also adding an anti air tank
@@lostmarbles3d oh thought the rocket was only for anti tank
I’m so confused what is the last unit type?
8th like lesss gooo
What are the pointed helms + the box on the very far right
Is there any way we could get descriptions of what each unit does?
Is this a game?
Favorite color wins.
Some of those are really hard to tell. What does the pickelhaube marble do?
Officer - provides a speed boost to nearby marbles and causes them to jump out of trenches and charge forward
@@lostmarbles3d ...oh. That's completely unexpected. I thought they're armoured troops or somethin'.
Saar offensive but better
😅
What does the last slot in the line do? What is this?
Extra marble
@@lostmarbles3d Wow. Thank you (◕ᴗ◕✿)
How did that marble get a value of 6 at 16:15 ? Glitch?
An 8 landed in the officer stop
Only 2 officers can be spawned by the same marble
How to progrm the marble?
Add bunker with machine gun in the back and artylery at spawn and artylery barrage and precision and add medic and engineer
NEED lose counter, For the whole game and for the last n seconds
Is this a game coming to any platforms?
Not sure which platforms yet, but I'd like to do so! Probably windows for starters.
I wish they could walk through the trenches instead of crawling out onto the flat ground :(
What’s the game named
It doesn't really have a name yet, I'd need to first make it into a game!
@@lostmarbles3d oh ok! Thanks for telling me tho
is it going to be a game
this is like cocomelon to me
can you send the game pls
we need shotgun
what're the two egg lookin things
Это игра!?!?
E
:D
fart
Can you create a new map where there are buildings?
Yes, I plan to!
@@lostmarbles3d Well, that would be nice, otherwise they are just a little empty ((( could you also make a map of the winter forest, I saw you have something like that, but there is not enough greenery, trees also need to be added...
how do i get this game