Oh yah I forgot they made acid not work on the tree because of the acid spitter dudes! I was just thinking about holy mountains material. Thanks for the reminder!!
So, to make sure i understand. Music notes are cast, can take modifyers and move like projectiles. However, they are not considered projectiles by the game, allowing for negligable mana cost, per frame pirecing damage and not consuming limited modifiers. The note itself is nothing, a harmless bit of foating air. It is free from the rules and restrictions governing projectiles, allowing to carry deadly modifiers better than any projectile.
1:45 "if you don't know where we're at, this is the starting spawn location" What do you mean "if you don't know where we're at"?! I've memorized that location. I live there
Man creates "worst song ever heard" Asked to leave the mountain Jokes aside this is a pretty fun idea (and one that might not immediately kill the player too) so I'm definitely gunna give this a try next time the rng lets me.
Music notes are also special because they deal damage every frame. Most spells that deal recurring damage like that deal damage every couple frames. This and their low cost makes music notes excellent at delivering damage modifiers. Another thing to be aware of is that notes don't respect Add Trigger. They respect spells that are natural triggers, but not the Add Trigger spell. I always forget about that and make really intricate wands that just... don't work. Finally, if you have a choice between short-range homing and regular homing on a music note being delivered by a trigger spark bolt (or really most trigger delivery systems), short-range homing is probably the better option. It sticks to enemies well and it costs less mana to cast. That didn't matter so much in his advanced wand because he was using add trigger to remove the mana cost, but it's something to keep in mind. Of course, it depends on what you want to do, sometimes regular homing is the better one.
You got that dub yet Craig? I just had such a frustrating death, after i managed to finally kill Wand Connoisseur and had an amazing wand, 1tapped by electrical charge in water. I'm so mad right now. Hopefully you've had more success
@@supremebuffalo6322 after about 1800 deaths i have killed the final boss ONE time. I still haven't gotten the game over screen, but i avoid that part for longer runs
Hesitates leaving the Holy Mountain because it will collapse. Has whole videos on escaping it along with tele, black hole, and matter eater in inventory.
As someone who still doesn't get his first win but doesn't mind to watch spoilers, this is great and I just might use the the notes for that first win. I also love how he just goes fuck it at the end after kinda failing at shoing off the early wand
@@Erellei Yeah, I checked the wiki and it seems that strategy still works it's been a while since I last played, I remember that there was a big nerf with them, but maybe they either undid it, or maybe something else was changed that made them less OP
@@Cgeta4 they're still pretty good if you can stack them, either multiple on a trigger or duplicated with that thing, oh yeah it's called spell wrapping, most useful to wrap to get something like two chainsaws or reduce recharge time modifiers. It works in a way that if you have a multicast or modifier at the end of the wand, basically if everything past it is blank it decides that fuck it, im gonna take shit from the start of the wand. Im pretty sure on multicast modifiers it can only be 1 over, or i think that was with chaining multicasts, for example if there's a double cast and you use it to cast two spells you have to take out one of them and replace it with another double multicast to chain them, allowing to do 3 casts at once with two double casts.
IIRC there's a consistent way to dig through the tree without needing to randomly get something in the mines. All you need to do is travel to the Eastern EDR wall, climb it to get the essence that's there, and then take that to the essence eater. It'll turn into an item that turns everything around you into dirt when you hold it, meaning that you can transform the tree and dig through it.
I have currently a running campaign as a DM, I had a bard NPC that stunned people for entire rounds of combat just with how bad his music was, but a dude that kills you throwing literal music notes could be funnier
@@DenisLyamets oh god pathfinder, i haven't played it since the cyberpunk red release, my current campaign is a weird mix between 5e and those bits of OneDnd that came out this year
@@gianlukeoni1776 I played 5E for 5 or 6 years and get tired of it. It is good, but very limited in options compare to 3.5E and first Pathfinder. I just wish they made 3.5, but a little bit fixed in terms of level and class balance (i mean... this summer i played a Red Wizard + Shadowcaster summoner of 22 level against entire party... it was pretty painful for everyone, because you need an AI helper to keep in mind all effects). But thee will not make it. Majority of players wants other things, and WotC will follow em, because they love money.
@@DenisLyamets yeah you have to get creative in 5e to get more options, absolutely, but to me it is still a way better system than 3.5 (which still was fun af, just much more focused on min-maxing). In a way, 5e gives a lot more freedom to the players in terms of role-playing, because since there is not a specific feat required to do that specific action players often come out with more creative solutions rather than the simple "I cast fuck everything in that general direction". Overall I think 3.5 is better-suited for players that enjoy the combat side of the game a lot, while 5e is much more beginner friendly and role-play focused
Nice, I'll try out the music notes, thanks. But what I recently discovered is Ducks! They have natural and safe piercing, deal (also) fire damage and paired with homing, are absolutely deadly. Once I had a crazy lazy wand with digging homing ducks that just annihilated everything through walls.
Its a great game thats a lot of fun with really in-depth mechanics like wand building and alchemy, BUT it can be very very frustrating and deaths are usually really brutal
I wish I could find this stuff out on my own but it takes multiple hours just to get a setup where I don't get wiped out in the first 4 areas of the main path let alone wander around whatever horrors lay on the surface just to lose all that time sunk into it
I hate it how all the noita youtubers are like "ok so we just go into the mines aaand we have the best wand in the game simply use this and the game is over gg" meanwhile every run I get is literally 6 of the same starting wand and some blood flasks lmao
@@GreenTeaTheTea or when the beginner secrets to help out are all the way at the edges of the map that you wouldn't find because its behind a tree that is impervious to explosives
@@GreenTeaTheTea had the same frustrations at the beginning (first 200 h :p) 2 weeks ago had my first long run (about 30 h run) and since then everything became clearer and easier to do. For example - it's a very good idea to go up to third level first, take perks, make sure to find some kind of teleport and/or digging. Then go up throught the shaft, pick up stuff from the pyramid, evil eye, notes whatever and go back and continue the descent or if you got some wand to cheese alchemist go for it because of the nice spells. Homing plasma beam on a timer seems to kill everything in this game - shield or not. And if you got greek letters - you're almost set for a long run.
Hi,could you do an update video of like things that you've posted a while ago? Would be nice to see all that works n doesn't works anymore. When it's a single trick/exploit in your vid,you do edit with (patched) in the title,but for vids with many tips,it would be neat. I know it would be a huge task,but with all the new players,I think it would be a great moment to do it. Ps: I've been binge watching your videos n I like you chill vibe n your explanations.
Went from a total noob that couldn't even get past coal pits to winning my first run not long after binge watching a few of your videos. I completed my first eleven orb run today thanks to this neat music note trick and I just wanted to say you are indeed a real Master of Masters imparting so much knowledge with your content, keep up the good work!
@Valantis Alatsas i think i understand it now. I didn't realize that the mods applied to the add trigger would be shared with the other spells inside the spark trigger
@@valantisalatsas7249 I have a question about it. Why doesn't matter eater run out from the digging bolts/music notes combo like it ran out from the spark bolt/music note combo on the smaller wand?
My current run has a music note wand. My laptop gets laggy easily with too much in motion on the screen so I can't make a world-eater like the one towards the end of the video, but the one I've made can do over 30,000 damage over about two seconds, enough to 'kill' the holy mountain statues in a single shot. I just have it as a secondary damage wand since being able to kill things through walls with ping-pong Lumi is too good, but it really helps with bosses like the High Alchemist that rapid-fire wands work poorly against. And while it takes several shots due to damage resistance, I've even managed to kill the Wand Connoisseur and his parallel-world clones with it relatively safely to finally get them into my progress list. I'm looking forward to conquering the remaining bosses I've not fought and biomes I've not visited with the power of music!
Seems like kinda bad for damage early without homing, and also requires an early damage+ which is kinda rare (and also a good wand). I much prefer your early crit stacking suggestion which is good enough to make it to tier 3-4 comfortably.
I found a great chest for the first time yesterday containing 2 max health, a water stone, ~four oil/urine potions and a vial of "ratty powder". I ended up spraying out the ratty powder to make room for something else and it produced one rat immediately and then didn't seem to do anything else.. I wonder if it reacts with another material to generate rats? Maybe I should have shifted it...
I believe ratty powder is the material produced by plague rats and other similar perks to spawn rats in when used, and it just immediately evaporates summoning rats
I've been trying to make a homing trigger sparkbolt with music notes wand, but it seems like the music notes don't work with the "add trigger" spell (the one that gives you all modifiers for free in between the trigger and the sparkbolt). When I use the separate trigger spell I always get two separate casts, one with the homing sparkbolt that launches no payload, and then the music notes from the tip of my wand. When I use "sparkbolt with trigger" spell it delivers the music note payload as it should. edit: And as always, just after ranting about something I figure it out. Add trigger spell doesn't work with pure music note payload, but if you add anything else to it, like a digging bolt, then the payload works as it should.
This "note" spells works wierd Larpa_Bounce. If you cast it, it will copy next nearest spell, as I upderstand. For example, I cast it many times, and after that cast 1 black hole, and it cast A LOT OF black holes
As a musician, I so appreciate the note spells, the Kantele had me excited enough but learning the ocarina spells exist cemented this game into an all time favorite. My last run was a long one, first time to reach parallel worlds, but built two awesome note based wands, that were constructed of different chords. I'm tinkering to find a way to have simple melodies/motifs that also deal damage, but a fun wand I made had a bunch of random homing, divide by three on an add timer, trail of fire and crit on burning, heavy shot, speed boost, orbiting arc, and the wand had an always cast damage modifier (the one that allows projectiles to damage you). A single cast would destroy anything within a moderate radius (aside from across walls, could probably be fixed with drilling shot or matter eater) by zipping from one enemy to the next. Took a bit to kill kolmi, but I didn't have the wand perfected yet and would have killed him quick with the final variant I settled on
How on earth do you get this kind of stuff so early? Thats the problem I have. I'm really bad at early game. You seem to be able to make something highly effective from two sticks and a rock.
If you watch Dunks long videos. You'll notice he usually spends like 2 hours in just the first 2-3 areas exploring. There's lots of going back to holy mountains for editing. Also remember you can always return from the third layer to the first layer via the hole to the right of the lava lake, in case you got a bit stronger and want to explore them a bit more, but you found no good digging.
One thing that helped me a lot in the beginning was to start my runs with Tinker With Wands Everywhere (mod: Start With Any Perk). Having the possibility to fuck around with every spell i found and find out strong combos on my own allowed me to get better at the game, and now that i play without mods my runs are way more similar to dunk's
Mm, yes, let me watch this in depth guide on the mechanics of spells that I would have had no knowledge of without your vids, and have never actually obtained on my own. Yes that's a reasonable thing for me to do 🤔
How did you get infinite matter eater on the wand? Do you need the extra lifetime modifier? I am in my own game trying to replicate this but the spells i dont have are heavy shot, spiral arc, increase lifetime... I have the add triggers and spark bolt trigger and multicasts but its still consuming the matter eater?
Im new to most of it but if i understand right the music notes themselves shouldn’t consume matter eater. Could be the order of your spells? Maybe if have a standard projectile in the package that is consuming it?
A question for you: how would you compare the music notes here to something like Slime Mist or similar, where you can stack damage effects on them and put accelerative homing or the like on them and they deal damage persistently for their duration?
Mists do damage 4x per second. Notes do 60x per second. If you get the materials needed, notes are probably better but mists are easier to slap together
The music notes are a lot more simple to modify. Instead of being entirely static they actually shoot from your wand making them much easier to actually use. You can use those same modifiers on a note and it would do much more damage, just with the downside of having a shorter lifetime.
If I use a spark bolt with trigger, then my midifiers with matter eater then the note, it still use matter eater charges as long as I use the spark bolt with trigger. Is that normal?
is the entire build ? if you have some other spells on there, especially multicasts, you may be running into some quirks of the spell block system. I could explain exactly what’s going on if you send me the entire build.
@@vcool122 huh, curious stuff. on the wiki it describes the similar behavior of [long distance cast] as only working if the wand does not cast any projectiles. if I had to guess, that applies only to the current cast of the wand, but it’s still strange to see the behavior change like that just because it was cast by a trigger. this restriction can apparently be bypassed if all spells in the projectile category are cast using [divide by]. this makes some sense knowing generally how divide by works under the hood, but I’m still not confident this would work ([divide by] technically discards the spell it’s cloning without actually casting it). I’d love to test it myself, but I probably won’t boot up noita myself until I’m back at my apartment for the spring semester.
I went and tested a wand in a long run I have going on right now and it instantly killed kolmi from off screen. A+ notes are great damage sources. Actually since the damage is basically entirely from modifiers do notes do untyped damage that is only mitigated by pure damage resistance?
Notes don't do damage. Modifiers have type damage, so damage plus, for instance, gives +10 projectile damage. Freeze charge gives +10 freezing damage. In other words, it's not the notes having damage themselves but being a carrier of damage. Hope that clears things up.
@@DunkOrSlam nah, you know your stuff homie. I am just now getting to the point where this game is getting really addicting because I'm understanding a lot more of how stuff works and a lot of that is because of your videos! I have a Noita video coming out tomorrow that I am really happy with!God Bless, hope you are doing well homie ❤️
the notes do seem to work with orbiting fireballs, but not every time. I'm not entirely sure why that is, but using the horizontal path modifier with the orbiting fireball on a multicast, the notes do contact damage but don't always seem to spawn the fireballs, even on a fresh wand with enough mana to make them spawn. Not sure about other modifiers yet, just experimenting with what I find rather than with the cheat menu so far.
I wouldn't put matter eater on a wand like this just because as you said, polymorphine can still be a danger and i would'nt want to accidentaly polymorph myself by chaoticly destroying the environment around me. But yeah the homing shot is a must have for me ! Thanks for the explanation anyway, I came across the note wand in the sky and wondered how these spells can be used and you explained it really well :)
I'm no expert, but as I understand it the type is other and so the game doesn't take a charge like it would with an attack type. This is, so far as i understand it, because the other types don't typically work with things like matter eater so having it take charges would be unfair.
because its not classified as a projectile, its classified as "other", along with other spells that spawn projectiles that aren't meant to do damage. it's intentional because it wouldn't make sense to use a charge for something not meant to be used with it, so "other" class projectiles don't use charges. with some spells, you can still use the modifier to do damage since the projectile can collide and apply the modifiers
The damage is fully dependent on the modifiers you put on them. Damage Plus adds projectile damage, and so the music notes will be weak for enemies with projectile damage resistance. However, an Electric Charge modifier adds electric damage, and so the notes will be weak to enemies with electric resistance. Spells will tell you what damage type they add in their tooltips. Do note that if a spell only refers to its damage type as "Damage", it means projectile damage.
@@keithklassen5320 Ah, I was initially under the impression that the music notes just had a damage value of 0 and the modifiers increased that by a certain amount. Though in that case, would adding a damage plus to a disc projectile increase its slice damage or just add a certain amount of projectile damage?
If it doesn´t use the charges as a single action/note, would it be logical to conclude that the triple effect actually turns the cast spells into projectiles? Sounds crazy enough to be true, but I only play since a few days, no idea if that is "something" :)
im guessing it just does whatever damage type the modifier adds. which that would be I don't know though (again guessing it's just projectile for stuff like spiral arc that says +damage without specifying a type)
It is dependent on the modifier causing the damage. Damage + for example adds 10 projectile damage. So like a damage + blood mist would deal projectile damage.
"As soon as I leave this mountain, I won't be able to edit wands here anymore" - Dunk with a blackhole wand
And a teleport wand!
Teleport and black hole
The tree’s wood is so hard that not even acid will eat it
Oh yah I forgot they made acid not work on the tree because of the acid spitter dudes! I was just thinking about holy mountains material. Thanks for the reminder!!
Relatable
But you can use an egg of a worm and with a bit of luck than you will get a big worm and he can eating ways in that tree✌️
Hate when that happens!
FuryForged just made a video how to get to the music wand room easily.
"Safe piercing", me on my way to make it unsafe (I put bloodlust on it ( I have only almost killed my self twice))
"Safe piercing" until you run into a twitchy mage. Tens of thousands of damage in an instant T_T
@@chanclervanderwoude7249 protip: electric/freeze charge. when they're stunned they can't swap with you.
Don't ever shoot no swapper mage with no bloodlust
@@milesmccollough5507 Electric / freeze _such_ great modifiers for a ton of things.
I swear, I thought noita wasnt one of those movies where the good guys win at the end through the power of music
i use notes to add sounds on my utility wands
So, to make sure i understand. Music notes are cast, can take modifyers and move like projectiles. However, they are not considered projectiles by the game, allowing for negligable mana cost, per frame pirecing damage and not consuming limited modifiers.
The note itself is nothing, a harmless bit of foating air. It is free from the rules and restrictions governing projectiles, allowing to carry deadly modifiers better than any projectile.
1:45 "if you don't know where we're at, this is the starting spawn location"
What do you mean "if you don't know where we're at"?! I've memorized that location. I live there
I died to the acid spitting monsters that spawn in, a minute b4 you warned me
LERN'D
Man creates "worst song ever heard"
Asked to leave the mountain
Jokes aside this is a pretty fun idea (and one that might not immediately kill the player too) so I'm definitely gunna give this a try next time the rng lets me.
bruh this channel is fire
Music notes are also special because they deal damage every frame. Most spells that deal recurring damage like that deal damage every couple frames. This and their low cost makes music notes excellent at delivering damage modifiers.
Another thing to be aware of is that notes don't respect Add Trigger. They respect spells that are natural triggers, but not the Add Trigger spell. I always forget about that and make really intricate wands that just... don't work.
Finally, if you have a choice between short-range homing and regular homing on a music note being delivered by a trigger spark bolt (or really most trigger delivery systems), short-range homing is probably the better option. It sticks to enemies well and it costs less mana to cast. That didn't matter so much in his advanced wand because he was using add trigger to remove the mana cost, but it's something to keep in mind. Of course, it depends on what you want to do, sometimes regular homing is the better one.
I've had noita for about a week. Already past 500 deaths with 0 wins. XD
Your vids teach so much, and with them.
One day. I will win.
You got that dub yet Craig?
I just had such a frustrating death, after i managed to finally kill Wand Connoisseur and had an amazing wand, 1tapped by electrical charge in water. I'm so mad right now.
Hopefully you've had more success
@@supremebuffalo6322 after about 1800 deaths i have killed the final boss ONE time. I still haven't gotten the game over screen, but i avoid that part for longer runs
Bard as a viable "class" in Noita? Awesome, I'll have to try it sometime.
Hesitates leaving the Holy Mountain because it will collapse. Has whole videos on escaping it along with tele, black hole, and matter eater in inventory.
literally lol
As someone who still doesn't get his first win but doesn't mind to watch spoilers, this is great and I just might use the the notes for that first win. I also love how he just goes fuck it at the end after kinda failing at shoing off the early wand
You get that win yet bro? I recently popped my first win! Advice: just try to win and THEN do runs where you explore all the other places.
Reminds me a lot to how the mist spells used to work. Put some damage and homing on them, and they'd automatically kill everything around you
Have those been changed? I remember using homing mist a few months ago.
@@Erellei Yeah, I checked the wiki and it seems that strategy still works
it's been a while since I last played, I remember that there was a big nerf with them, but maybe they either undid it, or maybe something else was changed that made them less OP
@@Cgeta4 they're still pretty good if you can stack them, either multiple on a trigger or duplicated with that thing, oh yeah it's called spell wrapping, most useful to wrap to get something like two chainsaws or reduce recharge time modifiers. It works in a way that if you have a multicast or modifier at the end of the wand, basically if everything past it is blank it decides that fuck it, im gonna take shit from the start of the wand. Im pretty sure on multicast modifiers it can only be 1 over, or i think that was with chaining multicasts, for example if there's a double cast and you use it to cast two spells you have to take out one of them and replace it with another double multicast to chain them, allowing to do 3 casts at once with two double casts.
IIRC there's a consistent way to dig through the tree without needing to randomly get something in the mines. All you need to do is travel to the Eastern EDR wall, climb it to get the essence that's there, and then take that to the essence eater. It'll turn into an item that turns everything around you into dirt when you hold it, meaning that you can transform the tree and dig through it.
ah yes, endgame wand literary eating the entire screen
it isn't literary eating, it's musically eating.
Thats how you build a decent bard in D&D
I have currently a running campaign as a DM, I had a bard NPC that stunned people for entire rounds of combat just with how bad his music was, but a dude that kills you throwing literal music notes could be funnier
@@gianlukeoni1776 Pathfinder has Scald class (hybrid of Barbarian and Bard). He does not just sing, but also smash faces :D
@@DenisLyamets oh god pathfinder, i haven't played it since the cyberpunk red release, my current campaign is a weird mix between 5e and those bits of OneDnd that came out this year
@@gianlukeoni1776 I played 5E for 5 or 6 years and get tired of it. It is good, but very limited in options compare to 3.5E and first Pathfinder.
I just wish they made 3.5, but a little bit fixed in terms of level and class balance (i mean... this summer i played a Red Wizard + Shadowcaster summoner of 22 level against entire party... it was pretty painful for everyone, because you need an AI helper to keep in mind all effects). But thee will not make it. Majority of players wants other things, and WotC will follow em, because they love money.
@@DenisLyamets yeah you have to get creative in 5e to get more options, absolutely, but to me it is still a way better system than 3.5 (which still was fun af, just much more focused on min-maxing).
In a way, 5e gives a lot more freedom to the players in terms of role-playing, because since there is not a specific feat required to do that specific action players often come out with more creative solutions rather than the simple "I cast fuck everything in that general direction". Overall I think 3.5 is better-suited for players that enjoy the combat side of the game a lot, while 5e is much more beginner friendly and role-play focused
your videos are rapidly becoming Noita University for me
I went googleing for the Noita holiday effects but remembered that you are an up standing youtuber who links his sources :)
great video
Master gave RUclips a video
Nice, I'll try out the music notes, thanks.
But what I recently discovered is Ducks! They have natural and safe piercing, deal (also) fire damage and paired with homing, are absolutely deadly. Once I had a crazy lazy wand with digging homing ducks that just annihilated everything through walls.
Okay but now I want musical ducks, ducks with a trigger to cast music notes lol. Sounds like a good wacky time
@@graydhd8688 Ducks that cast music with a trigger, holy hell. I'm going to try that out.
@@antonk.653 Or hear me out, ducks that cast a nuke when they die lol
Never played it before but this game sounds interesting
Great video
It is as close you can get to actual magic really, its programming meets magic lmao
Its a great game thats a lot of fun with really in-depth mechanics like wand building and alchemy, BUT it can be very very frustrating and deaths are usually really brutal
Infinite music note wisp when?
i was just about to comment this lmao
3:35 no holy mountain speedrun when???
I wish I could find this stuff out on my own but it takes multiple hours just to get a setup where I don't get wiped out in the first 4 areas of the main path let alone wander around whatever horrors lay on the surface just to lose all that time sunk into it
I hate it how all the noita youtubers are like "ok so we just go into the mines aaand we have the best wand in the game simply use this and the game is over gg" meanwhile every run I get is literally 6 of the same starting wand and some blood flasks lmao
@@GreenTeaTheTea or when the beginner secrets to help out are all the way at the edges of the map that you wouldn't find because its behind a tree that is impervious to explosives
its still fun though
@@GreenTeaTheTea had the same frustrations at the beginning (first 200 h :p) 2 weeks ago had my first long run (about 30 h run) and since then everything became clearer and easier to do. For example - it's a very good idea to go up to third level first, take perks, make sure to find some kind of teleport and/or digging. Then go up throught the shaft, pick up stuff from the pyramid, evil eye, notes whatever and go back and continue the descent or if you got some wand to cheese alchemist go for it because of the nice spells. Homing plasma beam on a timer seems to kill everything in this game - shield or not. And if you got greek letters - you're almost set for a long run.
@@DaHesus what
Hi,could you do an update video of like things that you've posted a while ago? Would be nice to see all that works n doesn't works anymore. When it's a single trick/exploit in your vid,you do edit with (patched) in the title,but for vids with many tips,it would be neat.
I know it would be a huge task,but with all the new players,I think it would be a great moment to do it.
Ps: I've been binge watching your videos n I like you chill vibe n your explanations.
this should still be the same for this video
LOL dude your polymorph PTSD is so strong XD
Just came from the stream on twitch, loved it btw, and now I'm treated to a 20 min music lesson, thanks Dunk!
Went from a total noob that couldn't even get past coal pits to winning my first run not long after binge watching a few of your videos. I completed my first eleven orb run today thanks to this neat music note trick and I just wanted to say you are indeed a real Master of Masters imparting so much knowledge with your content, keep up the good work!
Knowledge to power perk is irl, use it wisely.
Oh so that is how a barb fights
barb
barb
barb
barb
barb
Always happy to see more noita education from you on youtube!
now that i know about the notes my goal in life is to make music in noita.
I wish you would have explained that wand because it looks like it wouldn't apply those mods to the notes but it does
if you check the spells one by one it makes sense, what part is it that confuses you?
@Valantis Alatsas i think i understand it now. I didn't realize that the mods applied to the add trigger would be shared with the other spells inside the spark trigger
@@valantisalatsas7249 I have a question about it. Why doesn't matter eater run out from the digging bolts/music notes combo like it ran out from the spark bolt/music note combo on the smaller wand?
I have about 40 hrs of play time and this video helped me get my first win, thank you for your content
I have 350hr playtime and zero wins lol
My current run has a music note wand. My laptop gets laggy easily with too much in motion on the screen so I can't make a world-eater like the one towards the end of the video, but the one I've made can do over 30,000 damage over about two seconds, enough to 'kill' the holy mountain statues in a single shot. I just have it as a secondary damage wand since being able to kill things through walls with ping-pong Lumi is too good, but it really helps with bosses like the High Alchemist that rapid-fire wands work poorly against. And while it takes several shots due to damage resistance, I've even managed to kill the Wand Connoisseur and his parallel-world clones with it relatively safely to finally get them into my progress list. I'm looking forward to conquering the remaining bosses I've not fought and biomes I've not visited with the power of music!
"I wont teach you the secrets, because that's basic stuff, the stuff the wiki will teach ya"
What a flex lol
omg i just realized this is a new video! ive never caught a fresh upload before
Seems like kinda bad for damage early without homing, and also requires an early damage+ which is kinda rare (and also a good wand). I much prefer your early crit stacking suggestion which is good enough to make it to tier 3-4 comfortably.
look old man that's cool and all but until you can play the Freebird on that thing stop bragging.
Anyway here's wonderwall.
Nice! I wouldn't have known about that wand tinkering room coming up otherwise. Super convenient.
I found a great chest for the first time yesterday containing 2 max health, a water stone, ~four oil/urine potions and a vial of "ratty powder".
I ended up spraying out the ratty powder to make room for something else and it produced one rat immediately and then didn't seem to do anything else.. I wonder if it reacts with another material to generate rats? Maybe I should have shifted it...
I believe ratty powder is the material produced by plague rats and other similar perks to spawn rats in when used, and it just immediately evaporates summoning rats
I've been trying to make a homing trigger sparkbolt with music notes wand, but it seems like the music notes don't work with the "add trigger" spell (the one that gives you all modifiers for free in between the trigger and the sparkbolt). When I use the separate trigger spell I always get two separate casts, one with the homing sparkbolt that launches no payload, and then the music notes from the tip of my wand. When I use "sparkbolt with trigger" spell it delivers the music note payload as it should.
edit: And as always, just after ranting about something I figure it out. Add trigger spell doesn't work with pure music note payload, but if you add anything else to it, like a digging bolt, then the payload works as it should.
Playing music to kill your enemies. Noita never ceases to amaze me.
That was very interesting, and that late game wand looked so cool so much fun to play with
Lovly to see you upload
wow, never even thought about using these... besides usability, it's also cool af
This "note" spells works wierd Larpa_Bounce. If you cast it, it will copy next nearest spell, as I upderstand.
For example, I cast it many times, and after that cast 1 black hole, and it cast A LOT OF black holes
This is example ruclips.net/video/Bka_N42QzvI/видео.html
thats really interesting, i assume it has to do with the note's mechanics that it somehow does that
Doot doot, magic notes!
Awesome thx for the video!
i think it's also worth mentioning that the invisible spell mod would make it more lag friendly
16:34 You accidentally picked up a gold nugget.
Squidward's Clarinet be like:
new dunk video yooooooo
As a musician, I so appreciate the note spells, the Kantele had me excited enough but learning the ocarina spells exist cemented this game into an all time favorite. My last run was a long one, first time to reach parallel worlds, but built two awesome note based wands, that were constructed of different chords. I'm tinkering to find a way to have simple melodies/motifs that also deal damage, but a fun wand I made had a bunch of random homing, divide by three on an add timer, trail of fire and crit on burning, heavy shot, speed boost, orbiting arc, and the wand had an always cast damage modifier (the one that allows projectiles to damage you). A single cast would destroy anything within a moderate radius (aside from across walls, could probably be fixed with drilling shot or matter eater) by zipping from one enemy to the next. Took a bit to kill kolmi, but I didn't have the wand perfected yet and would have killed him quick with the final variant I settled on
not your blog, didn't read
found comment interesting, read it in its entirety
@@ddd-op5wy thanks for wasting your time to let me know
you play noita correctly
You sir, are the man
your youtube peeps love to see it my dude
How on earth do you get this kind of stuff so early? Thats the problem I have. I'm really bad at early game. You seem to be able to make something highly effective from two sticks and a rock.
If you watch Dunks long videos. You'll notice he usually spends like 2 hours in just the first 2-3 areas exploring. There's lots of going back to holy mountains for editing. Also remember you can always return from the third layer to the first layer via the hole to the right of the lava lake, in case you got a bit stronger and want to explore them a bit more, but you found no good digging.
One thing that helped me a lot in the beginning was to start my runs with Tinker With Wands Everywhere (mod: Start With Any Perk). Having the possibility to fuck around with every spell i found and find out strong combos on my own allowed me to get better at the game, and now that i play without mods my runs are way more similar to dunk's
After only a couple videos I made my way to vault twice without problems (before exploding myself from my own spells)
Help needed!
Does [Projectiles Weakening Curse] work with Note Spells?
It's my first time using Note Spells for damage.
Yeach its basically normal spell
song wand possible? !
I failed to go in there with 3 black holes lmao.
just nudge it in a little
A wild Dunk has appeared! Got my first and only win thanks to this guy! 🏆
babe wake up new dunkorslam just doroppde
thank you for your videos
ive never played noitia nor do i think i ever will but i love watching your vidoes i have no idea why :)
If you ever dip your toes in, be prepared for a journey through emotions, in this pixel game. 😅
that is wild.
Mm, yes, let me watch this in depth guide on the mechanics of spells that I would have had no knowledge of without your vids, and have never actually obtained on my own. Yes that's a reasonable thing for me to do 🤔
Merry Christmas:
.... if you summoned worms with an add trigger music note... would it give you hearts? And would it us charges?
How did you get infinite matter eater on the wand? Do you need the extra lifetime modifier? I am in my own game trying to replicate this but the spells i dont have are heavy shot, spiral arc, increase lifetime... I have the add triggers and spark bolt trigger and multicasts but its still consuming the matter eater?
Im new to most of it but if i understand right the music notes themselves shouldn’t consume matter eater. Could be the order of your spells? Maybe if have a standard projectile in the package that is consuming it?
You need to make the note have matter eater, not anything else
A question for you: how would you compare the music notes here to something like Slime Mist or similar, where you can stack damage effects on them and put accelerative homing or the like on them and they deal damage persistently for their duration?
Mists do damage 4x per second. Notes do 60x per second. If you get the materials needed, notes are probably better but mists are easier to slap together
The music notes are a lot more simple to modify. Instead of being entirely static they actually shoot from your wand making them much easier to actually use. You can use those same modifiers on a note and it would do much more damage, just with the downside of having a shorter lifetime.
Homing electric arc tunes
its like damage mists but to music you need to add lifetime
It's like Noita version of Kasabian - Fire, where they used guitars as weapons
not sure how often you can get both a damage uo and a way to get to the notes, that early in the game.
If I use a spark bolt with trigger, then my midifiers with matter eater then the note, it still use matter eater charges as long as I use the spark bolt with trigger. Is that normal?
is the entire build ? if you have some other spells on there, especially multicasts, you may be running into some quirks of the spell block system. I could explain exactly what’s going on if you send me the entire build.
@@antipastamony Yes, even with only it still uses up matter eater.
@@vcool122 huh, curious stuff. on the wiki it describes the similar behavior of [long distance cast] as only working if the wand does not cast any projectiles. if I had to guess, that applies only to the current cast of the wand, but it’s still strange to see the behavior change like that just because it was cast by a trigger. this restriction can apparently be bypassed if all spells in the projectile category are cast using [divide by]. this makes some sense knowing generally how divide by works under the hood, but I’m still not confident this would work ([divide by] technically discards the spell it’s cloning without actually casting it). I’d love to test it myself, but I probably won’t boot up noita myself until I’m back at my apartment for the spring semester.
did you check for any always cast?
@@tsquitz yes, there was none
I went and tested a wand in a long run I have going on right now and it instantly killed kolmi from off screen. A+ notes are great damage sources. Actually since the damage is basically entirely from modifiers do notes do untyped damage that is only mitigated by pure damage resistance?
How is that possible since kolmi can only be damaged after being activated....and he chases you at the speed of light once activated?
@@thinkinyblinko6666 sometimes kolmi is buggy, also could've just ran and hit from offscreen
Notes don't do damage. Modifiers have type damage, so damage plus, for instance, gives +10 projectile damage. Freeze charge gives +10 freezing damage. In other words, it's not the notes having damage themselves but being a carrier of damage. Hope that clears things up.
Do the notes hit you if you use bloodlust on them?
presumably, yea!
Yes, same with piercing.
Yup seems to kill me pretty good
@@myboysd5772 😭😭😭😭
Acid actually doesn't break the tree!
Completely forgot they made sure the acid enemies couldn’t dig through the tree for you. Woooops!
@@DunkOrSlam nah, you know your stuff homie. I am just now getting to the point where this game is getting really addicting because I'm understanding a lot more of how stuff works and a lot of that is because of your videos! I have a Noita video coming out tomorrow that I am really happy with!God Bless, hope you are doing well homie ❤️
You coulda reentered the HM with tp bolt tho
Does ðe explosive projectile work wið notes?
nice ð
@@arcturuslight_ Þank you.
Wow it's been a few hundred years since I'd last seen the letter 'eth'
based thorn user
the notes do seem to work with orbiting fireballs, but not every time. I'm not entirely sure why that is, but using the horizontal path modifier with the orbiting fireball on a multicast, the notes do contact damage but don't always seem to spawn the fireballs, even on a fresh wand with enough mana to make them spawn. Not sure about other modifiers yet, just experimenting with what I find rather than with the cheat menu so far.
I didn't know you get twitch alerts when you're off stream
Or teleport to the ocarina
!quack :D cheers for the info, best dude
I wouldn't put matter eater on a wand like this just because as you said, polymorphine can still be a danger and i would'nt want to accidentaly polymorph myself by chaoticly destroying the environment around me. But yeah the homing shot is a must have for me ! Thanks for the explanation anyway, I came across the note wand in the sky and wondered how these spells can be used and you explained it really well :)
TL;DR: music good but need homing.
if i add a light shot and bomerang on a music note will heal me?
Sadly negative damage does not mean it will heal =( (that I know of and if somehow someone finds out anything different it would be a GAME CHANGER)
!wands
So sadge that I'm on the east coast and never get to catch any streams, I have to live with yt 🤷🏻
creo que el ácido no hace daño al árbol
ruclips.net/video/SNq2Tk-auYE/видео.html
how to open gif editor without death?
F11 should be the default as long as you have the replay recorder turned on in the options
@@DunkOrSlam thanks
But why doesn't the music note use a charge? Is it a bug? Does this persist into beta? I'm very curious about the technicalities here...
I'm no expert, but as I understand it the type is other and so the game doesn't take a charge like it would with an attack type. This is, so far as i understand it, because the other types don't typically work with things like matter eater so having it take charges would be unfair.
because its not classified as a projectile, its classified as "other", along with other spells that spawn projectiles that aren't meant to do damage. it's intentional because it wouldn't make sense to use a charge for something not meant to be used with it, so "other" class projectiles don't use charges. with some spells, you can still use the modifier to do damage since the projectile can collide and apply the modifiers
Thanks.
🎷🎷🎷
RUclips people thanks you ❤
What type(s) of damage do the music notes inflict and what types of resistances affect them?
The damage is fully dependent on the modifiers you put on them.
Damage Plus adds projectile damage, and so the music notes will be weak for enemies with projectile damage resistance.
However, an Electric Charge modifier adds electric damage, and so the notes will be weak to enemies with electric resistance.
Spells will tell you what damage type they add in their tooltips.
Do note that if a spell only refers to its damage type as "Damage", it means projectile damage.
What the other person means is that the notes themselves have no damage at all, so they only have the damage that you can put on them with modifiers.
@@keithklassen5320 Ah, I was initially under the impression that the music notes just had a damage value of 0 and the modifiers increased that by a certain amount. Though in that case, would adding a damage plus to a disc projectile increase its slice damage or just add a certain amount of projectile damage?
@@superretard5650 the latter
If it doesn´t use the charges as a single action/note, would it be logical to conclude that the triple effect actually turns the cast spells into projectiles?
Sounds crazy enough to be true, but I only play since a few days, no idea if that is "something" :)
no
What kind of damage do music notes do? Projectile? Slicing?
im guessing it just does whatever damage type the modifier adds. which that would be I don't know though (again guessing it's just projectile for stuff like spiral arc that says +damage without specifying a type)
It is dependent on the modifier causing the damage. Damage + for example adds 10 projectile damage. So like a damage + blood mist would deal projectile damage.
@@zwenkwiel816 Correct on both accounts. Modifier dependent and Damage + adds projectile damage.
thats a world deleter wand :D
How come there is always a chest or wand in your perk room
if u dont kill any enemies on the floor before the holy mountain, you get a pacifist chest. but clearly his game is also modded for this video.
O o o o o