I've never found the 240p mode and to be honest I prefer VGA all the way, especially as I game on a 4K TV these days but, the game I'm sure looks nice on a CRT using RGB or S-Video :)
I would love to watch that game in 240p. The Ps2 port got messed up completly, scaling from the game´s original resolution from 384x224 to 512x448 and adding an horrible fullscreen bilinear filter to destroy any hints of visual quality.😢
For the PS2 port you can remove/turn off the bilinear filter in the in game options under the heading "filter", doing this improves visual quality although it still will not be as good as the Dreamcast running VGA :)
It seems Dreamcast is enforcing a blur filter in 480i mode, that is why it looks blurrier in RGB than VGA. If the filter could be disabled you would get a picture as sharp and colorful as the VGA one.
The filter was disabled in this video (480i allows you to disable the filter in the options) & the result is still in favour of VGA because 480p will always be better than 480i :) Having progressive scan processes the footage in one go whereas 480i interlaced video has two fields & sadly this always reduces detail & bear in mind the 480i image was in 4x mode, the resolution was higher than 480p line 2x & is still not as sharp :)
@@AffrosCuriositiesOfficial The reason why is so blurry is because the deinterlacing mode is using a motion blur effect to blend the 2 fields better. Also, progressive scan is not processed in one go, progressive scanning is a way to send a picture in a series of lines one after the other, so in reality something is being displayed line by line. With interlaced scanning you send the odd lines first and then the even lines. Modern tech cannot display neither progressive scanlines or interlaced scanlines they need to be processed into progressive frames to be properly displayed. Both of my flat panel tvs do a great job with deinterlacing, not so much with scaling, but the deinterlaced result is very sharp, without blurring; unless i mess with the tv settings and actually make it blurry on purpose. Also, Sega Saturn and Ps1 high res modes are very sharp and not blurry at all.
This is is the issue with understanding video outputs & how they work with different displays, everyone is getting a different result & interlacing stinks xD I need to make a video about interlaced video as many people are struggling to understand why it is how it is, how it works & the best ways to deal with it, but I appreciate the information, the more I know, the better information I can put into my own videos for others to learn :)
I liked this video a lot, especially since I'm getting some RGC cables for some of my consoles, although isn't this kind of an unfair comparison? Could be wrong, although aren't you comparing native RGB to upscaled VGA basically? I don't remember the difference between 480i and 480p being that stark.
This is fair because in the video in each game tested the output was either RGB Line 4x (4x upscale from 480i) or VGA Line 2x (2x upscale from 480p) meaning the RGB resolution in this video is actually higher than the VGA mode & yet VGA is indeed that sharp :) Marvel Vs Capcom was at 240p for RGB so this game actually had a 5x boost up to 1200p from the OSSC :) No resolution was tested natively for this video :) Ultimately the comparisons were fair & show VGA to be superior for video output :)
Dreamcast enforces an anti flicker filter in 480i video mode that blurs the picture and mute the colors. That is why it looks blurrier than VGA. On the Ps2 for example, some games let you turn on/off the filter but there are others that don´t give you an option.
I turned it off when using the RGB mode (It was graded out in VGA mode) and yes on the PS2 you can also disable it :) But simply put, 480i is not as sharp as 480p and nothing will ever change that :) Most PS2 games don't have one enforced & that's why when using RGB SCART, S-Video or Component, the image is sharp but is limited by the 480i/576i output & how it is deinterlaced :)
@@AffrosCuriositiesOfficial Yes, this particular game (Guilty Gear) has options to disable or enable an "anti-aliasing filter". In the Ps2, the "anti-aliasing filter" works even in progressive scan mode. So this filter is probably something else, different from the "anti-flicker filter". But i disagree, if you watch an interlaced video signal displayed on a native interlaced screen you will get a very sharp and colorful picture, specially if you use i higher end BVM or PVM crt monitor or other similar displays with high TVL.
I agree with you on your points there :) Maybe so but, ultimately I don't own any CRT's and I have no intention to as I love how my games look on the 4K TV or MacBook screen when using the OSSC but, I know for those who love CRT's the option is there :)
Here's a video showcasing the Retro Gaming Cables RGB SCART Switcher & the difference between 480i/576i & 480p via VGA!
fun trick in controller. if you do forward down diagonal and hold down the diagonal it help get the srk motion and not the hadoken motion by accident.
Thank you for the tip, I'll try to remember it the next time I try the Dreamcast :)
keep up the great work
Thank you, highly appreciated! :)
I think you missed the hidden 240p option for 3rd Strike.. it looks amazing on CRTs :)
I've never found the 240p mode and to be honest I prefer VGA all the way, especially as I game on a 4K TV these days but, the game I'm sure looks nice on a CRT using RGB or S-Video :)
I would love to watch that game in 240p. The Ps2 port got messed up completly, scaling from the game´s original resolution from 384x224 to 512x448 and adding an horrible fullscreen bilinear filter to destroy any hints of visual quality.😢
For the PS2 port you can remove/turn off the bilinear filter in the in game options under the heading "filter", doing this improves visual quality although it still will not be as good as the Dreamcast running VGA :)
AMAZING CONSOLE
Couldn't agree more :)
Finally someone used the Japanese cake patches for 480p in a video
Well I love 480p & to take advantage of VGA in games having it patched in is certainly something I will not miss out on!
*VGA is sharp and RGB is blurry but nice and round* 💡
I will always prefer VGA for Dreamcast but RGB is still a good choice too if you can live without 480p :)
It seems Dreamcast is enforcing a blur filter in 480i mode, that is why it looks blurrier in RGB than VGA. If the filter could be disabled you would get a picture as sharp and colorful as the VGA one.
The filter was disabled in this video (480i allows you to disable the filter in the options) & the result is still in favour of VGA because 480p will always be better than 480i :) Having progressive scan processes the footage in one go whereas 480i interlaced video has two fields & sadly this always reduces detail & bear in mind the 480i image was in 4x mode, the resolution was higher than 480p line 2x & is still not as sharp :)
@@AffrosCuriositiesOfficial The reason why is so blurry is because the deinterlacing mode is using a motion blur effect to blend the 2 fields better. Also, progressive scan is not processed in one go, progressive scanning is a way to send a picture in a series of lines one after the other, so in reality something is being displayed line by line. With interlaced scanning you send the odd lines first and then the even lines. Modern tech cannot display neither progressive scanlines or interlaced scanlines they need to be processed into progressive frames to be properly displayed.
Both of my flat panel tvs do a great job with deinterlacing, not so much with scaling, but the deinterlaced result is very sharp, without blurring; unless i mess with the tv settings and actually make it blurry on purpose.
Also, Sega Saturn and Ps1 high res modes are very sharp and not blurry at all.
This is is the issue with understanding video outputs & how they work with different displays, everyone is getting a different result & interlacing stinks xD
I need to make a video about interlaced video as many people are struggling to understand why it is how it is, how it works & the best ways to deal with it, but I appreciate the information, the more I know, the better information I can put into my own videos for others to learn :)
Soft and volume for me, than Sharp and flat.
Well, your taste will be different from me so it is sharp all the way :)
I liked this video a lot, especially since I'm getting some RGC cables for some of my consoles, although isn't this kind of an unfair comparison? Could be wrong, although aren't you comparing native RGB to upscaled VGA basically? I don't remember the difference between 480i and 480p being that stark.
This is fair because in the video in each game tested the output was either RGB Line 4x (4x upscale from 480i) or VGA Line 2x (2x upscale from 480p) meaning the RGB resolution in this video is actually higher than the VGA mode & yet VGA is indeed that sharp :) Marvel Vs Capcom was at 240p for RGB so this game actually had a 5x boost up to 1200p from the OSSC :)
No resolution was tested natively for this video :)
Ultimately the comparisons were fair & show VGA to be superior for video output :)
Dreamcast enforces an anti flicker filter in 480i video mode that blurs the picture and mute the colors. That is why it looks blurrier than VGA. On the Ps2 for example, some games let you turn on/off the filter but there are others that don´t give you an option.
I turned it off when using the RGB mode (It was graded out in VGA mode) and yes on the PS2 you can also disable it :) But simply put, 480i is not as sharp as 480p and nothing will ever change that :)
Most PS2 games don't have one enforced & that's why when using RGB SCART, S-Video or Component, the image is sharp but is limited by the 480i/576i output & how it is deinterlaced :)
@@AffrosCuriositiesOfficial Yes, this particular game (Guilty Gear) has options to disable or enable an "anti-aliasing filter". In the Ps2, the "anti-aliasing filter" works even in progressive scan mode. So this filter is probably something else, different from the "anti-flicker filter".
But i disagree, if you watch an interlaced video signal displayed on a native interlaced screen you will get a very sharp and colorful picture, specially if you use i higher end BVM or PVM crt monitor or other similar displays with high TVL.
I agree with you on your points there :)
Maybe so but, ultimately I don't own any CRT's and I have no intention to as I love how my games look on the 4K TV or MacBook screen when using the OSSC but, I know for those who love CRT's the option is there :)