Blender 4.2 Is Having A Last Min. Update!
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- Опубликовано: 27 июн 2024
- " One For The Road"
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totally agreed that the install button should be added no make sense have it hided!
I get unnaturally excited for Blender Updates
I know right! Blender updates feel like UPDATES.
that's me but with Godot
Couldn’t agree more. People need to remember this is a company built out of love for the 3D community. People need to show the love back at em.
Hope the community shows blender some love for listening, it’s starting to feel a bit too entitled
I mean I love the blender community, but sometimes people can get soo freaking emotional about the placement of a single button, it's frustrating.
Also, dragging is a bit tedious and especially if you have one screen. They should make it so you just click on install and it installs. Many websites do this already. You click a link and it asks if you want to open in a certain app.
you can alt tab during drag to make it less tedious
@@le0t0rr3z or you can drag on taskbar and app will jump into foreground after you hold it it 2 seconds on the icon
What are you talking about it? That was an excellent feature and really easy to use...
i want to understand how this UI change passed and how the person responsible for it pitched it
Huge amounts of brow beating and alcohol is all I can imagine. What a mess.
Can you explain the difference between extensions and addons moving forwards? Are addons just legacy extensions awaiting conversion to the new format or will they still around?
This is great. My main concern is that what to do with the add-ons that I have collected. Will they work seamlessly with extensions especially after they have move buttons around.
I think the best solution is to have both extension and add-ons UIs for the next few release so that people can take their time to learn how to use extensions, even if under the hood add-ons and extensions will do exactly the same thing. And keep add-ons UI precisely the same as previous releases.
Please do not underestimate the difficulty of adapting to new UI especially when you rename things. The problem now is that we are told to use extensions instead of add-ons without a clear explanation on how it will affect the workflow.
I like the drop down menu better than the previous huge modifiers list, I can now star typing what I need much faster. I also prefer the extension thing, I don't care about how they call it, I just like the idea of just drag and drop and have what I need instantaneously. The problem of old tutorials getting outdated is insignificant, because each Blender student will have this problem just once in their lives and learn how to get around from that moment on. It wouldn't be the first thing that changes over the years and we need to find the updated information for what a particular tutorial is teaching.
What's wrong with having fuzzy search in the old modifier list where one could add any addon with a single click based of their muscle memory and physical position of the modifier in the list?
I liked the list. If you didn't know what something was called you could look for it.
Thanks for sharing 👍
Agreed. Instead of meaningless messing with UI, I wish Blender would focus more on fixing Blender's problems.
Yeh, the shade/auto smooth being changed as a modifier is annoying.
This extensions thing is fire bro idc
I thought it was weird that Themes were its own tab next to extensions, while at the same time being installable via the Extensions tab ... Now, this makes it even more confusing, having Extensions AND Add-ons / Themes. I hope they make up their mind and decide to ditch both Themes and Extensions and rather just keep Extensions BUT with a handy Install... button in top corner. That would be the cleanest design in my mere opinion.
you could make an add-on, that adds the add-on button back into blender preferences. it would just call the same command as the "install from disk" button.
I don't know why they need to shrink everything into a small downward triangle icon when literally the left part of it is a long search bar. I agree they need to keep the install button separately
My goooood, I'm always excited and worried about blender updates nowadays. It looks like some developers never get what the community is talking about. Just slap the install button and a Goddamn round caps for the curves pleeaaase
Why fix the normals turning inside out when objects are mirrored? Let's change the interface instead!
It's such a fundamental aspect of the program that didn't need any changes. I wish the people at the Blender foundation would stop trying to make Blender into something no one wants.
They didn't change it but extended the way it should've evolved into.
Everything will make sense if you decide to agree upon whatever is said and done!
Maaaannnn…. I’ll just wait for blender 6.0
Blender 4.2 is gonna be so epic
Agree for having the install button there, people are too used to that to be gone all in a sudden.
why not a drag and drop function for addons in the addon window?
They knows Addons is ruining blender, so many addon left abandoned by author, extension make addons truly open source, this probably will kill paid addons but this better than addons author keep abandoning addons
we need install button ngl
Why? You don't need to install all the add-ons every time you create new project. Once you install it, it is already there for all projects, right? If you are using Unity, of course you need to install all the packages everytime you make new project. But Blender don't need that.
So disappointed about the delay of brushes and textures as assets.
yeeessss...
What you expect? They have been delayed the texture part for the whole 10 years.
Whats the difference between "addons" and "extensions"?
extensions are longer by 4 letters
Addons comes preinstalled while extensions require downloading.
Does that mean they got rid of the drag and instal feature now??? Whaaaaat... that was an awesome feature... it was so quick and easy to do...
Ur absolutely correct about the install and refresh buttons. Movimg it to a tiny pop down menu is gratuitous. And menu hierarchies are a user experience abomination that require unnecessary amounts of precise clicking which adds friction and reduces usability and accessibility.
Maybe an extension to make your add-ons into extensions?
I get the feeling this is the beginning of advertising, micro transactions and data harvesting
Drag and drop a .py file from the internet. Devs: Yes.
Save a text file .py script as an asset for the asset browser. Devs: No.
What is the difference between an add-on and an extension? I thought they were the same thing? and a plugin?
I think I'm gonna stick with 3.6, honestly. Only LTS that still functions as advertised
I'm not sure. But after redesigning modifiers tab it seems like Blender took the wrong direction in its development. The thing about extensions sounds like a mess I've never wished to deal with
I'll stay with 4.1 for now.
I don't think I'll ever understand the blender dev's obsession with hiding options away from users or preventing users from changing how things work. It's just weirdly narcissistic.
absolutely hate the collapsed modifier menu. hope they change it
Can't find nodes preview tool in preferences
Having word extension and addon would make more complicated imo
imho this was bad way to solve the outcry. UI is now cofuxing by having addons and extetions that are 99% same feature but ale its still as hard install offline addons
OMG i am blowen awayyy
4.2 LTS 💪💥🗯🔥💭❤💨🕊
Once again: adding modifiers and smooth shading are changes for the worse.
I hate how we install addons in 4.2
off topic. song/music title at the end? thanks!
I honestly don't understand why they focus on make things that already worked worse rather than improving areas that do not work at all, such as the shaders still do not have a file-specific library, meaning that you cannot create a material without assigning it to an object first.... Blender is the only software that does not have it and to me this is very urgent to add because it makes Blender less user-friendly compared to other counterparts.
bro what the fuck is the difference from addons vs extensions?
aint gonna lie blender 4.x tastes bitter than previous iterations. every release has commendable as well as outright annoying stuffs. Right now megascans export plugin is broken, color management is messy, proper usd support is missing....forget usd blender still now doesnt major industry pipline tools implemented inside and most importantly it heavily relies on 3rd party plugins for even the most obvious works... which is by default provided by other dcc packages.
you aren’t supposed to eat it
Megascans import been broken for ages…
You just wait.
🔥🔥🍀🍀
Don't fix it if its not broken
Gosh, this new drop down menu for the modifies are pure garbage. I pretty much prefer the large single menu.
First one!
First
first? reality?
The fall of blender
Falling right into the hands of the people to raise it up! Blender is nowhere near the end.
spoken by someone who doesn't even use blender
If Blender fail, Autodesk and other 3D software prices will go skyhigh again. If u think it is the good thing, think twice. Without balance and competition, everything will fail. It is nature of everything. Unity change their licence back because people switch to UE and Godot. Adobe change their TOS because of everyone switch to Affinity. Every competition is good for consumers. 😂😂😂
All because of a minor controversial MINOR change? Get over yourself
@@TheOne11111 he has buyers remorse