Sick build! I prefer the gren maju and eater of millions route since I'm a bit nostalgic and I really like the OTK factor but this is pretty interesting!
I think the rank 10 engine for the extra deck if you're running into the turn 3 for your game is so funny cause you can go into battle run through most boards (since they probably have something int attack position) and then Gustav for 2k. Though i definitely think the underworld +I:P is pretty good to fight over some towers.
You want to send dreaming nemleria to ed first to summon coette and to get protection from tower, you have sweet dreams so its no problem just dont forget about that
Sold! Seems like a fun deck! What are the odds you'd ever want to include Trains in the extra deck just in case? There's also that new card in DUNE "Tokusano Shinkyojin" Think that has any place in this too?
Just realized that one of the Earthbound Immortals is a Level 10 Beast monster. And Mound of the Bound Creator is a thing. I wonder if I could somehow fit it in…
@@zephyrwargamesyugioh Theres also, that new spellcard. I got myself a few of them. Tokusano Shinkyojin. Send monsters up to the total level count of 10, draw 2.
@@zephyrwargamesyugioh Yeah, i know. Part of the reasons i like the Amazing time Ticket. Being a Quick play, you can shotgun it during Draw phase/Standby. And then use the Extrav. I Added 2 Tokusano. If i don't see the Extrav, i can still get through my Deck and Do stuff. Mine is a bit different. But kind of understand this Build in particular.
Sick build! I prefer the gren maju and eater of millions route since I'm a bit nostalgic and I really like the OTK factor but this is pretty interesting!
ive had an idea to use ghost reaper to snipe out card from an opponenets extra since you dont technically use the monsters in your own
I think the rank 10 engine for the extra deck if you're running into the turn 3 for your game is so funny cause you can go into battle run through most boards (since they probably have something int attack position) and then Gustav for 2k. Though i definitely think the underworld +I:P is pretty good to fight over some towers.
You want to send dreaming nemleria to ed first to summon coette and to get protection from tower, you have sweet dreams so its no problem just dont forget about that
Sold! Seems like a fun deck! What are the odds you'd ever want to include Trains in the extra deck just in case? There's also that new card in DUNE "Tokusano Shinkyojin" Think that has any place in this too?
You could do yes, rather have them and not need them, than want them and not have them
"Tokusano Shinkyojin" = free pot of greed if you play it with Nemleria Reveil, cuz he can revive him self from the GY.
Just realized that one of the Earthbound Immortals is a Level 10 Beast monster. And Mound of the Bound Creator is a thing.
I wonder if I could somehow fit it in…
that cough at the middle got me 😭
What version is stronger with nemleria in your opinion?Amazemant,yosenju,green maju,brave token or edlich?
Depends on your play style, eldlich will give you more control, gren more aggression but benefits more as a OTK version.
there's also version where combine with Dogmatika, but I fill the pure build is still better.
very very cool list
Theres always Space for ARLEKINO.
agreed, Think it was more down to the fact he didnt own one at the time.
@@zephyrwargamesyugioh
Theres also, that new spellcard.
I got myself a few of them.
Tokusano Shinkyojin.
Send monsters up to the total level count of 10, draw 2.
@NyaaPaw44 yeah in this deck it's a good option, but you want to burn through your extra so extrav is better imo
@@zephyrwargamesyugioh
Yeah, i know.
Part of the reasons i like the Amazing time Ticket.
Being a Quick play, you can shotgun it during Draw phase/Standby.
And then use the Extrav.
I Added 2 Tokusano.
If i don't see the Extrav, i can still get through my Deck and Do stuff.
Mine is a bit different.
But kind of understand this Build in particular.
is it harrassment if i keep asking for a red-eyes profile
More than happy to do one, thinking more rank 7 and Ref as a turn 2 power play