SMITHWAY PeopleMover Boarding Preview

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Комментарии • 13

  • @imaginationstationyt6948
    @imaginationstationyt6948 Год назад +4

    Love it! Current day EPCOT really could benefit from a Peoplemover like this. Sad this doesn't exist irl. :(

  • @Pifase
    @Pifase Год назад +3

    I know it's still in the early stages but I need this now!!!!!!

    • @graysonpeddie
      @graysonpeddie Год назад

      Count me in!

    • @Pifase
      @Pifase 3 месяца назад

      A year later and I want to know how to turn it off

  • @rflp
    @rflp Год назад +2

    Looks great. Are you going to have narration?

    • @Futureport82
      @Futureport82  Год назад +1

      Sure are, there's a custom narration script that's mostly programmed in system now.

  • @RobloxEpcot
    @RobloxEpcot Год назад

    This looks incredible!

  • @graysonpeddie
    @graysonpeddie Год назад +1

    Futureport82, you cannot be any more awesome, can you? I love that look a LOT!!! 😃

  • @ChesterCipher-xe2yg
    @ChesterCipher-xe2yg 4 месяца назад

    I'm confused, did there used to be a people mover in EPCOT too???! Why did they get rid of it?!!!

  • @sixmilestall
    @sixmilestall Год назад

    Outstanding

  • @Project-Jaden
    @Project-Jaden Год назад

    Oh my god
    Freaking out rn

  • @marni1971
    @marni1971 Год назад

  • @SwordHandler222
    @SwordHandler222 Год назад

    Pretty cool, however, I have some suggestions:
    You definitely need to add some fog (subtle, just haze, but this is the #1 issue), SSAO, anti aliasing, buy higher quality tree models (especially the palms near horizons), and start using PBR materials. Also turn off motion blur.
    Stuff needs to have more variance around the texture so it's not so flat and repetitive, add large dirt detail maps on top. Maybe use whatever UE5's equivalence is for decals to paste puddles and large dark subtle dirt areas on the ground and some walls.
    And I'm not a UE5 expert, but I think something is fundamentally going wrong the the lighting, I know UE5 can have better lighting than this. Maybe switch to a more baked lighting solution, it looks like stuff is missing the subtle ambient shadows that happen at edges like you get with the cheap solution of ambient occlusion.