just in case you were not aware: while the editor doesn't yet run on linux, vvvv can already export console apps for linux and osx: thegraybook.vvvv.org/reference/best-practice/raspberry-pi.html and all of vvvv's libraries are open source: visualprogramming.net/blog/2023/introducing-vl.standardlibs/
Glad you enjoy vvvv. I'm afraid though loop "regions" (as we call them) cannot be minimized. What you'd do to save space, is make a node: ruclips.net/video/wEziL9RTkMM/видео.html
Wow, super cool... I am interested in combining this with interactive theorem proving for algebraic geometry, especially stuff that can be rendered to be experienced in 3+1 dimensions. Also, homotopy theory, algebraic topology. Would love to have an interactive visual (co)homology engine, which could keep track of (re)presentation systems for algebraic data with lots of interesting torsion. Interaction is the necessary dimension for exploring and understanding all of the qualities of "space in general", and how energy moves through it. The pedagogical applications are endless. Thanks for your amazing work!
My problem with the UE4 node editor is that it quickly becomes overwhelming. You put down a node, and you see all of the inputs and outputs, which is a lot of text, which can just disturb me. Even set and get are huge boxes.
very cool software actually :) Just got to know it today from a friend!
I wish there were a linux version, and open source ofc
just in case you were not aware: while the editor doesn't yet run on linux, vvvv can already export console apps for linux and osx: thegraybook.vvvv.org/reference/best-practice/raspberry-pi.html and all of vvvv's libraries are open source: visualprogramming.net/blog/2023/introducing-vl.standardlibs/
@v v v v T v Can you minimize the loop "boxes"? (btw this is awesome)
Glad you enjoy vvvv. I'm afraid though loop "regions" (as we call them) cannot be minimized. What you'd do to save space, is make a node: ruclips.net/video/wEziL9RTkMM/видео.html
Im looking to combine the CVpatch as MuseArray could be possible...
Not sure what you mean with "CVpatch" and "MuseArray". Can you elaborate?
Wow, super cool... I am interested in combining this with interactive theorem proving for algebraic geometry, especially stuff that can be rendered to be experienced in 3+1 dimensions. Also, homotopy theory, algebraic topology. Would love to have an interactive visual (co)homology engine, which could keep track of (re)presentation systems for algebraic data with lots of interesting torsion. Interaction is the necessary dimension for exploring and understanding all of the qualities of "space in general", and how energy moves through it. The pedagogical applications are endless. Thanks for your amazing work!
You still working on this? Because same.
you cant beat unreal engine's blueprint editor.
Unreals blueprint editor is ok, but it's pretty limiting and time-consuming.
Can you elaborate a bit on this? I'd especially be interested in how it is faster to work with than vvvv gamma?
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My problem with the UE4 node editor is that it quickly becomes overwhelming. You put down a node, and you see all of the inputs and outputs, which is a lot of text, which can just disturb me. Even set and get are huge boxes.
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