Hey Starfield, No Man's Sky Just Called....

Поделиться
HTML-код
  • Опубликовано: 25 ноя 2024

Комментарии • 282

  • @ylfaer
    @ylfaer 3 месяца назад +38

    I kinda agree that loading screens are too "old" for us modern gamers, but NMS has a completely different gaming mechanics. And, let's be real, NMS is nowhere near close to Starfield when it comes to combat, action in general and storytelling. I know, I know, it is not Bethesda's best work in this regard, but NMS is just mumbo jumbo in comparison. Don't get me wrong, I am in NMS since 2016, so I have feelings for the game and I love it. But for all its qualities, it has its flaws.

    • @Renfail
      @Renfail  3 месяца назад +10

      This. 100% this.

    • @dreamhive
      @dreamhive 3 месяца назад +9

      Have to agree, Starfield has VASTLY superior combat.

    • @BertthecatDevourerofDeities
      @BertthecatDevourerofDeities 3 месяца назад +5

      I find the combat in starfield to be a weak point it's much too repetitive.
      It plays like a 1970s rpg. bad guys in room kill, bad guys in room kill. Do that again 10 more times.
      It's, realistic aesthetic goes against its hack and slash gameplay.
      Also it's, lack of in-game criminal consequences conflict with the realism it attempts to convey.
      Saying that, I prefer the art style of starfield to no man's sky.
      No more pink space or lime green 🤮
      Starfield has more aggressive wildlife, which is much more realistic.
      Life fights to live.😉🤗

    • @Renfail
      @Renfail  3 месяца назад +6

      @@BertthecatDevourerofDeities Hack and Slash gameplay? You must have played an entirely different version of Starfield than what I've played in my two playthroughs.

    • @BertthecatDevourerofDeities
      @BertthecatDevourerofDeities 3 месяца назад +2

      ​@Renfail
      Not literally....🙄🤭
      I was referring to the killing of people, room after room, to complete a mission. It also lacks emotional weight. Which I found conflicting with its realistic and grounded art choice.
      It's a beautiful game though.
      🤗

  • @Bigjnap
    @Bigjnap 3 месяца назад +23

    I'm actually glad they're different. I wouldn't have any reason to play both if they were the same.

    • @Renfail
      @Renfail  3 месяца назад +3

      There ya go

    • @skyriminspace
      @skyriminspace 3 месяца назад +2

      Round of applause for the most sensible take possible. 😂

  • @DreadedOne
    @DreadedOne 3 месяца назад +24

    Both games have aspects that we wished the other had. The first developer to create a space game that combines the strengths of both Starfield and NMS will have the greatest space game ever made.

    • @Renfail
      @Renfail  3 месяца назад +3

      They'll have a winner for sure.

    • @skyriminspace
      @skyriminspace 3 месяца назад +4

      This comment section is an oasis of balanced takes in the starfield conversation. Hats off guys, really.

    • @scorpianx2003
      @scorpianx2003 3 месяца назад

      Well. That's Star Citizen if it ever launches

    • @Renfail
      @Renfail  3 месяца назад +1

      @@scorpianx2003 It's not real until it does =) I support the project, but am simply waiting until it's launched to judge it. Until then, it's like any other game in development: interesting to keep an eye on, but it ain't done until it's done

    • @Renfail
      @Renfail  3 месяца назад

      @@skyriminspace I curate my community as best I can to ensure we can have level-headed conversations without vitriol.

  • @valtin7568
    @valtin7568 3 месяца назад +12

    Going the other way round, I'd love NMS to have fixed planets with cities mixed in with the procedural universe. Those fixed points would add enormous amounts to it.

    • @Renfail
      @Renfail  3 месяца назад +2

      Could be fun!

  • @musamba101
    @musamba101 3 месяца назад +2

    I've been doing NMS for over 2900 hours and have no regrets. I also played Starfield and reached level 100 there. But there is no way I will do much more of Starfield until the DLC drops.

    • @Renfail
      @Renfail  3 месяца назад +1

      DLC is coming soon :)

  • @drmikesmeditations
    @drmikesmeditations 3 месяца назад +8

    I enjoy all the different vehicles in No Man's Sky beyond the rover

    • @Renfail
      @Renfail  3 месяца назад

      There are a lot to play around with for sure

  • @Incognito-----------
    @Incognito----------- 3 месяца назад +10

    I like starfield but, like you said, I just wish you can fly your ship from space to planet surface, and fly in atmosphere. I am waiting for shattered space to come out, to have land vehicles, to play it more.

    • @Renfail
      @Renfail  3 месяца назад +1

      Land vehicles are a great move in the right direction

  • @NovaTattooArt
    @NovaTattooArt 3 месяца назад +10

    I think the bottom line is they are just 2 completely different games- true, starfield should definitely have land rovers but I personally love starfield for the in depth storytelling, lore and emotional characters. The quests are great stories and I just think Bethesda in general focuses more on storytelling, detailed quests and bringing NPCs to life ❤

    • @Renfail
      @Renfail  3 месяца назад +1

      Two totally different games with their own pros/cons yep :)

  • @dreamhive
    @dreamhive 3 месяца назад +17

    in No Man's Sky, if you're playing in third person, it doesn't go black when you exit the ship. I think the only thing that can be considered a "loading screen" (actually it's more of a "cut-scene") in No Man's Sky is the warp animation when teleporting or warping to another star system.

    • @Renfail
      @Renfail  3 месяца назад

      There are a few, yep!

    • @jmstover
      @jmstover 3 месяца назад +1

      Pretty much this yeah, because each star system is loaded in. There really isn't any more dependent on the system you're on and the requirements they have for it (like PS, the warp is the only one. Everything else is just a design choice). But when teleporting in, the new system needs to get loaded in... so the warp/teleport loading screen. I mean, from a programming point of view, and what they're doing in the background... it makes perfect sense on why it's needed at that point.
      For the Anomaly, the loading is when you _enter_ the anomaly on your ship. There's the extra time taken for that while the structure is loaded in...
      One of the GDC talks, they talked about the data streaming... I think it was an Earth sized moon... and the procedural system would generate 400GB (??) of data as you walked around it. So, you can see the pop-in from the procedural system as it's trying to stream load data in just walking across a planet. Depending on how fast your moving that becomes worse. There's very few places they need to actually do a full on loading screen. Mostly just when they need to fully dump what's in memory and load something else. Space stations are part of the procedural system so they don't need to do it there, but the Anomaly can be zoned in anwhere, so they _do_ need to dump the memory and load it in.

    • @Renfail
      @Renfail  3 месяца назад +1

      @@jmstover every video game has asset loading/asset unloading, it's just how well they mask it =P

    • @ProgrammistMusic
      @ProgrammistMusic 3 месяца назад +5

      yes, these are just transitions, so the image / perspective does not flip instantly. The game generates the basic data of a complete system once you warp into this. All the assets and structures are loaded in realtime while you are moving. If you fly to a planet you will see that the terrain is building the closer you get.

  • @chrisharding9531
    @chrisharding9531 3 месяца назад +3

    One of the mods allows you to take off automatically, but you dont have to be in the cockpit. You can watch out the window. It works pretty well, and it doesn't fade to black until you are in the sky all in 1st person.

    • @Renfail
      @Renfail  3 месяца назад

      Interesting

  • @EEKman71
    @EEKman71 3 месяца назад +3

    No Man's Sky and Starfield both work in a similar way, as you described in your map section, Renfail. The difference is that Starfield only generates the planet around you, whereas No Man's Sky generates the entire system around you and only goes to a loading screen when you warp.
    I don't think people are complaining about the existence of loading screens in Starfield; they have an issue with the frequency. Granted, depending on how you play, you can minimize them, but the quest design often leads you down paths with many loading screens. They would be less immersion-breaking if more actual gameplay happened in between.
    I actually liked playing Starfield the same way I play No Man's Sky-as a planet explorer who sometimes tools around on my ship-but I dreaded doing most of the quests.
    I also really like Starfield's aesthetic and sound design. For example, I really like the sound effect that plays in the research menu.
    As far as the story goes, Starfield's was more cinematic, but it didn't resonate with me emotionally all that much. No Man's Sky's presentation is definitely an acquired taste, but in the end, it did actually have an emotional and philosophical effect on me.

    • @Renfail
      @Renfail  3 месяца назад +3

      The frequency of maps in Starfield can also be adjusted by player preference; most of those loading screens are entirely optional if players use the overall fast travel system rather than individual menus/screens. And emotional fulfillment is going to vary WILDLY based on the player and their personal opinions =P

    • @EEKman71
      @EEKman71 3 месяца назад +3

      ​@@RenfailFair points. It's all subjective to individual experiences, for me personally, no man's sky has that intangible soul that's hard to put into words. It's the one game I've never deleted off of my PS5. I can always come back and start a new save, start on a completely new planet and close the game with a smile on my face. It somehow never fails to relieve the stress of my day.

  • @pedronicolau3244
    @pedronicolau3244 21 день назад +1

    I discovered your channel today and I must say it is amazing. Such a wonderful content and such a healthy approach. One thing that I want to contribute to the discussion is that a lot of times, when people rant about the things that No Man's Sky have and Starfield haven't, they talk like this was a bad thing. And, in my point of view, this is not a bad thing. It is just an absence of that mechanic. Because, otherwise, every pros that a game have will automatically make every other game absent of that mechanic (or idea) bad. And that sounds absurd to my ears. It is good that No Man's Sky nails so many things, it has its own identity, and deserves the praise that it gets. But other games are other games. They have their own qualities, and they will reach different things, and that's okay. Every game can shine its own light.

  • @dinsy6956
    @dinsy6956 3 месяца назад +2

    While I agree with everything else you said in video, the world space is still the same as at launch. It's one playable tile at a time, the map only renders a portion of centred on you. If you keep running you'll hit the boundry. I just tested before commeting in case it had changed and I was just under 4K away from my ship when I hit the boundry whichs prompts you to return to ship or the map to switch tiles. It's still a massive area, so I don't think it's a problem really.

    • @Renfail
      @Renfail  3 месяца назад

      It never was to begin with :)

  • @Lordoftheapes79
    @Lordoftheapes79 3 месяца назад +4

    I'd love to see Sean Murray and Todd Howard just sit down and talk game design.

    • @Renfail
      @Renfail  3 месяца назад +2

      Hear hear

  • @joshmapes4311
    @joshmapes4311 3 месяца назад +4

    Thanks for making this, great video. Games are meant to be fun- let’s just have some fun. I have lots of hours in both games. Enjoyed them both.
    I wanted to mention that your feelings on the No Man’a Sky pulse drive mechanic (planet to planet), that they are that it’s essentially a hands off cut scene, much like the interstitial travel scenes in Starfield. They sure CAN be. I’ve definitely gotten up to refill my coffee before while flying 2 minutes to the next world. But- I have also been scanned and attacked, been alerted to objects if interest, and even just noticed mining opportunities in asteroids that fill the screen for a moment and require split second decision making to take advantage of.
    As often as possible, I keep my controller in my hand when I pulse from world to world now, because of all the little fun things that can happen between them. For me, it’s a little different- which is something I love about games. They CAN be different experiences from player to player.
    Thank you again for making this, have a great day.

    • @Renfail
      @Renfail  3 месяца назад +2

      Cheers. And more options are ALWAYS better for players.

  • @the_omg3242
    @the_omg3242 3 месяца назад +3

    A lot of people complain about the loading screens in Starfield but you have to remember that it's designed to work on console and mid range PC's and there's A LOT more interactable stuff than in No Mans Sky, Star Citizen, or Elite Dangerous Odyssey.
    If you wanted to get rid of the loading screens, imagine how much memory it would take when you land at New Atlantis and have to load every gun, armour, resource, and assorted nic nac in the city. And trying to stream that data into the game while you walk around on the chance that you might choose to go into that store or some other house would probably tank the performance.
    Or, they'd have to VASTLY cut the amount of interactable stuff to make things seamless.
    Flying around over planets is the same but faster. It would be nice to skim the surface till you get to a base, but imagine the pop-in you'd get as it tried to load everything at that base as you approach it at high speed. You see this even in GTA5 flight and that game has very little interactable stuff in only a few locations.
    I really like NMS and Odyssey for what they do well, but neither of them have the same world depth of Starfield.

    • @Renfail
      @Renfail  3 месяца назад

      Also....screenshots that you take can be the loading screens!

    • @scang7107
      @scang7107 3 месяца назад +1

      Многие хейтеры игры намеренно об этом умалчивают. А детализация интерьеров в Starfield и количество объектов в них, с которыми можно взаимодействовать просто невероятное!

    • @scang7107
      @scang7107 3 месяца назад +2

      Many haters of the game deliberately keep silent about this. And the detailing of the interiors in Starfield and the number of objects in them that you can interact with is simply incredible

    • @Square-0ne
      @Square-0ne 3 месяца назад +1

      It is possible to do both. The Creation Engine handles the map like seamless tiles. Only the cell that contains the player and its adjacent cells are loaded into the RAM. It dynamically loads and unloads all assets according to the player movement. Then there are interior cells which are a bit more limited (your ship) but can also be chainlinked. It is also possible to preload interior cell in exterior cells (kind of precaching all assets before you enter a building). Even space is handled like a big cubic interior cell. Due to iterative improvements of the CE they have some old code that processes player position with limited precision (result of the chosen number format). This was no problem in the earlier games because the player was reference point for determining position data. In Starfield with the procedural terrain generation this changed to the spaceship with the player moving independently from the ship. It is possible to recode this aspect but according to one of Mr. Howards interviews they dropped the idea in development after a cost-benefit analysis. (Expensive dev time and possible delays vs. hitting the launch window). Maybe we will see this implemented later in the life cycle of the game if Bethesda really sticks to the announced long term support of Starfield or in TES6.

  • @illogic0017
    @illogic0017 3 месяца назад +2

    Ooooh boy, this is a heavily debated topic, thanks for taking it on and teting to be fair.
    It's difficult, as a NMS player since launch, I love it like a child I've seen grow up and often can forgive It's shortcomings and hype it's successes. With that said, I put 60 or so hours in Starfield when it came out with the full intention and hope that i would get to 1000 plus hours like I did with NMS, which I'm nearing 5000 hours 😮
    I loved the story element in Starfield, I felt so connected to my player. I got nothing like that in NMS. The ship customization was something I was really excited about especially bc the NMS community had been asking for this for years to no avail. I was cautiously optimistic about the settlement building in Starfield but mostly bc I've enjoyed basebuilding in NMS so much, building hundreds of large bases ehich include castles, cathedrals, ships, towers, you name it. But my biggest hope was endless exploration, I wanted to see all 1000 planets in hopes that they'd put in 1000 more in the future.
    In short, what happened didn't happen bc of loading screens per se. I got engrossed so much in the story that I didn't explore much, then I got sucked into the whole end game plus that my friends were raving about and rushed to finish the story only to lose everything I worked hard to get and face the reality of starting over again, which I did for about 5 more hours then moved on to another game. The ship building was great but too complicated for me to really put a lot of effort into it. I figured it would be like base building in NMS but it didn't push the same creative buttons as NMS building does, I'm not sure why. The settlements were too limiting for me to keep me coming back. And while I enjoyed the combat, it wasn't enough as I could get that from COD, Cyberpunk, or even Assassin's Creed in different ways.
    Meanwhile, I never stopped playing NMS, I never do even when it's not my main game of the month and this is why.....
    1. There's just enough variety to keep you exploring (more now). Just look at Reddit and you'll see the feinds looking for very specific multitools, ships, planets, animals, etc.
    2. The game has a cool way of making you feel like nothing is that important. Aside for timed Expeditions, I can just chill with no anxiety about who needs me to save them or what romance needs nurturing. So many games I play then stop for a while, when I go back, I've forgotten the story or the mechanics but I'm so far into the game that it has real consequences. In Starfield I was like level 160 or something but can't remember how to manipulate menus or scan or change guns on the fly. Numerous times this has happened to me and I've stopped playing after literally 5 mins bc I'm like, I don't have time for this for a game I've already beaten. Feel the same about Cyberpunk. In NMS, they attempt to make everything easier. And while others games go deeper, it's easy to remember how to customize my ship in NMS. I never forget how to build something decent. Pirate battles are fun (except when you're trying to explore....) and the mechanics are simple so I don't have to think too much. Funny bc there I totally forgot that NMS has energy management in their ships, which is a fun dynamic, click a button and you have stromger shields, guns or engines. Use different weapons to break enemy shields, some weapons are better at close range, etc, or..... just simply shoot with the cannons til the enemy is dead, the thrill is up to you. Plus I love dogfighting on planets, way more fun! NMS is just so easy to get back into.
    3. Whole I can list other reasons, I'll end with this big one; NMS has a 1 to 1 VR mode, meaning that whatever is in the 2D version is in the VR version (with some minor differences like companions dont move on their own, you can't see your cloak in camera mode, staff animation is different, etc) I can find something in 2D and go back and look at it in VR. VR takes combat from a 5 to an 8, you manually cycle modes and secondaries, reload, aim etc.
    Ohhhh wait, I forgot the biggest advantage NMS has, which is..... it updates with content EVERY 2 months. Anyone who has been around knows the feeling of getting a Sean emoji, and those new to the game haven't truly had the NMS experience..... yet until you see that emoji drop. My gf will testify her first update cycle when I put her on to NMS three years ago. Sounds silly to say, but the emoji symbolizes hope, hope and promise. Workds fulfilled huge promises that the community had hoped for for years.
    All that said, I look forward to Shattered Skies and new Starfield content. In the meantime, I hope to see you in the galactic terminal one day, I'll give you a tour of one of my bases.

    • @Renfail
      @Renfail  3 месяца назад +1

      It's a good time to be a gamer, that's the way of it :)

    • @BertthecatDevourerofDeities
      @BertthecatDevourerofDeities 3 месяца назад +1

      I agree. Well said.
      🫡

    • @illogic0017
      @illogic0017 3 месяца назад

      @@Renfail true Dat

    • @EEKman71
      @EEKman71 3 месяца назад +1

      @@illogic0017 this is a great post and a great discussion. Nice job Renfail, take my views and my money! ;p

  • @good_speed_0h
    @good_speed_0h 3 месяца назад +3

    I don't mind clicking on a planet & and going into a cutscene in starfield but atleast let us have the ability to fly faster & closer to planets I would be satisfied with just that.

    • @Renfail
      @Renfail  3 месяца назад +1

      Would be cool!

    • @skyriminspace
      @skyriminspace 3 месяца назад

      Astrogate seems to do just that, in an admittedly fairly janky fashion.

  • @ShaighJosephson
    @ShaighJosephson 3 месяца назад +2

    After experiencing the NMS grind, just change to custom mode with everything for free so you can just get into whatever you want to do in the game without the grind... That's a big reason why I like the game because you can play however you want... 💥

    • @Renfail
      @Renfail  3 месяца назад

      lots of fun to have in so many places!

  • @belltime2981
    @belltime2981 3 месяца назад +2

    Thank you for the no hate. Immediately subbed.

    • @Renfail
      @Renfail  3 месяца назад +1

      Welcome aboard!

  • @Trigix11
    @Trigix11 3 месяца назад +14

    It's the loading screens in Starfield that hold me off, if they would fix that, I will come back

    • @Renfail
      @Renfail  3 месяца назад +5

      Put your own screenshots in those slots and you get to check out your own photography throughout the same.

    • @Renfail
      @Renfail  3 месяца назад +6

      @@stumpjumper_ste And the cool thing is that if you want to, you can skip ALL of those in Starfieldj. If you know what you're doing :) ALL of those screens you just mentioned can be optional, depending on how you WANT to travel in Starfield. It's a super flexible system :)

  • @adny02
    @adny02 3 месяца назад +3

    YOU, SIR are an ADULT at discussing gaming. And you've definitely won my like and subscription for this channel.
    I personally think people are hating just to review bomb this great gem of a game. It's especially seen in videos where they give a bad or unfavorable review after playing over 400+ hours of the game (???!), make that make sense. In my opinion I think it's because the game is an exclusive to Xbox and PC. And people are quick to show their bias by nitpicking the game with a microscope without a fair and mature critique as you did in this video, and hopefully your other videos as well.
    Do no one remember that Skyrim itself launched with a horde of glitches? Backward flying dragons? Bouncing carts? Floating objects (which i still see in the game when I played it for the first time last year)? There were so many reported glitches that people just laughed it off and the game STILL RECEIVED GAME OF THE YEAR THAT VERY YEAR! Of course everything has been ironed out over the years and people are still enjoying the game today. Because the meat and potatoes of the game was still a delicious meal to enjoy. And although we have an option to ride horses, it was still ridiculous travel times exploring the countryside, and dare I say it, the Bethesda mountains (grr...), those damn mountains!! Starfield have the return of the BETHESDA MOUNTAINS! So I'm willing to say if this game was multiplatform as Skyrim is then 50 or 60% of the negative critiques would have been forgivable with knowledge of patch updates being on the way. Sure, it is always fair to say a game should not launch buggy. But I've been able to play Starfield without the bugs damaging my playthrough experience. I'll admit I'm a HUGE fan of Star Trek and the TNG era of Star Trek, and this game is the closest I'll ever get to how I wish a Star Trek experience should be. So there's some bias on my part to explain my love for Starfield.
    Anyways the meat and potatoes of Starfield are delicious for my pallet. There's so much to do, I honestly can play this game for another 2 or 3 years without the need for new DLC outside of patches and upgrades. Some, if not most of the side quests are long enough to be full short stories and adventures by themselves! Just take your time and live within the universe, and you'll uncover all types of worlds, creatures, people, stories, locations, etc.
    I'm still discovering some newer locations in the main city I've never come across from a previous playthrough!
    Anyways I say all that just to say people should play the game and replay it again and you'll be given a different experience when making different choices. I can appreciate this game not being for everyone, but if you're a fan of Elder Scrolls, and Fallout, then I see no issue with loving this game unless you just don't like space adventuring with gear and tech.
    Love your content! Great work.

    • @Renfail
      @Renfail  3 месяца назад +2

      Cheers :) And who doesn't love meat and taters?

  • @shocknawe5354
    @shocknawe5354 3 месяца назад +2

    I haven’t played Starfield since its initial release. Might have to return, but NMS has kept my interest for years. And the fact you never have to pay another dime after purchasing is phenomenal!

    • @Renfail
      @Renfail  3 месяца назад

      I'm always happy to pay for games however the developers want to charge me for them.

  • @Central_Media3656
    @Central_Media3656 3 месяца назад +2

    Even before Starfield released, I had felt it was trying to emulate alot of what NMS was and did. I dont play SF, but my impression is, it was a step back on what NMS does and accomplished in their great game.

    • @Renfail
      @Renfail  3 месяца назад +2

      It wasn't a step back at all. It was simply choosing to puts its skill points in another talent tree: narrative RPG

    • @BertthecatDevourerofDeities
      @BertthecatDevourerofDeities 3 месяца назад +1

      You are both right.
      Language and opinion allow this to be true.
      🤯

  • @POolBacK
    @POolBacK 3 месяца назад

    In regards to the tiny black screen when you enter/exit ships in NMS, it was not originally like that, they added that after the VR update I think, presumably to reduce motion sickness, as your character was jumping in the ship and closing the windscreen.

  • @josephthul2938
    @josephthul2938 2 месяца назад +1

    I still like this game. I have 7+ days logged into it and I picked it back up the other day and I’m still having fun with it. Still not on NG+ but wrapping up the story and some of the faction quests. Trying to get all the powers before moving on.

    • @Renfail
      @Renfail  2 месяца назад

      awesome!

  • @SwiftTurtle911
    @SwiftTurtle911 3 месяца назад +3

    Great video and agree 100%. For me Starfield a 9/10 RPG, but a 5/10 space flight simulator. I have really enjoyed Starfield for what it is, but if they could implement some of the flight mechanisms you discussed it would probably be one of my favorite games of all time.

    • @Renfail
      @Renfail  3 месяца назад +1

      Exactly :)

  • @mountainadventures7346
    @mountainadventures7346 3 месяца назад +1

    So I have been playing a lot of Titanfall 2 lately. My son bought Starfield on my computer and I wanted to check it out. I knew it wasn’t a FPS game but more of an adventure crafting exploring game. Which is cool. But I did a mission where I had to go talk to some botanists who were having pirate problems. My space ship just randomly lands on the surface. So I huff and puff my way over to the science lab. Get my mission and then huff and puff my way the opposite direction past the ship to go kill these space pirates. Between injuries in over exertion and space combat? I had used all of my med shots up. And I wanted to eat my face coming from Titan Fall 2 as to how slow and tedious travel was. With my grapple and my jet pack in TF2? I can be across the whole combat map in seconds, not minutes. Anyhow it kept saying I couldn’t fast travel because I was too heavy. So my son is probably gonna kill me but I dumped a bunch of stuff mid mission. Which didn’t help. And then I dumped a bunch more when I got back to my ship. Which as far as I can tell still didn’t help. And now the ship looks like a junk yard inside. But how much iron ore and space pistols does one guy need?
    Other than movement? The game looks great. I don’t mind the cut scenes other than doing drive bys with my space ship on pirate strongholds. They would really freak out if I called a Titan in on them…..wrong game sorry! The size of the game is ridiculous. Just exploring the Centauri system is gonna take some time I can see that. I can get a bit confused at what I am supposed to be doing between main mission and side missions. So I just blunder along. I probably would prefer if the medical stuff wasn’t so in depth. Maybe if you get back to your ship or a med bay it takes care of its self? I also raided a cool space pirate helmet and thought I switched helmets and instead? I just walked out of my space ship with no helmet on…..😢 Which caused a whole bunch of damage I am currently still coughing from. A warning or reminder would have been nice. I guess 3rd person has its perks!🤔
    Cool game, I will play it again!👍

    • @Renfail
      @Renfail  3 месяца назад +1

      Niiiiice

    • @mountainadventures7346
      @mountainadventures7346 3 месяца назад

      @@Renfail Also! If you like Sci Fi? You MUST do the campaign in Titanfall 2! Your buddy BT will give you the sniffles! It’s pretty cheap to buy now!👍

  • @TheExile1138
    @TheExile1138 3 месяца назад +4

    Your opening about critiques and keeping the discussion positive I love.
    You got my subscription and I can’t wait for more videos

    • @Renfail
      @Renfail  3 месяца назад +2

      It's the day job so there are plenty :)

    • @TheExile1138
      @TheExile1138 3 месяца назад +1

      @@Renfail Congrats on that! I know a couple content creators personally that would love to be there. I know from their experience it’s not as easy as it seems though.

  • @InspektorMagik
    @InspektorMagik 3 месяца назад +4

    Too bad the DLC's will all cost money making the game an expensive investment as oppose to No Man Sky's free updates over the 8 year period.

    • @Renfail
      @Renfail  3 месяца назад

      Every company has different business models. What works for one company doesn't necessarily work for another, nor does it need to.

  • @eloquentsarcasm
    @eloquentsarcasm 3 месяца назад +1

    I have no dog in the fight regarding Starfield as I've never played it and probably never will, but NMS I've played since day 1 and it was the first 100% I ever had on Steam (I don't really care about achievements and such but earning the Immortal Title was a highlight for me). Hello Games started from the bottom with a game that got rightfully blasted for being boring and empty, but over the years has redeemed themselves by turning into something truly special and never charging a penny extra. Better combat, more variation in fauna, and up to very recently ship customization (fixed now) are my biggest gripes with the game. The new tech they're implementing from Light Now Fire is fixing many aspects and bodes well for the future.
    You have a very fair and balanced view of Starfield, and while I still won't likely ever play it (just don't find the Bethesda engine and "vibe" appealing anymore since Fallout), I like your take on it. Perhaps in coming years Starfield could be improved like NMS has been.

    • @Renfail
      @Renfail  3 месяца назад +1

      Devs always make things better over time =)

  • @BreakHarpe
    @BreakHarpe 3 месяца назад +1

    I loved Starfield...This was my 1st Bethesda game. I had know desire to play it but the youtubers made me want to try it & it was free on gamepass. I almost quit 3 times but on that last try i got hooked...I recently started back playing it to prepare for the dlc. My favorite thing about the game is the factx that u can do so many things that u don't have to do but u can. I didn't think i would bother alot of stuff but i did & enjoyed it. I didn't care for the main mission but those faction quest were awesome and i did all 4...I also dug deep into researching to get skills to be able to decorate ur penthouses & i put alot of time & effort to do that...I had an 18 wheeler version of a spaceship to deliver. I got into ship building ( which i didn't think i would b/c it looked to difficult), I.was a debt collector for the bank, bounty hunter, im apart of the vanguard, & recently i came back & ive learned how to scan a planet fully, then i sell the survey...the companions quest were dope also...No mans sky was kool but it forces u to do certain things that takes it away b/c u have to keep on fixing certain thing just to walk around. They shouldn't have startef the game off like that. Its way more discouraging to newer players like me...I fell in love with Cyberpunk 2077 & was wondering would i still like Starfield & i still love it & are ready for the dlc

    • @Renfail
      @Renfail  3 месяца назад

      Great games

  • @revelation_jeff2951
    @revelation_jeff2951 3 месяца назад

    Hi great thoughts, I appreciate your balanced view and have enjoyed your coverage of NMS! One minor clarification from a game dev here. The exit from ship in NMS isn't a load screen, its transition screen, which are two totally different things. They fade to black not to load anything but to mask the transition from ship controller to FPS controller beside the ship at anchor point position. Not because of a need to load data but because they choose to not do an exit ship animation into the controller swap. =P The only true in-game loading scree is warping to systems and they did it exactly how I wished starfield would have. Keep up the nice videos!

    • @Renfail
      @Renfail  3 месяца назад +1

      I'm also a game dev with 10+ years under my belt, two studios founded, including an MMORPG. Cheers.

    • @revelation_jeff2951
      @revelation_jeff2951 3 месяца назад

      @@Renfail Very cool! =) I did not know that.

  • @Tongue_Twister
    @Tongue_Twister 3 месяца назад +1

    When I bought Strafield I was expecting a completely different experience. I thought that in addition to a few inhabited places, I would have a lot of planets to explore that humans have never set foot on. I was hoping for the mechanics of studying the atmosphere's composition, the surface of planets, temperature, pressure, or gravity, and the need to invent technologies that would allow you to land on them and survive. I hoped for interesting discoveries, anomalies, alien relics, way more diverse landscapes, etc. Don't get me wrong, I really like the graphic style, but it lacked that sense of danger, uncertainty about what lies ahead, and adrenaline when it suddenly turns out that you come across something that exceeds your imagination. Mechanics that would make you have to struggle to be able to safely set foot on an unknown globe. I was counting on hard SF. Unfortunately, this is more of a game for children than for fans of space exploration. I had high hopes for this game, because Elite Dangerous, for example, turned me off due to the lack of a single-player mode. However, I still hope that the game will take such a shape that I will start it again.

    • @Renfail
      @Renfail  3 месяца назад

      It was never anything more than what they said they were building. A lot of people over-hyped it in their heads. Those of us expecting a Bethesda space game got exactly what we wanted: a Bethesda space game :)

  • @aforbes2nd
    @aforbes2nd 3 месяца назад +1

    Ok, thank you for a vid covering both... I will try No Mans Sky again. Starfield allows Personal RPG mechanics, just build your rules before your playthrough.
    Example...
    No Main Quest Trigger Mission for Starborn until All Missions complete. (Hard Scifi before Fantasy)
    Must Survey EVERY Planet Landed on...
    Build Home Base next to Dream Home as a city.
    Thus... My Game!

    • @Renfail
      @Renfail  3 месяца назад

      Have fun!

  • @benwall5735
    @benwall5735 3 месяца назад +1

    Multiplayer I play with friends. Sadly star field has not held me playing .
    Being some one that played No Mans sky I have a group of friends I play with.

  • @Lordoftheapes79
    @Lordoftheapes79 3 месяца назад +2

    The graphical difference between the two is a really big deal too. Everyone keeps talking about the art styles, but a realistic style is much more intensive on systems than a style like NMS. Which is likely a huge factor in the reason one has these cutscenes and one doesn't.

  • @YashMeasure
    @YashMeasure 3 месяца назад +1

    I’m a big Bethesda fan, I hope they can get the flying working next game, for me I find no man’s sky to just be an extremely chill game with incredible visuals, it doesn’t have the depth of star field, I really hope a merge of both games could be possible in the future, both very immersive space exploration, with the depth and details of starfield.

    • @Renfail
      @Renfail  3 месяца назад +2

      It will be interesting to see the evolution!

  • @NASAghostgang
    @NASAghostgang 3 месяца назад +8

    I'm hoping Starfield has a comeback like No Man's Sky. Because, like you said, some of us actually enjoy it & I do believe it has a great foundation to build on.

    • @Renfail
      @Renfail  3 месяца назад +2

      It never went anywhere to begin with and was (if I'm not mistaken) Bethesda's biggest launch ever.

    • @NASAghostgang
      @NASAghostgang 3 месяца назад

      @@Renfail I mean more like over time people come back to it & it builds out even more. Similar to how No Man's Sky kept building with updates.

  • @eugenedabney2086
    @eugenedabney2086 3 месяца назад +1

    Starfield lack of crime being a major part of the game was a mistake. They can still add better crime elements around ships and some places should be lawless. A resource war would be nice as well.

  • @eb9782
    @eb9782 3 месяца назад +2

    I hope to see more creators seek out a more balanced way to talk about games, as you have. Sadly, the algorithm rewards extreme opinions and people seem addicted to extreme opinions even without the algorithm.
    But I appreciate your stance against useless vitriol lol, and subscribed just this second because of it. Big difference between saying "traversal was not good in Starfield" and "****ing Bethesda, this game, it's 2024 and they didn't even do X or Y, seriously just stop making games it's getting embarrassing." Sadly, the former is what we all say we want, and the latter is what everyone seems to click on.

    • @Renfail
      @Renfail  3 месяца назад

      Welcome aboard

    • @scang7107
      @scang7107 3 месяца назад

      It's a pity I have a big language barrier... I completely agree with you! Now the goal of the content of many bloggers is to increase the activity of their channels by manipulating the emotions of users, many of whom are infantile teenagers (and it's not even about age, but about the state of mind))). It's rare to find a review of a game that really feels like an unbiased analysis... Mostly shouts, scandals, negativity, outright hate, which are rarely based on facts

  • @dreamhive
    @dreamhive 3 месяца назад +2

    I think both games are fantastic. They both have their flaws, but so does every other game I've ever played. The loading screens in Starfield don't really bother me, I just wish they'd done more to hide them. I'd much prefer some kind of cutscene instead of a static image with a progress wheel. I also don't like that you only get the landing cutscene the first time you land. The next time you land in that same spot, you just appear standing next to your ship. That landing cutscene makes it feel less like you're just teleporting to a spot on the map, plus they look badass. There should be an option to have the landing animation always play no matter how many times you've landed in that same spot.

    • @Renfail
      @Renfail  3 месяца назад +1

      I think always playing with a skip button for those who want is a great compromise on that point as well.

    • @dreamhive
      @dreamhive 3 месяца назад

      @@Renfail totally agree!

  • @thatbigdudewithglassesmusi6796
    @thatbigdudewithglassesmusi6796 3 месяца назад +1

    I love no man’s sky. 320 hours here. I love SF about 90 hours in.
    Agree with the your points! As soon as they get a rover, I will commit to finally building a base.

    • @Renfail
      @Renfail  3 месяца назад

      Exactly. I've just been biding my time :)

  • @JeremyStratton
    @JeremyStratton 3 месяца назад +2

    Show off your screenshots! I'm an amateur hobby photographer and love taking screenshots. I think I'm getting quite good with shots in Starfield.

    • @Renfail
      @Renfail  3 месяца назад +1

      It's SO much fun !

    • @skyriminspace
      @skyriminspace 3 месяца назад

      Screenshots in starfield are awesome. Helps you recall so much more about your adventures & really grounds your character in the world.

  • @infernas
    @infernas 3 месяца назад +2

    Uh-oh, shots fired. 😂 For all its shortcomings, I love Starfield and enjoyed my time with it. I've had my fill so I'm putting it down for now, but I look forward to what other improvements Bethesda can bring to the game so I can pick it up again someday.

    • @Renfail
      @Renfail  3 месяца назад +1

      No shots, just checking out some of the dings and nicks from some space travel =P

    • @infernas
      @infernas 3 месяца назад +1

      I am hopeful (and dare I say confident?) that Bethesda will continue to show this game some love, as IMO they've always been good at supporting their titles long-term. Starfield isn't exactly "the next Skyrim" as I no doubt the devs had hoped but it has some real potential, not to mention the creativity of the modding community.

  • @ANIMLFIRE
    @ANIMLFIRE 3 месяца назад +1

    I can see the beauty of both games

    • @Renfail
      @Renfail  3 месяца назад

      That's the spirit!

  • @Central_Media3656
    @Central_Media3656 3 месяца назад +2

    ya I agree on the look of SF....I much prefer that style (or since I play X4 that style) to NMS. Having said that, NMS did grow on me, and the gameplay for NMS outside of combat is excellent.

    • @Renfail
      @Renfail  3 месяца назад +1

      I concur. I'm having a great time.

    • @dreamhive
      @dreamhive 3 месяца назад

      Totally agree here. I MUCH prefer Starfield's art style (for the most part). The creatures in particular have some really good designs. And the ship interiors have a level of detail that's just off the charts. Overall, I just prefer Starfield's more realistic, grounded approach. The ships in Starfield look like what I'd imagine real spaceships would look like in the near future. No Man's Sky ships look kind of like they were made by Mattel, like "Hot Wheels in space". That's fine, it gives the game a totally unique style, but I definitely like Starfield's approach better (even though it isn't nearly as "unique").

  • @cnewtonc
    @cnewtonc 3 месяца назад +1

    I love the Shield Breaker,; I also my primary ship. I did change the cockpit and remodeled the interior for my crew; however, the Shield Breaker is one of the best ships in the game.

    • @Renfail
      @Renfail  3 месяца назад

      It's a PHENOMENAL ship

  • @cypherTYPE1
    @cypherTYPE1 3 месяца назад

    Late to the party, but a couple of observations:
    A. Scale and fidelity are something to consider when looking at the possibility of "in-atmo" traversal. No Man's Sky's planets are about 1:1000* and the surface areas are considerably less than Starfield (about 1:20 scale*). No Man's Sky also has no densely populated areas on their planets. *half-assed internet research
    2. Speaking of Star Wars; fun fact: no ships were ever seen re-entering a planet's atmosphere on screen until Episode III (and I THINK all scenes of "re-entries" seen are of ships crashing). Even George Lucas felt the need to skip that part (Star Wars being the torchbearer for realism that it was :)
    Side Notes:
    - Despite how each game's ships look on screen, Starfield's ships are VASTLY larger than No Man's Sky's. Even the Frontier is like 4x the size of your starter ship in No Man's Sky.
    - Entering space stations ESPECIALLY The Anomaly in No Man's Sky is definitely masking a loading screen.
    - I actually like how Mass Effect Andromeda handled their space/in-system exploration. Moving planet to planet was seamless but skippable, and they had a landing cutscene to mask the loading...

    • @Renfail
      @Renfail  3 месяца назад

      yeah the Starfield ships are MASSIVE

  • @bradenfredrick2720
    @bradenfredrick2720 3 месяца назад +2

    The one thing i wish starfield had more exploration and that you could take off and land yourself. Fly around the planet etc. Starfield is gorgeous but its kinda boring

    • @Renfail
      @Renfail  3 месяца назад

      I get bored with manual takeoffs and landing

  • @metalsmithnick8714
    @metalsmithnick8714 3 месяца назад +2

    Im a PlayStation user, andni was gutted when Starfield was exclusive to Xbox. I only just got No Mans Sky and am enjoying it, but still hope to play Starfield one day. The aesthetic is cool

    • @Renfail
      @Renfail  3 месяца назад +2

      It's a fun game

    • @BertthecatDevourerofDeities
      @BertthecatDevourerofDeities 3 месяца назад +1

      Starfield was the main reason I got an xbox series x.
      I had to get a ps5 to play no man's sky in vr..... then I needed an upgrade from psvr to psvr2 all because of No Man's Sky.
      It was worth it, but now I'm broke 😢..
      😂

    • @metalsmithnick8714
      @metalsmithnick8714 3 месяца назад

      @BertthecatDevourerofDeities I literally just got a psvr2 haha. Been using GT7 on it. Taking it easy though for now

  • @CommanderStarfireWolf
    @CommanderStarfireWolf 3 месяца назад

    I don't know if it's because starfield is still young or if its for other reasons, but i'm surprised by the fact that starfield doesn't have many character build videos.
    If a player was to look at previous bethesda games such as skyrim and fallout 4, you can find hundreds of character build videos as if RUclips was the character creation storage box that was over flowing.
    But if you do a search for them for starfield you only find a handful of them.
    It's quite a big change to see players putting out character builds almost every day for years for the previous games then to almost not much for starfield.
    I could do a thief character build search for skyrim and be bombarded by such builds.

    • @Renfail
      @Renfail  3 месяца назад

      That's because builds are less of a thing in Starfield given the vastness of the skill/ability tree. It's massive. And SO many ways to play, plus the skill trees for gastronomy, flight, so much more. It's not just combat.

  • @utkanmahanoglu
    @utkanmahanoglu 3 месяца назад

    Ona day, a game will come out to combine them all, and to rule them all.

  • @therealstaxxyoung
    @therealstaxxyoung 3 месяца назад +2

    I love No mans sky ive played over 500 Hours .... i also love how detailed Starfield is 🤷🏾‍♂️ id love to be able to play with friend ! If they add in these things later that would be awesome. Its a Great start!! Much better Then No Mans Sky when it was released!

    • @Renfail
      @Renfail  3 месяца назад +2

      Indeed!

  • @spike238
    @spike238 3 месяца назад

    The irony is that they built an incredible ship building experience resulting in a static model , think MSFS , here's your beautiful aircraft, look at it , sit in , just can't fly it ,

    • @Renfail
      @Renfail  3 месяца назад

      how so?

    • @spike238
      @spike238 3 месяца назад

      @@Renfail ​ Space combat or docking is as close as it gets to actually "flying" , so now we build an amazing ship , and it's limited to 2 functions ? Cargo would make it 3
      It didn't need to be anything fancy , just the illusion of entering the atmosphere and landing while sitting in the pilots seat , or an auto land function to speed things up, Some of the available mods look hopeful , either way 728 hours in , and 128 mods later , still love Starfield

  • @theachievementplanner
    @theachievementplanner 3 месяца назад +1

    Personally I enjoyed both games. I’m not sure why so many people hated Starfield. They are totally different and that’s just fine with me. I do agree with your suggestions to make Starfield better though. Hopefully they will keep making it better.

    • @Renfail
      @Renfail  3 месяца назад +1

      100% agree

  • @BonBon-it1if
    @BonBon-it1if 3 месяца назад +2

    No mans sky just does it better

    • @Renfail
      @Renfail  3 месяца назад

      in what way?

  • @Stilloffside
    @Stilloffside 3 месяца назад +1

    I really need to get back into starfield. I really enjoyed I just parked it waiting for updates and haven’t hopped back in yet*.

  • @jhall229
    @jhall229 3 месяца назад

    Thanks for the update on the maps. I have a question - if the map “square” moves with you, are you still able to fast travel to a point that is no longer in your current map “square”? Cheers

    • @Renfail
      @Renfail  3 месяца назад +1

      You can travel to any POI you want that you have already discovered from the planetary map.

    • @jhall229
      @jhall229 3 месяца назад

      @@Renfailyou can tell I haven’t played since release

  • @All_Good_Things
    @All_Good_Things 3 месяца назад +3

    I've never liked the graphic style in no mans sky. It's like cartoony. I prefer the more realistic graphics of starfield and star citizen

    • @Renfail
      @Renfail  3 месяца назад +1

      I much prefer those of Starfield/SC, but these are fun for chill cozy streaming

  • @tunin6844
    @tunin6844 3 месяца назад +2

    I know there has been a lot of comment on loading screens, and that most of them seem to be negative. Personally, I prefer the loading screens. I think this is greatly dependent on the power of the machine running the game, along with what sort of storage you have (nvme drives here). I don't have the latest and most powerful hardware (only a generation old though), but the loading screens for me in Starfield are usually under 5 seconds, with longer ones being 7-8 seconds. Landing and take off cut scenes are longer that the loading screens on my machine. In Cyberpunk 2077, it is a 20 second elevator ride (one way) into the Glen apartment. 40 seconds round trip... It may be more "immersive" to ride the elevator, but after a while I really wish it was just a loading screen.
    Speaking of hardware, I wonder if even the latest and greatest consumer hardware could render a Starfield surface world at the speed of spaceship flight. No Man's Sky doesn't try to render everything until you are out of the ship (animals and surface grass for example), so maybe they could cut it down enough to work.

    • @Renfail
      @Renfail  3 месяца назад +1

      EVERY game has them, and the cool thing in Starfield is you can put your own screenshots in there to check out your journey through the game!

  • @LadyRav3nGaming
    @LadyRav3nGaming 3 месяца назад

    I also had a bad experience with No Man's Sky when I first played it. I haven't been back since but I have heard how good it is now. I have too many games on my backlog though so maybe in the future.

    • @Renfail
      @Renfail  3 месяца назад +1

      All good things when they feel good to try :)

  • @pauloskinner
    @pauloskinner 3 месяца назад

    Is there still an "invisible barrier" to maps or can you now walk "forever"?

    • @Renfail
      @Renfail  3 месяца назад +1

      You can explore the entirety of the planet at your leisure.

    • @pauloskinner
      @pauloskinner 3 месяца назад

      @@Renfail Oh wow that's big change I wasn't aware of. This with some mods that are popping up, that mix up enemies and POI's should make exploration a lot less repetitive. I was going to wait till the expansion for a new playthrough but nope, I'm getting back sooner :)

  • @JAIMEGARCIA-gw9re
    @JAIMEGARCIA-gw9re 3 месяца назад +2

    Starfield ships are essentially settlements. You can build your ship and you can build inside your ship.

    • @Renfail
      @Renfail  3 месяца назад +1

      You can also do that with the freighters in No Man's Sky, I've been told; I haven't explored that aspect of NMS yet, but I loooooove it in Starfield. Especially now that we can customize interiors.

  • @korruptwisdom8688
    @korruptwisdom8688 3 месяца назад +2

    I hope starfield adds extended animations like star wars oulaws for takeoff/landing

    • @Renfail
      @Renfail  3 месяца назад +1

      Could be cool!

  • @Winter2k23
    @Winter2k23 3 месяца назад

    Already on 3rd character for Starfield. 🏆✨. No NG+. Its the many starter backgrounds keeps me coming back. (Oooh Starfield 2 thrown out there.)

    • @Winter2k23
      @Winter2k23 3 месяца назад

      Actually waiting for star wars outlaws too. 🫡(regardless of ragebait.)

    • @Renfail
      @Renfail  3 месяца назад

      Star Wars Outlaws FTW!

  • @BobbyBrokenMinistry
    @BobbyBrokenMinistry 3 месяца назад +1

    Just wondering, have you tried Elite Dangerous?

    • @Renfail
      @Renfail  3 месяца назад +1

      Yep

    • @BobbyBrokenMinistry
      @BobbyBrokenMinistry 3 месяца назад

      @@Renfail I was looking thru your old vids, but didn't look for long. What do you think about Elite?

  • @LittleBlue42
    @LittleBlue42 3 месяца назад +1

    I really like starfield. The only real gripe I have is the on foot travel on planets. Any sci fi game or movie would have vehicles. The pseudo planets in starfield only bug me a little and that's because no mans sky has spoiled me a bit. However, the mass effect games do the same thing and nobody really complains about it there. Another game that I had fun with is X4 foundations. It's more of a strategy game but you play it from the eyes of one dude. Very cool.

    • @Renfail
      @Renfail  3 месяца назад +1

      Foot travel was never my favorite activity for sure =P

  • @trekkstr
    @trekkstr 3 месяца назад +1

    I love starfield. I spend all day building ships.

    • @Renfail
      @Renfail  3 месяца назад

      nothing wrong with that!

  • @BertthecatDevourerofDeities
    @BertthecatDevourerofDeities 3 месяца назад +2

    I started my no man's sky journey back in 2018.
    To me no man's sky was real had more immersion than starfield.
    That seems odd doesn't it 🤔.
    I think its more literal. You are lost in an actual universe.
    You physically have to fix your ship repair your equipment then fly off to a space station nobody had or probably will ever see that planet or that spacestation.
    Its the actual reality that a million "travellers" are in the hello game universe, across 255 galaxy's.
    Thats not just a game thats actually happening.
    Amazing 🤯
    Its the grouned human condition to survive and I as a person have to survive. I'm lost and in space.
    I'm not some role based off of a prefixed background. I'm not handed a gun and told to go kill hundreds of people over and over and over...
    Like more then jon wick 😕.
    Its me just having to survive.
    That was my first experience with no man's sky compared to starfield.
    Now of course its about exploring new worlds and just playing doll house sandbox with a space theme building outposts, mining facilities, and beach resort's.
    Can't wait for Light no fire.
    🤗

    • @Renfail
      @Renfail  3 месяца назад +1

      Light No Fire is gonna be great :)

    • @henrikskjolden
      @henrikskjolden 3 месяца назад +1

      To each their own. NMS to me is pretty meh, even after all the updates. I never really seem to be able to enjoy it no matter how much I've tried.
      The art-style and how cluttered it feels, there is something absolutely everywhere, and it feels nothing like space expleration.
      Starfield to me at least feels somewhat immersive and sensible while No Mans Sky just feels like a random sandbox without much else to it than the grind.
      But then again, I can't stand generic repetitive survival-games anymore and always come back to RPG's for the lore, characters and worldbuilding to immerse myself in.

    • @star06able
      @star06able 3 месяца назад +1

      Described it perfectly!

  • @bradenfredrick2720
    @bradenfredrick2720 3 месяца назад

    8:23 i agree but still wish i could do it too i love flying things itd be cool if it was combined

    • @Renfail
      @Renfail  3 месяца назад

      would be cool yep!

  • @thenostalgicdragonbooks
    @thenostalgicdragonbooks 3 месяца назад

    Hi! I really enjoy your channel. Great content and you seem to have a healthy view on gaming = that it is ok to play on different difficulty settings etc. Makes it fun to watch. I am playing Starfield at the moment, will try No mans sky later. Into Fallout a bit too.. I use to play CRPG Wrath of the Righteous and Rogue trader. I have a short video on gaming and fantasyliterature. Maybe or maybe not smth for you. Have a nice day!

    • @Renfail
      @Renfail  3 месяца назад +1

      enjoy :)

  • @TheDeeboy717
    @TheDeeboy717 3 месяца назад

    I agree with everything you’re saying. Mods like Astrogate and Starvival shows Starfield’s true potential. If Starfield can blend in elements of both NMS and Star Citizen it would be the premier space game with its RPG elements. Overall Mass Effect is still the best sci-fi saga developed but Starfield could become the best space-sim/rpg. Also I would love the option of voiced protagonist. I think it’s time for these modern RPG’s to drop the deaf mute type characters or at least give the option to choose voiced or not. Anyone that has already played through Starfield once knows that it has potential there. That would allow us to see and enjoy our characters in more interactions.

    • @Renfail
      @Renfail  3 месяца назад +2

      It's certainly a design decision. As someone who does voice overs for my stream, I MUCH prefer the voiceless main character so that I can vill in that void for my audience.

    • @TheDeeboy717
      @TheDeeboy717 3 месяца назад

      @@Renfail yeah that’s why I think having an option to enable or disable voice characters would fill that void for so many. The actors that played Sam Coe and Andreja actually recorded voice lines for the main character in Starfield. If the audio and code for animations are already in game then I’d hope they can give a choice to enable them or not. Some days I just want to see more of my characters in voice dialogue.

  • @arrionemiller5571
    @arrionemiller5571 3 месяца назад +2

    Dude your cool 😎 no ranting just good 💩 tell em you have my support nms here i come 😁

    • @Renfail
      @Renfail  3 месяца назад

      Thanks 😅

  • @cs6xuk19
    @cs6xuk19 3 месяца назад +3

    everyone wanted maps in starfield but nms doesn't have a map lol

    • @Renfail
      @Renfail  3 месяца назад +1

      right?

    • @EEKman71
      @EEKman71 3 месяца назад +1

      @@cs6xuk19 to be fair nms doesn't have multilevel hubs where vendors and quest givers are where it's easy to get lost. Space stations are small and open and don't need maps. For other navigation needs the compass works well enough, although I do get lost in my own freighter but thats a me problem.

    • @skyriminspace
      @skyriminspace 3 месяца назад

      Ahem, the only people who cried about the lack of maps in starfield were the people who didn't want to explore....
      I remember discovering an entire district of new Atlantis after maybe 200 hours in the game. Awesome!

  • @maciejkarwacinski7966
    @maciejkarwacinski7966 3 месяца назад +1

    Have you tried Elite Dangerous? It has its issues but can take ones breath away.

    • @Renfail
      @Renfail  3 месяца назад +2

      Yep, wasn't a fan of the quest-less system.

    • @maciejkarwacinski7966
      @maciejkarwacinski7966 3 месяца назад

      As much as i love the space travel and space exploration and combat in ED I think quests is something this game could benefit from it. B it I guess this is why we have many different games:)

  • @slider609
    @slider609 3 месяца назад

    Good video, I haven't thought of comparing the games honestly; both have strengths and weaknesses. NMS has more of a live service feel to it for me. Also, nice shirt!

  • @JeremyStratton
    @JeremyStratton 3 месяца назад +1

    Could you then set some survival settings and roleplay being stranded on a planet and trying to survive and thrive!!!??!?!!!??

    • @Renfail
      @Renfail  3 месяца назад +1

      If you wanted to :)

    • @JeremyStratton
      @JeremyStratton 3 месяца назад

      ​@@RenfailI think I misunderstood and assumed there was no more boundaries on surfaces. But tested and hit a boundary. I don't really care. I never hit boundaries ever anyways but I thought it was a fundamental change that would work with ground vehicles and open up new gameplay.

  • @dreadous
    @dreadous 3 месяца назад +2

    It looks like no man sky is adding space ship parts. Starfield is adding vehicles, so they are both improving over time.

    • @Renfail
      @Renfail  3 месяца назад +1

      Like all games do :)

  • @MortenOttersenGm
    @MortenOttersenGm 3 месяца назад

    I think it would be fun if one of them had space missions like tie fighter.

    • @Renfail
      @Renfail  3 месяца назад +1

      They literally both have space missions :)

    • @MortenOttersenGm
      @MortenOttersenGm 3 месяца назад

      @@Renfail yeah I know and some of them are really fun. I really like the one where you help different settlements handle some local pirates. But the old Star Wars games had more depth to them. You felt like you were part of a bigger space battle or used larger areas of space. I would think that could be done in both of the games.

  • @awalicomics
    @awalicomics 3 месяца назад

    The map is pretty cool, very great way for procedural games like this. Be insane if nms did it too.

    • @Renfail
      @Renfail  3 месяца назад

      They've improved upon the launch version for sure.

  • @jayraffique
    @jayraffique 3 месяца назад +2

    I enjoyed both games very much.

    • @Renfail
      @Renfail  3 месяца назад +1

      That's the spirit!

  • @scang7107
    @scang7107 3 месяца назад

    (I don't know English well and I'm afraid translators don't always convey my thoughts correctly).
    Channels like yours now have an extremely high value. I like the way you approach the discussion of games from the point of view of analysis and without too much bias. Nowadays, when most bloggers manipulate emotions, broadcasting negativity based on some kind of infantilism to the masses, and all this only for the sake of making money on activity and scandals in the comments. Channels like yours are very rare.
    I really liked Starfield, it has flaws (like any game), but they clearly do not make it unequivocally bad. Comparing Starfield to NMS, the games are completely different and have different goals. I'm amused by videos where people are clearly manipulative when they say that the NMS is better than Starfield and compare the strengths of the NMS to the weaknesses of Starfield, deliberately keeping silent about the aspects of the game where Starfield is vastly superior to the NMS. (For example, the story, the narrative, the combat system, and more subjective things like the world design, which is much more authentic in Starfield)

    • @Renfail
      @Renfail  3 месяца назад

      every game has flaws, but it doesn't mean they aren't fun!

  • @ryanbell3195
    @ryanbell3195 3 месяца назад

    I think people miss the mark trying to compare Starfield with NMS. I think Starfield is trying to be more like Mass Effect than NMS. Like Starfield, ME focuses on RPG, narrative, and gun combat. It's filled to the brim with load screens and limits to exploration. ME had land rovers, but you almost didn't want to use them because they're just not fun. In spite of all that, ME is one of my favorite games of all time. In fact, it was from playing Starfield that made me go back and play ME for the first time. In that respect, Starfield DOES take a lot of the ME elements and improve them. Starfield has better gun combat, more faction choices, ship building, and settlement building. I give ME the edge on "world-building", narrative, and NPC's.

    • @Renfail
      @Renfail  3 месяца назад

      That's another comparison one could make, sure.

    • @BertthecatDevourerofDeities
      @BertthecatDevourerofDeities 3 месяца назад

      I loved mass effects combat being able to take a trio out and accurately command my team.
      The combat was less repetitive and made more sense being a elite government strike team with a licence to kill.
      Very cool 😎

  • @levisorenson7873
    @levisorenson7873 3 месяца назад

    Your comparison is pretty much how I feel about both games.

    • @Renfail
      @Renfail  3 месяца назад +2

      Fun to play on both counts :)

  • @robbygober4818
    @robbygober4818 3 месяца назад

    I'm an old gamer and love space games. I have over 500 hours in both games. And both games have there positives and negatives. However, I like starfield better, To me compared to NMS in my opinion; it's more realistic as far as graphics and character/ship design. Also, NMS story, it has one. Starfield has more of a survival open world type of a game and mechanics. And much better NPC's and story. And I could go on and on. I just what to mention one more thing. Look at the launch of NMS. Now look how much better it is. Also notice how long they have been working on NMS. So you just need to give starfield the benefit of the doubt. At least for a reasonable amount of time.

  • @chrisclark6705
    @chrisclark6705 3 месяца назад

    If no mans sky introduced ship boarding and actual factions with their own agendas and actual conflict instead of just being a generic placeholder then sign me up.
    NMS is big enough to do it all but unfortunately its not happened yet.

    • @Renfail
      @Renfail  3 месяца назад

      Each game does things differently

    • @chrisclark6705
      @chrisclark6705 3 месяца назад

      @@Renfail It could be better. Combat is an important pillar in any space game. I find good combat makes exploring more worthwhile.
      Missed opportunity if they don’t fully embrace it.
      Those who say the game is boring are those who find the combat lackluster and those complaints are legitimate.
      My point is, No mans sky is such a huge sandbox it really could do it all and become that game that has something for everyone. Instead of just being another ‘me too’ space game.

  • @MichaelWaring-xz1vd
    @MichaelWaring-xz1vd 3 месяца назад

    The only problem I have no man's sky is that it's pretty much seems like a lonely universe that's the second part the main part is you can't change your character you can't customize your character from the get-go you have to have one certain character then you have to find a space station which I spent over an hour and a half trying to do. I look at videos and I still couldn't find it. If this could change I'll go back to playing it I have no problem

    • @Renfail
      @Renfail  3 месяца назад

      You follow the tutorial and it leads you to make a teleporter and take your ship up to the space station. It's literally the newbie tutorial.

    • @MichaelWaring-xz1vd
      @MichaelWaring-xz1vd 3 месяца назад

      @@Renfail I think I did that the first time I played and it transported me to a space station but it wasn't the one where you can configure your character . I understand that different games aim to do different things with different experiences but I have never seen a game where you were not allowed to at least pick a character at the start of the game. But that's just me

  • @ramireza6904
    @ramireza6904 3 месяца назад

    4:53 Are you realy sure about this? This sounds like you could travel on the planet surface without a loding screen.... I dont think this is the case. Or did i missunderstood you here?
    EDIT: Its like before (8km x 8km), the explorable maps still have bounderies. The only thing is that the surface map is now smaller and centered arround you. But you will hit a boundary after traveling for a while in one direction.

    • @Renfail
      @Renfail  3 месяца назад

      You can absolutely travel across the planet without a loading screen if you want.

    • @ramireza6904
      @ramireza6904 3 месяца назад +1

      @@Renfail No, that didnt work. I tested it an hour ago. You WILL hit the same message as before. The only difference is: The Map is now smaller, so you cant see the end of the tile on it, but the boundaries are still there... sadly... :(
      EDIT: I turned of the boundaries int he INI file. Then you can walk a little further... but after a short while the games glitches and you fall through the floor. Furthermore: If you go over the boundaries, no POI´s or Animals will spawn. The game was never ment to have complete propper worlds like NMS, Elite Dangerous or Star Citizen.

  • @mrmilwaukee89
    @mrmilwaukee89 3 месяца назад +2

    One thing I realized is that flying everywhere manually is actually quite annoying and time consuming

    • @Renfail
      @Renfail  3 месяца назад +1

      It absolutely gets old after awhile.

    • @skyriminspace
      @skyriminspace 3 месяца назад

      Is there no fast travel option in nms then? There must be to discovered locations such as a base you've built?

    • @Renfail
      @Renfail  3 месяца назад

      @@skyriminspace fast travel from base is not the same as fast travel from your ship; not everyone wants to have to manually land/take off ALL the time. It's nice to have options.

  • @slimbroco572
    @slimbroco572 3 месяца назад +2

    I just heard of this update for no mans sky yesterday. Never played it cuz I heard it was complete crap n it was,from what I saw anyway. Bought it on ebay for $5 n now cant wait for it to get here. Its gunna feel like a long wait....

    • @Renfail
      @Renfail  3 месяца назад +1

      Enjoy!

    • @slimbroco572
      @slimbroco572 3 месяца назад

      @@Renfail would you happen to have a video comparing the differences between no mans sky online n offline?

    • @star06able
      @star06able 3 месяца назад

      The only difference is being able to see other players or not​@@slimbroco572

    • @Renfail
      @Renfail  3 месяца назад +1

      @@slimbroco572 I do not, nope.

  • @julilla1
    @julilla1 3 месяца назад +1

    I'm definitely hoping that Shattered Steel brings me back to Starfield. I couldn't get very far into it when it came out, it just wasn't gelling for me for some reason. But as a gamer, you know sometimes you can come back to a game and love it. NMS and Starfield have a totally different vibe, and I really enjoy NMS for the absolute chill. I guess I need chill right now in my life, lol.

    • @Renfail
      @Renfail  3 месяца назад

      Chill is never bad :)

  • @efeozturk5253
    @efeozturk5253 3 месяца назад

    I'm fully done with nms pretty much squeezed all the content it has. I LOVED cyberpunk and bg3. needless to say I played pretty much everything bethesda made since arena. I trusted cdpr and hello games, I knew that they'd improve their games in time. I lack the same trust for bethesda. I'm scared to buy starfield, so help me decide please... I like story, immersive exploratio, interactivity, and action.

    • @Renfail
      @Renfail  3 месяца назад

      play 'em all.

  • @dannymarksberry1156
    @dannymarksberry1156 3 месяца назад +1

    I personally feel that Starfield and Elden Ring are the 2 best games in the last 5 years. Absolutely love both of them

    • @Renfail
      @Renfail  3 месяца назад +1

      They are all fun :)

  • @bradenfredrick2720
    @bradenfredrick2720 3 месяца назад

    A space game on xbox thats really good is Elite Dangerous

    • @Renfail
      @Renfail  3 месяца назад

      Other than they abandoned console development

  • @Kosmohs
    @Kosmohs 3 месяца назад +1

    I appreciate the RPG element of Starfield. I value character creation, a champaign, and engaging side quests. Loved having the ability to build outposts and spaceships. Likewise, loved having the ability to buy homes/ships and to decorate them. So, it's the RPG aspect that had me playing for over 700 hrs. And I don't really play video games.
    I agree with your sentiment about wanting the ability to commander our spaceship while on a planet. There is value in that. Even to fly a short distance would be fun and engaging

    • @Renfail
      @Renfail  3 месяца назад

      absolutely

  • @DennisKing
    @DennisKing 3 месяца назад +2

    You enjoy the age-old dream of mankind, to be a bird. It's flat out fun and NMS trades us local maps (there are none) for a pseudo-fantasy-flight model where we can soar above a procedural landscape. Hello Games does a masterful job of standing on the arcade (almost cartoonish) side of the fence, engaging players and masking the mechanics of transitions.
    It's hard to say enough about how well they disguise loading screens with colorful animations and sound effects. As you call out, even inter-system travel is essentially a loading screen/transition (16:16) that feels like I'm still playing even though all I can do is play with a menu.
    It's surprising how easy it is to convince a player to watch streaking lights for 30-60 seconds while waiting to then press a button to be automatically landed on a pad or grabbed by station landing sequence. The former being another 10+ second loading screen/transition that looks like I'm flying down a landing bay, but is yet another colorful loading screen.
    Nice review.

    • @Renfail
      @Renfail  3 месяца назад +1

      It's all about perception.

    • @BertthecatDevourerofDeities
      @BertthecatDevourerofDeities 3 месяца назад +2

      Some cats are confused about what an actual loading screen is.
      Never mind, not the end of the world....just saying those are not loading screens.😉🤗

    • @Renfail
      @Renfail  3 месяца назад +1

      @@BertthecatDevourerofDeities It's an interesting discussion point, that's to be sure.

    • @DennisKing
      @DennisKing 3 месяца назад +1

      ​@@BertthecatDevourerofDeities We could have long and involved discussions about the hardware/software side of games and consoles, but I'm far more interested in the player experience.
      So I'm not riffing off an esoteric (developer) view of when assets are loaded or unloaded ("actually"), but focusing more on non-playable game periods, i.e. transitions between character and ship control. In my comment I went out of my way to combine those terms to hopefully hint at this. When the player sits waiting to gain control of the game I will generally call that a loading screen. That's a casual reference.
      The former leads to discussions of engine mechanics, efficient design, and a host of great things to discuss in a standup or design/planning review (for developers).
      The latter is what humans, pushing buttons on controllers and keyboards see, hear and feel.
      The magic in a game typically comes from moments where developers overcome the inadequacies of the tech stack and produce a human experience which doesn't jar people out of the game. Likely why so many people talk about immersion.
      If I were to summarize, NMS is full of "loading screens" but they are well disguised so players largely enjoy the game without losing immersion.
      Some cats think lasers are bugs and chase them up walls. ;)

    • @BertthecatDevourerofDeities
      @BertthecatDevourerofDeities 3 месяца назад

      reason loading screen was ever mentioned is because gamers playing starfield had to endure many pictures while the game loaded up for more game to happen after the picture disappeared and the game came back. Those particular starfield players called those static pictures loading screens.
      So, in this comparison, if not any other. At the very least, we know in this case that's what everyone's been referring to in regards to starfields loading screens.
      Nobody has had or would have a problem with other forms of loading assest in a game.
      So, to suggest these forms of loading are comparable is being disingenuous or just obtuse.
      Or ... to simplify
      Some cats don't know what loading screens are.
      🤗😉

  • @packman4664
    @packman4664 3 месяца назад

    We need a mix of these 2 games, and Star Citizen aint it

    • @Renfail
      @Renfail  3 месяца назад

      We just won't know until it's released.

  • @WayneTechGaming
    @WayneTechGaming 3 месяца назад

    Didn't know they removed the barriers on planet exploration. Pretty cool.

    • @Renfail
      @Renfail  3 месяца назад +1

      They expanded upon what they had at launch. It's still not limitless, but it's better than it was for sure.

  • @manolobridgante6095
    @manolobridgante6095 3 месяца назад

    What combat is there in NMS?

    • @Renfail
      @Renfail  3 месяца назад

      space and land

    • @ProgrammistMusic
      @ProgrammistMusic 3 месяца назад +1

      @@Renfail sometimes a building get's attacked by pirates and you can fight them with your ship while flying above the planets surface. But it's basically the same as space flight. I wish they would add real planet combat where you have to destroy or defend buildings.
      But in addition to this, the combat in space becomes much better once you have a proper S class fighter with maxed out engines and weapons and your squadron to assist you and on foot if you have your exo mech assisting you while in combat and a fully maxed out pulse splitter, or neutron cannon that can blast everything into shreds. Especially in the beginning of the game the combat feels very slow motion like.

    • @manolobridgante6095
      @manolobridgante6095 3 месяца назад

      @ProgrammistMusic maybe I need to get back into after the update. This was one of my major gripes about NMS. That, along with the lack of narrative

    • @BertthecatDevourerofDeities
      @BertthecatDevourerofDeities 3 месяца назад +1

      ​@@manolobridgante6095 combat still doesn't compare to most or any shooter and the narrative is powerful and moving but for me that's just the game play.
      What I'm doing to survive and live in this mysterious universe.
      Story? text for speech. not much there....😏

    • @ProgrammistMusic
      @ProgrammistMusic 3 месяца назад

      @@BertthecatDevourerofDeities yes, the combat is nowhere near to today's shooters, especially multiplayer ones. It's okay for what it is though and it's fun upgrading all that stuff and really blast your way through sentinels and monsters. I also really like the auto-pilot of the exo mech during those fights.
      The story and especially the lore behind NMS is actually pretty good in my opinion, but it does not have any clear objectives in terms of fighting the bad guys to solve a mystery or a direct personal connection to yourself. The storylines in NMS are basically tutorials which teach you how to play and learn what you can do. Basically you could play NMS without any of those storylines and just do what you want.